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  9. GLD Products Viper ILLUMISCORE User manual

GLD Products Viper ILLUMISCORE User manual

GLD Customer Service:
Email: [email protected]
www.gldproducts.com
ILLUMISCORE
Mounting Instructions
by GLD PRODUCTS
TOOLS REQUIRED
• Pencil or marker
• Phillips screwdriver
• Power drill with either:
• 1∕16 "(0.0625 inch)
drill bit, or
• 1∕4" (0.25 inch) drill bit
• 4 AA batteries
• 4 mounting screws with
wall anchors (included)
• Level
• Stud finder (optional)
STUD FINDER
UNPACKING THE SCOREBOARD
After unpacking the IllumiScore, save the original box, all
packing material, and the receipt in case you must return
the product for service. The scoreboard may have a clear
protective film attached to prevent scratching during
shipping. Remove this film before use.
SAFETY PRECAUTIONS
1. The IllumiScore is not intended for children under the age
of 12 years old.
2. The IllumiScore must only be used with the
recommended batteries.
3. The IllumiScore is not a toy.
POWER INSTALLATION
The IllumiScore scoreboard requires 4 AA batteries (not
included). Open the two battery covers at the front. Insert 4
AA batteries following the + and – guides. A 5-volt 500 mA
adapter with positive outer may also be used. Adapter item
#42-9988 is available from GLD Products.
Drilling Instructions
Use a stud finder prior to
drilling to determine which
drill bit to use.
If drilling into a stud use a
1∕16" drill bit.
If there is no stud use a
1∕4" drill bit.
Drill a hole for the anchor, then tap
the anchor into the hole before
tightening the screw into the anchor
If drilling into a cabinet, use smaller
screws and drill the board directly onto
the cabinet door. (Screws not provided)
GLD Customer Service:
Email: [email protected]
www.gldproducts.com
3. Drill Holes
ON OFF
2. Mark Holes with Pencil
Stud
1∕4"
1∕16"wide
If mounting to a stud, use
1∕4"
drill bit
If no stud, use
1∕16"
drill bit
4. Tighten Screws
ON OFF
1. Level Scoreboard
SCREW HOLESCREW HOLE
SCREW HOLESCREW HOLE
MOUNTING (PHYSICAL INSTALLATION)
The IllumiScore can be secured to wooden dartboard cabinet door or wall using
the 4 screw holes. Select the screws for your application and secure the product. If
you mount the scoreboard on a wall you may need plastic wall anchors. Level the
scoreboard and mark the location of the screw holes on the wall or cabinet with a
pencil. Drill pilot holes at the location of the screw holes. Tighten the screws with
the scoreboard in place.
WALL ANCHORS
Locate a stud and use wood screws or sheet metal type screws to secure the
mounting. If a stud cannot be located or is not in the proper location, use the plastic
anchors and screws. Consult your local hardware store if questions arise.
GLD Customer Service:
Email: [email protected]
www.gldproducts.com
Game Instructions
GAMES
There are many different games to be played.
With a small amount of imagination you can
even make up your own.
You can find and play your favorite game,
but the most popular three games are: 301
Countdown, 501 Countdown, and Cricket
In general:
1. Who goes first is usually determined by
each player throwing one dart. The player
closest to the bullseye goes first.
2. Each player throws three darts each turn.
3. In a player’s turn, all three darts are thrown.
Any dart that falls, bounces out, or misses
the board counts and receives no score.
4. The color of the segment does not
determine the score. Only the tip of the dart
and its location on the board determines
the scoring segment.
The easiest game is to simply throw the darts
and add up your score.
301 and 501 Countdown
• The starting score for each player is 301 or
501. The game can be played in variants of
X01, such as 701 and 901.
• The value of each scoring dart will be
deducted. The first player who reaches
exactly zero (0) wins. You must go out with
the exact number. If you go over zero the
turn does not count. For example, if your
score is 15 and you hit a 20, your turn
is over and your score remains 15 until
successfully lowered to exactly 0.
• For Single In or Single Out play, the game
can be started or ended by throwing at any
segment, regardless of single, double, or triple
• If you are playing Double In, you must hit
a double segment or bullseye to start the
game.
• If you play Double Out, you must hit a
double segment or bullseye to end the
game.
• For Master Out, you must end with hitting a
double or triple segment or a bullseye.
Quick Cricket
• In Quick Cricket only the numbers 15
through 20 and bullseye are used. The first
player to hit each number three times is the
winner.
• A single segment counts as one hit, a
double segment counts as two hits, and a
triple segment counts as three hits.
• A good way to keep score is using two
lines and a circle:
Minnesota Cricket
• Minnesota Cricket is a variation of cricket
in which three additional scores must be
closed: D for doubles, T for triples, and
B for bed (Three in a bed means all three
darts land in the same scoring area)
• Darts cannot count for more than one
score. For example, scoring a single 20,
double 20, and triple 20 in the same round
can be scored in several ways. It can count
toward a hit for bed, triple, double, or
multiples of 20, but never more than one.
Hit Once Hit Twice Closed
by GLD PRODUCTS
GLD Customer Service:
Email: [email protected]
www.gldproducts.com
Cricket Variations and Additional Games
Gentleman’s Cricket
This variation of Cricket is ideal for experienced
darters. Players call out their intended score
before throwing. Points that hit any other score
do not count.
Scram Cricket
This variation of Cricket involves two players.
One player is the scorer and the other is the
blocker. The blocker throws their darts first,
marking any scores on the scoreboard. The
scorer then tries to score as many points as
possible using the remaining scores. Once the
blocker has closed all the numbers, the scores
are totaled and the players trade roles. The
player who scores the most points wins.
Cutthroat Cricket
This game is best played with at least three
participants. The rules are the same as
standard Cricket, but the winner of the game is
the player with everything closed and the least
amount of points. When a player scores points,
they give points to their opponents. Once a
number is closed, a player can score points on
any opponent that does not have that same
number closed.
Around the Clock
This game uses the whole dartboard, so it is
great practice for darters who want to improve
their accuracy. The object of the game is to hit
every number on the board in order and finish
before the other players. Only darts that hit the
intended number count.
Baseball
The object of Baseball is to score the greatest
amount of runs in each inning, and the highest
score at the end of the game wins. Players use
the numbers 1 through 9 to score points in the
number of the current inning. (For example,
players aim for the number 3 during the third
inning, and so on.) Singles count for one run,
doubles count for two runs, and triples count
for three runs. Players resolve tie scores by
aiming at the bullseye for extra innings.
Count Up
Count Up is a great game for beginners and
experienced darters alike. Players add their
score each round, counting up from zero. The
first player to a predetermined score (such
as 1000 points) or the player with the highest
score after a predetermined number of rounds
(such as 10 rounds) wins.
Shanghai
The object of Shanghai is to score as
many points as possible in 20 innings or to
“Shanghai” your opponent. Players aim to
score points in the segment that matches the
round number. For example, in the first round,
only points scored in the 1 wedge count.
The player with the highest score once all 20
innings have been played is the winner. The
second way to win is for a player to “Shanghai”
their opponent by hitting a single, a double,
and a triple of the intended score all in one
round. Once a player has scored a “Shanghai,”
the game is over.
For additional games, visit
www.gldproducts.com

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