Gopher Rainbow ScrambleScore User manual

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www.gophersport.com
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Read instructions in their entirety. In the event of missing parts, call 1-800-533-0446.
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product, credit your account, or refund the purchase price.
8/31/18
© 2018 Gopher
Activity Instructions
Equipment List
• 3 Sets Rainbow®ScrambleScore™Discs
• 6 Sets Rainbow®Vinyl Golf Balls
1. ScrambleScore™Raceway
Objective. Be the first team to cross the finish line.
Number of Players. Up to 36 players.
Setup.
• Use the play area available; a basketball court indoors or a soccer field outdoors is recommended. Adjust the boundaries
and size of the play area according to the age/ability of players.
• Create a start and finish line on opposite ends of the play area.
• Divide players into six equal teams. Designate each team a Rainbow color.
• Provide each team with 3 discs and 6 balls in its designated team’s color.
• All players begin behind the starting line.
Game Play.
• At the signal, one player from each team throws 1 disc.
• After the disc lands, players roll, throw, or toss their balls toward their team’s disc and trying to land the ball in the center
of the disc.
• If the ball does not land in the center of the disc on the first attempt, each player locates his/her ball and throws again from
the ball’s landing spot.
• All the team’s balls must land within the disc to proceed.
• Once a ball lands in the center of the disc, remove it to so it does not block attempts by other players.
• When a team lands all of its balls in the disc, one player from each team throws the second disc from the landing spot of
the first disc.
• Teammates take turns throwing the disc.
• After the each ball throw, the player furthest away from the disc throws first.
• Play continues until one team crosses the finish line and all its balls landed in the center of each disc.
• If the course requires more than 3 disc throws to cross the finish line, 1 player from the team collects the first disc thrown
and proceeds with play.

1-800-533-0446
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© 2018 Gopher
Scoring. The first team to have all players cross the finish line, wins.
Options.
• Limit the number of shots each player has to land the ball inside the disc. If all players do not score within the allotted
number of throws, the team returns to the starting line and begins again.
• Play as pairs. Throw all 3 discs at the same time, two players play on each disc. The first team to have all 3 sets of partners
cross the finish line, wins.
• Be the team to cross the finish line with fewest rolls per ball.
2. Skins ScrambleScore™
Objective. Be the team to throw the balls into all 18 discs in the fewest number of throws.
Number of Players. Up to 36 players.
Setup.
• Use the play area available; a basketball court indoors or a soccer field outdoors is recommended. Adjust the boundaries
and size of the play area according to the age/ability of players.
• Divide players into six equal teams. Designate each team a Rainbow color.
• Provide 1 ball to each player in his/her team’s color.
• Provide each team with 3 discs.
• Starting with the red team, 1 player throws 1 disc. Where the disc lands indicates the first hole.
• Continue throwing the discs in rainbow order from each previous disc landing point to create the course.
Game Play.
• All players start throwing from a predetermined location for each disc. Use poly spots or cones (not included) to mark the
throwing points.
• Players rotate turns throwing the ball.
• After the each ball throw, the player furthest away from the disc throws first.
• Teams wait for all players’ balls to land in the disc before continuing onto the next disc.
• If the ball does not land in the disc on the first throw, the player throws from the landing point of his/her ball.
• Teams continue through the course until all discs have been played.
Scoring. The team with the fewest number of throws at the target earns 1 point. The team with the most points at the end of the
course, wins.
• Each team tallies the number of throws made at each disc.
Options.
• Assign a par value to each disc.
• For less of a challenge, decrease the distance from the throwing point to the disc.
• Speed up game play by having each team start at different locations on the course.

1-800-533-0446
•
www.gophersport.com
Page 3 of 3
8/31/18
© 2018 Gopher
Small Sided Games
ScrambleScore™
Objective. Be the player to throw the ball into the disc in the fewest number of throws.
Number of Players. Up to 36 players.
Setup.
• Use the play area available; a basketball
court indoors or a soccer field outdoors is
recommended. Adjust the boundaries and size
of the play area according to the age/ability of
players.
• Divide the playing area into 3 sections and create
a starting line in each
• Divide players into 2-person teams with 6 teams
assigned to each section.
• Assign each team a Rainbow color.
• Provide each team of 2 with a ball and disc in
their Rainbow color.
• All players begin play behind the starting line.
See diagram.
Game Play.
• At the signal, one red player from each group throws the disc.
• All players in each group then attempt to roll, throw, or toss their ball into the red disc.
• Players alternate throwing the ball with their partner.
• Once all players complete the first hole, a player from the orange team throws his/her disc from the landing point of the
red disc.
• Players can throw a disc anywhere within their groups section of the play area.
• Play continues through all Rainbow colors for each group.
Scoring. The team with the fewest number of throws, wins.
• Each team tallies the number of throws made at each disc.
Options.
• Split play area into 6 sections and have Rainbow colors play against one another.
o Example: 3 red teams play against each other.
• Play as individual games rather than pairs. Up to 18 players.
• Play for multiple rounds and rotate teams to new groups.
Group 1 Group 2
Start Line
Red
Team
Yellow
Team
Blue
Team
Orange
Team
Green
Team
Purple
Team
Group 3
Red
Team
Yellow
Team
Blue
Team
Orange
Team
Green
Team
Purple
Team
Red
Team
Yellow
Team
Blue
Team
Orange
Team
Green
Team
Purple
Team
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