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  9. Hasbro Gaming Speech Breaker User manual

Hasbro Gaming Speech Breaker User manual

™
QUICK START
1. Put on the game headphones and get ready to report.
2. Press the button on the game microphone to start
the 30-second timer, and immediately draw a card.
3. Quickly describe the whole scene without saying
any of the words shown. Hurry up!
4. Once the timer runs out, your teammates must
guess the entire scene correctly. Arguments are
welcome if it’s not exact.
“It’s the kid in the classroom who always kisses up
to the instructor and he’s doing something that
dentists do with a drill and he’s in a tiny residence
that small pretend toys that are people live in.”
“The teacher’s pet is filling a cavity in
a dollhouse!”
CONTENTS
Electronic game
microphone with
built-in timer
and headset
• 100 cards
IMPORTANT:
BATTERY INFORMATION
TO INSERT BATTERIES
CAUTION:
1. TO AVOID BATTERY
LEAKAGE
a. Always follow the
instructions carefully.
Use only batteries
specified and be sure
to insert them
correctly by
matching the
+ and – polarity
markings.
b. Do not mix old
batteries and new
batteries or standard (carbon-zinc) with
alkaline batteries.
c. Remove exhausted or dead batteries from
the product.
d. Remove batteries if product is not to be
played with for a long time.
e. Do not short-circuit the supply terminals.
f. RECHARGEABLE BATTERIES: Do not mix
these with any other types of batteries.
Always remove from the product before
recharging. Recharge batteries under
adult supervision.
DO NOT RECHARGE OTHER TYPES
OF BATTERIES.
2. Should this product cause, or be affected
by, local electrical interference, move it
away from other electrical equipment.
Reset (switching off and back on again
or removing and re-inserting batteries)
if necessary.
Use a Phillips/cross head
screwdriver (not included).
FCC Statement
This device complies with Part 15 of the FCC
Rules. Operation is subject to the following
two conditions: (1) This device may not cause
harmful interference, and (2) this device must
accept any interference received, including
interference that may cause undesired
operation.
NOTE: This equipment has been tested and
found to comply with the limits for a Class
B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to
provide reasonable protection against harmful
interference in a residential installation.
This equipment generates, uses and can
radiate radio frequency energy, and, if not
installed and used in accordance with the
instructions, may cause harmful interference
to radio communications. However, there is
no guarantee that interference will not occur
in a particular installation. If this equipment
does cause harmful interference to radio or
television reception, which can be determined
by turning the equipment off and on, the
user is encouraged to try to correct the
interference by one or more of the following
measures:
Reorient or relocate the receiving antenna.
Increase the separation between the
equipment and receiver.
Consult the dealer or an experienced radio/TV
technician for help.
Caution: Changes or modifications to this
unit not expressly approved by the party
responsible for compliance could void the
user’s authority to operate the equipment.
CAN ICES-3 (B) / NMB-3 (B)
ALKALINE BATTERIES REQUIRED
NOT INCLUDED
ALKALINE BATTERIES REQUIRED
NOT INCLUDED
x3
1.5V AA
4 -10
PLAYERS
AGES
14+
E1844
© 2017 Hasbro, Pawtucket, RI 02861-1059 USA.
All Rights Reserved. TM & ® denote U.S. Trademarks.
Consumer contact:
USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,
Pawtucket, RI 02861-1059 USA. TEL. 800-255-5516.
Hasbro Australia Ltd., Level 4, 67-71 Epping Rd, Macquarie Park,
NSW 2113, Australia. TEL. 1300 138 697.
Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway,
Auckland, New Zealand. TEL. 0508 828 200.
®
Electrician
Teacher’s Pet
Nuzzling newborn
chicks
Filling a cavity
Space shuttle
Dollhouse
15
WHO:
WHO:
WHAT:
WHAT:
WHERE:
WHERE:
™
E18440000 I SpeechBreaker.indd 2 11/6/17 6:28 PM
™
•
If you started the timer on the microphone too soon, press and hold the button
for three seconds to reset it.
•
If the game malfunctions, hold the button down for three seconds to reset
the game. If this does not solve the problem, replace the batteries.
Once each player has reported three times, count up your team’s cards. Whoever
won the most cards wins.
In the event of a tie, each team picks their best reporter and they go back and forth
until one of them cannot accurately report their card. The other team wins.
1. When it is your turn to report, put on
the game headset. Make sure both
game headphones are securely
sitting on your ears.
2. The game microphone unit has a built
in 30-second timer. To start the unit
and game play, press the button
on the microphone shaft.
3. You will hear a breaking news sound and the light will start ashing,
letting you know that you should begin reporting.
4. During play, as you speak into the microphone, you will hear your
voice played back to you in the headphones with a slight delay.
5. Hold the microphone as close to your mouth as possible for the
best delay experience. If the sound volume is too loud, use a quieter voice.
6. When the 30-second timer is up, a static sound will occur letting
you know that you should stop speaking.
1. Put the microphone unit and cards in the middle
of the playing area.
2. Break up into two teams.
The last person to forget what they were trying to say is the rst reporter.
1. On your turn as the reporter, put on the headset.
2. Press the button on the microphone shaft to start the timer. You will hear
a breaking news sound and the light will start ashing. Begin by saying,
“Reporting live from the scene.”
3. Flip over the top card and read it to yourself quickly. Don’t forget that
the timer has started! Don’t let your teammates see it.
If you don’t recognize part of the scene, quickly look at the other three choices
on the card and pick a dierent set. Do it fast! The timer is still running!
4. Describe the scene out loud to your teammates immediately. You may
NOT say any of the words on the cards.
Use the full 30 seconds to give as many clues to your teammates as you can.
Remember to hold the microphone as close to your mouth as possible.
NOTE: Your teammates can’t shout out what they think the answers are until
the report is over. Silence on the scene!
5. After 30 seconds, a static sound will occur and the light will turn o. You must
stop reporting.
6. It is now up to your teammates to say who the report was about, what the
person was doing, and where they were doing it. (E.g., The teacher’s pet is
filling a cavity in a dollhouse.)
7. If the team guesses all three exactly, or close enough for everyone to agree
that it counts, keep the card as an earned point.
8. It’s now the other team’s turn. Hand the unit to a player on the other team.
Repeat the above steps.
Get your team to accurately guess who, what, and where
as the game microphone and game headset cause you
to experience “technical diculties.”
OBJECT
THE MICROPHONE AND HEADSET
DID YOU WIN?
TROUBLESHOOTING
LET’S PLAY
GET READY!
E18440000 I SpeechBreaker.indd 3-4 11/6/17 6:28 PM

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