JamHub BedRoom User manual

Owner’s Manual
TourBus
GreenRoom
BedRoom
®
®
Remember to visit www.JamHub.com/community/forum for the latest news
and updates, and to join our growing community of musicians.
You can learn more about your JamHub at www.YouTube.com/HubHed.
Find our Facebook fan page link on the www.JamHub.com homepage
or by searching for “JamHub” in Facebook.

3
Owner’s Manual Introduction
Thanks for buying the JamHub® silent rehearsal studio. And congratulations because now you and your band can jam
anywhere, anytime without disturbing the peace.
The JamHub team is made up of musicians and non-musicians who are passionate about making great quality products
and servicing them well.
To learn more about our products or the JamHub story, check out www.JamHub.com. While there, you can connect with
other musicians who own JamHubs and the JamHub team, including the inventor. Plus, you’ll learn plenty of tips and
tricks for getting the most out of this unique piece of gear.
The JamHub team wants to do everything possible to inspire you to play more music, create more music, and have more
fun doing it. Isn’t that what being a musician is all about?
Owner’s Manual: a new approach
Owner’s manuals are funny things. They are often written for (and by) “left brain” analytical types. Yet they most benet
“right brain” creative people who usually disregard them. So we decided to try something different. Since musicians are
left and right brain individuals, why not design a manual that satises both sides of the brain. So in our manual, from
time-to-time, the pages will split like this:
Left Brain: analytical, verbal, numeric Right Brain: creative, visual, emotional
On this side of the page you’ll nd things On this side of the page you’ll nd things
that are more left brain targeted, like: that are more right brain targeted, like:
• Numbers • Feature benets
• Specs • Tips and tricks
• Feature descriptions • Comic relief
• Technical facts
How to make the most of this document
Read the JamHub Quick Start Guide twice and you’ll be 90% of the way there. You should thoroughly understand the
“Connections” and “Setting the Levels” sections. If you know this stuff well, you’ll always have a great jam session. If you
don’t, you could be frustrated at times. All musicians need to understand setting levels. You’ll need it for recording, live
performances and for JamHub rehearsals. It’s easy stuff and essential to having a great jam session. So please learn it.
by BreezSong LLC
®
GreenRoom
model shown
JamHub® Silent Rehearsal Studio Safety Guide
This Safety Guide contains important safety and handling information for JamHub.
Handling JamHub and Using Power Supply Cord
Do not bend, drop, crush, puncture, incinerate or open JamHub. Power supply cords should be routed so that they are
not likely to be walked on or pinched by items placed upon or against them.
Water and Moisture JamHub should not be used near water (e.g. near a bathtub, washbowl, kitchen sink,
laundry tub, in a wet basement, or near a swimming pool, etc.). Do not use JamHub in
rain. Take care not to spill any food or liquid into or onto JamHub.
Non-use Periods The power cord of the JamHub should be unplugged from the outlet when left unused for
a long period of time.
Use of Power Adapter The JamHub Power Adapter may become warm during normal use. Always allow adequate
ventilation around the JamHub Power Adapter and use care when handling. Unplug the
JamHub Power Adapter if any of the following conditions exist:
• The power cord or plug has become frayed or damaged.
• The adapter is exposed to rain, liquids, or excessive moisture.
• The adapter case has become damaged.
• You suspect the adapter needs service or repair.
• You want to clean the adapter.
Avoiding hearing damage Permanent hearing loss may occur if headphones are used at high volume. If you
experience ringing in your ears or mufed speech, stop listening and have your hearing
checked. The louder the volume, the less time is required before your hearing could be
affected. Hearing experts suggest that to protect your hearing you should limit the amount
of time you use headphones at high volume.
Heat and Ventilation JamHub should be situated away from heat sources such as radiators, heat registers,
stoves, or other appliances (including ampliers) that produce heat, and in a manner that
allows for proper ventilation.
Cleaning JamHub should be cleaned with a soft, damp cloth.
Damage requiring service Never attempt to repair JamHub yourself. JamHub does not contain any user-serviceable
parts. For service information, go to www.JamHub.com. JamHub should be serviced by
qualied service personnel when:
• the power cord or the plug has been damaged; or
• objects have fallen, or liquid has been spilled into JamHub; or
• JamHub has been exposed to rain or moisture; or
• JamHub does not appear to operate normally or exhibits a marked change in
performance; or
• JamHub has been dropped, or the enclosure has been damaged.
Read all safety information below and operating instructions before using JamHub to avoid
injury. For detailed operating instructions, see the User Guide that follows this Safety Guide.
Failure to follow these safety instructions could result in re,
electric shock, or other injury or damage.
WARNING:
2

4 5
Table of Contents
Contents
Safety Warning .............................................................................................................................................. 2
Introduction .................................................................................................................................................. 3
a new approach ................................................................................................................................... 3
How to Make the Most of this Document ......................................................................................................... 3
What is it? .................................................................................................................................................... 4
Getting Started: an overview .......................................................................................................................... 6
Step 1: turn down knobs ................................................................................................................................ 6
Step 2: connections ....................................................................................................................................... 7
Step 3: setting trim levels .............................................................................................................................. 8
Step 4: using stage control ............................................................................................................................. 8
Step 5: adjusting headphone volume .............................................................................................................. 9
Step 6: using the SoleMix™ control section .................................................................................................9,10
Step 7: setting up the SoleMix remote .......................................................................................................... 11
SoleMix controls: a closer look...................................................................................................................... 12
What’s up with the “R” section ............................................................................................................ 12
Using the 1-R switch .......................................................................................................................... 13
Effects engine and settings ................................................................................................................. 13
Guide to the effects engine ................................................................................................................. 14
JamHub Model Comparisons......................................................................................................................... 15
Useful Diagrams ......................................................................................................................................15,16
Hook-up diagrams .............................................................................................................................. 15
Ins and Outs diagrams ....................................................................................................................... 16
Trim Controls: a detailed review .................................................................................................................... 17
Additional GreenRoom and TourBus Features
Phantom Power .................................................................................................................................. 17
Additional TourBus Features: Recording ........................................................................................................ 18
Menu Structure and Soft Keys ............................................................................................................. 18
Home Menu ....................................................................................................................................... 19
Metronome Functions ......................................................................................................................... 19
Utility Menu ....................................................................................................................................... 19
Directory ........................................................................................................................................... 20
Mark and Delete Mark Functions ......................................................................................................... 20
Summary .................................................................................................................................................... 20
FAQs ............................................................................................................................................21,22
Other things to know .......................................................................................................................... 22
Warranty..................................................................................................................................................... 23
JamHub® – What is it?
Left Brain:
The Table of Contents below will help guide you
through each section of the manual and get you to
things quickly and efciently.
Right Brain:
The Table of Contents below is probably not necessary
because we know you’re just going to ip through
the manual until you nd the picture you think best
answers your question. That’s why we included so
many illustrations.
Left Brain:
A JamHub is a multi-input, multi-audio channel device
designed specically to allow musicians to jam or re-
hearse quietly and play more often. This typically leads
to improving the band’s skills very rapidly. Scientic
studies show that better quality practicing leads to faster
skills development. Some say, “Practice doesn’t make per-
fect, perfect practice makes perfect.” Use your JamHub
to make the best rehearsals possible.
Simply plug in your practice gear, like a modeling amp,
a keyboard, your microphone, and your headphones.
Have your band mates do the same. Everyone can cre-
ate a mix that’s right for them and you’re ready to go.
You’ll nd with a JamHub that you can play longer,
without disturbing others, and without burning out your
ears. Most importantly, because there aren’t several loud
amps in a small room muddying up the music, the clarity
of your jam is greatly enhanced and rehearsals are much
more productive.
Lastly, with the JamHub’s SoleMix™ controls, you control
what you hear. So volume wars are a thing of the past.
Bass player too loud? Just reach over to your JamHub
section and turn him/her down. And the bass player can
turn up the drums and turn down your guitar so he/she
can lock into the groove. Everyone hears what they need
to hear to ensure the band is improving faster.
Right Brain:
A JamHub lets you jam with your band anywhere,
anytime in near silence. And the experience rocks.
Each musician picks a color section and plugs in their
instruments, microphones and headphones, then,
using their section’s SoleMix controls, creates
their own perfect mix.
You’ll hear yourself with amazing new clarity and no
more volume wars. So, not only will you be jamming
more often, but you’ll also be getting better faster and
working out totally new arrangements to the same old
songs.
Improving and enjoying your music has never been this
easy.

6 7
Step 2: Connections
1. Plug in the power adapter. The blue LED light tells you when the JamHub
®
is ready.
2. Pick a section to call your own.
3. Plug in your instrument with a Stereo (TRS) cable using your instrument’s or amp’s headphone jack for the best
results. Often the headphone jack’s output is optimized for headphone listening.
4. Plug in a microphone.
5. Plug in your headphones.
6. Tell your band mates to follow steps 2 through 5.
7. OK, you’re almost ready to rock. But rst some very important info:
IMPORTANT! Connect your instruments with a stereo instrument cable or stereo adapter!
When connecting your instrument, it’s important to use a stereo cable, here’s why. Your JamHub is a stereo environment,
just like the real world. Because your instrument’s output often includes reverb and other stereo effects, we designed the
JamHub to accept a stereo signal and make the listening experience great. If you connect to the JamHub with a mono
cable, like a standard guitar cable, your sound will be 100% in the left ear, this is because of the way a mono cable works
with a stereo jack.
You can use the included mono 1/4” female to stereo 1/4” male adapter if you need to use a mono cable. But we recom-
mend against using this solution in the long run. Audio coming from this “spit mono” signal is not as good as a stereo
signal. This is because of the way the human hearing system works. In a live jam, each ear hears something slightly
different because of reections in the room. With “split mono” each ear hears the exact same thing and that reduces our
perception of clarity. Therefore “split mono” is not as optimal as a true stereo signal, so we recommend using a stereo
signal and a stereo cable.
Getting Started
Step 1: Turn down all knobs
instrument input headphone input
mic input
Mono
Stereo
SoleMix™
controls
instrument
inputs (stereo)
power
connector
remote
connectors
remote
connectors
USB
connector*
phantom
power switch*
SD RAM
card slot**
R section
instrument jack
R section
mic jack
R section
headphone jack
mic inputs
mic input
trim controls
input trim
LEDs
effects
return controls
headphone
volume controls
effect type
selector
phantom
power LED*
stage
controls
power LED
headphone
jacks
instrument input
trim controls
Left Brain:
Turn all the knobs on the JamHub® to zero (100%
counterclockwise) to protect the device and your
headphones from grounding and connection pops.
Now that everyone’s connected, a good starting mix is
your control at 2:00 and every one else at 12:00.
Right Brain:
Protect your ears and your gear: turn all knobs down
on every section of the JamHub before putting on the
headphones. Okay, do this NOW.
Now that everyone’s connected a good starting mix is
your control at 2:00 and every one else at 12:00.
*GreeRoom and TourBus models only
**TourBus only

8 9
Step 5: Turn up the headphone volume
(A plea from the JamHub inventor: Please be careful with your hearing. You’re going to want to keep play-
ing for a long, long time and you’ll want your ears in good working order.)
Step 3: Setting the trim levels
1. Use the double knob labeled “trim” to set your input gain (note: you don’t need to put on headphones to do this step).
Use the light under the dual trim knobs to set this knob to the right level for your inputs by follwing steps 2 and 3.
2. Speak into the mic and turn the outer/bottom knob up (clockwise) until the LED turns yellow. Then turn it back a little.
3. Play your instrument and turn the inner/top knob up (clockwise) until the LED turns yellow. Then turn it back a little.
4. Watch your trim settings throughout the jam session. Sometimes input levels can change as the band gets warmed up.
Use the table below as your guide.
In summary
Step 4: Pick a virtual location with the stage control
Left Brain:
Start with the headphone output control at zero
(100% counterclockwise) and slowly turn it up.
Because every section of the JamHub® has its own
individual mix, output adjustments will vary by player.
So start low and turn up slowly. Also, headphones have
a wide variety of impedances. While your JamHub is
designed to handle them all, the setting of each head-
phone volume knob might be different.
Right Brain:
Don’t burn out your ears. Bring the volume up
s-l-o-w-l-y. Also, while the JamHub does work with
most headphones, it can’t make cheap or poor quality
ones sound better. Sorry, we’re gear makers not miracle
workers.
Left Brain:
green = signal
yellow = near clipping (-6dB)
red = preamp clipping (+6dB)
Right Brain:
green = good
yellow/orange = caution
red = bad
Left Brain:
The stage control is simply a pan or balance control
that helps ensure that musicians don’t crowd the mix.
Because our hearing system has two receptors sepa-
rated by about 6 inches (known as your ears) we have
the ability to perceive sounds coming from different
locations due to slight delays in arrival time. Great audio
engineers have known for a long time that by “moving”
things to their own sonic location, our hearing system is
optimized and we experience greater clarity. There’s a
great article on Wikipedia about this amazing property
of our hearing system. Read all about it here:
http://en.wikipedia.org/wiki/Cocktail_party_effect
Right Brain:
Does everyone in your band stand in the middle of the
stage when jamming? Of course not. So spread out
sonically with the Stage Control. The experience will be
similar to what happens when you’re playing live. You’ll
hear things with greater clarity and the jams will be
more enjoyable. If you want to understand why great
recordings have instruments panned to different
locations, read the “left brain” side of this box and
the article on Wikipedia mentioned over there. Learn-
ing to spread out sonically will help your band get ready
for the recording studio as well.
trim
stage for
section 3
stage for
section 4
light

10 11
Step 7: SoleMix remote setup
All JamHub® models allow you to add a SoleMixTM remote. If you purchased a
JamHub GreenRoom or TourBus model, it is included. The BedRoom model has 1
SoleMix remote connector. GreenRoom and TourBus both have 4. If you want to
add one or more SoleMix remotes to your JamHub system, they are available at
your authorized JamHub dealer.
The SoleMix remote lets you create a unique mix for the output jack on the
remote. Each remote has its own headphone jack so you can have complete con-
trol over your mix and output level with one cable from the JamHub main unit.
It is not connected to any specic section because it controls output only.
The SoleMix remote was created so that drummers, keyboard players and
musicians who are “stuck” behind their gear can make mix changes without
moving to the main JamHub unit. The remote acts just like the SoleMix section
on the JamHub but without the input section (input trims, jacks and stage con-
trol). Below is an illustration of a remote setup option.
You are now ready to start jamming. We encourage you to read the full manual. There are still a few things about your
JamHub that need to be explained. And don’t forget to visit the “Community” section at www.JamHub.com to let us know
you’re out there and learn about other JamHub owner experiences.
Step 6: Using the SoleMix control section
See the “Effects Section” on page 14 for more information
JamHub GreenRoom
JamHub
SoleMix Remote
Left Brain:
The SoleMix remote is its own output section that
taps all of the input busses. For example, a JamHub
GreenRoom has 7 SoleMix sections on the main unit,
plus one remote. So there are 8 possible unique mixes
right out of the box. Should you buy three additional
remotes, and maximize the output capability of the
GreenRoom model, you’ll have 7 output sections on
the main unit and 4 output sections via remotes for a
grand total of 11 potential mixes from one JamHub. We
believe that this capability will allow for a wide array of
setup options, giving you a lot of choices and capacity
for years to come.
Right Brain:
The SoleMix remote is like adding another output to the
system; it’s like a mixer without any inputs. And, you
can add a remote to any JamHub system.
(Note: Even though the SoleMix remote has 7 mix
controls like GreenRoom and TourBus, it works just
as well with BedRoom; audio controls 5 and 6 are
simply inactive.)
Effects return is
located under
the headphone
volume on each
SoleMix section
of the JamHub’s
main unit. It’s
also its own knob
on the SoleMix
remote.
Want to hear less of the musician in
section 4? Turn down the #4 knob.
Want to hear more of the musician
in section 3? Turn up the #3 knob.
Left Brain:
Each SoleMixTM control section allows you to tap the
many stereo busses located within your JamHub®, giv-
ing you an exceptional level of control over what each
musician hears as their output mix.
Right Brain:
Each SoleMix control section is like an individual mixer.
You get to create the mix that’s right for you while
the other band members do the same. Think of the
JamHub‘s controls as many mixers put together in one
portable, affordable unit. Each person controls their
own mix and their own creative space.
Want to hear more or less effects?
Turn the effects return knob up
or down.

12 13
The 1- R switch for auditing your recording mix
The 1 - R switch is for listening to the mixes coming from section 1 and the
R section. If you’re the person responsible for the recording mix, you’ll
need to hear both the R mix as well as your own mix on section 1. So we
designed the JamHub® with a handy little switch that allows you to quickly
ip back and forth between these two sections.
Effects engine and settings
The effects engine in your JamHub silent rehearsal studio allows you to
create a “room” inside the unit and decide how much of it you want to hear.
Or, you can try one of the pure effects like anger or phaser for something a
little different.
Each section, and each remote, can set how much of the effects engine
they would like in their mix. It allows each player can decide how much they
want to “wet out” the vocals.
The effects engine is connected to the mic inputs only. We did this because
most modeling amps, keyboards and electronic drums have their own built-
in effects. If you’ve ever heard one reverb put on top of another reverb, you
understand why we avoided mixing the two.
The SoleMix controls
The SoleMixTM controls found on each JamHub section
and on the SoleMix remote are easy to understand
and use once you know the basic layout and design of
a JamHub system.
First, look at your JamHub from the top. You’ll see
that there are 4 or 6 numbered sections that are also
color-coded. (the “R” section is reviewed below)
Typically you’ll want to use one section per musician.
If you are the guitar player, you connect your mic and
amp modeling device into section 1. Now everyone
in the band can use their SoleMix controls to balance
section 1’s level in their headphones by simply turning
up or down the control marked “1” on their SoleMix
section. The same applies to the “2”, “3” and “4” con-
trols in each section.
Don’t forget about the effects return knob. This allows
you to decide how much of the effects engine you
want to hear. The “dry” signal comes through each
person’s numbered SoleMix controls and the “wet”
signal comes through the “FX” control (under the headphone volume).
What’s cool about a JamHub is that once you know one section of the product, you know all the sections of the product.
Pretty easy, huh?
What’s up with the “R” section?
Here’s a little secret. The R section (for “rear” or “recording”) functions exactly the same as all the other SoleMix sections.
While it may look a little different, take a closer look. You’ll see that all the knobs are the same. The only difference is
how they are laid out on the JamHub.
Want to jam along with a recording of a song? Plug your MP3 player into the R section. Then each musician can decide
how much of the song to hear by turning up (or down) the R knob in their SoleMix section.
The R section is also designed for recording your jams. Just like one musician’s mix is different from another’s, a record-
ing mix is unique and you’ll want to use this section to make the right mix for recording. Can you use the “R” section for
another musician? Sure! Remember, it is simply another section of the JamHub.
To record, create a recording mix with the “R” section controls and connect to a computer or a portable recorder to the R
section and create a rehearsal recording. Make sure whoever you want in charge of the recorded mix is also plugged into
section 1. Read on to nd out why.
Left Brain:
The stereo effects engine is coupled to a set of 24-bit
48kHz audio codecs to ensure great sound quality. The
effects engine has 16 preset algorithms which cover all
of your basic needs and a few unusual effects thrown
in for fun. The codecs are wide bandwidth (100dB) and
low noise (s/n of 105dB).
Right Brain:
The types of effects cover a variety of options and each
musician can use the FX knob to control how much, or
how little, of the effects they want to hear.
Left Brain:
This switch takes the output of the R section and redi-
rects it to section 1 headphone jack. When the switch
is in the 1 position, the SoleMixTM output for section 1
is sent to the headphone jack of section 1. When the
switch is in the R position, the SoleMix output set in the
R section is sent to both the R section headphone jack
and the headphone jack in section 1.
Right Brain:
If you’re in charge of the recording mix, you need to
hear your mix for playing and the mix for recording.
To do this, you can disconnect your headphones from
your section’s headphone jack and plug them into the
R section’s headphone jack to hear the recording mix.
Or, make section 1 your mix, leave your headphones
plugged into section 1, and use the 1-R switch to quick-
ly alternate between your mix and the recording mix.
“R” section layout SoleMix section layout

14 15
Model Comparisons
Feature BedRoom GreenRoom TourBus
Audio channels 15 total – 5 stereo, 5 mic 21 total – 7 stereo, 7 mic 21 total – 7 stereo, 7 mic
Outputs 5 headphone 7 headphone
1 USB
7 headphone
1 USB
SoleMixTM remotes included None One Two
SoleMix remote connectors One Four Four
Phantom power No Yes Yes
Recording Analog via 1/4” jack Analog via 1/4” jack or
digital via USB
Analog via 1/4” jack or
digital via USB or
integrated recorder
Useful hook-up diagrams to review
(GreenRoom model shown)
Here’s the guide to the effects engine
in your JamHub® silent rehearsal studio
Effects table -- Note: A smaller copy of this table is on the bottom of your JamHub
Dial Location Name of effect Description Left Brain Right Brain
A Slap D Slap-back Delay A delay that represents a
room with a hard wall at
the opposite end.
For that rock-a-billy sound.
B Ping D Ping Pong Delay Your JamHub is a full stereo
device and this ping pong
delay takes advantage
of that.
Delays in stereo, very nice.
Listen to it with both ears.
C Big Big Ambiance A big room with a fair
amount of reections.
This one has ambiance
in the name. Hearing
is believing.
D Early Early Reections A delay with a series of
early reections.
A small, dead room with
walls close by.
E Chorus Chorus Pitch and time modulation
to create a sound that is
sometimes called “larger”
than the dry signal.
A phaser and a anger
together gives you a chorus
like effect. Check it out.
F Echo Echo A repeat of the original
signal.
Echo, echo, echo…
G Flanger Classic anger effect Essentially a sweeping
comb lter where the
original signal is mixed with
a time changing original
signal.
Flangers sound like a jet
yby. Try it, you might
like it. But again, let’s
keep it limited to a song
or two, okay?
H Phaser Classic phase shifting effect Modulated peaks and
troughs.
(just like the classics)
Phaser effect for you vocals.
Try it, but only once in a
while for effect.
I Spring Reverb Spring
(2.0 seconds)
2.0 seconds of reverb from
a spring reverb tank.
Spring reverbs on a mic?
Why not? And it won’t
crash the tank if you knock
your JamHub while using
this setting.
J Chapel Reverb Chapel
(3.0 seconds)
3.0 seconds of reverb with
plenty of late reections.
Reverb that’s between a
church and a big hall.
K Gated Reverb Gated
(0.8 seconds)
A gated reverb that’s 0.8
seconds long.
Adds a little bit of reverb
without making things
sound too cluttered.
L Reverse Reverb Reverse
(1.2 seconds)
A reverse reverb with 1.2
seconds of reverb time.
What? Reverse reverb?
Okay, let’s give it a try!
M Church Reverb Church
(7.0 seconds)
7.0 seconds of reverb with
a lot of late reections.
Making music at church has
never been this easy.
N Med Reverb Room
(1.8 seconds)
1.8 seconds of reverb with
short early reections.
Like playing a small room
with hard surfaces and
more reections.
O Hall Reverb Big Hall
(2.8 seconds)
2.8 seconds of reverb with
later reections.
Like playing in a room that
ts 300~500 people.
P Small Reverb Small Hall
(1.5 seconds)
1.5 seconds of reverb with
early reections.
Like playing in a room that
ts 100 people.
Musician #1
Section #1
Musician #2
Section #2
Musician #3
Section #5
Musician #4
Section #6
Musician #1
Section #1
Musician #2
Section #2
Musician #3
Sections #3 + #4
Musician #5
Section #6
Musician #4
Section #5
4 musicians
5 musicians
Note: for more control musician
#3 has split their
instrument and vocals over two input sections.

16 17
A more detailed review of setting trim controls
A simple analogy for trim and headroom
Let’s think of music as a person bouncing up and down on a trampoline. They can bounce a small amount or a large
amount. This is “dynamics.” Sometimes we bounce low, sometimes high. Most musicians are always changing the
“bounce” because most songs have both soft parts and loud parts.
Now let’s move that trampoline into a room with a ceiling. Ever heard of the term “headroom?” Well, headroom is the
distance between our head and the ceiling in our trampoline room. The ceiling isn’t moving, but we can raise and lower
the trampoline to give us more headroom, right? If our music is not very dynamic, that is our bounces are small, we
need less headroom. If some of our bounces are big, we’d better make sure the trampoline is far enough below the
ceiling that when we bounce hard we don’t hit our head and run out of headroom.
So how do we move the trampoline up or down? With the “trim” control. The trim control sets the trampoline higher or
lower. We can see how close we are getting to the ceiling by watching the LEDs: green = ok, yellow/orange = getting
close, red = bumping our heads.
Clipping is the term engineers use to describe when the amp is out of room (when our heads are bumping on the
ceiling). It describes what’s happening to the electrical signal. Our ears perceive clipping when we hear a sound that
has been distorted or compressed. With a guitar, distortion can sound good, but with vocals it usually does not sound good.
Signal to noise is the ratio of good stuff to bad stuff in your system. Signal is music. Noise is stuff you don’t want. If
we don’t get the trim set right, then the electronics noise that is in the atmosphere will start to be as loud as the music.
Think of the noise as the oor in our trampoline room. We want to be as far off the oor as possible, so we can really
bounce high. If the trampoline is too close to the oor, we’ll limit the power in our jumps because our feet will
hit the oor.
When setting up your trim levels, there are a few things to keep in mind. First, leave plenty of headroom so that as
you get going you won’t get distortion from the system. Ideally, when you set the trim control, you should be playing at
the loudest volume. For example, a singer should not whisper in the mic to set the trim control, but sing as loud as
possible. If they whisper, they will set the trim (trampoline height) too high and run out of headroom the rst time they
yell “HEY”. Conversely, if they yell too loudly in the mic, the trim control will be set too low. Then when our singer
whispers, we won’t hear her above the rest of the instruments.
If you’re setting the trim for an instrument, leave room for solos. Your solo volume should be solid green with a little
yellow in the LED. Then turn yourself down a bit with your device’s foot pedal or a volume control. That will leave room
for you to jump to the top of the mix when it’s time for a solo.
For a vocal mic, you can simply move away from the mic, or “back off” the mic, to lower the volume. You see the pros
do this all the time. It’s a great technique to know and is easy to learn, especially with a JamHub silent rehearsal studio.
We hope this section helped with the mystery of setting trim control. Over the years we’ve heard some crazy things about
trim controls like, “always set it to 9:00” or “keep it as low as possible” or “set all trims the same” and worse. The truth
is, there is no “magic setting.” Every mic, instrument and piece of gear is different and needs its own unique setting. And
even if your band has the exact same mic for two singers, their individual voices are different. So they’ll need their own
unique trim settings. Just follow the LED’s guidance, watch the trim levels throughout the jam and you will be ne.
Additional GreenRoom and TourBus Features: Phantom Power
The GreenRoom and TourBus models both provide +48V phantom power for condenser mics. To turn it on, simply push
the button found on the back of the unit and the red +48V LED will illuminate red. You may hear a little static as it turns
on. This is normal and will go away after a second. What if only one person uses a condenser mic? No problem. Phan-
tom power is for condenser mics, yet won’t damage dynamic mics. Check out the Wikipedia article on how phantom
power works if you want to learn more: http://en.wikipedia.org/wiki/Phantom_power.
For instrument connections please use a stereo cable or the
included mono-to-stereo adapter.
Left Brain:
As with other equipment (mixers, recording interfaces,
some old tube amps, etc.) getting the trim right matters.
So we’ve simplied things by using a familiar structure:
green = signal, yellow = warning, red = clipping. We
believe it’s important for you to understand gain
structure completely so read below. It’s applicable to
nearly every piece of music gear you’ll own.
Right Brain:
Read below, this is just good stuff to know for
recording, live sound and getting great sound into and
out of your JamHub silent rehearsal studio. When in
doubt, red means stop (or turn down in the case of
the JamHub®).
JamHub® BedRoom
JamHub® GreenRoom
JamHub® TourBus
Stereo Adapter Mono Cable (acoustic guitar, mono bass, etc.)
Musician #1
Section #1
Musician #2
Section #2
Musician #3
Sections #4 + #5
Musician #4
Section #6
4 musicians
Note: this musician is playing guitar
and keyboard and uses two sections
Rear views

18 19
Home menu:
STOP @ or jam001.wav = current state of the recording device is “stop” at the time shown in the counter or the
device shows the lename of the current song, for example, jam007.wav
00:00:00 = the counter shows the current playback location in hours:minutes:seconds for the current song
Met -- metronome menu soft key
Util -- utility menu soft key
Dir -- directory menu soft key
Mark or DelM -- mark a location while recording or “DelM” allows you to delete a marker
Metronome
Let’s go through the Metronome functions. Hit the left most soft key below “Met”.
Now you can access these functions:
BPM=100 – This is the default tempo. You can change the tempo by pressing the soft keys under the BPM indicator.
The + key will increase the tempo and the – key will decrease the tempo. The tempo range is 30 BPM to
240 BPM (just for you crazy speed metal bands). If you hold the button down, the BPM advances faster.
Or click the button to change the BPM one increment at a time.
4/4 – This is the type of beat. You can change it to another type by hitting the “More” key. We’ll go into this in
detail below.
More – This key is where you can change the beat type or you can tap in a tempo.
Tap – This button allows you to tap the tempo. Simply tap in a tempo by pressing the button in time to the
music and the JamHub metronome follows your lead and displays the current BPM. Hit the Esc button to
return to the Met main menu where you can ne tune the BPM using the + and – key.
Type – Hitting this key changes the beat type. There are 9 types of tempos in the JamHub metronome: 1/4,
2/4, 3/4, 4/4, 5/4(23), 5/4(32), 7/8(223), 7/8(232) and 7/8(322) where the numbers in the parenthesis
disclose the accent beats locations. Keep hitting Type to scroll through the options.
Esc – Takes you back to the prior menu.
Utility
There are three functions in the Util menu: Format SD Card, Show Capacity and LCD Contrast. You can switch between
them by using the + and – keys. Hit OK to enter the selected function or Esc to exit.
Format SD Card – Use this function to rewrite an SD memory card that is unformatted or has been damaged.
Formatting will overwrite all data on the card and in the process may x a card that has been
damaged by a cell phone or magnet. Some damage is irreparable, but the JamHub will do it’s
best to x the card. Hit OK to reformat the card or Esc to leave the Util menu.
Show Capacity – This function shows how much room is left on the SD card in Gigabytes and percentage used.
LCD Contrast – Hit the + and – key to change the contrast level of the LCD.
Additional TourBus Features: Recording Functions
The JamHub® TourBus model has the ability to record your jam sessions directly onto a removable Secure Digital (SD)
RAM card. Once you’re done jamming, you can play the recording back right from the TourBus, or simply take the SD
RAM card to your computer and move the les for sharing and reviewing with the band (or others). TourBus recordings
are stereo and written as .WAV les at CD quality audio (16-bit 44.1kHz).
There are just a few things you need to know about the recording capability of the TourBus to get started. First, the R
section’s SoleMixTM controls are where you’ll create the mix for recording. If the person who’s going to manage the
recorded mix is also one of the musicians, they should connect their headphones into section 1 and use the 1–R switch to
quickly ip back and forth between their own mix and the recording mix. See the 1–R switch section on page 13 for more
details.
Menu Structure
and Soft Keys
The soft keys are software dependent. That
is, their functions change as you are using
JamHub’s recording capabilities. This is similar
to soft keys on your cell phone. Just watch the
LCD for clues as to what the keys do.
Transport (recording) functions:
The transport functions are designed like
those you’ve probably used before with a few
special capabilities. Let’s go through them
one at a time.
Rewind key: Hit once and the device
rewinds the current song at 5 seconds
per second playing 1 second of audio as it
rewinds. Double click the button and the
device rewinds at a fast speed (10 times
faster). Triple click the button and it takes
you to the beginning of the current song.
Triple click within the rst 3 seconds of a
song and you will be taken to the prior song.
Fast Forward key: Hit once and the
device advances through the current song
at 5 seconds per second playing 1 second of
audio as it advances. Double click the button
and the device advances at a fast speed (10 times faster). Triple click the button and it takes you to the next song.
Stop: This key stops the play, recording, fast forward and rewind functions.
Play: This key is used for playback of what’s been recorded.
Record: This key is used to arm the JamHub to record.
When you hit the record key once, you’ll see the button’s outer ring starts to blink red. This means the JamHub is ready
to record. Hit the Record key again and you’ll see the outer ring changes to solid red. This tells you that the JamHub is
recording. To turn on the metronome during recording, before hitting the record button a second time, hit the right most
soft button to turn on, or off, the metronome. Hit the Stop button to stop the recording process. The LED will turn off
indicating that the JamHub is no longer armed for recording.
When you hit the Stop button your TourBus will ask you if you want to keep the recording. Hit the soft key button under
the word “YES” to keep the le and hit the “NO” soft key to discard the recording. Note, there is no “undo” function.
When you are recording you will see “New” over the third soft key button. To start a new song le, simply hit “New” and
the TourBus will save your existing recording and start a new le. This allows you to have one song per le which helps
you nd songs after a jam. Having many small les is easier to manage than having one large le to listen through, so
use this button often. Also, after the jam, you can use a computer to rename the les for easier playback.
The red ring around the Record button is designed to be viewable from a distance. Simply look over at the JamHub
while you’re playing to know if it’s recording your jam. If there is a solid red light, you’re recording. If the light is blinking
or off, you’re not recording.
LCD Screen
Soft Keys
Transport Keys
Left Brain:
Recording to the built-in recorder creates a stereo
recording with a bit depth of 16-bit and a sample rate
of 44.1kHz, known as “CD Quality” recording. Today’s
studio standards are around 24bit/96kHz (some go up
to 192kHz). The JamHub® is a very high quality “sketch
pad” for recording. A JamHub is not the right piece of
gear for creating your next album. A studio with a great
engineer is the right place for that. But using a JamHub
to get the songs right and tight, is a great way to
prepare your band for the studio.
Right Brain:
The JamHub records a stereo mix that is the same
quality as a CD. If you’re into creating music you realize
that songs, not sample rates, equal success. So focus
on writing great songs and practice them using your
JamHub silent rehearsal studio. Once you and the
band have the songs where you want them, you’re
ready to head to the recording studio and, with the
help of a great recording engineer, build an album
you’ll be proud of.
jam001.wav 00:00:00
Met Util Dir Mark

2120
FAQs
An updated list of FAQs can be found on our website www.JamHub.com and there are helpful “how to” videos on our
YouTube channel www.YouTube.com/HubHed. For help with “not so frequently asked” questions, come to the JamHub®
community section of our website where there are musicians, engineers and tech support people answering questions
that have come up since we printed the manual.
No questions? Great, we’ve done a good job with the manual, but please come by our community. Who knows, maybe
you can help someone else with their JamHub.
Q: Can I use a JamHub with acoustic drums?
A: Yes! In fact, reheasals still sound clear and controlled. Just hang a microphone or two above the drum kit and plug
them into the JamHub. Or, use a small mixer and three microphones to create a stereo drum sound and connect that
mix to your JamHub. We recommend a microphone over the snare, one over the toms/ride and a kick drum. Pan the
two area microphones left and right, put the kick pan in the center and send that stereo mix into one of the JamHub
sections.
Q: If I use acoustic drums, will the JamHub make them quiet?
A: No. You’ll still have to deal with loud drums, but you can still keep the overall volume lower if there isn’t a loud bass
amp, guitar amp(s), keyboard amp and PA speakers. While it isn’t as quiet as electronic drums, you can still prevent
that next level of volume that comes with amps competing with each other in a room.
Q: How do I use an acoustic guitar with a JamHub?
A: Does it have a pickup? If no, put a microphone in front of the guitar and plug the microphone into an open microphone
input on the JamHub studio.
A: Does it have a pickup? If yes, and you want to go direct, grab a mono-to-stereo jack and plug it into the guitar end
of your stereo cable. You might nd that with one of the new “for acoustics” Direct Inject (DI) boxes or oor pedals,
that you like the sound and control of the acoustic better. There are a lot of engineering reasons for this (impedance
matching is the biggest of them) and that’s why DI boxes are used by the pros. If you’re going to play an acoustic,
you’re going to need a DI box someday.
Q: What instruments do not work with a JamHub?
A: We don’t know of any yet. There may be some out there, but we haven’t found them. Some companies have dedicated
their existence to creating instruments that can be played anywhere and anytime ... some even have an electronic
accordion line (not just one model, but an entire line!!!). Horn players can use silent practice inserts and cases to quiet
horns and create a headphone signal that you can send to your JamHub. Guitars, bass, drums, hand percussion,
keyboards, accordions, wind instruments, even a theremine will work! Just look for a headphone jack on the gear and
you’re ready to start jamming quietly with your JamHub studio.
Q: Do you have any tips for new users?
A: Yes. Since we invented them, and have played a lot of hours on them, we know a lot about how to make it easy to get
started. Here are our top tips:
1. Use good TRS (Stereo) cables and plug the cable going to the JamHub instrument jack directly into your
headphone output on your modeling amp, keyboard or electronic drums.
2. Get headphone cable extensions so you can move around as much as you want.
3. Use good headphones for good listening. The JamHub is acoustically transparent. It won’t change your sound.
So if your headphones lack quality, the JamHub can’t x it.
4. Get a microphone for each player, even if you don’t sing. Once you put on the headphones, it’s easier to
communicate if everyone has a microphone to speak into.
5. Guitarists: a modeling amp with a foot pedal allows you to control the volume of your sound so you can turn up
for leads. Keyboard player: use your instrument’s volume control to do the same.
6. Turn down (off) any input trim controls that are not being used to minimize the outside noise.
Directory
The Dir functions allow you to load songs to play back. Hit the Dir button and you can use the two left soft keys to
scroll through the directories. Hit OK to select a directory or Esc to exit.
Once you’ve selected a directory, like the default “REC” directory, you can navigate from song to song by hitting the
two left soft keys. Note, to fast scroll through the songs press and hold the soft key. This is especially useful for larger
RAM cards.
Mark and Delete Mark functions
The Mark and Delete Mark (DelM) functions allow you to navigate your recordings faster. By placing marks in a recording
you can “jump” from one part of the recording to another and loop playback between two marks so that you can learn a
specic part faster.
Mark – Hit Play and listen to the recording. When you want to add a marker hit the Mark button. Keep listening and
adding Marks as the song plays.
DelM – Deletes the Mark at your current location.
+ – Move to the next mark. Stop playback by hitting the Stop key. Hit the Stop and Fast Forward keys
simultaneously to advance forward from mark to mark. Note: The stop location is given a temporary mark
so you can go back to that location.
+ – Move to the prior mark. Stop playback by hitting the Stop key. Hit the Stop and Rewind key
simultaneously to rewind to the prior mark.
+ – Loop function. Mark two locations that you want to use as your loop start and stop marks. At the second mark
hit the Rewind and Fast Forward keys at the same time and playback will loop between the two marked
times. The display will show (~) indicating that the JamHub® TourBus is looping between two marks. To stop
looping hit the Stop button. Note: Looping can be initiated anywhere in the loop region after the rst marker. For
example, if you have a mark at 7 seconds and one at 17 seconds you can initiate looping at 11 seconds.
Summary
Thanks for reading all the way to the end of the JamHub Owner’s Manual. We hope that you feel like you’ve mastered
your new silent rehearsal studio and that you can help others should they need some guidance. One of the best things
about being a musician is getting together with other musicians and creating something new so get out there and jam
with others.
We invite you to visit our forum at www.JamHub.com. There you can connect with the JamHub team; share your JamHub
stories; enter in some just-for-fun contests; and get on our eNewsletter list. If you’re touring, drop us a note and tell us
about all the crazy places you’re nding to jam now that you have the freedom to play anywhere, anytime.
Enjoy your JamHub and keep making more music!
The JamHub team

22 23
Q: How come there aren’t any EQ knobs?
A: A JamHub® is not designed to alter your sound, but to distribute it and give you more mix control. You should have a
good sound before sending your signal to the JamHub, then use the JamHub to share it with your band mates.
Q: Why are the TourBus recordings .WAV les? Why doesn’t the JamHub TourBus model encode to MP3?
A: Anytime you compress audio you lose information and quality can suffer. With the very low cost of RAM we decided to
keep the les in a .WAV format, even though they take a lot more room. If you want to compress your les in an MP3
format, simply download one of the many free MP3 encoders, like iTunes, and convert away. You’ll do so knowing that
you’ve got great quality les to start from.
Q: What are the SD RAM card specications and limitations?
A: Your TourBus model came with a 4GB card and it can handle up to 32GB cards. Cards need to be Class 4 or greater.
Q: Noise: I hear a slight hiss or noise, how do I get rid of it? When my cell phone rings the JamHub makes a noise.
A: A lot of musical instrument gear pickup noises and hiss that comes from all of the radio waves in the air today. Cell
phones, wireless networks, dimmer switches, uorescent lights, etc., put noise in the air. To minimize the noise in your
system turn down any unused input trim controls. Once you start playing, your music will drown-out the slight hiss.
Turn off cell phones when recording to avoid the inadvertent interference. Also, read the section on headroom (page
17) and make sure you’ve got plenty of signal going into your JamHub.
Q: Is the TourBus software updateable? Will you have new software releases?
A: Yes, the TourBus studio has the ability to update its software. We do not anticipate any new updates, but please visit
our website for updates on the TourBus product’s page and the JamHub community forum.
Q: Is there an “easter egg” to nd in the TourBus software?
A: Yes.
Please read
Exposure to extremely high noise levels may cause a permanent hearing loss. Individuals vary considerably in
susceptibility to noise induced hearing loss, but nearly everyone will lose some hearing if exposed to sufciently intense
noise for a sufcient time. The U.S. Government’s Occupational Safety and Health Administration (OSHA) has specied
the following permissible noise level exposures.
According to OSHA, any exposure in excess of the above permissible limits could result in some hearing loss. To ensure
against potentially dangerous exposure to high sound pressure levels, it is recommended that all persons exposed to
equipment capable of producing high sound pressure levels use hearing protectors while this unit is in operation. Ear
plugs or protectors in the ear canals or over the ears must be worn when operating the equipment in order to prevent
a permanent hearing loss if exposure is in excess of the limits as set forth above.
Duration Per Day Sound Level dBA.
In Hours Slow Response
8 90
6 92
4 95
3 97
2 100
1-1/2 102
1 105
1/2 110
1/4 or less 115
LIMITED WARRANTY – JAMHUB® SILENT REHERSAL STUDIO
GENERAL TERMS: BreezSong LLC (“BreezSong”) warrants to the original consumer/purchaser (“Buyer”) that
|the products it manufactures are free from defects in materials and workmanship at the time of purchase.
This limited warranty extends under normal use for two (2) years from the date of original purchase and
covers parts and labor. Buyer must provide written notice to BreezSong within the limited warranty period of
any defective product. BreezSong or its authorized representative shall, at BreezSong’s option, either repair or
replace such defective product in accordance with this limited warranty. This limited warranty does not apply to
expendable parts. This limited warranty does not extend to any product from which the serial number has been
removed or tampered with, or any product that has been damaged or rendered defective (a) as a result of accident,
misuse, abuse, negligence, or other external cause, (b) by the use of parts not manufactured or sold by Breez-
Song, or (c) by modification or service by anyone other than (i) BreezSong, or (ii) a BreezSong authorized
service provider. BreezSong is not responsible for damage that occurs as a result of Buyer’s failure to follow
the instructions that come with the product or by operation outside the usage parameters stated in the user
documentation that shipped with the product. No credit shall be allowed for repair work performed by Buyer or
unauthorized parties. Out-of-warranty repairs will be invoiced at the current BreezSong hourly rate plus the cost
of parts, shipping and handling. BreezSong reserves the right to elect, at its discretion, to give Buyer a refund
of Buyer’s purchase price instead of a repair or replacement. This limited warranty shall be Buyer’s sole remedy
in the event of a defective product.
BreezSong products are manufactured using new materials or new and used materials equivalent to new in
performance and reliability. Spare parts may be new or equivalent to new. Spare parts are warranted to be
free from defects in material or workmanship for thirty (30) days or the remainder of the two (2) year limited
warranty period for the product in which they are installed, whichever is longer.
LIMITATIONS: EXCEPT AS EXPRESSLY SET FORTH IN THIS LIMITED WARRANTY, BREEZSONG MAKES NO
OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY
OR FITNESS FOR A PARTICULAR PURPOSE. IMPLIED WARRANTIES THAT MAY BE IMPOSED BY LAW ARE LIMIT-
ED IN DURATION TO THE LIMITED WARRANTY PERIOD SET FORTH HEREIN. BUYER PURCHASES AND ACCEPTS
BREEZSONG’S PRODUCTS SOLELY ON THE BASIS OF THE LIMITED WARRANTY EXPRESSED HEREIN. UNDER NO
CIRCUMSTANCES SHALL BREEZSONG BE LIABLE BY VIRTUE OF THIS LIMITED WARRANTY OR OTHERWISE FOR
ANY SPECIAL, INDIRECT, SECONDARY, INCIDENTAL OR CONSEQUENTIAL DAMAGES TO ANY PERSON OR
PROPERTY ARISING OUT OF THE USE OR INABILITY TO USE THE PRODUCT. SOME STATES AND COUNTRIES
DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE
ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
PROCEDURES FOR REPAIRING OR REPLACING PRODUCT: Buyer may obtain the repair or replacement of any
defective product covered under this limited warranty through BreezSong or its authorized representatives only.
BreezSong is responsible for all shipping and handling charges in connection with the performance of this limited
warranty. A return authorization number assigned by BreezSong and dated proof of purchase must accompany all
products submitted for repair or replacement. Please indicate the product’s serial number in all correspondence;
an authorization number will not be issued in the absence of a serial number. This limited warranty is void without
a return authorization number and dated proof of purchase, and items delivered to BreezSong without a return
authorization number and dated proof of purchase will be refused. Please contact BreezSong at the address,
phone number or website indicated below to receive a return authorization number and to arrange for the repair
or replacement of a defective product covered by this limited warranty. Arrangements will be made and communi-
cated to you at that time for the return of the product directly to BreezSong or to an authorized service center,
as appropriate.
This limited warranty gives you specic legal rights. You may have other rights that vary from state to state or country
to country.
If there’s ever a problem with your JamHub that your retailer can’t x, please give us the opportunity to try and make
it right.
BreezSong LLC
PO BOX 482
Whitinsville, MA 01588 USA (877) JAM-HUBS (USA)
To register, go to www.JamHub.com or send an email to r[email protected] with your model, serial number and
contact information.
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