Kalkomat Boxer Manual

_______________________________________________
KALKOMAT
_______________________________________________
BOXER
Punch-Force measuring machine
Technical Information

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Index:
1. Introduction ......................................................................................... 3
2. Usage/Purpose..................................................................................... 3
3. Technical Data.................................................................................... 4
4. Assembly/ Construction description.................................................... 4
5. Transport.............................................................................................. 6
6. Installation........................................................................................... 6
7. Usage instructions ............................................................................... 7
8. Maintenance check list, problem prevention and day-to-day
conservation...................................................................................... 8
9. Quick check for potential errors........................................................ 12
10. Machine setup.................................................................................. 16
11. Spare parts and equipment............................................................... 42
12. Standard replacement parts.............................................................. 42
13. Required tools and equipment for servicing the boxing game ........ 42
14. Step by step setup and maintenance instructions............................. 44

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1. Introduction
Main purpose of this Technical Information is to:
-familiarize user with machine construction,
-provide proper setup parameters, installation and power
line hookup,
-familiarize user with proper and safe usage procedures,
exploitation and conservation.
WARNING! USER MUST FOLLOW ALL GUIDELINES
INCLUDED IN THIS DOCUMENT FOR SAFE AND LONG
LASTING MACHINE USAGE.
2. Usage/Purpose
Boxer – punch-force measuring machine comes in several
different models:
– GLOVE
– WHEEL OF BOXING
– MASK
– DYNAMIC
– SPIDER
– FIRE
– WIN CASH
– SEXER
Each model has three settings to compute punch force,
punch speed and reflex.

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Boxers can be placed in night clubs, gyms, bars etc., generating
tons of positive fun and allowing players to check/measure their
boxing skills (punch force, punch speed, reflex). Complete and
detailed usage instructions are under paragraph 7 of this
document and on the sticker placed on each machine.
3. Technical Data
Model
GLOVE
SPIDER
MASK
FIRE
WOB
WINCASH
DYNAMIC
SEXER
Depth [in] 53 45 51 49 51
Width [in] 22 25 28 28 28
Height [in] 88 85 102 84 85
Overall Mass
[Lb]
331 254 276 276 276
Power
consumption
[Wh]
200 180 210 180 200
4. Assembly/ Construction description
Punch-force measuring machine Boxer is built out of three
main components:
-base,
-middle assembly,
-top assembly.

5
The key component is a mother board (electronic board)
placed inside Boxer’s body (block schematics drawing# 1) to
which mechanical elements and user interface components
are connected.
Electric/ electronic part contains following:
-power supply (drawing# 4) – consists of transformer,
fuses and broadcasters that control alarm sirens &
electromagnet – transforms voltage from 110 V to
12 V (connected to main board J6),
-measuring mechanism – consists of sending and
receiving diodes that measure blade fly speed
through assembly,
-verbal information mechanism – built using
potentiometer and speaker, used to send voice
messages,
-punching bag lowering mechanism – consists of
button START with backlight and electromagnets –
actual lowering mechanism,
-visual information assembly – assembled out of
diodes used for visual representation of punch force
measurement, warning siren (informs player of
breaking top record) also displays on electronic
panel (shows measurement result, credit amount,
top day record),

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-coin acceptor – used to deposit coins (can be
reprogrammed to tokens or other currencies),
-bill acceptor – used to deposit bills,
-mother board.
5. Transport
Machine should be transported in vertical position. Machines are
shipped on a wooden 41” x 53” palette, and sides are covered
with special thick (~3/8”) multi-layer cardboard 93” tall (from the
bottom of the pallet). The total weight of the box is approx.
491 lbs.
After machine is taken out of the box, it should be transported in
horizontal position with the help of two wheels. Machine can, in
special cases (exp. if it does not fit in doorway), be taken apart
and then reassembled. This procedure should be done by a
specialist or someone familiar with all technical information.
6. Installation
Machine, after being taken out of the box, should be placed in
vertical position and the base should be leveled. To level the
machine correct tools should be used (exp. laser level or typical
manual construction heavy duty level). Turning several screws
under the base allows for level adjustment. After plugging the
machine to power outlet it should be ready to use.
Make sure that there is enough clearance on the sides and in
front of the machine, so the player will not hit any objects after

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punching the bag. The installer of the machine is responsible for
defining the safe clearance.
7. Usage instructions
a) Select type of game (default setting is power mode) by
pressing SELECT GAME button located on the main body of
the game. Player can choose between following types of
game: power, speed, reflex and tournament for up to six
players. Pressing the SELECT GAME button will cycle
through the available modes as illustrated in the diagram
above. In the 2 to 6 players tournament mode machine
measures the player’s power.
b) Before pressing the START button player must stand in front
of the Boxer.
Speed
Reflex
2
Players
3
Players
4
Players
Power
5
Players
6
Players
SELECT
GAME

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c) After pressing the START button player has to wait in front of
the machine for the punching bag to be released from the
upper position.
d) After the punching bag is released, player should make a fist
so the thumb would be on the outside of the pointing and the
middle finger.
e) The punch must be placed in the center of the punching bag.
f) After the punch, a score would be displayed on the front
panel.
g) Follow the same instructions before the next game.
8. Maintenance check list, problem prevention and
day-to-day conservation
Every two weeks (recommended):
-check the air pressure of the bag - it should be NO MORE
than 2psi,
-check if the bag is not rotating about its own axis. If it is,
see point D in this section,
-check the position of the arm protector (see point H in this
section),
-check all of the connections on the main board,
-check the level/ balance of the machine (if needed, use
adjusting legs under the machine to bring the machine to

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level),
-check if the usage instructions are readable.
Every month:
-check mounting cover screws/nuts,
-check the lubrication of the mechanism (for instructions
see point C in this section),
-check the display lights,
-clean the bill acceptor.
A) Coin acceptor maintenance
Coin acceptor should be cleaned periodically (every 2000 - 3000
credits). Best way to clean it is by using simple cloth slightly
soaked in distilled alcohol. Focus should be placed on cleaning
the area where coins slide through (make sure sliding part is in
open position).
B) Sound volume regulation
R362 potentiometer (see drawing#1) used to control volume is
placed on the right side of the electronic board. The volume
adjustment can be done by rotating the potentiometer to the left or
right.
C) Maintenance of mechanism and regulating spring
Periodically (once a month or more often, or if the lowering speed
of punching bag is fairly low) all moving elements should be

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rubbed/ sprayed with WD-40 or grease.
If punching bag lowers slowly or too fast one should check if
spring is properly stretched. Spring can be adjusted with screw
that is in the front left side after taking the masking net.
In case of forced lowering mechanism replacement one should
unscrew plastic casing, and then take off masking board (black
from the bottom) and remember about the retro cop light.
D) Manual punching bag reposition
In case the punching bag is vibrating too much (or if it is rotating
around its own axis), the top nut located on the punching bag
screw should be tightened (loosen the lower nut first) until the
bag is not rotating any more.
E) Replacement of inner punch bag bladder
To replace inner bladder of the punch bag one should untie rope,
take out old insert and replace it with a new rubber bladder. A
special attention must be paid to the location of the bladder valve.
The valve must be placed in the opening of the leather cover.
F) Bulb replacement, GAME button
In case of bulb failure in the GAME button one should take out
micro-switch from the casing (by slight turn and then pull) and
then proceed with bulb replacement [bulb spec: 12 Volt & 3 Watt].

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G) Fuse replacement
Machine is equipped with two long term fuses. One at power
supply assembly and the second one on the main electronic
board [specs: 250V & 4 A]. In case of short circuit situation and/or
insufficient power supplied to the electronic main board one
should first check the fuses and if they are burned, then proceed
with replacement. Make sure fuses used to replace old one have
the same specifications.
H) Position of the Arm protector
DO NOT PLAY THE GAME WITHOUT PROPERLY
PLACED ARM PROTECTOR.
The position of the arm protector should be like on the picture
below:
The following two pictures illustrate an improper setup of the
punching bag. NEVER leave the machine in this state. The

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picture on the left shows the arm protector placed too high. The
second picture shows the missing arm protector. Both of these
cases may result in serious injury to the user.
9. Quick check for potential errors
Main board not functioning:
1Check all fuses (5A).
2Check the connection between power supply and the
main board.
3Make sure that the main processor and other connectors
are well seated.
4The main display can be checked by turning the switch
#1 to “ON” position than turning machine off and back
on.

Coin Acceptor is not functioning:
1Check if it is not clogged up.
2Check for dust and dirt.
3Check strip connecting the main board with the
acceptor.
Mechanism is not functioning:
1Using just power supply check if it is possible to lower
punching bag (using manual switch, black button above
the 12V connector - see drawing #3).
2Check for burned fuse 30A.
3Check button functionality and if they have proper
connection.
4Check for unhooked cable from power supply spools.
5Check strip connecting the main board with the power
supply.
Sensor is not functioning:
1Check sensors in service mode (using switch 1 on main
board (S1) and manipulating button SW1 go to mode
P07), if punching bag is moving UP/DOWN and on the
main board (depending on bag position) HI – LO shows
this would indicate that sensor is working.
2Check if sensor cable is firmly connected to the main
board.
3Check all wires to/from the sensor.

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Halogen lights are not functioning:
1Check power supply cable connection.
2Check power supply wire integrity.
3Check connector plug for loose bulb.
4Check if halogen is not burned by swapping it with a new
one (12V 20W).
Button START or GAME is not functioning:
1Check for main board cable connection.
2Check switch/button cable connection.
Computer power supply is not functioning:
1Check if power supply cable is plugged in securely.
Power supply is refusing to work:
1Check if “car” fuse in power supply is not burned (30A).
2Check if transformer cable is correctly hooked up to
power supply socket.
Machine is not starting:
1Check power cable fuse 5A.
2Check if ON/OFF switch (filter) is not damaged.
Counter is showing Err:
1Check if mechanical counter did not come loose (then
turn the machine OFF and ON).

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Bill Acceptor is not functioning:
1Check if power supply cable is hooked up to main board
(J3).
2Check if cable from bill acceptor is correctly hooked up.
3Check acceptor settings using switches: for switches 1-8
set 7 at ON, and for switches 1-4 set 3 & 4 at ON.
Sound is not working:
1Check if it is not at low volume or mute (R362).
2Check if cable is correctly connected to the main board.
3Check if cable to speaker is correctly connected.
Red diode active on main board:
1Usually caused by circuit being shorted at scale bulb
array, check all cables for potential shortage.

10. Machine setup
Main Board Layout (Back Side)
Drawing #1

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List of connectors:
J1 – connector for coin acceptor
J2 – connector for bill acceptor
J3 – connector for power supply to bill acceptor,
ticket dispenser, capsule dispenser, thermal
printer
J4 - connector for ticket dispenser, capsule
dispenser, thermal printer
J7 & J5 – front panel backlight
J6 – connector for main board power supply (12V
supplied by AC power supply)
J8 – connector for power supply
J9 – sensor connector
J10 – connector for buttons GAME and START
J11 – connector for mechanical counter
J12 – connector for speaker
S1 – service setting switches
S2 – step potentiometer for setting sensor sensitivity
(0 – min, 9 - max)
SW1 & SW2 – help buttons (up/down)
R362 – potentiometer for volume control
IC37 – speech synthesizer
IC34 – main processor socket
LED-A and LED-B - connector for wheel LEDs
PRINTER - connector for thermal printer
BOXNET/ TOURNAMENT - connector for BoxNet
or BoxTournament for PC

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Dip Switch 1-8 (S1)
T
HE RED
(
BLACK OR BLUE
)
SWITCH BOX WITH
8
SWITCHES IS
LOCATED ON THE LEFT SIDE OF THE MAIN CIRCUIT BOARD
.
T
O
PROGRAM
,
SWITCH
#1
MUST BE SET TO
"ON"
POSITION WHEN
MACHINE IS
“
ON
”.
P
USH BUTTONS
SW1
↑
AND
SW2
↓
ARE LOCATED IN THE LOWER
LEFT PART OF THE MAIN CIRCUIT BOARD
.
Switch #1
THIS SWITCH IS USED TO ENTER THE PROGRAM
SETTINGS. PLEASE USE BUTTONS SW1 ↑OR SW2 ↓FOR
FINDING THE RIGHT PROGRAM P01-P89. DESCRIPTIONS
FOR EACH PROGRAM ARE LISTED BELOW. DURING
PROGRAM SELECTION YOU WILL SEE P01-P89 ON THE
MAIN DISPLAY.
REMEMBER, FOR SOME SETTINGS YOU WILL USE
“START” OR “SELECT GAME” BUTTONS.
Switch #1
SW1 & SW2

P01
TEMPORARY COUNTER OF POINTS. 1 POINT = $.25 (25
CENTS).
YOU CAN RESET IT TO 0000 BY PUSHING AND HOLDING
THE "START" BUTTON FOR 3 SECONDS.
P02
COUNTER OF POINTS. THIS IS LIFE LONG - NOT
ERASEABLE.
P03
ELECTRONIC COUNTER OF REVENUE (COUNTS THE
QUOTERS WHILE THE MECHANICAL COUNTER IS
DISCONNECTED).
P04
CREDIT RATIO. HOW MANY QUARTERS ($.25) IS NEEDED
FOR 1 CREDIT.
THE LEFT SIDE OF THE RATIO IS CONTROLLED BY THE
“START” BUTTON.
Example: 1 credit is worth four quarters ($1), so the P04 will be set
to 4 - 1.
1 credit is worth two quarters (50 cents), so the P04 will
be set to 2 - 1.
NOTE: IF THE BILL ACCEPTOR IS SET 4 PULSES FOR A
1$, SET P09 TO 12 (in case of the older software to 5).
P05
YOU CAN SET ADDITIONAL CREDITS (BONUS CREDITS)
WHEN A SET DOLLAR AMOUNT IS INSERTED. USING THE
“START” BUTTON YOU CAN ADJUST HOW MANY
QUARTERS RECEIVED AT ONCE WILL GIVE THE BONUS.
USING THE “SELECT GAME” BUTTON YOU WILL THEN
ASSIGN NUMBER OF CREDITS FOR THE RECEIVED
AMOUNT.
Example: you want to set 8 credits (punches) for $5, you should set
P05 to 20-8. NOTE: SEE SETTING P65.
P06
THIS SETTING FUNCTIONS THE SAME AS P05 BUT
ALWAYS FOR BIGGER VALUE OF THE BILL OR COIN
THAN P05.
Example: if you want to set 8 credits (punches) for $5, you should
set P05 to 20-8.

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if you want to set 18 credits (punches) for $10, you should
set P06 to 40-18. NOTE: SEE SETTING P65.
P07
THIS FUNCTION IS USED FOR TESTING OF THE SENSOR
(DIAGNOSTIC FUNCTION).
WHEN PUNCHING BAG IS IN THE VERTICAL POSITION -
THE DISPLAY SHOWS - "LO", WHEN PUNCHING BAG IS IN
THE HORIZONTAL POSITION - DISPLAY SHOWS "HI”.
P08
YOU CAN SET THE BEST SCORE WHICH WILL BE ON THE
DISPLAY FOR POWER MODE ONLY. PLAYERS WILL
NEVER BE ABLE TO RECEIVE A HIGHER SCORE (WHICH
MUST BE SET BETWEEN 900 AND 990). YOU CAN ADJUST
THIS VALUE BY USING “START” (UP) AND “SELECT
GAME” (DOWN) BUTTONS. AFTER YOU SET THE DESIRED
UNATTAINABLE POWER HIGHEST SCORE YOU MUST
TURN SWITCH # 5 TO “ON” POSITION.
IMPORTANT: AFTER YOU SET THE RECORD AND PUT
SWITCH #5 TO “ON” POSITION YOU MUST TURN OFF
THE MACHINE FOR 5 SECONDS.
P09
THIS FUNCTION IS USED FOR DIFFERENT SETTINGS OF
THE COIN ACCEPTOR, FOR EXAMPLE: 0-USA, 1-CANADA.
NOTE: IF THE BILL ACCEPTOR IS SET 4 PULSES FOR A
1$, SET P09 TO 12 (in case of the older software to 5).
P10
PARAMETER USED BY FACTORY. DEFAULT SETTING IS 0.
P11
HOPPER OUTPUT DEVICE SETTING
0- OFF,
1- TICKET DISPENSER,
2- BALL DISPENSER,
3- POWER ALWAYS ON (USED FOR THERMAL
PRINTERS).
NOTE: IN ORDER TO MANUALLY FEED THE TICKET
DISPENSER PRESS AND HOLD IN THE SAME TIME
SWITCH SW1 AND SW2.
DEFAULT SETTING IS 3.
Other manuals for Boxer
1
This manual suits for next models
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