KTRL CD32 Operator's manual

KTRL CD32 GAMEPAD INSTRUCTIONS
INTRODUCTION
The KTRL CD32 gamepad is designed for the Amiga CD32 but it will also work on other
Amiga computers. The gamepad might work as a one button gamepad on other machines
using the Atari oystick interface, including the Commodore 641.
The action buttons and [up/down2] can be freely mapped between each other, they can
also be set up for turbo fire. This means that you can map the ump function from [up] to
an action button or you can rearrange the action buttons as you see fit.
You can also copy the functionality of one button to two (or more) buttons. As an
example: mapping the red action button to the right trigger will allow you to press either
the red button or the right trigger for the same function. If you then set up turbo fire for
the right trigger, the red button will behave normally and the right trigger will give you
turbo fire for the function of the red button.
The left, right and down and start buttons are not configurable.
USING THE KTRL CD32
To be gentle to your old computer (and the KTRL CD32), you should only connect and
disconnect the KTRL CD32 while the computer is turned off.
The KTRL CD32 has an indicator LED that aids you in configuring it. When the KTRL CD32
is connected and you turn on the computer, the LED should blink three times to show that
it is working.
Every time the KTRL CD32 is turned on (automatically by the computer), the settings will
be set to default and the functionality will be identical to a standard Amiga CD32
gamepad.
MAPPING BUTTONS
To map a button, press and hold [select], then press the button you want to map and
finally press the button you want to map to. The led will flash twice when mapped
successfully. As an example, to map [up] to the red button:
Press and hold [select], press [up], press [red], release [select]
You can map several buttons while holding [select], release [select] when you are done.
1 Like the original CD32 gamepad, this one will interfere with some keys of the keyboard on the C64.
2 Down can only be remapped on KTRL CD32 Rev. 2.

Remember that when mapping buttons, the functionality of the button is copied to the
other button, so the original button can be used normally until you map the functionality
of another button to that button.
DISABLING BUTTONS
You can disable a button by mapping it to itself. This can, for example, be useful after
mapping [up] to an action button. Do this by holding [select] and pressing the button you
want to disable twice. The led should now flash once slowly. To re-enable, do the same
procedure, the led should now flash twice to indicate that the button has been enabled.
TURBO FIRE
To set up turbo fire for a button, press and hold [select] then press and hold a button until
the led flashes rapidly. Do the same procedure to disable turbo fire, the led flashes twice
slowly to indicate that turbo fire has been disabled.
TURBO FIRE SPEED
You can change the speed of turbo fire by pressing and holding [select]+[start] and then
pressing the [left trigger] to make the turbo fire speed faster and [right trigger] to make
the speed slower. The status led will flash to show the speed of turbo fire. When reaching
the maximum or minimum speeds, the led will not flash.
The speed of turbo fire is saved with presets (see below).
RESET DEFAULT SETTINGS
You can reset all mappings and remove turbo fire from all buttons by pressing and holding
[select]+[start] and then pressing [up].
SAVING A PRESET
You can save four different presets in the EEPROM of the gamepad. These presets can
later be loaded. To store the current mappings and turbo fire settings as a preset, press
and hold [select]+[start], then press and hold one of the face buttons. When the led lights
up, the preset has been saved. The four face buttons can hold one preset each.
LOADING A PRESET
To load a previously stored preset, press and hold [select]+[start], then shortly press and
release a face button with the stored preset (shorter than one second). The led should
flash once quickly to indicate that a preset has been loaded.

FORCED TWO BUTTON MODE
You can enable a forced two button mode which means that the gamepad will not switch
to CD32 mode even if the Amiga sets pin 5 of the oystick port to 0V (this would normally
put the gamepad into CD32 mode). This might help with some rare games where the
buttons don't work with the CD32 gamepad.
KTRL CD32 Rev.1 needs firmware version 1.0.3 for this feature.
To toggle forced two button mode on KTRL CD32 Rev.2, press and hold [select]+[start],
then press [down].
On KTRL CD32 Rev.1/2 you can enable the forced two button mode if you hold [blue]
button when the controller is plugged in and you power on the Amiga.
The mode is saved when saving a preset and the mode will go back to normal if you reset
to default settings (see above).
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