
LM3S8962 EVALUATION KIT
README FIRST
Rev. 1.2 support@luminarymicro.com ▪512-279-8800, ext. 3 7
Quickstart Application
The LM3S8962 Evaluation Board comes preprogrammed with a quickstart application. Once
you have powered the board, this application runs automatically. You have probably already
noticed this running as you installed the drivers. A Luminary Micro splash screen appears on
the OLED display for a few seconds before the application begins.
The quickstart application is a game in which you navigate a character through a maze. Use
the directional push buttons to move the character, and the user pushbutton (SELECT) to fire
a missile to destroy the monsters. Score accumulates for maze progress and the number of
monsters destroyed. The game lasts for only one character “life,” the score displays at the end
of the game.
Since the OLED display on the evaluation board has burn-in characteristics similar to a CRT,
the application also contains a screen saver. The screen saver only becomes active if two
minutes have passed without the user pushbutton being pressed while waiting to start the
game (that is, the screen saver never appears during game play).
After two minutes of running the screen saver, the display turns off and the user LED blinks.
Exit either mode of screen saver by pressing the user pushbutton (SELECT). Press the button
again to start the game.
The LM3S8962 Evaluation Board uses the CAN module on the LM3S8962 to communicate
with the included CAN device board. During game play, the volume is adjusted by using the
“Up” and “Down” buttons on the CAN device board. The Status LED on the CAN device
board will blink during various portions of the quick start application.
The LM3S8962 microcontroller contains an integrated Ethernet controller, which is also used
by the game. During the game, a user can attach the board to a LAN. If there is a DHCP
server present on the LAN, the board attempts to obtain an IP address from the DHCP server.
After about a minute, if no DHCP server is found, the board defaults to an IP address of
169.254.19.63. The IP address then displays at the bottom of the main game screen. To view
the web page you must configure your host machine to be on the same subnet as the board. If
connecting to a LAN, your PC’s configuration should match the board’s, except for the IP
address. In most cases, if you connect the board directly to your PC, your machine
automatically detects the correct IP address and subnet settings after several seconds.