MAGIC LIGHT PRODUCTS Ezooka FX DMX User manual


EZOOKA Fx DMX
Instructions for use
Specifications
Voltage 115 VAC 0HZ
50 watts power
DMX control 512
Firing distance 10 to 15 meters
Contents
EZOOKA box
Firing tube
Mounting bracket
2 grips
Power cord
Security thread
Warning
CAUTION: read carefully before using! EZOOKA Fx is a high pressure streamer and confetti launcher. Failure to follow these
instructions and safety rules can result in serious injury. The manufacturer assumes no responsibility for the misuse of this
equipment, nor for any damage or injury due to use other than the authorized paper in the launcher.
•Make sure the launcher is empty before loading it, any object other than paper in the launcher is potentially
dangerous.
•Do not aim the tube directly at anyone. Keep out of the reach of children.
•Do not obstruct the mouth of the tube. Do not use the launcher if it is damaged.
•Never look into the launcher's barrel when the Co2 cartridge is in place.
•Follow the steps below in order.
•
Only use Co2 cartridges of 8 and 1 gr,
3/8" threaded with 24 threads per inch.
Preparing the launcher :
A
ssemble the adjustable fixing arm to the
EZOOKA box with the two clamping
handles while inserting the washers.
Fill the firing tube up to the double red line with
streamers
and / or fireproof paper confetti recommended for tubes 2.5
cm (1 inch) in diameter.

There is two ways to activate the EZOOKA launcher:
1- From an electrical control box (switch box) or a power bar.
2- From a DMX controller.
1- From an electrical control bo (switch bo ) or a power bar
Steps
CAUTION:
NEVER INSTALL THE Co2 CARTRIDGE BEFORE ATTACHING AND ADJUSTING THE LAUNCHER, INSTALLING THE
SHOOTING TUBE AND ARMING THE DRILLING SYSTEM.
a) Install the EZOOKA launcher on the ground giving
it the desired firing angle by adjusting the bracket
or attaching it to a structure using the C-Clamp.
b) Secure the launcher to the structure using the
security wire cable.
c) Make sure the switch on the Ezooka box is « OFF ».
d) Make sure the power supply is closed on the control
box or on the power bar.
e) Connect the power cord to the EZOOKA electric
launcher and make sure it is firmly in place. Then
connect it to the power jack.
f) Install the pre-filled firing tube to the launcher by lowering the coupler
ring and inserting the tube.
g) Reassemble the coupler ring so that the firing tube is securely attached to the launcher. Check for tightness by
pulling on the tube. To prevent the tube from being thrown, repeat the procedure if it’s not tight enough.
h) Adjust the firing angle by tightening the adjustment knobs.
i) Pull on the cocking handle (blue ball) until it snaps into place
and stays in place. Note: If the system is not properly
engaged the cable length of the blue handle coming
out of the case is approximately cm (2.5 inches) and when
it is engaged the length is approximately 11 cm (4.5 inches).

j) Set the case switch to « Power ».
k) Insert and screw the Co2 cartridge all the way.
l) The launcher is now ready.
m) After triggering the launcher, do not forget to
remove the power supply to prevent it from
staying activated.
The launcher will be triggered as soon as the power in turned on.
2- From a DMX controller
Steps
CAUTION:
NEVER INSTALL THE Co2 CARTRIDGE BEFORE ATTACHING AND ADJUSTING THE LAUNCHER, INSTALLING THE
SHOOTING TUBE AND ARMING THE DRILLING SYSTEM.
a) Program the addresses of each launcher according
to the desired configuration using the switches (Dip Switch)
Refer to the operating manual of your DMX controller.
b) Install the EZOOKA launchers on the ground giving
them the desired firing angle by adjusting the brackets
or attaching them to a structure using the C-Clamp.
c) Secure the launchers to the structure using the security threads.
d) Make sure the switches on the Ezooka boxes are « OFF ».
e) Make sure the DMX controller is not in use.
f) Connect the power cords to the EZOOKA electric launchers
and make sure they are firmly in place.
g) Connect the 3-pin DMX control cable from the output
of the DMX controller to the "IN" entry of an EZOOKA launcher
box and link the other launchers by connecting them with
the 3-pin DMX cables from the "OUT" output of one launcher
to the "IN" entry of another, and so on.
h) Install the pre-filled firing tubes to the launchers by lowering
the coupler ring and inserting the tube.
i) Reassemble the coupler ring so that the firing tube is securely attached to the launcher. Check for tightness by
pulling on the tube. To prevent the tube from being thrown, repeat the procedure if it’s not tight enough.
j) Adjust the firing angle by tightening the adjustment knobs.
k) Pull on the cocking handle (blue ball) until it snaps into place and stays in place. Note: If the system is not properly
engaged the cable length of the blue handle coming out of the case is approximately cm (2.5 inches) and when it
is engaged the length is approximately 11 cm (4.5 inches).
l) Set the case’s switches to « DMX».
m) Insert and screw the Co2 cartridge all the way
n) The launchers are now ready.
o) After triggering the launchers, do not forget to remove the power supply to prevent them from staying activated.
The launchers will be triggered as soon as the DMX system controls are activated.
Table of contents