MEGABLEU CHASE ZURG User manual

PLAYING INSTRUCTIONS
1. Synchronisation of the projector and gun
- Switch the ON-OFF switch located at the bottom of the projector
to “ON”.
- Activate the gun by pressing the fire trigger. LCD screen will light
up (a firm red light will burn and the counter should say ‘00’).
Note: the gun turns itself off after 60 seconds. To enable the gun you
have to press the fire trigger (there is no ON-OFF switch for the gun).
- Select difficulty level of playing by
pressing one of the difficulty buttons: I, II or III.
- Buzz Lightyear’s arm will flash and will project a red image of
ZURG on the wall or ceiling of the room. Aim the gun to ZURG and
press the fire trigger.
- The gun now synchronises itself with the projector and will beep
twice.
- Buzz Lightyear will start to turn and the gun will make different
sound effects. From this point the game can start.
2. Speed of the game
The speed at which the images appear gets determined by the buttons
located at the base of Buzz Lightyear:
I = (easy) II = (Average) III = (Difficult).
3. Shooting ghosts
Buzz Lightyear turns around to project ZURG heads on the wall or
ceiling one by one.
The player has to aim his gun at ZURG and press the fire trigger to hit
ZURG before he disappears. If ZURG has been hit, the gun will produce
a sound and will register 1 point.
4. Reloading the gun
The gun has a total of 6 shots. After 6 shots you need
to press the reload button at the top in order to load
another 6 shots and continue the game (reload
button).
5. End of a shooting session
Buzz Lightyear will continue to project ZURG images for
approximately one and a half minutes. Players need to
shoot as many ZURG heads as they can. After one and
a half minutes, both the gun and Buzz Lightyear will
stop. The number of ZURG heads shot by the player is
shown on the LCD display on the gun. You can reset the
counter back to zero by pressing the trigger.
6. Playing a new game
To start a new game you have to push one of the difficulty buttons
located on Buzz Lightyear and synchronise again as described in part
one.
7. Ending the game
If you decide to end the game, switch the ON-OFF switch of Buzz
Lighthyear to OFF. You do not need to turn off the gun. It will turn itself
off after 1 minute.
2 PLAYERS OR MORE
Each player plays the game in turn.
At the beginning of each game the player has to synchronise the gun
and the projector before a new game can start.
The one who shoots the most ZURG heads is the winner.
Note: to determine the winner it is also possible to:
- set a certain score everyone has to reach (eg. 100 points).
- play different shooting sessions (eg. 3) and aim for the highest score.
Fire trigger
Reload button
LCD-display
which shows
how many
ZURG heads
you hit I
II
III

Warning ! Choking hazard. Not suitable for children under 36 months due to small parts.
Distributed in the UK by Goldfish & Bison
20 Market Place, Brentford - Middlesex - TW8 8EQ
Manufactured in China by MEGABLEU. All rights reserved.
© 2013 MEGABLEU France
VERY IMPORTANT
- For each game the electronic projector must synchronise with the gun to be able
to start playing the game. Please read paragraph “1. Synchronisation of projector
and gun” under chapter “PLAYING INSTRUCTIONS” carefully.
- The white line displayed on the front side of the box, between the gun and ZURG, is
just an illustration. The infrared line of the gun is not visible.
OBJECT OF THE GAME
To hit as many ZURG heads as possible within a limited time frame.
SET UP
Maximum shooting distance of the gun is 2.5 metres.
Make sure that the room you play in is smaller than 5x5 metres.
Place the projector on a table in the middle of the room.
Put out the lights (or shut the curtains) until the room is sufficiently dark.
Do not play in a room which has a glass wall.
REPLACING BATTERIES
1. The gun
- Open the batteries area by using a screw driver.
- Install 3 AAA batteries taking into account the “+” and “-“
battery terminal as described in the battery area.
- Screw the battery cover again to the gun.
2. Buzz Lightyear projector
- Open the batteries area by using a screw driver.
- Install 4 AA batteries taking into account the “+” and “-“
battery terminal as described in the battery area.
- Screw the battery cover again to the gun.
SAFETY REGULATIONS
Caution
• Replacing batteries should always be done by an adult or under the supervision of an adult.
• Always follow the instructions carefully. Use only batteries specified and be sure to insert
them correctly matching the + and – polarity markings.
• Rechargeable batteries: do not mix these with any other type of batteries. Always remove
from the product before recharging.
• Recharging should be done under adult supervision. Do not recharge other battery types.
• Do not short-circuit the supply terminals.
• Do not mix used batteries with new ones, standard (saline) with alkaline and rechargeable
batteries with standard or alkaline batteries.
• Do not try to supply the product with power through use of mains power or another
independent power supply system.
• Remove batteries if product is not to be played with for a long time.
• Remove exhausted or dead batteries from the product.
• Bring your used batteries to an authorized waste disposal centre.
• Keep batteries away from fire. Danger of explosion.
• Should this product cause, or be affected by local electrical interference, move it away from other electrical equipment.
Reset if necessary (switching off and back on again or removing and re-inserting batteries).
• Please retain this information for future use.
TROUBLESHOOTING
The gun has an estimated operating life of one-thousand 90 second games. After these sessions it may appear that the
gun has diminished function.
© Disney/Pixar - Visit the Toy Story website at toystory.com
RULES OF THE GAME
From 5 years, 1 player or more
CONTENT
1 electronic projector* (Buzz Lightyear)*, 1 electronic gun**, 1 manual
*Works on 4 AA batteries (not included)
**Works on 3 AAA batteries (not included)
Buzz Lightyear does not
turn or turns too slowly.
The power switch is set to
the OFF position and/or
weak or dead batteries.
The power switch should be
set to the ON position.
Insert new batteries or
recharge batteries in case
of rechargeable batteries.
Insert new batteries or
recharge batteries (if using
rechargeable batteries).
Darken the room or play in
a darker room.
Insert new batteries or
recharge batteries (if using
rechargeable batteries).
Move the projector closer to
the wall. Insert new
batteries or recharge
batteries (if using
rechargeable batteries).
Weak or dead batteries
and/or the room is not
dark enough or there may
be a glass wall in the room.
Weak or dead batteries.
The distance between the
projector and the wall /
ceiling exceeds 2.5 metres.
Weak or dead batteries.
The ZURG image that is
projected on the wall is
not clear.
The sound or light from the
LCD screen of the gun is too
weak.
The shot of the gun does
not reach the image of
Zurg.
PROBLEM
POSSIBLE
CAUSE
SOLUTION
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