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Microsoft HALO User manual

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Right trigger:
Fire/Charge Weapon
Left trigger:
Throw Grenade
Turn/Aim
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0903 Part No.X10-17353
MS Color Bar v.5 030801
SafetSafet
SafetSafet
Safety Informaty Informat
y Informaty Informat
y Informationion
ionion
ion
About Photosensitive Seizures
A very small percentage of people may experience a seizure when
exposed to certain visual images, including flashing lights or
patterns that may appear in video games. Even people who have
no history of seizures or epilepsy may have an undiagnosed
condition that can cause these “photosensitive epileptic seizures”
while watching video games.
These seizures may have a variety of symptoms, including
lightheadedness, altered vision, eye or face twitching, jerking or
shaking of arms or legs, disorientation, confusion, or momentary
loss of awareness. Seizures may also cause loss of consciousness
or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience
any of these symptoms. Parents should watch for or ask their
children about the above symptoms—children and teenagers are
more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by
sitting farther from the television screen, using a smaller television
screen, playing in a well-lit room, and not playing when you are
drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy,
consult a doctor before playing.
OtOt
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Other Imporher Impor
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The Xbox Instruction
Manual contains important health and safety information that you
should read and understand before using this software.
Avoid Damage to Your Television
Do not use witDo not use wit
Do not use witDo not use wit
Do not use with cerh cer
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tain tain t
ain tain t
ain televisionselevisions
elevisionselevisions
elevisions..
..
. Some televisions, especially
front- or rear-projection types, can be damaged if any video games,
including Xbox games, are played on them. Static images presented
during the normal course of game play may “burn in” to the screen,
causing a permanent shadow of the static image to appear at all
times, even when video games are not being played. Similar damage
may occur from static images created when placing a video game
on hold or pause. Consult your television owner’s manual to
determine if video games can be played safely on your set. If you
are unable to find this information in the owner’s manual, contact
your television dealer or the manufacturer to determine if video
games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public
performance, rental, pay for play, or circumvention of copy
protection is strictly prohibited.
CC
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COO
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ONTNT
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The Sthe St
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ory So Farory So Far
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4 4
4
TT
TT
The Main Scrhe Main Scr
he Main Scrhe Main Scr
he Main Screeneen
eeneen
een 66
66
6
Loading and Saving GamesLoading and Saving Games
Loading and Saving GamesLoading and Saving Games
Loading and Saving Games 77
77
7
TT
TT
The Pillar of Authe Pillar of Aut
he Pillar of Authe Pillar of Aut
he Pillar of Autumn and Itumn and It
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8
TT
TT
The Covenanthe Covenant
he Covenanthe Covenant
he Covenant 11
11
1
00
00
0
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Fighting ting t
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Human WHuman W
Human WHuman W
Human Weaponseapons
eaponseapons
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11
1
66
66
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Covenant WCovenant W
Covenant WCovenant W
Covenant Weaponseapons
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2020
20
GetGet
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ound on Haloound on Halo
ound on Halo
Human Human
Human Human
Human ehiclesehicles
ehiclesehicles
ehicles 2222
2222
22
Covenant Covenant
Covenant Covenant
Covenant ehiclesehicles
ehiclesehicles
ehicles 2323
2323
23
StSt
StSt
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ting Multing Mult
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iplayeriplayer
iplayer 2424
2424
24
About BungieAbout Bungie
About BungieAbout Bungie
About Bungie 2626
2626
26
CrCr
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77
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WW
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[1]
Disc tray
Controller port 1
Controller port 2
Controller port 4
Controller port 3
Eject button
Power button
Using tUsing t
Using tUsing t
Using the Xbohe Xbo
he Xbohe Xbo
he Xbox Contx Cont
x Contx Cont
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1. Insert the Xbox Controller into any controller port on the
front of the Xbox console. For multiple players, insert
additional controllers.
2. Insert any peripherals (for example, Xbox Memory Units)
into controller expansion slots as appropriate.
3. Follow the on-screen instructions and refer to this manual
for more information about using the Xbox Controller to
play Halo.
Expansion slot A
Right triggerLe t trigger
Right
thumbstick
Le t
thumbstick
Directional
pad
BACK
button
START
button
Expansion slot B
A button
X button
B button
Y button
White button
Black button
1. Set up your Xbox™ video game system by following the
instructions in the Xbox Instruction Manual.
2. Press the Power butPower but
Power butPower but
Power buttt
tt
tonon
onon
on and the status indicator light will
light up.
3. Press the Eject butEject but
Eject butEject but
Eject buttt
tt
tonon
onon
on and the disc tray will open.
4. Place the Halo™ disc on the disc tray with the label facing
up and close the disc tray.
5. Follow the on-screen instructions and refer to this manual
for more information about playing Halo.
To avoid damage to discs or the disc drive
• Insert only Xbox-compatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped or
heart-shaped discs.
• Do not leave a disc in the Xbox console for extended
periods when not in use.
• Do not move the Xbox console while the power is on and
a disc is inserted.
• Do not apply labels, stickers, or other foreign objects
to discs.
Avoiding Damage to Discs or the Disc Drive
Using tUsing t
Using tUsing t
Using the Xbohe Xbo
he Xbohe Xbo
he Xbox ideo Game Systx ideo Game Syst
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emem
em
[3]
[2]
On Reach, a secret military project to create cyborg
super-soldiers takes on newfound importance. The
soldiers of the SPARTAN-II project rack up an
impressive record against the Covenant in test
deployments, but there are too few of them to turn
the tide of the war.
Existing SPARTAN-II soldiers are recalled to Reach
for further augmentation. The plan: board a Covenant
vessel with the improved SPARTAN-IIs and learn the
location of the Covenant home world. Two days
before the mission begins, Covenant forces strike
Reach and annihilate the colony. The Covenant are
now on Earth’s doorstep. One ship, the
Pillar of
Autumn
, escapes with the last SPARTAN-II and
makes a blind jump into deep space, hoping to lead
the Covenant away from Earth.
The year is 2552. Planet Earth still exists, but
overpopulation has forced many of her former
residents to colonize other worlds. Faster-than-light
travel is now a reality, and Earth’s unified
government, through the United Nations Space
Command, has put its full weight behind the
colonization effort; millions of humans now live on
habitable planets in other solar systems. A keystone
of humanity’s colonization efforts is the planet
Reach, an interstellar naval yard that builds colony
ships for civilians and warships for the UNSC’s
armed forces. Conveniently close to Earth, Reach
is also a hub of scientific and military activity.
Thirty-two years ago, contact with the outer colony
Harvest was lost. A battlegroup sent to investigate
was almost completely destroyed; only one badly
damaged ship returned to Reach. Its crew told of a
seemingly unstoppable alien warship that had
effortlessly annihilated their forces.
This was humankind’s first encounter with a group
of aliens they eventually came to know as the
Covenant, a collective of alien races united in their
fanatical religious devotion. Covenant religious
elders declared humanity an affront to the gods,
and the Covenant warrior caste waged a holy war
upon humanity with gruesome diligence.
After a series of crushing defeats and obliterated
colonies, UNSC Admiral Preston Cole established
the Cole Protocol: no vessel may inadvertently lead
the Covenant to Earth. When forced to withdraw,
ships must avoid Earth-bound vectors—even if that
means jumping without proper navigational
calculations. essels in danger of capture must
self-destruct.
[5][4]
Loading and Saving GamesLoading and Saving Games
Loading and Saving GamesLoading and Saving Games
Loading and Saving Games
While playing through Halo’s single-player campaign, the
game automatically saves your progress to the Xbox hard
disk at various “auto-save” points in a level. These auto-saves
occur transparently so that when you die, the game
automatically reloads at the most recent auto-save point. Use
the following instructions to start a new game, or load
a saved game.
Note: When you save a profile to an Xbox Memory Unit using the Xbox
Dashboard, you can only return to the start of the level you were playing
when you quit the game. For more information about saving games to
Xbox Memory Units, see the Xbox Instruction Manual that comes with
your Xbox video game system.
To start a new game
1. Select CampaignCampaign
CampaignCampaign
Campaign from the Main screen.
2. Name your new profile using the virtual keyboard.
3. Select DoneDone
DoneDone
Done to save the profile for the new campaign with
the name you’ve provided.
4. Select a difficulty level for your new campaign.
To load a saved game
1. Select CampaignCampaign
CampaignCampaign
Campaign from the Main screen.
2. Select the profile you were using when the game was saved.
3. Select one of the completed levels from the game. The last
level you played on will be selected by default.
4. Choose a difficulty level from the Choose Difficulty screen.
TT
TT
The Main Scrhe Main Scr
he Main Scrhe Main Scr
he Main Screeneen
eeneen
een
Now that you’ve powered up
the Xbox video game system
and properly inserted your
Halo disc, the Main screen
appears with the choices
described below.
Campaign
Choose this option to begin
a new campaign or to
resume where you left off in
an existing campaign. If you
have not yet created a player profile, a new one will be created
for you automatically. You’ll be asked to name it. Your progress
in the single player game will then be saved to this profile. If
you’ve already created a player profile (from the Settings
menu), you’ll be given the option to use this profile or to create
a new one.
Multiplayer
Choose MultMult
MultMult
Multiplayeriplayer
iplayeriplayer
iplayer to take on your friends in head-to-head
combat, or to play through the campaign cooperatively with
another person. The Multiplayer games are described in
detail on page 26.
Settings
On the Settings menu you can modify player profiles,
customize controls, and define custom multiplayer
game types.
Game Demos
Use this option to learn more about other Xbox games.
[7]
[6]
The Marines
A rugged and diverse assortment of soldiers, the Marines
on the
Pillar of Autumn
are fighting a losing battle against
the Covenant’s superior weaponry and numbers. Under
the leadership of Captain Keyes they continue to wage
a furious struggle against the Covenant, even as their
numbers dwindle. They’re the best of the best—but
they’re only human.
Cortana
Cortana is the highly advanced AI at
the heart of the
Pillar of Autumn
. Her
design allows her to be uploaded
into an appropriately configured
battle suit for safekeeping. She is
capable of hacking into alien
computer systems, and has used
this skill to intercept Covenant
communications during combat. She
interprets this data to provide her
caretakers with directional
waypoints and the best available
information about troop movement
and strategy.
Captain Jacob Keyes
Twenty-six years into his military
career, Captain Keyes commands
respect as a keen strategist and
inspirational leader of his men. He
became a minor hero early in his
career, when he led a small group of
security troops against a Covenant
ambush of the colony ship
Meriwether Lewis
and held them off
long enough for the ship to escape.
His many decorations and years of
combat experience against the
Covenant made him a natural choice
to command the
Pillar of Autumn
and
its secret cargo.
The
Pillar of Autumn
is a Halcyon-class warship that has
seen decades of service. An aging but sturdy vessel, and
one of the smallest cruisers in the human fleet, the military
High Command chose it specifically as an inconspicuous
launch pad for a covert offensive against the Covenant.
Genetically-engineered cyborg soldiers in state-of-the-art
battle suits were supposed to board a Covenant vessel and
locate the Covenant home world. A surprise Covenant attack
on the human military base on the planet Reach annihilated
all but one of the SPARTAN-II soldiers. The remaining
SPARTAN-II, known only by his rank of Master Chief, was
stored in a cryosleep chamber upon the
Pillar of Autumn
shortly before the ship made a blind jump across the galaxy
in a desperate effort to lead the Covenant away from Earth.
The Master Chief is easily the best soldier aboard the
Pillar
of Autumn
, but many of the human military’s finest also call
the ship home.
TT
TT
The he
he he
he
Pillar of AutPillar of Aut
Pillar of AutPillar of Aut
Pillar of Autumnumn
umnumn
umn
and It and It
and It and It
and Its Crs Cr
s Crs Cr
s Crewew
ewew
ew
[9]
[8]
The Elites
There are a few varieties of the
Elite, but all are roughly 8’ 6” tall
and incredibly strong. Their
strength allows them to rely on
brute force when necessary,
but they’re quite capable of
brilliant battlefield tactics as
well. Their natural resilience is
augmented with full-body energy
shielding which recharges
when depleted. They wield plasma
pistols, plasma rifles, grenades
and needlers.
The Hunters
Hunters stand 12’ tall, though in
their combat state they contract
to approximately eight feet.
Hunters fight with a fuel rod gun
integrated directly into their
armor. They carry an enormous
and nearly-impervious metal
shield made of an unknown alloy,
which they sometimes use as a
melee weapon.
The Grunts
Approximately 5’ tall and
relatively weak, Grunts tend to
travel in packs and stick
close to more powerful allies.
Individually they are easy to
defeat, but in groups they
can overwhelm careless Marines.
Their armor seems
to house some sort of life-support
mechanism. They are known to
use a variety of
weapons including the plasma
pistol, plasma rifle and
plasma grenades.
The Jackals
With superior senses of sight,
hearing and smell, Jackals serve
as scouts and assassins for the
Covenant forces. They use
plasma pistols and carry a
strong energy shield to
compensate for their physical
weakness; a well-positioned
Jackal can hold his own
against several Marines, though
grenades are effective against
them. They stand approximately
5’ 8” tall.
TT
TT
The Covenanthe Covenant
he Covenanthe Covenant
he Covenant
The Covenant forces have spent more than thirty years trying
to wipe out humankind. Because their efforts have been so
successful, and because few Covenant troops have ever been
captured alive, little is definitively known about their origins,
society, or motivations. Intercepted communications and
battlefield reports indicate a religious underpinning to their
genocidal campaign. What follows are brief descriptions of
the alien races known to belong to the Covenant collective,
gathered mostly from encounters on the battlefield.
[11]
[10]
The battle suit utilizes a neural interface implanted in your
brain. Your armor’s movements and weapons are controlled
at the speed of your thoughts. The battle suit also contains a
layer of crystal that forms a network capable of supporting
starship-grade AI so you can overpower alien computer
systems if necessary. The suit’s shell is comprised of many
layers of strong alloy, and a refractive coating to disperse
energy weapon hits. Internally, the suit regulates temperature
and can reactively change in density as necessary.
AA
AA
AAmmo in ClipAmmo in Clip
Ammo in ClipAmmo in Clip
Ammo in Clip
BB
BB
BAmmoAmmo
AmmoAmmo
Ammo
CC
CC
CGrGr
GrGr
Grenadesenades
enadesenades
enades
DD
DD
DTT
TT
Tarar
arar
argetget
getget
geting Reting Ret
ing Reting Ret
ing Reticleicle
icleicle
icle
EE
EE
ENavigatNavigat
NavigatNavigat
Navigation Pointion Point
ion Pointion Point
ion Point
FF
FF
FFlashlightFlashlight
FlashlightFlashlight
Flashlight
G HealtG Healt
G HealtG Healt
G Healthh
hh
h
H ShieldH Shield
H ShieldH Shield
H Shield
II
II
IDirDir
DirDir
Directect
ectect
ection of Firion of Fir
ion of Firion of Fir
ion of Firee
ee
e
JJ
JJ
JMotMot
MotMot
Motion Tion T
ion Tion T
ion Trr
rr
rackeracker
ackeracker
acker
KK
KK
KAlly (Ally (
Ally (Ally (
Ally (yellowyellow
yellowyellow
yellow))
))
)
L Enemy (L Enemy (
L Enemy (L Enemy (
L Enemy (rr
rr
reded
eded
ed))
))
)
FightFight
FightFight
Fighting ting t
ing ting t
ing the Enemyhe Enemy
he Enemyhe Enemy
he Enemy
You are the Master Chief—all that remains of a classified
military project to build a series of genetically enhanced
super-soldiers. You are humanity’s last and best hope against
the Covenant—but you’re woefully outmatched, and survival
is not guaranteed.
Your Armor
Human soldiers have used performance-enhancing
equipment for hundreds of years, and your MJOLNIR battle
suit represents the current pinnacle of military technology.
As a product of the SPARTAN-II project where you were bio-
engineered and technologically enhanced for better reflexes,
eyesight and coordination; the addition of your MJOLNIR
armor makes you nearly invincible.
YY
YY
Your Hour H
our Hour H
our HUU
UU
UDD
DD
D
The Heads Up Display (HUD) is your view of the world through
your battle suit’s visor, but enhanced with essential information.
Knowing how to read and understand the components of the
HUD greatly improves your ability to fight in battle.
[13]
[12]
FF
FF
F
AA
AA
ABB
BB
BCC
CC
CII
II
I
HH
HH
H
DD
DD
DGG
GG
G
JJ
JJ
JLL
LL
L
KK
KK
K
EE
EE
E
Health and Shield Indicators
The Health Indicator is the gauge next to the blue cross
symbol. Your health indicator is persistent but additional
indicators will appear on the HUD when you’re driving
the Warthog and have a gunner or passenger on board
(shown below). How full the fill bar is, and the color
used to fill it, indicates health status: red is poor, yellow
is okay, and blue is excellent. Health does not restore
automatically over time, but sometimes health power-
ups can be found right when you need them.
The Shield Indicator is the gauge next to the shield
symbol. When you’re not taking damage, your shield
charges automatically and stops charging when you
reach full power. When your shields are at a critical
level, the fill bar color changes to red until they recover
to full power.
Direction of Fire Indicator
When you’re in a firefight, the red arrows that appear
on the HUD indicate the direction(s) from which you’re
receiving enemy fire.
Motion Tracker
The Motion Tracker in the lower-left area of your HUD is
like overhead radar in that it displays characters and
vehicles in motion in a position relative to your own.
Enemies using visual stealth or that are motionless do
not appear on the Motion Tracker. When a unit or vehicle
starts and then stops moving, the representative dot
grows and fades away.
Scope Zoom
For weapons that use a scope,
you can change the zoom
magnification level for a closer
view of objects. To cycle through
the magnification levels press in
the Right tRight t
Right tRight t
Right thumbsthumbst
humbsthumbst
humbstickick
ickick
ick. Continue
to press in the thumbstick until
you cycle back to normal view.
Weapon Indicator
The weapon indicator in the upper-left corner of your
HUD displays information about the weapon you’re
currently using. For ballistic weapons, you can quickly
check how many magazines of ammo you have left, as
well as the number of rounds left in a magazine. It also
displays the number of grenades you have.
When you arm yourself with enemy
charge weapons such as the
Covenant plasma rifle or pistol, the
Weapon Indicator changes to indicate
the percentage of charge you have
left in the weapon.
Targeting Reticle
The targeting reticle is the aiming device for the weapon
currently in use. The reticle style changes based on the
type of weapon it is. When the reticle turns red, an
enemy is in range and targeted.
Navigation Points
A red triangle on the HUD represents a nav point. The
direction an triangle points indicates the heading you
must take to reach the next nav point. Nav points are
useful navigational tools for meeting up with your crew
at prearranged locations or to help you maintain
awareness of areas of interest.
Flashlight Indicator
The Flashlight Indicator appears on the HUD when you
press the WW
WW
Whithit
hithit
hite bute but
e bute but
e buttt
tt
tonon
onon
on to turn on your battle suit’s built-
in flashlight. The indicator tells you how much charge
you have left to power the flashlight. Because the
flashlight does drain power from you battle suit, use it
only as needed.
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HH
HH
H
GG
GG
G
II
II
I
JJ
JJ
J
BB
BB
BCC
CC
C
AA
AA
A
DD
DD
D
EE
EE
E
FF
FF
F
MA5B Assault Rifle
This rifle is gas-operated and
magazine-fed. It fires 7.62mm armor-
piercing rounds. Rate of fire is limited
by a soldier’s ability to aim, fire and
change magazines. Short, controlled
bursts are more accurate than fully
automatic fire.
The MA5B’s integrated computer
displays rounds left in the magazine
and the relative direction of the gas
giant, Threshold, for point of
reference. This feature is particularly
useful for orienting you in areas
where it’s easy to get turned around
and lose your sense of direction.
M6D Pistol
This pistol is a recoil-operated,
magazine-fed handgun. It is issued
with a smart-linked scope capable of
2x magnification (press in the RightRight
RightRight
Right
tt
tt
thumbsthumbst
humbsthumbst
humbstickick
ickick
ick). It fires 12.7mm semi-
armor-piercing, high-explosive
rounds. It can shoot either semi-
automatic or automatic fire (pull and
hold the Right tRight t
Right tRight t
Right triggerrigger
riggerrigger
rigger for auto-
matic fire).
Shot placement is very important. The
only shot that guarantees immediate
and total incapacitation is one
roughly centered in the head, above
a horizontal line passing through the
ear opening and below the crown of
the alien skull.
Melee FightMelee Fight
Melee FightMelee Fight
Melee Fightinging
inging
ing
Melee fighting involves the use of the weapon in your hands
as a blunt instrument to ward off attackers. This is handy
when the enemy is in close, or when you’re out of ammo
and want to keep dishing out the pain! Your ability to fight
in Melee mode varies from weapon to weapon, so experiment
to find the best weapon for the situation. To use melee
fighting, press the B butB but
B butB but
B buttt
tt
tonon
onon
on.
Human WHuman W
Human WHuman W
Human Weaponseapons
eaponseapons
eapons
Your weapons arsenal makes you lethal on the battlefield.
You’re probably already familiar with them, but here are
briefs on the weapons. Since you carry only two weapons
at a time besides grenades, you need to know the pros and
cons of whether or not to swap one weapon for another in a
given situation.
M9 HE-DP Grenade
The M9 high-explosive, dual-purpose
grenade is a thrown fragmentation device.
Use it to suppress or disable vehicles, except
tanks. It can be thrown, rolled, bounced or
ricocheted into places direct fire weapons
can’t reach. Increase the angle of the throw
to toss it farther, or to get it over obstacles.
Be careful not to throw it too close to your
own location.
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