Millennium Europe Chess Champion M800 User manual

EUROPE
Chess Champion
M800
User Manual

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How to insert the Batteries:
Place the game face down on a flat surface and
locate the battery compartment on the bottom of
the unit.
Open the battery compartment door by pressing
on the tab with your thumb and lifting up.
Your Chess Computer needs 3 x 1,5V “AA” or
“LR6” batteries.
When inserting batteries, make sure that the
positive tip of each battery matches up with the
+ sign inside the battery compartment.
Close the battery compartment cover.
Do not forget to press the RESET button at the
bottom side of the unit to ensure proper function.
SAFETY INSTRUCTIONS FOR BATTERIES:
•WARNING! RISK OF EXPLOSION IF BATTERIES ARE NOT REPLACED
PROPERLY. DISPOSAL OF USED BATTERIES ONLY TO BE DONE
ACCORDING TO INSTRUCTIONS.
•NON-RECHARGEABLE BATTERIES ARE NOT TO BE RECHARGED. RISK OF
EXPLOSION!
•RECHARGEABLE BATTERIES ARE ONLY TO BE RECHARGED WITH ADULT
SUPERVISION.
•RECHARGEABLE BATTERIES MUST BE REMOVED FROM THE PRODUCT
BEFORE BEING RECHARGED.
•ALWAYS REPLACE ALL BATTERIES AT ONCE.
•WHEN INSERTING BATTERIES, ENSURE CORRECT POLARITY!
•DIFFERENT BATTERY TYPES OR NEW AND USED BATTERIES MAY NOT BE
USED TOGETHER.
•DO NOT MIX ALKALINE AND NORMAL BATTERIES (ZINC-CARBON) OR
RECHARGEABLE BATTERIES.
•KEEP BATTERIES OUT OF REACH OF SMALL CHILDREN. DO NOT DISPOSE
OF IN FIRE, SHORT-CIRCUIT OR TAKE APART BATTERIES.
•IF NECESSARY, CLEAN BATTERY AND DEVICE CONTACTS BEFORE
INSERTING THEM.
•BATTERY CONNECTOR CLIPS ARE NOT TO BE SHORT-CIRCUITED.
•DO NOT EXPOSE BATTERIES TO EXTREME CONDITIONS; E.G. ON
RADIATORS OR DIRECT SUNLIGHT! INCREASED RISK OF LEAKS!
•REMOVE FULLY DISCHARGED BATTERIES FROM DEVICE IMMEDIATELY.
INCREASED RISK OF LEAKS!
•AVOID CONTACT WITH SKIN, EYES AND MUCOUS MEMBRANES. IN CASE
OF CONTACT WITH BATTERY FLUID, IMMEDIATELY RINSE AFFECTED
AREAS WITH COPIOUS AMOUNTS OF CLEAN WATER AND CONTACT A
DOCTOR.
•REMOVE BATTERIES FROM DEVICE WHEN NOT IN USE FOR LONG PERIODS
OF TIME.
•INSERTION AND REPLACEMENT OF BATTERIES IS ONLY TO BE DONE BY
ADULTS.

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Notes on power supply operation (available as an option)
You can also operate the product using an AC adaptor.
Only use the adaptor specified for this purpose, part no. M811. This is available as an optional
accessory from our online shop at www.computerchess.com. The port is located in the front
left hand section to the side on the front of your chess computer.
NOTE: The AC adaptor has the following specifications: Output 5V DC 0.6A.
Only use the specified AC adaptor, M811.
When using the AC adaptor, please observe the following:
The power socket should be located close to the device and should be easily
accessible.
The device should not be connected to more power sources than recommended.
The electrical contacts must not be short-circuited.
Always disconnect the adaptor from the mains before cleaning the device.
Regularly check the product and the AC adaptor for damage, and do not use either of
them if they are damaged. Never open them up.
Please follow any safety instructions printed on the AC adaptor.

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Content
1Setting Up 7
1.1 Batteries and choice of language 7
1.2 Switching Off/On 7
1.3 Backlight 8
1.4 Uses of the controls (summary) 8
1.5 The Main Menu 8
2Choice of game 9
3General information for playing on the computer 9
3.1 General 9
3.2 End of the Game 10
4Chess 11
4.1 How to play chess 11
4.1.1 Chess pieces and basic positioning 11
4.1.2 The moves 11
4.1.3 Check and checkmate: winning the game 14
4.1.4 Stalemate –drawn game 15
4.1.5 Castling 16
4.1.6 En passant capture 16
4.1.7 Pawn promotion 17
4.1.8 Material value of the pieces 17
4.2 Playing chess against the computer 18
4.2.1 Starting a game 18
4.2.2 Selecting the mode 18
4.2.3 Starting with reduced material 18
4.2.4 Making moves 19
4.2.5 Captures 19
4.2.6 Special moves 19
4.2.7 Retracting your play 19
4.2.8 Changing sides –the “SWAP” key 20
4.2.9 Hints for playing chess against the computer 20
4.2.10 Chess problems (mate in 2 or 3 moves) 20
4.2.11 Check –Mate –Draw 21
4.2.12 Levels of playing strength 21
4.2.13 Style 22
4.2.14 Positional evaluation 22
4.2.15 Hints –Suggestions on moves by the computer 22
4.2.16 Tutor 23
4.2.17 Chess exercises –find the solution 23
4.2.18 “Rated“game 24
5Checkers 25
5.1 How to play checkers 25
5.1.1 The Checkers board and pieces 25
5.1.2 The man and how it moves 25
5.1.3 Capturing enemy pieces 25
5.1.4 The king and how it moves 26
5.2 Playing against the computer 27
6Reversi 28

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6.1 How to play Reversi 28
6.1.1 The board and pieces 28
6.1.2 Beginning the game 28
6.1.3 Continuing the game 28
6.1.4 Result of the game 29
6.2 Playing against the computer 29
6.2.1 Starting a game 29
6.2.2 How to „E“ a move 29
7Four-in-a-row 30
7.1 The rules 30
7.2 Playing against the computer 30
8Fox and Geese 31
8.1 The rules 31
8.2 Playing against the computer 31
9Grasshopper 32
9.1 The rules 32
9.2 Playing against the computer 32
10 NIM 33
10.1 The rules 33
10.2 Playing against the computer 33
10.2.1 Before play starts 33
10.2.2 The play 33
11 Northcote’s Game 34
11.1 The rules 34
11.2 Playing against the computer 34
11.2.1 Before play starts 34
11.2.2 The play 34
12 Special Features 35
12.1 Options 35
12.1.1 Sounds 35
12.1.2 Playing styles in chess 35
12.1.3 LCD- contrast 35
12.1.4 “Referee” mode 36
12.1.5 Language 36
12.1.6 Chess tutor –hints and warnings 36
12.2 Levels of playing strengths (Games other than chess) 37
12.3 Retracting your play 37
12.4 Changing sides –the “SWAP” key 37
12.5 Hints –suggestions for moves by the computer 37
12.6 The “Help” Feature 38
12.7 Reverse board ( ) 38
12.8 Setting up a position 38
12.9 Interrupting / saving a game 39
13 Troubleshooting 40
13.1 The LCD display shows no information 40
13.2 The computer will not make a move 40
13.3 The computer does not accept your move 41
13.3.1 In all game types 41

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13.3.2 In chess mode 41
13.3.3 In checkers mode 41
13.4 Are you familiar with all the rules? 41
13.5 The computer makes ”illegal” moves 42
13.6 No sound 42
13.7 The RESET switch 42
14 Solutions to Exercises 43
Please note, that this product is not a toy as laid down in directive 2009/48/EC. If you allow
your children to use the product, guide them to explain the machine properly and pay attention
that they use it as intended by the manufacturer.
Warning! This product contains magnets. Magnets sticking together or becoming attached to
a metallic object inside the human body can cause serious or fatal injury. Seek immediate
medical help if magnets are swallowed or inhaled.
Disposal:
According to the EC directive 2012/19, the device must be disposed of properly at
the end of its servicelife. Suitable parts ofthe device will thenbe recycled, reducing
the environmental pollution. For more information, please contact your local
disposal company or your municipal administration.
Disposal of batteries: Batteries are not to be disposed of in normal household waste.
Each consumer is legally bound to dispose of batteries properly at collection points
that have been set up for this purpose.

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1Setting Up
1.1 Batteries and choice of language
Insert the batteries into the compartment on the underside. Make sure they are the right way
round (“+” matching with “+”). The computer should respond with a sound signal. The Liquid
Crystal Display (LCD) should show the starting position for a game of Chess, with the word
English, “blinking”, in the bottom line.
If this display fails to appear, insert a thin object (e.g. paper clip) into the RESET hole on the
underside of the computer, and press with it.
If you want the computer to give its messages in English, simply press the „E“- button. You
can select one out of 13 different languages.
Language
Display shows
English
English
German
Deutsch
French
Français
Italian
Italiano
Spanish
Español
Dutch
NL
Portugese
POR
Swedish
Svenska
Finnish
Suomi
Czech
Čeština
Slovak
Sloven
Polish
Polski
Greek
Eλληνικά
To select a different language, keep pressing ▲ or ▼ until the desired option appears, then
press „E“. There are 7 choices: English, German, French, Italian, Spanish, Dutch (NL) and
Portuguese (POR).
You may now start a game of Chess, with the computer playing at 10 seconds per move –see
§ 4.2.12 etc. For other possibilities, go to § 1.5 (“The Main Menu”).
1.2 Switching Off/On
To switch on when not replacing the batteries, press the ON/OFF button
In general the computer will switch off automatically if left idle for 8½ minutes. When “off”,
it still retains the current game in its memory, and you can resume play later.

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1.3 Backlight
The LCD has a backlight which can be switched on or off by holding down the SWAP button
for about 1 second.
If the computer has waited over 1 minute for your next action, the light goes out automatically,
then comes on again when you press any square or button.
1.4 Uses of the controls (summary)
ON /
OFF
Switches the computer on or off. When “off”, it still remembers the current game,
which may be resumed later.
START
Gives access to the Main Menu, allowing you to start a new game or use any of
the special features.
▲...▼
These buttons allow you to inspect all the items in a menu. Also, with ▼ you can
retract one or more moves.
E (Enter)
Selects the currently displayed item in a menu. In some cases it takes you to the
next stage in an operation.
ESC
Returns from a sub-menu to the Main Menu, or from the Main Menu to normal
playing conditions. Used in some other cases to clear a message from the bottom
line and allow play to proceed.
SWAP
Makes the computer play next, i.e. swap sides with you. At the start of a game,
press SWAP if you want the computer to play first. When the computer is
“thinking”, SWAP interrupts it. When a Chess “tutor” message appears, SWAP
gives further information.
A long press on this button switches the Backlight on or off.
HELP
Displays a scrolling message which states what options you have available.
LEGAL
In Chess, after pressing a piece, you can press LEGAL to see what moves this
piece may make. In a Chess exercise, press LEGAL if you “give up”.
EXER
CISE
Select one of the 100 Chess exercises. Find the solution!
RESET
Returns to the situation when the batteries were first loaded. Can be used in the
event of a problem you do not understand.
1.5 The Main Menu
A press on the START button displays the first item on the Main Menu. By pressing ▲ or ▼
repeatedly, you can view all the items:
NEW GAME
See § 2
LEVEL
See §§ 4.2.12, 12.2
INVERT
(= Reverse board)
See § 12.7
OPTIONS
See § 12.1
RATING
(= “Rating number”; in Chess only)
See § 4.2.18
SET UP
See § 12.8
HINT
See § 12.5
To select an item, display it and press „E“. (Instead, ESC returns to the previous situation.)

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2Choice of game
By selecting NEW GAME from the Main Menu then pressing ▲ or ▼ repeatedly, you can
view all 8 game types:
CHESS
see § 4
CHECKERS
see § 5
REVERSI
see § 6
4 IN ROW
(= Four-in-a-Row, also called “Connect 4”)
see § 7
FOX + G.
(= Fox and Geese)
see § 8
G/HOPPER
(= Grasshopper)
see § 9
NIM
see § 10
NORTH
(= Northcote’s Game)
see § 11
To select a game, display it and press „E“. (Instead, ESC returns to the Main Menu -
§ 1.5).)
3General information for playing on the computer
3.1 General
The LCD (liquid crystal display) records the current situation in the game, and indicates the
computer’s play. In some games (Chess, Four-in-a-Row, Nim, Northcote’s Game), you must
take some decisions before play starts.
The computer or the user may play first. To make the computer play first, press SWAP when
the game is ready to begin. The symbol □ or ■ (in the bottom left corner of the LCD) shows
which side (White or Black) plays next.
Notation: Observe that the playing board is marked with the co-ordinates of each individual
square, e.g. A1, G6 etc. These appear in the bottom line of the LCD when a move is being
announced or carried out. Example: In Chess, the computer is moving its pawn from e7 to e5.
The bottom line shows: E7E5
The co-ordinates E7 are shown “blinking”, and so is the pawn on that square of the LCD
board. Press the square on the playing board as you pick up the pawn. Then E5 “blinks”, and
the pawn is shown alternating between e7 and e5. Press the e5 square as you place the pawn
there.
When the computer is “thinking”, the bottom line of the LCD displays a rotating “hourglass”
symbol. It may also display the move that is being considered. To interrupt the computer and
make it play at once, press SWAP.
When it is your turn to play, a press on SWAP makes the computer play next –i.e. it swaps
sides with you.
An error (e.g. if you try to play an illegal move) is indicated by a buzz. If the co-ordinates are
cleared from the bottom line, start your move again.
The rules of the games are explained in the relevant chapters.

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3.2 End of the Game
This is announced as follows:
WW
White wins
BW
Black wins
1:0
First player wins
0:1
Second player wins
WW 29:35 (e.g.)
White wins with 35 pieces to 29 (in Reversi)
Draw
DRAW 3
Draw by 3-fold repetition (Chess only)
DRAW 50
Draw by 50-move rule (Chess only)
STALE
Draw by stalemate (Chess only)

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4Chess
4.1 How to play chess
4.1.1 Chess pieces and basic positioning
Each of the players (“White” and “Black”) begins with 16 chessmen, or pieces, of his own
colour –namely one king, one queen, two rooks, two bishops, two knights and eight pawns.
KING:
QUEEN:
ROOK:
BISHOP:
KNIGHT:
PAWN:
The most important piece is the king, since the object of the game is to put your opponent’s king
in a position where it cannot avoid being captured.
At the start, the pieces are arranged like this:
A common mistake during set-up is mixing up the queen and king, so remember: “white
queen, white square” and “black queen, black square”.
4.1.2 The moves
White makes the first move, then the players move alternately. When it is his turn, a player must
move oneofhis pieces onto a square which is either vacant or occupied by an enemy piece. In the
latter case the enemy piece is “captured”, i.e. removed from the board. Each type of piece has its
characteristic way of moving.

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(a) The king moves one square at a time, in any direction –forwards, backwards, sideways or
diagonally
(b) The queen can move any number of squares at once, in a straight line –horizontally,
vertically or diagonally
(c) The rook moves horizontally or vertically, any number of squares at once.

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(d) The bishop moves diagonally, any number of squares at a time .
The queen, rook and bishop cannot “jump across” another piece. For the sole exception (where
the rook “jumps over” the king), see “Castling” (§ 4.1.5. ).
(e) The knight’s move is like an “L-shape”: two squares horizontally or vertically, then one
square at right-angles. The knight is able to jump over other pieces (of either colour).
The pieces we have dealt with so far can capture enemy pieces by moving in their usual way. If
it is White’s turn to move in the position above, he may capture the black knight with his bishop
if he wishes.

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(f) The ordinary move of the pawn is simply one square straight forward –it cannot retreat.
When making a capture, the pawn moves one square diagonally forward..
The pawn is the weakest chess piece, but there are
some special points about the way it moves. From
its initial position in the second row, it can advance
by two squares. Whether to move it one or two
squares is up to the player. However, once it has
moved one square, a double move is no longer
possible.
The pawn captures in a different direction from
the way it moves, ie it captures diagonally one
square left or right. This also applies to the pawn
in its initial position. The diagram shows all
possible pawn moves and captures.
The white pawn can advance one or two squares, or it can capture the black knight. The black
pawn has already advanced one square from its initial position, and can therefore either
advance another square, or capture the white rook.
On reaching the far end of the board, a pawn is “promoted”, i.e. changed into a queen, rook, bishop
or knight. The player chooses the piece (normally a queen), and places it on the square to which
his pawn has just advanced. The pawn is removed from the board.
4.1.3 Check and checkmate: winning the game
If a player attacks one piece unnoticed by his opponent, that piece is lost. With the king,
however, the situation is different as it cannot be captured. It can be attacked like any other
piece, but the attack must be countered in the next move. As this attack is actually threatening
to check - with the king subsequently being in a check position –a less experienced player
will at that moment announce “check” to warn the opponent. Your computer will do just that,
but note that it is not really necessary.
There are basically three ways to counter a threatened check:
1) The king moves to a square not under threat;
2) The threatening piece is captured;
3) Another piece is positioned between the threatening piece and the king.

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Here, all 3 situations are seen in a simple example.
White is in check, threatened by bishop d5 and
must make a move:
1) The king moves to h2 or g1 (not to g2 where it
would remain in check);
2) The rook captures the black bishop;
3) The rook moves to g2, thus eliminating the
check.
If a check cannot be countered by any of these
3 tactics, the king is checkmate,ie it couldn’t
possibly avoid being captured by the opponent’s
next move).
4.1.4 Stalemate –drawn game
If the player to move cannot make any legal move and his king is not incheck, the game is a draw.
This is called stalemate.
Here, it is Black’s move. His king is not in check, but
any move he makes with it would put it in check.
Black therefore has no legal moves and is
stalemated.
A draw may also be claimed if (a) exactly the same
position occurs three times, with the same player to
move; or (b) during a sequence of 50 moves for each
side, no capture is made and no pawn is advanced.
A draw may also come about simply by agreement
between the players.

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4.1.5 Castling
This special move is made with the king and one of the rooks. The king moves two squares
towards the rook; the rook jumps over the king, landing on the square next to it.
White has castled king’s side; Black has castled queen’s side
Note that a player may not castle in the following circumstances:
If there is any piece (of either colour) in between the king and the rook.
If the king, or the rook with which the player wants to castle, has moved before.
If the king is at present in check.
If the square over which the king must pass (or, of course, the square where the king
would arrive) is under attack from an enemy piece.
4.1.6 En passant capture
This rule originates from the pawn’s double-step move. The diagram shows how it works:
By advancing only one square, the black pawn
would be captured by the white pawn. But is it
possible to negotiate the danger zone by using the
double-step move d7-d5? To prevent that from
happening, the en passant capture (French.: in
passing) was introduced:
If, after a double-step move, a pawn is positioned
next to an opponent’s pawn, this (latter) pawn is
allowed to capture the other pawn as if it had been
moved only one square.
This move is executed exactly as a capture move
after a single move: the white pawn moves from
c5 to d6 and removes the black pawn
Important: Capturing en passant is possible only as a direct reply to a double-step move.

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4.1.7 Pawn promotion
It is very unusual for a pawn to reach the opposite side of the board (normally it is captured
on the way); however, on reaching the other side, it changes into a different piece of the same
colour. It cannot become a king nor remain a pawn, so you have a choice between becoming
a queen, rook, bishop or knight. Usually, the preferred promotion choice is the queen as it is
the strongest piece, but in rare cases a knight promotion is preferable, as the knight has access
to different squares.
Promotion is effected by removing the pawn and placing the new piece on the promotion
square. Replacing the pawn by a piece captured before is not required, ie a player can have
two queens or three knights on the board, even though it is not provided for in the original set-
up.
This rule contributes a great deal to the fascination of chess since, without promotion, a chess
game in its advanced phase could hardly be won with only the few pieces remaining.
4.1.8 Material value of the pieces
In chess, the material value of the pieces is not of ultimate importance, although the player
with the more valuable pieces will usually win the game. For the strategic evaluation, the
computer uses the following values:
Pawn = 100 points
Knight = 300 points
Bishop = 300 points
Rook = 500 points
Queen = 900 points
The king has no material value as it cannot be captured.
Here are some important terms regularly used: the difference in value between a knight (or
bishop) and a rook is called quality. If both sides capture pieces of equal value, the term
exchange is used. And it is not unusual for a player to lose a certain piece intentionally in
order to gain an advantage elsewhere; this is called sacrifice.

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4.2 Playing chess against the computer
4.2.1 Starting a game
Press START; “NEW GAME“ starts blinking in the display. Press „E“. Use ▲ or ▼ to
select “Chess“ and confirm with „E“.
4.2.2 Selecting the mode
NORMAL
(rate of play initially set to 10 seconds/move)
see § 4.2.4 etc.
(play with kings, queens and pawns only)
see § 4.2.3
(play with kings, rooks and pawns only)
see § 4.2.3
(play with kings, bishops and pawns only)
see § 4.2.3
(play with kings, knights and pawns only)
see § 4.2.3
(play with kings and pawns only)
see § 4.2.3
MT. IN 2
(computer searches for mate in 2 moves)
see § 4.2.10
RAPID 30
(rapid play: 30 minutes per player per game)
see § 4.2.12
RAPID 25
(rapid play: 25 minutes per player per game)
see § 4.2.12
BLITZ 5
(blitz Chess: 5 minutes per player per game)
see § 4.2.12
RATED
(rated game: points awarded for the user’s moves)
see § 4.2.18
EXERCISE
see § 4.2.17
To select a mode, display it and press „E“. (Instead, ESC returns to the list of game types –§
2.) We suggest that for your first games you select NORMAL.
4.2.3 Starting with reduced material
By selecting the appropriate mode (§4.2.2), you can start a game with 2 or 3 types of piece
only. This offers practice for novices. The pieces start in their usual positions and play
proceeds normally.)

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4.2.4 Making moves
To carry out your move, press the squares you are moving from and to. Similarly for the
computer’s move: press the “from” and “to” squares which are shown “blinking” on the LCD.
4.2.5 Captures
If you want to capture one of the computer’s pieces, proceed as if playing a regular move:
press your piece successively first on the “from” and then on the “to” square and remove the
captured piece (without pressing). The computer automatically registers that the piece has
been captured and calculates its next move.
If the computer captures one of your pieces, it also proceeds as in a regular move; however,
in this case, an “x“ symbol flashes between the “from” and “to” squares. Simply execute the
computer’s capturing move as if it was your own, ie take the piece off the board after pressing
the “from” and “to” squares.
4.2.6 Special moves
Castling: Make the king’s move first, and the computer directs you to move the rook.
En passant capture: Move the capturing pawn, then press the square of the captured pawn –
as indicated by the LCD.
Pawn promotion: Carry out the pawn move. Use ▲ or ▼ to select the type of piece for
promotion. When the right piece is shown on the LCD, press the promotion square (or „E“).
When promoting its own pawn, the computer always chooses a queen.
4.2.7 Retracting your play
If you have selected a “from” square but then change your mind, re-press the square or press
ESC, and start again.
After carrying out your move and the computer’s reply, you may want to retract these moves
and play differently. To retract a move, press ▼. In some cases you will simply need to move
the piece back, pressing on the “to” and “from” squares. In other cases, captured pieces will
also need to be replaced, or Reversi pieces “flipped”, etc. In every case, press the square that
is shown “blinking” on the LCD board and in the bottom line, as you add, remove or change
the piece on that square. Make sure that the position on the playing board corresponds to that
on the LCD board. You can then play a new move (or press SWAP to make the computer do
so.)
In Chess, by repeating the operation you can take back up to 8 moves by both sides, and the
retracted moves may be replayed by means of the ▲ button. In other games, only the last pair
of moves can be taken back.

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4.2.8 Changing sides –the “SWAP” key
Before the game starts, while “White“ shows in the display, pressing SWAP results in
the computer taking the white pieces.
Also during the game, you can change sides by pressing SWAP, provided it is your
turn. When pressing SWAP after each move, the computer plays against itself.
Pressing SWAP while the computer is preparing to move will interrupt the calculation
and force it to make its move immediately. It will execute the best move calculated up
to that point, which will usually not be the best move in absolute terms.
4.2.9 Hints for playing chess against the computer
If you press one of your pieces then press LEGAL, the computer shows you all the moves that
this piece can legally make. The destination squares are indicated, one after the other, by the
“+” sign.
In the bottom line, a “+” sign shows you are in check; it is accompanied by a sequence of
beeps.
While the computer is displaying its own move, the Main Menu (§1.5) can be accessed and
contains an extra item: EVALUATE. By selecting this item you can see an assessment of the
position, e.g.
192 The computer thinks it has an advantage worth nearly 2 pawns.
-54 It has a disadvantage worth a little more than half a pawn.
Opening The move is in the computer’s “library” of standard openings.
Press ESC twice, and carry out the computer’s move.
If the bottom line displays CAREFUL! or SURE ?, the computer is offering a “tutor” message
–see § 12.1.6. You can continue by simply pressing ESC.
4.2.10 Chess problems (mate in 2 or 3 moves)
The computer can solve Chess problems for mate in 3 moves (unless they involve “under-
promoting” a pawn to a rook, bishop or knight).
(1) Set up the position, as described in § 12.8.
(2) Select the level with “no limit” (§ 4.2.12).
(3) Press SWAP. Provided there is a valid solution, the computer will keep analysing until
it finds the move, then display it in the normal way.
(4) After carrying the move out, you can play for the defending side, and the computer
will find the 2nd and 3rd moves of the solution
There is also a special feature for mate in 2 moves, incorporating 10 standard problem
positions. To use this feature, select “MT. IN 2” from the list of Chess modes (§4.2.2). Then
press ▲ or ▼ repeatedly to view the 10 problems, plus one other item: SU (= set up). To
select the problem position that is currently displayed, press „E“. Then press SWAP, and the
computer will find and display the solution.
If you press „E“ when SU is shown, this takes you into “set up” mode (§12.8). You can then
set up (e.g.) a problem position from a magazine. On exit from “set up” mode, press SWAP
and the computer will search for a mate in 2 moves.
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