Nice Bupc Product manual

MOU&BUPC
programmation units
Operating instructions and warnings
Istruzioni ed avvertenze per l’uso
Instructions et recommandations pour l’utilisation
Anweisungen und Hinweise für die Bedienung
Instrucciones y advertencias para el uso
Instrukcja użytkowania i ostrzeżenia

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1Description [ ][ ][ ][ ] 4
1.1 Components of BUPC and MOU palm-top 4
2How to use models BUPC and MOU
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2.1 Symbols 5
2.2 Language selection 5
2.3 Code reader 6
3Functions [ ][ ][ ][ ] 6
3.1 BUPC functions in “Bio” mode [ ] 6
3.1.0 0 FUNCTION MENU [ ] 7
3.1.1 1 TRANSMIT TEST [ ] 7
3.1.2 2 SEE CODES [ ] 7
3.1.3 3 ADD CODES [ ] 7
3.1.4 4 CANCEL CODES [ ] 7
3.1.5 5 SEARCH CODES [ ] 7
3.1.6 6 CANCEL MEMORY [ ] 7
3.1.7 7 READ MEMORY [ ] 7
3.1.8 8 WRITE MEMORY [ ] 8
3.1.9 9 CANCEL BUFFER [ ] 8
3.1.10 10 LOCK MEMORY [ ] 8
3.1.11 11 UNLOCK MEMORY [ ] 8
3.1.12 12 INSERT PASSWORD [ ] 8
3.1.13 13 REMOVE PASSWORD [ ] 8
3.1.14 14 CHANGE t TIMER [ ] 8
3.1.15 15 CLONE TX CODE [ ] 9
3.2 BUPC functions in “Flor” mode [ ] 9
3.2.0 0 FUNCTION MENU [ ] 10
3.2.1 1 TRANSMIT TEST [ ] 10
3.2.2 2 SEE CODES [ ] 10
3.2.3 3 ADD CODES [ ] 10
3.2.4 4 CANCEL CODES [ ] 10
3.2.5 5 SEARCH CODES [ ] 10
3.2.6 6 CANCEL MEMORY [ ] 10
3.2.7 7 READ MEMORY [ ] 10
3.2.8 8 WRITE MEMORY [ ] 11
3.2.9 9 CANCEL BUFFER [ ] 11
3.2.10 10 LOCK MEMORY [ ] 11
3.2.11 11 UNLOCK MEMORY [ ] 11
3.2.12 12 INSERT PASSWORD [ ] 11
3.2.13 13 REMOVE PASSWORD [ ] 11
3.2.14 14 CHANGE t TIMER [ ] 11
3.2.15 15 WINDOW Rnd [ ] 11
3.2.16 16 CONTROL Rnd [ ] 12
3.2.17 17 SYNCHRONISM [ ] 12
3.2.18 18 7ORIG. ONLY [ ] 12
3.2.19 19 RND ON Tx [ ] 12
3.2.20 20 CHANGE Tx CODE [ ] 12
3.2.21 21 REMOVE COD. CHANGE [ ] 12
3.2.22 22 ALL ORIGINAL [ ] 12
3.2.23 23 PUT ALTERA ON Tx [ ] 12
3.2.24 24 PUT ALTERA ON Bm [ ] 13
3.2.25 25 USE ALTERA [ ] 13
3.3 MOU functions in “Mom” mode [ ] 13
3.3.0 0 FUNCTION MENU [ ] 13
3.3.1 1 CARD TEST [ ] 13
3.3.2 2 SEE CODES [ ] 13
3.3.3 3 ADD CODES [ ] 13
3.3.4 4 CANCEL CODES [ ] 13
3.3.5 5 SEARCH CODES [ ] 14
3.3.6 6 CANCEL MEMORY [ ] 14
3.3.7 7 READ MEMORY [ ] 14
3.3.8 8 WRITE MEMORY [ ] 14
3.3.9 9 CANCEL BUFFER [ ] 14
3.3.10 10 LOCK MEMORY [ ] 14
3.3.11 11 UNLOCK MEMORY [ ] 14
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Warning
this manual refers to programming units models “BUPC” and “MOU” and to the relative software for communication
with a single "BUPC3" personal computer for both products. Each programming unit can operation in two modes,
therefore the manual describes the four available operating modes.
The relative sections are identified by the symbols shown in the following table.
Contents
Table 1: BUPC & MOU, operating modes
Programming
Unit Mode Used with the following products Symbol in manual
BUPC Bio BIO series radio remote controls [ ]
FloR FLOR and VERY VR series radio remote controls [ ]
MOU Mom Access control system with MOM Cards [ ]
Mot Access control system with MOT keypads [ ]
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3.3.12 12 INSERT PASSWORD [ ] 14
3.3.13 13 REMOVE PASSWORD [ ] 15
3.3.14 14 FUNCTION Ch1 [ ] 15
3.3.15 15 FUNCTION Ch2 [ ] 15
3.3.16 16 CHANGE t TIMER 1 [ ] 15
3.3.17 17 CHANGE t TIMER 2 [ ] 15
3.3.18 18 OPERATIONS COUNT [ ] 15
3.3.19 19 TYPE OF CARD [ ] 15
3.3.20 20 CHANGE CARD CODE [ ] 15
3.4 MOU functions in “Mot” mode [ ] 15
3.4.0 0 FUNCTION MENU [ ] 16
3.4.1 1 CHANGE PSW PROG. [ ] 16
3.4.2 2 SEE CODES [ ] 16
3.4.3 3 ADD CODES [ ] 16
3.4.4 4 CANCEL CODES [ ] 16
3.4.5 5 SEARCH CODES [ ] 16
3.4.6 6 CANCEL MEMORY [ ] 16
3.4.7 7 READ MEMORY [ ] 17
3.4.8 8 WRITE MEMORY [ ] 17
3.4.9 9 CANCEL BUFFER [ ] 17
3.4.10 10 LOCK MEMORY [ ] 17
3.4.11 11 UNLOCK MEMORY [ ] 17
3.4.12 12 INSERT PASSWORD [ ] 17
3.4.13 13 REMOVE PASSWORD [ ] 17
3.4.14 14 FUNCTION Ch1 [ ] 17
3.4.15 15 FUNCTION Ch2 [ ] 18
3.4.16 16 CHANGE t TIMER 1 [ ] 18
3.4.17 17 CHANGE t TIMER 2 [ ] 18
3.4.18 18 OPERATIONS COUNT [ ] 18
3.4.19 19 SUSPEND CODES [ ] 18
4Maintenance [ ][ ][ ][ ] 18
4.1 Charging the battery [ ][ ][ ][ ] 18
4.2 Information on environmental protection 18
measures [ ][ ][ ][ ]
5Technical specifications [ ][ ][ ][ ] 19
6Software BUPC 20
6.1 Introduction [ ][ ][ ][ ] 20
6.2 BUPC3 program user license 20
6.3 System requirements [ ][ ][ ][ ] 20
6.4 Connection of the BUPC programming 20
unit to a PC [ ][ ][ ][ ]
6.5 Installation [ ][ ][ ][ ] 21
7Using the BUPC 3 program 21
[][][][]
7.1 Starting window [ ][ ][ ][ ] 21
7.1.1 Read from Buffer [ ][ ][ ][ ] 21
7.1.2 Read from Memory [ ][ ][ ][ ] 21
7.1.3 Open [ ][ ][ ][ ] 21
7.1.4 New [ ][ ][ ][ ] 21
7.1.5 Help [ ][ ][ ][ ] 22
7.1.6 Exit [ ][ ][ ][ ] 22
7.2 Main window [ ][ ][ ][ ] 22
7.2.1 Disconnect the terminal [ ][ ][ ][ ] 22
7.2.2 Write on Buffer [ ][ ][ ][ ] 22
7.2.3 Write on Memory [ ][ ][ ][ ] 22
7.2.4 Save as [ ][ ][ ][ ] 22
7.2.5 Print [ ][ ][ ][ ] 22
7.2.6 Duplicate code onto TX [ ][ ] 23
7.2.7 Duplicate code onto Card [ ] 23
7.2.8 Associate [ ][ ][ ][ ] 23
7.2.9 Title [ ][ ][ ][ ] 23
7.2.10 Add code with TX [ ][ ] 23
7.2.11 Add code with Card [ ] 23
7.2.12 Add code [ ][ ][ ][ ] 23
7.2.13 Add multiple codes [ ][ ][ ][ ] 24
7.2.14 Delete code [ ][ ][ ][ ] 24
7.2.15 Help [ ][ ][ ][ ] 24
7.2.16 Close codes window [ ][ ][ ][ ] 24
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Palm-top programming units BUPC and MOU are compact portable computers designed by Nice to extend and sim-
plify the operations of installation and maintenance of radio remote control systems of the “Bio”, “FloR” and “Very VR”
series, for the BUPC unit, or access control systems of the “Mom” and “Mot” series, for the MOU unit.
The basic function of the palm-top programming units is that of interacting directly with memory cards BM60, BM250
or BM1000 of the receivers or decoders in which the operating parameters and codes are stored.
Once it has been downloaded to the programming unit, the memory can be displayed, compiled, edited, and
processed. In addition, various accessory functions are available such as the facility to change the code of a trans-
mitter or a Card. The BUPC and MOU programming units also provide the facility to make a backup copy of the entire
memory or, if connected to a PC, they can transfer the memory contents into a file on disk so that a backup archive
can be created of all installed systems.
Depending on the type of device (BUPC or MOU), the package contains the parts described in the following figure
and table
1) Description [ ] [ ] [ ] [ ]
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1.1) Components of BUPC and MOU palm-top programming units [ ] [ ] [ ] [ ]
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Table 2: List of parts and accessories of BUPC and MOU
N° BUPC MOU Description of parts:
1Programming unit ON/OFF key
2Socket for connection cable for transmitters [12] or [13]
3LCD display presenting the messages relative to the functions performed by the operator
4Socket for optical code reader of transmitters [10] or [11]
5Reader for transponder Cards
6Power – battery charger socket [16]
7Plug-in connector for memory cards type BM60, BM250 or BM1000
8RS 232 connector for link-up with a PC using cable [15]
9Membrane keypad – light pressure is sufficient to activate the keys
Description of accessories:
10 Transmitter optical code reader (must be connected to socket [4])
11 Transmitter optical code reader with flexible extension
12 Cable for connection with “Bio” and “FloR” series transmitters (must be inserted in connector [2])
13 Cable for connection with “Very VR” series transmitters
14 RS232 cable for connecting the programming units to a PC (on connector [8])
15 CD-Rom containing the BUPC3 program for PC
16 230V - 12V 300 mA battery charger / power supply
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Symbol BUPC MOU Description of parts
Symbol identifying operation in "Bio" version
Symbol identifying operation in "FloR" version
Symbol identifying operation in "Mom" version
Symbol identifying operation in "Mot" version
Palm-top programming units BUPC and MOU are supplied with power by internal rechargeable batteries; to switch
on the unit simply press the "POWER" key; at startup the unit will execute a brief TEST routine that performs diag-
nostics on the main internal components, after which it is ready for use. BUPC and MOU switch off automatically after
1 minute during which no commands are executed; to switch off the units manually simply hold down the "POWER"
key for at least 1 second. After powering on the unit and when the initial TEST routine is terminated the display pres-
ents the "FUNCTION MENU" from which it is possible to execute all the available functions including the selection
between the "Bio" or "FloR" modes on the BUPC programming unit and selection between the "Mom" and
"Mot" modes on the MOU programming unit.
2) How to use models BUPC and MOU [ ] [ ] [ ] [ ]
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2.1) Symbols [ ] [ ] [ ] [ ]
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2.2) Language selection [ ] [ ] [ ] [ ]
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A series of graphic symbols is displayed in the window at the bottom left corner of the screen identifying the opera-
tions that can be performed or the keys that can be used in the current stage of the procedure
The bottom right corner of the screen contains an additional 2 symbols; the first indicates the battery charge level: a
solid rectangle denotes a fully charged battery; the rectangle gradually empties as the battery discharges until a com-
pletely empty rectangle appears when the battery is completely drained. The second symbol describes the current
version as shown in the table:
Table 3: Description of symbols
Indicates that the “ ” key can be pressed to select the next function or code.
Indicates that the “ ” key can be pressed to select the previous function or code.
Indicates that the “ ” key can be pressed to move the cursor to the right when entering numbers.
Indicates that the “ ” key can be pressed to move the cursor to the left when entering numbers.
Indicates that the “ Clear” key can be pressed to abandon the current function and return to the
FUNCTION MENU.
Indicates that the “ Enter” key can be pressed to activate the selected function or confirm the current
function.
Only on BUPC; transmitter code optical reading is active; simply bring the transmitter up to the reader
with a key pressed.
Only on MOU; transponder Card code reading is active; simply bring the card up to the reader
Indicates that keypad-based numerical data input is active; you can therefore type a number directly by
means of the numerical keys 0, 1, 2, 3...9.
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Table 4: Operating modes for BUPC and MOU
Palm-top programming units BUPC and MOU are prearranged to function with different languages so that the oper-
ator can display messages in his preferred language. The language selection operation can be activated by pressing
the “ Enter” key during the test routine executed when the programming unit is switched on. When the initial test
is concluded, press the “ Enter” key to activate the language selection function; here, you can select the preferred
interface language by means of the “ ” or “ ” keys, confirming the selection by pressing “ Enter”; the selected
language will be permanently stored in the memory and from this time on all messages will be presented in this lan-
guage.

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The BUPC and MOU programming units provide the facility to execute a series of operations designated: "FUNC-
TIONS". Depending on the type of programming unit and the relative operating mode, the functions may be different
both in terms of quantity and the way in which they can be used. The following chapters contain an analysis of all the
functions subdivided according to the specific palm-top programming unit and the operating mode.
Chapter 3.1 BUPC in “Bio” mode
Chapter 3.2 BUPC in “FloR” mode
Chapter 3.3 MOU in “Mom” mode
Chapter 3.4 MOU in “Mot” mode
3) Functions [ ] [ ] [ ] [ ]
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This chapter contains an analysis of the functions of the BUPC palm-top programming unit in “Bio” mode
3.1) BUPC functions in “Bio” mode [ ]
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Table 5: Optical reading of a transmitter code with unit BUPC
To use this function plug the optical reader [10] or [11] into the relative socket [4] and then bring the transmitter
illuminated indicator into proximity of the optical read head as shown in the figure.
The optical reader with extension cable [11] allows you to hold the programming unit on one side and read the opti-
cal code of transmitters without having to remove them from the package.
Table 6: Proximity reading of a card code with unit MOU
To use this function simply bring a Card into close proximity with the reading position [5] as shown in the figure
The BUPC programming unit is equipped with an optical reading system for transmitter codes, while unit MOU fea-
tures a proximity reading system for Card codes. Direct code reading is useful in order to check the transmitter or
Card and in all functions that call for the code to be entered.
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2.3) Code reader [ ] [ ]
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3.1.0) 0 FUNCTION MENU [ ]
This is the starting point for selection of all functions. You will return to this point after terminating any individual func-
tion or if a function is abandoned by pressing the “ Clear”” key.
From the "FUNCTION MENU" press “ Enter” to change "Mode" and then use the “ ” or “ ” keys to select “Bio”
or “FloR” mode; finally, press “ Enter” to confirm or “ Clear” to cancel.
From the "FUNCTION MENU" you can scroll through all the available functions by means of the “ ” or “ ” keys or
you can type the corresponding number directly and press “ Enter”.
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3.1.1) 1 TRANSMIT TEST [ ]
Serves to check the correct operation of BIO transmitters by displaying the code and indicating the key pressed. You
will need to use the optical code reader for this function (see table 5).
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3.1.2) 2 SEE CODES [ ]
Allows you to display the codes in the memory card inserted in connector [7] one by one. The display will show the
code, its position, and the total number of codes; for example, the message “1st of 25” indicates that the code displa-
yed is the first out of a total of the 25 codes present in the memory. To display the remaining codes press the “ ”
key to progress to the next code.
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3.1.3) 3 ADD CODES [ ]
Serves to add new codes in the memory plugged into connector [7]. The code can be added either using code opti-
cal reading (see table 5) or by typing it in from keypad [9]. If an error occurs when typing in the code, move the flash-
ing cursor symbols with the “ ” and “ ” keys to correct the numbers. At the end of the procedure press the “
Enter” key to confirm the code you have entered. After being input, the same code will be re-proposed so that it can
be used rapidly as a basis to enter the next code, or by pressing the “ ” key the code increases by one unit there-
by generating a new code ready for input.
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3.1.4) 4 CANCEL CODES [ ]
This function serves to delete one or more of the codes in the memory plugged into connector [7]. The method of
using this function is identical to that utilised for the ADD CODES function, except that instead of adding a code in
this case a code is deleted.
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3.1.5) 5 SEARCH CODES [ ]
With this function a check is performed to see if a specific code is present in the memory plugged into connector [7].
The method of using this function is identical to that utilised for the ADD CODES function, except that instead of
adding a code, in this case a search is performed for a code and, if found, its position is displayed together with the
total number of codes present
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3.1.6) 6 CANCEL MEMORY [ ]
With this function all codes in the memory plugged into connector [7] are deleted. After launching this function the
following message is displayed: “Are you sure?” prompting for a second confirmation; this procedure is necessary
because the operation is irreversible. If you effectively wish to clear the memory, press the “ Enter” key again at the
prompt.
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3.1.7) 7 READ MEMORY [ ]
This function serves to read all the codes present in the memory plugged into connector [7], creating a copy in the
BUPC (Buffer) internal memory.
The copy of codes obtained by means of this procedure is utilised by the WRITE MEMORY function in order to obtain
a duplicate of the original memory. Because the Buffer is physically composed of non-volatile memories (i.e. memo-
ries that are not erased when the BUPC unit is powered down), the WRITE MEMORY operation can be executed also
at a later date with respect to the READ MEMORY operation.
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3.1.14) 14 CHANGE t TIMER [ ]
Serves to change the time interval of the timer when memory [7] is used in a receiver with the timer function active.
After confirming the function the message "Time:" will be displayed followed by the current timer value; the time is
displayed in the format “h” hours, “mm” minutes (tens and units) “ss” seconds (tens and units). The maximum time
that the receiver can administrate is 2 hours 22 minutes, 36 seconds.
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3.1.8) 8 WRITE MEMORY [ ]
This function serves to write the codes present in the internal memory (Buffer) to the memory plugged into connec-
tor [7], thereby making a copy.
The Buffer must be previously "loaded" with the codes to be copied by means of the READ MEMORY function per-
formed on the source memory.
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3.1.9) 9 CANCEL BUFFER [ ]
Serves to delete the codes present in the internal memory, thereby freeing it for subsequent READ MEMORY func-
tions. After launching the function the following message will be displayed: “Are you sure?” prompting for a second
confirmation; this procedure is necessary because the operation is irreversible. If you effectively wish to clear the
buffer, press the “ Enter” key again at the prompt.
B
3.1.10) 10 LOCK MEMORY [ ]
Applies a codes acquisition functions lock when the memory present in connector [7] is inserted in a receiver. In prac-
tice, a receiver with a "Locked" memory does not execute any form of code acquisition, restricting its operation exclu-
sively to the codes that have been previously input without allowing any new codes to be entered (see also the spe-
cific instructions in the receivers). Warning: The “Lock” is active when the memory is inserted in its receiver; the addi-
tion of codes directly from BUPC by means of the ADD CODES function is still possible
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3.1.11) 11 UNLOCK MEMORY [ ]
Removes the codes acquisition functions lock when the memory present in connector [7] is to be inserted in a receiv-
er. This function is the exact opposite of the LOCK MEMORY function.
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3.1.12) 12 INSERT PASSWORD [ ]
This function serves to enter a password to access data in the memory plugged into connector [7]. The “Password”
is a 6 digit number that serves to restrict access to the contents of the memory exclusively to authorised operators.
Once it has been inserted, the password will be requested whenever data and codes contained in the memory card
are to be displayed or edited for the first time by means of the BUPC programming unit. The Password inhibits also
all modifications to data contained in the memory card once it has been inserted in the receiver; in practice, a receiv-
er with a memory of this type will not be able to perform the acquisition procedure, to delete a code or to delete all
the codes.
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3.1.13) 13 REMOVE PASSWORD [ ]
This function serves to remove the password for access to data contained in the memory plugged into connector [7].
This function is the opposite of the INSERT PASSWORD function.
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In “FloR” transmitters the card must be removed from
the plastic box and inserted into the specific adapter [12]
after having connected it to socket [2].
In “Very VR” transmitters the battery compartment must
be opened and connector [13] inserted into the specific
location after having connected it to socket [2].
3.1.15) 15 CLONE TX CODE [ ]
Serves to change the original code of a transmitter connected to connector [2], copying it from another transmitter
read by means of readers [10] or [11] thereby obtaining two perfectly identical codes (cloning). Warning: since the
"Bio" system is based on the fact that each transmitter possesses a unique code, the possibility of having two or more
identical transmitters reduces the security of the system; for this reason the CLONE TX CODE function is not active
on all BUPC units; in addition, the operation can only be performed once on each transmitter.
Before activating the function extract exclusively the card from the transmitter on which you intend to change the code
and then insert the card into the specific adapter [12] and plug the adapter cable into socket [2].
This done, you can activate the function. This will be followed by a series of tests performed by the barrier controller
to check whether or not it is able to support the increased power consumption required by the function, terminating
with a test to confirm that the code has not already been changed. If all the checks produce positive results, the mes-
sage “Code:” will be displayed and the code optical reader will be activated; now you must approach the reader with
the specimen transmitter with one key pressed and the code will be copied by means of the optical reader onto the
transmitter inserted in the adapter.
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5.1 5.2
Table 7: Connection of transmitters to BUPC
This chapter contains an analysis of the functions of the BUPC programming unit in “FloR” mode
To execute several functions available in "FloR" mode the transmitter must be connected to the BUPC unit as
described in table 7 and as illustrated in figures 5.1 and 5.2.
3.2) BUPC functions in “FloR” mode [ ]
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3.2.0) 0 FUNCTION MENU [ ]
This is the starting point for the selection of all functions. You will return to this point after terminating any individual
function or if a function is abandoned by pressing the “ Clear” key.
From the "FUNCTION MENU" press “ Enter” to change "Mode" and then use the “ ” or “ ” keys to select “Bio”
or “FloR” mode; finally, press “ Enter” to confirm or “ Clear” to cancel.
From the "FUNCTION MENU" you can scroll through all the available functions by means of the “ ” or “ ” keys or
you can type the corresponding number directly and press “ Enter”.
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3.2.1) 1 TRANSMIT TEST [ ]
Serves to check the correct operation of FLOR transmitters by displaying the code and indicating the key pressed.
You will need to use the optical code reader for this function (see table 5).
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3.2.2) 2 SEE CODES [ ]
Allows you to display the codes in the memory card plugged into connector [7] one by one. The display will show the
code, its position, and the total number of codes; for example, the message “1st of 25” indicates that the code dis-
played is the first out of a total of the 25 codes present in the memory.
When you are displaying a code pressing “ Ente” serves to display its “Rnd” value. To display the remaining codes
press the “ ” key to progress to the next code.
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3.2.3) 2 ADD CODES [ ]
Serves to add new codes in the memory plugged into connector [7]. The code can be added both using code opti-
cal reading (see table 5) and by typing it in from keypad [9]. If an error occurs when typing in the code, to correct the
numbers you can move the flashing cursor symbols with the “ ” and “ ” keys. At the end of the procedure press
the “ Enter” key to confirm the code you have entered. After being input, the same code will be re-proposed so that
it can be used rapidly as a basis to enter the next code, alternatively, by pressing the “ ” key the code increases by
one unit thereby generating a new code ready for input.
F
3.2.4) 4 CANCEL CODES [ ]
Serves to delete one or more of the codes in the memory plugged into connector [7]. The method of using this func-
tion is identical to that utilised for the ADD CODES function, except that instead of adding a code in this case a code
is deleted.
F
3.2.5) 5 SEARCH CODES [ ]
With this function a check is performed to see if a specific code is present in the memory plugged into connector [7].
The method of using this function is identical to that utilised for the ADD CODES function, except that instead of
adding a code, in this case a search is performed for a code and, if found, its position is displayed together with the
total number of codes present.
F
3.2.6) 6 CANCEL MEMORY [ ]
With this function all codes in the memory plugged into connector [7] are deleted. After launching this function the
following message is displayed: “Are you sure?” prompting for a second confirmation; this procedure is necessary
because the operation is irreversible. If you wish to clear the memory, press the “ Enter” key again at the prompt.
F
3.2.7) 7 READ MEMORY [ ]
This function serves to read all the codes present in the memory plugged into connector [7], creating a copy in the
BUPC (Buffer) internal memory. The copy of codes obtained by means of this procedure is utilised by the WRITE
MEMORY function in order to obtain a duplicate of the original memory. Because the Buffer is physically composed
of non-volatile memories (i.e. memories that are not erased when the BUPC unit is powered down), the WRITE MEM-
ORY operation can be executed also at a later date with respect to the READ MEMORY operation.
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3.2.10) 10 LOCK MEMORY [ ]
Applies the codes acquisition functions lock when the memory present in connector [7] is to be inserted in a receiv-
er. In practice, a receiver with a "Locked" memory does not execute any form of code acquisition, restricting its oper-
ation exclusively to the codes that have been previously entered without allowing any new codes to be entered (see
also the specific instructions in the receivers). Warning: The “Lock” is active when the memory is inserted in its receiv-
er; the addition of codes directly from BUPC by means of the ADD CODES function is still possible
F
3.2.11) 11 UNLOCK MEMORY [ ]
Removes the codes acquisition functions lock when the memory present in connector [7] is to be inserted in a receiv-
er. This function is the exact opposite of the LOCK MEMORY function.
F
3.2.12) 12 INSERT PASSWORD [ ]
This function serves to enter a password to access data in the memory plugged into connector [7]. The “Password”
is a 6-digit number that serves to restrict access to the contents of the memory exclusively to authorised operators.
Once it has been inserted, the password will be requested whenever data and codes contained in the memory card
are to be displayed or edited for the first time by means of the BUPC programming unit. The Password inhibits also
all modifications to data contained in the memory card once it has been inserted in the receiver; in practice, a receiv-
er with a memory of this type will not be able to perform the teach-in procedure, to delete a code or to delete all the
codes.
F
3.2.13) 13 REMOVE PASSWORD [ ]
This function serves to remove the password for access to data contained in the memory plugged into connector [7].
This function is the opposite of the INSERT PASSWORD function.
F
3.2.14) 14 CHANGE t TIMER [ ]
This function serves to change the time interval of the timer when memory [7] is used in a receiver with the timer func-
tion active. After confirming the function the message "Time:" will be displayed followed by the current timer value;
the time is displayed in the format “h” hours, “mm” minutes (tens and units) “ss” seconds (tens and units). The max-
imum time that the receiver can administrate is 2 hours 22 minutes, 36 seconds.
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3.2.15) 15 WINDOW Rnd [ ]
With this function it is possible to edit the value for the Rnd window in the memory plugged into connector [7]. The
Rnd window represents the portion of values within which the Rnd part of the code is accepted by the receiver, hence
the lower the programmed value the greater the security of the system. However, by setting an excessively low value
it is more probable that, if the transmitters are utilised outside the reception range of the receiver, they increase their
Rnd value excessively and move outside the Rnd window. If the Rnd value of a transmitter moves outside the preset
window the receiver must perform re-synchronisation of the code (see also function 17). In normal circumstances the
value of the Rnd window is 100, and it can be modified to anywhere between 5 and 250.
F
3.2.8) 8 WRITE MEMORY [ ]
This function serves to write the codes present in the internal memory (Buffer) to the memory plugged into connec-
tor [7], thereby making a copy. The Buffer must be previously "loaded" with the codes to be copied by means of the
READ MEMORY function performed on the source memory.
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3.2.9) 9 CANCEL BUFFER [ ]
Serves to delete the codes present in the internal memory, thereby freeing it for subsequent READ MEMORY func-
tions. After launching the function the following message will be displayed: “Are you sure?” prompting for a second
confirmation; this procedure is necessary because the operation is irreversible. If you effectively wish to clear the
buffer, press the “ Enter” key again at the prompt.
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3.2.16) 16 CONTROL Rnd [ ]
With this function it is possible to activate or deactivate the check performed by the receivers of the Rnd part of the
codes in the memory plugged into connector [7]. In normal circumstances the check is "On", but the Rnd check can
be set to "Off" if the security of the "Rolling Codes" is not an issue of importance and it is preferred to be able
to clone several transmitters with the same code. If the control is set to Rnd=Off it will be possible to use exclusively
transmitters with Rnd=Off (see function 19)
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3.2.17) 17 SYNCHRONISM [ ]
This function provides the facility to activate or deactivate, in the memory plugged into connector [7], re-synchronism
by the receiver in the event that a transmitter moves out of the Rnd window (see also function 15). In normal circum-
stances re-synchronism is activated ("On"); if it is deactivated the security level of the installation is greater, but if a
transmitter should fall outside the Rnd window the code must be re-entered into the memory because this is the only
operation that updates the Rnd value and allows operation of the transmitter to be restored.
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3.2.18) 18 ORIG. ONLY [ ]
With this function you can enable or disable, in the memory plugged into connector [7], operation of the receiver in
relation to the transmitters whose code has been changed so that it is no longer the original factory code (see func-
tion 20). In normal circumstances it is deactivated “Off”, therefore the receiver accepts all transmitters, whether orig-
inal or non-original.
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3.2.19) 19 RND ON Tx [ ]
This function serves to enable or disable operation in Rnd mode in the transmitters.
With Rnd mode deactivated (Off) the transmitter will always send an identical code so that as many transmitters as
required can be utilised, all identified by the same code. For a transmitter with Rnd mode deactivated to operate, it
is essential that also the receiver is set up so that the Rnd part of the code is not checked (see function 16)
To utilise this function the transmitter must be connected to the relevant adapters (see table 7).
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3.2.20) 20 CHANGE Tx CODE [ ]
This function serves to change the original code of a transmitter. To utilise this function the transmitter must be con-
nected to the relevant adapters (see table 7). A transmitter whose code has been changed is recognisable by the fact
that it in the various functions in which its code appears, a letter "x" will be displayed before the code number: Code:
x001234567. Considering that that the security of the "FloR" system is based on the principle that every transmitter
possesses a different and unrepeatable code; the facility to change a code with the attendant risk of making two
transmitters identical may reduce the safety of the system. For this reason there is a dedicated function that obliges
the receiver not to accept transmitters with modified codes (see function 18).
F
3.2.21) 21 REMOVE COD. CHANGE [ ]
This function serves to restore the original transmitter code after it has been modified with function 20. To use this func-
tion you will need to connect the transmitters by means of the specific adapters (see table 7).
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3.2.22) 22 ALL ORIGINAL [ ]
This function makes it possible to restore all the original data of the transmitters (Code=originale, RND=On,
Altera=00000). To utilise this function the transmitter must be connected to the relevant adapters (see table 7).
F
3.2.23) 23 PUT ALTERA ON Tx [ ]
With this function a transmitter code alteration value can be entered. The “altera” value is used to modify the original
code in order to personalise the system, for which reason it must be identical both on the receiver (see function 24)
and on all the transmitters. To remove an altera value it must be set to “00000” or alternatively use function 22.
To use this function you must first connect the transmitter by means of the relevant adapters (see table 7).
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3.2.24) 24 PUT ALTERA ON Bm [ ]
Makes it possible to enter the "altera" value in the memory plugged into connector [7] so that also the receiver will
recognise the transmitters that have been modified with function 23.
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3.2.25) 25 USE ALTERA [ ]
This function provides the facility to enter the code modification value also on the BUPC programming unit so that it
can recognise "Altered" transmitters correctly when using optical code reading (see table 5) in functions 1; 3; 4; 5.
The "altera" value must be entered each time the BUPC unit is switched on.
F
3.3.0) 0 FUNCTION MENU [ ]
This is the starting point for the selection of all functions. You will return to this point after terminating any individual
function or if a function is abandoned by pressing the “ Clear” key.
From the "FUNCTION MENU" press “ Enter” to change "Mode" and then use the “ ” or “ ” keys to select
“Mom” or “Mot” mode; finally, press “ Enter” to confirm or “ Clear” to cancel.
From the "FUNCTION MENU" you can scroll through all the available functions by means of the “ ” or “ ” keys or
you can type the corresponding number directly and press “ Enter”.
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3.3.1) 1 CARD TEST [ ]
This function provides the facility to check the correct operation of transponder cards, displaying the code and spec-
ifying the type, “Blue” (read only: Card) and “Grey” (read only but rewritable: CardP). You will need to use the Card
proximity reading facility for this function (see table 6).
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3.3.2) 2 SEE CODES [ ]
Allows you to display the codes in the memory card plugged into in connector [7] one by one. The display will show
the code, its position, and the total number of codes; for example, the message “1st of 25” indicates that the code
displayed is the first out of a total of the 25 codes present in the memory.
When you are displaying a code pressing “ Enter” serves to check the outputs on which it is active and the asso-
ciated "operations counter" value.
To display the remaining codes press the “ ” key to progress to the next code.
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This chapter contains an analysis of the functions of the MOU programming unit in “Mom” mode
3.3) MOU functions in “Mom” mode [ ]
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3.3.3) 3 ADD CODES [ ]
Allows you to add new codes in the memory plugged into connector [7]. The code can be added either using the
Card code proximity reading facility (see table 6) or by typing it in directly on keypad [9].
Pressing “ Enter” before starting to input the code allows you to choose on which outputs it is to be activated.
If an error occurs when typing in the code, move the flashing cursor symbols with the “ ” and “ ” keys to correct
the numbers. At the end of the procedure press the “ Enter” key to confirm the code you have entered. After being
input, the same code will be re-proposed so that it can be used rapidly as a basis to enter the next code, alterna-
tively by pressing the “ ” key the code increases by one unit thereby generating a new code ready for input.
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3.3.4) 4 CANCEL CODES [ ]
Serves to delete one or more of the codes in the memory plugged into connector [7]. The method of using this func-
tion is identical to that utilised for the ADD CODES function, except that instead of adding a code in this case a code
is deleted.
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3.3.5) 5 SEARCH CODES [ ]
With this function a check is performed to see if a specific code is present in the memory plugged into connector [7].
The method of using this function is identical to that utilised for the ADD CODES function, except that instead of
adding a code, in this case a search is performed for a code and, if found, its position is displayed together with the
total number of codes present.
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3.3.6) 6 CANCEL MEMORY [ ]
With this function all codes in the memory plugged into connector [7] are deleted. After launching this function the
following message is displayed: “Are you sure?” prompting for a second confirmation; this procedure is necessary
because the operation is irreversible. If you effectively wish to clear the memory, press the “ Enter” key again at the
prompt.
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3.3.7) 7 READ MEMORY [ ]
This function serves to read all the codes present in the memory plugged into connector [7], creating a copy in the
BUPC (Buffer) internal memory. The copy of codes obtained by means of this procedure is utilised by the WRITE
MEMORY function in order to obtain a duplicate of the original memory. Because the Buffer is physically composed
of non-volatile memories (i.e. memories that are not erased when the BUPC unit is powered down), the WRITE MEM-
ORY operation can be executed also at a later date with respect to the READ MEMORY operation.
C
3.3.8) 8 WRITE MEMORY [ ]
This function serves to write the codes present in the internal memory (Buffer) to the memory plugged into connec-
tor [7], thereby making a copy. The Buffer must be previously "loaded" with the codes to be copied by means of the
READ MEMORY function performed on the source memory.
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3.3.9) 9 CANCEL BUFFER [ ]
Serves to delete the codes present in the internal memory, thereby freeing it for subsequent READ MEMORY func-
tions. After launching the function the following message will be displayed: “Are you sure?” prompting for a second
confirmation; this procedure is necessary because the operation is irreversible. If you wish to clear the buffer, press
the “ Enter” key again at the prompt.
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3.3.10) 10 LOCK MEMORY [ ]
Applies the codes acquisition functions lock when the memory located in connector [7] is inserted in the decoder.
In practice, a decoder with a "Locked" memory does not execute Card code acquisition, restricting its operation
exclusively to the Cards entered previously without allowing any new Cards to be entered (see also the specific
instructions in the decoders). Warning: The “Lock” is active when the memory is inserted in its receiver; the addition
of codes directly from MOU by means of the ADD CODES function is still possible.
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3.3.11) 11 UNLOCK MEMORY [ ]
Removes the codes acquisition functions lock when the memory present in connector [7] is to be inserted in a
decoder. This function is the exact opposite of the LOCK MEMORY function.
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3.3.12) 12 INSERT PASSWORD [ ]
This function serves to enter a password to access data in the memory plugged into connector [7].
The “Password” is a 6-digit number that serves to restrict access to the contents of the memory exclusively to autho-
rised operators. Once it has been inserted, the password will be requested whenever data and codes contained in
the memory card are to be displayed or edited for the first time by means of the MOU unit. The Password inhibits also
all modifications to data contained in the memory card once it has been inserted in the decoder; in practice, a decoder
with a memory of this type will not be able to perform the acquisition procedure, to delete a code or to delete all the
codes.
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3.3.16) 16 CHANGE t TIMER 1 [ ]
This function serves to change the time interval of the timer associated with output no. 1 when memory [7] is to be
used in a decoder with the timer function active. After confirming the function the message "Time:" will be displayed
followed by the current timer value; the time is displayed in the format “h” hours, “mm” minutes (tens and units) “ss”
seconds (tens and units). The maximum time that the decoder can administrate is 1 hour 48 minutes, 22 seconds.
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3.3.17) 17 CHANGE t TIMER 2 [ ]
This function is similar to that of timer 1 described in chapter 3.3.16., although in this case it is relative to the timer
associated with output no. 2
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3.3.18) 18 OPERATIONS COUNT [ ]
Allows you to change the operations counter associated with a given Card present in memory [7]. If the counter is
not unlimited (value: ###) each time the Card is used the decoder will deduct one operation; when there are no more
operations left the Card will be no longer valid until the counter is reloaded.
To change the value first select the code concerned using the Cards proximity reading facility (see table 6) or typing
the code directly on keypad [9]; at this point the counter can be modified with any value from “000” to “999”, alter-
natively, by pressing the “ ” key the counter is set to “###”, i.e. with no restriction on the number of operations.
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3.3.19) 19 TYPE OF CARD [ ]
This function allows you to change, in memory [7], the parameter relative to the Card type that the decoder is able
to recognise. The Card type can be selected from among the following: “All” (both Card types will be valid); “Blue”
(only Blue cards are valid) or “Grey” (only Grey cards are valid).
A careful check should be carried out before changing this parameter to avoid the risk of inadvertently deactivating
Cards that are already present.
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3.3.20) 20 CHANGE CARD CODE [ ]
Allows you to change the code present in the "Grey" Cards, replacing it with any other value. The new value must be
entered directly from keypad [9]; at this point press “ Ente” and finally bring the "Grey" Card up to the Card code
proximity reader (see table 6); the code will be changed in a matter of seconds.
This function is not available for "Blue" Cards.
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3.3.13) 13 REMOVE PASSWORD [ ]
This function serves to remove the password for access to data contained in the memory plugged into connector [7].
This function is the opposite of the INSERT PASSWORD function.
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3.3.14) 14 FUNCTION Ch1 [ ]
This function allows you to modify, on the memory plugged into connector [7], the parameter that controls the oper-
ating mode associated with decoder output channel 1. The operating mode can be selected from among the follow-
ing: “Momentary”; “Timer”; “Bistable” or “Anti-theft”. If the "Timer" mode is selected, the relative time can be edited
by means of function 16 CHANGE t TIMER 1. “Anti-theft” mode concerns both the output channels so that when it
is activated on one output also the other will automatically switch to "Anti-theft" mode.
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3.3.15) 15 FUNCTION Ch2 [ ]
This function is similar to the function of output no. 1 described in chapter 3.3.14., although in this case it is relative
to output no. 2
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This chapter contains an analysis of the functions of the MOU programming unit in “Mot” mode
3.4) MOU functions in “Mot” mode [ ]
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3.4.0) 0 FUNCTION MENU [ ]
This is the starting point for the selection of all functions. You will return to this point after terminating any individual
function or if a function is abandoned by pressing the “ Clear” key.
From the "FUNCTION MENU" press “ Enter” to change "Mode" and then use the “ ” or “ ” keys to select
“Mom” or “Mot” mode; finally, press “ Enter” to confirm or “ Clear” to cancel.
From the "FUNCTION MENU" you can scroll through all the available functions by means of the “ ” or “ ” keys or
you can type the corresponding number directly and press “ Enter”.
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3.4.1) 1 CHANGE PSW PROG. [ ]
This function allows you to change the Programming Password in the memory card plugged into connector [7]. The
Programming Password is the combination of numbers required for all decoder programming operations performed
on the decoder by means of MOT keypads in "Professional" mode. If the memory is programmed in “Easy” mode it
will not contain the Programming Password, but you can switch from "Easy” to “Professional” by entering a pro-
gramming password. On the contrary, it is not possible to switch from "Professional" to "Easy" mode.
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3.4.2) 2 SEE CODES [ ]
Allows you to display the codes in the memory card inserted in connector [7] one by one. The display will show the
code, its position, and the total number of codes; for example, the message “1st of 25” indicates that the code dis-
played is the first out of a total of the 25 codes present in the memory.
When you are displaying a code pressing “ Enter” serves to check the outputs on which it is active and the asso-
ciated "operations counter" value.
To display the remaining codes press the “ ” key to progress to the next code.
T
3.4.3) 3 ADD CODES [ ]
This function serves to add new codes in the memory plugged into connector [7]. The code must be added by typ-
ing it in from keypad [9]. Pressing the “ ” key before starting to enter the code makes it possible to change the
address of the MOT keypad in which the code will be valid; pressing the “ Enter” before starting to enter the code
makes it possible to select the outputs on which it is to be active. If an error occurs when typing in the code, the num-
ber can be corrected by means of the “ ” key. At the end of the procedure press the “ Enter” key to confirm the
code you have entered. After being input, the same code will be re-proposed so that it can be used rapidly as a basis
to enter the next code, alternatively by pressing the “ ” key the code increases by one unit thereby generating a
new code ready for input.
T
3.4.4) 4 CANCEL CODES [ ]
Serves to delete one or more of the codes in the memory plugged into connector [7]. The method of using this func-
tion is identical to that utilised for the ADD CODES function, except that instead of adding a code in this case a code
is deleted.
T
3.4.5) 5 SEARCH CODES [ ]
With this function a check is performed to see if a specific code is present in the memory plugged into connector [7].
The method of using this function is identical to that utilised for the ADD CODES function, except that instead of
adding a code, in this case a search is performed for a code and, if found, its position is displayed together with the
total number of codes present.
T
3.4.6) 6 CANCEL MEMORY [ ]
With this function all codes in the memory plugged into connector [7] are deleted. After launching this function the
following message is displayed: “Are you sure?” prompting for a second confirmation; this procedure is necessary
because the operation is irreversible. If you effectively wish to clear the memory, press the “ Enter” key again at the
prompt.
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3.4.13) 13 REMOVE PASSWORD [ ]
This function serves to remove the password for access to data contained in the memory plugged into connector [7].
This function is the opposite of the INSERT PASSWORD function.
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3.4.14) 14 FUNCTION Ch1 [ ]
This function allows you to modify, on the memory plugged into connector [7], the parameter that controls the oper-
ating mode associated with decoder output channel 1. The operating mode can be selected from among the follow-
ing: “Momentary”; “Timer”; “Bistable” or “Anti-theft”. If "Timer" mode is selected, the relative time can be edited by
means of function 16 CHANGE t TIMER 1. “Anti-theft” mode concerns both the output channels so that when it is
activated on one output also the other will automatically switch to "Anti-theft" mode.
T
3.4.7) 7 READ MEMORY [ ]
This function serves to read all the codes present in the memory plugged into connector [7], creating a copy in the
BUPC (Buffer) internal memory.
The copy of codes obtained by means of this procedure is utilised by the WRITE MEMORY function in order to obtain
a duplicate of the original memory. Considering that the Buffer is physically composed of non-volatile memories (i.e.
memories that are not erased when the BUPC unit is powered down), the WRITE MEMORY operation can be exe-
cuted also at a later date with respect to the READ MEMORY operation.
T
3.4.8) 8 WRITE MEMORY [ ]
This function serves to write the codes present in the internal memory (Buffer) to the memory plugged into connec-
tor [7], thereby making a copy. The Buffer must be previously "loaded" with the codes to be copied by means of the
READ MEMORY function performed on the source memory.
T
3.4.9) 9 CANCEL BUFFER [ ]
This function serves to delete the codes present in the internal memory, thereby freeing it for subsequent READ MEM-
ORY functions. After launching the function the following message will be displayed: “Are you sure?” prompting for a
second confirmation; this procedure is necessary because the operation is irreversible. If you effectively wish to clear
the buffer, press the “ Enter” key again at the prompt.
T
3.4.10) 10 LOCK MEMORY [ ]
Applies the codes acquisition functions lock when the memory present in connector [7] is inserted in the decoder. In
practice, a decoder with a "Locked" memory does not execute programming of other codes, restricting its operation
exclusively to the combinations entered previously without allowing any new codes to be entered (see also the spe-
cific instructions in the decoders). Warning: The “Lock” is active when the memory is inserted in its decoder; the addi-
tion of codes directly from MOU by means of the ADD CODES function is still possible.
T
3.4.11) 11 UNLOCK MEMORY [ ]
Removes the codes acquisition functions lock when the memory located in connector [7] is to be inserted in a
decoder. This function is the exact opposite of the LOCK MEMORY function.
T
3.4.12) 12 INSERT PASSWORD [ ]
This function serves to enter a password to access data in the memory plugged into connector [7]. The “Password”
is a 6-digit number that serves to restrict access to the contents of the memory exclusively to authorised operators.
Once it has been inserted, the password will be requested whenever data and codes contained in the memory card
are to be displayed or edited for the first time by means of the MOU unit. The Password inhibits also all modifications
to data contained in the memory card once it has been inserted in the decoder; in practice, a decoder with a mem-
ory of this type will not be able to perform the acquisition procedure, to delete a code or to delete all the codes.
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4.1) Charging the battery [ ] [ ] [ ] [ ]
When the battery charge level indicator has emptied completely, or the message "Drained battery, recharge" is dis-
played, the battery must be charged. Connect the battery charger/power supply [16] to a mains socket outlet and
then connect the output connector to socket [6] on the unit. Charge the battery continuously for 12-15 hours before
disconnecting it from the charger.
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4.2) Information on environmental protection measures [ ] [ ] [ ] [ ]
This product is made from various kinds of materials, some of which can be recycled.
Warning: some parts of the product may contain pollutant substances: do not dispose of this product with normal
waste materials. Seek information concerning recycling or disposal systems for the product in accordance with local
regulations in force.
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The BUPC and MOU programming units do not normally require any form of maintenance because they do not con-
tain any parts subject to wear. Only the internal battery will require recharging after a certain period of use (see chap-
ter 4.1). A fully charged battery allows the unit to be used for 10 hours without recharging or a total of 3 months in
stand-by mode. If the battery drains rapidly it has probably lost its ability to hold a charge and must therefore be
replaced by the technical assistance service.
4) Maintenance [ ] [ ] [ ] [ ]
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3.4.15) 15 FUNCTION Ch2 [ ]
This function is similar to the function of output no. 1 described in chapter 3.4.14., although in this case it is relative
to output no. 2
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3.4.16) 16 CHANGE t TIMER 2 [ ]
Serves to change the time interval of the timer associated with output no. 1 when memory [7] is to be used in a
decoder with the timer function active. After confirming the function the message "Time:" will be displayed followed
by the current timer value; the time is displayed in the format “h” hours, “mm” minutes (tens and units) “ss” seconds
(tens and units). The maximum time that the decoder can administrate is 1 hour 48 minutes, 22 seconds.
T
3.4.17) 17 CHANGE t TIMER 2 [ ]
This function is similar to that of timer 1 described in chapter 3.4.16., although in this case it is relative to the timer
associated with output no. 2
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3.4.18) 18 OPERATIONS COUNT [ ]
Allows you to change the operations counter associated with a given combination present in memory [7]. If the count-
er is not unlimited (value: ###) each time the combination is used the decoder will deduct one operation; when there
are no more operations left the combination will be no longer valid until the counter is reloaded.
To change the value first select the code concerned by typing it directly on keypad [9]; at this point the counter can
be modified with any value from “000” to “999”, alternatively, by pressing the “ ” key the counter is set to “###”, i.e.
with no restriction on the number of operations.
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3.4.19) 19 SUSPEND CODES [ ]
With this function you can suspend the validity of all combinations in memory [7] that have a given number as their
last digit. It is also possible to deactivate several numbers, e.g., by deactivating numbers 5 and 8 the following com-
binations will be suspended: 5, 15, 65… 18, 1358, 0088… while combinations 50, 81, 04581… will remain valid.
To deactivate the numbers move the flashing cursor to the required digit using the “ ” or “ ” keys, and then press
“”. To reactivate disabled combinations repeat the operation to eliminate the symbol above the digit.
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NICE S.p.a. observes a continuous improvement policy and reserves the right to modify the technical specifications
at any time without notice. In such cases specified functionality and intended use will not be affected.
Note: all technical specifications refer to a temperature of 20°C.
5) Technical specifications [ ] [ ] [ ] [ ]
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Product type BUPC: Codes programming and checking unit for type “Bio” and “FloR” remote
control systems
Product type MOU: Codes programming and checking unit for access control systems with
“Morx” decoder
Technology: 8-bit processor, 4 Mhz, 16K Rom, 33 I/0, 2 serial ports. 16 x 2 character dot
matrix LCD display. Soft-touch membrane keypad
Connections: For BM 60, BM 250 or BM1000 memory cards
BUPC only: connector for Bio, FloR and Very VR transmitter adapter.
Communication with PC: Standard RS 232 interface, 9600 Bps 8-1-N
Power supply: Internal with 6V 700mAh rechargeable battery.
External 12 Vdc ± 25% with supplied mains power units
Battery charge duration: Approximately 10 hours of operation or 3 months in stand-by mode.
Battery life: At least 100 drain/charge cycles
Enclosure protection rating: IP20 (use only in protected indoor surroundings)
Operating temperature: -20°C + 55°C
Dimensions: 210 x 100 ( 80) h 25mm
Weight: 350g

20
The “BUPC” software version 3 is a program for PC that makes it possible to use the BUPC and MOU programming
units as interface terminals between the PC and the memory cards of the “Bio” and “FloR” systems (BUPC) or
“Mom” and “Mot” systems (MOU) on which the "authorised" codes are stored. The PC can be used to work on the
codes with the utmost ease on a global level (filing, copying, list printouts) or on individual codes (delete, add, or clone
code on a transmitter or Card), to the point of being able to link each code with the name of the owner and a descrip-
tive text. The BUPC3 application is compatible with all versions of the BUPC and MOU programming units and it
adapts automatically to the version of the codes present.
The use of this application calls for only basic IT skills on the part of the operator, with a specific knowledge of the
Windows® operating system.
The BUPC3 program is protected by laws governing copyright and intellectual property rights; it is not sold but rather
licensed for non-exclusive use. Nice S.p.a. remains the sole proprietor of this copy of the program.
The BUPC3 program is licensed as a product in conjunction with the BUPC and MOU programming units. Separate
use of the program or use on more than one PC are not permitted.
This program and its files are supplied "as is" without any form of warranty concerning the results obtainable through
their use, accuracy, safety, or any other aspects.
Nice S.p.a. cannot be held liable for direct or indirect damages, including loss of earnings, suspension of work, and
similar events, deriving from the use of or impossibility to use the software.
For this program to operate correctly the user must have a PC of any make and model with the following minimum
specifications:
Operating system: Windows 95/98/ME/NT/2000/XP.
Microprocessor: Pentium or higher
RAM: 64Mb
Video card: 800x600 with 256 colours
Optical drive: CD-ROM (required for installation)
Available free hard disk space: 20Mb
Mouse: Any type
Serial port: RS 232 standard interface (9-pin connector)
Parallel port: For printer (optional)
To use this program you will need to connect BUPC or MOU to the PC by means of the supplied 9-core RS232 link
cable. To avoid the risk of damage, the cable should be connected with both PC and programming unit switched off.
Operating manual
Software BUPC3
6.1) Introduction [ ] [ ] [ ] [ ]
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6.2) BUPC3 program user license
6.3) System requirements [ ] [ ] [ ] [ ]
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6.4) Connection of the BUPC programming unit to a PC [ ] [ ] [ ] [ ]
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