Oberheim DX User manual

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D R U M M A CHINE
OBERHEIM ELECTRONICS, INC.
Second Edition

DIGITAL DRUM MACHINE
Owner's Manual
Daniel Soter
SECOND EDITION JANUARY 1985
For Units With Serial Number H44801 or Above
CAUTION:
To Prevent lire or shock hazard do not expose this appliance to rain or moisture. Do not remove cover. No
user serviceable parts inside. Refer servicing to qualified service personel.
WARNING:
This equipment generates and uses radio frequency energy and il not inslaUed and used properly, Le.. in
strict accordance with the instruction manual. may cause harmful interference to radio communications. II
has been lesfed and found fa comply with the limits for a Class A computing device persuant to Subpart J
of Part 15 of FCC Rules, which are designed 10 proVJe reasonable proteclion against such interference
when operated in a commercial environment.
Operation of Ihis equipment in a residential area is likely to cause interference in which cae Ihe user at his
own expense wil be required to take whatever measres may be required to correct the interference.
OBERHEIM ELECTRONICS, INC.
2250 South Barrington Avenue
Los Angeles, California 90064
USA
Telex 6831071 OBRHM
c 1985 Oberheim Electronics. Inc. All Rights Reserved
Reproduction in Whole or in Part is Prohibited Without Permission
Oberheim. The Oberheim Logo. Xpander. 08-6. ox, osx. and Or.X are trademarkS 01 Oberhe,m Electron,cs. Inc
Manual Oes,gn and GraDhics by Oanoel Soler
PrOduCI,on: Kalhy,Weems
Typeseuong: Typoqraph\CService/GeorgelithograDh

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TABLE OF CONTENTS
WELCOME TO THE DX
INTRODUCTION
PICTURES Rear Panel
Front Panel
Sound Hookup
GETTING AROUND SEQUENCES
Selecting A Sequence
Playing A Sequence
Real Time Recording
Erasing A Sequence
Erasing Notes Within A Sequence
Tempo
Length
SONGS
Selecting A Song
Playing A Song
Creating A Song
Erasing A Song
Song Length
THE VOICES SOUNDS
Tuning
Changing Sounds
SOUND LIBRARY
SOPHISTICATION QUANTIZE
SWING
METRONOME
SIGNATURE
STEP RECORDING
GOODIES
17"
RECORDING
Countdown
Punch-Out/Punch-
Flams
ERASING
Erasing Individual Notes While In Record
Deleting A Sequence
Erasing Everyhing
COPYING
Copying Sequences
Appending Sequences
Copying And Appending Songs
OTHER TRICKS
Programmable Metronome Clock
Turning Individual Drums On And Off
Cue Tempo Mode
Song Tempo
HOUSEKEEPING
Free Memory Display
Data Check
Ram Check
If Your OX Gets Lost
When All Else Fails

TABLE OF CONTENTS
EDIT PARAMETERS
. 21
00 Countdown
01 Timing Source
02 Auto Start
03 Clock Out Rate
04 Set Programmable Click
05 Set Drum Outs
06 Set Trigger In
MIDI EDIT PARAMETERS
07 Receive Channel
08 Transmit Channel
09 Omni Mode
10 MIDI Clock Out
11 Echo Notes
12 Song Changes
13 Set Drums To MIDI Notes
14 Set Transportation
DATA STORAGE TAPE INTERFACE
Connection
Access
Save It
Check To Be Sure
Load In
One At A Time
Compatibility
Errors
Hints
MIDI DATA TRANSFER
Connection
Access
Sending All Sequences
Sending One Sequence Or Song
BATTERY BACKUP
INTERFACE TALK TO THE WORLD
Using The OX With Oberheim Sequencers & Drum Machines
Other Sequencers And Drum Machines
SYNCHRONIZING WITH THE EXTERNAL CLOCK
Setup
OX As Master
DX As Slave
Operation
Auto-Start
Recording As Master
Recording As Slave
SYNCHRONIZING WITH THE MIDI CLOCK
Setup
DX As Master
DX As Slave
Auto-Start
Song Select
Recording As Master
Recording As Slave
METRONO E AS CLOCK SOURCE

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SYNCHRONIZING TO TAPE
Recording The Sync Tone Onto Tape
Playing The Sync Tone To Sync The OX
Hints.
TRIGGERED NOTES
Programming The Trigger Input
MIDI NOTES
Setting Notes To Drums
REALTIME MIDI RECORD
FOOTSWITCHES
Start Footswitch
Next Footswitch
MORE INFORMATION ABOUT MIDI
Messages
Channels
Omni Mode
Timing
Song Select
ABOUT DIGITAL AUDIO
INTERFACE GUIDE
GLOSSARY
SPECIFICATIONS

INTRODUCTION
INTRODUCTION
WELCOME TO THE DX You have just purchased a most powerful tool for composition and performance. The
Oberheim DX Programmable Digital Drum Machine represents the latest in the Ober-
heim line of drum computers. The DX has been designed with the idea of giving you
better sound, and better control of it, than has ben previously available in a drum box
at a more economical price.
The DX generates the sounds of real drums. Actual drum recordings have been digi-
tized, stored in computer memory, and are avalable at the touch of a button. A drum
beat can be recorded in real time at any spee, remembereq, and edited to make any
beat of any length, tempo, or style-in short, any drum beat that you hear in your head
you can create on the Ox. After you have created your drum beats, you can save them
on tape for future use. Of course, the DX has a battery to keep the memory on when
the power is oft.
The DX has a MIDllntertace, which enables interconnections with other equipment
such as sequencers, keyboards, drum pads, and other drum machines.
The DX operates like a tape recorder: press RECORD + PLAY to Record your
rhythms; then press PLAY to hear It back. But there s more to it than that. There are
features incorporated into the OX that actually give you more control over your music
than a tape recorder allows. We recommend that you familiarize yourself with these
features in order to get the most out of your DX.
The OX can make most any drum beat that an acoustic drummer can create. In fact.
this rhythmic flexibility of the DX creates a new dilemma for the user. exactly WHAT
makes a good drum beat? It is not within the scope of this manual to try to answer this
question, but if you re not a drummer already. we strongty suggest spending some
time listening and studying the rhythms of your favorite music. Listen to where the
notes are and where they re NOT where the accents are, when the beat is pushed or
swung. If your drum machine sounds cold and robot-like, fl's beause you ve pro-
grammed it that way. It takes a good sense of timing to create rhythms that really
breathe.
Experiment! You ll never know what you ll discover.

Power Switch
On/Off!
Memor Protect
Prevents changi ng programs. 1
Turn off to Record, Erase, etc.
Data Stora
1 Enables transfering programs
via tape o
Tunin
!Individual pitch for each voice
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DIG IT "'L DRUM M "'CHINE
Mocll DK 140. : 000000
j DRUM TUN ING
000000
;,........;..;..::.. ..-..;,,-........;,..
00(00000 00000
EHternal Clock: In/Out
For external control of ti mi ng.
Can be set to 24, 48, or 96
Pulses per Quarter Note.
1 1 Direct Out(!uts
One for each voice
Click:Out
' Programmable Metronome Output
Mixed Out(!uts
Stereo and Mono
To/From Ta(!e
For Data Storage and Tape Sync
Footswitches
START: Starts and stops ti mi ng
NEXT: Advances to the next Sequence or Song
Power
Connect to
Grounded Outlet MIDI In/Out
Any drum can be assigned to any note.
A130 transmits & receives ti mi ng
and Song Changes
EHternal Tri er In(!ut
Triggers any drum from an inverted trigger
signal or footswitch.

- - - - - - - - - - - - - - - - - - - - - -........ ..... .M...- ......
MIXER: (FOR MIXED OUTPUTS)
Individual Volume fader for each voice and the
Metronome. plus a Master' Volume fader.
These controls have no effect on the individ-
ual voice outputs.
EDIT PARAMETERS:
Many features are controlled with the Edit
Parameters. This legend will help you interpret
the display. See "EDIT PARAMETERS" (Page
19).
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DRUM BUTTONS:
Play the drums with these buttons. Big
enough for two-finger operation.
OPERATION BUTTONS:
These buttons access the different modes of
the machine, such as PLAY. STOP, RECORD,
TEMPO. etc.
. DISPLAY:
- Shows current
settngs.
KEYPAD:
Enter numbers directly
or use the arrow keys.
to select Sequences
Songs, Tempos, etc.

I Sound Hookup
?- Miller/Amp j
Audio
Outputs Power
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The lIolume of each sound is controlled by the front
panel sliders for the MIH OUTPUTS. Each lIoice has its
own OIAECT OUTPUT as well, independent of the sliders.

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GETTING
SEQUENCES
AROUND
Selecting A Sequence
The DX can store up to 100 drum sequences. numbered 00 thru 99. Select one by
pressing two numbers, or one of the arrow buttons. The display will show you which
sequence you have selected.
Playing A Sequence
Press PLAY. The sequence will play over and over until you press STOP. You can also
select another sequence while playing ahd the OX wil play it immediately after the first
sequence has finished.
Real Time Recording
There are two ways to record on the OX: REAL TIME and SINGLE STEP. In REAL
TIME. the sequence plays over and over and you simply press the buttons where you
want the drums to sound. In SINGLE STEP, the sequence advances one beat each
time you press either of the arrow buttons, which allows you to record your drum beat
slowly. The REAL TIME mode of recording is expiained here. The SINGLE STEP mode
of recording is explained in the section entitled STEP.
Recording a Sequence
Select Sequence 00 (Display)
... .._--...... - --.... ---------.. -..---..-
Start Recording
II
IHa
m:CI PLAY
Bar Numbe
FlashirujlMetronome
..... - -..... - -- -- -...... -.- -..- - -.. - - -....-
Play Orums
K: K:
LOUD SOFT
(Bass) (Snare)
- - _.. -....... -- -..... - -- - -.- - - -.. - - - - -..-
Stop Recording
STOP
Press and hold RECORD and then press PLAY. The Metronome will click in eighth
notes and the OX wil record over and over on two measures. In RECORD, the OX
does not ERASE, so you can build your drum beat as it loops over, playing the cymbal
first, the bass drum, then the snare, etc., unti you are finished. The OX wil also Quan-
tize or raun!= off, your playing. When you have finished recording, press STOP.
You can add more parts to the sequence simply by recording once again. Erasing is a
separate process.
REMEMBER: The OX will not RECORD if the MEMORY PROTECT switch on the
rear panel is ON.

GETTING AROUND
Erasing A Sequence
If you have made a mistake, or would like to record over again, press and hold ERASE
and while holding ERASE press RECORD. The current sequence will be erased, and
you can record again from scratch. The OX will "beep" when the erasure actually
takes place. The volume of the beep is controlled by the metronome volume control.
Erasing a Sequen
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And while ng,
_.-.- - ---.... -.. -.. - -- - --- - --- -............ ----.. - - - - --....---.... --.... -.--.. ._-.... ---.. ...-.. --
Press RECORD:
iQ+
ERASE RECORD
Erasing Notes Within Sequence
You can erase any single drum (or cymbal) from the entire sequence. Hold ERASE
and then press the drum you wish to erase.
Erasing a drum from the entire Sequence:
""'''.''
fJ'.''
ERASE
Rnd while holdmg,
. --- - - - - ---- - --- - - -.. -...... - --- ----..
Press the desired button:
iQ+
ERASE ACCENT
(Hi-Hat)
.. -- -- -- -- - ------.. --- -- - - - - ---------
Er

GETTING AROUND
Setting the Tempo:
Enter TEMPO Mode: (Display)
C 11
TEMPO
"-- -----.. .... .... ---.... ---... --- -.. ...... ---
Set Tempo to
105 Beats/Minute
rn
. - ---..... -- --.. -----..---.. -----.-.. ..--
EHit TEMPO Mode:
TEMPO
Settng the Sequence length:
Enter lENGTH Mode: (Display)
C 8E
LENGTH
... "--- -.... --..... ---..---.."- - ....--.... ----
Select length
of 8 Bars:
. -- -.... -.... - - - - -- - - - - - -.. - --. - - --
Set length and
EHit LENGTH Mode:
C'I))b..P
LENGTH
Tempo
The DX is normally set to a tempo of 80 Beats per Minute, but can be varied within a
range of 25 to 250 Beats per Minute. You can change the tempo at any time by enter-
ing the tempo mode. Press TEMPO. The Tempo button will light and display wil show
the tempo currently selected. You can change the tempo by pressing the buttons with
the arrows to increase or decrease the tempo, or you can enter the desired Seats per
Minute on the keypad (3 digits). To exit the tempo mode press TEMPO once again.
To program the tempo in a sequence press TEMPO while in Record, set to the desired
speed and pres TEMPO once again to exit. Whenever that sequence is recalled, the
DX will recall the tempo as well. You can change the tempo at any time, but the pro-
grammed tempo will be changed only when the tempo Is set in record.
. NOTE: Not every tempo marking between 25 and 250 Beats per Minute can be
played. Near the high end of this range the tempo steps are larger than one Beat per
Minute. If you enter a tempo which cannot be played, the DX will play the nearest valid
tempo to the one which you entered. Also. if you try to RECORD an invalid tempo, the
DX will actually record the nearest valid one.
If you enter a number that is out of the tempo range. the display will flash. You must set
the tempo to be in range before you can eXIT from the tempo mode.
The arrow buttons will always step between valid tempos.
Length
A sequence can be any length from 1 to 99 bars. The DX sets a length of 2 bars for
each sequence unless you set it differently. To change the length of the current
sequence press LENGTH. Then, using the arrow buttons or the number keys, choose
the new length. The display will flash. The new length can be entered in memory by
pressing the LENGTH key again. If any other key is pressed, the length will not
change.
If you have recorded a sequence and then shorten the length, you wil lose the bars
you have cut. If you lengthen a sequence you have recorded, rests wil appear at the
end.
LENGTH sets the number of bars within a seuence. The length of each bar is set by
SIGNATURE.
REMEMBER: If the MEMORY PROTECT switch is on, the Length of a sequence
cannot be changed, although the Length can be displayed.

"" - . . . .. .. .......... -
SONGS One prominent feature of music is that it is organized into sections that repeat and
alternate with each other. The Song Mode allows you to record each section of a
piece as a separate sequence and then combine sequences into a complete
composition.
A Song is a listing of sequences. The DX contains 50 Songs, numbered 00 thru 49, in
addition to the 100 sequences. Unlike a sequence, a song does not remember the
notes, only the order of sequences thaf you wish to play. There can be as many as 255
sequences contained with!n a song, and each sequence within a song can have its
own tempo, length, or time signature. Songs make more efficient use of the OX
memory. In fact, playing three sequences in a song uses as. much memory space as a
single note in a sequence.
Selecting A Song
To enter the song mode, press SONG. The Song button wiH light and the DX will select
the song previously selected. To select a different Song simply press the number of
the desired Song.
To go back to Sequence mode, press SONG again.
Playing A Song
Once the desired song has been selected, press PLAY and the selected song wil play
from beginning to end and then stop.
As the song plays through the different sequences in it. the sequence number on the
display wil change to reflect the actual sequence presently being played. Each
sequence in the song is given an ascending PART number that reflects its order in the
song.
Creating A Song
Creating a song is different than recording a sequence. because you are not playing
any notes, just making a list of sequences.
To create a song press EDIT (while in Song mode- both SONG and EDiT buttons
should be lit.). Once you enter SONG EDIT mode, the OX wil ask you to select the
sequences that will make up the song: the "Song List:.
The arrow buttons can be used to "rewind" and "fast forward" through the song list to
get to a particular part.
Function: Enter
SONG ED IT ; ROD
SEQ 01 : Rduance to ;
: NeHt Part ROD
SEQ 02 ; Rduance to
; NeHt Part , ROD
; SEQ 01 ; Rduance to
; NeHt Part , ROD
SEQ 00
Press: ; b
lOHQJi
SONG EDIT'
Part: Seq: ; Part: Seq: ; Part: Seq: Part: Seq: Part: SeQ: Part: SeQ: Pert: SeQ: Part: Seq:
_1_1 1011 1011 1011 1011 1011
i_1811 202 202 202
:_:II: 301
1_1-
beep ; b
Song list:
1 0 1
(Empty Song) 2 02
3 0 1
.'-_.. ~~~'''''-- ----'
--''T-

n,u_
___.. ....
GETTING AROUND
There are four editing commands:
ADD: If the display shows the end of a song list (only a part number displayed on the
left side - right side blank), you can add a seuence to the end of the song byenter-
ing the desired sequence number. If a song list is empty, the first part wil be blank.
REPLACE: You can REPLACE any sequence currently displayed with another simply
by entering the new sequence number.
INSERT: By pressing RECORD and EDIT, the DX wil insert Sequence 00 into the
song list before the sequence previously displayed. You can then REPLACE
Sequence 00 with the desired sequence by entering its number.
ERASE: By pressing ERASE and EDIT, the DX will remove the displayed sequence
from the song list.
To play the song you have just created, press PLAY.
. NOTE: A song can have up to 255 parts in it. However, only the lowest two digits are
shown in the display.
REMEMBER: The DX will not EDIT a SONG if the MEMORY PROTECT switch on
the rear panel is ON.
Erasing A Song
You can erase an entire song while in Song mode by holding ERASE and pressing
RECORD. Individual sequences within the song list can be removed in the Song Edit
mode (see Creating A Song).
Song Length
When in Song Mode, pressing LENGTH will display the number of parts contained in
the song lisL
; Rewind
, to Part 3 REPLRCE : Rewind
with SEa 14: to Part 2 : INSERT a
: New Part : REPLRCE : Rduance to : Rduance to : ERRSE
with SEa 19: Part 3 ' Part 4 : SEa 14 Finish
Editing
IC+C C
: ERASE EDIT EDIT
; Part: Seq:
p ;
C+C1i
; RECRD EDIT,
Part Seq: Part: Seq: Part: Seq: Part: Seq; Part: Seq:
1011 1011 1011 1011 1011 1011 1011 1011
202 202 1 2191 1 2191 219
1 3141 302 302 1 3021 302
400 400 400 1 4141 l 4141 l 4141
500 500 500 500
; Part; Seq: ; Pert: Seq:

OJ , v ..
The OX contains six sets of voices. Each voice has three variations, and some of the
voices contain two completely different sounds. Only one voice variation can be
played at a time. The sound of each voice is contained on one or several memory
chips.
SOUNDS The OX comes from the factory with the following voices and these variations:
BASS / Bass drum, with three volume levels.
SNARE / Snare drum, with three volume levels.
HI-HAT / A hihat, with a closed and an accented sound, plus a longer "open sound.
TOMS / Toms with three pitches.
CYMBALS / A Ride cymbal, with two volumes, plus a Crash cymbal.
PERC / Two sounds: a shaker with accent, plus hand claps.
Tuning
The pitch of each of the voices can be tuned up or down half an octave by adjusting
the pitch controls located on the rear panel of the DX.
Changing Sounds
The OX drum sounds are contained on computer memory chips. By changing the
chips, you can customize your OX to your specific application.
SOUND LIBRARY In addition to the sounds that come with the DX. the library of Sound Chips available
include:
Bass Drums
Electronic Bass
Beat Kick
Percussion
Cowbell
Tambourine/Rimshot
Conga
Timbale
Bones -
Finger Snaps
Effects
Scratch
Backwards Snare-Clap
Click/Clap
Punch/Zap
Noise
Snare Drums
Electronic Snare
Fat Snare
Beat Snare
Reggae Snare
Tom-Toms
Electronic Tom
Rota Tom
HiHats
Electronic Hihat
Long HiHat
The Oberheim sound library is continually expanding. Check with your dealer for new
sounds. Additional sounds for the OX are available from other manufacturers as well.

THE VOICES
Changing Sound Chips
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I"-
L-Remoye Screws-.
end Lift up Front Pene!
::Q :. ::Q
Remove Power Cord
Before Doin ANYTHING!
Then
Open your OH...
Locete the Sound Chip
to be remoued..
Using a small screwdriuer
or Chip EHtractor, CAAEFULL Y
lift the chip out of its socket
from both sides.
Line up the new chip, making
sure that the notch on the chip
faces the same way as the
notch on the socket.
Press the chip firmly into
the socket. Check to make
sure that all of the pins haue
mated correctly.
For easier chip changing, install
Zero Insertion Force ("ZIF"
sockets in your machine.
....

:)UfHI:)T/CATION
SOPHISTICA TlON
The OX incorporates several functions that change the time and feel of the machine
and enable programming one beat at a time. Utiizing them wil increase your rhythmic
possibilities and make gramming faster and easier.
QUANTIZE Quantizing automatically corrects your playing to the nearest beat. The quantizing
value also establishes the smallest beat that can be recorded. and is used for estab-
lishing the value of a "Beat" as used in STEP and SWING.
The DX is normally set to quantize to a sixteenth note. To change the quantizing, press
QUANTIZE. The display wil show the value of quantizing c rrently set. You can now
enter the note value that the DX wil round off to by using the arrows to increase or
decrease the number in the display.
Quantize is a record function. That is. it only corrects what you are recording. This
enables you to record over and over on the same sequence in different quantize
modes. Quantizing is also independent of the metronome. It is possible to quantize to
the nearest quarter note, even though the metronome is clicking in sixteenth notes.
The Quantize value can be changed while in Record or Play as ell.
QUANTI ZE euens out your playing:
Quant = 1/16 . 2 . . . 3 . 4 .
QUANTI ZED...
SWING Swing is similar to Quantize in that it corrects the timing of your recordings. However
Swing wil alter the time so that the first half of the t1t gets more than half of the time,
creating a "shuffle" feel.
Press SWING. The display will show the current swing value which is normally set to
50% (the first half of the beat gets 50% of the time). To change the swing value, press
the arrows to increase or decrease the percentage. Swing is a Record function. That
, it wil record your playing corrected to the swing value you have selected.
You can apply the Swing function while Quantizing to any value from 1-2 to 1-48. If
Quantize is set to 1- , 1- , or OFF, the DX will "beep" and the QUANTIZE button
will light.
rUIIN6.fuzzes up your pluy/ny:
v,llng=70% quant= 1/16 : 1
Lil/th SUI/N6...

SOPHIST/CA T/ON
METRONOME The Metronome can be set to click in any note value between half-notes and one-
hundred-ninety-second-notes (48 clicks per 1/4 note). The Metronome defaults to
eighth notes and varies in speed according to the tempo. A dot representing the Met-
ronome pulse also appears on the display.
To change the Metronome, press SIGNATURE. The current Metronome click value wil
appear on the display. The click value can be set to any standard note value by using
the arrows buttons to increase or decrease the number in the display.
Ouantize Metronome lues
18 Half Note
Half Note
Triplet
--
Quarter Note
Quarter Note
Triplet
After you have set the desired click value, you may exit by pressing STOP; or you may
continue to the time signature by pressing SIGNATURE once more. (See Signature.
The Click Value can be changed in STOP, PLAY, or RECORD, in Sequence or Song
modes.
The Metronome is heard through the mixed outputs of the OX while In Record. The
click is accented on each downbeat. The Metronome also app ars at the CLICK OUT
jack on the rear panel in Record and Play and can be routed through an external
mixer. The output of the CLICK OUT jack is not accented and has been designed to
be used as a clock source for other devices, such as arpeggiators.
The OX can be set to countdown four metronome clicks before recording. See EDIT
PARAMETER 00.
18 Eighth Note
f) Eighth Note
.- .
Triplet
--
SiHteenth Nole
SiHteenlh Nole
88 .J" Triplet
. &
Thirty-Second
.)'
Note Triplel
Thirty- erond
JT Note Tnplet
II SiHly-Fourth
..
Note
Dr SiHIY-F urth
Note Tnplet
The Metronome can also be programmed to click only when a drum or combination of
drums is played. This is useful for clocking other devices. such as the arpeggiator on
the 08-8, in uneven patterns. See Programmable Metronome blick In the GOODIES
section.
1/192
High Resolution
SIGNATURE The SIGNATURE buttn is used to change the time s!gnature.
The OX can be set to play in most any lime signature. There can be between 1 and 99
beats per measure, and between a half note and 1/192 note can receive one beat.
Press SIGNATURE. The current Metronome value will appear on the display. (see
METRONOME. above).
Pres SIGNATURE once more. Now the current time signature will appear on the dis-
play, and the beats per measure wil flash. You can use the arrows to increase or
decrease the beats per measure or you can enter the desired value with the keypad.
Press SIGNATURE again, and the beat value will now flash. You can use the arrow
buttons to increase or decrease the beat value to any common increment.
. NOTE: Changing the time signature of a programmed sequence causes the length
of the seque ce to be redefined in terms of the new time signature. For example if a
sequence of 3 bars of 4/4 (12 quarter notes) is changed to be 3/4. the length will be
recalculated to become 4 bars of 3/4 (12 quarter notes). Changing the time signature
can also create sequences that are longer than 99 bars.

SOPHISTICATION
STEP RECORDING STEP enables Recording a Sequence one step at a time. STEP advances at a rate
determined by the Quantize Value. Normally the Quantize Value is set to a sixteenth
note, but this can be changed-see QUANTIZE. From stop, pressing STEP places you
at the beginning of the sequence. To program a drum on a particular step, press the
desired drum button while that step is displayed. Every time any drum button or either
arrow button is pressed, the sequence advances one step. To record several drums on
one step, hold the RECORD key while pressing the desired drum buttons - this keeps
the DX trom advancing to the next step. To exit step mode. press STEP once again. If
you press STEP while in PLAY or RECORD. the sequence will step from its present
location and go back to play or record when STEP is pressed again.
Recording in STEP Mode:
(""""M"'
and PLay STEP I:
o ..
STtP U"Dlov
------_..-._-_..-..._.._-------- ---_...._'--""""""- --_
_..__nn_____"---------"H___
.....-
5::;'
M.C(lIr n.. - W-_n..____- _.
- ----------- ----..--_-
H " H"- "
~~~
""""- _n_n___- - --- un
'''D"m''
Sf("4:
D.c l1
-=""t
...... .......... -. ---.:-.----.
I :Ej'
"CCOIT
(HI-I\!!
While in STEP, you can erase any Of the drums one step at a time. Holding ERASE and
pressing the desired drum erases only that drum on that step. Holding down either arrow
key will slowly play through the sequence.
. NOTE: If STEP is entered from Play, recording or erasing will not be possible. The
Record key will light ff recording is attempted.
REMEMBER: The DX will not RECORD if the MEMORY PRCTECT switch on the
rear panel is ON.
Erasing an Individual Note. in STEP:
Aduance to the
desired Step:
-----,....,.,-...-................,..._ --- -- -- - ..-- -,...- --- - -., - .----- - - -.. ----- --.- -.,.... ,........... -..
Erose Boss Drum:
b.tep
IQ +
ERASE LOUD
(9.55)

RECORDING Countdown
The OX can be set to countdown four metronome clicks before recording. EDIT
PARAMETER 00 turns the countdown on and off. Remember that the metric value of
the countdown clicks is determined by the Metronome setting. See "Metronome
" &
EDIT PARAMETER 00:'
Punch-Out Punch-
Holding RECORD and pressing PLAY while recording a sequence "Punches Out" into
Play mode. Once you have punched out of a seuence, if you have not changed
sequences, you can "Punch In" by again holding RECOR and pressing PLAY. You
can punch In any time, but the OX will not start Recording until the beginning of the
sequence.
You cannot punch in from Play without having ben in Record first.
Flams
While recording, flams ("grace notes ) can be added whenever desired by holding the
RECORD key while pressing the desired drum button. A second note is recorded right
after the played note. This Flam feature is only active while the Quantizing is set to 1-
. 1- . or OFF.
ERASING Erasing Individual Notes While In Record
You can erase individual notes on-the-fly
While in RECORD: holding ERASE and any drum button will remove all notes pro-
grammed with that button that occur while they are held down. Notes wil continue to
be erased until the button is released. Holding ERASE and RECORD will erase notes
played on all drums while they are held down.
It is also possible to erase individual notes while in the STEP mode (see "STEP
RECORDING"
Deleting A Sequence
In Stop, holding ERASE while pressing RECORD once erases all notes from the
sequence, but retains length, tempo, and time signature information. At this point you
may re-program the sequence, or use this feature to program blank spaces into songs.
Erasing the sequence second time fe-sets the sequence to the standard default con-
dition of 2 bars. 80 beats per minute, 4/4 time signature. The display will verify that this
has happened by reading: "dEL ;' and will completely remove the sequence from
memory-
Erasing Everyhing
To erase the entire memory of the DX, hold ERASE and press both -c ;, buttons. The
display wil show the message "CLr?:' and the ERASE light will be on. Press the
ERASE button and the OX will "beep" and flas all of the lights. This will clear
memory, but wil have no effect on the EDIT PARAMETERS.
Other manuals for DX
1
Table of contents
Other Oberheim Drum manuals