Playcore COLORADO TIME SYSTEMS Wireless Pro Pace... User manual

Wireless Pro Pace
Clock and Shot Clock
User Guide
F904 Rev. 202008

Colorado Time Systems
Corporate Office
1551 East 11th Street
Loveland, CO 80537 USA
Sales: 800-279-0111 or +1 970-667-1000
Service: 1-800-287-0653 or +1 970-667-1000
FAX: 970-667-1032
Web: www.coloradotime.com
Email: [email protected]
Part Number F904 Rev. 202008
© 2020. Colorado Time Systems. All rights reserved.

Table of Contents
Introduction................................................................................................................................ 1
How to Set Intensity, Channel and Mode ............................................................................ 1
Intensity
Channel
Mode
Physical Connection............................................................................................................ 2
Scoreboard/Training
Input Modes
Antenna
Battery
Horn
Wall Mount
Legs
Data cable connections
AC Power connection
Pace Clock Operation................................................................................................................ 7
Standalone Pace Clock....................................................................................................... 7
Pace Clocks in Series ......................................................................................................... 7
Wireless Operation
Connected by Data Cables
With Timer or Controller
Water Polo Operation ................................................................................................................ 9
Physical Setup .................................................................................................................... 9
Displaying Information......................................................................................................... 9
Shot time
Game time
Time out time
Team scores
Time of day
Training Modes........................................................................................................................ 11
Lap counter: ...................................................................................................................... 11
Simple Pace Clock: ........................................................................................................... 12
Pace clock with Cumulative Splits..................................................................................... 12
Pace clock with Lap Splits................................................................................................. 13
Relay Exchanges .............................................................................................................. 13
Start Reaction ................................................................................................................... 14
Turn Speed ....................................................................................................................... 14
Breakout Time................................................................................................................... 15
Start Reaction and Breakout Time .................................................................................... 15
Single Lane Timer ............................................................................................................. 16
Single Lane Timing: .......................................................................................................... 16
Start Reaction
Lap Timing (& Length Timing)
Relay Exchange Timing

Mid-Race Timing ............................................................................................................... 17
Test Mode ......................................................................................................................... 18
Scoreboard Modes .................................................................................................................. 19
Physical Setup .................................................................................................................. 19
Swimming.......................................................................................................................... 19
Lane Times
Event/Heat
Training Pace Clock .......................................................................................................... 20
Lane Times
Diving ................................................................................................................................ 20
Dive Number and Position
Current Round/Current Diver
Synchronized Swimming................................................................................................... 20
Award
All Sports........................................................................................................................... 20
Specifications .......................................................................................................................... 21

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1
Introduction
Thank you for purchasing a Colorado Time Systems Wireless Pro Pace Clock/Shot Clock.
Introduction
This introductory chapter describes physical features of your Pro Pace Clock/Shot Clock. Subsequent
chapters describe how to set up and use your Pro Pace Clock/Shot Clock in a variety of ways.
Pace Clock Operation
Chapter 2, beginning on page 7, describes how to physically set up single or multiple Pro Pace Clocks
for basic pace clock operation.
Water Polo
Chapter 3, beginning on page 9, describes using the units for Water Polo as shot clocks and for
displaying game time and other scoreboard data.
Training Modes
Chapter 4, beginning on page 11, describes the training modes, including what the mode does and
which other devices are needed for the mode.
Scoreboard
Chapter 5, beginning on page 19, describes using a Pro Pace Clock/Shot Clock to display additional
information. The information available for display varies by sport.
How to Set Intensity, Channel and Mode
Make sure the antenna is screwed on. Use the Mode switch on the front panel to set intensity, channel
and mode, as follows:
Intensity
When a Wireless Pro Pace Clock is turned on, the clock will first display in and a number for Intensity.
While in is displayed, the Mode switch adjusts the intensity of the display. Fifteen levels of intensity are
available, from 1 (lowest) to 15/16 (highest). Select the desired intensity.
NOTE: The initial intensity displayed will be the last setting saved before the clock was turned off. It will
not change until the knob is turned for the first time.

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Channel
After the Mode switch has been in the same intensity setting for 4 seconds, the clock will display CH for
Channel. While CH is displayed, the Mode switch changes the wireless transmission/reception channel.
All clocks that you want to display the same information must be set to the same channel.
NOTE: The initial channel displayed will be the last setting saved before the clock was turned off. It will
not change until the knob is turned for the first time.
Mode
After the Mode switch has been in the same channel setting for 4 seconds, the clock will display the
firmware revision, and then the current mode. At this point, the Mode switch changes the mode (and
only the mode) until the clock is turned off and then on again.
Physical Connection
The physical connections are on the left side of the front panel.

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Scoreboard/Training
When the switch is set to scoreboard, and the clock is connected to a timer or controller through the
quarter-inch phono plug (RS-232) or the round 4-pin connector (RS-485), the clock will display
information from the timer or controller based on the clock's Mode switch setting. See Chapter 3,
beginning on page 9, for information that can be displayed for Water Polo, and Chapter 5, beginning on
page 19, for other information that can be displayed.
When the switch is set to training, the training mode that is selected using the 16-position mode switch
will be displayed. The various training modes are described in Chapter 4 beginning on page 11.
Input Modes
Most of the various training modes require input from one or more
of the following: touchpads, relay platform, pushbutton or start system. Plug the device(s) providing the
input into the proper connector(s) on the front panel.
Most input connections are self-explanatory.
Pushbuttons
For all input connectors, a pushbutton operated by a human judge may be connected to provide input;
however, some precision in timing will be lost. The pace clock records to a hundredth of a second, but a
human with a pushbutton can’t come close to that level of accuracy!
Touchpads
There are two touchpad inputs to allow for touchpad input from both ends of the pool. The touchpad
inputs are connected to the same internal signal, so it makes no difference which one is used.
Cabling for far end touchpad input
To take input from touchpads at both ends of the pool, plug the touchpad from one end of the pool into
either touchpad input on the Pro Pace clock. Plug the touchpad from the other end into the other
touchpad input, using an extension cable (CTS SJ series) with a stackable, open ended dual banana
plug.

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Antenna
To use the clock wirelessly, screw the antenna on.
Battery
The internal battery can supply power to the pace clock. A fully charged battery will run the unit for a
minimum of 6 hours. Leave the unit plugged in overnight to fully charge the battery after use. The
battery charges any time the unit is plugged in to AC power.
Horn
The internal horn is controlled by a CTS timer connected to the unit, and requires no user intervention,
other than selecting the proper setting on the mode switch, as described in the Water Polo chapter,
beginning on page 9.
Wall Mount
The pace clock can be mounted on the wall. First determine the location for your pace clock. It is your
responsibility to choose a location where the wall composition or mounting structure can support the 29
lb (13.2 Kg) weight of the pace clock. Use appropriate mounting hardware for the wall substrate, weight
of the clock and its environment. The keyhole slots in the back of the clock are .359 inches at the
bottom to accommodate the head of the screw, and .172 inches at the top, to accommodate the shank
of a #8 screw. They are 25.00 inches apart center to center and 2.50 inches below the top of the clock.
Installation must meet all national and local codes.
Legs
The pace clock includes legs. If you would like to use the legs, attach them with the hardware included
to the threaded mounting holes in the bottom of the clock.

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Data cable connections
On the right end panel, there are four data cable connectors and a power receptacle. The upper two
data cable connections are round, 4-pin connectors for RS-485; the lower two are quarter-inch phono
connectors for RS-232.
AC Power connection
The power receptacle accepts a standard power cord for 110 VAC. If 220 VAC is required, the power
supply can be modified at the factory. Modified units are labeled accordingly.

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2
Pace Clock Operation
Standalone Pace Clock
For simple pace clock operation, turn the Pro Pace Clock on. Set the Scoreboard/Training switch to
Training and set the Mode switch to 2. The pace clock will display 02 (for mode 2), and then reset itself
to :00 and begin counting up. After displaying 59:59, the display rolls over to :00.
Pace Clocks in Series
Wireless Operation
To run a series of pace clocks wirelessly without an external controller, set the Scoreboard/Training
switch on the front panel of the first pace clock to Training. Turn the first clock on, and set the intensity
to the desired setting, and make a note of the channel setting. Set the Mode switch to 2 for basic pace
clock operation. Other settings will display other information, as described in Chapter 4, starting on
page 11.
Set the Scoreboard/Training switch on the other pace clock(s) to Scoreboard. Adjust the intensity if
needed and set the channel to the same channel as the first clock. Set the Mode switch to 1.
Within 5 seconds, the pace clock(s) will be synchronized to the first clock.
Connected by Data Cables
To run a series of pace clocks connected by cables without an external controller, set the
Scoreboard/Training switch on the front panel of the first pace clock to Training, and set the Mode
switch to 2. Set the other pace clock(s) to Scoreboard and Mode 1. Connect the pace clocks with data
cables using the round 4-pin (RS-485) connectors. All connected pace clocks will display the same
information.
Turn the pace clocks on with the power switch on the front panel. The pace clocks will begin counting
up from zero, displaying time as
minutes and seconds. After displaying 59:59, the displays will roll over to :00.
With Timer or Controller
A clock or series of clocks can be controlled using a CTS timer or pace clock controller. The clock(s)
will display information from the timer or pace clock controller based on the setting of the Mode dial.
See Chapter 3 starting on page 9 for specifics about Water Polo, and Chapter 5 starting on page 19 for
specifics on other sports.

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3
Water Polo Operation
Mode Switch Setting
Display
1
Game Clock
3
Shot Clock
5
Time Out Clock
12
Team Scores
16
Time of Day
Physical Setup
Clocks connected to a CTS timer running Water Polo software can be used to display all of the
information shown in the chart above.
Set the Scoreboard/Training switch to Scoreboard. Connect one clock to the timer through the
scoreboard output port with a data cable using either the round 4-pin (RS-485) connector or the
quarter-inch phono connector (RS-232), whichever your timer supports. Connect the clocks to each
other with the same type of data cable.
Each clock will display the information based on its mode setting: a series of connected clocks will
display different information from one another if they are set to different mode settings.
Clocks can also receive information from a System 6 with a wireless adapter; please see the wireless
adapter manual for details.
Displaying Information
Clocks can be used to display shot time and other information for Water Polo, with the timer default
settings. Connect them as described in Physical Setup. Turn the clock(s) on. Set the
Training/Scoreboard switch to Scoreboard. The clock(s) will display information from the CTS timer
based on the setting of the Mode dial.
See your CTS timer Water Polo software manual for information about shot time, game time, time out
time, team scores or setting time of day.

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Shot time
To display shot time on clocks, the CTS timer must be set to display Scoreboard Channel 02 (shot time)
on Module 03. Set the Mode switch to 3 on these clocks. The CTS timer will automatically start and
stop the shot clocks and sound the horns.
Game time
To display game time on a clock, the CTS timer must be set to display Scoreboard Channel 01 (game
time) on Module 01. On this clock, set the Mode switch to 1. The CTS timer will automatically start and
stop the game clock and sound the horn at the end of each period.
Time out time
To display the amount of time remaining in a time out on a clock, the CTS timer must be set to display
Scoreboard Channel 12 (time out time) on Module 05. On this clock, set the Mode switch to 5. The CTS
timer will automatically start and stop the time out clock.
Team scores
To display team scores, the CTS timer must be set to display Scoreboard Channel 5 (team scores) on
Module 0D. On this clock, set the Mode switch to 12. The CTS timer will automatically display and
update the team scores. By default, the dark team score will be dis- played on the two left digits, and
the light team score will be dis- played on the two right digits. On newer timers, this can be reversed
through timer setups.
Time of day
To display the time of day, the CTS timer must be set to display Scoreboard Channel 10 (time of day)
on Module 16. On this clock, set the Mode switch to 16. The CTS timer or controller will automatically
send the time of day to the clock.

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4
Training Modes
Mode #
Mode Description
See Page #
1
Lap counter
11
2
Simple pace clock
12
3
Pace clock with cumulative splits
12
4
Pace clock with Lap Splits
13
5
Relay Exchanges
13
6
Start Reaction
14
7
Turn Speed
14
8
Breakout Time
15
9
Start Reaction and Breakout Time
15
10, 11, 12, 13, 14
Single Lane Timer (1, 2, 3, 4 or multiple laps)
16
15
Mid
-race Timer 17
16
Test Mode
18
Lap counter:
Mode 1
Equipment required:
Touchpad required; start system or pushbutton can be used to reset the clock.
Set up:
Connect the touchpad to either Touchpad input. If using a start system or pushbutton for resetting the
display, connect the start system or a pushbutton to the Start System input, or connect a pushbutton to
the Reset/Breakout input.

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Operation:
The clock displays 01, indicating mode 1. The display will flash, and then show 0, indicating 0 laps
completed. Each valid touchpad hit will cause the display to count up by 1.
A start input (either a start signal from the start system or one click on a pushbutton connected to the
start input) or a double click on a pushbutton connected to the reset/breakout input will reset the
counter to 0.
Simple Pace Clock:
Mode 2
Equipment required:
None required for basic operation; start system or pushbutton can be used to reset the clock.
Set up:
If using a start system or pushbutton for resetting the clock, connect the start system or a pushbutton to
the Start System input, or connect a pushbutton to the Reset/Breakout input.
Operation:
The clock displays 02, indicating mode 2. The display will flash, display :00, and begin counting up,
showing the time as minutes and seconds. After displaying 59:59, the display will roll over to 00:00. A
start input or a double click from the reset input will reset and start the clock.
Pace clock with Cumulative Splits
Mode 3
Equipment required:
Touchpad required; start system or pushbutton can be used to reset the clock.
Set up:
If using a start system or pushbutton for resetting the clock, connect the start system or a pushbutton to
the Start System input, or connect a pushbutton to the Reset/Breakout input. Connect the touchpad to
either Touchpad input.
Operation:
The clock displays 03, indicating mode 3. The display will flash, display :00, and begin counting up,
showing the time as minutes and seconds.
At each valid touchpad hit, the display shows the time of the touchpad hit (cumulative split) in seconds
and hundredths (SS.HH). Meanwhile, the running time continues internally. Following the cumulative
split display the clock will resume displaying the running time as minutes and seconds. Once the
running time is above a minute, the time of the touchpad hit is shown alternating between seconds and
hundredths (SS.HH) and minutes and seconds (MM:SS). A start input or a double click from the reset
input will reset and start the clock any time the running time is displayed.

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Pace clock with Lap Splits
Mode 4
Equipment required:
Touchpad required; start system or pushbutton can be used to reset the clock.
Set up:
Connect the touchpad to either Touchpad input. If using a start system or pushbutton for resetting the
clock, connect the start system or a pushbutton to the Start System input, or connect a pushbutton to
the Reset/Breakout input.
Operation:
The clock displays 04, indicating mode 4. The display will flash, display :00, and begin counting up,
showing the time as minutes and seconds.
At each valid touchpad hit, the display shows the time of the touchpad hit (lap split) in seconds and
hundredths (SS.HH). The running time is reset to 0 at the touchpad hit and continues running internally.
Following the lap split display, the clock will resume displaying the running time as minutes and
seconds.
A start input or a double click from the reset input will reset and start the clock any time the running time
is displayed.
Relay Exchanges
Mode 5
Equipment required:
Touchpad and relay judging platform (RJP).
Set up:
Connect the touchpad to either Touchpad input. Connect the RJP to the Relay Platform input.
Operation:
The clock displays 05, indicating mode 5. The numbers on the display go blank, leaving the colon and
rightmost decimal lit. The clock is waiting to record a relay exchange.
RJP input times are recorded, and the first touchpad hit is recorded. For a legal relay exchange (the
touchpad hit occurred before the relay takeoff), the display shows the relay exchange time in seconds
and hundredths (SS.HH). For an illegal relay exchange (the
touchpad hit occurred after the relay takeoff), the display shows the difference between the two,
preceded by a minus sign. If no valid RJP input is detected within 2 seconds of a touchpad input, “Err”
will be displayed on the clock.
The clock displays the exchange time for 10 seconds, and then automatically resets itself for the next
exchange.

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Start Reaction
Mode 6
Equipment required:
Start system or pushbutton, and touchpad for backstroke starts or RJP for starting block starts. Optional
pushbutton for reset.
Set up:
Connect the start system or a pushbutton to the Start System input. For backstroke starts, connect the
touchpad to either Touchpad input. For starting block starts, connect the RJP to the Relay Platform
input. If you would like to use a pushbutton to reset the clock after a start has been recorded, connect a
pushbutton to Reset/Breakout.
Operation:
The clock displays 06, indicating mode 6. The numbers on the display go blank, leaving the colon and
the rightmost decimal lit. The clock is waiting for a start input. The start input starts the clock and the
display counts up in hundredths of a second for 2 seconds. All touchpad or RJP inputs detected during
this time are recorded, and the last one recorded is displayed at the end of the 2-second window.
The start reaction time (the difference between the start input and the swimmer’s departure) is
displayed until the clock is reset with a double click from the Reset/Breakout input, or a new start input.
If a start input is received and no RJP or touchpad input is detected within 2 seconds, the clock will
display “Err.”
Turn Speed
Mode 7
Equipment required:
Touchpad
Set up:
Connect the touchpad to either of the Touchpad inputs.
Operation:
The clock displays 07, indicating mode 7. The numbers on the display go blank, leaving the colon and
the rightmost decimal lit. The clock is waiting for a touchpad input (typically hand touch). All touchpad
releases detected during the next 3 seconds are recorded. The last one recorded (departure) is
displayed at the end of the 3-second window, showing the time it took for the turn (the difference
between the two).
The clock displays the turn time for 10 seconds, and then automatically resets itself for the next turn.

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Breakout Time
Mode 8
Equipment required:
Start system, and breakout timer or pushbutton.
Set up:
Connect the start system to the Start System input and connect the pushbutton or other breakout timer
to the Reset/Breakout input.
Operation:
The clock displays 08, indicating mode 8. The numbers on the display go blank, leaving the colon and
the rightmost decimal lit. The clock is waiting for a start input. The start input starts the clock and the
display counts up in hundredths of a second until a breakout input is detected.
The breakout time (the difference between the start input and break out input) is displayed until the
clock is reset with a double click from the Reset/Breakout input, or until a new start input starts the
clock from zero.
Start Reaction and Breakout Time
Mode 9
Equipment required:
Start system, breakout timer or pushbutton, and touchpad or relay platform.
Set up:
Connect the start system to the Start System input and connect the pushbutton or other breakout timer
to the Reset/Breakout input. Connect the touchpad to either Touchpad input or connect the RJP to the
Relay Platform input.
Operation:
The clock displays 09, indicating mode 9. The numbers on the display go blank, leaving the colon and
the rightmost decimal lit. The clock is waiting for a start input. The start input starts the clock and the
display counts up in hundredths of a second for 2 seconds. All touchpad or RJP inputs detected during
this time are recorded, and the last one recorded is displayed at the end of the 2-second window. The
clock continues to count internally while it displays this time (start reaction time). Running time resumes
on the display, until a breakout/reset input is detected. The breakout time is then displayed
until the clock is reset with a double click from the Reset/Breakout input or a new start input.

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Single Lane Timer
Modes: 10, 11, 12, 13 and 14
1, 2, 3, 4 or multiple laps
with optional Start Reaction Time and optional Relay Exchange Time
Equipment required:
Start system or pushbutton, and touchpad; relay platform for start reaction time from starting block
starts; pushbutton for timing more than 4 laps
Set up:
Connect the start system or the pushbutton to the Start System input and connect the touchpad to
either Touchpad input.
For start reaction time from starting block starts, connect the RJP to the Relay Platform input. For start
reaction time from backstroke starts, inputs from the touchpad that is already connected will be
recorded and used.
For mode 14 (multiple lap timing), connect a pushbutton to the Reset/Breakout input.
Operation:
The clock displays 10, 11, 12, 13 or 14 indicating the mode. These modes are the same except for the
number of touchpad inputs expected. In all five of these modes, the numbers on the display go blank,
leaving the colon and the rightmost decimal lit. The clock is waiting for a start input. The start input
starts the clock and the display counts up in seconds.
Single Lane Timing:
Start Reaction
The first option in all five modes is start reaction time. All touchpad or RJP inputs detected during the
initial 2 seconds from start input are recorded, and the last one recorded is displayed at the end of the
2-second window. The start reaction time (the difference between the start input and the swimmer’s
departure) is displayed, after which the display resumes counting up in seconds.
If there are no touchpad or RJP inputs during the 2 seconds after the start input, the display simply
continues to count up in seconds.
Lap Timing (& Length Timing)
For lap timing, this assumes that the touchpad is at the same end of the pool as the starting blocks, and
therefore the swimmer swims to the other end and back before touching the touchpad. Length timing
can also be done, with a touchpad at each end of the pool: one connected to the Pro Pace Clock at
Touchpad 1 and the other at Touchpad 2 (see page 3 for cabling this option).
At each valid touchpad input, the display shows the time elapsed since the start input (cumulative split),
alternating between seconds (MM:SS) and hundredths (SS.HH). If the elapsed time is less than a
minute, the display will not alternate; it will show the time in SS.HH format.

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In mode 10 (single lap timing), the display shows the first elapsed time until a reset or new start input is
detected.
In mode 11 (two lap timing with splits), running time continues internally while the display shows the
cumulative split. The display then resumes running time until a second touchpad input is detected,
indicating a second lap completed. This final time is displayed until a reset or a new start input is
detected.
In mode 12 (three lap timing with splits), running time continues internally while the display shows the
cumulative split. The display then resumes running time after displaying each cumulative split until the
third touchpad input. This final time is displayed until a reset or a new start input is detected.
In mode 13 (four lap timing with splits), running time continues internally while the display shows the
cumulative split. The display then resumes running time after displaying each cumulative split until the
fourth touchpad input. This final time is displayed until a reset or a new start input is detected.
In mode 14, running time continues internally while the display shows the cumulative split. The display
then resumes running time after displaying each cumulative split until a single Reset input is detected.
The clock then stops timing after the next touchpad hit. This final time is displayed until a reset or a new
start input is detected.
Relay Exchange Timing
All Single Lane Timing Modes with multiple laps (or lengths, if length timing is being done) have
optional relay exchange timing capabilities at each touchpad hit before the final one.
The first touchpad hit (cumulative split) is recorded, disabling the touchpad and starting a 2-second
window. During the 2-second window, RJP input times continue to be recorded. After the 2-second
window expires, RJP input will be disabled and the cumulative split will be displayed.
If a valid RJP input was detected, the display will then show the relay exchange time. For a legal relay
exchange (the touchpad hit occurred before the relay takeoff), the display will then show the relay
exchange time in seconds and hundredths (SS.HH). For an illegal relay exchange (the touchpad hit
occurred after the relay takeoff), the display shows the difference between the two, preceded by a
minus sign.
If no valid RJP input is detected within 2 seconds before or after a touchpad input, only the cumulative
split will be displayed on the clock, as described in the Lap & Length Timing section above.
Mid-Race Timing
Mode 15
Mid-race timing is designed to time the middle portion of a race, eliminating both the start and the finish.
It can be done with touchpads at both ends of the pool, or only at one end.
1) With a touchpad at one end only, the timing will include one lap and three turns.
2) With a touchpad at each end, the timing will include one length and two turns.

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Equipment required:
Start system or pushbutton, and touchpad(s).
Set up:
Connect the pushbutton to the Reset/Breakout input, or connect the start system or a pushbutton to the
Start System input. If using one touchpad, connect it to either Touchpad input. If using touchpads at
both ends of the pool, connect the touchpad from one end of the pool into either touchpad input on the
Pro Pace clock. Plug the touchpad from the other end into the other touchpad input, using an extension
cable (CTS SJ series) with a stackable, open-ended dual banana plug (see page 3).
Operation:
The clock displays 15, indicating mode 15. The numbers on the display go blank, leaving the colon and
the rightmost decimal lit. The clock is waiting for a touchpad input (first hit of turn). The first touchpad
input starts the clock, and the display begins counting up in hundredths of a second. The touchpad
input is inactive for 3 seconds after the first hit, to allow the swimmer to exit the pad.
The clock records the next touchpad hits. The last one recorded (push off) is compared with the initial
touchpad touch and the difference between the two is displayed.
With a touchpad at one end, this is the time it took the swimmer to make an initial turn, swim down the
lane, turn at the other end, swim back and complete the turn at the end with the touchpad.
With a touchpad at each end, this is the time it took the swimmer to make an initial turn, swim down the
lane and complete the turn at the other end.
The clock displays the mid-race time until the clock is reset with a double click from the Reset/Breakout
input, or a start input.
Test Mode
Mode 16
Equipment required:
Depends upon testing.
Set up:
Follow specific instructions from CTS customer service representative.
Operation:
The clock displays 16, indicating mode 16. It will then cycle through a digit
test. Note that the decimal after the third digit is never used, and will not light
during the digit test.
Input ports can also be tested. When an input port receives a signal the
clock shows which input port was triggered, as shown:
Touchpad
PAd
RJP
rJP
Start
StArt
Reset/Breakout
rESET
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