Sega Saturn Taget Box User manual

NOTICE
When using this document, keep the following in mind:
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according to this document.
4. Software, circuitry, and other examples described herein are meant merely to
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(4/20/94-001)

TM
SEGA Saturn Target Box
User’s Manual
Programming Box/Graphics Box
(Provisional Version)
Doc. # ST-174-R2-090294
SEGA
© 1994SEGA. Allrightsreserved.

REFERENCES
In translating/creating this document, certain technical words and/or phrases were
interpreted with the assistance of the technical literature listed below.
1. KenKyusha New Japanese-English Dictionary
1974 Edition
2. Nelson's Japanese-English Character Dictionary
2nd revised version
3. Microsoft Computer Dictionary
4. Japanese-English Computer Terms Dictionary
Nichigai Associates
4th version

(This page was blank in the Japanese original)

History
Version 1: (July 15, 1994)
• New creations for use in the SEGA Saturn Programming Box/Graphics Box

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Introduction
This manual describes the functions and usage of the SEGA Saturn Target Box
manufactured by SEGA Enterprises, Ltd. and applies to the SEGA Saturn Target Box
Programming Box and Graphics Box. Products and product specifications of the
SEGA Saturn Target Box may be changed without prior notice.
Language Description
The language used in this manual is described as follows.
Target Box
SEGA Saturn Target Box in this manual in shortened to just Target Box.
This system is used for developing SEGA Saturn game software.
This system has functions for efficient development, as well as the same functions
as the custom chip used in Saturn. The functions are divided as follows:
• Programming development environment function
• Graphics development environment function
Programming Box
This is the target box for SEGA Saturn program development. It supports a CD
drive, a virtual CD system interface connector, extended memory, etc.
Graphics Box
This is the target box for SEGA Saturn graphics development. Specifications are
nearly the same as the Programming Box; however, the following functions are not
supported:
• CD Drive
• Virtual CD System
• Extended memory

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Programming Development Environment
To emulate the SH-2 CPU on the main board, the main board can be connected to
EVA board and ICE.
The programming development environment is configured as described earlier.
Graphics Development Environment
The following functions are configured in the game graphics development
environment with multiple boards.
• VDP 1 function
• VDP 2 function
• DSP function
• System control function
Refer to the hardware manual for each function.
Sound Function
When loaded onto the main board, the sound function is an environment for
producing game sounds. The following functions can be used.
• SCSP function
• Sound board control CPU MC68EC000
A-Bus Board
The A-Bus board is for interfacing with the A-Bus in such cases as ROM cartridges,
etc. Cartridge connector, SCSI controller, and RS-232C controller are loaded.
Main Board
This board provides both a graphics development environment and program
development environment. Circuits for achieving graphics and program
development environment functions are loaded on this board. The main
board is connected with ICE, EVA board and CPU board.
ICE (In-Circuit Emulator)
The abbreviation for "In-Circuit Emulator". In this manual, this indicates E7000,
SH-2 POD and the emulator for emulating the main CPU SH-2 CPU of the Target
Box.

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POD
This unit is connected to the E7000 body with an interface cable. CPU is emulated by
inserting a PGA plug in front of the POD to the SH-2 CPU socket.
E7000
BODY POD PGA plug
Main board
PGA (Pin Grid Array)
PGA comes from the grid-like array of male pins.
EVA Board (Evaluation Board)
This indicates SH-2 EVA board and the emulator for emulating main CPU (SH-2
CPU) of Target Box.
SH-2 Board
The SH-2 CPU, being the main control CPU, is mounted on this board. ICE (or the
EVA board) can be substituted for the SH-2 board.
The connector that links the SH-2 board to the main board uses the same connector
as is used for connecting the EVA board. The SH-2 board is normally loaded on the
slave side in the Programming Box and on the master side in the Graphics Box.

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TABLE OF CONTENTS
Introduction i
Language Description i
List of Figures vii
List of Tables vii
Chapter 1 The Appearance 1
1.1 The Appearance and Name of Each Section 2
Front View 2
Right Side View 4
Rear View 5
Top View 6
Chapter 2 Unpacking and Installation 9
2.1 Unpacking and Inspecting Accessory Parts 10
2.2 Target Box Installation 11
Installation Environment 11
2.3 Connecting the ICE 12
Removing the Target Box Main Cover 12
Removing the SH-2 Board 14
ICE Connection 14
Installing the Main Cover of the Target Box 16
ICE Environment Settings 17
2.4 Connecting the EVA Board 18
Removing the Main Unit’s Cover on the Target Box 18
Removing the SH-2 Board 18
Connecting the EVA Board 19
2.5 Connecting the PAD Cable 21

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2.6 Power ON/OFF 22
Connecting the AC Cable 22
Power ON 22
Power OFF 22
Chapter 3 Description of Each Section 23
3.1 Panel Switch 24
SMPC Reset Switch 24
Power ON Reset Switch 24
Reset Switch 25
Master/Slave EVA Board Reset Switch 25
Summary of the Reset Relationships 25
3.2 Graphics/Program Development Environment 26
Connector Name 26
AV-OUT Signal Connector Pin Number 27
Environment Setting Switch 27
SCSI ID Setting 30
Increasing Extended Memory 30
Installing Extended Memory 31
Chapter 4 Customer Support Service 33
4.1 Customer Support Service Information 34

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List of Figures
(Chapter 1 The appearance)
Figure 1.1 Programming Box-Front View 2
Figure 1.2 Graphics Box-Front View 2
Figure 1.3 Target Box-Right Side View 4
Figure 1.4 Target Box-Rear View 5
Figure 1.5 Programming Box-Top View 6
Figure 1.6 Graphics Box-Top View 6
(Chapter 2 Unpacking and Installation)
Figure 2.1 Package Contents 9
Figure 2.2 Removing the main cover on the Target Box 11
Figure 2.3 ICE/EVA board/SH-2 Board plug port cover 12
Figure 2.4 Location of PGA Socket for ICE Connection 13
Figure 2.5 Pin position of ICE and PGA sockets 14
Figure 2.6 Method for connecting ICE 14
Figure 2.7 Rear View 15
Figure 2.8 Location of connector for EVA board connections 18
Figure 2.9 Location of connector for PAD 20
(Chapter 3 Description of Each Section)
Figure 3.1 Panel Switch Names 23
Figure 3.2 Graphics Connector Name 25
Figure 3.3 AV-Out Signal Connector Pin Number and Signal Name 26
Figure 3.4 Switches for Setting Environments 27
Figure 3.5 The Installation Location on Extended memory A-Bus board 30
Figure 3.6 Installation of SIMM Memory 31
List of Tables
(Chapter 3 Description of Each Section)
Table 3.1 Summary of Reset Relationships 24
Table 3.2 Environment Setting Switches SW1/SW2 28
Table 3.3 Table of Area Code Settings (SW1) 28
Table 3.4 Table of Work Station Type Settings (SW2) 28
Table 3.5 SCSI ID Settings 29

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Chapter 1 Appearance
1.1 The Appearance and Name of Each Section.........................................2
FrontView ........................................................................................2
RightSideView ...............................................................................4
RearView .........................................................................................5
TopView 6

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1.1 The Appearance and Name of Each Section
The appearance of Target Box is shown in Figures 1.1 - 1.6. See Chapter 3 for more
details on each section.
Front View
(10)
(1)
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
11)
12)
Figure 1.1 Target Box Front View (Programming Box)
(1)
(5)
(6)
(7)
(8)
(4)
(2)
(9)
(3)

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Figure 1.2 Target Box Front View (Graphics Box)

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Figures 1.1 and 1.2 show the names of each section, and are further explained in
Chapter 3.
<Name of each section>
(1) Target Box body
(2) AV-OUT connector
(3) Connector for PAD cable
* At the left side from front is a 1-player connector, and right side is a
2-player connector.
(4) Panel Switch
(5) Environment Setting Switch
(6) SCSI-II Connector
(7) RS-232C Connector
(8) Serial Connector
(9) Power Switch
(10) Built-in CD drive
(11) External virtual CD (CD emulator) connector for connection
(12) Built-in CD drive / external virtual CD select switch
* The CD system is loaded only in the Programming Box. Connectors and
switches (10) and (11) and CD drive (12) are not added to the Graphics Box.

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Right Side View
Figure 1.3 Target Box (Right Side View)

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Rear View
Figure 1.4 Target Box (Rear View)
Section names are shown in Figure 1.4, and are further explained in Chapter 3.
(1) AC Inlet
(2) ICE/EVA board / SH-2 Board insert

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Top View
(3)
(4)
Figure 1.5 Programming Box (Top View)
Figure 1.6 Graphics Box (Top View)
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