Spinball Sports iPitch User manual

iPitch® Smart Pitching Machine
Owner's Manual
Updated 3/10/21

CAUTIONS
● This machine is n t a t y! Use under adult supervisi n nly.
● Machine will thr w balls and strikes- batters must stay alert and always
wear a helmet.
● Use nly regulati n sp rts balls r balls specifically designed f r
machine use.
● Use a gr unded (3 pr ng) utlet nly. Use a GFCI utlet when
machine is perated utd rs. D n t use the machine in wet c nditi ns.
Besides the electrical hazard, wet baseballs will be very inaccurate.
● D n t st re the machine with the urethane wheel tread c mpressed
against the gr und. Flat sp ts will devel p.
● Machine perat r (pers n feeding balls int machine) sh uld stay
behind a pr tective screen.
FAST, FREE, FRIENDLY HELP
F r assistance assembling r using y ur machine, please view ur
vide s nline at www.spinballsp rts.c m, call us at 618-244-4587, r
email us at inf @spinballsp rts.c m.
ASSEMBLY & SETUP
REMOVE MACHINE FROM BOX Lift the machine ut f the b x
and place it flat n the gr und r fl r with the c ntr l panel facing up.
The machine is heavy and we rec mmend using tw r m re pe ple.
LEGS Slide all three legs int the s ckets n the trip d base until the
spring l aded butt ns p p up. See Figure 1. Lift the machine up, piv ting
it n the fr nt tw legs, and install the back leg. Again, this is much easier
with tw r m re pe ple.
MOTOR / WHEEL POSITION The gap between wheels is a
critical adjustment t maximize pitch speed and accuracy. The ptimal
distance between wheels depends n the size and c mpressibility f the
ball being used. S fter, m re c mpressible balls require a smaller gap
than harder balls d . And f c urse, s ftballs require a much larger gap
than baseballs. T small f a gap will sl w the wheels n ticeably when
pitches are thr wn, pr ducing a l ud “thunk”. T large f a gap will n t

Figure 1: Install legs while machine is on the ground, then lift it to an
upright position, pivoting the machine on the front two legs.
generate en ugh squeezing f rce n the ball, and pitches will be t
sl w, with ut en ugh spin.
Each m t r & wheel assembly has tw pr filed bl cks that interl ck with
pr filed p ckets in the frame. There are 11 p ssible l cati ns. By
c unting the number f empty n tches n either side f the bl cks, y u
can quickly and precisely l cate each f the wheels. See Figures 2 and 3
f r the typical p siti ning f r real baseballs and s ftballs. Each wheel
and m t r assembly sh uld be m ved ne step inward fr m these
l cati ns when using s ft dimpled balls, creating a tighter grip n the
c mpressible ball.
The wheels are m ved by l sening r rem ving the clamping kn b r
l cknut that h lds each m t r t the frame. Be sure t supp rt the
m t r / wheel assembly when rem ving the kn bs ( r nuts) – d n t let
the m t r fall r hang by its c rd. Rep siti n each m t r & wheel
assembly as desired, then re-tighten the clamping kn b ( r nut).
The p siti ns sh wn in Figures 2 & 3 are just starting p ints and may
require adjustment f r ptimal perf rmance. Each m t r d es n t need
t be set at the same distance fr m center, but they sh uld n t be m re
than ne setting apart. Machines are shipped set f r real baseballs.

Figure 2: Typical motor / wheel positioning for real baseballs. Motors are
located one step in from center position.
Figure 3: Typical motor / wheel positioning for real softballs. Motors are
located at outermost position.
Feel free t experiment and deviate fr m these suggesti ns t determine
the ptimal wheel gap f r y ur situati n. F r example, c ld weather will
cause b th the balls and wheels t harden s mewhat, requiring a larger
wheel gap than when the same machine is used in h t weather. Als ,
nce the wheels begin t wear, they will need t be m ved cl ser
t gether t c mpensate.

OPERATION
Wi-Fi CONNECTION The iPitch machine can be c ntr lled by any
device with Wi-Fi capability. We rec mmend using the Samsung Galaxy
Tab A r A7 tablet shipped with the machine because it is the nly device
we test with, but any Andr id device sh uld w rk. When p wered, the
machine creates a Wi-Fi h tsp t r access p int (AP) with the SSID
(netw rk name) f iPitchXXXX, where XXXX is the machine’s serial
number.
There are tw ways t c nnect the tablet t the machine:
1.) Using the Andr id system. G t Settings > C nnecti ns > Wi-Fi and
select the desired iPitch netw rk. The iPitch Wi-Fi passw rd is “Spinball”.
If y u receive a warning that the Wi-Fi netw rk is n t c nnected t the
internet, indicate that y u want t stay c nnected anyway.
2) Using the iPitch app. Fr m the pening C nnecti ns screen, select the
“search” butt n. GPS must be enabled t search f r netw rks. The app
will search f r available machines and display a list t ch se fr m.
Select a machine and the app will try t c nnect.
Only ne device can c nnect t an iPitch machine at a time. If y u have
tr uble c nnecting, make sure n ther device has already c nnected t
the iPitch’s Wi-Fi netw rk. Wi-Fi devices can nly c nnect t ne Wi-Fi
netw rk at a time, s y u can c nnect t the iPitch r y ur wn netw rk,
but n t b th at the same time.
STARTUP / CONNECTION SCREEN Turn the machine n
bef re starting the app, and it sh uld immediately create its Wi-Fi AP
(access p int). When y u start the app, it checks if the tablet is already
c nnected t an iPitch Wi-Fi netw rk, and if s , it displays the netw rk
SSID. If n t, the screen will indicate that the app is in Dem M de. Dem
M de is used t dem nstrate the app’s functi nality with ut being
c nnected t a machine. It can als be used t create and edit pitches,
pitchers, and sequences, alth ugh the pitches can n t be aimed pr perly
with ut a machine c nnected.
If n t already c nnected t the desired machine, use ne f the tw
meth ds listed ab ve t c nnect, then press the “Aim” butt n t m ve t
the next screen.
AIM SCREEN The Aim Screen sets the baseline target p int f r all
pitches. Aim f r all ther pitches is based n this pitch. Y u sh uld
always thr w at least ne test pitch with this screen t be sure the
machine is aimed c rrectly. If y u want t change the aim f an individual

pitch, y u must change the pitch definiti n using the Pitch Screen. When
y u use the Aim Screen, y u are changing the aim f r every pitch.
The “P wer Wheels” butt n sets the wheels t a 75mph fastball, r turns
them ff. The status wind w sh ws the h riz ntal and vertical
c rdinates f the target p int. The backgr und c l r f the status
wind w is blue when the machine is ff, red when the machine is
adjusting, and green when ready t thr w. The directi nal arr ws m ve
the pitch either 1 r 10 inches in the indicated directi n, depending n
where n the arr w y u press. The app will remember the target p int
c rdinates when p wer is turned ff, but it’s always best t thr w a test
pitch t make sure the machine hasn’t been m ved. Please n te that the
aim c rdinates are st red n the tablet, n t the machine. If y u have
several machines and mix up the tablets, y u will have t reset the aim. If
an aut matic feeder is attached, a “Thr w Pitch” butt n will appear next
t the “P wer Wheels” butt n t aut matically feed a single test pitch.
The butt n is nly enabled when the wheels have reached their
c mmanded speed.
The target p int is saved aut matically, s when y u are satisfied with
the pitch l cati n, y u can m ve n t any ther screen.
SETTINGS SCREEN The Settings Screen is used t set all the
vari us parameters f machine perati n. These settings include:
Distance to plate: Set the distance fr m the machine’s release p int t
the plate. When pitches are aimed, they are nly accurate at that
distance. If the machine is m ved, the pitch aims must change t .
Aut matic adjustment f r different distances is under active devel pment
and will be included in future versi ns f the app, h wever this setting
currently isn’t used. The default value is 56 ft and n t 60.5 ft because
pitchers release the ball several feet in fr nt f the rubber.
Automatic Feeder: Is an aut matic ball feeder attached? If s , at what
time interval sh uld balls be fed int the machine? H w many balls are in
a “batch”? (Batch size is nly used in batch m de n the BP screen).
Location Zone Size: Used t set the size f the target z nes in the BP
Screen. In ther w rds, h w much sh uld the aim p int m ve when a
new z ne is selected? Please n te that the machine d es n t bec me
m re accurate by making the z nes smaller. It just m ves the aim p int
a smaller distance fr m the base target p int.
Aiming Speed: Sets h w fast the machine sh uld adjust its aim. Sl w
speeds can be used t disguise aim changes t the hitter.

BATTING PRACTICE SCREEN The Batting Practice (BP)
screen is c mp sed f several secti ns.
Pitcher information: The upper left secti n displays inf rmati n n the
currently selected pitcher: name, thr wing arm, and t p pitch speed. As
pitches are selected, the current pitch name als appears in this area.
Zone: There are nine bl cks representing nine target p ints in the strike
z ne. The currently selected z ne number is sh wn in red. The z ne
sizes can be adjusted in the Settings screen. Changing pitches d es n t
change the target z ne. Please n te that balls may r may n t always
impact in the selected z ne. Changing the z ne nly changes the target
p int, and there is always s me deviati n fr m the ideal target p int.
Status Windo : C ntains a sh rt summary f the machine’s status. The
status wind w is blue when the machine is ff, red when the machine is
adjusting, and green when it is ready t pitch. NEVER FEED A BALL
WHEN THE STATUS WINDOW IS RED. When red, the machine is still
adjusting fr m ne pitch t an ther and the resulting pitch will be
unpredictable.
Pitch Buttons: A list f up t 12 available pitches. The currently selected
pitch is highlighted in red. If n pitcher is selected, n pitch butt ns
appear.
Pitch Check Boxes: The check b xes are nly used during rand m
pitch selecti n. If checked, the pitch can be selected. If n t, it can’t.
Random 1: Select a new pitch at rand m.
Random Seq: Turn n rand m sequence m de. A new pitch will be
selected at rand m when this butt n is pressed, and again each time a
ball is thr wn. It is p ssible f r the machine t rand mly select the same
pitch several times in a r w.
Ne Pitcher: Select a new pitcher fr m the list f available pitchers.
Mode: Set machine perating m de.
•Off - Turns wheels ff
•Manual – Used f r feeding balls int the machine
manually
•Aut feed One – Aut matically feed ne ball whenever a
pitch butt n is pressed. Rand m sequences can n t be
used in this m de. (Use Rand m 1.)
•Aut feed Batch – Aut matically feed a batch f balls.
The batch quantity is set in the Settings screen.

•Aut feed C ntinu us – Aut matically feed balls
c ntinu usly
PITCHER SCREEN Used t create cust m pitchers and m dify
fact ry pitchers. A pitcher is defined as a name r descripti n, thr wing
arm, and a list f up t 12 pitches. Pitcher names must be unique.
T add a pitch t a pitcher’s list, the pitch must already exist in the
database. Pitches can n t be m dified fr m this screen. Use the Pitch
screen t create r m dify individual pitches.
Y u can create realistic pitchers r specialty nes f r drills. F r example,
y u can create a pitcher that nly thr ws different speed fastballs t w rk
n hitter timing. Y u c uld als create pitchers wh thr w b th balls and
strikes t w rk n pitch selecti n.
Load Pitcher: L ads a new pitcher int mem ry t m dify their pitch
selecti n. The pitcher’s list f pitches appears n the screen.
Top / Up / Do n / Bottom: Once a pitcher is l aded, the rder f their
pitches can be changed by selecting a pitch n the list and using the T p
r B tt m butt ns t m ve the pitch t the t p r b tt m f the list, r the
Up r D wn butt ns t m ve the pitch up r d wn ne p siti n. Pitch
butt ns will be sh wn in this rder n the BP screen.
Add Pitch: Add a new pitch t the end f the list. Select fr m any f the
pitches in the database. Use the filter bar at the t p f the list t ease the
search.
Remove Pitch: Rem ve the currently selected pitch fr m the list. This
d es n t delete the pitch fr m the database.
Ne Pitcher: Clears all fields t create a new pitcher. The pitcher is n t
added t the database until saved.
Save Pitcher: Saves the current pitcher t the database. The pitcher is
n w available f r use n the BP screen.
Delete Pitcher: Rem ves the current pitcher fr m the database.
T create a new pitcher, select New Pitcher, type in a unique name r
descripti n, add pitches t the list, then save.
PITCH SCREEN Used t create cust m pitches r t m dify fact ry
supplied pitches. When a pitch is m dified n this screen, it is m dified
everywhere it is used.

Pitches are defined by setting the pitch speed, spin directi n, and spin
am unt. The machine uses these inputs t aut matically adjust the
individual wheel speeds required t generate the selected pitch speed
and ball spin. Y u will still need t aim the machine using the directi nal
arr ws. Once a pitch is aimed c rrectly, save it, and the machine will
recall the aim aut matically whenever this pitch is selected.
Pitch Name / Description: Name the pitch r use a descripti n. This
text will be used when selecting the pitch fr m the database and must be
unique. When simulating real pitchers, c nsider using a c mbinati n f
the pitcher’s name and the pitch name t name each pitch.
Button Name: The name that appears n the pitch butt n n the Batting
Practice screen. Must be reas nably sh rt t fit n the butt n.
Pitch Speed: Set pitch speed in MPH with the slider r by typing a
number in the text b x. Value must be between 50 and 100.
Spin Rate: Set ball spin rate in RPM with the slider r by typing a
number in the text b x. The greater the spin rate, the m re the ball will
break. Value must be between 0 and 3000.
Spin Direction P int the arr w in the directi n y u want the ball t spin
and curve, r use the time select r t set an exact angle. See Figures 4
and 5 f r the spin directi ns f vari us pitches. M st ball tracking
c mpanies like Raps d and HitTrax use this anal g cl ck face system
t define spin directi n.
Figure 4: Spin direction for various baseball pitches
Straight Fastball
RH 4 Seam Fastball
RH 2 Seam Fastball
RH Screwball r
LH Sidearm Curve
LH Slider
LH Curve
12-6 Curve
RH Curve
RH Slider
LH Screwball r
RH Sidearm Curve
LH 2 Seam Fastball
LH 4 Seam Fastball

The ball d esn't curve in exactly the same directi n as its spin because
gravity always causes the ball t dr p. F r example, an verhand fastball
with pure backspin (spin directi n: up) w n't actually curve upward, but it
will dr p less than it w uld have with ut spin. A ball with h riz ntal spin
will curve sideways fr m the spin and dr p fr m gravity, resulting in a
diag nal break.
Pitches with n spin are knuckleballs and m ve rand mly, but they
usually have s me s rt f dr p. When the machine is set f r n spin, the
spin directi n setting has n effect.
Figure 5: Spin direction for various softball pitches
Aim Aim pitches using the directi nal arr ws. The machine’s aim p int
will m ve 1 r 10” depending where n the arr w y u t uch.
Load Pitch L ads a new pitch int mem ry t view r m dify the pitch
definiti n. Select fr m any pitch in the database. Use the filter bar t
ease pitch selecti n.
Ne Pitch: Clears all fields t create a new pitch. The pitch is n t added
t the database until saved.
Save Pitch: Saves the current pitch t the database. The pitch is n w
available f r selecti n n the Pitchers screen.
Delete Pitch: Rem ves the current pitch fr m the database.
Po er: Turns the machine n and ff.

PITCH MODELING One f the c re features f the iPitch is the ability
t simulate any pitcher by using measured data t replicate their pitches.
T d this, y u must understand spin angle (als called spin directi n)
and spin efficiency.
Spin an le describes the directi n the ball is spinning, which is als the
directi n it will break. It is c mm n practice t use an anal g cl ck face
t define the spin directi n as seen fr m the pitcher’s p int f view. See
Figure 4 ab ve f r s me examples. Of c urse, individual pitches vary,
which is the wh le p int f creating cust m pitches.
Spin efficiency is a measure f h w much f a pitch’s spin is useful in
generating break. Only spin that is perpendicular t the ball’s path
causes the ball t curve. In ther w rds, gyr spin (als kn wn as rifle
spin r f tball spiral spin) d es n thing, but t pspin, backspin, and side
spin d . Pitching machines always thr w with 100% spin efficiency (n
gyr spin), s if y u want t accurately simulate a pitch with a l w spin
efficiency, y u must reduce the spin rate setting as sh wn in the equati n
bel w.
machine setting = (actual spin rate) X (spin efficiency)
F r example, if y u want t thr w a slider that has an actual spin rate f
2200 RPM and a spin efficiency f 75%, set the machine t a spin rate f
2200 RPM x 75% = 1650 RPM.
This value is als kn wn as the effective spin rate r active spin rate. If
y u are setting the machine t mimic a specific pitch, be sure t check
whether y ur data is actual spin r effective spin.
DATABASES SCREEN The iPitch® app uses a c mbinati n f
nline databases and l cally defined (created at the tablet) data t define
three types f data: pitches, pitchers, and sequences. Each f these
three types may be fact ry defined r user defined. Spinball c ntr ls
fact ry defined data and we will update and expand that data n an
ng ing basis. Fact ry defined data may be deleted r m dified at the
tablet level as desired by the user, and it can always be rest red fr m the
nline database. User defined data is pti nal, but it is st red and used
in exactly the same way as fact ry data.
G gle Sheets nline spreadsheets are used t st re data nline. There
are a t tal f 6 Sheets used in the iPitch app:
1) Fact ry pitchers
2) Fact ry pitches

3) Fact ry sequences
4) User defined pitchers
5) User defined pitches
6) User defined sequences
Using Sheets is c mpletely pti nal, but the larger y ur c llecti n f
pitches, pitchers, and sequences, the easier it will be t maintain them
with Sheets. A single Sheet can supp rt an unlimited number f tablets,
s this is an ideal s luti n f r rganizati ns with multiple machines that
need access t the same data. Pitch aiming must still be c nducted
manually. Once the pitches are aimed, that aim data can be entered in
the Sheet f r st rage and distributi n thr ugh ut the rganizati n. Data
fl w is currently ne-way nly. Tablets can nly read the Sheets, they can
n t write t them.
Spinball will maintain the fact ry databases f r pitches, pitchers, and
sequences. Y u can d wnl ad and m dify the data fr m these Sheets at
any time, but y u can n t edit the Sheets themselves. Users must create
and maintain their wn Sheets separate fr m the fact ry databases.
T create a G gle Sheet fr m the Chr me br wser, g t Apps, and
select Sheets. Once y u have created a new sheet, y u can name it
anything y u like, but y u will need t create separate sheets f r pitches,
pitchers, and sequences.
Pitch Sheet: The Pitch Sheet c nsists f an unlimited number f r ws,
each r w defining ne pitch. There are seven c lumns:
A: pitch name r descripti n – must be unique
B: butt n name – sh rt name displayed n butt n n BP screen
C: speed in mph
D: spin rate in rpm
E: spin angle expressed as a time – must use “:”
F: h riz ntal aim
G: vertical aim
There can be n ther data in the sheet – n headings r n tes are
all wed. Here is a sh rt example f a user defined Pitch Sheet:
B b’s Fastball B b’s FB 94 2500 12:00 0 -21
B b’s Curve B b’s CV 76 2650 7:00 27 92
B b’s Slider B b’s SL 82 2375 8:30 45 23
Once y ur Sheet is created, y u must enter a p rti n f its URL (web
address) int the tablet t access it. This is a tedi us pr cess, but y u

nly need t d it nce per Sheet as the tablet will save the URL.
F r ur example Sheet, the URL as sh wn in the br wser is:
https://d cs.g gle.c m/spreadsheets/d/1Vpyt8aJ1z YRNmTVehr8SAsB
SQ90 _h_deHiaQ6hvHk/edit#gid=0
Y ur Sheet’s URL will have the same f rmat, but with a different string in
the highlighted secti n. Enter the text fr m the highlighted secti n nly
int the text b x f r user defined pitches and press the “ ” butt n t
save it. Then press the “Imp rt fr m nline DB” butt n, and the new
pitches will appear in y ur l cal database, ready f r use. Remember that
while y u can create pitches nline with ut a machine, y u will still have
t aim them with a machine, and then enter th se aim values int the
Sheet t c mplete the pr cess.
Pitcher Sheet: The Pitcher Sheet c nsists f an unlimited number f
r ws, each r w defining ne pitcher. There are between three and
f urteen c lumns f r each pitcher:
A: pitcher name r descripti n – must be unique
B: thr wing arm c de: R = right, L = left
C: name f pitch 1
D: name f pitch 2
E: name f pitch 3
...
N: name f pitch 12
If a pitcher has less than 12 pitches, leave th se cells blank. Pitch
names must be an exact match with the names used in the Pitch
database. Pitchers can be defined t thr w b th fact ry and user
pitches.
Here is a very sh rt example f a user defined Pitcher Sheet that w rks
with ur Pitch Sheet example:
B b R B b’s Fastball B b’s Curveball B b’s Slider
The URL f r this example Pitcher Sheet is:
https://d cs.g gle.c m/spreadsheets/d/1W2-
cUrPhYX1PXOyWRkWcTTCGyWQ0BFa2t_4u54HYQtg/edit#gid=0
Imp rting a Sheet d es n t delete y ur existing data. That must be d ne
manually. When imp rting, y u are given the pti n t verwrite r skip
duplicate entries. New entries are added regardless f y ur selecti n.

Sequences Sheet: The Sequences Sheet is similar t the Pitchers
Sheet. It c nsists f an unlimited number f r ws, each r w defining ne
sequence. There sh uld be a minimum f three c lumns, with n
maximum:
A: pitcher name r descripti n – must be unique
B: name f pitch 1
C: name f pitch 2
D: name f pitch 3
… etc.
Pitch names must be an exact match with the names used in the
Pitch database. Each sequence can c ntain a different number f
pitches and can be defined t thr w b th fact ry and user pitches.
Here is a very sh rt example f a user defined Sequence Sheet that
w rks with ur Pitch Sheet example:
Seq1 B b’s Fastball B b’s Fastball B b’s Curve B b’s Fastball
Seq2 B b’s Curve B b’s Fastball B b’s Curve B b’s Slider
The URL f r this example Sequences Sheet is:
https://d cs.g gle.c m/spreadsheets/d/
1KjIygYwc_IPW5E3Fmgk1rg3ueE5RH_GB_Oq5wUKrlE /edit#gid=0
Imp rting a Sheet d es n t delete y ur existing data. That must be d ne
manually. When imp rting, y u are given the pti n t verwrite r skip
duplicate entries. New entries are added regardless f y ur selecti n.
MISCELLANEOUS
ACCURACY The primary fact r behind pitch accuracy is the
c nsistency f the balls. While y u can use many types f balls (real r
dimpled, high r l w seam, c mpressible r hard) y u can n t mix them
in ne setup and get c nsistent results. They must be dry and in g d
c nditi n. Dimpled machine balls will be m re accurate than leather
baseballs, especially after use. S fter balls tend t be m re accurate
than harder balls because the wheels grip them better. L wer seams are
better than high seams and cause less wear. The m re c nsistent the
balls are, the m re c nsistent the pitches will be.
An ther key fact r is the distance between wheels - see M t r / Wheel
P siti n earlier in this manual f r a full discussi n.

A third fact r is the cleanliness f the wheels. After use, especially with
new balls (b th dimpled and laced), the wheels can accumulate a
residue fr m the balls. The residue is slick and prevents the wheel fr m
grabbing the ball sufficiently. The wheels can be cleaned with s lvent
cleaners such as lacquer thinner, scrubbed with Sc tch Brite pads.
DO NOT use synthetic leather baseballs. They wear quickly and leave
excessive residue. This includes the Wils n A1010S. (Apparently the ‘S’
stands f r synthetic.)
Jugs Pearl® baseballs will n t give g d results in ur machines. They
are much slicker than standard baseballs s the accuracy suffers.
MAINTENANCE If st red utd rs, always keep the machine
c vered t pr tect it fr m rain. Tarps are available at any l cal hardware
st re, but even a large black trash bag will w rk. D n t leave the
machine utside during st rms. High winds can bl w the machine ver
and damage the wheels and / r m t r shafts. This is n t n rmal use,
and is theref re n t c vered by warranty. Ball residue may be cleaned
fr m the wheel tread with a s lvent cleaner such as lacquer thinner
applied with a Sc tch Brite pad.
WARRANTY If y ur machine d esn't perf rm like y u expect, please
c ntact Spinball and we will attempt t diagn se the pr blem f r y u. If a
part fails during the warranty peri d and y u feel c nfident y u can install
it y urself, we will send the replacement part f r free. If s mething g es
wr ng during the first 30 days y u have the machine, y u can als
ch se t exchange it f r a new ne. After 30 days, if y u need t return
the machine f r repairs, y u will have t pay f r return shipping. We will
repair the machine and return the machine back t y u at ur expense.
All c mp nents f y ur machine are c vered f r n n-c mmercial use f r
five years fr m the date f purchase, but wheels are wear items which
are pr rated like car tires. F r example, if a wheel nly lasts 3 years
(60% f rated life), y u will receive 40% ff the price f a new ne. The
warranty d es n t c ver c smetic issues, n rmal wear, r misuse f the
pr duct. F r c mmercial use, the warranty peri d is ne year. Warranties
are n t transferable.
We d n't want any ne t be unhappy with their purchase, s pr ducts
may be returned at y ur expense f r any reas n within 30 days f r a full
refund minus a 15% rest cking fee. This fee is the l west in the industry
and c vers b th ur utg ing shipping c sts and min r c smetic damage
t the machine. Refunds will be reduced t c ver any n n-c smetic
damage.
Table of contents
Popular Sport & Outdoor manuals by other brands

PROSOURCEFIT
PROSOURCEFIT ANTI-SHOCK TREKKING POLES instruction manual

Bison
Bison BA775 instruction manual

Hudora
Hudora Competition Pro INSTRUCTIONS ON ASSEMBLY AND USE

ItsaGoal
ItsaGoal 10' X 6.6' FUTSAL DEMOUNTABLE GOAL FITTING INSTRUCTION

Faller
Faller 144025 manual

FF Europe
FF Europe physionics MTRPL01-32 Original instruction manual