manuals.online logo
Brands
  1. Home
  2. •
  3. Brands
  4. •
  5. Spinmaster
  6. •
  7. Game
  8. •
  9. Spinmaster Rubik's Coach Cube Manual

Spinmaster Rubik's Coach Cube Manual

CHALLENGE
LEVEL
A Simplified Process
for Learning the Rubik’s Cube.
SOLVE QUICKER WITH STICKERS!
INSTRUCTION GUIDE
Page 1
SCAN HERE TO START YOUR
CUBING EXPERIENCE.
OR VISIT
coach.rubiks.com
Page 2
PEEL AND REVEAL!
Your Cube is covered in black, numbered stickers. During the 8 steps,
you’ll peel o specic stickers to reveal the colors of the Cube beneath,
twisting and turning the faces of the Cube as you solve it.
WHY THE STICKERS?
The stickers are an important part of how the Rubik’s Coach works. When colored
tiles are revealed, you’ll learn how and where to move them. You’ll also learn
some special, sequenced moves (known as algorithms) that are an essential
part of solving the Rubik’s Cube!
VIDEO PLAYBOOK
Rubik’s video content is designed to enhance your
learning experience. Look for the QR code at the
beginning of each step as you work through the guide.
Scan QR code or visit coach.rubiks.com
SCRAMBLE
Before you start solving, go ahead
and give your Cube a good scramble!
Twenty random moves will ensure a good mix.
Page 3
Wait until instructed to Peel!
You’ll learn to solve the Rubik’s Cube by completing the following steps:
8 STEPS TO SOLVING
THE RUBIK’S CUBE
Page 4
BUT FIRST, LET’S GET TO KNOW
THE RUBIK’S CUBE
THE CUBE HAS 6 COLORED
FACES AND 3 LAYERS...
AND IS MADE UP OF 3 TYPES
OF PIECES.
CORNER
PIECES
3 colors on a
corner where
3 faces meet.
STANDARD
TURNS
COUNTERCLOCKWISE
TURNS
DOUBLE
TURNS
One turn is a ¼ rotation
clockwise (90˚).
A face that should be turned
counterclockwise will show
[’] on the instruction diagram,
like this:
A face that should be turned
twice will show 2 arrows on the
instruction diagram, like this:
EDGE
PIECES
2 colors on an
edge where 2
faces meet.
CENTER
PIECES
1 static tile that
does not move and
indicates the color
of the solved face.
FRONT FACE
LEFT FACE
RIGHT FACE
UPPER FACE
Page 5
By turning the faces of the Cube in dierent directions you’re able to move specic tiles
into dierent positions. During the 8 steps you’ll follow turn-by-turn diagrams showing
you exactly how to do this. The diagrams look like this:
DIAGRAMS: FACES AND TURNS
FACES
Turn Front Face
clockwise 90˚
Turn Front Face
counterclockwise 90˚
Turn Right Face
twice (180˚)
Try practicing these dierent
turns by reading the diagrams.
You can’t mess up here, your
Cube is already scrambled!
TURNS
1
Page 6
Before you start solving, go ahead and give your Cube a good scramble!
Twenty random moves will ensure a good mix.
STEP 1 :
the DAISY
Peel Number 1 stickers
to reveal ve tiles:
HOLDING THE CUBE
SOLVE THE FIRST PETAL
POSITION 1 POSITION 2
The yellow center piece should always be on
the Upper Face as you complete The Daisy.
The white edge pieces on your cube could be in any one of the positions shown below. To get started,
match an edge piece to one of these positions and follow the instructions on how to solve it. When
you’ve solved your rst petal, move to Page 7.
Begin by peeling the
Number 1 stickers o.
Follow the instructions
to complete The Daisy.
During this step you’ll
get to know your cube
and learn how to move
pieces.
Experiment by turning
faces and seeing what
happens.
Go to
Position 1
Go to
Position 2
Go to
Position 3
Go to
Position 4
Go to
Position 5
Correct
Position
Page 7
POSITION 3
POSITION 4
POSITION 5
Getting the rst petal in position is the easy part! Now we need to make sure we don’t
accidentally move it when we begin to get the other petals in place
When determining the direction of a
turn (clockwise or counterclockwise),
look directly at the face that’s being
turned before turning it. Always
come back to the front face to
complete your move.
EXAMPLE 2
Page 8
COMPLETE THE DAISY
In this example, if you turn the Left Face counterclockwise to move the petal on the Front Face up,
you will bump the rst petal out of position. Instead, turn the Upper Face counterclockwise, so the
second petal can move into place.
Be aware of the positions of your solved petals. As you saw in Example 1, you’ll turn the Upper Face
to move the solved petals out of the way, before bringing another petal up.
It’s time to complete the remaining petals! Your cube may not look exactly like these
examples, but you can use them as a guide. Be condent in turning faces and exper-
imenting - you can always start again. The more you practice, the better you’ll be!
EXAMPLE 1
EXAMPLE 3
EXAMPLE 4
BOTTOM
Page 9
If the petal is on the Bottom Face, make space on the top and turn the Front Face twice.
It’s time for the Final Petal! Be careful not to bump the other petals out of position!
Well done! You’ve completed Step 1!
Now scramble your cube and try
again. When you’re condent
making The Daisy, move to Step
2 - The White Cross.
PRACTICE
2
Page 10
ACTION 2
ACTION 1
STEP 2:
the WHITE CROSS
Peel Number 2 stickers
to reveal nine tiles:
Starting with the
Daisy on top, you’ll
go through Actions
1 - 3 to complete the
White Cross on the
bottom of the cube.
The center pieces are very important! They show us what color
that face will be when the cube is solved. You’ll use the center
pieces as guides to correctly place other tiles.
Starting with any of the petals, line up the
colored edge of the petal with the matching
center by rotating the Upper Face. The petal
edge piece should be over the center piece of
the same color.
Once complete, go to Action 2.
Turn the Front Face twice to move the
petal to the Bottom Face, as shown in the
END state image.
Go to Action 3 once complete.
FLIP
Page 11
ACTION 3
REVEAL!
One edge piece at a time, repeat
Actions 1 and 2 for the remaining
petals.
Make sure you’re lining up the
edge piece with its matching
center piece each time!
When complete the Daisy won’t
be there anymore, but the White
Cross on the Bottom Face will!
When complete, ip the Cube over to
reveal the White Cross!
You’ll notice that the edge pieces are
matched to the center pieces on each
face.
Well done! You’ve completed Step 2!
Now scramble your Cube and try again. Start with
the Daisy, then move to the White Cross. When
you’re condent doing both in sequence, move to
Step 3 - the White Corners.
PRACTICE!
RED
x2
BLUE
x2
GREEN
x2
ORANGE
x2
WHITE
x4
3
Page 12
RIGHT TRIGGER
In this step you’ll learn
how to use algorithms
known as Triggers to
move tiles on the cube.
An algorithm is a series
of turns that moves
pieces around without
undoing pieces you’ve
already solved.
The aim is to complete
the bottom White Layer.
Triggers are a sequence of turns
that allow you to move corner
pieces from the Top Face to the
Bottom Face. There are left and
right Triggers - you’ll use the
Right Trigger to move corner
pieces on the Right Face, and
the Left Trigger to move corner
pieces on the Left Face.
Don’t practice these trigger
moves until the right time.
Your cube will become
scrambled, and you might
have to start again!
For the Right Trigger, you’ll hold the Cube in
your left hand and turn the faces, as shown,
with your right hand.
TRIGGER MOVES
In this step,
you’ll be solving
the four white
corner pieces.
Center Pieces
1 static tile that does not
move and indicates the
color of the solved face.
Edge Pieces
2 colors on an edge
where 2 faces meet.
Corner Pieces
3 colors on a corner
where 3 faces meet.
REMEMBER, THE CUBE IS MADE UP OF THREE PIECES:
STEP 3:
the WHITE CORNERS
Peel Number 3 stickers to
reveal twelve tiles:
Page 13
For the Left Trigger, you’ll
hold the cube in your right
hand and turn the faces, as
shown, with your left hand.
With the yellow center on the Upper Face, choose a white corner to move into position:
If the white tile is on the left
or right side of the Top Layer,
go to Action 1.
If the white tile is on
the Upper Face, go
to Action 4.
If the white tile is on the Bottom
Layer (including the Bottom
Face), go to Action 5.
ACTION 1
Turn the Upper Face until the corner colored tile is above the center piece of the same color.
If the White tile ENDS on the left side, go to Action 2. If the White tile ENDS on the right side, go to Action 3.
Note: In these diagrams, the gray pieces
are the ones you have already solved.
LEFT TRIGGER
The goal in Step 3 is to complete the bottom White Layer. It’s not just the face that needs
to be white - all 4 corners need to be in the correct positions, matching their center piece
colors. Let’s get started!
GETTING STARTED
Note: This is one example. Your corner piece
might not have green and orange tiles.
Page 14
ACTION 4
When this Action is
completed, go back
to the start of Step 3
to nd your next
corner piece.
If the white tile is on the left side, complete the Left Trigger to move it into the correct position.
If the white tile is on the right, complete the Right Trigger to move it into the correct position.
If the white tile is on the Upper Face, turn
the top layer until the corner colors are
between the matching center pieces, as
shown.
The colors will be reversed - that’s correct!
ACTION 4 Continues on the next page.
ACTION 3
ACTION 2
When this Action is
completed, go back
to the start of Step 3
to nd your next
corner piece.
Page 15
ACTION 4: Continued
ACTION 5
Complete the Right Trigger twice to move the white corner tile onto the Front Face, then go back
to Action 1.
If you have a corner in place, but it doesn’t match the colors of the center tiles, hold the Cube so the
corner is on the right side and complete the Right Trigger. The corner will move to the top layer, so
return to Action 1 to place it into its correct position.
Now that the corner
piece is on the Upper
Layer, return to
Action 1 to place it in
its correct position.
COMPLETE THE CORNERS
Continue doing
Actions 1 -5 until
all white corners
are in the correct
positions.
When the white corners are in
place, practice by completing
either a Right or Left Trigger to
move a corner to the top layer,
and then moving it back again.
PRACTICE!
BLUE GREEN ORANGERED
x2x2x2x2
Page 16
STEP 4:
the MIDDLE LAYER
Peel Number 4 stickers
to reveal eight tiles:
In this step you’re
going to solve the
middle layer using
a series of standard
and Trigger moves.
You’ll start with the
yellow center tile on
the Top Face.
ACTION 1:
Remember - the Cube is made up of 3 layers: The top,
the middle and the bottom. In this step, we’re going to
work on the middle layer.
Choose an edge piece and turn the Upper
Face to create a vertical line, matching one of
the images on the right. (Pay close attention
to the color on the Upper Face.)
If you can’t match any of these images,
go to Action 5.
In this step you’ll use both Left and Right Triggers.
Don’t practice these trigger moves until the right time.
Your cube will become scrambled, and you might have to start again!
TRIGGER MOVES
Your cube looks scrambled! Don’t worry
- simply turn the Upper Face clockwise
to move the corner into position between
the corresponding colors again, ready for
a Right Trigger.
Hold the Cube so that white corner piece
is now in the top right of the Front face,
then perform the Right Trigger.
Page 17
ACTION 2: Moving Left
ACTION 1: Continued
Determine if your edge piece is moving left or
right by looking at the color of its Upper Face. If
the matching center piece is on the Left Face, go
to Action 2. If it’s on the Right Face, go to Action 3.
To move
left, go to
Action 2.
To move
right, go to
Action 3.
Turn the Upper Face away from the destination face, then complete the Left Trigger.
Complete the Right
Trigger to move the
white corner piece
back into position.
Notice the green
corner is now above
its matching center
piece, and the green
center is now the
front face.
Page 18
ACTION 4
ACTION 3: Moving Right
Turn the Upper Face away from the destination face, then complete the Right Trigger:
Your Cube looks scrambled!
Don’t worry - turn the Upper
Face counterclockwise
to move the corner back into
position between the correct
colors, ready for a Left Trigger.
Complete the Left
Trigger to move the
white corner piece
back into position.
Go back to Action 1 to solve the
remaining edge pieces. If you have
no more edge pieces on the Top
Layer, go to Action 5.
Notice the blue
corner is now above
its matching center
piece, and the blue
center is now the
front face.
Page 19
If you have no edge pieces on the Top Layer, but the Middle Layer is not complete (like the example
shown), do the actions below. These are the same moves from Action 3.
When you’ve nished this step, return to Action 1.
ACTION 5
Move the incorrect edge
piece onto the top layer
with a Right Trigger. When
complete, you’ll notice the
corner has also moved to the
Top Layer.
Follow the algorithm to the
right to replace the corner.
Notice the corner is
now in the top-left
of the front face.
PRACTICE!
Practice Step 4 a few times so you’re condent in
solving the middle layer. Use the Left and Right
Triggers to move the middle edges onto the top
layer, and then put the corners back into place.
Even the best cubers make mistakes! If you
make one, simply go back to Step 1. You’ll be
surprised how quickly you’ll move through the
steps after some practice!
WHAT IF I MAKE A
MISTAKE?

Other Spinmaster Game manuals

Spinmaster Bakugan: Battle Brawlers User manual

Spinmaster

Spinmaster Bakugan: Battle Brawlers User manual

Spinmaster Girl Crush Lip Gloss Maker User manual

Spinmaster

Spinmaster Girl Crush Lip Gloss Maker User manual

Spinmaster Wiggly Wiggly Dance Mat User manual

Spinmaster

Spinmaster Wiggly Wiggly Dance Mat User manual

Spinmaster AQUADOODLE Manual

Spinmaster

Spinmaster AQUADOODLE Manual

Spinmaster The Wiggles User manual

Spinmaster

Spinmaster The Wiggles User manual

Spinmaster Tricky Toby Turtle User manual

Spinmaster

Spinmaster Tricky Toby Turtle User manual

Spinmaster Captain Bones Gold User manual

Spinmaster

Spinmaster Captain Bones Gold User manual

Spinmaster Flip Trix User manual

Spinmaster

Spinmaster Flip Trix User manual

Spinmaster Slinky User manual

Spinmaster

Spinmaster Slinky User manual

Spinmaster Black Belts User manual

Spinmaster

Spinmaster Black Belts User manual

Popular Game manuals by other brands

Sega EMERGENCY CALL AMBULANCE owner's manual

Sega

Sega EMERGENCY CALL AMBULANCE owner's manual

Maverick NG1023 Assembly instructions

Maverick

Maverick NG1023 Assembly instructions

Carmelli NG5031 Assembly instructions

Carmelli

Carmelli NG5031 Assembly instructions

Ravensburger Bugs in the Kitchen HEXBUG nano manual

Ravensburger

Ravensburger Bugs in the Kitchen HEXBUG nano manual

Coopers of Stortford K698 Instructions for use

Coopers of Stortford

Coopers of Stortford K698 Instructions for use

Seiko ER3500 Operation manual

Seiko

Seiko ER3500 Operation manual

Hasbro 23-19 Splatter Dome user manual

Hasbro

Hasbro 23-19 Splatter Dome user manual

Learning Resources Go to Press LER 0341 manual

Learning Resources

Learning Resources Go to Press LER 0341 manual

Excalibur World Series brochure

Excalibur

Excalibur World Series brochure

Tiger Electronics An American Tail Fievel Goes West Electronic LCD Game... instruction manual

Tiger Electronics

Tiger Electronics An American Tail Fievel Goes West Electronic LCD Game... instruction manual

Learning Resources Sequencing Puzzle Cards LER 1577 manual

Learning Resources

Learning Resources Sequencing Puzzle Cards LER 1577 manual

PAOKAI ELECTONIC ENTERPRISE WMH-288B1 TV user manual

PAOKAI ELECTONIC ENTERPRISE

PAOKAI ELECTONIC ENTERPRISE WMH-288B1 TV user manual

Hathaway MONTE CARLO BG1136M Assembly instructions

Hathaway

Hathaway MONTE CARLO BG1136M Assembly instructions

Tiger Electronics Doug Electronic LCD Game 60-036 instruction manual

Tiger Electronics

Tiger Electronics Doug Electronic LCD Game 60-036 instruction manual

AquaPlay 1544 manual

AquaPlay

AquaPlay 1544 manual

Tiger Electronics Giga Pets 70-137 instructions

Tiger Electronics

Tiger Electronics Giga Pets 70-137 instructions

IKC HW00502 quick start guide

IKC

IKC HW00502 quick start guide

Saitek Olympiad user guide

Saitek

Saitek Olympiad user guide

manuals.online logo
manuals.online logoBrands
  • About & Mission
  • Contact us
  • Privacy Policy
  • Terms and Conditions

Copyright 2025 Manuals.Online. All Rights Reserved.