Entex Electronic Baseball User manual

INTEX
ILECTRONICS"“
ENTEX*
ELECTRONIC
bosebal
INSTRUCTIONS
action
and
keep
score.
Entex
Industries,
Inc.,
Compton,
Ca.
90220
Printed
in
Taiwan

Insert
Batteries
Turn
game
upside
down.
Press
down
where
shown
and
slide
cover
off.
Insert
three
“AA”
batteries
(alkaline
type
batteries
will
last
longer).
Battery
positions
are
indicated
inside
the
battery
box.
Control
Buttons
A.
On/Off
-
Turn
game
on
or
off.
B.
Auto/Manual
-
Two
players
or
one.
Play
against
an
opponent
who
selects
type
and
speed
of
pitch
(manual)
or
play
against
a
“computer
pitcher”
which
throws
random
pitches.
(Automatic).
C.
Change
Side
-
After
three
outs,
the
score
for
the
half
inning
will
flash
on
and
off.
Note
score.
To
reset
the
game
and
allow
the
other
team
to
take
their
turn
at
bat,
the
change
side
button
must
be
pushed.
D.
Remote
Control
Pitching
A
major
feature
of
the
Entex
Electronics
All
Star
Baseball
game
is
the
remote
control
pitching.
Your
opponent
can
snap
the
module
out
by
pulling
straight
away
from
the
main
unit.
The
cord
allows
the
“pitcher”
to
select
pitches
without
the
“batter”
seeing
what
he
is
doing.
This
really
livens
up
the
action.
(Press
under
the
module
and
pull
to
remove).
Pitching
controls
are:
1)
Fast
Ball
-
Pitch
starts
out
and
continues
with
a
fast
delivery.
2)
Change
Up
-
Slow
delivery.
3)
Curve
Ball
-
Slow
delivery
will
curve
to
the
left
at
the
last
second.
4)
Slider
-
Slow
delivery
will
curve
to
the
right
at
the
last
second.

5)
Knuckle
Ball
-
As
in
real
baseball
where
a
knuckle
ball
gives
a
crazy
action
to
the
ball
the
knuckle
ball
button
changes
the
action
in'the
nnicldle
of
the
delivery.
Push
the
knuckle
ball
button.
The
ball
will
start
out
slowly,
then
suddenly
speeds
up.
This
can
often
take
the
batter
by
surprise.
Note:
The
ball
begins
delivery
as
soon
as
one
of
the
five
pitch
buttons
is
depressed.
Fast
balls,
knuckle
balls
and
change
ups
will
always
be
strikes.
Curves
and
sliders
can
result
in
either
strikes
or
balls-determined
randomly
by
the
computer.
E.
Batter
When
a
pitch
is
delivered,
either
by
your
opponent
(manual)
or
by
the
computer
(auto)
the
object
is
to
“hit”
the
ball.
This
is
done
by
depressing
the
“batter”
button
at
just
the
right
time.
Hitting
too
soon
or
too
late
will
result
in
a
strike.
You
can
also
“take
a
chance”
on
it
being
either
a
strike
or
a
ball.
Practice
will
enable
you
to
“swing”
at
just
the
right
time
to
hit
the
ball.
The
computer
then
decides
what
happens.
You
can
get
a
single,
a
double,
a
triple,
or
home
run;
or
you
can
ground
out
or
fly
out
to
any
of
the
fielding
positions.
You
can
develop
skill
in
batting
as
in
real
baseball
an
early
swingwill
tend
to
direct
the
ball
to
left
field
and
a
late
to
the
right.
Electronic
Sound/Lights
A.
Digital
scoring
shows
the
number
of
runs
scored
during
any
half-inning.
Be
sure
to
mark
it
down
before
changing
sides.
B.
Count
-
Shows
number
of
strikes,
balls,
and
outs.
C.
Position
of
base
runners
are
indicated
by
L.E.D.
lit
on
1st,
2nd,
or
3rd.
D.
L.
E.
D.’s
show
pitch,
hits,
outs,
strikes,
balls.
Different
sounds
for
strikes,
balls,
outs,
even
hits
all
sound
different.
Game
can
be
played
entirely
by
sound
if
desired.
Even
sightless
people
can
play.

How
To
Play
A.
Turn
game
on.
Press
change
button.
B.
Choose
auto
or
manual.
C.
If
manual,
player
selects
pitch
and
proceeds
to
pitch.
If
auto,
computer
pitches
automatically.
D.
Second
player
attempts
to
hit
ball.
E.
Computer
records
the
action.
F.
After
three
outs,
press
change
side
button
and
other
player
takes
turn
at
bat.
G.
If
desired,
score
cards
(supply
included)
can
bb
used
to
accurately
score
the
game.
Care
Of
Your
Game
A.
Treat
your
game
as
you
would
any
calculator.
B.
Avoid
dropping
it.
C.
Avoid
getting
it
wet.
D.
Avoid
leaving
it
in
not
places.
E.
Don’t
leave
dead
batteries
in
the
game.
Remove
batteries
if
you
plan
to
store.
F.
Do
not
unscrew
back.
There
are
no
user-servicable
parts.
Note
On
Batteries
If
L.E.D.
lights
or
scoring
device
become
erratic
or
flicker
on
and
off,
replace
the
batteries
with
fresh
ones.

Instructions
For
Scorekeeping
1.
Enter
player
names.
Use
fictional
names
or
enter
your
favorite
big
league
stars.
2.
Enter
position
numbers.
1-pitcher,
2-catcher,
3-1
st
base,
4-2nd
base,
5-3rd
base,
6-shortstop,
7-left
field,
8-center
field,
9-right
field.
3.
General
Guidelines
for
Scoring:
a)
Outs
are
scored
as
1
,
2
,or3
for
1st,
2nd
and
3rd
outs.
After
3rd
out,
draw
dark
line
under
last
man
at
bat.
b)
Runners
are
tracked
by
darkening
base
paths
as
follows:
man
on
1st,
man
on
2nd,
^
man
on
3rd,
^
man
scored.
As
a
runner
proceeds
around
bases,
continue
to
darken
paths,
recording
his
progress.
His
initial
hit
will
be
recorded
separately,
and
the
diamond
follows
his
progress.
Thus,
the
following
records
Player
A:
A
singles
B
singles,
A
goes
to
2nd
C
walks,
A
goes
to
3rd
D
singles,
A
scores
OI
he
<>|
rri~^
Note
the
1B
stays
the
same,
recording
A’s
original
single.
The
only
change
occurs
in
recording
his
progress.

c)
Outs
1)
Strike
out:
Recorded
as
“K”
Example:
|
^
—
Struck
out,
1st
out
2)
Fly
out
to
outfielder:
Record
as
“F”
with
position
number
of
outfielder
catching
the
ball.
Example:
FfO
7\l
“Filed
out
to
right
field,
2nd
out
3)
Ground
out
in
the
infield:
Record
as
“G”
with
position
number
of
infielder
making
the
play.
Example:
|
qq
—Groundouttoshortstop,
L_
^—
SZI
3rd
out
d)
Getting
on
base
is
accomplished
in
one
of
five
ways:
1)
Base
on
balls
(walk)
—
Record
as
“BB”
2)
Single-
Record
as
“1
B”
3)
Double
—
Record
as
“2B”
4)
Triple
—
Record
as
“3B”
5)
Home
Run
—
Record
as
“HR”
e)
With
these
basics,
let’s
score
two
innings
for
the
visiting
team;
Player
Pos
1
2
V
I
s
I
T
0
R
S
A
6
IB
^
IBO
B
5
C
2
3
B^
V
D
3
A
E
7
F
8
bbA
G
9
2
B^
H
4
SO
I
1

What
occurred?
1
St
Inning
—
A
Singled
B
Flied
out
to
right
field
C
Tripled
-
Scoring
A
D
Flied
out
to
left
field
E
Grounded
out
to
short
stop
2nd
Inning
—
F
walked
-
Base
on
balls
G
Doubled
-
Advancing
F
to
third
H
Struck
out
-
i
Flied
out
to
center
field
A
Singled
-
Scoring
F
and
advancing
G
to
third
B
Grounded
out
to
1st
base
Note:
If
desired,
you
can
keep
track
of
RBi’s
(Runs
Batted
In).
In
above
example
C
tripled
-
scoring
A.
Recorded
as
Would
be
Era
IMPORTANT
Do
not
leave
your
game
near
very
hot
locations
such
as
a
car
window
on
a
sunny
day,
or
a
Tire
or
heating
device
for
long
periods
of
time,.as
this
could
distort
the
case.
Do
not
pull
or
jerk
on
the
cord
to
the
remote
pitching
module.
Always
store
in
a
dry
place.

90
DAY
LIMITED
WARRANTY
Entex
Industries
warrants
to
the
original
owner
that
this
hand-held
electronic
game
will
be
free
of
defects
in
material
and/or
workmanship
for
90
days
from
the
date
of
purchase.
During
this
90-day
warranty
period
a
defective
game
will
be
either
repaired
or
replaced
(at
our
option)
without
charge
to
the
owner,
when
returned
either
to
the
dealer
with
proof
of
date-of-purchase,
OR
when
returned
postage
prepaid
and
insured,
with
proof
of
date-of-
purchase,
to
Entex
Industries,
Repair
Center,
1100
West
Walnut
Street,
Compton,
CA
90220.
Units
returned
withoutproof
of
date-of-purchase,
or
out-of-warranty
units
returned
will
be
repaired
or
replaced
(at
our
option)
for
a
service
charge
of
$15.00.
Send
check
or
money
order
made
out
to
Entex
Industries.
Units
must
be
returned
postage
prepaid
and
insured.
This
warranty
gives
you
specific
legal
rights
and
you
may
have
other
rights
which
vary
from
state
to
state.
Packing
and
returning
instructions:
1.
Pack
in
the
original
carton,
or
use
a
good
carton
with
plenty
of
crumpled
paper
to
protect
the
unit.
2.
Address
to:
Entex
Industries
Repair
Center
1100
West
Walnut
Street
Compton,
CA
90220
3.
Apply
correct
postage
stamps
and
insure
the
unit;
then
mail.
t920192-l

ADAPTER
JACK
This
electronic
game
has
a
built-in
adapter
jack.
When
the
adapter
is
used,
no
batteries
are
required,
it
accepts
Entex
#6025
4.5V
AC
Adapter.
Use
of
other
adapters
with
improper
connectors
or
incorrect
voltage
output
may
void
your
warranty
and
cause
permanent
damage
to
your
electronic
game.
If
your
dealer
does
not
stock
the
Entex
Adapter,
you
can
obtain
one
by
sending
in
the
coupon
below:
Helen
Parts
Entex
Industries,
Inc.
1100
W.
Walnut
St.
Compton,
CA
90220
Please
send
the
following;
Quantity
Price
Total
#6025
AC
Adapter
_
$6.00
_
(Cost
includes
handling
and
postage)
California
residents
add
6%
_
Total
_
Check
Enclosed
_
Send
to:
Name:_
No./Street:
City/State/Zip:_
PN:
920207

Score
by
Innings
1
2
3
4
5
6
7
8
9
V
H
R
H
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