
•10 • • 11 •
•Solution Wheel •
e Solution Wheel is used to conrm you have correctly solved a puzzle, and if
you can move to a new location. You will want to familiarize yourself with the
symbols on the wheel. To unlock a door/object you will need three symbols. e
solution can include any group of three symbols (including duplicate symbols).
IMPORTANT:
• In solving each puzzle there will always be clues to indicate which ring on the
solution wheel you will be using. If you carefully examine all the details in the
house and story, you will never need to guess which ring to use.
• Some rooms have more than three puzzles. In these rooms, you must still nd
three symbols to enter into the Solution Wheel. e reason for the other puzzles
will reveal itself in time.
When you think you have found the three symbols to unlock a door/object:
1) Locate the yellow symbol representing your current
location on the outer ring of the Solution Wheel.
2) Rotate each of the colored rings to line up the three
solution symbols you have found with the symbol on
the outer yellow ring.
3) Gently slide the tab until all six windows open.
e windows in the center of the Solution Wheel will
indicate if you have three correct symbols.
Your solution is correct if:
• e same symbol from the outer yellow
ring appears through TWO windows on
the Solution Wheel
Your solution is incorrect if:
• No symbols appear in the Solution Wheel
windows, or
• e symbols(s) in the window(s) don’t
match the Room Symbol on the outer
yellow ring
If you are incorrect, the solution wheel will not indicate which individual symbols
need correction. Carefully reexamine all the clues in the room and look for dierent
solutions, particularly for puzzles where you may not have been completely
condent in the answer.
4) When the Solution Wheel indicates that you have entered three symbols
correctly, you can move to the new location outlined in the text.
IMPORTANT: After each try of the Solution Wheel (whether your solution
is correct or incorrect) slide the tab until all six windows close.We strongly
recommend that you do not leave the windows open while you rotate the Solution
Wheel at random to nd the correct answers by “guessing and testing.” is will
only anger the evil spirits of the Dollhouse!
•Hints •
If you get stuck, use our online hints at:
www.inkFun.com/EscapeeRoom
Make sure that all players are in agreement before turning to the hints. If you can’t
decide whether or not to use a hint, take a quick vote - majority rules (the host’s
vote breaks any ties).
•Beginning the Game •
When you are ready, begin reading “e Story Begins” on the next page. If you
would like a more exciting, timed experience, set a timer for 2.5 hours and start it
when instructed. Otherwise, feel free to enjoy solving the puzzles without the timer.
Good luck!
NOTE: In this downloadable version ofthe instructions, the Story on pages
12-25 has been removed.
Laundry Symbol
(Washing Machine)
e Laundry Symbol appears in two windows
Slide to the left to close windowsSlide to the right to open windows