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  9. Tiger Games Lazer bounce 42024 User manual

Tiger Games Lazer bounce 42024 User manual

Pee
eat
ee
4.
Remove
batteries
if
product
is
not
to
be
played
with
for
a
long
time.
5.
Do
not
short
circuit
the
supply
terminals.
6.
Should
this
product
cause,
or
be
affected
by,
local
electrical
interference,
move
it
away
from
other
electrical
equipment.
Reset
(switching
off
and
back
on
again
or
removing
and
re-inserting
batteries)
if
necessary.
7.
RECHARGEABLE
BATTERIES:
Do
not
mix
these
with
any
other
types
of
battery.
Always
remove
from
the
product
before
recharging.
Recharge
batteries
under
adult
supervision.
DO
NOT
RECHARGE
OTHER
TYPES
OF
BATTERIES.
ASS!
Assemble
the
game
unit
as
shown
in
the
illustrations
below.
“IMPORTAN:
Wii
y
Z
e
If
this
game
malfunctions
or
“locks
up,”
use
a
ballpoint
pen
to
press
the
RESET
1.
Unfold
the
connecting
arm
and
place
it
on
the
floor
as
shown,
button
(shown
later
in
instructions).
If
the
game
still
doesn’t
function,
remove
and
replace
the
batteries
with
fresh
ones.
e
Please
keep
these
instructions
for
future
reference.
Requires
3
“AA”
or
LR6
SIZE
BATTERIES
(NOT
INCLUDED)
Phillips
screwdriver
(not
included)
required
to
install
batteries
To
install
the
batteries,
do
the
following:
2.
Carefully
attach
a
game
unit
section
to
each
end
of
the
connecting
arm
as
shown
1.
Use
a
Phillips
head
screwdriver
to
loosen
the
below.
screw
on
the
battery
compartment
door
(located
on
the
back
of
the
unit)
and
open
the
door.
2.
Insert
3
new
“AA”
size
batteries,
making
sure
to
align
“+”
and
”-”
as
shown.
3.
Replace
the
battery
compartment
door
and
tighten
the
screw.
4.
If
this
game
malfunctions
or
“locks
up,”
use
a
ballpoint
pen
to
press
the
RESET
button.
Note:
If
connections
are
not
properly
made,
the
game
will
repeatedly
beep
when
the
ON
button
is
pressed,
Shut
the
game
unit
off,
and
make
sure
all
conections
are
snug
and
correct.
3.Carefully
pull
out
one
string
and
/\
CAUTION
e
TO
AVOID
BATTERY
attach
it
to
the
opposite
unit
as
shown
below.
Then
do
the
same
LEAKAGE
for
the
other
string.
Each
string
marks
the
location
1.
Be
sure
to
insert
the
batteries
correctly
and
of
the
invisible
light
beam,
always
follow
the
toy
and
battery
manufacturers’
Nets:
when
you
are
isn
paying,
instructions;
automatically
retract
into
the
unit.
2.
Do
not
mix
old
batteries
and
new
batteries
or
alkaline,
standard
(carbon-zinc)
or
rechargeable
(nickel-cadmium)
batteries;
3.
Always
remove
weak
or
dead
batteries
from
the
product.
IMPORTANT:
BATTERY
INFORMATION
Please
retain
this
information
for
future
reference.
Batteries
should
be
replaced
by
an
adult.
Z\
CAUTION:
=
1.
Always
follow
the
instructions
carefully.
Use
only
ea
batteries
specified
and
be
sure
to
insert
them
/
correctly
by
matching
the
+
and
-
polarity
markings.
2.
Do
not
mix
old
batteries
and
new
batteries
or
standard
(carbon-zinc)
with
alkaline
batteries.
3.
Remove
exhausted
or
dead
batteries
from
the
product.
LED
STROBE
ON/OFF
SOUND
RESET
LED
STROBE
|
BUTTO
ON/OFF
-Press
to
turn
the
game
on
and
off.
The
game
will
also
turn
off
automatically
after
3
minutes
of
non
use.
SOUND
-Press
to
change
the
sound
level
from
normal
to
low,
or
to
turn
the
sound
off.
RESET
-
Press
with
a
ballpoint
pen
if
your
game
operates
erratically
or
“locks
up.”
GAME
—
Press
to
select
Game
1,
2,
or
3.
You
may
press
and
hold
the
GAME
button
for
3
seconds
during
game
play
to
stop
the
game
and
switch
to
a
different
game,
or
change
the
number
of
players.
PLAYER
~
Press
to
select
Solo
(1-player),
2-player,
or
Team
play
(4-player).
SCORE
-
Press
to
repeat
the
score
for
a
game
just
completed.
(A
score
of
zero
will
not
be
announced.)
Also
announces
the
highest
score
ever
achieved
for the
game.
If
you
want
to
clear
the
current
game's
highest
score,
press
and
hold
the
SCORE
button
for
4
seconds.
LED
STROBE
-
The
LED
STROBE
will
flash
on
the
same
side
as
the
invisible
electronic
beam
that
you
want
to
hit.
OB,
Aim
for
the
string
to
bounce
your
ball
into
the
invisible
light
beam.
Break
the
beam
as
many
times
as
possible
to
score
the
most
points.
=
:
AESI
z
Lazer
Bounce
may
be
played
by
1,
2,
or
4
players.
There
are
3
ways
to
play.
Set
the
game
unit
on
the
floor
and
have
all
players
gather
around
it.
1.
Press
ON
/
OFF
to
turn
on
the
game.
Note:
If
game
unit
has
not
been
properly
assembled,
it
will
repeatedly
beep
when
the
ON
button
is
pressed.
Shut
the
game
unit
off,
and
make
sure
all
connections
are
snug
and
correct
as
shown
in
the
Assembly
section
of
the
instructions.
2.
The
game
will
automatically
begin
with
Game
1
for
2
players.
It
will
announce
"LET'S
PLAY
SHOW
DOWN,
2
PLAYER.”
3.
If
you
want
to
play
the
2-player
version
of
Show
Down,
simply
hit
either
light
beam
as
directed
by
the
game.
The
unit
will
then
announce
“READY!
...
GO!”
See
GAME
1:
SHOW
DOWN,
2-player
game,
or
Team
play
(4
players)
.
4.
If
you
would
like
to
select
a
different
number
of
players,
or
a
different
game
variation,
press
GAME
repeatedly
to
select
games
1
-
3.
Press
PLAYER
repeatedly
to
select
Solo
play
(1-player),
2-player
game,
or
Team
play
(4
players).
Hit
either
light
beam,
and
the
game
unit
will
then
announce
“READY!
...
GO!”
Game
play
then
begins
as
described
below.
Note:
At
any
time
during
play,
you
can
switch
games
by
pressing
the
GAME
button
for
3
seconds.
The
game
unit
will
then
ask
you
to
select
a
new
game.
GAME
I:
SHOW
DOWN
Solo
Play
Object:
Score
20
points
as
quickly
as
possible.
Set-up:
Place
the
game
unit
next
to
a
wall
as
shown
below.
Bounce
the
ball
so
that
it
hits
your
light
beam,
bounces
off
the
wall
and
comes
back
to
you.
acd
YELLOW
SIDE
Earn
1
point
each
time
you
bounce
your
ball
through
the
beam
on
the
blue
side.
Careful!
Each time
you
hit
the
other
light
beam,
you
lose
1
point.
Bonus
Point:
If
your
light
beam
is
hit
2
times
within
2
seconds,
you
are
awarded
1
extra
point.
2-Player
Game
Object:
Be
first
with
20
points
to
win.
Set-up:
You
stand
on
one
side
of
the
game,
your
opponent
stands
on
the
other
side.
Bounce
the
ball
back
and
forth
to
each
other.
Each
time
you
hit
your
light
beam,
you
earn
1
point.
Careful!
If
you
hit
your
opponent's
light
beam,
your
opponent
wins
1
point.
Bonus
Point:
If
you
hit
your
light
beam
2
times
in
a
row
within
2
seconds,
you
are
rewarded
1
extra
point.
Team
Play
(4-player
game)
Object:
Be
the
first
team
with
20
points
to
win.
Set-up:
Choose
a
teammate
and
stand
on
opposite
sides
of
the
game
unit.
Then
choose
a
light
beam.
Your
opponents
do
the
same.
Each
team
takes
1
ball.
When
the
game
begins,
each
player
bounces
a
ball
to
his
or
her
team
mate,
attempting
to
hit
their
beam.
Each
time
you
hit
your
team’s
light
beam,
you
earn
1
point.
Careful!
If
you
hit
the
opposing
team’s
beam,
they
win
1
point.
Bonus
Point:
If
your
light
beam
is
hit
2
times
within
2
seconds,
your
team
is
awarded
1
extra
point.
GAME
2:
TIME
CHALLENGE
Solo
Play
Object:
Score
as
many
points
as
possible
in
45
seconds.
Set-up:
Place
the
game
unit
next
to
a
wall
as
shown
in
Game
1.
Strobe
lights
on
the
top
of
the
unit
will
indicate
which
beam
you
must
try
to
hit.
Earn
one
point
each
time
you
bounce
your
ball
through
the
light
beam
with
the
strobe
flashing.
As
soon
as
you
hit
the
beam,
the
strobe
changes
to
the
opposite
beam
which
you
must
then
hit!
If
you
hit
the
wrong
beam,
you
will
lose
1
point.
After
45
seconds,
your
score
will
be
announced,
Bonus
Point:
If
you
hit
a
light
beam
(with
the
strobe
flashing)
2
times
within
2
seconds,
you
are
awarded
1
extra
point.
2-Player
Game
Object:
Score
the
most
points
in
45
seconds
to
win.
Set-up:
You
stand
on
one
side
of
the
game,
your
opponent
stands
on
the
opposite
side,
Bounce
the
ball
back
and
forth
to
each
other.
Each
time
you
hit
your
light
beam,
you
earn
1
point.
Careful!
If
you
hit
your
opponent's
light
beam,
your
opponent
wins
1
point.
At
the
end
of
45
seconds,
both
scores
will
be
announced.
Bonus
Point:
If
your
light
beam
is
hit
2
times
within
2
seconds,
you
are
awarded
1
extra
point.
Team
Play
(4-player
game)
Object:
Score
as
many
points
as
possible
in
45
seconds.
Pick
a
teammate
and
stand
on
opposite
sides
of
the
game
unit.
Pick
a
light
beam.
Your
opponents
do
the
same.
Each
team
takes
1
ball.
When
the
game
begins,
each
player
bounces
a
ball
to
his
or
her
teammate,
attempting
to
hit
their
beam.
Each
time
you
hit
your
team’s
light
beam,
you
earn
1
point.
Careful!
If
you
hit
the
opposing
team’s
beam,
they
win
1
point,
At
the
end
of
45
seconds,
both
scores
will
be
announced.
Bonus
Point:
If
your
light
beam
is
hit
2
times
within
2
seconds,
your
team
is
awarded
1
extra
point.
GAME
3:
5-POINT
LEAD
Solo
Play
Object:
Score
as
many
points
as
possible
before
missing
5
times.
(The
5-Point
Lead
refers
to
the
2-player
and
team
game
play.)
Set-up:
Place
the
game
unit
next
to
a
wall
as
shown
in
Game
1.
Two
different
strobe
lights
on
the
top
of
the
unit
will
indicate
which
beam
you
must
try
to
hit
at
any
given
moment.
You
must
hit
the
beam
indicated
by
bouncing
your
ball
through
it
as
described
earlier.
Earn
1
point
each
time
you
do
so.
The
strobe
will
change
randomly
-
so
watch
carefully.
If
you
hit
the
wrong
beam,
or
it
shuts
off
before
you
hit
it,
you
lose
a
point.
The
game
ends
when
you
miss
5
times.
Your
score
will
be
announced
at
the
end
of
the
game.
Bonus
Point:
If
you
hit
a
light
beam
(with
the
strobe
flashing)
2
times
within
2
seconds,
you
are
awarded
1
extra
point.
2-Player
Game
Object:
Be
first
with
a
5-point
lead
to
win.
Set-up:
You
standon
one
side
of
the
game,
your
opponentstands
on
the
opposite
side.
Bounce
the
ball
back
and
forth
to
each
other.
Each
time
you
hit
your
light
beam,
you
earn
1
point.
Careful!
If
you
hit
your
opponent's
light
beam,
your
opponent
wins
1
point.
The
game
will
announce
who
is
ahead
-
and
by
how
many
points
-
throughout
the
game.
The
first
player
to
gain
a
5-point
lead
wins.
Bonus
Point:
If
your
light
beam
is
hit
2
times
within
2
seconds,
you
are
awarded
1
extra
point.
Team
Play
(4-player
game)
Object:
Be
the
first
team
with
a
5-point
lead
to
win.
Pick
a
teammate
and
stand
on
opposite
sides
of
the
game
unit.
Pick
a
light
beam.
Your
opponents
do
the
same.
Each
team
takes
1
ball.
When
the
game
begins,
each
player
bounces
a
ball
to
his
or
her
teammate,
attempting
to
hit
their
beam.
Each time
you
hit
your
light
beam,
you
earn
1
point.
Careful!
If
you
hit
the
opposing
team’s
beam,
they
will
win
1
point.
The
game
will
announce
which
team
is
ahead
~
and
by
how
many
points
-
throughout
the
game.
The
first
team
to
gain
a
5-point
lead
wins.
Bonus
Point:
If
your
light
beam
is
hit
2
times
within
2
seconds,
you
team
is
awarded
1
extra
point.
There
are
lots
of
other
fun,
creative
ways
to
play
Lazer
Bounce.
Here
are
just
a
few
possibilities:
Blitz
-
2
players
bounce
1
ball
back
and
forth
into
the
beam
as
quickly
as
possible,
See
how
many
points
you
can
score!
Double
Blitz
-
2
players
bounce
2
balls
simultaneously
back
and
forth
into
the
beam.
Try
to
score
mega-points!
No
Strings
Attached
-
Try
to
break
the
beam
without
using
the
strings
as
guidelines.
Press
the
SCORE
button
to
repeat
the
score
for
a
game
just
completed.
(A
score
of
zero
will
not
be
announced.)
If
you
want
to
clear
the
current
game's
highest
score,
press
and
hold
down
the
SCORE
button
until
you
hear
a
beep
sound.
Your
game
unit
will
shut
off
automatically
after
3
minutes
of
non-use.
A
he
Siggy
ING
A'S
e
Handle
the
game
carefully,
e
Store
the
game
away
from
dusty
or
dirty
areas.
e
Keep
the
game
away
from
moisture
or
temperature
extremes.
*
Do
not
disassemble
the
game.
If
a
problem
occurs,
remove
and
replace
the
batteries
to
reset
the
game,
or
push
in
the
RESET
button,
If
your
game
has
been
damaged
or
something
has
been
left
out,
DO
NOT
RETURN
IT
TO
THE
STORE,
The
store
doesn’t
have
replacement
parts.
Instead,
write
to
us
at:
Hasbro
Inc.
PO
Box
200,
Pawtucket,
RI
02862
In
your
note,
mention
the
name
of
your
game,
its
model
number,
and
tell
us
briefly
what
the
problem
is.
Also
include
sales
slip,
date,
date
of
purchase
and
price
paid.
We
will
do
our
best
to
help.
Jo
D
TR
WITED
Hasbro
Inc.
warrants
to
the
original
consumer
purchaser
of
this
product
that
the
product
will
be
free
from
defects
in
materials
or
workmanship
for
90
days
from
the
date
of
original
purchase.
This
warranty
does
not
cover
damages
resulting
from
accident,
negligence,
improper
service
or
use
or
other
causes
not
arising
out
of
defects
in
materials
or
workmanship.
During
this
90-day
warranty
period,
the
product
will
either
be
repaired
or
replaced
(at
Hasbro's
option)
without
charge
to
the
purchaser,
when
returned
with
proof
of
the
date
of
purchase
to
either
the
dealer
or
to
Hasbro.
Product
returned
to
Hasbro
without
proof
of
the
date
of
purchase
or
after
the
90-day
warranty
period
has
expired,
but
prior
to
one
year
from
the
original
date
of
purchase,
will
be
repaired
or
replaced
(at
Hasbro's
option)
for
a
service
fee
of
U.S.
$14.50.
Payments
must
be
by
check
or
money
order
payable
to
Hasbro
Inc.
The
foregoing
states
the
purchaser's
sole
and
exclusive
remedy
for
any
breach
of
warranty
with
respect
to
the
product.
All
product
returned
must
be
shipped
prepaid
and
insured
for
loss
or
damage
to:
Hasbro
Inc.
Consumer
Returns
A-847
1027
Newport
Ave.
Pawtucket,
RI
02862
The
product
should
be
carefully
packed
in
the
original
box
or
other
packing
materials
sufficient
to
avoid
damage
during
shipment.
Include
a
complete
written
description
of
the
defect,
a
check
if
product
is
beyond
the
90-day
warranty
period,
and
your
printed
name,
address
and
telephone
number.
THIS
WARRANTY
IS
IN
LIEU
OF
ALL
OTHER
WARRANTIES
AND
NO
OTHER
REPRESENTATIONS
OR
CLAIMS
OF
ANY
NATURE
SHALL
BE
BINDING
ON
OR
OBLIGATE
HASBRO
IN
ANY
WAY.
ANY
IMPLIED
WARRANTIES
AP
PLICABLE
TO
THIS
PRODUCT,
INCLUDING
WARRANTIES
OF
MERCHANT
ABILITY
AND
FITNESS
FOR
A
PARTICULAR
PURPOSE,
ARE
LIMITED
TO
THE
NINETY
(90)
DAY
PERIOD
DESCRIBED
ABOVE.
IN
NO
EVENT
WILL
HASBRO
BE
LIABLE
FOR
ANY
SPECIAL,
INCIDENTAL,
OR
CONSEQUENTIAL
DAM
AGES
RESULTING
FROM
POSSESSION,
USE,
OR
MALFUNCTION
OF
THIS
PRODUCT.
Some
states
do
not
allow
limitations
as
to
how
long
an
implied
warranty
lasts
and/or
exclusions
or
limitations
of
incidental
or
consequential
damages,
so
the
above
limitations
and/or
exclusions
of
liability
may
not
apply
to
you.
This
warranty
gives
you
specific
rights,
and
you
may
also
have
other
rights,
which
vary,
from
state
to
state.
For
more
information
about
Hasbro
Inc.,
our
products
and
special
promotions,
please
visit
our
web
site
at:
www.hasbro.com.
This
device
complies
with
Part
15
of
the
FCC
Rules.
Operation
is
subject
to
the
following
two
conditions:
(1)
this
device
many
not
cause
harmful
interference,
and
(2)
this
device
must
accept
any
interference
received,
including
interference
that
may
cause
undesired
operation.
This
equipment
has
been
tested
and
found
to
comply
with
the
limits
for
a
Class
B
digital
device,
pursuant
to
Part
15
of
the
FCC
Rules.
These
limits
are
designed
to
provide
reasonable
protection
against
harmful
interference
in
a
residential
installation.
This
equipment
generates,
uses,
and
can
radiate
radio
frequency
energy
and,
if
not
installed
and
used
in
accordance
with
the
instructions,
may
cause
harmful
interference
to
radio
communications.
However,
there
is
no
guarantee
that
interference
will
not
occur
in
a
particular
installation.
If
this
equipment
does
cause
harmful
interference
to
radio
or
television
reception,
which
can
determined
by
turning
the
equipment
of
and
on,
the
user
is
encouraged
to
try
to
correct
the
interference
by
one
or
more
of
the
following
measures:
e
Reorient
or
relocate
the
receiving
antenna.
e
Increase
the
separation
between
the
equipment
and
receiver.
e
Consult
the
dealer
or
an
experienced
radio/TV
technician
for
help.
We
will
be
happy
to
hear
your
questions
or
comments
about
this
game.
Write
to:
Hasbro
Games,
Consumer
Affairs
Dept.,
P.O,
Box
200,
Pawtucket,
RI
02862.
Tel:
888-836-7025
(toll-free).
Customers
in
Canada
may
call
450-670-9820.
mee
a
PLEASE RETAIN
THIS
INFORMATION
FOR
FUTURE
REFERENCE.
Should
you
have
any
difficulty
operating
this
product,
please
write
to
us
at:
Hasbro
UK
Ltd
Hasbro
Consumer
Affairs
PO
BOX
43,
Caswell
Way,
Newport,
Wales,
NP19
4YD
or
telephone
our
Helpline
on
00
800
2242 7276
TIGE!
GAMES
le
The
HASBRO
and
TIGER
names
and
logos,
and
this
game's
shape
and
graphics
are
™,
®
&
©
2004
Hasbro,
Pawtucket,
RI
02862,
All
Rights
Reserved.
U.S.
Patent
Pending
Distributed
in
the
United
Kingdom
by
Hasbro
UK
Ltd,
Caswell
Way,
Newport,
Gwent
NP9
OYH.
Distributed
in
Australia
by
Hasbro
Australia
Ltd,
570
Blaxland
Road,
Eastwood,
NSW
2122,
Australia.
Tel:(02)
9874-0999,
Distributed
in
New
Zealand
by
Hasbro
New
Zealand
Ltd,
Albany
Highways,
Auckland,
PO
Box
100
940.
North
Shore
Mail
Centre,
Auckland,
New
Zealand
1333,
Tel:(649)
415-9916.
Hasbro
Canada,
Longueuil,
QC,
Canada
J4G
162.
FOR
NEW
PRODUCTS
AND
OFFERS
Please
keep
company
details
for
future
reference.
©
denotes
Reg.
U.S.
Pat.
&
TM
Office
4202400001WHB-01

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