Triumph Sports USA Big Shot User manual

Item# 45-6099GRSTK
If you have any problems with your new product,
please contact Triumph Sports USA at 1-866-815-4173,
for any technical support or warranty issues.
Please keep this instruction manual for future reference
Big Shot
2-Player Basketball

A PURCHASE RECEIPT (or other proof of purchase date) will be required before
any warranty service is initiated. All requests for warranty service can be submitted
by email, in writing or by contacting our Customer Service Department at:
1-866-815-4173 or email us at [email protected]om.
IMPORTANT NOTICE! Please contact us before returning the product to the store.
All Triumph Sports USA, Inc. (TSU) games have a limited 90-day from date of purchase
warranty. This warrants the retail purchaser for any TSU game purchased to be free from
any defect in materials and construction for 90 days from the date of purchase. The only
exceptions to the warranty include main frames, tabletops, playing surfaces, batteries or
tools. Damaged main frames, tabletops, playing surfaces need to be returned to the
store as we are unable to replace these parts. Normal play wear and usage is not
covered under the warranty, nor is wear or damage due to improper use of the TSU
game. This will void any and all TSU warranties.
Limited 90-Day Triumph Sports USA, Inc. Warranty
WARNING:Choking Hazard--Toy contains small balls and/or small parts.
Not for children under 3 years of age.
Warnings
Triumph Sports USA
11327 W Lincoln Ave.
West Allis, WI 53227
www.triumphsportsusa.com
©2013 Triumph Sports USA. All Rights Reserved.

Parts List
Board L Tube
2pcs
Board Tube
2pcs
Left Tube
1pc
Right Tube
1pc
Horizontal
Frame Brace
U Tube
1pc
Left Mounting
Tube
1pc
Support Tube
2pcs
Right Mounting
Tube
1pc
Ramp Tube
2pcs
Ramp L Tube
2pcs
Ramp U Tube
1pc
Horizontal Tube
2pc
Ball Ramp with
Side Netting
1pc
Electronic Scorer
1pc
Paddle with Sensor
2pcs
Allen Key
1pc
Rim
2pcs
Rim Support
Plate
2pcs
Inflation Pump
With Needle
1pc
Net
2pcs
Backboard
1pc
M6 x 1mm washer
4pcs
M6 x 20mm Bolt
16pcs
M6 x 50mm Bolt
6pcs
M6 x 55mm Bolt
4pcs
M6 x 65mm Bolt
4pcs
M6 Nut
32pcs
Basketball
4pcs
3.5 x 10mm Bolt
4pcs
Electronic Scorer
Face Plate
1pc
Wrench
1pc
M6 x 92mm Bolt
2pcs
Lock Pin
2pcs
Scoring Arm
Plate
2pcs
Control Box with
Control Wire
1pc
Scorer
Control Wire
1pc
38
Plastic Bolt
1pc
Adaptor
1pc
2pcs
39
M6 x 2mm washer

Plastic Pole
insert-A
2
pcs
8
pcs
PRE-INSTALLED PARTS
P1 P2
Assembly Instructions
WARNING:
1) Requires 3 AA Batteries (Not included).
2) Do not mix old and new batteries.
3) Do not mix alkaline, standard (carbon zinc), or rechargeable (nickel-cadmium) batteries.
Find a clean, level place to begin the assembly of your Basketball Game. We recommend that two adults work
together to assembly this basketball game.
Remove all the parts from the box and verify that you have all of the listed parts as shown on the Parts List.
Carefully cut or tear the four corners of the box so that the bottom of the box can be used as your work surface.
FIG. 1 & 2
Attach the Board Tubes (#2) to the Left Tube (#3) and Right Tube (#4) using spring lock as shown in FIG.1.
Attach the Support Tubes (#7) to the Mounting Tube (#6) and (#8) using spring lock as shown in FIG.2.
P2
P2
P2
P2
Plastic Pole
insert-B Spring Lock
8
pcs
P3
FIG.1 FIG.2

FIG. 3
FIG. 4
Attach the Horizontal Tube
(#12) to the Board Tubes
(#2) using Bolts (#24) and
Nuts (#27) as shown in
FIG. 4. Then insert the
Board L Tubes (#1) into the
Board Tubes (#2)
as
shown in FIG.
4.
FIG. 3A
Attach the Horizontal Frame Brace U Tube
(#5) to the Left Vertical Support Tube (#3)
and Right Vertical Support Tube (#4) using
Bolts (#26) and Nuts (#27) as shown in FIG.
3A.
Important: Tubes #2 and #3 when assembled must
be attached to the left side of the Horizontal
Frame Brace U Tube (#5). Tubes #2 and #4 when
assembled must be attached to the right side of
the Horizontal Frame Brace U Tube (#5).
FIG. 3B
Attach the Left Mounting Tube
(#6) and Right Mounting Tube
(#8) to the Horizontal Frame
Brace U Tube (#5), with Bolts
(#26) and Nuts (#27) as shown
in FIG. 3B.
Attention: Be careful not to
reverse the left and right
Mounting Tubes.
FIG. 3C
Attach the Support Tubes (#7) to the Board Tubes (#2), with Bolts (#24) and Nuts (#27).
As shown in FIG. 3C.
7
7
7
7
P1
P1
P2
P2
FIG.3 FIG.3C
FIG.3A
FIG.3B
FIG.4

FIG. 5
Attach the Ramp Tubes (#9) to the Left Mounting Tube (#6) and Right Mounting Tube (#8)
using Bolts (#32), Washers (#22), Lock Pin loop (#33) and Nuts (#27) as
shown in FIG.5. Now insert the Lock Pins (#33) into the pivot joint to lock the game into
playing position.
FIG. 6
Attach the Ramp L Tubes (#10) to the Ramp Tube (#9) using spring lock as shown in FIG.6.
FIG.5
FIG.6
39
Washers (#39),
P2
P2

FIG. 7
FIG. 8
Attach Electronic Scorer Face Plate(#30) to Backboard (#21) and connect with the Electronic
Scorer(#14) using Bolts (#29) as shown in FIG.8.
23
15 17
15
17
23
21
18
18
Attach the Rim Assemblies
(#17) and Rim Support
Plates (#18) to the
Backboard (#21) using the
Bolts (#23), and Nuts (#27).
Then attach the Paddle with
Sensors (#15) and the
Scoring Arm Plates (#35) to
the Backboard (#21) using
the Bolts (#23), and Nuts
(#27) as shown in FIG. 7
FIG. 8A
Loop the Nets
(#20) through the Net
Hooks on the Rims (#17)
as shown in FIG. 8A
5
5
7
7
FIG.7
FIG.8
FIG.8A

FIG. 9
FIG. 9A & 9B
Slide elastic straps and
the sleeve of the Ball Ramp
with Side Netting (#13)
onto the Board LTubes as
shown in FIG. 9A & 9B.
FIG. 9C
Slide the Front
Ramp U Tube (#11)
into the upper sleeve of the
Ball Return Netting(#13) as
shown in FIG. 9C.
FIG. 9D
Attach the Front Horizontal
Ramp U Tube (#11)
to the Front Ramp LTube
(#10) using the spring lock
as shown in FIG. 9D.
FIG. 9E
Place the Horizontal Tube
(#12) over the
lower sleeve of the Ball
Return Netting(#13). And
then attach it to the Front
Horizontal Ramp U
Tube (#11) using Bolts (#24)
and Nuts (#27) as shown in
FIG. 9E.
FIG. 10
With the help of another adult,
Attach the Backboard(#21) to
the Board L Tubes(#1) using
Bolts(#25), Washers(#22) and
Nuts(#27) as shown in FIG. 10A.
At each bottom hole of the
backboard, attach the ramp tabs
of Ball Return with Netting(#13)
using Bolts(#25), Washers(#22)
and Nuts(#27) as shown in FIG.
10B .
25
2
2
12
13
13
13
13
7
FIG.9
FIG.9B
FIG.9A
FIG.9C
FIG.9E
FIG.9D
FIG.10A
FIG.10B
Ramp Tab
Backside of
Backboard.
2
7

FIG. 11
Connect the Sensor Wire of Paddle to the Electronic Scorer (#14) as shown in
FIG.11. Connect the Control Wire to the Electronic Scorer (#14) as shown in FIG.11 and 11A.
FIG. 12
Now attach the Control Box (#16) to the corner of the Ramp U Tube (#11) using the plastic
bolt (#38) as shown in FIG.12A.
Run the rest of the Control Wire (#37) through the loops on the Ball Return with Side Netting
(#13). Place the Control Wire on the Ramp U Tube (#11) using the Self - Stick Straps.
14
Sensor wire
Electronic Scorer
Sensor wire
Control Wire
ON/OFF
CONTROL
WIRE
VISITOR
Control Box
11
Control Wire
8
34
This game has a Dual Power feature. You can insert 3 AA Batteries into the battery
compartment on the back of the Electronic Scorer (#14) or use the A/C Adaptor when your
game is close to a power source. Please remove the batteries when you are using the
A/C Adaptor.
FIG.11
FIG.11A
FIG.12
FIG.12A

ELECTRONIC SCORER OPERATION
Unscrew bolt using a screwdriver and open the battery box. Insert 3 AA batteries ( not included) in the order of
polarity as shown on the inside cover. Then close the cover using a screwdriver. Turn the power ON using the
ON/OFF switch. (if the game will not be used for a long period of the time, we recommend that the batteries
should be removed).
CONTROL BOX OPERATION
Press "ON/OFF" to activate the scorer.
Scoreboard "HOME" shows "01" (pre- set game 1).
Press "SELECT UP and DOWN" to select a game.
Press "SELECT UP and DOWN" to enter selected game mode.
Press "SOUND" to switch sound ON/OFF while playing.
Press "PAUSE" to pause or start time counting.
Press and hold the button "ON/OFF" 3 seconds to turn off scorer.
Press and hold the button "RESET" 3 seconds to reset the games.
Note: If no shot is made or no button is pressed in 15 minutes, scorer will be turned off automatically.
FIG. 13
To fold the basketball game into the storage position, remove the Lock Pins (#33) from the
playing position on the Mounting Tubes (#6) & (#8). Lift the Front Horizontal Ramp Support
Tube (#11) until the game is in the storage position as shown in FIG. 13
ON/OFF
CONTROL
WIRE
VISITOR
ON/OFF PLAY SELECT
UP
SELECT
DOWN
SOUND PAUSE RESET
CONTROL PANEL
FIG. 13A
Insert the Lock Pins (#33)
back into the Mounting
Tubes (#6) & (#8), locking
the basketball game into
the storage position.
33
FIG.13
FIG.13A

Game Options
Beat the time Clock
Press "PLAY" to enter game 1.
Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" after the number of player is selected.
Press "UP/Down" to select playing time, 30/45/60 seconds.
Press "PLAY" to begin the game.
Scoreboard "HOME" shows Player 1, 3; Scoreboard "VISITOR" shows Player 2, 4.
All shots worth 2 points until last 10 seconds, each score counts 3 points.
Countdown 5 seconds to next player's turn when one player finishes game.
Player with more points scored wins ( LED will flash on player with higher score).
Press "PLAY" to restart this game.
3 Point Beat the Time Clock
Press "PLAY" to enter game 2.
Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" after the number of player is selected.
Press "UP/Down" to select playing time, 30/45/60 seconds.
Press "PLAY" to begin the game.
Scoreboard "HOME" shows Player 1, 3; Scoreboard "VISITOR" shows Player 2, 4.
All shots made count 3 points.
Countdown 5 seconds to next player's turn when one player finishes game.
Player with more points scored wins ( LED will flash on player with higher score).
Press "PLAY" to restart this game.
Battle Back
Press "PLAY" to enter game 3.
Press "UP/Down" to select playing time, 30/45/60 seconds.
Press "PLAY" to begin the game.
Shot made in "HOME" frame, +2 points scored display on "HOME" board and -2 points for "VISITOR".
Shot made in "VISITOR" frame, +2 points scored display on "VISITOR" board and -2 points for "HOME".
Once a player scores 10 points who wins and game is finished.
Press "PLAY" to restart this game.
Trouble Shooting:
Game won't turn on
1.Make sure switch on scorer is in the on position.
2.Make sure switch paddle wires are in the home and visitor slots on the scorer.
3.Make sure the control box wire is in the control slot on the scorer.
4.Press/hold down the on/off bottom on the scorer for 2 seconds to turn game on.
Game shuts off during play
1.Check the batteries. Make sure they are new batteries.
2.The batteries might be lose causing the game to shut off. Take off the battery cover on the scorer. Take
a piece of paper, fold it so it fits over the batteries. Put the battery cover back on. This should better
secure the batteries and prevent them from being moving in any way.

Horse
Press "PLAY" to enter game. Press "UP/Down" to select multiple players (P2/P3/P4).
Press "PLAY" after the number of player is selected.
Player has to make a shot in 2 seconds.
First player is allowed to shoot at any hoop (Home or VISITOR). If first player scores in 2 seconds, no letter is
given. Game continues for next player. Scoreboard will display "next player(P2P3/P4)" and LED will flash twice
in a second. After flash, next player has to duplicate the shot in the same hoop selected by first player.
If player can't score in 2 seconds, player receives the first letter "H" which will display on scoreboard. Game
remains for the same player until the player scores. If player keeps missing, player receives "O" followed by "R",
"S", "E". The letter "E" is given, the player is out.
The first player to spell "horse" loses. Players stay in repeat step d.e.f. till game is finished.
The last player to spell "horse" wins. Press "PLAY" to restart this game.
Check Point
Press "PLAY" to enter game 5. Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" to begin the game.
"HOME" displays "player", "VISITOR" displays "24" points, pre-set 40 seconds playing time.
Points scored will display on scoreboard "HOME"
Before time is out, once 24/52/68/86 points is scored, playing time increases 10/20/10/20 seconds respectively.
Countdown 5 seconds to next player's turn when one player finishes game.
Player with more points scored wins ( LED will flash on player with higher score).
Game is finished when a player scores 99 points. Press "PLAY" to restart this game
Around the World
Use tape to mark the shooting lines. Press "PLAY" to enter game 6.
Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" after the number of player is selected.
Scoreboard "HOME" displays Player 1/2/3/4, "VISITOR" displays scored points.
Once score comes to 10 points or time comes to 99 seconds countdown 5 seconds to next player's turn when one
player finishes game.
Player who finishes the game first wins (LED will flash on winner). Press "PLAY" to restart this game.
Left and Right shoot
Press "PLAY" to enter game 7. Press "UP/Down" to select single/multiple players (P1/P2/P3/P4).
Press "PLAY" after the number of player is selected.
Press "UP/Down" to select playing time, 30/45/60 seconds.
Press "PLAY" to begin the game.
Scoreboard "HOME" displays Player, "VISITOR" displays points.
Make a shot in "HOME" frame when LED is flashing on "HOME", 2 points scored display on "HOME".
Make a shot in "VISITOR" frame when LED is flashing on "VISITOR", 2 points scored display on " VISITOR".
Countdown 5 seconds to next player's turn when one player finishes game.
Player with more points scored wins ( LED will flash on player with higher score). Press "PLAY" to restart this
game.
One to One
Press "PLAY" to enter game 8. Press "UP/Down" to select playing time, 30/45/60 seconds.
Press "PLAY" to begin the game.
Shot made in "HOME" frame, 2 points scored for "HOME", all shots count 3 points in last 10 seconds.
Shot made in "VISITOR" frame, 2 points scored for "VISITOR", all shots count 3 points in last 10 seconds.
Player with more points scored wins when time is out.
Press "PLAY" to restart this game.
This device complies with the part 15 of the FCC rules. Operation is subject to the following two
conditions :
(1) This device may not cause harmful interference.
(2) This device must accept any interference received, including interference that may cause undesired
operation.
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