10
G15 All Five (31, 41, 51, 61, 71, 81, 91)
Each round each player has to score a total divisible by 5. And every divisible '5' counts one point. For
instance 2, 8, 5 with a total 15, player can get 3 points as 15 divided by 5 is three. The first player who
gets scores of 31/41/51/61/71/81/91 will be the winner.
There will be no points if
a. The round (3 darts) total scores is not divisible by 5
b. A player throws the 3rd dart and missed even though the previous 2 darts' score is divisible by
5.
c. The round gets 0 score if one throw is eliminated or missing. If one throw is missing, then
there are no 3 darts in current round, just press Next key to switch to the next player.
G16 ShangHai (101, 105, 110, 115)
1. 101-from 1 to 20, “bull’s eye „segment 105-from 5 to 20, “bull’s eye „segment
110-from 10 to 20, “bull’s eye „segment 115-from 15to 20, “bull’s eye „segment
2. Only 1 dart throw for 1 target segment, target segment changes to the next target segment
automatically. The player get score if target segment is shot
3. If every target segment and every player finish throwing, ranking is getting by scores from high
to low.
G17 Forty-one (040)
1. Initial score is 40, round sequence is as following:20,19,18,17,16,15, Bulls eye,41, every
round every player throws the same target segment.
2. The player whose success to shot the target segment scores as normal rules, the player who’s
failed to show the target segment or missing will get half score.
3. 41represent any segment, but the sum of the score by 3 throws must 41, or the score change
to half, if one dart eliminated of missing, the remain throws is canceled for the current round
and score change to half.
4. After finishing all rounds, the player with the highest score is the winner.
G18 Double Down (D40)
1. Initial score is 40. round sequence is as following: 15, 16, any double, 17, 18, any triple, 19, 20,
Bull’s Eye. Target segment for all players in every round is the same.
2. the game scores as normal rules, if all 3 throws do not shoot on the target segment or give up
throws, the score change to half.
3. After finishing all rounds, the player with the highest score is the winner.
G19 Gotcha (101, 201, 301, 401, 501, 601, 701, 801, 901)
1. (101, 201, 301, 401, 501, 601, 701, 801, 901) can be selected as target score.
2. Initial score for every player is 0, score will accumulate throw by throw, the first player whose
score equal to the target score is the winner. If the score exceeds the target score, “burst”
occurs, score of current rounds is cancelled.
3. After 1 throw, if the player’s score is equal to the last player’s, gotcha occurs. The score of the
player gotcha change to 0.
G20 Big Little - Simple (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
1. Option (3, 5, 7, 9, 11, 13, 15, 17, 19, 21) means the original life value of the player.
2. Each player has a basic life value at the beginning. When a player has no life value again, he
is gotten out of the game. The first player must hit the number segment randomly given out.
3. If the player can hit target by using first or second dart, the player can build a new target by
using the third dart. If the player hits the target by using all three darts or cannot build a new
target, then the new target will be given out randomly for the next player. If this player cannot