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  9. Yamaha PortaSound PSS-780 User manual

Yamaha PortaSound PSS-780 User manual

YAMAHA
SarlaScuna.
mH
SS-
780
/MUSIC.STIITION
OPERATING
MANUAL
English
Version
INTRODUCTION
Congratulations
on
your
purchase
of
the
Yamaha
PortaSound
PSS-780!
You
now
own
one
of
the
most
sophisticated
portable
electronic
keyboards
available.
Controlled
by
an
advanced
microcomputer,
the
PortaSound
PSS-780
offers
far
more
musical
enjoyment
and
versatility
than
any
other
instrument
in
its
class.
In
fact,
it
gives
you
the
fun
and
functions
of
a
whole
host
of
digital
music
machines,
namely
...
e
An
electronic
keyboard
offering
100
high-quality
preset
voices
using
the
famous
Yamaha
FM
sound
source.
@
A
digital
synthesizer
that
lets
you
alter
any
of
the
preset
voices
to
taste
and
save
up
to
five
of
these
edited
versions.
@
A
versatile
rhythm
machine
using
32
percussion
instru-
ments,
PCM
recorded
for
breath-taking
realism.
With
100
basic
rhythm
patterns
featuring
three
intros/fill-ins
and
one
ending
each,
you
have
an
amazing
400
rhythm
vari-
ations
at
your
disposal.
What's
more,
you
can
even
play
percussion
by
hand
like
a
drummer
and
record
your
own
onginal
Custom
Drummer
pattern.
@
Asophisticated
automatic
accompaniment
system
giving
you
Single
Finger
Chords,
automatic
bass,
chords
and
orchestra,
automatic
Duet
and
orchestration
capabilities.
@
A
simple
but
very
useful
sequencer
offering
unique
mu-
sical
possibilities:
You
can
digitally
record
up
to
five
melodies
and
chord
progressions
each
and
play
them
back
any
time
at
the
touch
of
a
button.
@
A
highly
advanced
MIDI
controller
and
multi-timbral
MIDI
sound
source.
Used
as
a
controller,
the
PortaSound
can
play
a
number
of
external
MIDI
instruments
simul-
taneously
on
various
channels.
As
a
sound
source,
it
will
perform
several
voices
as
well
as
percussion
independently
at
the
same
time.
Read
this
manual
carefully
while
playing
your
new
Porta-
Sound,
and
you
will
be
able
to
make
full
use
of
its
many
fantastic
features
in
no
time.
ABOUT
THIS
MANUAL
One
look
at
your
new
PortaSound
PSS-780
tells
you:
this
is
an
advanced
instrument
with
a
great
variety
of
func-
tions.
Though
this
is
true,
don’t
let
the
large
number
of
buttons
fool
you
—
the
PSS-780
is
actually
very
easy
to
use.
As
you
can
see
from
the
INDEX
ILLUSTRATION
on
p.6,
the
controls
are
all
organized
in
easy-to-understand
functional
groups.
Once
you
get
to
know
them,
you
will
have
no
trouble
operating
your
PortaSound,
making
it
do
exactly
what
you
want
it
to,
To
get
acquainted
with
your
new
keyboard
and
have
fun
with
it
from
the
start,
please
read
PART
I
first.
You
can
then
use
the
INDEX
ILLUSTRATION
to
look
up
information
on
buttons
or
functional
groups
you
are
especially
interested
in
right
away.
Otherwise,
continue
with
PART
II.
This
manual
is
structured
into
three
main
parts.
The
shortest
and
simplest
one,
PART
|
—
GETTING
TO
KNOW
THE
PSS-780,
gives
you
all
the
information
you
need
to
play
your
new
instrument,
making
use
of
its
most
basic
features.
It
also
shows
you
how
you
can
listen
to
the
pre-programmed
DE-
MONSTRATION
song.
The
functions
mentioned
shortly
in
the
QUICK
GUIDE
illus-
tration
of
PART
I
are
explained
in
greater
detail
in
PART
II.
Particularly
if
you
already
have
some
experience
with
digital
keyboards,
the
QUICK
GUIDE
will
enable
you
to
use
these
functions
immediately.
On
the
other
hand,
if
you
are
a
total
newcomer,
reading
the
next
part
will
make
operations
clearer
to
you.
PART
I]
—
BASIC
FEATURES
contains
a
systematic
overall
introduction
of
WHAT
YOUR
PortaSound
CAN
DO,
followed
by
detailed
explanations
of
most
PortaSound
functions.
It
tells
you
all
about
voice
and
style
selection,
effects,
Hand
Per-
cussion,
the
Auto
Accompaniment
features
and
the
Song
Memory.
Each
section
starts
out
with
a
short
Overview
giving
you
a
general
idea
of
the
respective
functions.
You
can
then
try
them
out
right
away
by
following
the
steps
described
under
Operation.
Note
that
in
the
text,
bold
print
indicates
basic
Operational
steps,
while
the
regular
print
below
it
gives
all
the
necessary
explanations.
Therefore,
you
can
simply
follow
the
instructions
in
bold
print
when
you
want
to
get
to
know
a
feature,
and
read
the
details
and
Points
to
Remember
later.
Finally,
PART
HI
shows
you
how
to
use
those
ADVANCED
FEATURES
that
require
a
bit
of
specialized
know-how
—
the
Digital
Synthesizer
section
to
create
your
own
FM
sounds,
and
the
MIDI
functions
for
communication
with
other
MIDI
instruments,
sequencers
and
computers.
CONTENTS
PRECAUTIONS—TAKING
CARE
OF
YOUR
PORTASOUND
..........-.00000+
1
GONTROL
PANELS
pcacinscutcncndaanstaontnreanaaiiauaneess
2
PART
I
QUICK
GUIDE
INDEX
ILLUSTRATION
0...
ccc
ccc
ceeesececneseeeneereseeessceeenessasesersnteeetasenerssnaransees
6
PART
11
BASIC
FEATURES...
eesccsssssnessessssnneeeeessensnnmmeesseennnees
7
WHAT
YOUR
PortaSound
CAN
DO...
ccc
ene
tieeeettaetnersettansensneeents
7
Voices,
Rhythm
and
Auto
ACCOMPANIMENE
..........
sete
eset
tenets
neta
ne
eseestsenenens
7
Headphone
.......cccceccsecccesesesesssesssevseseecseeesseeseseaesenenentrssanesserseresanesscasenseneneranenesenees
8
Connecting
the
PSS-780
to
Your
Stereo...
ns
teen
etree
tennessee
teeneneens
8
VOICE/MELODY
SECTION
..........cecccesccsssscsesseresenesseneeenecssnesseseresnsesnarersesase
senses
8
SELECTING
A
VOICE
....c.ccccccccccccececsceesteeeeeseesseseeecsaeeeenssasnessassestesensnesertiscsscescenanens
8
PITCH
BEND
Wheel
........cccccecccesecstsstetenerscsesssessssrenssensnensreersseaeesnerenenatiseseesenaeees
10
PARAMETER
CHANGE
SettingS
.......cccccccsesesescsesesseereseeserensterssresssesasenarenesessenes
10
TRANSPOSE
[9]
wu.ccceccccseseccecssescsetsessscsssesssessscseenerenenssseesasasecenvenersserasgenerenentee
11
TUNING
(a)
cccccccccccccccceescececcsseessscsesessestscseecssseassenenenssseesesisecnensnersssensesieenerteeeens
11
MELODY
VOLUME
[8]
oc.
cccsssccesccescssescssseceneneneeseeceetenenersnesssinessesesenanssesesanaes
11
RHYTHM
MACHINE
FUNCTIONS
.......0...
ccc
eeteeseseeesesnereeesseseenenenseitneenes
13
STYLE
SELECT—Choosing
the
RAYth
........cccscceeeneetie
teers
rsneeeenresseeerenees
13
RHYTHM
CONTROL
.........
cece
a)
TEMPO
voeececccccccceccescssesscsscsecsecsecseeeeseseeescsessassacsesseseeeaeneesesaersessessassassarseseseeenenesgee
14
BEAT
Display
.......c:cccccccccssssessesccescssscsesscenenerereeecseaenerenersnaeenasenssseneenesseesnsenenenenentg
14
Changing
the
Rhythm
Style
During
Performance...
a
14
HAND
PERCUSSION
ue
ccc
eceereeteeeeeeeenenees
we
15
CUSTOM
DRUMMER
......cccccccecceteeecteescrecaeesseeseeeersesseneetseeesnessertieaersasssteneenseees
16
AUTO
ACCOMPANIMENT
FEATURES
1.0...
ceeeteeteneererieeeetenetaateetnnenes
18
MOD
Biv
scccececeo
iis
ocsteckices
scan
iva
Gicheckbd
ance
iaadabosts
Ainadenves
civesth
tan
aguaineabelassnagediesebesits
18
ORCHESTRATION...........
..
18
A)
Single
Finger
Chords
...........ccseeeeteeree
aw
19
B)
Single
Finger
Auto
ACCOMpaniMeNt
.......-.
eset
teeeestetesereeeetecerttetiees
20
C)
Fingered
Auto
ACCOMPANIMEN
.........
eects
teteeseeeenetenetstntnee
tenets
tatterees
20
DUET...
.ceccccccccsssscecssssccssssssesssssscerssscesensccessssessaconeseversssceaseseendcaeeeestaassnessasetseaassiacneas
21
SONG
MEMORY.
....0..0cccccccccccccccccceeeneeseeecsastsseeesesssessesenseneenesesseretaseatensinesesnsnaes
22
MELODY
Memory
we
CHORD
Memoty
.u..cccccccecceseesestecsessssssiateessssescseseassecenenenenssenerscsensineaeerasserssensnenanenes
24
PART
11
ADVANCED
FUNCTIONS
1.
eseseseeeeeettetmmmeessis
26
DIGITAL
SYNTHESIZER
.....0.....0.0.cccccccce
ccc
cseteceecreeeesneeneeseneenseneenestenereereesaateenersanaes
26
FM
SYNTHESIS
BASIC
COURSE
..0....cceecccscceeeeeseseeeneeeteeeeneteeenteatarree
.
26
1)
Voice
Parameters
and
Values......
..
26
2)
A
Bit
of
FM
Theory.............04
..
26
3)
Creating
SOUS...
cece
cceneneeeeereete
renee
tesenissesesnesenenciseeetetens
aa
27
SYNTHESIZER
PARAMETERS.
........:.cccccssscsceseeetteeeteeereetetsniarseseeesaeneseeteneseeneranes
29
IUD
Di
iscieicecceceeseet
edeasaescevesens
‘
What
is
MIDI?.....
MIDI
MODE
fel
.......0....
Keyboard
Assign
MODE
[22]
Transmitted
Data
..............00
Memory
Bulk
Dump.
Received
Data..........c.cceescseeseeeee
Sound
Source
Mode
[99].................
Transmitted
Data
..........cccececsseeeee
Received
Data
MIDI
RECEIVE
CHANNEL
FILTER
[d]
TRANSMIT
CHANNEL
[8]
Selection
MIDI
CONNECTION
EXAMPLES
PRECAUTIONS
—
TAKING
CARE
OF
YOUR
PORTASOUND
SE
a
I
eT
CSET
ST
Your
new
PortaSound
is
a
fine
musical
instrument
—
and
should
be
treated
as
such.
Handle
it
with
care
and
common
sense,
and
it
will
give
you
years
of
enjoyment.
e
Location
Avoid
exposure
to
direct
sunlight
or
other
sources
of
heat.
Never
leave
it
inside
a
car
where
it
can
get
very
hot.
Vi-
bration,
excessive
dust,
cold,
low
or
high
humidity
can
also
cause
malfunction.
e@
Handling
Avoid
rough
handling.
Don’t
drop
or
jolt
the
PortaSound
as
this
can
damage
the
internal
circuitry.
Pressing
too
hard
on
keys
or
controls
may
lead
to
malfunctions.
When
cords
are
plugged
into
the
rear
panel
jacks,
pay
particular
attention
not
to
apply
excessive
force
to
them
since
this
may
damage
the
terminals.
e
Adaptors
Use
only
the
power
adaptor
described
in
the
POWER
section.
Disconnect
the
AC
adaptor
when
not
using
your
PortaSound.
e
Batteries
+
When
not
using
your
PortaSound
for
long
periods,
be
sure
to
remove
the
batteries
to
avoid
damage
through
battery
leakage.
*
Replace
weak
batteries
before
they
run
down
com-
pletely.
-
Always
replace
all
batteries
with
new
ones.
-
Do
not
use
different
kinds
of
batteries
at
the
same
time.
«In
case
electrolyte
has
leaked
into
the
battery
com-
partment,
wipe
it
off
completely
before
installing
new
batteries.
+
Never
disassemble,
heat
or
throw
discarded
batteries
into
a
fire.
Dispose
of
them
properly.
e@
Cleaning
Clean
the
exterior
with
a
soft,
dry
cloth.
Using
chemical
solvents
will
damage
the
finish.
Interference
Through
Electromagnetic
Fields
Do
not
use
your
PortaSound
close
to
television
sets
or
other
equipment
receiving
electromagnetic
signals
as
this
could
cause
interference
noise
in
the
other
appliance.
Service
and
Modifications
Your
PortaSound
contains
no
user
serviceable
parts.
Opening
it
or
tampering
with
it
in
any
way
can
lead
to
electrical
shock
as
well
as
damage.
Of
course,
any
resulting
damage
will
no
longer
be
repaired
free
of
charge.
Refer
all
servicing
to
qualified
YAMAHA
personnel.
OOo
°o
6900
CONTROL
PANEL
23
ip
&
RP
3b
4a
4b
5
mG
CUSTOM
DRUMMER
BY
THM
CONTROL
SPATE
Fe
ste
17
nie
E
VAMANAvjaimePSS7O0
|
18
19
20a
20b
20c
gi
1
HEADPHONES
AUX
OUT
___DCI9,}2iIN
©
6
dla
POWER
switch
@
TEMPO/PARAMETER
&
VALUE
display
VOLUME
slider
@
VALUE
buttons
AUTO
ACCOMPANIMENT
group
®
VOICE/STYLE
SELECT
group
3a
MODE
selectors
tia
VOICE
switch
3b
ORCHESTRATION
buttons
14b
STYLE
switch
SONG
MEMORY
11ic
Number
buttons
4a
CHORD
bank
selectors
@
DIGITAL
SYNTHESIZER
group
4b
MELODY
bank
selectors
12a
Voice
BANK
selectors
4c
RECORD
button
12b
STORE
button
VOICE
LIST
12c
Synthesizer
Parameter
selectors
STYLE
LIST
12d
DIGITAL
SYNTHESIZER
flowchart
EFFECT
selectors
VOICE/STYLE
number
display
a
Ditatic
@
im»
@Q@Oin
OG
)
ial
1
11b
12a
|
12cl
|13a
©
PERCUSSION
SET,
1
.
;
wh
=
7
ne
dis
:
at
cc!
re
SSC
agra
Rea
(Pe
8
22a
Gh)
22b
22c
@®
PARAMETER
CHANGE
group
@
MELODY
SECTION
13a
TEMPO
button
@
HAND
PERCUSSION
section
13b
Parameter
selectors
22a
HAND
PERCUSSION
pads
®
DEMO
START/STOP
switch
22b
SYNCHRO
BREAK
switch
®
MiDi
group
22c
PERCUSSION
SET
selectors
15a
MIDI
OUT
CHANNEL
list
®
Built-in
speakers
@
PITCH
BEND
wheel
®
CUSTOM
DRUMMER
controls
REAR
PANEL
®
Percussion
control
keys
@
DC(9-12V)IN
AC
power
adaptor
terminal
®
AUTO
ACCOMPANIMENT
SECTION
®
AUX.
OUT
jacks
@
RHYTHM
CONTROL
pads
@
HEADPHONES
jack
20a
START/STOP
switch
@
MIDI
terminals
20b
SYNCHRO
START/ENDING
control
20c
INTRO/FILL
IN
controis
PART
I
GETTING
TO
KNOW
THE
PSS-780
This
part
of
the
manual
first
shows
you
how
to
provide
the
PSS-
780
with
POWER,
using
batteries
or
an
AC
adaptor.
You
can
then
turn
it
on
and
start
PLAYING
it
right
away.
Next,
listen
to
a
DEMONSTRATION
of
what
the
PortaSound
PSS-780
can
do.
Reading
PART
II
will
then
enable
to
perform
this
kind
of
professional-sounding
music
ail
by
yourself.
The
QUICK
GUIDE
briefly
introduces
the
most
basic
features
without
going
into
detail
so
you
can
enjoy
yourself
experimenting
and
discovering.
POWER
SS
Your
PortaSound
PSS-780
works
on
batteries
or
household
current.
Since
batteries
are
also
needed
to
support
the
internal
RAM
memory,
buy
six
1.5V
“C”
size
(SUM-2,
R-14)
alkaline
batteries.
(Be
sure
to
read
the
precautions
concerning
batteries
on
p.
1).
To
save
battery
power,
you
can
also
use
a
Yamaha
PA-3,
PA-4
or
PA-40
AC
adaptor.
Inserting
Batteries
Turn
the
instrument
upside-down
and
remove
the
battery
compartment
lid
by
pushing
its
tab
in
the
direction
of
the
arrow
embossed
on
the
lid.
Insert
the
six
batteries,
making
sure
that
their
poles
are
aligned
as
shown
in
the
illustration
below.
Replace
the
lid.
It
should
lock
in
place
with
a
click.
Low
Battery
Warning
When
the
battery
voltage
drops
below
a
certain
level,
the
LED
displays
will
start
to
blink.
As
soon
as
this
happens,
replace
all
six
batteries
with
new
ones.
If
you
allow
the
bat-
teries
to
become
spent
completely,
any
data
you
have
stored
in
the
internal
memories
will
be
lost.
Using
an
AC
Power
Adaptor
When
you
want
to
connect
your
PortaSound
to
a
wall
socket,
buy
a
Yamaha
PA-3,
PA-4
or
PA-40
Power
Adaptor.
No
other
adaptor
can
be
used,
so
be
sure
to
ask
for
the
right
kind.
Plug
the
adaptor
into
a
convenient
wall
socket
and
its
con-
nector
into
the
DC(9-12V)IN
terminal
(24)
on
the
back
of
your
PortaSound
as
shown.
(Even
when
power
is
turned
off,
the
AC
adaptor
backs
up
the
PortaSound
RAM
memory.)
4
HEADPHONES
©
AUX.
OUT
=
DCX9-12)IN
R
Lean
*
PLAYING
Slide
the
POWER
switch
(1)
upward
to
the
ON
position.
The
LED
displays
and
various
indicators
will
light
up
to
confirm
that
the
PortaSound
is
turned
on.
You
can
now
play
the
keyboard.
Adjust
the
sound
level
with
the
VOLUME
slider
(2),
pushing
it
up
toward
MAX
to
in-
crease
volume
and
down
to
lower
it.
e
Be
sure
to
turn
your
PortaSound
off
again
by
sliding
the
POWER
switch
(1)
back
to
OFF
after
you
have
finished
playing.
This
will
save
battery
power.
DEMONSTRATION
To
get
an
idea
of
the
music
your
new
PortaSound
is
capable
of
playing,
listen
to
the
factory-programmed
demonstration
song.
Start
it
by
pressing
the
yellow
DEMO
START/STOP
button
(14).
e
The
song
will
continue
until
you
press
DEMO
START/STOP
again,
or
the
START/STOP
pad
(20a).
You
will
soon
be
playing
music
in
this
kind
of
professional
style
by
yourself
—
PART
II
will
teach
you
all
the
necessary
operations.
Most
of
these
steps
can
also
be
carried
while
the
PortaSound
is
performing
the
demonstration
song,
allowing
you
to
alter
this
song
according
to
your
taste.
QUICK
GUIDE
YAMAHA
font
PSS-7Bo
@)
Selecting
Voices
®
©
©
To
choose
any
instrument
sound
you
like,
simply
look
up
its
name
in
the
VOICE
LIST
(5)
and
input
the
corre-
sponding
number
with
the
number
buttons
(11c).
(It
may
be
necessary
to
press
the
blue
VOICE
switch
(11a)
first.)
Effects
Add
special
effects
to
the
instrument
sounds
by
pressing
these
selectors.
Pitch
Bend
Wheel
Bend
the
pitch
of
melody
notes
upward
or
downward
with
this
wheel.
Single
Finger
Chords
You
can
play
entire
chords
automatically
with
just
a
finger
or
two
—
press
the
SINGLE
FINGER
selector
(3a),
then
play
keys
in
the
AUTO
ACCOMPANIMENT
SEC-
TION.
Automatic
Accompaniment
With
SINGLE
FINGER
mode
on,
hit
the
START/STOP
pad
(20a)
to
start
the
rhythm.
Play
the
AUTO
ACCOMPANI-
MENT
SECTION
and
enjoy
automatic
bass,
chord
and
orchestra
accompaniment.
To
stop
it,
press
SYNCHRO
START/ENDING
(20b).
€)
Selecting
Styles
The
STYLE
LIST
(6)
shows
you
which
rhythm
and
ac-
companiment
styles
you
can
choose
from.
Press
the
blue
STYLE
(11b)
switch,
then
enter
the
desired
style
number
with
the
number
buttons
(11c).
Tempo
To
adjust
the
speed
of
the
rhythm/accompaniment,
press
TEMPO
(13a),
then
use
the
VALUE
buttons
(10)
to
make
it
faster
or
slower.
Rhythm
Control
START/STOP
(20a)
starts
or
stops
the
selected
rhythm.
Hit
the
INTRO/FILL
IN
pads
(20c)
instead
for
a
different
beginning
or
for
variations
while
the
drum
sounds
are
playing.
(Works
for
Auto
Accompaniment
too.)
SYNCHRO
START/ENDING
(20b)
lets
the
rhythm
begin
automatically
when
you
play
the
AUTO
ACCOMPANI-
MENT
SECTION
(19),
or
ends
it
with
a
special
pattern.
Orchestration
These
switches
(3b)
turn
the
four
components
of
the
Auto
Accompaniment
—
bass,
rhythm
(drums),
chords
and
orchestra
parts
—
on
and
off
to
suit
your
music.
Hand
Percussion
Hit
these
8
pads
(22a)
any
time
to
play
your
own
drums.
Use
the
PERCUSSION
SET
selectors
(22c)
to
choose
one
of
four
different
drum
sets.
INDEX
ILLUSTRATION
PITCH
BEND
..........
cece
ences
10
nak
ria
i
U1
)
Whit
L
|
|
a
|
|
YAMAHA
tosis
-SS-7BO
8
(VOICE),
13
(STYLE)
PART
II
BASIC
FEATURES
WHAT
YOUR
PortaSound
CAN
DO
Using
the
QUICK
GUIDE
and
listening
to
the
DEMO
song
has
already
given
you
a
first
impression
of
your
new
PortaSound’s
capabilities.
This
chapter
tells
you
more
about
them.
Voices,
Rhythm
and
Auto
Accompaniment
To
better
understand
the
PortaSound’s
functional
structure,
think
of
it
as
comprising
the
following
three
sections:
Auto
Accompaniment
Section
Voice/Melody
Section
Rhythm
Section
As
the
names
say,
the
Voice/Melody
Section
controls
all
features
concerning
the
voices
you
play,
usually
in
the
form
of
a
melody,
while
the
Auto
Accompaniment
Section
helps
you
perform
the
accompaniment
to
these
melodies.
The
Rhythm
Section
can
be
used
separately
like
a
drum
machine,
or
in
combination
with
Auto
Accompaniment.
@
This
is
not
a
strict
division.
These
sections
are
closely
interconnected
~-
for
instance,
RHYTHM
CONTROL
influences
both
the
Rhythm
and
the
Auto
Accompaniment
Sections,
and
the
SONG
MEMORY
MELODY
banks
are
just
as
much
part
of
Voice/Melody
as
they
are
of
Auto
Accompaniment.
Keeping
this
division
in
mind,
though,
makes
it
easier
to
understand
the
PortaSound
features.
Voice/Melody
Section
In
the
tradition
of
Yamaha’s
famous
DX7
synthesizers,
the
preset
instrument
sounds
available
on
the
PortaSound
PSS-780
are
referred
to
as
“voices”.
With
the
Digital
Syn-
thesizer
functions
explained
in
PART
ITI
(p.26),
you
can
alter
them
to
create
your
own
original
sounds,
then
save
up
to
five
of
these
for
instant
access
at
the
push
of
a
button.
For
more
expressiveness
and
realism,
you
can
add
various
EFFECTS
(p.9)
to
the
voices.
PORTAMENTO
and
PITCH
BEND
(p.10),
for
instance,
can
greatly
enhance
strings,
brass
or
bass
sounds.
Easy
Play
Functions
If
the
melody
you
want
to
play
is
in
a
difficult
key,
you
can
TRANSPOSE
the
entire
keyboard
(p.11)
to
an
easier
one.
Melodies
(or
parts
of
them)
you
find
particularly
hard
to
perform
can
be
memorized
in
the
MELODY
banks
of
the
SONG
MEMORY
(p.22).
For
example,
if
a
phrase
is
too
fast
for
you,
record
it
at
a
comfortable
slow
tempo
and
then
play
it
back
any
time
at
the
correct
speed
by
simply
pressing
the
corresponding
MELODY
button.
Rhythm
and
Auto
Accompaniment
Sections
Since
these
sections
are
so
closely
interrelated,
many
of
their
functions
are
treated
together
in
this
manual.
The
Rhythm
and
Auto
Accompaniment
features
can
enhance
your
performances
in
four
basic
ways:
The
PortaSound
PSS-780
is
capable
of
L.
playing
a
rhythm
accompaniment
to
your
music
with
re-
alistic
percussion
sound
patterns
in
a
hundred
different
musical
styles,
functioning
like
a
high-quality
drum
ma-
chine.
Many
variations
of
these
basic
patterns
are
possible
with
RHYTHM
CONTROL.
2.
letting
you
play
complete
chords
by
using
only
a
single
finger
of
your
left
hand
(SINGLE
FINGER
chords).
3.
performing
an
entire
accompaniment
arrangement,
com-
plete
with
drums,
bass,
chords
and
orchestra,
easily
con-
trolled
by
your
left
hand.
Again,
RHYTHM
CONTROL
can
be
used
to
add
a
great
number
of
variations.
You
can
even
change
the
ORCHESTRATION,
deleting
or
adding
parts
to
the
accompaniment
at
the
touch
of
a
button.
4.
digitally
recording
whole
melodies
or
various
melody
sections
as
well
as
entire
chord
progressions
in
the
SONG
MEMORY.
These
can
be
played
back
at
the
touch
of
a
button.
The
PSS-780
thus
also
does
the
job
of
a
simple
but
particularly
flexible
sequencer
—
you
can
use
it
either
7
for
totally
automatic
performances,
or
to
enhance
any
music
you
are
playing
live.
In
addition,
you
can
play
four
different
sets
of
8
percussion
instruments
by
hand
like
a
drummer
with
the
easy-to-use
HAND
PERCUSSION
pads,
further
enhancing
the
Rhythm
and
Auto
Accompaniment
with
your
own
solos,
and
record
your
own
original
CUSTOM
DRUMMER
pattern.
Headphones
a
For
private
practicing
and
playing
without
disturbing
others,
connect
headphones
to
the
rear
panel
HEADPHONES
jack
(26).
The
built-in
speakers
(23)
are
automatically
cut
off
when
you
insert
a
headphone
plug
into
this
jack.
Connecting
the
PSS-780
to
Your
Stereo
ce
For
a
truly
powerful
sound,
connect
the
AUXILIARY
(AUX.)
jacks
(25)
on
the
rear
panel
of
the
PortaSound
to
your
stereo
system
with
optional
cables.
Both
jacks
must
be
used
for
a
stereo
effect.
e
Be
sure
to
turn
the
PortaSound’s
power
off
when
making
theses
connections.
Reduce
the
VOLUME
(2)
on
the
PortaSound
and
adjust
the
sound
level
with
your
stereo’s
volume
control.
If
you
want
to
connect
the
PortaSound
to
a
mono
am-
plification
system
such
as
a
keyboard
amp,
use
only
the
L+R/L
jack.
This
will
then
output
a
mix
of
the
left
and
right
channel
signals.
@
Only
the
PCM
percussion
sounds
have
distinct
left
or
right
positions
in
the
stereo
field,
while
the
FM
voices
are
all
centered.
STEREO
CHORUS,
however,
gives
a
three-dimensional
stereo
effect
with
all
FM
sounds.
VOICE/MELODY
SECTION
a
a
a
SELECTING
A
VOICE
@
Overview
100
preset
FM
voices
are
yours
for
the
choosing.
Each
voice
has
its
own
number,
indicated
in
blue
next
to
its
name
in
the
VOICE
LIST
(5),
for
instant
access.
Selecting
a
voice
is
very
easy,
requiring
only
one
or
two
steps:
@
Operation
1.
Make
sure
the
VOICE
indicator
is
lit.
Check
to
see
that
the
dot
in
the
VOICE/STYLE
number
display
(8)
is
located
above
“VOICE”.
VOICE/STYLE
ari
Lh
LL!
beee
L
STYLE
Indicator
dot
This
shows
that
your
PortaSound
is
ready
for
voice
se-
lection.
If
it
is
not,
simply
press
the
blue
VOICE
switch
(11a),
making
sure
that
the
VOICE
indicator
dot
lights
up.
2.
Enter
the
voice
number.
Use
the
VOICE/STYLE
SELECT
number
buttons
(1
1c)
to
input
the
number
of
the
desired
voice.
Points
to
Remember
Notice
that
all
voice
numbers
have
two
digits.
Both
must
be
entered
for
the
instrument
sound
to
change.
(The
first
ten
voice
numbers
start
with
a
“0”,
which
you
also
have
to
input.)
You
can
always
check
the
currently
selected
voice
by
looking
at
the
VOICE/STYLE
display
(making
sure
the
VOICE
indicator
is
lit).
When
POWER
is
turned
on,
the
voice
chosen
before
the
PSS-780
was
turned
off
is
selected
automatically.
With
each
voice,
up
to
twelve
keys
can
be
played
at
the
same
time
—
in
other
words,
the
PSS-780
is
12-voice
polyphonic.
To
appreciate
the
amazing
variety
of
realistic
FM
instrument
sounds
now
at
your
disposal,
try
out
as
many
voices
as
you
like
right
now.
Playing
Along
with
the
Demo
Song
If
you
want,
you
can
even
play
along
with
the
demonstration
song
using
any
instrument
of
your
choice.
To
do
so,
select
a
voice,
press
the
yellow
DEMO
START/STOP
switch
and
play.
You
can
change
to
other
voices
any
time.
e@
When
playing
along
like
this,
you
can
only
play
single
notes
at
a
time
(=
“monophonic”
performance).
A
TIP:
Using
the
Digital
Synthesizer
Memory
Banks
for
One-Touch
Voice
Selection.
Sometimes
you
will
want
to
change
voices
while
playing
—
but
you
may
not
have
enough
time
to
look
up
a
voice
number
and
input
its
two
digits
during
a
performance.
For
instant
access
at
the
touch
of
a
button,
you
can
store
up
to
five
selected
voices
in
the
Digital
Synthesizer
Memory
BANKS
|
thru
5
(12a).
@
Operation
1.
Select
the
voice
you
want
to
store.
2.
Hold
down
the
red
STORE
button
(12b)
and
simultaneously
press
the
desired
BANK
button
(12a),
for
example
BANK
1.
The
VOICE/STYLE
display
will
indicate
“b.1”.
The
selected
voice
is
now
stored
in
BANK
1
and
can
be
recalled
any
time
by
pressing
that
button.
@
Stored
voices
are
retained
in
their
banks
even
when
POWER
is
turned
off.
@
Saving
voice
data
to
a
bank
deletes
any
previous
settings
already
stored
there.
EFFECTS
rene
@
Overview
The
PSS-780
offers
six
different
kinds
of
effects,
described
below,
which
can
be
added
to
the
FM
instrument
voices
for
even
greater
tonal
variation.
They
do
not
affect
the
PCM
percussion
sounds.
@
Operation
1.
To
obtain
the
effect
you
want,
simply
press
the
corre-
sponding
button
in
the
EFFECT
group.
The
little
red
indicator
next
to
it
will
light
up,
showing
that
an
effect
has
been
selected.
You
can
use
several
or
all
effects
at
the
same
time.
_—
Points
to
Remember
@
DUET
and
PORTAMENTO
depend
on
other
settings
as
well
—
see
below
for
details.
@
Some
preset
voices
are
already
programmed
with
effects
—
for
instance,
VIOLIN
1
(74)
and
STRINGS
(77)
use
vibrato,
HARP
(69)
sustain,
and
so
on.
In
such
cases,
the
corresponding
EFFECT
indicator
will
light
up
whenever
that
instrument
is
selected.
For
these
in-
struments,
you
can
of
course
turn
OFF
that
effect
by
pressing
its
selector.
@
The
effects
do
not
influence
the
auto
accompaniment
or
rhythm
sounds.
The
only
exception
is
STEREO
CHORUS,
which
works
for
the
auto
accompaniment,
though
not
for
the
PCM
percussion.
@
Effects
can
be
stored
independently
for
each
SONG
MEMORY
MELODY
bank
(see
p.22.).
During
bank
playback,
these
individual
effect
settings
are
used
au-
tomatically
and
cannot
be
canceled
with
the
EFFECT
selectors.
Try
out
all
six
effects
to
understand
how
they
work
and
how
they
influence
each
instrument
sound
differently.
Here
is
a
short
explanation
of
what
each
effect
does,
and
how
to
adjust
PORTAMENTO:
VIBRATO
Vibrato
regularly
(cyclically)
raises
and
lowers
the
pitch
of
a
sound.
It
occurs
naturally
in
the
human
voice,
and
many
acoustic
instruments,
for
example
strings,
make
use
of
it.
Usually,
this
effect
does
not
start
right
away
when
a
note
is
sung
or
played,
but
after
a
certain
delay
time.
The
PSS-780
VIBRATO
also
simulates
this
natural
delay.
For
an
even
more
realistic
effect,
each
voice
has
the
vibrato
delay
that
suits
it
best.
SUSTAIN
Sustain
lengthens
the
release
rate
of
a
voice,
causing
the
sound
to
linger
even
after
the
keys
have
been
released.
It
works
rather
like
the
damper
pedal
of
a
piano.
The
sustain
effect
is
also
different
(longer
or
shorter)
for
each
voice.
REVERB
Reverb,
short
for
reverberation,
gives
a
spacious
effect
similar
to
an
instrument
being
played
in
a
large
hall.
It
can
add
at-
mosphere
to
almost
any
voice.
Try
it
with
SMALL
CHURCH
ORGAN
(09)
or
HUMAN
VOICES/CHORUS
(92
to
94).
PORTAMENTO
Range:
1
to
§
Portamento
is
the
smooth
pitch
glide
effect
that
occurs
be-
tween
notes
played
consecutively
on
some
instruments,
such
as
the
violin
and
trombone,
or
sung
by
the
human
voice.
The
speed
with
which
the
pitch
changes
between
the
keys
you
play
can
be
adjusted
over
a
5-step
range
(values
from
|
=
slow
to
5
=
fast).
Fast
settings
provide
a
less
extreme
effect
which
can
make
string
instrument
voices
etc.
sound
very
realistic.
@
Operation
1.
Hold
down
the
PORTAMENTO
button.
The
TEMPO/PARAMETER
&
VALUE
display
will
now
show
the
current
portamento
speed
setting.
To
change
this
value,
2.
keep
holding
down
the
PORTAMENTO
button
and
use
the
VALUE
buttons.
Pressing
+
increases
portamento
speed,
SHORTENING
the
portamento
time
for
a
LESS
pronounced
effect.
—
lowers
the
speed,
so
it
takes
longer
for the
pitch
to
change
between
notes,
making
the
effect
more
noticeable.
@
Be
sure
to
hold
down
the
PORTAMENTO
button
while
changing
this
setting,
otherwise
it
will
not
work.
Pressing
both
VALUE
buttons
+
and
—
simultaneously
returns
the
setting
to
the
default
value
of
3.
@
The
PORTAMENTO
setting
is
retained
even
when
power
is
turned
off.
STEREO
CHORUS
Stereo
Chorus
creates
the
“spacy”
impression
of
several
instruments
being
played
at
the
same
time
for
a
warm,
three-
dimensional
“symphonic”
sound.
It
is
the
only
effect
that
influences
not
only
the
melodies
you
play,
but
also
all
ac-
companiment
sounds
(except
PCM
percussion).
DUET
Duet
differs
from
the
other
effects
in
that
it
can
only
be
used
in
combination
with
the
AUTO
ACCOMPANIMENT
functions.
A
detailed
explanation
of
this
feature,
which
au-
tomatically
adds
a
second
solo
instrument
to
the
one
you
are
playing,
is
given
on
p.21.
e@
Note
that
the
Duet
effect
will
not
work
in
the
NORMAL
AUTO
ACCOMPANIMENT
mode,
even
if
the
DUET
button
is
pressed
and
its
indicator
lit.
PITCH
BEND
Wheel
Range:
+/—12
@
Overview
This
control
lets
you
bend
the
pitch
of
notes
played
in
the
MELODY
SECTION
upward
or
downward.
The
effect
is
similar
to
a
guitar
being
choked
by
bending
the
strings,
and
is
often
heard
during
synthesizer
solos.
The
range
of
the
pitch
bend
is
adjustable.
On
delivery,
it
is
set
to
1
(the
default
value);
Moving
the
wheel
fully
in
the
UP
direction
raises
pitch
by
a
semitone,
while
moving
it
fully
DOWN
lowers
the
pitch
by
the
same
interval.
The
available
range
is
from
one
half-tone
(semitone,
VALUE
=
1)
to
one
octave
(VALUE
=
12).
To
adjust
it
—
@
Operation
1.
Hold
the
PITCH
BEND
wheel
in
either
the
UP
or
DOWN
position.
The
current
pitch
bend
range
appears
on
the
TEM-
PO/PARAMETER
&
VALUE
display.
2.
Use
the
VALUE
+
or
—
buttons
to
set
the
bend
range
value.
While doing
so,
the
PITCH
BEND
wheel
must
still
be
held
in
the
UP
or
DOWN
position.
Pressing
+
increases
the
setting,
—
decreases
it.
A
value
of
1
on
the
TEMPO/PARAMETER
&
VALUE
display
indicates
a
bend
range
of
one
semitone,
a
value
of
2
one
whole
tone,
and
so
on.
A
setting
of
12
(=
!2
semitones)
equals
one
octave.
With
positive
settings,
the
pitch
bend
direction
will
cor-
respond
to
the
PITCH
BEND
wheel’s
UP
or
DOWN
movement.
Setting
a
negative
value
(indicated
by
a
“-”
on
the
display)
reverses
the
pitch
bend
—
moving
the
PITCH
BEND
whee!
UP
will
then
decrease
the
pitch
and
vice
versa.
The
setting
can
be
returned
to
1
instantly
by
pressing
both
VALUE
buttons
at
the
same
time.
10
@
The
pitch
bend
range
setting
is
retained
even
when
power
is
turned
off.
Points
to
Remember
e
If
a
VALUE
button
pressed
for
more
than
a
second,
the
value
will
begin
to
change
rapidly.
e
There
is
no
setting
with
VALUE
=
0.
@
Pitch
bend
data
can
be
saved
with
the
SONG MEM-
ORY
MELODY
function.
PARAMETER
CHANGE
Settings
@
Overview
The
PARAMETER
CHANGE
group
of
buttons
(13)
consists
of
the
TEMPO
button
(13a),
explained
elsewhere
(p.14),
and
the
three
parameter
selectors
(13b)
TRANSPOSE,
TUNING
and
MELODY
VOLUME.
Though
their
functions
are
not
connected,
the
setting
method
is
the
same
for
the
latter
three,
which
is
why
they
are
grouped
together.
It
is
a
good
idea
to
memorize
this
basic
setting
method,
since
you
will
be
using
it
for
the
Digital
Synthesizer
and
MIDI
functions
as
well.
Parameters
and
Values
A
parameter
is
simply
a
setting
whose
value
can
be
changed.
The
three
parameter
selectors
(13b)
have
an
red
number
or
letter
printed
on
them,
as
do
the
Digital
Synthesizer
and
MIDI
buttons
to
their
left
and
right.
This
is
the
parameter
identification
symbol
that
appears
on
the
TEMPO/PARA-
METER
&
VALUE
display,
telling
you
which
parameter
is
currently
selected.
Press
TRANSPOSE
[9],
TUNING
[d]
and
MELODY
VOLUME
[b]
one
after
the
other.
This
calls
up
each
pa-
rameter
and
its
current
value
on
the
TEMPO/PARAMETER
&
VALUE
display
(9).
TEMPO/PARAMETER
&
VALUE
indicates
selected
Parameter
Parameter
value
t—___
BEAT
PARAMETER
&
VALUE
This
dot
keeps
the
parameter
symbol
on
its
left
apart
from
the
value
digits
on
its
right.
The
single
digit
left
of
the
dot
on
the
display
is
the
symbol
indicating
the
selected
PARAMETER
(the
symbol
also
printed
on
the
button
just
pressed),
in
our
case
[9].
[@]
or
[b]
.
The
one-
or
two-digit
number
to
the
right
of
the
period
is
the
current
VALUE
of
that
parameter.
e
If
there
is
not
dot
on
the
TEMPO/PARAMETER
&
VALUE
display,
this
means
that
the
display
is
currently
indicating
the
TEMPO.
Once
a
parameter
is
called
up
on
the
display,
you
can
change
its
value
with
the
—
and
+
VALUE
buttons
(10).
Pressing
—
decreases
the
value,
+
increases
it.
For
a
more
rapid
change,
hold
down
either
button.
Pressing
both
—
and
+simultaneously
resets
the
original
value
(i.e.
the
value
before
you
started
to
make
changes).
TRANSPOSE
[9]
Range:
+/-
12
semitones
@
Overview
With
the
exception
of
the
PCM
percussion
sounds,
all
Por-
taSound
voices
can
be
transposed
over
a
range
of
two
octaves.
In
other
words,
you
can
use
the
TRANSPOSE
function
to
raise
or
lower
the
pitch
of
both
the
MELODY
SECTION
and
the
AUTO
ACCOMPANIMENT
SECTION
in
semitone
steps.
This
feature
has
mainly
two
applications.
First,
it
lets
you
set
the
pitch
of
the
entire
keyboard
to
the
easiest
key
for
you
to
play
in.
For
example,
if
a
song
is
in
B
major
and
you
find
it
difficult
to
perform
in
that
key,
all
you
have
to
do
is
lower
the
keyboard
pitch
by
a
half-tone
with
TRANSPOSE.
Now,
if
you
play
the
same
song
in
the
easy
key
of
C
major
on
the
PortaSound
keyboard,
its
pitch
will
automatically
be
trans-
posed
downward
(lowered)
by
a
semitone,
so
that
in
effect
you
will
hear
it
in
B
major.
This
is
sometimes
handy
when
playing
along
with
other
instruments,
too.
TRANSPOSE
can
also
be
used
to
raise
or
lower
the
pitch
of
the
PortaSound
by
an
octave
in
order
to
change
the
mood
of
the
music
or
adapt
the
note
range
to
the
character
of
the
instrument
voice
—
e.g.
transposing
it
downward
for
a
deeper
and
more
powerful
electric
bass
sound.
Note,
however,
that
octave
transposition
is
only
effective
for
melody
voices
—
the
auto
accompaniment
section
returns
to
original
pitch
when
a
TRANSPOSE
value
of
+
or~
12
is
entered.
@
Operation
1,
Press
TRANSPOSE
[9].
The
TEMPO/PARAMETER
&
VALUE
display
will
show
TRANSPOSE
Value
Display
TEMPO/PARAMETER
&
VALUE
ste
site
Current
TRANSPOSE
ANSPOSE
value
parameter
[
¢—____L_
BEAT
PARAMETER
&
VALUE
This
display
tells
you
that
the
TRANSPOSE
value
is
now
0,
meaning
that
the
keyboard
is
in
its
regular
key.
2.
Adjust
the
key
with
the
VALUE
buttons.
To
raise
the
key,
use
+
.
Each
value
increase
by
|
means
an
upward
transposition
by
1
semitone.
—
lowers
the
key.
A
minus
symbol
“—”
in
front
of
the
value
indicates
that
the
current
key
is
lower
than
the
re-
gular
setting
of
0.
e
Press
both
VALUE
buttons
simultaneously
to
instantly
return
to
the
regular
key
(TRANSPOSE
value
0).
Points
te
Remember
@
The
TRANSPOSE
value
is
memorized
when
power
is
turned
off.
@
The
TRANSPOSE
value
influences
the
pitch
of
tran-
smitted
MIDI
note
data
and
received
data
in
the
00
mode.
However,
received
data
is
not
affected
in
the
99
mode.
(See
MIDI
section.)
TUNING
[3]
Range:
+/-16
@
Overview
The
overall
pitch
of
your
PortaSound
is
normally
set
so
that
A3
=
440
Hz
(standard
concert
pitch).
When
playing
together
with
other
instruments
which
have
a
different
tuning,
you
can
raise
or
lower
this
pitch
in
steps
of
approximately
3.13
cents
over
a
+/-~
16
step
range.
@
Operation
1.
Press
TUNING
[dg].
The
TEMPO/PARAMETER
&
VALUE
display
will
show
TUNING
Value
Display
TEMPO/PARAMETER
&
VALUE
Current
TUNING
value
TUNING
parameter
U——_1
BEAT
PARAMETER
&
VALUE
This
display
tells
you
that
the
TUNING
value
is
now
0,
meaning
that
A3
corresponds
to
440
Hz.
2.
Adjust
the
pitch
with
the
VALUE
buttons.
To
raise
the
pitch,
use
+.
Each
value
increase
by
|
raises
the
pitch
by
about
3.13
cents.
—
lowers
the
pitch.
A
minus
symbol
“—”
in
front
of
the
value
indicates
that
the
current
pitch
is
lower
than
the
regular
setting.
e
Press
both
VALUE
buttons
simultaneously
to
instantly
return
to
the
regular
pitch
(TUNING
value
0).
@
The
TUNING
value
is
memorized
when
power
is
turned
off.
MELODY
VOLUME
[35]
Range:
1
—
9
@
Overview
This
parameter
lets
you
adjust
the
volume
of
the
keyboard’s
MELODY
SECTION
and
the
SONG
MEMORY
MELODY
banks
in
relation
to
the
AUTO
ACCOMPANIMENT
sounds.
(For
information
on
AUTO
ACCOMPANIMENT,
see
be-
low.)
Minimum
value
is
|
for the
quietest,
maximum
is
9
for
the
loudest
sound.
Occasionally,
chords
will
sound
distorted
if
melody
volume
is
set
to
maximum
and
the
voice
has
a
TOTAL
LEVEL
(see
Digital
Synthesizer
section)
of 90
or
more.
In
such
cases,
lower
the
melody
volume
or
the
total
level.
11
@
Operation
1.
Press
MELODY
VOL.
[b).
The
TEMPO/PARAMETER
&
VALUE
display
will
show
MELODY
VOLUME
Value
Display
TEMPO/PARAMETER
&
VALUE
Indicates
MELODY
VOL.
Current
MELODY
parameter
ma
VOL.
value
o_——_L
BEAT
PARAMETER
&
VALUE
This
display
tells
you
that
the
MELODY
VOL.
value
is
now
8
(the
normal
setting).
2.
Adjust
the
melody
volume
with
the
VALUE
buttons.
+
raises
the
volume,
—
lowers
it.
e
To
instantly
return
to
MELODY
VOLUME
to
value
8,
press
both
VALUE
buttons
simultaneously.
e
MELODY VOLUME
setting
is
retained
when
power
is
turned
off.
12
RHYTHM
MACHINE
FUNCTIONS
SS
a
aS
I
TE
ILLS
A
rhythm
(or
drum)
machine
provides
a
background
of
rhythm
patterns
played
by
various
percussion
instruments.
This
not
only
makes
most
popular
music
sound
better,
it
also
helps
you
keep
perfect
time,
just
like
a
metronome.
This
section
introduces
the
PortaSound’s
rhythm
machine
functions.
Most
of
the
following
operations
can
be
applied
in
exactly
the
same
way
for
the
AUTO
ACCOMPANIMENT
features
explained
further
below,
so
it
is
a
good
idea
to
memorize
them
well.
STYLE
SELECT
—
Choosing
the
Rhythm
RHYTHM
CONTROL
@
Overview
The
STYLE
LIST
(6)
shows
the
100
basic
rhythm
styles
at
your
disposal.
Choosing
one
that
suits
your
music
is
practi-
cally
identical
with
selecting
a
voice
—-
except
that
the
STYLE
indicator
on
the
VOICE/STYLE
display
must
be
lit
instead
of
the
VOICE
indicator.
@
Operation
1,
Check
whether
the
dot
in
the
VOICE/STYLE
number
display
(8)
is
located
above
“STYLE”.
If
it
is
not,
press
the
blue
STYLE
selector
(11b).
VOICE/STYLE
Indicator
dot
Lise
L
STYLE
2.
Enter
the
style
number.
Use
the
VOICE/STYLE
SELECT
number
buttons
(11c)
to
input
the
number
of
the
desired
style.
As
with
voice
numbers,
all
style
numbers
have
two
digits,
so
be
sure
to
input
enter
both.
—
Points
to
Remember
@
Which
style
is
currently
selected
can
be
checked
on
the
VOICE/STYLE
display
by
pressing
the
STYLE
se-
lector.
(This
is
not
necessary
if
the
indicator
dot
is
al-
ready
above
STYLE.)-
e@
When
power
is
turned
on,
the
style
last
selected
is
automatically
chosen.
e@
The
number
of
beats
per
rhythm
pattern
depends
on
the
selected
style.
Many
patterns
consist
of
two
mea-
sures
with
a
slightly
differing
structure
(see
paragraph
on
BEAT
Display
below).
e
If
you
wish,
you
can
set
the
AUTO
ACCOMPANI-
MENT
MODE
to
NORMAL
by
pushing
that
button
(3a)
when
using
the
PSS-780
like
a
rhythm
machine.
This
will
allow
you
to
play
the
selected
voice
over
the
entire
keyboard.
(For
details
on
AUTO
ACCOMPA-
NIMENT
MODE,
see
p.18.)
@
Overview
Now
that
you
have
selected
a
rhythm
style,
the
RHYTHM
CONTROL
section
(20)
lets
you
start,
change
and
stop
the
percussion
in
a
variety
of
ways.
This
gives
you
incredibly
flexible
and
realistic
live
control
over
the
drum
patterns.
The
rubber
pads
are
large
and
easy
to
hit
so
you
can
operate
them
quickly
without
interrupting
your
keyboard
playing.
With
a
bit
of
practice,
you
will
be
able
to
control
the
rhythm
(and
Auto
Accompaniment)
with
these
pads
as
naturally
as
if
you
were
a
drummer
—
simply
by
hitting
them
at
the
right
time.
@
Operation
Starting
the
Rhythm
a)
START/STOP
(20a)
Hitting
this
pad
starts
the
rhythm
right
away.
b)
SYNCHRO
START/ENDING
(20b)
When
this
pad
is
pressed,
both
BEAT
indicator
dots
in
the
TEMPO/PARAMETER
&
VALUE
display
start
to
blink
simultaneously,
indicating
the
tempo,
but
the
rhythm
does
not
start
yet.
In
NORMAL
mode,
the
rhythm
will
start
as
soon
as
you
play
any
key(s)
on
the
keyboard.
In
SINGLE
FINGER
and
FINGERED,
you
can
start
the
rhythm
by
pressing
keys
in
the
AUTO
ACCOMPANIMENT
SECTION.
Points
to
Remember
@
The
Synchro
Start
function
can
be
canceled
prior
to
rhythm
start
by
pressing
SYNCHRO
START/END-
ING
again.
@
When
using
Synchro
Start,
you
can
watch
the
blinking
indicator
dots
to
get
a
feel
for
the
beat
until
you
are
ready
to
start
performing.
@
Instead
of
playing
a
key,
you
can
also
start
the
rhythm
by
pressing
START/STOP
(20a).
c)
INTRO/FILL
IN
f,
2,
3
(20c)
These
three
pads
in
the
right
part
of
the
RHYTHM
CONTROL
section
start
the
rhythm
right
away
with
a
special
“INTRO”
(introduction)
pattern.
(No
other
Auto
Accompaniment
instrument
sounds
are
heard
during
the
intro
even
ifan
AUTO
ACCOMPANIMENT
SECTION
key
is
being
pressed.)
When
the
intro
is
finished
(after
13
one
measure),
the
PortaSound
continues
with
the
basic
rhythm.
The
three
intros
available
for
each
pattern
are
all
dif-
ferent.
However,
with
some
of
the
simplest
styles,
the
difference
is
not
as
pronounced
as
with
the
more
complex
ones.
Stopping
the
Rhythm
a)
START/STOP
(20a)
Hitting
this
pad
again
stops
the
rhythm
immediately.
b)
SYNCHRO
START/ENDING
(20b)
Press
this
pad
when
you
want
the
rhythm
to
end
naturally
on
a
special
“ending
pattern”.
_——
Points
to
Remember
e
Unless
SYNCHRO
START/ENDING
is
pressed
within
the
first
quarter
beat
of
a
measure,
this
ending
pattern
will
begin
only
after
the
current
measure
has
been
played
to
the
end.
e
If
an
INTRO/FILL
IN
pad
is
hit
during
an
ending,
the
ending
rhythm
pattern
is
replaced
by
a
fill
in
per-
cussion,
and
the
Auto
Accompaniment
then
continues
with
the
basic
pattern
from
the
beginning
of
the
next
measure.
In
other
words,
the
ending
no
longer
ends
the
accompaniment.
This
can
be
very
effective
as
a
“break”
within
a
song
to
add
tension.
Rhythm
Variation
a)
INTRO/FILL
IN
1,
2,
3
(20c)
When
pressed
while
a
rhythm
is
playing,
the
three
INTRO/FILL
IN
pads
start
a
special
“fill
in”
pattern
that
livens
up
the
rhythm
by
adding
variation.
Fill
ins
are
particularly
effective
at
the
end
of
a
phrase
or
during
a
musical
climax.
As
soon
as
the
fill
in
is
over,
the
PortaSound
continues
with
the
basic
rhythm.
Regardless
of
when
an
INTRO/FILL
IN
pad
is
hit,
the
fill
in
always
“fits
in”
perfectly
with
the
rhythm.
You
can
therefore
get
even
more
variation
out
of
the
rhythm
by
hitting
INTRO/FILL
IN
pads
with
different
timings
for
different
fill
in
effects.
The
three
fill
ins
available
for
each
pattern
are
the
same
as
the
respective
intros.
;——
Points
to
Remember
e@
You
can
press
another
INTRO/FILL
IN
pad
while
one
fill
in
is
playing
to
alter
the
fill
in
pattern.
By
continuing
to
hit
INTRO/FILL
IN
pads
alternately
before
the
fill
in
is
over,
you
can
create
complex
drum
solos
over
several
measures.
e@
Holding
down
the
same
INTRO/FILL
IN
pad
causes
that
fill
in
to
be
repeated
until
the
pad
is
released.
e
The
intros/fill
ins
of
all
patterns,
including
those
with
a
length
of
two
measures,
always
have
a
length
of
one
measure.
14
TEMPO
Range:
10
—
220
As
the
name
says,
the
TEMPO/PARAMETER
&
VALUE
display
not
only
indicates
parameters
and
values
(as
explained
in
the
PARAMETER
CHANGE
paragraph
above),
but
also
the
tempo
(i.e.
the
speed
of
the
rhythm).
The
PARAMETER
&
VALUE
indicator
dot
always
tells
you
which
of
these
two
display
types
is
currently
set
—
if
this
dot
is
not
lit,
the
display
is
showing
the
present
tempo.
To
switch
to
TEMPO
display
from
any
other
kind
of
pa-
rameter
indication,
simply
press
the
TEMPO
button
(13a).
Each
rhythm
has
a
“standard
tempo”
most
suitable
for
its
style.
If
you
select
a
style
while
the
rhythm
is
stopped,
the
PortaSound
will
automatically
switch
to
this
respective
standard
tempo
(and
display
it
if
the
TEMPO
display
is
on).
However,
if
you
change
styles
while
the
rhythm
accompani-
ment
is
playing,
the
PortaSound
will
continue
in
the
present
tempo.
You
can
still
instantly
switch
to
the
current
style’s
standard
tempo
any
time
during
a
performance
by
pressing
the
VALUE
—
and
+
buttons
(10)
simultaneously.
Of
course,
you
can
easily
adjust
the
tempo
to
your
individual
performance
needs.
Simply
lower
or
raise
the
tempo
with
the
VALUE
—and
+
buttons
during
TEMPO
display.
(Pressing
them
at
the
same
time
returns
you
to
the
original
tempo.)
The
TEMPO
control
range
is
from
d
=
10
to
220
(i.e.
10
to
220
quarter
notes
/
beats
per
minute).
When
power
is
turned
on,
the
value
of
the
last
tempo
adjustment
made
is
auto-
matically
selected.
BEAT
Display
The
two
dot
indicators
of
the
BEAT
display
give
you
im-
portant
information
on
the
current
rhythm
pattern.
When
both
are
blinking
simultaneously
while
no
sound
is
heard,
this
shows
you
are
currently
in
SYNCHRO
START
standby
(see
above).
Otherwise,
the
BEAT
indicators
light
up
only
when
a
rhythm
is
playing.
a)
To
indicate
the
beginning
of
a
pattern,
the
left
BEAT
indicator
dot
lights
up
together
with
the
right
dot.
b)
Most
of
the
patterns
consist
of
two
measures.
To
indicate
the
beginning
of
the
second
measure,
the
left
BEAT
indicator
lights
up
alone.
c)
The
right
BEAT
dot
lights
up
alone
to
show
the
second,
third,
etc.
beat
of
each
measure.
(Only
at
the
beginning
of
a
pattern
does
it
light
together
with
the
left
dot.)
Changing
the
Rhythm
Style
During
a
Performance
When
you
want
to
switch
to
a
different
rhythm
style
while
playing,
simply
enter
the
desired
style
number
with
the
VOICE/STYLE
SELECT
buttons.
Points
to
Remember
@
The
PortaSound
will
switch
to
the
new
rhythm
style
at
the
beginning
of
the
next
measure,
retaining
the
current
tempo.
However,
if
the
style
number
is
altered
within
the
first
quarter
of
a
beat,
the
PortaSound
will
switch
styles
during
the
same
beat.
(See
the
paragraph
on
Single
Finger
Auto
Accompaniment,
p.18,
for
a
more
detailed
explanation.)
@
In
the
case
of
rhythm
patterns
consisting
of
two
mea-
sures,
the
order
of
these
measures
is
maintained
when
styles
are
switched.
In
other
words,
changing
the
style
after
the
first
measure
of
a
two-measure
pattern
has
been
played
causes
the
PortaSound
to
continue
with
the
second
measure
of
the
new
style.
@
No
style
change
is
possible
during
an
ending.
HAND
PERCUSSION
The
PortaSound
PSS-780
features
a
set
of
8
drum
pads,
la-
beled
HAND
PERCUSSION
(22),
which
can
be
used
to
play
your
own
rhythm
patterns
live
or
record
an
original
pattern
with
the
CUSTOM
DRUMMER
function.
Four
different
sets
of
8
percussion
instruments
can
be
assigned
to
these
pads
with
the
PERCUSSION
SET
buttons
(22c)
A,
B,
C
and
D
on
the
extreme
right
for
a
total
of
32
types
of
drums,
cymbals,
latin
percussion,
etc.
The
four
drum
sets
available
are
as
follows:
SETA
Rim
shot
Snare
low
Tom
tow
Tom
mid
Tom
hi
Brush
Brush
hit
Ride
cymbal
Bass
drum
Snare
hi
Synth
tom
low
Synth
tom
mid
Synth
tom
hi
Hi-hat
closed
Hi-hat
open
Crash
cymbal
1
2
3
4
5
6
7
8
Bongo
low
Bongo
hi
Agogo
low
Agogo
hi
Cuica
low
Cuica
hi
Tambourine
Splash
cymbal
Conga
low
Conga
hi
Timbale
low
Timbale
hi
Cowbell
Cabasa
Hand
clap
Whistle
1
2
3
4
5
6
7
8
Sets
A
and
B
are
ideal
for
various
styles
of
rock,
pop
and
jazz,
while
C
and
D
offer
latin
percussion.
The
eight
HAND
PERCUSSION
pads
can
be
played
any
time,
even
during
the
demonstration
song.
This
allows
you
to
add
your
own
variations
to
the the
current
rhythm
pattern
or
perform
your
own
drum
solos.
Depending
on
the
SYNCHRO
BREAK
setting,
you
can
either
play
“on
top
of”
the
present
rhythm
or
have
that
rhythm
stop
automatically
while
you
are
hitting
the
drum
pads.
Damping
the
Open
Hi-Hat
Drummers
can
damp
the
sound
of
the
open
hi-hat
by
stepping
on
the
hi-hat
pedal.
With
the
PSS-780,
you
can
achieve
a
similar
effect
by
hitting
the
closed
hi-hat
pad
soon
after
pressing
the
open
hi-hat
pad
in
PERCUSSION
SET
B.
As
soon
as
the
closed
hi-hat
pad,
is
hit,
the
open
hi-hat
sound
is
damped.
-
;
:
SYNCHRO
BREAK
When
the
red
indicator
of
this
switch
(22b)
is
lit,
the
SYNCHRO
BREAK
function
is
on.
In
this
mode,
the
regular
rhythm
accompaniment
(basic
pattern,
intro,
fill
in
or
ending)
will
stop
as
soon
as
you
hit
one
or
more
of
the
HAND
PERCUSSION
pads.
You
can
thus
add
your
own
fill
in
patterns,
solos,
etc.
The
BEAT
indicator
dots
still
show
the
beat
for
visual
con-
firmation
of
the
tempo.
The
regular
rhythm
will
continue
automatically
from
the
beginning
of
the
following
measure
after
you
have
completed
your
hand
percussion
part.
15
Note:
If
you
hit
a
pad
at
the
beginning
of
a
measure
while
the
rhythm
is
playing,
Synchro
Break
will
become
effective.
However,
in
order
to
enable
a
more
natural
fill
in,
it
will
not
work
when
a
pad
is
hit
at
the
beginning
of
the
measure
following
such
a
Synchro
Break
measure.
To
turn
off
SYNCHRO
BREAK,
press
its
button,
making
sure
the
indicator
goes
out.
With
SYNCHRO
BREAK
off,
you
can
play
your
own
percussion
“over”
the
regular
rhythm,
adding
variety
to
the
usual
patterns.
e@
The
maximum
number
of
percussion
sounds
the
Porta-
Sound
PSS-780
can
produce
at
the
same
time
is
8,
including
both
regular
rhythm
and
hand
percussion.
If
more
than
8
percussion
instruments
are
played
simultaneously,
the
PortaSound
automatically
gives
priority
to
certain
in-
struments
while
ignoring
others.
CUSTOM
DRUMMER
@
Overview
With
the
CUSTOM
DRUMMER
(17)
function,
you
can
alter
any
basic
rhythm
pattern
(but
not
fill
ins
or
endings)
to
suit
your
music
and
memorize
it
for
instant
recall.
Or
else,
you
can
create
your
own
unique
pattern
from
scratch
and
save
it.
The
four
white
keys
furthest
on
the
left
(18)
are
labeled
CLEAR,
ACCENT,
ROLL
and
ALL
CLEAR.
The
first
three
are
used
together
with
the
HAND
PERCUSSION
pads
to
erase
(clear)
certain
instrument
sounds
from
a
pattern,
add
an
accent
to
a
sound
(increasing
its
volume)
or
create
rapid
drum
rolls.
ALL
CLEAR
instantly
erases
the
entire
pattern
so
you
can
program
an
entirely
new
one.
To
program
your
custom
pattern,
first
select
the
style
that
will
form
its
basis.
Even
if
you
want
to
create
a
totally
new
pattern,
select
the
corresponding
type
of
style
—
i.e.,
a
one-
or
two-
measure
pattern,
one
in
common
time
or
three-four
time,
and
so
on.
It
is
important
to
choose
the
right
type.
If
you
select
a
pattern
consisting
of
a
single
measure
as
basis,
you
cannot
create
a
two-measure
pattern.
If
you
choose
a
three-four
time
style,
you
will
not
be
able
to
create
a
four-four
time
custom
pattern.
16
@
Operation
Recording
a
Custom
Pattern
1.
Press
PROGRAM/END.
This
blue
button’s
indicator
lights
and
the
selected
rhythm
starts.
(It
is
not
possible
to
use
PROGRAM/END
while
a
rhythm
is
already playing
or
in
synchro
standby
mode.)
As
soon
as
you
start
programming,
a
muted
closed
hi-hat
will
automatically
sound
on
every
beat,
in
addition
to
a
rim
shot
at
the
beginning
of
each
measure.
This
indicates
the
tempo
and
helps
you
keep
time.
(These
muted
hi-hat
and
rim
shot
sounds
are
NOT
recorded.)
2.
Alter
the
rhythm
as
desired.
You
can
now
make
any
changes
you
want
(explained
below)
while
the
selected
rhythm
is
repeated
again
and
again.
It
is
not
necessary
to
play
your
entire
pattern
at
once
—
take
your
time
adding
single
notes
and
accents
or
deleting
certain
instruments
as
the
pattern
repeats,
until
you
finally
arrive
at
the
complete
pattern
you
intended.
e@
If
you
want
to
create
a
custom
pattern
from
scratch,
it
may
be
easier
to
first
erase
all
percussion
sounds
by
pressing
ALL
CLEAR.
The
following
procedures
let
you
program
your
own
rhythm
pattern:
a)
Erasing
Percussion
Sounds
This
is
done
by
holding
down
the
CLEAR
key
(C1)
while
hitting
the
pad
of
the
instrument
to
be
erased.
This
deletes
that
instrument
from
the
pattern
com-
pletely.
(It
is
not
possible
to
erase
single
notes
while
retaining
others.)
@
You
may
have
to
switch
between
PERCUSSION
SETS
(22c)
to
be
able
to
erase
certain
instruments.
b)
Erasing
Entire
Patterns
Simply
press
ALL
CLEAR.
c)
Adding
Percussion
Sounds
Every
note
you
play
by
hitting
a
pad
is
recorded.
When
the
pattern
is
repeated,
you
will
hear
the
notes
you
added
during
the
previous
cycle.
All
32
percussion
instruments
can
be
used
if
you
switch
between
PERCUSSION
SETS
while
recording.
d)
Adding
Accents
To
enter
an
accented
note,
hold
down
the
ACCENT
key
(D1)
and
hit
the
desired
drum
pad.
Accents
can
also
be
added
later
to
existing
notes
by
holding
the
ACCENT
key
down
and
hitting
the
respective
drum
pad
at
the
precise
timing
of
the
note
you
want
to
sound
louder.
(You
can
delete
accents
in
the
same
way
without
holding
the
ACCENT
key
down.)
e)
Playing
Drum
Rolls
On
actual
percussion
instruments,
rolls
are
played
by
hitting
the
drum
very
fast
with
both
sticks
or
letting
one
stick
rebound.
Since
this
is
practically
impossible
with
the
HAND
PERCUSSION
pads,
the
ROLL
_——
Points
to
Remember
feature
allows
you
to
add
such
rolls
by
holding
down
the
ROLL
key
(E1)
while
hitting
drum
pad.
By
pressing
ROLL
and
ACCENT
at
the
same
time,
you
can
create
loud
rolls.
f)
Damping
the
Open
Hi-Hat
When
programming
the
custom
pattern,
you
can
damp
the
sound
of
open
hi-hat
notes
by
hitting
the
closed
hi-hat
pad
with
the
appropriate
timing
(slightly
after
the
open
hi-hat
notes).
3.
Press
PROGRAM/END
again
to
memorize
the
rhythm.
As
soon
as
you
have
completed
your
custom
rhythm
pattern,
press
PROGRAM/END.
This
stops
the
rhythm
and
stores
the
pattern
in
the
CUSTOM
DRUMMER
memory.
(You
can
do
the
same
by
pressing
START/STOP,
DEMONSTRATION,
or
turning
off
the
PortaSound.)
e
Custom
patterns
can
consist
of
up
to
16
“tracks”
(in-
cluding
the
original
sounds,
if
any).
Each
instrument,
roll
and
accent
is
counted
as
one
track.
Any
additional
tracks
are
ignored.
e
If
you
want
to
continue
editing
(changing)
the
custom
pattern
you
have
already
stored,
press
PLAY
ON/OFF
and
then
PROGRAM/END
(both
indicators
must
be
lit).
You
can
now
alter
the
custom
pattern.
e
Switching
to
a
different
style
while
programming
a
custom
pattern
is
not
possible.
@
Custom
data
is
retained
when
power
is
turned
off.
While
programming,
none
of
the
keys
works
(except
the
four
for
CLEAR,
ACCENT,
ROLL
and
ALL
CLEAR).
Only
the
drum
pads,
PERCUSSION
SET
selectors,
and
VALUE
(tempo)
buttons
are
operative.
Playing
the
Custom
Pattern
To
be
able
to
play
the
custom
pattern,
the
gray
PLAY
ON/OFF
button
must
be
set
to
on,
i.e.
its
red
indicator
must
be
lit.
You
can
then
start
the
custom
pattern
as
you
would
a
regular
rhythm,
by
hitting
START/STOP,
SYNCHRO
START
or
an
INTRO.
Remember,
though,
that
intros,
fill
ins
and
endings
will
be
those
of
the
regular
rhythm
currently
selected.
Points
to
Remember
The
custom
pattern
will
be
repeated
as
long
as
the
PLAY
ON/OFF
indicator
is
lit.
This
means
that
se-
lecting
a
different
style
will
NOT
automatically
switch
to
that
rhythm
as
is
the
case
with
regular
rhythm
patterns.
Instead,
you
have
to
press
the
PLAY
ON/OFF
button
again,
turning
off
its
indicator.
@
Pressing
PLAY
ON/OFF
to
light
its
indicator
while
any
regular
pattern
(not
including
fill
ins
or
endings)
is
playing
immediately
starts
the
custom
pattern,
while
pressing
this
button
again
immediately
stops
it
and
causes
the
selected
style
to
continue.
The
tempo
remains
the
same
throughout.
You
can
thus
create
and
use
a
custom
pattern
as
a
special
kind
of
fill
in
as
well.
If
PLAY
ON/OFF
is
pressed
while
a
fill
in
is
playing,
the
custom
pattern
will
start
after
the
fill
in
is
over.
e@
When
a
custom
pattern
is
played
during
a
regular
rhythm
that
is
longer
or
shorter
(has
more
or
fewer
beats)
than
the
custom
pattern,
it
is
either
cut
short
(in
case
of
shorter
patterns)
or
repeated
(in
case
of
longer
ones)
to
fit
in.
17

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