A.K.Microsystems Touch Score 1 Installation and operating manual

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Touch Score 1
ALS Board
Installation and Reference Guide
for Version 4.33
By A.K.Microsystems International


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Copyright
© 1986 -2005A.K.Microsystems Australia. All Rights Reserved. This manual and
the software described in it are copyrighted with all rights reserved.
Warranty
The manufacturer, A.K.Microsystems International Pty Ltd warrants the Auto Lane
Scoring Card against defects in material and workmanship for a period of one year
from the date of purchase. If such a defect is found during the warranty period,
A.K.Microsystems International Pty Ltd will, at its option, repair or replace the
product provided the product is returned to A.K.Microsystems International Pty
Ltd with proof of purchase. The customer is responsible for all freight charges. The
customer must obtain written authorisation from A.K.Microsystems International
Pty Ltd prior to shipping.
This warranty does not apply to defects due directly or otherwise to misuse, abuse,
negligence, accident, incorrect installation, unauthorised repairs or alterations. This
warranty does not apply if the serial number has been removed, defaced or altered.
A.K.Microsystems International Pty Ltd makes no warranties as to the
merchantability, performance, or fitness for a particular use, of this product, and
accepts no responsibility for any subsequent loss or damages caused directly or
otherwise by the use or failure of this product.
This warranty does not limit the statutory rights of the customer.
Trademarks
Various company names, brand names, and product names included in this manual
are trademarks or registered trademarks of their respective companies.
For software V4.32 and later.


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Table Of Contents
1. OVERVIEW....................................................................................................................9
2. INSTALLATION.........................................................................................................11
2.1REQUIREMENTS........................................................................................................11
2.2ASSEMBLING THE COMPUTER.................................................................................12
2.3SETTINGTHE SWITCHES..........................................................................................13
2.4CONNECTING MONITORS.........................................................................................14
2.5CONNECTING KEYPADS...........................................................................................15
2.6CONNECTING A BOWLER TERMINAL BOARD.......................................................16
2.7CONNECTING A TOUCH SCREEN.............................................................................16
2.8CONNECTING FRONT DESK COMMUNICATIONS..................................................16
2.9CONNECTING AN APS, INCLUDING PINDICATION................................................16
2.10 CONNECTINGTHE PINSPOTTERS..........................................................................17
3. USING TOUCH SCORE WITH KEYPADS.......................................................17
3.1SELECTING LEAGUE OR OPEN................................................................................17
3.2ENTERING A BOWLER’S NAME...............................................................................17
3.3BRINGING UP THEARROWS.....................................................................................18
3.4REMOVING A SCORE ................................................................................................18
3.5CLEARING A SCORE..................................................................................................18
3.6 GETTING A TEAM FROM THE LEAGUE SECRETARY.............................................18
3.7REMOVING A BOWLER.............................................................................................19
3.8ENTERING A BOWLERS HANDICAP ........................................................................19
3.9ADDING A BLIND BOWLER......................................................................................19
3.10 ADDING A PACER...................................................................................................19
3.11 ENTERING A TEAM NAME.....................................................................................20
3.12 ENTERING A TEAM HANDICAP.............................................................................20
3.13 BOWLING OUT OF TURN.......................................................................................20
3.14 MANUAL SCORING.................................................................................................20
3.15 REDISPLAYINGTHELAST PIN FALL......................................................................21
3.16 CORRECTING A SCORE...........................................................................................21
3.17 VIEWING ANOTHER LANE.....................................................................................21
3.18 CHANGING THE SCORE GRID SIZE.......................................................................21
3.19 GETTING HELP........................................................................................................22
4. USING TOUCH SCOREWITH A TOUCH SCREEN ....................................23
4.1SELECTING LEAGUE OR OPEN PLAY......................................................................23
4.2ENTERING A BOWLERS NAME,HANDICAP,BLIND SCORE AND PACER............23
4.3BRINGING UP THEARROWS.....................................................................................24
4.4END OF GAME...........................................................................................................24
4.5 GETTING A TEAM FROM THE LEAGUE SECRETARY.............................................24

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4.6ENTERING A TEAM NAME AND HANDICAP ...........................................................25
4.7BOWLING OUT OF TURN..........................................................................................25
4.8MANUAL SCORING....................................................................................................25
4.9REDISPLAYINGTHELAST PIN FALL.........................................................................26
4.10 CORRECTING A SCORE...........................................................................................26
4.11 RESETTING THE PINS..............................................................................................26
4.12 VIEWING ANOTHER LANE......................................................................................26
4.13 CHANGING THE SCORE GRID SIZE........................................................................27
4.14 SELECTING TELEVISION.........................................................................................27
4.15 VIEW LEAGUE INFORMATION...............................................................................27
4.16 DOWNLOAD OPEN CODES.....................................................................................27
5. GRAPHICS ...................................................................................................................28
5.1PREPARING YOUR GIF FILES....................................................................................28
5.2SPECIAL EFFECTS......................................................................................................28
5.3DISPLAY WITH GRID.................................................................................................29
5.4INSERTED NAME........................................................................................................30
5.5CASINO BOWL...........................................................................................................31
5.6USING PACK...............................................................................................................32
5.7SEQUENCE NAME......................................................................................................33
5.8TYPE OF TOUCH SCORE............................................................................................33
5.9SEQUENCE TYPE........................................................................................................33
5.10 SEQUENCE TITLE.....................................................................................................34
5.11 PALETTE COPYING..................................................................................................34
5.12 USING YOUR GRAPHIC............................................................................................34
6. TROUBLESHOOTING GUIDE.............................................................................37
6.1ALS DIAGNOSTICS....................................................................................................37
6.2COMPUTER BIOS WILL NOT START ........................................................................38
6.3ALS PROGRAM WILL NOT ST ART ............................................................................38
6.4TESTINGWAIT…. FAILS.....................................................................................39
6.5COMPUTER LOCKS UP..............................................................................................39
6.6OVERHEAD IS BLANK................................................................................................39
6.7OVERHEAD IS DISTORTED........................................................................................40
6.8KEYPADS DON’TWORK............................................................................................40
6.9TOUCH SCREEN IS BLANK........................................................................................40
6.10 TOUCH DOESN’TWORK..........................................................................................40
6.11 TOUCH IS OUT OF ALIGNMENT ..............................................................................41
6.12 NO PINDICATION.....................................................................................................41
6.13 NO AUTOSCORING..................................................................................................41
6.14 NO FRONT DESK COMMUNICATIONS.....................................................................42
7. CABLING SPECIFICATIONS...............................................................................43
7.1MONITOR CABLES.....................................................................................................43
7.1.1 RGB Monitor...................................................................................................43

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7.1.2 SKART Monitor..............................................................................................43
7.1.3 S-Video Monitors............................................................................................44
7.2KEYPAD EXTENSION CABLES.................................................................................44
7.3TOUCH SCREEN CABLE............................................................................................45
7.4FRONT DESK COMMUNICATIONS...........................................................................45
7.5APS CABLE...............................................................................................................45
7.6PINDICATION CABLE................................................................................................46
7.7PINSPOTTER SWITCHES............................................................................................47


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1. Overview
Touch Score 1 is a versatile ten pin bowling scoring system that can be installed in
a number of configurations.
•As an upgrade to AMF Magicscore or Accuscore I systems
•As a keypad based system
•As a Touch Screen based system
The heart of the system is A.K.Microsystems’ ALS board. This board contains the
scoring software, and the various interface circuits needed for the keypads, pin
sensing, front desk communications, etc.
In addition to the ALS board you will require various standard computer parts such
as motherboards, video cards and power supplies. Depending upon your specific
installation, you may also require a standard computer case, or custom mounting
hardware, a touch screen and a custom players’ console.
This manual describes the ALS board in detail, and how it is used in such a system.
For information on the other components in the system, refer to the manuals
supplied with those components.
All Touch Score systems require an A.K.Microsystems Lane Control System as a
front desk.


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2. Installation
2.1 Requirements
You will require the following items to build a Touch Score System. Each item
should be tested with an ALS board to ensure compatibility. Each item listed is
required for each pair of lanes. See the chapter on Cabling Specifications for more
information on the cables.
Required for All configurations:
•ALS board with appropriate software, either Touch Screen or Keypad.
•PC Motherboard. 486 or better, 2 x PCI slots, 1 x ISA slot,4 Meg of Ram or
better. More RAM will allow more graphics to be held on board. A faster
processor will give faster screen updates.
•Video Cards. Two per unit for keypad systems, three for Touch Screen. These
cards must be a supported type. See you supplier or contact A.K.Microsytems
for details.
•Overhead monitors or TVs, one per lane. Monitors must be either VGA
compatible (640x480 mode) or have an S-Video or composite input. In order
for the scorer to automatically switch between TV and score, the monitors
should sense when a signal is present and switch automatically. Alternatively,
a 12 volt signal on P12 (Lamps) can be used for switching. If neither of these
are possible, it may be necessary to use the remote control to switch a monitor
from TV to score and vice-versa.
•Overhead monitor mounting brackets and cabling
For systems with AMF APS that require on-screen pindication:
•One serial port, either on the motherboard or a separate card, configured as
COM1.
•Cable connecting this port to P1 & P4 on AMF APS unit
OR
•The APS can be fitted with modified firmware in a chip. The extra COM port
connection is then not required.

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For Touch Screen systems only:
•One serial port per pair of lanes, either on the motherboard or a separate card,
configured as COM1.
•One Microtouch or compatible serial touch screen and monitor
•One Players Console
•Cabling to connect the Touch Screen to the computer.
For Magicscore conversions:
•Suitable base plate and chassis for mounting the motherboard and components
in a Magicscore console.
•PC power supply
•Keypad extension cables.
For systems mounted on the curtain wall:
•Standard PC case and power supply
•One serial port per pair of lanes, either on the motherboard or a separate card,
configured as COM1, for connection to an A.K.Microsystems Bowler
Terminal Card for the keypads.
•Suitable cables for APS connection, front desk communications connections,
monitors, touch screens and keypads.
•A.K.Microsystems COMMS protection card.
2.2 Assembling the Computer
Assemble the motherboard, ALS cards, PCI cards, any extra serial cards into either
a standard medium tower case for mounting onto the curtain wall, or onto a
suitable mounting plate for fitting to an AMF Magicscore console.
For curtain wall systems, fit the COMMS protection card to a vacant 25 way D cut
out in the case. Ensure that the COMMS protection card has power connected to it.
Connect a keyboard and two standard computer monitors or S-Video TVS to the
two video cards using the adapters provided with the cards. If you are building a
touch screen system, connect the touch screen to the third video card and connect
the serial port on the touch screen to COM1, as per the touch screen
manufacturer’s instructions.
Ensure that all switches on the ALS board are off.
Power up the unit. Normal BIOS start up messages should appear on one screen.
Enter the motherboard’s setup mode. Ensure that the system is configured to start
without a keyboard connected, without floppy or hard drives present, etc. Other

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options should be set to the default. See your motherboard manual for more
information.
Note that the ALS board contains COM2. If your motherboard has on board ports
they must not be set to COM2.
Reboot the computer without the keyboard. You should see normal startup of the
motherboard, followed by a green Testing Wait…. message on the two screens,
followed by the appearance of a scoring grid on both screens. If you have a touch
screen connected you should also see the normal touch display on the third screen.
If the unit fails to behave as expected, try the followingprocedures:
•Try the video cards in different slots, some motherboards do not support video
cards in all slots.
•Check for any BIOS messages like keyboard not found, or hard disk error.
Setup the BIOS so that these tests are not performed on startup.
•Try clearing the ALS battery backed RAM by closing switch S1-6 while the
unit is running. Reopen the switch when a score grid appears
•If the self test fails, see the section on troubleshooting at the end of this
manual.
•Try a different motherboard or video card. This particular type may not be
compatible.
Once the unit is functioning correctly, proceed to setting the switches.
2.3 Setting the Switches
There are several switches on the ALS board which must be set correctly.
S1 1-5Lane Number (see next page)
6 On to clear battery backed RAM, off for normal operation
7 On for manual score, off for auto
8 On for test mode
S2 1 Reserved, leave off
2 On for SVGA (computer) monitors, OFF for S-Video (TV)
3 On for single markII keypad, off for three keypads
4 On for Extended Score input, OFF for normal APS input (see below)
S2-2 should be off for connection to an AMF APS chassis running original APS
firmware. If the APS is fitted with A.K.Microsystems modified firmware, or if you
are connecting to an A.K.Microsystems camera interface unit, set the switch to
ON. This enables the extended pinfall data, which inludes pindication information,
rather than just the total pinfall.

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Lane number switches are set for each pair of lanes as follows:
Lane SW5 SW4 SW3 SW2 SW1 (0=open 1=closed)
1-200000
3-400001
5-600010
7-800011
9-10 00100
11-12 00101
13-14 00110
15-16 00111
17-18 01000
19-20 01001
21-22 01010
23-24 01011
25-26 01100
27-28 01101
29-30 01110
31-32 01111
33-34 10000
35-36 10001
37-38 10010
39-40 10011
41-42 10100
43-44 10101
45-46 10110
47-48 10111
49-50 11000
51-52 11001
53-54 11010
55-56 11011
57-58 11100
59-60 11101
61-62 11110
63-64 11111
Once all the switches are set, the unit is ready for installation.
2.4 Connecting Monitors
Each overhead monitor must be connected to its VGA video card. There are
several ways of doing this depending upon your installation. You will need

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appropriate cabling. See the chapter on Cabling Specifications for more
information on the cables.
•Standard U.S. TV’s
The cable adapter provided with the VGA cards has a standard S-Video output.
Connect this to the TVs S-Video input using standard cables. Set switch 2-2 to
OFF.
•Standard U.S. RGB Monitors
RGB monitors can be connected directly to the VGA card's RGB output. Set
switch 2-2 to OFF.
•Standard SVGA computer monitors
Connect to the normal VGA connector. Set switch 2-2 to ON.
When using TVs, it is desirable for the ALS board to be able to switch the TV
monitor between score display and normal TV display. There are two ways to
achieve this.
1. Some TVs automatically detect the presence of a signal on the S-Video input,
and will switch accordingly. This is the ideal solution as no extra connections are
necessary.
2. The Lamps connection on the ALS board (P12) can be used to supply a 12 volt
switching signal. Pins 2&4 are always at 12V, and pins 1&3 are grounded when
the TV is to be displayed. This can provide a 12 volt signal as per a SKART
connector (see the section on connecting a SKART monitor for details), or a relay
can be connected and interfaced to the TV as required. Note that any relays should
have diode spike protection across the coil to avoid damaging the ALS board.
If neither of these solutions is practical, then it will be necessary to use the TV's
remote to switch from TV to score display.
2.5 Connecting Keypads
For Magicscore upgrades, the existing keypads will connect directly to the
connectors on the ALS board. You may need to extend the existing cables. See the
chapter on Cable Specificationsfor details.
The ALS board can use either the three keypads as used in early Magicscore, or a
single keypad as used in later models. You must set switch 3 on switch bank S2 on
the ALS board to the correct type:

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S2-3 ON for single keypad, OFF for three keypads
2.6 Connecting a Bowler Terminal Board
When the ALS is mounted on the curtain wall in a keypad system, it is necessary to
use an A.K.Microsystems Bowler Terminal board at the players console to
interface with the keypads. Connect the bowler terminal board to the scoring
computer’s COM1 as shown in the Bowler Terminal manual.
2.7 Connecting a Touch Screen
The touch screen has two cables, a video cable and a communications cable. Both
can be connected to the computer using standard computer cables. You will need a
VGA extension cable, and a serial extension cable.
2.8 Connecting Front Desk Communications
For Magicscore upgrades, simply connect the existing 9 way plug from the I/O
card to P2 on the ALS board.
For curtain wall installations, you will need to connect each socket on the COMMS
Protection board to the front desk in a daisy chain manner. Ie: Front desk to lane1-
2, lane 1-2 to 3-4, 3-4 to 5-6 etc.
See the chapter onCabling Specifications for more information on the cables.
2.9 Connecting an APS, including pindication
For Magicscore upgrades, simply connect the existing 6 way plug to P3 on the
ALS board.
For curtain wall installations, you will need to connect P3 on the ALS board to the
3 way connector on the APS using a suitable cable.
The normal APS provides total pinfall data only, and does not specify which pins
have fallen. In order for the on-screen pindication display to work, the ALS needs
to know which pins have fallen. There are two ways to overcome this problem.
1) Fit A.K.Microsystems modified APS firmware to the APS chassis, and close
switch 2-4 on the ALS board. The APS will now send sufficient data to the ALS
board to allow on-screen pindication
2) Connect an additional cable from COM1 on the scoring computer to the P1 &
P4 connectors on the APS. The ALS now uses the machine data to determine
which pins have fallen.
See the chapter onCabling Specificationsfor more information on the cables.

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2.10 Connecting the Pinspotters
The ALS board has the capability of cycling the pinspotters.
This will occur automatically when in no-tap mode and a no-tap strike is bowled,
or in the tenth frame when the second ball score is not required. Also, with touch
screen systems, the bowlers can request to reset the pins.
P9 and P10 on the ALS board (marked RT M/C and Left M/C) should be
connected across the cycle switch at the bowlers console ( Magicscore Upgrades)
or at the machines themselves (curtain wall installations). Note that it should be
wired in such a way that the ball will be scored when the machine cycles.
3. Using Touch Score with Keypads
This chapter details the use of Touch Score when keypads are used. The system
will operate very much the same as a Magicscore or Accuscore system, but there
are a few differences.
Many of the features are controlled by the Lane Control System front desk. Refer
to the Lane Control System manual for more information on these features.
Throughout this chapter, the symbol LEFT is used to refer to the large L key used
for selecting the left lane, rather than just Lwhich could be confused with the L
key in the alphabetic section. Similarly, RIGHT is used for the large R key.
3.1 Selecting League or Open
Normally the selection between league and open play is done by the Lane Control
System. However, it is possible to change modes by pressing the LEAGUE or
OPEN buttons.
Note that the Lane Control System has the ability to lock the mode so that the
bowlers cannot change it. Normally when the Lane Control System sets the mode,
it also locks the mode.
3.2 Entering a Bowler’s Name
To enter a bowlers name, press LEFT (for the left lane) or RIGHT (for the right
lane) then BOWLER then the bowler’s position from 1to 6. A cursor will appear

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at the bottom of the screen. Enter the bowlers name. To fix a mistake, use the
ERASEkey.
3.3 Bringing up the Arrows
Once all the bowlers’ names are entered, the arrows must be brought up so that
play can commence. The arrows indicate which bowler should bowl next.
On single keypad systems, Press L-SCORE, or R-SCORE then BOWLER then
the bowlers’ position from 1–6. For example, L-SCORE BOWLER 2 will bring
the arrows up waiting for bowler number 2 to bowl.
On systems with three keypads, press the bowler number from 1-6 on either the left
or right keypads.
The arrows will not appear if the scorer is in practice mode, or if the arrows have
been inhibited by the Lane Control System.
Once the names have been edited, and the arrows are up, bowling can commence.
3.4 Removing a Score
At the end of the game, the score should be removed so that another game can
commence. When a score is removed, the names remain unchanged, only the
scores are cleared.
Press LEFT or RIGHT then REMOVE-SCORES.
Note that the Lane Control System has the ability to prevent the bowlers from
removing their score.
3.5 Clearing a Score
At the end of the bowlers’ last game, the score should be cleared. All names and
scores will disappear.
Press LEFT or RIGHT then CLEAR.
Note that the Lane Control System has the ability to prevent the bowlers from
clearing their score.
3.6 Getting a Team from the League Secretary

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When a League Secretary program is being used, such as CDEs BLS-X, it is
possible to download a team from the front desk, rather than type in the bowlers’
names and handicaps. Often the names will appear automatically prior to the start
of play, but sometimes it may be necessary to manually request the team. To
request a team, you must enter the team code. Consult the Lane Control System
manual for details on which codes to enter.
To enter a team code press LEFT or RIGHT then TEAM and enter the code.
When the last letter of the four digit code is entered, the word WORKING will
appear on the screen as the scorer gets the team from the front desk.
3.7 Removing a Bowler
To remove a bowler prior to start of play, press LEFT or RIGHT then BOWLER
then the bowlers position from 1-6. The bowler’s name will now appear. Press
ERASEuntil the name has been removed.
3.8 Entering a Bowlers Handicap
To enter a handicap for a bowler press LEFT or RIGHT then BOWLER then the
bowler’s position form 1-6. Then press BOWLER-HANDICAP. Enter the
handicap using the numeric keys at the bottom of the keypad. To fix any mistakes,
use the ERASEkey.
3.9 Adding a Blind Bowler
To enter a blind score for a bowler press LEFT or RIGHT then BOWLER then
the bowler’s position form 1-6. Then press BLIND. Enter the blind score using the
numeric keys at the bottom of the keypad. To fix any mistakes, use the ERASE
key. You can not make a player blind if they have already started bowling.
To return a player to normal when they were accidentally entered as a blind, bring
up the player (LEFT or RIGHT, then BOWLER then the bowler’s position from
1-6) then pressBLIND.
3.10 Adding a Pacer
To make a player a pacer, press LEFT or RIGHT then BOWLER then the
bowler’s position form 1-6. Then press the PACER key. A pacer is a player
whose score is not included in to the teams score.

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3.11 Entering a Team Name
To enter a team name, press LEFT or RIGHT then TEAM. Enter the team’s
name. Use the ERASEkey to fix any mistakes.
3.12 Entering a Team Handicap
The team handicap will normally default to being the sum of the players handicaps.
However it is possible to enter a different handicap. Press LEFT or RIGHT then
TEAM-HANDICAP, then enter the new handicap. Use ERASEto remove any
existing handicap or to fix mistakes.
3.13 Bowling Out of Turn
If the arrows are pointing to a particular bowler, and this is not the bowler who will
bowl next, then the arrows must be moved to the correct bowler.
To move the arrows with a single keypad system, press L-SCORE or R-SCORE,
then BOWLER then the bowler’s position from 1to 6.
On systems with three keypads, press the required bowler key on the left or right
keypad.
3.14 Manual Scoring
On systems which do not have automatic pinsensing, the bowlers will need to enter
each pinfall manually.
To enter a pinfall on a single keypad system, press L-SCORE if the ball was
bowled on the left lane, or R-SCORE if the ball was bowled on the right lane, then
enter the number of pins knocked down, or use the STRIKE, SPARE, MISS, or
FOUL key. You may also press the SPLIT key if the ball is a first ball and the
pins left standing form a split.
On system with three keypads, you do not need to press L-SCORE or R-SCORE,
simply use the correct left or right keypad to enter the score. You should use the
left keypad for balls bowled on the left lane, even if the bowler’s name is on the
right lane. Similarly use the right keypad for balls bowled on the right lane.
Manual scoring will need to be enabled, either by the Lane Control System, or by a
switch on the ALS board.
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