Arachnid CricketPro 650 User manual

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Ver. 2
CPSIA#2 –E650ARA-2 ––VJ

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E650ARA-2
For Customer Service Call 1-800-526-0451
Congratulations! We hope you will have many hours of enjoyable use
with your new product!
INDEX
Index
……………………………………………………………………
2
Mounting Instruction
……………………………………………………………………
5
General Device Operation
……………………………………………………………………
6
Game Table
……………………………………………………………………
8
Game Instructions
……………………………………………………………………
9
Trouble Shooting
……………………………………………………………………
17
Description
……………………………………………………………………
18

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THE ORIGINATOR OF ELECTRONIC DARTS: ARACHNID, INC.
The high technology electronic dart games we play today bear little resemblance to the
medieval versions that evolved from the pastime of the royal courts. Arachnid, Inc. invented the
state-ofthe-dart technology that brought the popular pub game into the home, in the process
earning a stellar reputation for quality and innovation, recognized today all over the world.
Your electronic soft-tip dart game is a precision engineered product manufactured with the
highest quality materials, and is designed to provide years of action-packed fun to players of all
skill levels and ages.
DART HISTORY
The first “dart” was most likely thrown by prehistoric man some 35,000 years ago. A sharpened
antler attached to a wooden shaft allowed hunters to kill an animal from a distance, even as it
ran. In one form or another, from spears, to arrows, to the present dart we use for games of skill,
the art of throwing a pointed shaft with accuracy has been a part of almost every culture.
Later in history, Henry VIII of England and Charles VI of France were both avid enthusiasts of
dart throwing games derived from warfare and archery contests.
The modern game evolved during the nineteenth century in English pubs. Often a barrel head
was used as the target, with the centrally located cork becoming the bull’s-eye. The term “cork”
is still occasionally used today when referring to the bull’s-eye.
At one time darts were considered a game of chance, and were actually illegal in England until
1908, when a Leeds innkeeper went to court to challenge the law. Fortunately he was able to
demonstrate to the court’s satisfaction that darts were indeed a game of skill.
Between the two World Wars playing darts for fun and relaxation became more and more
popular in England. American servicemen stationed there in World War II often brought the
game home with them where it eventually became popular in the United States as well.
WARNING!
Electronic Dart Boards are designed to be used with Soft (Plastic) Tipped Darts.
DO NOT USE STEEL TIPPED DARTS or DARTS OVER 20 GRAMS TOTAL WEIGHT
Use of Steel Tipped Darts or Darts weighting more than 20 grams will damage
the electronic board and automatically voids the warranty.

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UNPACKING THE GAME
After unpacking the game, it is important to save the original box, all packaging, and receipts.
These items will be needed if it ever proves necessary to return game to factory for service.
Unpack your new dartboard carefully, making sure all parts are included. The following
components are included in this set:
1 Electronic Dartboard
6 Darts (unassembled)
Soft tip replacement pack
Owner’s Manual
50 pcs

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MOUNTING INSTRUCTION
1. Choose a location to hang the board that is near an electrical outlet, and that has at least 10
feet of open floor space in front of the board.
2. Locate a wall stud, and place a mark 76 3/8” (194cm) up from the floor along the stud (see
illustration above). Place another mark 16” (40.64cm) below the first mark. Drill a small pilot
hole into each reference mark, then screw in a # 10-16x1 3/4” long slotted truss-head
mounting screw (provided) into each pilot hole until the screw head is protruding about 1/2”
(12.7mm) from the wall.
3. Line up the slotted mounting holes on the back of the game with the screw heads, and then
mount the game.
4. It may be necessary to adjust the screw until the board fits snugly against the wall. After the
board is mounted, the bulls’-eye should be 68” (172.72cm) above the floor.
5. Place a toe line 97 1/2” (248cm) from the wall as a guide for throwing distance. In
tournament play adhesive tape 2 feet long be 2 1/2 inches wide is used, but if it is not
available, a strip of household masking tape will suffice.
6. The game is powered by an AC to DC adapter supplied with the game. To connect, insert
the round barrel-type power plug into the lower left side of the dart board (as you face it) and
the two prong power adapter plug into an electrical outlet.

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GENERAL DEVICE OPERATION
1. Press POWER button to turn on the dartboard.
2. The dartboard will play a welcoming melody and show “ArAchnid” on the player score
displays.
3. Press ENTER first then Press UP or DOWN button to select game. The selection is shown
on the 1st/ 5th player score display. Then press ENTER button to confirm.
4. Press UP or DOWN button to select the designed options or difficulties of the game for all
players. The selection is shown on the 2nd/6th player score display. Then press ENTER
button to confirm. For 01 games and 01 Leagues, In/Out options will be displayed by the
cricket lights as indicated on the panel.
5. Select Single or Double Bull options by pressing UP or DOWN button. There are two parts
to the bulls-eye, the outer bulls-eye and the inner bulls-eye. Normally, the outer bulls-eye
counts as 25 points (single) and the inner bulls-eye counts for 50 points (double). You can
choose to have the outer bulls-eye for 25 points (single) or 50 points (double) for some
games. The inner bulls-eye will always counts for 50 points (double). The selection will
display by the cricket light as indicated on the panel. Then press ENTER button to confirm.
6. Press UP or DOWN button to select the number of players. The selection is shown on the
3rd/7th player score display. If there are more than 4 players, they have to share their score
displays as indicated on the panel and for more than 2 players, cricket displays will be
shared as well. Press ENTER button to start a game.
7. You can select to play against the computer. Press SOLO PLAY button during the selection
of number of players to set computer player and repeatedly to select its skill level. Only one
computer player can be set in a game and the last player will be computer. (Correct) For
example, if you choose 4 players and computer mode, 3 human players will play against the
computer. There are five levels of computer player and a “oFF” option for your selection
flashing on the 4th/8th player score display. Then press ENTER button to start a game.
L1 : Novice
L2 : Beginner
L3 : Intermediate
L4 : Advance
L5 : Professional
8. Before starting the game, you can press HANDICAP button and jump to the handicap
options. Press HANDICAP button repeatedly to switch the player and press UP or DOWN
button at the same time to select the handicap points. Press ENTER button to confirm all
selections and start a game.
9. For easier access to popular 501 game and CRICKET games, press 501/CRICKET button
to jump to the corresponding game with preset options. Press the button once will lead to
501 (G02 501 with option L03 and 25/50 Bull), and twice will lead to Cricket (G15 CRICKET
with options C00).
Note: The setting will be defaulted at 2 players mode and you can add more players
by pressing PLAYER button.

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10. Press NEXT PLAYER button when you have already thrown three darts or your turn is over
and change to next player’s turn. All segments would not be triggered within 10 seconds
until the NEXT PLAYER button is pressed. The dartboard will also change to the next player
automatically after 10 seconds.
11. Press MISS button to score 0 and record one dart when a dart hits on the WEB dart catcher
or misses the board altogether.
12. During the game, if a dart thrown on the board scores but does not stick to the board, press
BOUNCE OUT button to eliminate the score gained by this dart.
13. The dartboard will announce “WINNER” once a player wins the game. The remaining
players can continue to play to determine the ranking.
14. Press ENTER button to play again the game with the same options after the game ended.
15. Press VOLUME button continuously to select the volume of sound or mute. There are 4
choice for your selection:
Hi (High)
Nor (Medium)
Lo (Low)
Off (Off)
16. Press and hold RESET button for approximately 2 seconds to quit the game and go back to
the game selection.
17. If the device has not been played for approximately 5 minutes, it will change to sleep mode
and keep all the records of current games and scores for another 30 minutes. Players can
return to the game with the stored scores from the sleep mode simply by pressing any key.
18. Press and hold POWER button for approximately 2 seconds to turn off device.

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GAME TABLE
No.
Game
Difficulty / Options
No. of Players
G01
301
6 / 12
1 –8
G02
501
6 / 12
1 –8
G03
601
6 / 12
1 –8
G04
701
6 / 12
1 –8
G05
801
6 / 12
1 –8
G06
901
6 / 12
1 –8
G07
301 League
6 / 12
4
G08
501 League
6 / 12
4
G09
601 League
6 / 12
4
G10
701 League
6 / 12
4
G11
801 League
6 / 12
4
G12
901 League
6 / 12
4
G13
GOTCHA!
2 / 4
2 –8
G14
Quick Cricket
3
2 –8
G15
Cricket
3
2 –8
G16
Shanghai
12
2 –8
G17
Cut Throat Cricket
3
2 –8
G18
Scram Cricket
1
2
G19
Double Only Cricket
3
2 –8
G20
All Fives
5 / 10
1 –8
G21
Double Down
1
1 –8
G22
Forty One
1
1 –8
G23
High Score
10 / 20
1 –8
G24
Ace
6
1 –8
G25
Killer
30
2 –8
G26
Count-Up
9 / 18
1 –8
G27
Round The Clock
12
1 –8
G28
Shoot Out
10
1 –8
G29
Bermuda Triangle
1
1 –8
G30
Overs
3 / 6
2 –8
G31
Unders
3 / 6
2 –8
G32
Big-6
5
2 –8
G33
Bingo
4
1 –8

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GAME INSTRUCTIONS
G01 301 –G06 901 (Game options of L01, L02, L03, L04, L05, L06, 25/50
& 50/50 Bull)
Before starting the game you must select the number of players and your desired option. The
starting score for each player is 301/501/601/701/801/901. The score will be deducted for each
dart that scores. The first player who reaches exactly zero wins.
For Single In or Single Out options, the game can be started or ended by throwing at any
segment, regardless if single, double or triple. If you select Double In, you must hit a double
segment to start the game. If you select Double Out you must hit a double segment, which brings
your score to zero, to end the game.
L01: Single In/Single Out (No LED will be on during the game)
L02: Double In/Single Out (Double In LED will be on during the game)
L03: Single In/Double Out (Double Out LED will be on during the game)
L04: Double In/Double Out (Both Double In and Double Out LED will be on during the game)
L05: Single In/Master Out (Master Out LED will be on during the game)
L06: Double In/Master Out (Both Double In and Master Out LED will be on during the game)
To make games more enjoyable, the game will also display the ppd (point per dart) of each player
after the ranking by pressing the NEXT PLAYER button.
G07 301 LEAGUE –G12 901 LEAGUE (Game options L01, L02, L03, L04,
L05, L06, 25/50 & 50/50 Bull)
Before starting the game you must select your desired option. This game is played by 2 teams
who compete with each other. Each team has 2 members. Team 1 is made up of Player 1 and
Player 3. Team 2 is made up of Player 2 and Player 4. Similar to the 301-901 games, the team
will win when one player's score reaches exactly zero, but his/her teammate's score must be
lower than or equal to the sum of the score of the opposing team. Otherwise the score of the
current player returns to the beginning of the turn. That team cannot win at that time.
Once a player's score is below 181 for Single or Expert Out option, or below 171 for Double Out
option, if his/her teammate's score is lower than or equal to the sum of the score of the opposing
team, the dartboard will announce “Go For Out”. It will confirm he/she has a chance to win in this
round. Otherwise the dartboard will announce “Freeze”, even if his/her score comes to exactly
zero in this round, that team cannot win at that time.
G13 GOTCHA! (Game options of L01, L02, 25/50 & 50/50 Bull)
Each player begin with 0 point and must reach 301 exactly to win. Players can “Bomb” other
players which reduce their score to zero. This happen when the shooting player equals another
player’s score with any dart thrown. Therefore it is possible to bomb 3 players in 1 turn. Example:
Player 1‟s score is 20
Player 2‟s score is 50
Player 3‟s score is 30
Player 4‟s score is up. The first dart thrown hits the 20 – Player 1 getsbombed and goes to
zero. The second dart hits the 10 (score now 30) –Player 3 gets bombed and goes to
zero. The third dart hits a 20 (total score is 50) –Player 2 gets bombed and goes to zero.

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If a player exceeds 301 points that player will bust and the following occurs:
L01 : The player’s score reverts to what it was before and darts were thrown in that round
L02 : That score will be deducted from current score.
G14 QUICK CRICKET (Game options of 000, 020, 025)
Before starting the game you must select the number of players and your desired option. The
options are described in the table below.
Option
Description
000
Hit and 'open' numbers 15-20 and bull's eye in any order.
020
Hit and 'open' the number 20 first, then in order 'open' numbers 19, 18, 17, 16,
15 and bull's eye
025
Hit and 'open' bull's eye first, then in order 'open' numbers 15, 16, 17, 18, 19
and 20.
In this game only the numbers 15-20 and bulls-eye are used. The first player to hit each number
3 times and 'open' (number closed and opens for scoring) them all is the winner. All valid hits will
be confirmed and displayed by the cricket display.
NOTE: 1. To 'open' a number means the number closed and opens for scoring.
2. A single segment counts as one hit, a double segment counts as two hits and a
triple segment counts as three hits.
G15 CRICKET (Game options of C00, C20, C25)
Before starting the game you must select the number of players and your desired option.
The options are described in the table below.
Option
Description
C00
Hit and 'open' numbers 15-20 and bull's eye in any order.
C20
Hit and 'open' the number 20 first, then in order 'open' numbers 19, 18, 17, 16,
15 and bull's eye
C25
Hit and 'open' bull's eye first, then in order 'open' numbers 15, 16, 17, 18, 19
and 20.
Same as the Quick Cricket game, EXCEPT more complicated scoring and winning procedures
as follows:
When a number has been hit 3 times by a player, it is then 'open' to that player and any
further hits by that player will score points.
Once a number has been hit 3 times by all the players, that number is then 'close' and can
no longer be scored upon by any player. At that time, the signal of cricket display will
change to 'close' for that number.
A player who has 'opened' a number can continue to score on that number until it
becomes 'close'.

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A player wins the game when he first 'opens' all the numbers and has an equal or greater
score than the other players. However, if players are tied on points or have no points, the
first player to 'open' all numbers wins.
If a player has 'opened' all numbers first, but is behind on points, scoring continues on 'open'
numbers. If that player has not accumulated the highest point total by the time another player
'closes', the player with the most points will be the winner.
G16 SHANGHAI (Game options of L01, L05, L10, L15, H01, H05, H10,
H15, P01, P05, P10, P15)
Before starting the game you must select the number of players and your desired option.
The options are described in the table below.
Option
L01
L05
L10
L15
H01
H05
H10
H15
P01
P05
P10
P15
Game
starts on
number
1
5
10
15
1
5
10
15
1
5
10
15
Can hit any segment
Must hit double or triple
segments
Various doubles and
triples must be hit as
specified by the computer
Each player must follow the order of numbers 1 through 20 and the bull's eye. Throw 3 darts for
each number and the player who gets the most points at the end of the game wins. Your score is
the number of the segment you are on. Hitting a double segment in the number you are on will
double your points, likewise triple will triple your points.
G17 CUT THROAT CRICKET (Game options of 00C, 20C, 25C)
Before starting the game you must select the number of players and your desired options.
The options are described in the table below.
Option
Description
00C
Hit and 'open' numbers 15-20 and bull's eye in any order.
20C
Hit and 'open' the number 20 first, then in order 'open' numbers 19,18,17,16,15
and bull's eye
25C
Hit and 'open' bull's eye first, then in order 'open' numbers 15,16,17,18,19 and 20
Same rules as the Cricket game EXCEPT the points are added to your opponents who have not
'opened' the number. The player who first 'opens' all numbers with the lower score wins.
G18 SCRAM CRICKET
This game is a variationof Cricket game. The game consists of 2 rounds. In thefirst round, player
1 must close 15 through 20 and bull's eye while player 2 attempts to get as high a score as he can
by scoring the 'open' numbers. Round 1 will be finished when all numbers have been 'closed'. For
round 2, the reverse is done. The player with the highest score after both rounds is the winner.

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G19 DOUBLE ONLY CRICKET (Game options of C00, C20, C25)
The options are described in the chart below.
Options
Description
C00
Hit and open numbers 15-20 and bullseye in any order.
C20
Hit and open the number 20 first, then in order, open numbers 19, 18, 17, 16, 15
and bullseye.
C25
Hit and open bullseye first, then in order, open numbers 15, 16, 17, 18, 19 and 20.
This game is the same as Cricket EXCEPT that you have to hit a double segment for each
number first, in order for hits or scoring to be possible. For example, to start with the number 20,
you must hit the double 20 segment. Any hits before you do this will count as a miss. Once you’ve
hit your double 20 you have three possibilities for that number:
• If you hit a single 20 it will open the 20 for scoring.
• If you hit a double 20 it will open the 20 for scoring and score you 20 points.
• If you hit a triple 20 it will open the 20 for scoring and score you 40 points.
Once all players have opened a number that number will close and no one can score on it
anymore.
G20 ALL FIVES (Game options of 551, 561, 571, 581, 591, 25/50 & 50/50
Bull)
Before starting the game you must select the number of players and your desired option.
The options are the total points you need to win, see the chart below.
Option
551
561
571
581
591
Total Points
51
61
71
81
91
During each round the player's total scores must be divisible by 5. Every divisible 5counts as one
point. For instance, 2, 8, 5 totals 15. A player will get 3 points as 15 divided by 5 equals 3. There
will be no points if the total scores of 3 darts are not divisible by 5 or if any darts miss, even
though the sum of the other darts scores are divisible by 5. The display will show the best
segment to hit and score points. The first player who scores or gets over 51, 61, 71, 81, or 91 will
be the winner.
G21 DOUBLE DOWN
This game starts with a base score of 60 points for each player.
There are 9 rounds for each player. Each round has a number or segment that you must hit in
order to score. The dartboard will display what number you must hit for that round. The
designated numbers for each round are:
Round
1
2
3
4
5
6
7
8
9
Target
Number
15
16
Double
17
18
Triple
19
20
Bull's Eye
Each dart that hits the correct number will score points based on the number and the segment.
For example, if you hit number 15 single segment you will get 15 points. If you hit the number 15
double segment you would get 30 points. If you hit the number 15 triple segment you would get
45 points. If the player does not hit the designated number during his/her round, his/her score is
cut in half and he/she moves on to the next round on his/her next turn. For the Double and Triple,
the player must hit any double and triple segment. The player with the highest score after the last
round is the winner.

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G22 FORTY-ONE
This game is the same as the Double Down game EXCEPT the sequence for the rounds is
reversed from number 20 to the bull's eye. The dartboard will display what number you must hit
for that round. The designated numbers for each round are:
Round
1
2
3
4
5
6
7
8
9
10
Target
Number
20
19
Any
Double
18
17
Any
Triple
16
15
'41'
Points
Bull's
Eye
The additional round of 41 points is included before the bull's eye, and a player must hit total 41
points within one round. The player with the highest score after the last round is the winner.
G23 HIGH SCORE (Game options of H03, H04, H05, H06, H07, H08, H09,
H10, H11, H12, 25/50 & 50/50 Bull)
Before starting the game you must select the number of players and your desired option.
The options are the number of rounds, see the chart below.
Option
H03
H04
H05
H06
H07
H08
H09
H10
H11
H12
No. of
Rounds
3
4
5
6
7
8
9
10
11
12
A player must rack up the most points in 3, 4, 5...or 12 rounds (each round is 3 darts) to win.
Doubles and triples count as 2 times and 3 times that number's score respectively. The player
with the highest score at the end of all the rounds wins.
G24 ACE (Game Options of A01, A02, A03, A04, A05, A06)
Ace is a practice game to increase accuracy. A random number will appear for each player for
each turn. Aplayermust hit the number shown to score points. Point values are as follows: Single
segment = 1 point; double = 2 points; triple = 3 points, single bulls-eye = 4 points; double
bulls-eye = 6 points. No score will be gained if the desired number is missed. The player with the
highest score wins.
Option Code
A01
A02
A03
A04
A05
A06
No. of Round
5
6
7
8
9
10
G25 KILLER (Game options of 003, 005, 007, 009, 011, 013, 015, 017, 019,
021, 203, 205, 207, 209, 211, 213, 215, 217, 219, 221, 303, 305, 307, 309,
311, 313, 315, 317, 319, 321)
To start, each player must select his/her number by throwing a dart atthe target area. The display
will indicate “SEL” at this point. The number, each player gets, is his/her assigned number
throughout the game. No two players can have the same number. Once each player has a
number, the action starts.
Each player tries to hit his/her own number to attain the qualification for a “killer”. When becoming
a killer, the objective of the player is to “kill” his/her opponents by hitting their segment number
until all their “lives” are lost. If a killer hits his/her own segment number, the killer will lose the
qualification for “killer” and also lose one “life”. He/She should hit his/her own segment number
again for “killer” qualification. The last player to remain alive is declared the winner. For more
difficult play, hit the double (or triple) for his/her own scoring number to attain the qualification for
a “killer”.

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Option
Lives
Shoot area ( Killer )
003
3
Single , Double, Triple
005
5
Single , Double, Triple
……
……
Single , Double, Triple
021
21
Single , Double, Triple
203
3
Double
205
5
Double
……
……
Double
221
21
Double
303
3
Triple
305
5
Triple
……
……
Triple
321
21
Triple
G26 COUNT UP (Game options of 100, 200, 300, 400, 500, 600, 700, 800,
900, 25/50 & 50/50 Bull)
Before starting the game you must select the number of players and your desired option.
The option is the set points which are the points needed to win, see the chart below.
Option
100
200
300
400
500
600
700
800
900
Set Points
100
200
300
400
500
600
700
800
900
Your score will be accumulated for each dart. The first player to reach or go over the set points
will be the winner.
G27 ROUND THE CLOCK (Game options of 105, 110, 115, 120, 205, 210,
215, 220, 305, 310, 315, 320)
Before starting the game you must select the number of players and your desired option. The
options are described in the table below.
Option
105
110
115
120
205
210
215
220
305
310
315
320
Last
Segment
Thrown
5
10
15
20
5
10
15
20
5
10
15
20
Can hit any segments
Must hit double segments
Must hit triple segments
Players must hit in strict order of 1, 2, 3...until 5, 10, 15, or 20, single, double or triple, depending
on the option selected. The first player to reach the final number in the sequence will be the
winner. Should a wrong number or segment be hit during the round, the player has to continue
with the same target for the next darts. The player score display will show the number or segment
the player must hit.
G28 SHOOT OUT (Game options of -11, -12, -13, -14, -15, -16, -17, -18, -19,
-20)
Before starting the game you must select the number of players and your desired option.
The options are the number of marks you must hit, see the chart below.
Option
-11
-12
-13
-14
-15
-16
-17
-18
-19
-20
No. of Marks
11
12
13
14
15
16
17
18
19
20

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The dartboard will randomly display a number for the player to hit. The starting marks for each
player are 11, 12, 13...20marks depending on the optionselected. One mark will be deducted for
each correct hit. The first player who reaches zero wins. If a player does not hit the dartboard
within 10 seconds, the dart is regarded as a miss and the dartboard will automatically change to
another random number for the player to hit for the next dart.
G29 BERMUDA TRIANGLE
Each round calls out a designated number or area to hit. They are:
Round 1 –12 Round 6 –16 Round 10 –19
Round 2 –13 Round 7 –17 Round 11 –20
Round 3 –14 Round 8 –Triple (any) Round 12 –Bullseye
Round 4 –Double (any) Round 9 –18 Round 13–Double Bullseye
Round 5 –15
Points are accumulated by any segment of the designated number for each round. For example:
In the first round, aplayer must hit 12. Single 12 = 12 points, Double 12 = 24 points, andTriple 12
= 36 points. In round 4 player can choose any double (all three darts can hit a different double
and score), and in round 8, player can choose any triple. If player misses the designated number
or area with all three darts in any round, the player’s total score is cut in half. The winner is the
player with highest score.
G30 OVERS (Game options of O-7, O-8, O-9, 25/50 & 50/50 Bull )
Before starting the game you must select the number of players and your desired option.
The options are the number of lives, see the chart below.
Option
O-7
O-8
O-9
No. of Lives
7
8
9
Each player takes turn throwing 3 darts, the highest score will become the “leader's score”.
Players are required to hit equal or over the “leader's score” to save their life. If a player's score
is over the “leader's score”, a life is safe and the “leader's score” will be updated as the new
target for all the players. The leader has an opportunity to choose whether he/she want to
challenge the “leader's score” or not. If he/she fail to challenge the “leader's score”, a life is lost.
The leader can directly press the NEXT PLAYER button to pass his/her turn. If a player loses all
his/her lives he/she is out of the game. The remaining playerscontinue the game until one player
is left with lives. That player is the winner.
G31 UNDERS (Game options of U-7, U-8, U-9, 25/50 & 50/50 Bull)
Before starting the game you must select the number of players and your desired option.
The options are the number of lives, see the chart below.
Option
U-7
U-8
U-9
No. of Lives
7
8
9
The rules follow exactly as the Overs game EXCEPT the “leader's score” is the lowest score for
each turn. A missed dart should be counted as 60 by pressing the Miss button.

16
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E650ARA-2
For Customer Service Call 1-800-526-0451
G32 BIG-6 (Game options of L03, L04, L05, L06, L07)
Before starting the game you must select the number of players and your desired option.
The options are the number of lives, see the chart below.
Option
L03
L04
L05
L06
L07
No. of Lives
3
4
5
6
7
This game allows a player to challenge opponents to hit the targets of the players choice.
However, players must earn the chance of picking the next target for their opponent by making a
hit on the current target first. The game begins with the single 6 segment as the target. The player
that hits this segment first saves a life and can then hit any segment he/she wants. That segment
then becomes the target.
In any turn if the player does not hit the target he/she loses one life. If a player hits the target with
the first or second dart, the next dart then determines the next target and his/her turn is over. If a
player hits the target with the third dart, his/her turn is over and the target stays the same, he/she
will not lose a life. If a player loses all his/her lives, he/she is out of the game. The remaining
players continue the game until one player is left with lives. That player is the winner.
G33 BINGO (Game option of 132, 141, 168, 189)
The board will display the target number automatically. The player who first finishes hitting the
particular sequence wins the game.
132- Hit the number with the sequence of 15, 4, 8, 14, 3.
141- Hit the number with the sequence of 17, 13, 9, 7, 1.
168- Hit the number with the sequence of 20, 16, 12, 6, 2.
189- Hit the number with the sequence of 19, 10, 18, 5, 11.
The player should hit a number three times to enter into the next number. Hitting the single
segment counts as one time; the double segment counts as two times; the triple segment counts
as three times.

17
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E650ARA-2
For Customer Service Call 1-800-526-0451
TROUBLE SHOOTING
We are proud of being the originator of the electronic dart board, so we build our boards to be
rugged and durable. However, with the delicate electronics in our device, and with the high
usage the device may receive, there is a chance that a problem may eventually occur.
No Power
POOR OUTLET CONNECTION. Check the power cord to make sure that it is properly plugged
in. Check the circuit breaker (or fuse) in the home to verify that there is power to the electrical
outlet.
Devices will not score or no sound
Check to see if a segment is stuck. Also be sure that all buttons are not stuck.
Stuck Segment
If a segment is stuck, player 2 window will display exactly which segment is stuck and player 3
window will display “Err”.
03 : single segment #3
=03 : double 3 segment
≡03 : triple 3 segment
This is usually caused by a broken tip. A long tip that sticks out from the segment surface may
be pulled out with pliers. A short tip that is broken off flush with the segment surface can be
pushed through the hole into the device without damaging the electronics in the dart-head. Push
the tip with an object that is smaller in diameter than the tip.
Electrical storms, power line surges, rolling brown outs, broadcast
radio/TV transmitters:
Notice
Under extreme electrical interference conditions of these types, the dart game can show erratic
behavior and fail to continue to perform. To restore device to normal operation, disconnect all
power sources from the device unit. Unplug adapter and wait for 3 seconds. Reconnect power
sources.
Cleaning the Device
The Arachnid, Inc. dart board will provide many hours of fun if cared for properly. Do not use
spray cleaners, or cleaners that contain ammonia, acetone, or other harsh chemicals as they
may cause damage. Instead, we suggest regular dusting with a damp cloth. Use a mild
detergent and damp cloth for more vigorous cleansing. It is a good idea to first test cleaning
solutions on an inconspicuous area of the game. Note: Spilling liquids onto the game, exposure
to weather, or user abuse (such as dropping the game) can result in permanent damage, and
are not covered by the warranty.

18
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E650ARA-2
For Customer Service Call 1-800-526-0451
DESCRIPTIONS
1.
Catch Ring
10.
Reset / Volume Button
2.
Speaker
11.
Solo Play / Next Player Button
3.
LED Display
12.
Bounce Out Button
4.
Cricket Display
13.
501 / Cricket Button
5.
Power Button
14.
Single Ring
6.
Up Button
15.
Double Ring
7.
Down Button
16.
Triple Ring
8.
Enter Button
17.
Bullseye
9.
Handicap / Miss Button
18.
Double Bullseye
*Dartboard shown above may differ slightly from actual product.

19
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E650ARA-2
For Customer Service Call 1-800-526-0451

20
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©2016 Escalade Sports
E650ARA-2
For Customer Service Call 1-800-526-0451
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