
5.2.3. Editing an rpeggio ................................................................................................................................................................................................ 52
5.2.4. rpeggiator Features............................................................................................................................................................................................. 53
5.2.5. Making the Most of the rpeggiators........................................................................................................................................................... 57
5.3. The Four Sequencers...................................................................................................................................................... 58
5.3.1. Exploring the Sequencers .................................................................................................................................................................................... 58
5.3.2. Recording ....................................................................................................................................................................................................................... 61
5.3.3. Editing Steps................................................................................................................................................................................................................ 64
5.3.4. Advanced editing ..................................................................................................................................................................................................... 66
5.3.5. Working with Patterns........................................................................................................................................................................................... 67
5.3.6. Copy, Paste & Erase (Steps).............................................................................................................................................................................. 69
5.3.7. Copy, & Paste (Pages)........................................................................................................................................................................................... 70
5.4. The Drum Sequencer........................................................................................................................................................ 71
5.4.1. Drum vs. Seq Comparison .................................................................................................................................................................................... 71
5.4.2. Gates and Triggers................................................................................................................................................................................................... 73
5.4.3. Creating Drum Patterns........................................................................................................................................................................................ 74
5.4.4. Rhythmic Examples................................................................................................................................................................................................ 82
5.5. Special Features................................................................................................................................................................. 85
5.5.1. Scales................................................................................................................................................................................................................................ 85
5.5.2. Chord Mode ................................................................................................................................................................................................................. 88
5.5.3. Using Sync................................................................................................................................................................................................................... 90
6. What is a Project?..................................................................................................................................................... 91
6.1. Managing Projects.............................................................................................................................................................. 91
6.1.1. Loading a Project ........................................................................................................................................................................................................ 91
6.1.2. Saving a Project ......................................................................................................................................................................................................... 92
6.1.3. Copying a Project...................................................................................................................................................................................................... 92
6.1.4. Erasing a Project........................................................................................................................................................................................................ 93
6.2. ll about Tracks .................................................................................................................................................................. 93
6.2.1. Selecting a Track ....................................................................................................................................................................................................... 94
6.2.2. Muting a Track............................................................................................................................................................................................................ 94
6.2.3. Soloing a Track .......................................................................................................................................................................................................... 94
6.2.4. Creating Splits ............................................................................................................................................................................................................ 94
6.3. Patterns.................................................................................................................................................................................... 95
6.3.1. Selecting a Pattern ................................................................................................................................................................................................... 95
6.3.2. Managing Patterns.................................................................................................................................................................................................. 95
6.3.3. Copy, Paste & Erase Sequencer Patterns ................................................................................................................................................ 96
6.3.4. Copy, Paste & Erase of Drum Patterns....................................................................................................................................................... 97
6.3.5. Erasing Patterns......................................................................................................................................................................................................... 97
6.3.6. Undo.................................................................................................................................................................................................................................. 98
6.4. rranging................................................................................................................................................................................ 98
6.4.1. Chains............................................................................................................................................................................................................................... 98
6.4.2. Scenes .......................................................................................................................................................................................................................... 100
6.4.3. Wait to Load .............................................................................................................................................................................................................. 102
6.4.4. Step Skip ...................................................................................................................................................................................................................... 102
6.4.5. Top-Down..................................................................................................................................................................................................................... 103
6.4.6. Bottom-Up ................................................................................................................................................................................................................... 104
6.4.7. Top-Down or Bottom-up?.................................................................................................................................................................................. 104
6.4.8. Other things to try.................................................................................................................................................................................................. 104
7. Timing............................................................................................................................................................................. 105
7.1. Tempo ...................................................................................................................................................................................... 105
7.1.1. Making it Swing.......................................................................................................................................................................................................... 105
7.1.2. Metronome................................................................................................................................................................................................................... 106
7.1.3. Tap tempo..................................................................................................................................................................................................................... 106
7.2. Sync.......................................................................................................................................................................................... 107
7.2.1. Sequencer Sync........................................................................................................................................................................................................ 108
7.3. Sync/Clock and Reset Outputs ............................................................................................................................... 108
7.3.1. Stop, Start & Continue........................................................................................................................................................................................... 108
8. Control Mode ............................................................................................................................................................. 109
8.1. What is Control Mode? ................................................................................................................................................ 109
8.1.1. What are CC# values?.......................................................................................................................................................................................... 109
8.1.2. CC# Patterns ............................................................................................................................................................................................................... 110
8.2. Control Mode as D W utomation ......................................................................................................................... 111
8.2.1. Using CC# Patterns to Store and Playback CC Values ..................................................................................................................... 111