Atronic Cashline User manual

Cashline™
Operating
P-Level STD Sofware
Rev. 1.0
Software Feature:
• Multi Denomination
• Autoplay
• Fast Gameplay
• Continuous Play
• Progressive Jackpot
capability
• Ticket In Ticket Out
• Cashless Transfers

Operating / P-Level
2
January 2006 / Rev. 1.0
Cashline™
Operating
P-Level STD
Rev. 1.0
Rel. January 2006
© 2000 - 2006 Atronic. All rights reserved.

Operating / P-Level
3
January 2006 / Rev. 1.0
Introduction ....................................................................................
Components
Machine Components / Wide Body Cabinet (WBC) ..................................
Locks, Keys and Switches / Wide Body Cabinet (WBC) ............................
Machine Components / Atronic Slant Top (AST) .....................................
Locks, Keys and Switches / Atronic Slant Top (AST) ...............................
Main Control Elements .......................................................................
Game Play
Game Screen, Info Screen ..................................................................
Cange Denomination, Toggle Feature Credit Meter ................................
Select Bet, Win Presentation .............................................................
Double Up Feature, Autoplay / Continuous Play .....................................
Cash Out ..........................................................................................
Operating Procedures
Handpay ...........................................................................................
Jackpot ............................................................................................
Hopper Empty / Hopper Jam (Cancel Allowed Feature) ..........................
Remote Credit function ......................................................................
Service Game ....................................................................................
Celebration Limit ...............................................................................
Audit Menu
Overview ...........................................................................................
Configurations ...................................................................................
Statistics - Extended ........................................................................
Cashless & Progressive ......................................................................
Statistics / Game ..............................................................................
Statistics / Denomination ...................................................................
Last 10 Games .................................................................................
Last 10 Bills, Last 100 Transactions,
Last Payouts, Last 35 Vouchers IN,
Last 35 Vouchers OUT, Last 10 Handpays, Last Refills ...............................
Last Progressive Jackpots,
View PC Setup, Service Game, Calibrate Touch ...........................................
Service Menu
Overview ...........................................................................................
Configurations ...................................................................................
Selftest ............................................................................................
Last 10 Games, Last 10 Bills, Last 100 Transactions,
Last Payouts, Last 35 Vouchers IN, Last 35 Vouchers OUT,
Last 10 Handpays, Last Refills, Last Progressive Jackpots .........................
Menu Setup
- Toplight, Remote Credit, Hopper Payout Limit, Change Language,
Double Up Setup, Set Hopper Refill ................................................
- Bills Enabled, Animation Mode, Win Presentation, Jackpot Music,
System Lockup, Voucher Redemption ...................................................
- Sound Menu, Jackpot Message,
Set Celebration Limit, Set Door Open Sound ...................................
- Denomination Window, Residual Handling with Card ..........................
Set Clock, Hopper Out 1 & 2 .............................................................
PC Setup, Config Key Changes, Out of Service .....................................
Appendix
Master board DIP-Switch Table ...........................................................
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7
8
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13
14
15
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18
19
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21
22
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CONTENT

Operating / P-Level
4
January 2006 / Rev. 1.0
INTRODUCTION
This manual aims to give a description of machine
components, software menus and functions needed
for operating an Atronic Cashline™ machine. It covers
operator selectable machine configuration available
after Initial Setup has been carried out.
INTRODUCTION
Note:
All mentioned manuals can be found on a CD-ROM titled
Atronic Service Manual 2006
If this manual did not came with this CD-ROM, please
ask Atronic Technical Service for a free copy.
TOPICS COVERED BY ADDITIONAL MANUALS
• Installation and Commissioning
(incl. safety instructions, technical data, etc.)
-> See manual "Installation" for a specific cabinet.
• Software / Basic Setup
(Clear Memory Procedure, Initial Setup, Paytable
Configuration, PC Setup, etc.)
-> See manual "Software / Basic Setup- P-Level STD".
• Linked Progressive Jackpot Configuration
-> See manual "Progressive Jackpots".
• OEM Peripherals
(Coin- and bill acceptors, hopper, printer, etc.)
-> See topic "Peripherals" on Atronic Service CD.
• Spare Parts
-> See "Parts Catalogue" for a specific cabinet.

Operating / P-Level
5
January 2006 / Rev. 1.0
OVERVIEW - MACHINE COMPONENTS ATRONIC WIDE BODY CABINET
Monitor
Logic Door Switch
Logic Door Lock
Comm Board
Sound Board
Graphic Board
Master Board #31 Hopper
Coin Bowl
Bill Door
Button Board
Bill Door Key
Latch Bar
Coin Acceptor
Main Door Lock
Door Switch
Hardmeters
Power Switch
Audit Key
Bill Validator Unit
Bill Head
Stacker
Jackpot Key
Power Supply
Backplane
Power Board
Hopper Board
Toplight
To p B o x
COMPONENTS

Operating / P-Level
6
January 2006 / Rev. 1.0
OVERVIEW - LOCKS, KEYS AND SWITCHES
ATRONIC WIDE BODY CABINET (WBC)
Audit Key
Activates the Audit Menu and illuminates
hardmeters. It also clears status and error
messages.
Jackpot Key
Jackpot Key confirms handpays and Jack-
pot wins.
Bill Door Lock
Unlocking the bill door allows the validator
and stacker to be removed without
unlocking the main door.
Main Door Lock
Allows access to the machine components
via the Main Door.
Stacker Locks
Unlock to remove bill stacker.
Bill Validator Switch
Removal of validator and stacker is
detected by this switch.
Logic Door Lock and Switch
The logic box is equipped with a lock and
an (optional) detection switch.
Service Button (Green)
Pressing the Service Button (with Main
Door open) activates Service Menu.
Reset Button (Red)
Initiates a soft reset of the machine.
Main Door Switch
Detects Main Door openings.
Power Switch (Red)
Switches power supply on/off
Stacker Locks
Bill Validator
Switch
Logic Door Switch
(Optional)
Logic Door Lock
Service Button
Reset Button
Main Door Switch
Power Switch
Jackpot Key
Audit Key
Bill Door Lock
Main Door Lock
(2nd lock optional)
COMPONENTS

Operating / P-Level
7
January 2006 / Rev. 1.0
OVERVIEW - MACHINE COMPONENTS ATRONIC SLANT TOP (AST)
Note:
All following figures in this manual show WBC machines only, because handling of both
cabinet types is similar. Use this drawing to locate components.
Logic Box with
- Comm Board
- Sound Board
- Graphic Board
- Master Board
- Backplane
Hopper Board
Power Board
Bill Validator Unit
- Bill Head
- Stacker
Bill Door Switch
Coin Bowl
Bill Door Lock
Jackpot Key
Audit KeyMechanical Meters
Coin Validator
Bill Door
Drop Drawer
Power Supply
Drop Drawer
Switch
Main Door Switch
Main Door Lock
Power Switch
Button Board
Monitor
Upper Main Door
Lower Main Door
To p B o x
COMPONENTS

Operating / P-Level
8
January 2006 / Rev. 1.0
Top Box Lock
Opens the Top Box.
Bill Door Lock
Unlocking the Bill door allows the Validator
and Stacker to be removed without
unlocking the Main Door.
Audit Key
Activates the Audit Menu and illuminates
hardmeters. It also clears status and error
messages.
Jackpot Key
Jackpot Key confirms handpays and Jack-
pot wins.
Main Door Lock
Unlocks the upper and lower Main Door.
Drop Drawer Lock
Unlocks the Drop Drawer.
Bill Acceptor Housing Locks
Allows the removal of the stacker from
the Validator enclosure.
Power Switch
The power switch (with red cap) is
mounted to the monitor holding device.
Logic Door Lock and Switch
The logic box is equipped with a lock and
an (optional) detection switch.
Main Door Switch
Detects main door openings.
Service Button (Green)
Pressing the Service Button (with Main
Door open) activates Service Menu.
Reset Button (Red)
Initiates a soft reset of the machine.
Drop Drawer Switch
Detects drop drawer openings.
OVERVIEW - LOCKS, KEYS AND SWITCHES
ATRONIC SLANT TOP (AST)
Drop Drawer Lock
Main Door Lock
Audit Key
Jackpot Key
Bill Door Lock
Top Box Lock
Bill Door Switch
Bill Acceptor
Housing Locks
Power Switch
Logic Door Switch
Logic Door Lock
Main Door Switch
Service Button
Reset Button
Drop Drawer
Switch
COMPONENTS

Operating / P-Level
9
January 2006 / Rev. 1.0
MAIN CONTROL ELEMENTS
Main processes and procedures on Atronic Cashline™
machines are initiated via Audit Key, Jackpot Key,
Service Button and Reset Button.
AUDIT KEY
The Audit Key switch activates the Audit Menu, which
gives access to several bookkeeping statistics, the
service game and touch screen calibration.
Audit Key also clears status and error messages and
lits the hardmeters.
Shipping lock (Camlock R02001) has to be replaced by
a Casino specific lock for appropriate security.
JACKPOT KEY
The Jackpot Key confirms handpays, substantial wins*
and triggers additional Jackpot Key functions*.
(*depends on software configuration)
Shipping lock (Camlock R02002) has to be replaced by
a Casino specific lock for appropriate security.
SERVICE BUTTON
The Service Button activates the Service Menu (with
the main door open), which allows access to test func-
tions and machine setup.
RESET BUTTON
The Reset Button is used to reset the machine and to
initialize the machine data.
MENU NAVIGATION
Navigation in Audit- and Service Menu is carried out
by four buttons on the button panel. The relevant
buttons are lit for easy identification.
A highlighted menu item changes font color from
GREEN to YELLOW.
Note:
Figures show WBC (upright)
machines.
COMPONENTS

Operating / P-Level
10
January 2006 / Rev. 1.0
- blank page -

Operating / P-Level
11
January 2006 / Rev. 1.0
GAME SCREEN
The game screen shows all player relevant information
during game play and additional information in case of
an unexpected machine state (e.g. Main Door open).
Bet Meter Win Meter Paid Meter
Machine State Window Credit Meter
Active Paylines
Info Button Gamble / Auto-Gamble Player Message Window
or Autoplay
Change Denomination
Denomination and
Tokenisation Window
GAME PLAY
INFO SCREEN
Player relevant information can be displayed by
activating the INFO button (button panel or on-screen).
Displayed info screen provides information about:
• General game rules
• Paytable
• Payout handling
• Winning combinations
• Scattered wins
• Bonus features
Info Screen can also be activated with no credits on
the credit meter. Return to game by touching the
RETURN TO GAME on-screen button or by pressing
the INFO button.
Note:
Following figures show game
theme Knights Tale™. Other
games may vary slightly.

Operating / P-Level
12
January 2006 / Rev. 1.0
CHANGE DENOMINATION
If the MULTI DENOMINATION FEATURE has been
enabled, up to 5 player selectable denomination presets
are available for gameplay.
1. Touch the CHANGE DENOM on-screen button in the
lower left corner of the game screen or touch the
denomination window in the lower right corner of
the game screen.
2.A denomination selection window is displayed,
showing all available denomination presets. The cur-
rent denomination is highlighted.
While this window is displayed, the credit meter
shows cash values.
3. Touch a denomination for game play.
4. The new denomination setting (for example 5c) is
displayed in the denomination window in the lower
right corner of the game screen.
TOGGLE FEATURE CREDIT METER
If MULTI DENOMINATION FEATURE and SET TOGGLE
FEATURE CREDIT METER have been enabled, it is
possible to change the credit meter display from
credits
to
cash
.
Simply touch the credit meter area to change display.
GAME PLAY

Operating / P-Level
13
January 2006 / Rev. 1.0
SELECT BET
Depending on active credits, possible bets are indicated
by lit and flashing buttons.
• Possible LINE selections are visualized by lit buttons.
• Possible BET PER LINE selections are visualized by
flashing buttons.
• If MAX BET is possible this button will flash, too.
1. Select the number of LINES to play.
All possible BET PER LINE settings are flashing.
2. Select the number of credits to BET PER LINE.
The game starts immediatly with the selected bet.
TOTAL BET = LINES x BET PER LINE
If a certain combination is not lit, there are not enough
active credits to play this bet. Insert money, play
another bet or select a lower denomination.
WIN PRESENTATION
When a valid bet has been selected, the reels spin for
some seconds before they stop.
No winning combination on any active pay line
• Game routine is over.
• If credits remain on the credit meter, another bet
can be placed. GAME OVER - START NEW GAME is
displayed.
• If no credits remain on the credit meter, more
credits must be added to start another bet. GAME
OVER - INSERT MONEY is displayed.
Winning combination on one or more active pay line(s)
• Win presentation is displayed. It toggles between
each win on each active payline, showing winning com-
bination and win amount.
• All winning combinations on active pay line(s) are
added together = Total Win.
• GAMBLE button is lit and Double Up feature is availa-
ble (if enabled). PRESS "GAMBLE" FOR DOUBLE UP
OR START NEW GAME is displayed.
• If AUTO GAMBLE is activated the Double Up feature
starts automatically.
GAME PLAY
CHANGE
CASH
OUT
INFO
?
PLAY
LINE
1
PLAY
LINES
9
PLAY
LINES
5
PLAY
LINES
15
PLAY
LINES
21
BET 2
CREDITS
PER LINE
BET 1
CREDIT
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
CREDITS
PER LINE
G
A
M
B
L
E
MAXBET
210
CREDITS
REPEAT
THE
BET
Cashline™ button panel USRB
style, variation 5-21-10.

Operating / P-Level
14
January 2006 / Rev. 1.0
DOUBLE UP FEATURE (GAMBLE)
After a win the Double Up feature can be activated by
pressing the GAMBLE button. This feature gives players
the option to wager won credits in an additional bet.
Players can guess color or suit of the next drawn card
and touch the corresponding on-screen button.
RED or BLACK pays 2 times the wager, HEARTS, DIA-
MONDS, CLUBS or SPADES pays 4 times the wager,
in case of a right guess. In case of a wrong guess the
bet is lost.
With each Double Up bet players can choose to play
HALF GAMBLE or FULL GAMBLE. If HALF GAMBLE is
activated only half the amount is wagered, while the
other half is paid to the credit meter.
TAKE WIN will end the Double Up feature (which is also
possible without placing any bet at all). Wins amount
is booked to the credit meter.
Double Up Setup
Enter
Service Menu / Menu Setup / Double Up Setup
to configure Double Up feature.
Set DOUBLE MODE to
Red / Black
to enable Double
Up feature. The number of allowed double up steps
can be configured to 1x, 5x or MAX ALLOWED (which
is only limited by the machines top award).
If AUTO DOUBLE is set to
Playerselectable:
Press Gamble button while no game is in progress to
activate Auto Gamble mode. If activated, Double Up
feature starts automatically after a game with a win.
AUTOPLAY / CONTINUOUS PLAY
If AUTOPLAY / CONTINUOUS PLAY has been enabled
during Initial Setup, an on-screen Autoplay button is
displayed. Touching this button starts gaming (with the
current bet setting) in autoplay mode until any other
button is pressed or any area of the touch screen is
touched. Autoplay games are faster than single games.
Continuous Play allows to initiate a continuous play by
holding one button pressed that starts a game.
GAME PLAY
Note:
Autoplay / Continuous Play is
available only with particular
games.
The Autoplay on-screen button
is displayed instead of the Auto
Gamble button, if both modes
are enabled.

Operating / P-Level
15
January 2006 / Rev. 1.0
CASH OUT
Press the CASH OUT button located on the button
panel to collect credits. Amounts not exceeding the
HOPPER PAYOUT LIMIT are paid from the hopper.
If the number of coins to be cashed out is exceeding
the HOPPER PAYOUT LIMIT the machine locks into
handpay mode. Handling depends on Master Board DIP
Switch setting.
Booked to a Smart Card (optional)
Accumulated Credits can be booked to a Smart Card
by means of a Cashless System.
System Shutdown (if applicable)
If a shutdown command was sent by an accounting
system, the machine locks but the cash out button is
still active, allowing a cash out.
Residual Credits Payout
Residual credits are credits that remain on the credit
meter after a payout, because the remaining credit
value is less than one coin's credit value. RESIDUAL
CREDITS PAYOUT has to be configured during Initial
Setup. Available options are:
• CASHABLE / PLAYABLE
If residual credits remain after a cashout, the play-
er can either press CASH OUT again, which results
in a handpay or play off the residual credits.
GAME PLAY
Note:
HOPPER PAYOUT LIMIT (in
coins) can be adjusted in "Ser-
vice Menu / Menu Setup /
Hopper Payout Limit".
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Note:
See also manual "Software /
Basic Setup - P-Level STD"
chapter "Initial Setup / Residu-
al Credits Payout" for details.
!
!
If the machine is equipped with a voucher printer,
see manual "Software / Basic Setup - P-Level
STD" chapter Ticket IN Ticket OUT and PC Set-
up.
Depending on printer configuration the cash out
handling is different.

Operating / P-Level
16
January 2006 / Rev. 1.0
• FORCED PLAY OFF
Residual credits have to be played off in normal game
play. No cashout of residual credits allowed.
• PLAY OFF FEATURE
A screen similar to the Double Up screen is display-
ed, allowing players to gamble residual credits up to
a full coin, which is paid out immediately.
GAME PLAY

Operating / P-Level
17
January 2006 / Rev. 1.0
OPERATING PROCEDURES
This chapter describes operating procedures regarding
handpays, Jackpot wins, Hopper empty/Hopper jam,
Remote credit function and service game.
HANDPAY
A handpay is initiated if, ...
• the hopper is empty and Hopper Empty Procedure
is set to hand pay mode (DIP S1/2 set to OFF).
• a hopper jam is detected and Hopper Jam Procedure
is set to handpay mode (DIP S2/3 set to OFF).
• a cashout is exceeding the "Hopper Payout Limit".
Over maximum payout limit procedure is configured
via DIP S1/3 and S1/4.
Handpay Reset Procedure
When a handpay occurs, turn the Jackpot Key to reset
the handpay message and to clear credits from the
credit meter.
Remove Jackpot Key to return to game mode.
Handpay Cancel Allowed Feature
If the "Handpay Cancel Allowed Feature" has been
enabled during Initial Setup, players can cancel a
handpay (initiated by a cash out) by resume playing.
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Master Board #31 DIP switches
Note:
Hopper Payout Limit is config-
ured in MENU SETUP/HOPPER
PAYOUT LIMIT.
S1 S2 S3
12345678
ON
12345678
ON
12345678
ON
U6
U2
U35
12345678
ON
12345678
ON
12345678
ON
OPERATING PROCEDURES
Note:
See manual "Software / Basic
Setup - P-Level STD" for a
detailed "Handpay Cancel
Allowed Feature" description.
Note:
If the machine is equipped with
a voucher printer and the
REVERT TO PRINTER FEATURE
has been enabled during initial
setup, a cash out voucher is
printed in case of a hopper jam.

Operating / P-Level
18
January 2006 / Rev. 1.0
JACKPOT
A Jackpot event occurs if the machines top award was
hit or if a win exceeds the adjusted Celebration Limit,
resulting in a handpay.
Top Award (non progressive Jackpot)
If the top award has been hit:
1. The message "CONGRATULATIONS! PLEASE CALL AT-
TENDANT - XXX $" is displayed.
2. Jackpot animation starts.
3. Whole win (Top award + any additional wins) is shown
on the win meter.
4. Turn Jackpot Key to reset machine.
5. Whole win (incl. additional wins) has to be hand paid.
Progressive Jackpot
If a progressive Jackpot has been hit:
1. The message "CONGRATULATIONS! PLEASE CALL
ATTENDANT FOR JACKPOT" is displayed.
2. Jackpot animation starts.
3. Jackpot value is shown on In-Machine display and
overhead display (if applicable).
4. Additional wins are displayed seperately on the Win
Meter.
5. Whole win amount (progressive amount + any addi-
tional wins) is shown on handpay popup window.
6. Turn Jackpot Key to reset machine. Jackpot anima-
tion and message disappear.
7. Whole win amount has to be hand paid.
Exceeding Celebration limit
See chapter Celebration Limit on page 22.
OPERATING PROCEDURES
Note:
Only available, if the machine is
set up for progressive Jackpot.
With Multi Denomination Fea-
ture enabled, progressive Jack-
pot configuration is not
possible.

Operating / P-Level
19
January 2006 / Rev. 1.0
HOPPER EMPTY / HOPPER JAM
Hopper Empty / Hopper Jam Cancel Allowed Feature
The "Hopper Empty / Hopper Jam - Cancel Allowed"
feature gives players the option to resume gameplay
in case of a Hopper empty or a Hopper jam condition.
If the machine is equipped with a voucher printer and
the REVERT TO PRINTER FEATURE has been enabled
during initial setup, a cash out voucher is printed in
case of a hopper jam / empty.
DIP switch setting
Handling of these conditions is configured with DIP
switch S1/2 (hopper empty) and S2/3 (hopper jam) on
the Master Board.
• DIP switch S1/2 and/or S2/3 set to "ON":
In this description called "Refill Mode".
• DIP switch S1/2 and/or S2/3 set to "OFF":
In this description called "Handpay Mode".
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OPERATING PROCEDURES

Operating / P-Level
20
January 2006 / Rev. 1.0
HOPPER EMPTY / HOPPER JAM
Actions in Handpay Mode*
1. Tilt top light starts to flash.
2. Event is reported to system.
3. Message is displayed on screen
HOPPER JAM - CALL ATTENDANT FOR HANDPAY OR PRESS ANY PLAY
BUTTON TO CONTINUE WITH GAMEPLAY
or
HOPPER EMPTY - CALL ATTENDANT FOR HANDPAY OR PRESS ANY
PLAY BUTTON TO CONTINUE WITH GAMEPLAY
Actions If player continues game play
4. "Cancelled Handpay Message" is sent to the system.
5. Tilt toplights keep on flashing.
6. HOPPER JAM or HOPPER EMPTY is displayed.
7.All error conditions are reset and the reset is
reported to system after door closed event.
Actions if player does not continue game play
4. Normal Handpay handling.
5. Error conditions are reset and the reset is reported
to system after Jackpot Key has been turned.
Actions in Refill Mode*
1. Tilt top light starts to flash.
2. Event is reported to system.
3. Message is displayed on screen
PRESS ANY PLAY BUTTON IF YOU WANT TO CONTINUE TO PLAY UNTIL
ATTENDANT ARRIVES TO CLEAR THE HOPPER JAM
or
PRESS ANY PLAY BUTTON IF YOU WANT TO CONTINUE TO PLAY WHILE
YOUR HOPPER FILL ARRIVES.
Actions If player continues game play
1. Tilt top lights keep on flashing.
2. HOPPER JAM or HOPPER EMPTY is displayed.
3.All error conditions are reset and the reset is
reported to system after door closed event.
Actions if player does not continue game play
1.All error conditions remain active until all error
conditions are reset and the reset is reported to
the system after door closed event.
*
see previous page
OPERATING PROCEDURES
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