Reference Manual Contents - Page 9
TitanUniversal_Man_v6-0_PE.doc 17 July 2012
6.4.4 Other Layout Editor tools ....................................................................104
6.4.5 Playback Order and Priorities...............................................................105
6.4.6 Displacement and Layer Properties.......................................................109
6.4.7 Spawn and Pre-Spool .........................................................................112
7. Cues 117
7.1 Creating a cue..................................................................... 117
7.1.1 How the Pearl Expert works when programming ....................................117
7.1.2 Creating a cue...................................................................................118
7.1.3 Quick Build cues ................................................................................119
7.1.4 Using shapes/effects in cues................................................................119
7.1.5 Blind mode........................................................................................119
7.2 Using a cue......................................................................... 119
7.2.1 HTP and LTP......................................................................................120
7.2.2 Playing back a cue .............................................................................120
7.2.3 Changing playback pages....................................................................120
7.2.4 Viewing active playbacks ....................................................................121
7.2.5 Speed Masters...................................................................................121
7.2.6 Releasing running playbacks................................................................122
7.3 Editing cues........................................................................ 122
7.3.1 Editing a cue by merging ....................................................................122
7.3.2 Updating stored values and palettes used in a cue .................................123
7.3.3 Playback and Cue view .......................................................................123
7.3.4 Using parts of existing cues - the Include function..................................124
7.3.5 Removing attributes from cues using “Off” ............................................125
7.4 Copying, moving, linking and deleting .................................... 126
7.4.1 Copying or moving a cue ....................................................................126
7.4.2 Deleting a cue ...................................................................................126
7.5 Cue timing.......................................................................... 127
7.5.1 Setting fade times and Overlap for a cue ..............................................127
7.5.2 Changing fixture order........................................................................129
7.5.3 Setting attribute fade times for a cue ...................................................129
7.6 Advanced options ................................................................ 130
7.6.1 Release mask....................................................................................130
7.6.2 Shape size/speed on fader ..................................................................130
7.6.3 Curve...............................................................................................130
7.6.4 Locking a playback onto a handle.........................................................131
7.6.5 Playback priority................................................................................131
7.6.6 Blind mode........................................................................................131
7.6.7 Key Profile ........................................................................................131
8. Chases 133
8.1 Creating a chase ................................................................. 133
8.1.1 Programming a chase.........................................................................133
8.1.2 Creating a chase with Quick Build ........................................................134
8.2 Playback ............................................................................ 134
8.2.1 Playing back a chase ..........................................................................134
8.2.2 Connecting a chase for control.............................................................135
8.2.3 Setting speed and crossfade for a chase ...............................................135
8.2.4 Manually controlling the steps of a chase ..............................................136
8.2.5 Changing chase direction ....................................................................137
8.2.6 Jumping to a step ..............................................................................137
8.3 Editing a chase.................................................................... 137
8.3.1 Opening a chase for editing.................................................................137
8.3.2 Editing a chase using Unfold................................................................138
8.4 Copying, moving, linking and deleting .................................... 139
8.4.1 Copying or moving a chase .................................................................139
8.4.2 Deleting a chase ................................................................................139
8.4.3 Deleting a step from a chase ...............................................................139
8.5 Chase timing....................................................................... 139
8.5.1 Global timings for chases....................................................................139
8.5.2 Individual cue times in chases .............................................................140
8.5.3 Setting attribute fade times for a cue in a chase ....................................142
8.6 Advanced options ................................................................ 142
8.6.1 Loop/Stop on Final Cue.......................................................................142
8.6.2 Forwards/backwards/bounce/random ...................................................142
8.6.3 Cue linking........................................................................................142
8.6.4 Renumber cues..................................................................................143