Belkin Nostroma SpeedPadn52 F8GFPC100ea User manual

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a
User Manual
F8GFPC100ea
EN

Table of Contents
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Introduction
Installing the Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Assigning Profiles to Games in Loadout Manager . . . . . . . . . . . . . . . . . . 1
Nostromo Array Programming Software . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Making a Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Creating a Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Other Remapping/Reprogramming Options. . . . . . . . . . . . . . . . . . . . . . . 5
“Signing” and Sharing your Profile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Using the Profile Loadout Manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
User Guide for Mac®Users. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
INTRODUCTION
Welcome and Thanks
Thank you for purchasing the Nostromo SpeedPad n52 (the n52). Built
to give you the winning edge in any game, the n52 captures all the
advantages of its critically acclaimed predecessor, the n50 and adds
advanced options that make sure you dominate your game in virtually
any application. It puts keyboard and gamepad functionality into one
small and easy-to-use device, delivering more tools for customizing your
game than ever. Check out the rest of the Nostromo gaming arsenal,
as well as our wide array of PC accessories, at belkin.com.
The Nostromo SpeedPad n52 is a simple Plug-and-Play controller that
sets up easily with (or without) the Array Programming Software.
Although the n52 will function right out of the box as a Human Interface
Device (HID) keyboard with a mouse scroll wheel, for advanced
programmability and functionality, we highly recommended that you
install the n52 driver.
Installation of the Nostromo Array Programming Software will give you
added flexibility and up to 104 programmable functions. You will be
able to customize your Nostromo game controller for each game
you play.
Features
• 14 programmable keyboard-style buttons
• 2 programmable thumb buttons
• Mouse wheel
• A programmable, 8-way directional pad
• An adjustable, removable, left-hand rest
• Stable base with internal metal weight and rubber footpad
System Requirements
• USB port
• CD-ROM or DVD drive
• Windows®98, 2000, Me, or XP
- Pentium®233MHz or compatible with 32MB RAM
- 30MB available on the hard drive
- DirectX®compatible video card
• Mac OS®9.04 or later or Mac OS X v10.1.2 or later
- 102MB available on the hard drive for Mac OS X
- 10MB available on the hard drive for Mac OS 9

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INSTALLING THE SOFTWARE
Important Notes:
If you choose to install the n52 driver, you must install it prior to
connecting the SpeedPad to your computer. If you choose not to install
the n52 driver, please proceed to the “Using the SpeedPad as a default
HID Device” at the end of this user guide.
If you have previously installed a driver for any Nostromo game
controller, you must uninstall the old driver before proceeding with this
installation procedure.
1. Insert your Nostromo Array Programming Software into your CD/DVD
drive on your computer.
2. The software should start automatically. If it does not, click the “Start”
button and choose “Run”. Click “Browse” and choose your CD drive.
Select “setup.exe” and click “OK”.
3. Follow the on-screen instructions to continue with the
software installation.
4. After the installation is done, select “Finish”. Connect the n52 to an
available USB port on your computer.
5. Once installation is completed, please check to see if the installation
was successful by proceeding to “Verifying Proper Installation”.
Verifying Proper Installation
1. You will need to confirm that the installation was successful through
the device manager.
2. To get to Device Manager, right-click on “My Computer” and left-
click on ”Properties”. Then left-click on “Hardware” and then on the
“Device Manager” button.
3. Check to make sure that the Device Manager list includes
a) two new entries under Human Interface Devices, “Nostromo n52
HID SpeedPad 2.0” and “Nostromo n52 HID SpeedPad 2.0
Mouse Wheel”.
b) a new entry under Keyboards, “HID Keyboard Device”.
c) a new entry under Mice and Other Pointing Devices,
“HID-Compliant Mouse”.
4. Once you have confirmed that the installation was successful, you
can either proceed to “Assign a Profile to a Game in the Loadout
Manager” or “Making a Profile”.
ASSIGNING PROFILES TO GAMES IN LOADOUT MANAGER
The Nostromo Array Programming Software comes with premade
profiles. Additional profiles are available for download at www.belkin.
com/nostromo. To submit your own profiles, e-mail
that pre-built profiles are created by other gamers, which means you
may not feel comfortable with the key layout for them. It is always
recommended to create your own profiles so that the n52 is customized
to your needs, according to the ways you play. To create your own
profile, please check out the “Making a Profile” section in this User
Guide before following the next steps.
1. Be sure you have the n52 connected to your computer
before continuing.
2. Open the Loadout Manager by clicking on the Nostromo icon in
the task bar, your desktop, or in the Start menu under Program Files.
Click on the bar (on the left) that shows your attached controller.
Select “Load Profile” and then select the profile you want to use. The
default location of pre-built profiles and website downloaded profiles
are in the “pre-built” folder under “C:\Program Files\Belkin\
Nostromo\Profiles”. If you created one, the default location is right
under “Profiles”.
3. Then click “Browse” (on the right) and find the game executable
(.exe) file you would like to use. You can select the game’s shortcut
from your desktop as an easier way of finding the path. If you don’t
have a link on your desktop, you can select the file by looking in the
directory where you installed the game.
4. For more detailed information, please see the following “Nostromo
Array Programming Software” section.

NOSTROMO ARRAY PROGRAMMING SOFTWARE
Introduction
The Nostromo Array Programming Software is a suite of tools that
enhances your gaming experience when using the Nostromo
SpeedPad n52.
The Nostromo Array Programming Software increases your play
functionality and customisation options. It allows you to remap
your controller however you like, depending on which games you
are playing.
There are two major components to the Nostromo Array
Programming Software:
• The Profile Editor, which is used to create and change profiles.
A profile is a set of mapped keyboard, mouse and/or controller
functions that can be saved and assigned to specific games.
• The Loadout Manager sets the profile to a certain program that can
launch automatically or manually with the program. The Loadout
Manager also gives you the ability to set a default profile that would
launch with any program that does not have a profile assigned to it.
With this Software, you can:
• Create and save your customized profiles;
• Download/upload profiles via the Internet;
• Assign profiles to your favourite programs for use each time you start
that program; and
• Set default profiles that would be active for everything on your
computer that does not have a profile already set to it.
Remap or Reprogram Buttons and Scroll Wheel 5 Ways
• Remap n52 buttons or scroll wheel to correspond to the
keyboard keys.
• Reprogram buttons or scroll wheel to different controller ID buttons.
(For games that identify controllers and have a certain key mapping
for the game.)
• Remap buttons or scroll wheel with macros.
• Reprogram any of the buttons or wheel as a mouse click
(left-, centre-, right-click).
• Reprogram any of the buttons or scroll wheel to change
shift states.
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Utilize 3 Shift States
Red, green, blue and normal shift states quadruple the number of
functions that can be programmed into the other buttons. There are
different ways to set this.
• With the cycle shift option, one button or one direction of the scroll
wheel will cycle through all the shift states.
• You can set the keys to work separately for red, green and blue. You
can create a toggle switch (which keeps the game in that shift state
until pressed again), or momentary (stays in the shift state only as long
as you hold down the key).
Note: When shift state is not active, the game returns to its normal state.

MAKING A PROFILE
Profile Editor
The Profile Editor is the tool used to create and customize profiles. A
profile is a set of remapped button functions that can be saved.
Some examples of the types of actions you can program are:
Single Key—Make a button on the controller work like a keyboard key.
Macros—Record a sequence of keyboard keystrokes, mouse-button
presses and/or joystick commands (such as axis controls, d-pad controls
and joystick button commands) to be played back when a button is
pushed.
Remap Direct Input Buttons, Axis Controls—Remap the buttons
on the game controller to the Direct Input commands that are used
within the game.
Note: You would use this when playing a game that supports game
controllers and you want to use its preset configuration.
Four Shift Modes—Utilize one of three shift buttons for each game
controller and quadruple the number of functions you can program.
Mouse—Program the game controller to function as a mouse click or
scroll wheel.
Main Screen of the Profile Editor
This figure shows the Profile Editor for the Nostromo SpeedPad n52.
The main screen consists of:
View of the Device—This makes clear which keys you are programming.
Menu Bar & Tool Bar
Mode Bar—This allows you to select between normal, red, green and
blue shift state modes.
Controller Selection Corner—This allows owners of multiple Nostromo
devices to easily switch back and forth between controllers when
programming.
Function Assignment Hardpoints—These are the buttons or axis
identifiers, such as button “01”, that you click to open your
programming windows.
Make a Profile
This section will explain how to create a profile using the Profile Editor.
In general, creating a profile consists of the following functions:
remapping single-key assignments, creating macros, setting mouse-
control functions, programming control (direct input) function and
setting shift states.
To begin, click on “Start”, then “Programs”, then “Nostromo”, then
“Profile Editor”. This will display the main screen of the “Profile Editor”.
Remapping Single-Key Assignments
1. Left-click on the hardpoint next to button “01” (labelled “Tab”
by default).
2. Select “Single Key” from the pop-up menu. This will bring up the
“Single Key Assignment” screen. This screen is used to select a single
key to assign to one of the buttons on a Nostromo game controller.
When a single key is assigned to a button, pushing the button is the
same as pressing that key on the keyboard.
If this is the first time you have assigned a single key to one of the
hardpoints, the screen will look like this:
3. At this point, press a key on the keyboard or the space bar. The
screen will display the name of the key you pressed.
4. Notice that in addition to displaying the key you pressed, the edit
window in the middle displays and highlights the same key name.
You can elect to keep the default name, or type your own, such as
“Fire Guns”.
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5. Now you can click “OK” if you are happy with the current setup, or
you can click “Cancel” to abort the key assignment. You can also
click “Record Key” to record a different key on the keyboard.
Note: If you record a new key, any name you type in the edit box will
be erased.
Macro Editor
To make a macro for a specific button, select another hardpoint and
select “New Macro”. A macro is a combination of buttons that enacts
a special function. Additionally, in many games you can make a macro
to send messages (“cover me” or “attack”, for example) with one
button press.
This screen is used to create macros. You can also use it to adjust
properties of macros after they are recorded.
Event Field—As you record a macro, the keyboard commands that you
type along with the actual delays between the events will start listing
while you are typing in the “Event” panel on the left.
Note: You cannot record joystick or mouse click commands during the
recording phase. You can add them after you have completed
the recording of all the single keys.
Start—Starts the recording of a new macro.
Stop—As you probably guessed, this stops macro recording.
Delay Adjust—This control allows you to adjust the duration of a delay
in the event list. Simply click on the delay in the event list that you want
to adjust and then use the up and down arrow keys or number keys to
change it.
Record Delays Between Events—This switch turns recording of delays
on or off. A macro without recorded delays replays the events at the
maximum possible rate, which is about 10 milliseconds between events.
By default, this feature is on.
There are three settings to choose from under “when macro key
is pressed”:
1. Play macro only one time.
This is set by default and means that when you push or hold
down the button assigned to it, it will run the macro only once. To
reactivate it, you will have to push it again.
2. Repeat macro while key is down.
This runs the same macro over and over when you hold the button
down, until you release it.
3. Repeat macro until key is pressed again.
This makes the macro command act like a toggle switch. If you
push it once and let go, it will repeat the commands until you push it
again to release the macro.
Repeat Delay Adjust—This control allows you to adjust the repeat rate.
This next group of buttons is for modifying recorded macros.
Insert: This feature enables you to add commands that were missed
during the recording or were not available during the recording.
1. Delay: Here you can add delays to your macro. By default they are
set to 0.05 when added.
2. Keyboard: Here you can add a single key to your profile.
3. Mouse Button: Here you can set a left, right, or centre mouse click to
your macro.
The next six features are standard controls for game controllers and only
work with games that support game controllers and have a place for
these commands.
1. Axis Up
2. Axis Centred
3. Axis Down
4. D-pad
5. Joystick
6. Throttle
Delete: Removes something in the macro that is not needed. Left-click
what you want to remove and then left-click on “Delete”.
Move Up: If you want to move up a command in the event list, select
the one you want to move with your mouse and left-click on “Move
up” until it is in the desired position.
Move Down: If you want to move down a command in the event list,
select the one you want to move with your mouse and left-click on
“Move down” until it is in the desired position.
Select All: Highlights everything on the event list.
Select All Delays: This feature selects only the recorded delays in the
event list. This is helpful if you want to make all the delays the same.
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CREATING A MACRO
1. Type a new name for the macro in the “Name” field at the top.
2. Left-click on the “Start” button to start recording keyboard events.
3. Using the keyboard, type in the key-press combination of the macro
you want to create. This will normally be a combination of moves
to create a new move, or a phrase, such as “cover me”, that you
would use during a game. Notice the keys you press and release are
recorded in the “Event” field on the left side of the macro editor.
4. Left-click on the “Stop” button to stop recording the macro.
5. Click on the “OK” button. That saves your macro to the
assigned button.
Note that the “Delay Adjust” function allows you to adjust the time
between each button press.
You can even adjust the time delay between the finish and start of
the macros while they are repeating with the “Adjust Delay Between
Repeats” function at the bottom of the window.
OTHER REMAPPING/REPROGRAMMING OPTIONS
Assigning a Direct Input Button to a Button
1. To assign a “Direct Input” button to a button on a Nostromo game
device, simply left-click on the hardpoint you would like and select
“DI Button”. This will open the “Direct Input” window.
2. From the pull-down menu, select the “Direct Input” button that you
would like to program to the selected button on the controller.
3. Select “OK” to remap the button.
Assigning a Direct Input Axis to a Button
To assign a “Direct Input” axis to a button on a Nostromo game device,
simply left-click on the hardpoint you would like and select “DI Axis Up”
or “DI Axis Down”. This will open the “Direct Input” window. From the
pull-down menu, select the “Direct Input” axis that you would like to
program to the selected button on the controller. Select “OK” to remap
the button.
Note: DI buttons and DI Axis can only be used for games or programs
that can identify them. The types of games that this would be
used with are sports or flight simulation games. Most first-person
shooter games don’t map with direct input commands by
default.
Assigning a Mouse Button to a Nostromo Game Controller
To assign a mouse button to a button on a Nostromo game device,
simply left-click on the button hardpoint you would like and select
“Mouse Button”. This will open the “Mouse Button” window. To reassign
the left, centre, or right button, simply select the circle of the mouse
button you want to assign to your selected controller button. Select
“OK” to remap the button.
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Shift States
The Nostromo Array Programming Software allows you to program three
shift states: red, green and blue. A shift state allows you to add another
layer of programming to each button. You can either set different keys
for each of the shift states, or set one to cycle through all the different
states. This cycle shift gives you the capability to have two extra buttons
for each state. Basically, it frees up six buttons.
• To program shift states, you must choose one button for a cycle shift
command or individual buttons for each of the shift states. In any shift
state, that button will remain a shift button and cannot be remapped
with a function.
• To program a key as a shift button, left-click on the button you would
like to program and select red, green, or blue shift key or “Cycle
Shift”. For the red, green and blue, you can select “Momentary”
or “Toggle”.
• If you select “Momentary”, the shift function will only be in effect
while you hold the button down. If you select “Toggle”, pressing the
shift button will start the programmed shift state and the controller will
remain in that shift state until the shift button is pressed again.
• Once the button is assigned as a shift key, you must go to the
corresponding shift window to assign the functions in that shift state.
• You can view different shift-state windows by clicking on the red,
green, or blue arrows in the toolbar at the top. You can return to the
original window by clicking on the “SpeedPad” icon.
• Once you are in the different shift-state windows, you can remap
keys, create macros and reprogram axes just as you did in the original
shift state.
• Through use of these shift states, you can quadruple the
programmability of each Nostromo game device. This will also
allow you quick access to many functions during games while
giving you the flexibility of assigning shift keys to any position on
your Nostromo controller.
• Save your work.
Note: It is always a good idea to get into the habit of saving your
profiles by going to “File” and “Save As”. This ensures that when
you modify a profile that is used in a different game for another
purpose, you won’t simply overwrite it. This lets you keep your
different profiles intact.
“SIGNING” AND SHARING YOUR PROFILE
In the “Profile Editor” toolbar, the icon between the question mark and
the “Loadout Manager” icon is the “Contact Info” window. Click on
that to get a window similar to this:
By filling in this window, you get something similar to a name tag for
your profile. You can have the profile identified as yours, including your
comments, e-mail address, etc. for the Nostromo community.
Once your profile is saved and identified, you can submit it to the
Belkin Nostromo team by e-mailing the profile in an e-mail attachment
This way, you can have your unique profile and/or loadout file made
available to other users of Nostromo game devices throughout
the world.
When you are finished creating or editing your profiles, left-click on the
“File” menu on the toolbar and select “Save” or “Save As”. The default
name is “Untitled”. Give it an easily identifiable name (for the next time
you retrieve it) and click “OK”.
Your profile is saved in C:\Program Files\Belkin\Nostromo\Profiles. If you
installed to a directory other than C:\ProgramFiles\Belkin\Nostromo,
then the profile is saved in YourInstallDirectory\Profiles.
Uploading and Downloading Profiles
Please submit any profiles you create for addition to the profile list at
belkin.com. To submit a profile, please send it as an e-mail attachment
To download profiles, go to belkin.com/nostromo and click
on “Downloads”.
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USING THE PROFILE LOADOUT MANAGER
The Loadout Manager is responsible for “programming” the game
controllers with profiles. The Loadout Manager can be used in two
modes: manual and automatic.
A loadout is a set of profiles that are assigned to the Nostromo game
controllers on your system (one profile for each controller) and an
associated game (or really any application). Loading that game
causes the Loadout Manager to automatically load the profiles you’ve
set up. This conveniently enables you to create profiles that will be
associated with each game you play. The system will automatically
load those profiles for you as you start up each game.
Loadouts are built with the Loadout Manager. You assign a profile for
each controller and select a game to associate with the set of profiles.
Manual Mode—Manual Mode is the simplest way to use the Loadout
Manager. In this Mode, you directly select profiles for controllers.
You simply open the activator window and select a profile for each
controller it shows.
Automatic Mode—In Automatic Mode, you set up a loadout for each
game. The Loadout Manager then waits for that game to start. When
it does, the Loadout Manager loads all the profiles associated with
that loadout.
Automatic Mode has a complex initial setup, but once that is done,
you never need to think about it again. Simply launch the game you
want to play and the Loadout Manager makes sure the controllers are
configured the way you want them to be.
Load the Profile you Just Made
After making a profile, you will need to activate it with a game in the
Loadout Manager. To do this, you simply select the controller, the profile
and the game executable file. Then you can easily launch the game
from within the Loadout Manager.
Open the Loadout Manager.
If the Loadout Manager is currently running, there will be an icon
in the system tray on the right side of the task bar at the bottom of
the desktop:
If the Loadout Manager is not running, you can start it from the “Start”
menu: “Start>Programs>Nostromo->Loadout Manager”.
• Find the controller you want to load the profile for in the list shown. If
you have more than one of a type of controller and it’s not obvious
which entry on the screen represents which controller, simply press a
couple of buttons on the controller and the image representing that
particular one will light up.
• Click on the profile button for that controller. Select “Load Profile…”
from the menu. This will bring up the typical file selection window.
• Find the profile you want, select it and click “OK”.
• On the right half of the Loadout Manager, click “Browse” to select the
executable (.exe) file of the game you want to play. You can do this
by selecting the shortcut for the game on your desktop if you have
one there. If you do not, you can find the file in the directory where
you installed your game.
• Once you have the Programs.exe (or executable) selected, you can
either left-click on “Launch Game” or go to “File” and “Save as” and
name it. Save the loadout to use in Automatic Mode later.
• If you choose to use it in Automatic Mode, then you will need to
switch to Automatic from Manual by going to “Option” at the top left
corner of the editor.
Under “Options” there are a few different features that you can
also use.
• Automatic Mode: Allows the profile to launch automatically when the
program is activated.
• Manual Mode: If you select this, you will need to manually launch the
profile through the loadout manager each time you use it.
• Set as default loadout: You can set a profile to launch with every
application that does not have a profile set to it already.
• Clear default loadout: This will remove any default loadout that is
active on the system.
• Run on system start: If you uncheck this, the Loadout Manager will
NOT load at system startup.
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TROUBLESHOOTING
When I start the game with the Loadout Manager, there is no response
or control from my SpeedPad n52.
• Check the status in the “Game Controller” icon in the Control Panel
(click “Start”, “Control Panel”, “Game Controllers”). Make sure the
controller is listed in the “Game Controller” panel and the status is
listed as “OK”.
• In your game, make sure the keyboard is selected as the
default controller.
• Make sure your controller cable is connected properly.
• In the Windows “Control Panel/Game Controllers” window, make sure
the window shows the name of your Nostromo controller and “OK”.
If you don’t see this line, or if it says “not connected”, unplug the
controller and uninstall the software and drivers. Then reboot, reinstall
the software and plug in the controller.
• Check to be sure you know which button assignments you have
set up
After using the Loadout Manager, Windows is acting erratically, as if a
keyboard button was constantly pressed.
The button functions are not what they should be in the profile
I am using:
• Check to see if the original keyboard assignments within the game
options have been changed. If the original keyboard key assignments
in the game have changed, it will affect your profile because your
profile functions are based on keyboard functions.
In Windows 2000, the Nostromo drivers did not load and the controller is
only being recognized as an HID device.
• Unplug the controller.
• Uninstall any Nostromo software, including device drivers.
• Restart the computer.
• Plug in the Nostromo game device you want to use. Allow the device
to install without the Nostromo Software Interface CD.
• While the controller is still plugged in, install the software interface
and drivers on the CD.
The game freezes.
• Restart your computer.
The n52 is not in the Windows Control Panel.
• Unplug your n52 and uninstall the software and drivers. Then reboot,
reinstall the software and plug in the unit. If you are using Windows
2000, be sure to plug in the n52 before rebooting.
If you are still having problems, contact Belkin Tech Support at the
numbers listed on the back cover. First make sure that the problem
you are having is related to the Nostromo game controllers and the
Nostromo Array Programming Software and is not an issue with the
game you are playing. If you are having problems with the game,
please contact the game publisher directly.
Using the SpeedPad as a Default HID Device
If you choose not to install the software or don’t set a profile to a game,
then by default, your n52 will map like this:
1. Tab D-pad are the keyboard’s arrow keys
2. Q Thumb pad is the “Space” key
3. W Thumb button is the “ALT” key
4. E
5. R
6. CAPS
7. A
8. S
9. D
10. F
11. SHIFT
12. Z
13. X
14. C
15. By default, the scroll wheel acts like a standard mouse scroll wheel
with a third mouse click.
This configuration works well with the default keyboard setup of most
first-person shooter games.
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USER GUIDE FOR MAC®USERS
CHOOSING AN APPLICATION
The software loads a profile based on the settings and the currently running
application.Ifnoprofileexistsforthecurrentapplication,thesoftwareusesthe
“GlobalSettings”profile.TheGlobalSettingsprofileappliestoallapplicationsthat
do not have a profile specifically assigned to them.
Profiles
Aprofileisamappedsetofbutton-pressesonthecontrollerthataccomplishes
variousactions.Someexamplesofthetypesofactionsyoucanprogramare:
• Single Key—make a button on the controller work like a
keyboard key.
• Macros—recordasequenceofkeyboardkeystobeplayedbackwhenabuttonis
pressed.
• Threeshiftmodes—thecontrollercanhavethreeshiftbuttonsthatquadruplethe
number of functions that can be programmed into the other buttons.
• Mouse—the game controller can be programmed to insert
mouse clicks.
Seethe“Tutorial”sectionforawalk-throughcreatingaprofile.Seethe“Interface
Reference” section for a description of the interface and its functionality.
TUTORIAL
Building a Simple Profile
Wewillwalkthroughasimpleexampleofhowtousethetooltocreateprofiles
using Nostromo Array Programming Software (NAPS).
Note: Thisexampledoesnotcovereveryfeatureofthesoftware.Youcanfindmore
information in the “Main Interface” section.
Note: AllscreenshotsarefromtheMacOSXversionofthesoftware.Theinterfaceis
the same in Mac OS 9 and the controls are in the same places.
Start the Nostromo Array Programming Software Application
On Mac OS X, this is installed into your applications directory; in Mac OS
9, this is in your Control Panels menu. This will display the Main Screen
of NAPS.
Select an Application
The“Target”pop-upmenudetermineswhichprofileappliestowhichapplication.
1. Select “New Settings…” from the “Target” pop-up; a dialogue will
appear asking what to use as the base setting.
2. Select “Create Empty Settings” to start with a blank slate.
The Nostromo Array Panel will bring up a standard file chooser. In Mac OS X,
findandselect“TextEdit”inyourApplicationsfolder.InMacOS9,findandselect
“SimpleText”.
Assign a Single Key Event
1. ClickontheButton01hardpointorpressbutton01onthecontroller.Thiswill
changethe“Trigger”pop-upto“Button01”.The“Trigger”pop-upindicateswhich
button on the controller we are assigning the action to.
2. The“Action”pop-upissetto“TypeKeystroke”bydefault.Thisindicatesthatwe
want the controller to simulate a keyboard
key-press when we hit the control listed in “Trigger”. This is correct.
3. Clickinthe“Keystroke”area.TheControlPanelwillhighlightthisboxandwaitfor
you to press a key. Press “a”.
4. The“Frequency”pop-updetermineshowthatkeyacts.Thedefaultis“Hold
Down”.HoldDownindicatesthatthekeywillbeheldaslongasyouholdthe
button on the controller. This is correct.
Assign a Macro
Amacroisaseriesofkeystrokesthatgetplayedbackwhenthetriggeringcontroller
button is pressed.
1. ClickontheButton02hardpointorpressbutton02onthecontroller.Thiswill
change the “Trigger” pop-up to “Button 02”.
2. Change the “Action” pop-up to “Run Macro”.
3. In the “Macro” pop-up, select “New Macro…”. This will bring up the
“Edit Macro” dialogue.
4. Enter “My Macro” as the name for this macro.
5. Tab to the first “Keystroke” edit control.
6. Type “hi there”. These keys will be filled in the various keystroke boxes.
If you make a mistake, hit the “Clear” button and try again.
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7. All the other controls default to values that we want; select “OK” to
accept this macro.
Test your Profile
Noticethatthehardpointsthatyouhaveassignedactionstonowhavetextthat
describeswhatthatbuttonwilldo.Youhaveassignedthe“a”keytogamecontroller
button 01 and the “My Macro” macro to game controller button 02.
Starttheapplicationthatisassociatedwiththisprofile.ThisisTextEditinMacOSX
or SimpleText in Mac OS 9.
Pressbutton01onthen52andnoticethatan“a”appearsintheeditor.Pressand
holdbutton01andnoticethatitrepeats,justlikeholdingakeyonthekeyboard.
Pressbutton02onthen52andnoticethatthe“hithere”youassignedasthemacro
gets typed into the window.
Make a Global Profile
When you run an application and you have not created a profile for
it, it uses the “Global Settings” profile. This tutorial describes creating a
Global Profile. The Global Profile tutorial is written under the assumption
that you have read and followed the “Building a Simple Profile” tutorial.
Select Global Settings
Switch the “Target” pop-up to “Global Settings”.
Set Controls
Use the methods you learned earlier to set button 01 to report as “b”.
Use the methods you learned earlier to set button 02 to report as a
macro that produces “hello”.
Test Global Profile
Open any application other than the application you have a specific
profile for. Use button 01 and button 02. The settings from your global
profile are used. Open the application you have a specific profile for;
this is SimpleText in Mac OS 9 and TextEdit in Mac OS X. Now try button
01 and button 02. The settings from your application-specific profile
are used.
INTERFACE REFERENCE
Main Interface
TheNostromoArraycontrolpanelisusedtocreateaprofileforaNostromogame
controller and to associate those profiles with applications.
Thetopofthewindowhasaviewofthecontrollerandhardpointsforeachofthe
assignablecontrols.Thebottomofthewindowcontainsthemappingcontrols.
Hardpoint
“Hardpoint” is our name for each assignable control on the n52. There
is one hardpoint for each button, one for each d-pad direction, one
for scroll up, one for scroll down, one for the scroll wheel button and
one for both thumb buttons. Each hardpoint has text that describes the
action that will happen when that control is hit. Clicking on a hardpoint
selects that control as the control to be edited in the trigger pop-up.
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10

No Device Found
This indicator is shown when the software does not detect an n52
plugged into your Mac computer. You can still create profiles if there is
no n52 plugged into the computer. If the controller is plugged in and
the software does not detect it, try unplugging the controller and then
plugging it in again.
Device Selection Box
Intheupperrightcorneroftheinterfaceisthedeviceselectionbox.Pressthearrow
to edit settings for other controller.
Mapping Controls
Themappingcontrolssectionofthewindowallowstheusertoeditcontrolsand
associate the profile with an application.
Target
The“Target”pop-uplists theapplicationwhoseprofileiscurrentlydisplayed.
In addition, the “Target” pop-up contains the controls for selecting
which application to associate a profile with and exporting and
importing profiles.
1. Global Settings: This is a special profile that is in effect when the running
applicationdoesnothaveaspecificprofileassociated.TheGlobalSettingsprofile
does not have an associated application, all other profiles do.
2. NewSettings…:TheNewSettingsentrycreatesanewprofileassociatedwith
anewapplication.Itasksifyouwanttostartfromanemptyprofile,copythe
GlobalSettings,orcopytheprofileyouarelookingatwhenyouselect“new”.It
also asks you to pick an application to associate this profile with.
3. Import Settings…: Import Settings loads a profile saved with
Export Settings.
4. Export Settings…: Export Settings saves the current profile as a file. This
file can be sent to other people using NAPS so that they can use, edit
and view your settings.
5. Rename Settings…: Rename Settings lets you change the name of
a profile.
6. Remove Settings…: Remove Settings deletes the current profile.
7. Profiles by name: The last part of the menu is a list of the existing
profiles listed by profile name. When you select a profile name in the
“Target” pop-up, the profile is loaded for editing.
Shift State
Theshiftstatecanbechangedwiththe“ShiftState”pop-uporbyclickingonLED
imagesontheinterface.Whenyouprogramcontrolsinashiftstate,thosecontrols
areonlyactiveinthatshiftstate.The“ShiftState”pop-updisplaysthecurrentshift
state.Lit LEDs on the controller and the interface also indicate the shift state.
Trigger
The“Trigger”pop-updisplaysthecontrolyouarecurrentlyediting.Youcanchange
whichcontrolyouareeditingbyselectingitinthe“Trigger”pop-up,byclicking
onthehardpointforthecontrolintheinterface,orbypressingthatbuttononthe
controller.
1. Buttons:Thebuttons1-15andthecirclebuttonactivatethesetactionwhen
pressed.
2. Mouse Wheel: The mouse wheel can be assigned three actions:
one action is triggered when the wheel is rotated up, another when
the wheel is rotated down and the third when the wheel is pressed.
Pressing the wheel acts just like pressing any other button on the
controller. Rotating the wheel acts as if you quickly pressed and
released the button.
3. D-pad: Each direction of the d-pad can be treated like a separate
button. In the case where a diagonal is pressed but there is no action
programmed, the software acts as if both adjacent directions are
pressed. This lets you program the cardinal directions as the arrow
keys, press a diagonal and get both appropriate arrow keys.
Action
The effect the software produces when a trigger is pressed.
1. Do Nothing: This control has no effect.
2. TypeKeystroke: Pressing the associatedcontrolreports the given keysas
pressed.
3. PressModifierKeys:Thisactionallowsyoutomaponeormoremodifierkeysto
your n52.
Note: Youcannotcombinemodifierkeyswithotherkeysonyourkeyboard;
however, you can do so with the keystroke action.
4. OpenFileorFolder:Thisallowsyoutosetupacontroltoopenafileorafolder
or an application.
5. RunMacro: This allows you to chooseamacrotorun when the triggering
control is pressed.
6. MouseClick:Thisactioncausesthesoftwaretoreportamouseclickatthe
current mouse location.
7. Double-Click: Same as single-click except that this reports a
double-click.
8. Triple-Click: Same as single-click except that this reports a triple-click.
9. Click Lock: This toggles the state of the mouse press.
Note: Oncurrentversions ofMacOS X,theclickisreleased assoonasthe
mouse cursor is moved by another device (typically
the mouse).
10. Shift State: Choosing one of the shift states as the action causes the
controller to enter that shift state when the triggering control is held
down.
Page
11

11. Hold Shift State: This action causes pressing the triggering control to
enter the appropriate shift state. The controller remains in that shift
state until the triggering control is pressed a second time.
12. Scroll Direction: This scrolls in the selected direction.
Action - Type Keystroke
When “Type Keystroke” is selected as the action, you have
two additional options.
Keystroke
The“Keystroke”boxiswhereyouenterthekeytoreportfortheTypeKeystroke
action.Selectthisboxandpressthekeyyouwant.Youcanalsoaddmodifierkeys
here by holding the modifier key you want as you press the key.
Frequency
The “Frequency” pop-up details how the key is reported to the system.
1. Once:Thisindicatesthesystemwillactasifthekeyispressedandreleasedonce.
Thekeystrokewillnotbereportedagainuntilthecontrolisreleasedandre-
pressed.
2. HoldDown:Thisindicatesthesoftwarewillreportthekeyhelddownaslongas
the triggering control is held down.
3. Ntimes/sec:Thesoftwarewillreportthekeybeingpressedandreleasedvery
quickly.
4. EveryNseconds:Thesoftwarereportsthekeybeingpressedandreleasedas
listed, once every N seconds.
Action - Press Modifier Keys
When“PressModifierKeys”isselectedastheaction,youhavetheadditionaloption
ofselectingwhichmodifierkeystopress.Selectthemodifierkeysyouwantpressed
by clicking on the appropriate button.
Action - Open File or Folder
When“OpenFile”or“Folder”isselectedastheaction,youhavetheadditional
optionofselectingwhattoopen.Clickthe“ItemtoOpen”controltobringupa
standardfilechooser,thenchoosetheitemyouwantopenedwhenthetriggering
control is pressed.
Action - Run Macro
When“RunMacro”isselectedastheaction,youhavetheadditionaloptionsof
creating or choosing which macro to run.
Macro Pop-Up
The macro pop-up is how you manage macros.
1. No Macro Selected: This is the default. No macro has been selected
yet. You cannot choose this option; it exists to indicate that you need
to select a macro.
2. New Macro…: This brings up the Edit Macro dialogue empty, so that
you can enter a new macro.
3. Edit Macro…: This brings up the Edit Macro dialogue with the current
macro so that you can edit it.
4. Delete Macro…: This deletes the current macro.
5. Macros by Name: The pop-up lists the existing macros by name.
Selecting one sets it as the macro for this action.
Action - Mouse Click
Whenoneofthe“MouseClick”actionsisselected,youhavetheadditionaloptionof
selectingwhichmodifierkeystoreportatthesametime.Selectthemodifierkeys
you want pressed by clicking on the appropriate button.
Action - Scroll Direction
Whenoneofthe“Scroll”actionsisselectedastheaction,youhavetwoadditional
options.
Scroll Speed
The “Scroll Speed” pop-up lets you select how far to scroll when this action is
activated.
Frequency
The“Frequency”pop-updetailshowoftenthekeyisreportedtothesystem.This
behaves just like the frequency selection of the “Type Keystroke” action.
Edit Macro Dialogue
The Edit Macro dialogue is where you edit the macros you want
to use.
1. MacroName:Macrosneednamestodistinguishthemfromeachother;enterthe
name here.
2. KeySpeed:TheKeySpeedisthetimebetweenreportedkeypresses.Ifthemacro
repeats, this is also the time between the last key press and the first.
3. Clear: This erases the keystrokes recorded for this macro.
4. KeystrokeList:Thisisthelistofkeystrokesthatthesoftwarewillreportwhilethis
macroisrunning.Youcanselectanyboxandtypeakeytoreplacethekeyinthat
position.Youcanhavethemacroreportmodifierkeysbypressingthemwiththe
key to report.
5. Repeat until released: When this box is checked, this macro will
restart from the beginning if the triggering control is still pressed. If this
box is not checked, the macro will stop when it reaches the end of
the keystroke list, even if the triggering control is still pressed.
Page
12

Page
13
GLOSSARY
Action
The effect the software produces when a trigger is pressed.
Hardpoint
Ahardpointisabuttononthesoftwareinterfacethatrepresentsasinglephysical
control on the n52. Click on a hardpoint to select it
for programming.
Macro
A macro is a set of keystrokes that are played in sequence when triggered.
Profile
Aprofileisacollectionofmappingsbetweentriggersandactions.Mostprofilesare
associatedwithaspecificapplication.GlobalSettingsisaspecialprofilethatapplies
when no other profile is associated with the current application.
Shift State
Ashiftstateisawayofputtingmorethanonefunctiononasinglebuttonofthe
n52. There are four shift states available:
Normal, Red, Green and Blue. If no LEDs light up, then Normal mode is
indicated. An LED of the appropriate colour indicates the other modes.
Any control on the n52 can activate a shift state. These can either be
active while that control is held, or toggled on and off by using that
control. Controls can have different functions in each shift state. For
example, in Normal mode, button 01 might act like the letter “a” on the
keyboard; while in Blue mode, button 01 runs a macro.
Trigger
A trigger is any control on the n52 that triggers an action.
INFORMATION
FCC Statement
DECLARATION OF CONFORMITY WITH FCC RULES FOR
ELECTROMAGNETIC COMPATIBILITY
We,BelkinCorporation,of501WestWalnutStreet,Compton,CA90220,declareunderoursole
responsibility that the product,
F8GFPC100
to which this declaration relates,
Complies with Part 15 of the FCC Rules. Operation is subject to the following two
conditions: (1) this device may not cause harmful interference and (2) this device
must accept any interference received, including interference that may cause
undesired operation.
CE Declaration of Conformity
We, Belkin, declare under our sole responsibility that the F8GFPC100, to which
this declaration relates, is in conformity with Generic Emissions Standard EN55022
1998 and with Generic Immunity Standard EN55024 1998 and with low voltage
directive.
Note: If during the use of this product the host computer becomes unresponsive,
itmaybeduetoelectrostaticdischarge.Pleasefollowtheproceduresbelowtocorrect
the problem:
- Disconnect the USB cable from the computer;
- Close the software application in the computer (or reboot the computer
if necessary); and
- Reconnect the USB cable to the computer.
Belkin Corporation Limited Lifetime Warranty
BelkinCorporationwarrantsthisproductagainstdefectsinmaterialsandworkmanshipforits
lifetime.Ifadefectisdiscovered,Belkinwill,atitsoption,repairorreplacetheproductatno
chargeprovideditisreturnedduringthewarrantyperiod,withtransportationchargesprepaid,
totheauthorizedBelkindealerfromwhomyoupurchasedtheproduct.Proofofpurchasemay
be required.
Thiswarrantydoesnotapplyiftheproducthasbeendamagedbyaccident,abuse,misuse,or
misapplication;iftheproducthasbeenmodifiedwithoutthewrittenpermissionofBelkin;orif
any Belkin serial number has been removed
or defaced.
THEWARRANTYAND REMEDIES SETFORTH ABOVEAREEXCLUSIVEINLIEUOFALLOTHERS,
WHETHER ORAL OR WRITTEN, EXPRESSED OR IMPLIED. BELKIN SPECIFICALLY DISCLAIMS
ANYAND ALL IMPLIED WARRANTIES,INCLUDING,WITHOUTLIMITATION, WARRANTIESOF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
NoBelkindealer,agent,oremployeeisauthorizedtomakeanymodification,extension,or
addition to this warranty.
BELKINIS NOT RESPONSIBLE FOR SPECIAL, INCIDENTAL,OR CONSEQUENTIAL DAMAGES
RESULTING FROM ANY BREACH OF WARRANTY, OR UNDER ANY OTHER LEGAL THEORY,
INCLUDINGBUTNOTLIMITEDTO,LOSTPROFITS,DOWNTIME,GOODWILL,DAMAGETOOR
REPROGRAMMINGORREPRODUCINGANYPROGRAMORDATASTOREDINORUSEDWITH
BELKIN PRODUCTS.
Some states do not allow the exclusion or limitation of incidental or consequential
damages or exclusions of implied warranties, so the above limitations of
exclusions may not apply to you. This warranty gives you specific legal rights and
you may also have other rights that vary from state to state.

© 2005 Belkin Corporation. All rights reserved. All trade names are registered trademarks of respective manufacturers listed.
Mac OS and Mac are trademarks of Apple Computer, Inc., registered in the U.S. and other countries.
P74289ea
Belkin Ltd.
+44 (0) 1933 35 2000
Rushden, United Kingdom
Belkin B.V.
+31 (0) 20 654 7300
Schiphol-Rijk, The Netherlands
Belkin GmbH
+49 (0) 89 143405 0
Munich, Germany
Belkin SAS
+33 (0) 1 41 03 14 40
Boulogne-Billancourt, France
Belkin Tech Support
Europe: 00 800 223 55 460

Page
o
Guide de l’utilisateur
F8GFPC100ea
FR

Table des matières
Page
Introduction
Installation du logiciel.....................................................................................1
Affectation de profils à des jeux spécifiques sous Loadout Manager ....1
Logiciel de programmation Nostromo.........................................................2
Création d’un profil ........................................................................................3
Création d’une macro...................................................................................5
Autres options de réaffectation/reprogrammation ...................................5
« Signature » et partage de votre profil .......................................................6
Utilisation du profil avec Loadout Manager................................................7
Dépannage.....................................................................................................8
Guide pour les utilisateurs de Mac®............................................................9
Informations ................................................................................................... 13
INTRODUCTION
Bienvenue et merci
Merci d’avoir choisi le Nostromo SpeedPad n52 (le n52).
Conçu pour vaincre l’ennemi, le n52 allie tous les avantages de
son célèbre prédécesseur, le n50, à des fonctions évoluées qui
vous permettront de dominer vos adversaires. Il regroupe toutes les
fonctionnalités du clavier et d’une manette de jeu en un seul dispositif
facile d’emploi et vous offre encore plus d’options pour personnaliser
votre jeu Découvrez l’arsenal Nostromo ainsi que tous nos accessoires
pour PC sur belkin.com.
Le Nostromo SpeedPad n52 est un contrôleur Plug-and-Play simple que
vous pouvez paramétrer avec ou sans le logiciel de programmation.
Bien que le n52 soit prêt à l’emploi en tant que périphérique
d’interface humain-machine (HID), soit un clavier et une souris avec
molette de défilement, nous vous recommandons fortement d’installer
le pilote n52 pour profiter pleinement des options de programmation et
des fonctions évoluées.
L’installation du logiciel de programmation Nostromo vous procurera
plus de souplesse et jusqu’à 104 fonctions programmables. Vous pourrez
personnaliser les contrôleurs Nostromo en fonction des jeux auxquels
vous jouez.
Caractéristiques
• 14 touches de clavier programmables
• 2 boutons programmables situés au niveau du pouce
• Molette
• Un bouton 8 directions programmable
• Un repose-poignet ajustable et amovible
• Grande stabilité grâce à son poids métallique
interne et son dessous caoutchouté
Configuration requise
• Un port USB
• Un lecteur de CD-ROM ou de DVD
• Windows®98, 2000, Me ou XP
- Processeur Pentium®233 MHz ou compatible avec 32 Mo de RAM
- 30 Mo libres sur le disque dur
- Carte vidéo compatible DirectX®
• Mac OS®9.04 ou supérieur ou Mac OS X v10.1.2 ou supérieur
- 102 Mo libres sur le disque dur pour Mac OS X
- 10 Mo libre sur le disque dur pour Mac OS 9

Page
1
Page
1
INSTALLATION DU LOGICIEL
Remarques importantes :
Si vous choisissez d’installer le pilote n52, vous devez le faire avant de
brancher le SpeedPad sur votre ordinateur. Si vous choisissez de ne
pas installer le pilote n52, veuillez passer à la section « Utilisation du
SpeedPad en tant que périphérique HID par défaut » que vous trouverez
à la fin de ce guide.
Si vous avez déjà installé un pilote pour n’importe quel produit
Nostromo, vous devez d’abord désinstaller l’ancien pilote avant de
procéder à l’installation du n52.
1. Insérez le CD/DVD du logiciel de programmation Nostromo dans le
lecteur de CD/DVD de l’ordinateur.
2. Le logiciel doit démarrer automatiquement. Si cela n’est pas le cas,
cliquez sur « Démarrer », puis sur « Exécuter ». Cliquez sur « Parcourir »,
puis choisissez votre lecteur de CD. Sélectionnez « setup.exe », puis
cliquez sur « OK ».
3. Suivez les instructions qui apparaissent à l’écran afin de poursuivre
l’installation du logiciel.
4. Une fois l’installation terminée, cliquez sur « Terminer ».
Branchez le n52 sur un port USB libre de votre ordinateur.
5. Une fois l’installation terminée, vérifiez qu’elle s’est bien déroulée en
suivant la procédure décrite sous « Vérification de l’installation ».
Vérification de l’installation
1. Pour vérifier l’installation, vous devez
utiliser le Gestionnaire de périphériques.
2. Pour y accéder, cliquez avec le bouton droit de la souris sur
« Poste de travail », puis cliquez sur « Propriétés ». Cliquez ensuite sur
« Matériel » et ensuite sur le bouton « Gestionnaire de périphériques ».
3. Assurez-vous que la liste du Gestionnaire de périphériques comprend
les éléments suivants :
a) deux nouvelles entrées sous Human Interface Devices, soit
« Nostromo n52 HID SpeedPad 2.0 » et « Nostromo n52 HID
SpeedPad 2.0 Mouse Wheel ».
b) une nouvelle entrée sous Claviers, soit « HID Keyboard Device ».
c) une nouvelle entrée sous Souris et autres dispositif de pointage,
soit « HID-Compliant Mouse ».
4. Une fois l’installation vérifiée, vous pouvez passer à la section
« Affecter des profils à des jeux spécifiques sous Loadout Manager »
ou « Création d’un profil ».
AFFECTER DES PROFILS À DES JEUX SPÉCIFIQUES
SOUS LOADOUT MANAGER
Le logiciel de programmation Nostromo est fourni avec des profils
prédéfinis. Vous pouvez également en télécharger d’autres à l’adresse
www.belkin.com/nostromo. Pour soumettre vos propres profils,
envoyez-les par messagerie électronique en pièce jointe à l’adresse
par d’autres joueurs. Ainsi, il est possible que vous ne vous sentiez pas à
l’aise avec la programmation des touches. Nous vous recommandons
de créer vos propres profils afin de personnaliser au maximum votre n52
selon votre style de jeu et vos besoins. Pour créer votre profil, reportez-
vous à la section « Création d’un profil » que vous trouverez dans le
Guide de l’utilisateur avant de d’effectuer la procédure suivante.
1. Assurez-vous d’avoir branché le n52
sur l’ordinateur avant de continuer.
2. Ouvrez Loadout Manager en cliquant sur l’icône Nostromo de
la barre des tâches, sur votre bureau ou cliquez sur « Démarrer »,
puis « Programmes ». Cliquez sur la barre (à gauche) sur laquelle
apparaît votre contrôleur de jeu. Cliquez sur « Load Profile » (Charger
un profil), puis sélectionnez le profil à utiliser. L’emplacement par
défaut des profils prédéfinis et les profils téléchargés depuis le site
Web se trouvent dans le dossier « pre-built » (Prédéfinis) de « C:\
Program Files\Belkin\Nostromo\Profiles ». Si vous avez créé un profil,
l’emplacement par défaut est simplement « Profiles » (Profils).
3. Ensuite, cliquez sur « Parcourir » (à droite) et recherchez le fichier
exécutable (.exe) du jeu que vous aimeriez utiliser. Vous pouvez
sélectionner le raccourci associé au jeu sur votre bureau, manière
simple de trouver le chemin d’accès. Si vous n’avez pas de lien sur
le bureau, vous pouvez sélectionner le fichier en effectuant une
recherche dans le répertoire d’installation du jeu.
4. Pour de plus amples informations, reportez-vous
à la section « Logiciel de programmation Nostromo ».

Page
2
LOGICIEL DE PROGRAMMATION NOSTROMO
Introduction
Le logiciel de programmation Nostromo est un ensemble d’outils
qui enrichit votre expérience de jeu lorsque vous utilisez le Nostromo
SpeedPad n52.
Il permet d’augmenter vos fonctions de jeu et d’améliorer
les possibilités de personnalisation. Il vous permet également
de reconfigurer votre contrôleur à votre guise, selon les jeux
que vous utilisez.
Le logiciel de programmation Nostromo comprend deux composants
principaux :
• Profile Editor qui permet de créer et de modifier des profils. Un profil
est un ensemble de fonctions de clavier, de souris et/ou de contrôleur
associées à des boutons que vous pouvez enregistrer et affecter à
des jeux spécifiques.
• Loadout Manager qui attribue le profil à un certain programme
qui peut être lancé automatiquement ou manuellement avec le
programme. Loadout Manager vous permet également de définir
un profil par défaut qui se lance avec n’importe quel programme
auquel aucun profil n’est affecté.
Ce logiciel vous permet de :
• Créer et enregistrer vos profils personnalisés ;
• Télécharger des profils sur Internet ;
• Affecter des profils à vos programmes préférés afin de les
utiliser chaque fois que vous démarrez le programme et
• Définir les profils par défaut qui seront activés pour toutes les
applications de votre ordinateur qui n’ont pas de profil déjà défini.
Reconfigurer ou reprogrammer des boutons et la molette de défilement
de 5 façons :
• Reconfigurer les boutons ou la molette de défilement
du n52 pour qu’ils correspondent aux touches du clavier.
• Reprogrammer des boutons ou la molette de défilement avec
d’autres boutons du contrôleur (pour les jeux qui identifient les
contrôleurs et possèdent une certaine disposition des touches pour
le jeu).
• Reconfigurer les boutons ou la molette de défilement au moyen de
macros.
• Reprogrammer n’importe quel bouton ou la molette
comme clic de la souris (clic gauche, centre, droit).
• Reprogrammer n’importe quel bouton
ou la molette de défilement pour changer
les niveaux de programmation.
Page
2
Utiliser 3 niveaux de programmation
Les niveaux de programmation rouge, vert et bleu quadruplent le
nombre de fonctions qui peuvent être programmées sur d’autres
boutons. Il existe différentes façons de les définir.
• Avec l’option de changement de cycle, un bouton ou une
direction de la molette de défilement fera passer d’un niveau de
programmation à l’autre.
• Vous pouvez définir les touches pour qu’elles fonctionnent
différemment en rouge, vert et bleu. Vous pouvez créer un
commutateur de basculement qui fera rester le jeu en l’état
jusqu’à ce que vous appuyiez encore une fois ou un commutateur
momentané qui fera rester le jeu au niveau de programmation tant
que vous maintiendrez la touche enfoncée.
Remarque : Lorsque le niveau de programmation n’est pas actif, le jeu
repasse en mode normal.
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