Bullshooter E-Bristle 1000 User manual

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CPSIA#2 EBR1000 - - JW

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Congratulations! We hope you will have many hours of enjoyable use
with your new product!
INDEX
Index
3
Mounting Instruction
5
Dartboard Function
6
Game Table
10
Game Instructions
11
Important Notes
24
Description
25

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WARNING!
Electronic Dart Boards are designed to be used with Soft (Plastic) Tipped Darts.
DO NOT USE STEEL TIPPED DARTS or DARTS OVER 20 GRAMS TOTAL WEIGHT
Use of Steel Tipped Darts or Darts weighting more than 20 grams will damage
the electronic board and automatically voids the warranty.
Required AC Adapter included

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UNPACKING THE GAME
Unpack your new dartboard carefully, making sure all parts are included. The following
components are included in this set:
1 Electronic Dartboard
6 Darts (unassembled)
Soft tip replacement pack
MOUNTING INSTRUCTION
Choose a location to hang the dartboard where is about 10 feet (3.048 m) of open space in front
-
(2.37 M) from the face of the dartboard. Since this dartboard is powered with either an AC
adapter or batteries, you could mount it anywhere or close to an electronic outlet for
convenience. Remove the batteries when you use an adapter. No matter the dartboard has
horizontal or vertical hang hole(s), the center of bul
from the ground. Mark the center location on the wall. Measure the distance between hang
hole(s) and center. Then, make the mark(s) for hang hole(s). Make sure the second mark for
hang hole is level with the first mark. Mount the dartboard on the wall by lining up the hang holes
on the back with the screws. It may be necessary to adjust the screws until the board fits snugly
against the wall. If you want to mount the dartboard even more securely to the wall, you can
fasten four screws through the holes located in the catch ring area (the area outside the scoring
segments).

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DARTBOARD FUNCTIONS
BUTTONS FUNCTION
POWER button - Located on the lower right corner of the dartboard (when doors are open). Be
sure the AC Adapter is plugged into the jack on the right side of the dartboard. Press the
POWER button to turn game on or off.
START / HOLD button - This multi-function button is used to:
START the game when all options have been selected.
CHANGE to the next player when one player is finished with his round. This will put
dartboard in HOLD status between rounds to allow player to remove darts from the target
area.
GAME GUARD button - After the START button has been pressed and play has begun, the
GAME GUARD fea
When GAME GUARD is active, a misguided dart hitting a button will not affecting your game. To
deactivate the GAME GUARD, simply press the button again and the keys will unlock.
BOUNCE OUT button - Decide before play if you want to count darts that do not remain in board
-
out occurs to deduct the score that registers.
DART-OUT/SCORE button - The dart-
suggestion from the dartboard as to the 3 darts needed to finish the game. Note: doubles and
triples are indicated with 2 and 3 dashes to the left of the number respectively. The SCORE
feature allows player to access score not current on display.
SOUND button - Sound level adjustable from 0-7 levels (8 levels).
DOUBLE / MISS button - This button is used to activate the Double In/Double Out and Master
OThis function is only active when selecting 301, 401, etc. games.
The MISS feature is active during play of any game. Press butto
Player can press when dart lands outside target area so computer registers a thrown dart.
PLAYER / PAGE SCORE button - This button is used at the start of each game to select the
number of players you want to play the game. In addition, this button allows players to see other
player scores of not on active display. LCD dartboard keeps track of scores for up to 8 players
or up to 4 two-person teams. LED dartboard keeps track of scores for up to 16 players or up to 8
two-person teams.
GAME buttons - Press to page through the on-screen game menu.
SELECT button - Press to select various difficulty settings for games. Many games contain
several difficulty options that can be accessed by pressing this button.
RESET button - Press to clear display and reset dartboard to opening sound.
SOLO PLAY button - Press to activate Solo Play feature where you can play against the
computer. Press continually to cycle through the 5 different skill levels.
HECKLER button - This button is used to activate Interactive Heckler® Game Play Feature.

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DISPLAY PROTECTIVE FILM
This electronic dartboard may have a clear film over the entire display area to prevent
scratching during shipping. It is recommended that this film be removed before play to enhance
the display area visibility. To remove, simply lift edge, peel off, and discard.
ELECTRONIC DARTBOARD OPERATION
1. Press the POWER or switch to ON position (|) to activate dartboard. A short musical
introduction is played as the display goes through power-up test.
2. Press GAME button until desired game is displayed or press any of the Quick Pick buttons.
3. Press DOUBLE button (optional) to select starting and /or ending on Doubles or Mater Out
(used only in 301-901 games). This is explained in the game rules section.
4. Press PLAYER button to select the number of players (1, 2, ... 16). The default setting is 2
players. Or select Solo Play option by pressing the SOLO PLAY button.
5. Press START/HOLD button (red) to activate game and begin play.
6. Throw darts: When all 3 darts have been thrown, a voice comma
affecting the
electronic scoring. When all darts are removed from the playing surface press the START
button to go to next player. Voice command will indicate which player is up. Also, the player
TEAM PLAY
In addition to scoring for up to 4 players, this dartboard is capable of keeping score for team play
up to 4 two-person teams (8 individuals). To enter team play mode, press PLAYER button
ow:
t 2-2 2 teams, 4 individual players (1st team-players 1&3, 2nd team-players 2&4)
t 3-3 3 teams,6 individual players (1st team-players 1&4, 2nd team-players 2&5, 3rd
team-players 3&6 )
t 4-4 4 teams,8 individual players (1st team-players 1 & 5, 2nd team-players 2 & 6, 3rd
team-players 3 & 7, 4th team-players 4&8)
During team play, team members combine their scores to arrive at a team score.
CARING FOR YOUR ELECTRONIC DARTBOARD
1. Never use metal tipped darts on this dartboard. Metal tipped darts will seriously
damage the circuitry and electronic operation of this dartboard.
2. Do not use excessive force when throwing darts. Throwing darts too hard will cause
frequent tip breakage and cause excess wear on the board
3. Turn darts clockwise as you pull them from the board.This makes it easier to remove
darts and extends the life of the tips.
4. Remove the batteries when not in use. This will prolong the life of your batteries.
5. Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that
contain ammonia or other harsh chemicals as they may cause damage.

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AUTOMATIC SUSPEND MODE FEATURE
The dartboard will automatically suspend if no action occurs within approximately five minutes.
-
be stored in memory and play will resume when any button is pressed.
SOLO PLAY FEATURE
This exciting feature allows solo player to play against the computer at one of five different
levels of skill only 1 player can compete against the computer. This adds a level of competition
to normally routine practice sessions.
To activate the Solo Play:
1. Select the Game you wish to play.
2. Press Solo Play button
Select Solo Play skill level by pressing the Solo Play button continually.
Solo Play Levels
3. Press START to begin play.
When play begins, t humanplayer throws first. After 3 darts are thrown, go to the
board to take darts out and press START to change to the next player (computer). Watch
as the s dart scores are registered on the display. After the computer completes
its round, the board will automatically reset Game will continues
until one player wins. Good luck!
SPECIAL FUNCTIONS
To make the game more challenging, some of games mode have the Special Functions. You
may select the DOUBLE option to set additional restrictions on how to start and end the game.
The choices are as follows:
Open In: The scoring begins when any number is hit.
Open Out: The player can finish the game with a hit on any number that reduces the
score to exactly zero.
Double In: To start, the player must hit a number
Eye. No score will be counted until this condition is met.
Double Out:
Eye that reduces the score to exactly zero. A score leaving the play
If a player has 17 and throws a double 8, he/she is then left with 1 which will BUST and
revert back to 17).
Level 1 Professional
Level 2 Advance
Level 3 Intermediate
Level 4 Beginner
Level 5 Novice

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E-BRISTLE PLAY SURFACE
This dart board utilizes the E-BRISTLE target playing surface which allows for both Soft
tip and Steel tip dart play.
Traditional steel tip dart play combined with the modern convenience of electronic scoring
gives you the best of both worlds! The playing surface plays and feels just like the
natural sisal bristle dartboard.
E-Bristle dartboards are also a great choice for Soft tip dart players. The playing surface
provides a smooth quiet dart playing experience- The way the sport was meant to be
played!
No longer will you experience unpleasant crashing sounds from darts making impact on
plastic targets. Additionally, there are no small holes in the playing surface. Darts
have the maximum amount of surface area to strike upon. This minimizes the chances
of deflections and bounce outs.
Please use very special caution when playing with darts (especially steel tip darts.) The
steel tip points are sharp and can cause harm. Dart play should always be monitored
under close adult supervision.
Interactive Heckler® Game Play Feature
Your BULLSHOOTER BY ARACHNID® electronic dartboard includes an exciting interactive
nsults for
poorly thrown darts. The humorous interactive comments are sure to add plenty of fun and
excitement to your dart game.
There are four levels to choose how frequent you will hear these interactive sound effects:
The default setting when the dartboard is turned on is Level 4. Players do have the ability to
change the frequency level while a game is in process. Simply press the Heckler® button to
change the frequency level.
IMPORTANT! The interactive HECKLER® feature can only be used with standard games of
. *Single in and single out games only
Game Guard Feature
After the START button has been pressed and play has begun, the GAME GUARD feature can
be activated. When the button is pressedWhen Game Guard is active,
a misguided dart hitting a button will not affecting your game. To deactivate the Game Guard,
simply press the button again and the keys will unlock.
Level 4 Every throw -All throws will include an interactive sound effect
Level 3 Frequently - Frequent interactive sound effects
Level 2 Occasional - Occasional interactive sound effects
Level 1 OFF - Turns OFF the interactive Heckler® sounds

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GAME TABLE
GAME
DART GAME
G01
301
G02
Cricket
G03
Scram
G04
Cut The Throat
G05
English Cricket
G06
Advance Cricket
G07
Shooter
G08
Big Six
G09
Overs
G10
Unders
G11
Count Up
G12
High Score
G13
Round The Clock
G14
Killer
G15
Double Down
G16
Double Down 41
G17
All Fives
G18
Shanghai
G19
Golf
G20
Football
G21
Baseball
G22
Steeplechase
G23
Bowling
G24
Car Rally
G25
Shove a Penny
G26
Nine Darts
G27
Green VS Red
G28
Gold Hunt
G29
Casino - A
G30
Casino - B
G31
Casino - C
G32
Elimination
G33
Horse-Shoes
G34
Battleground Warfare
G35
Advance Warfare
G36
Paintball
G37
Cat & Mouse
G38
Tic-Tac-Toe

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GAME INSTRUCTIONS
GAME RULES
Your Bullshooter by Arachnid® electronic dartboard is loaded with games and options. The rules
for each game are detailed below in the order they appear on the LED display when paging
through the games. An illustration of the LED displays is indicated next to the game description
for your reference. Please note the characters may appear slightly different than illustrated here.
GAME 01 - 301
This popular tournament and pub game is played by subtracting each dart from the starting total
until t Bust
the score returns to where it was at the start of that round. For example, if a player needs a 32
to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the
next round.
In playing the game, the double in / double out option can be chosen (double out is the most
indicators will display your current setting:
Double In - A double must be hit before points are subtracted from the total. In other
words, a play
Double Out - A double must be hit to end the game. This means that an even number is
necessary to finish the game.
Double In and Double Out - A double is required to start and end scoring of the game by
each player.
Master Out - A double or triple is required to finish the game.
Dart-Out Feature (“01” games only)
When a player requires less than 160
to reach zero, the estimate feature becomes active. The player can press the DART OUT button
to view the darts necessary to throw to finish the game (reach zero exactly). Doubles and triples
are indicated with 2 or 3 lines to the left of each number respectively.
Adjustable Difficulty Settings for 301 include 401, 501, 601, 701, 801, and 901. To change to
these more difficult settings, simply press the SELECT button. Each option is played exactly as
outlined for 301 with the exception of the starting total; 401 has starting total of 401 points; 501
has starting total of 501 points and so on up to 901.
GAME 02 - CRICKET
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable for
them
while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bulls eye are used. Each player must
that segment for scoring. A player is then awarded the number of

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provided their opponent has not closed that segment. Hitting the double ring counts as two hits,
and the triple ring counts as 3 hits. Numbers can be opened or closed in any order. A number is
been
game can no longer score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is the
point deficit before the
segments are closed.
Cricket Scoring Display
This dartboard utilizes a dedicated scoreboard within the scoring display that keeps track of
characters will be utilized to register marks. There are 3 separate lights within each number (15
through 20 and bullseye). During play, one of the status lights will turn on as a segment is hit. If a
double or triple of an active number is hit, 2 or 3 lights will turn on respectively.
1st \
2nd X
3rd Ø
GAME 03 - SCRAM (For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many points
in the segments that the other player has not yet closed. Once player 1 has closed all segments,
round 1 is complete. In round 2, each players roles are reversed. Now, player 2 tries to close all
the segments while player 1 goes for points. The game is over when round 2 is complete (player
2 closes all segments). The player with the highest point total is the winner.
GAME 04 - CUT-THROAT CRICKET
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This variation of
Cricket offers a different psychology to the players. Rather than adding to your own score and
helping your own cause as in standard Cricket, Cut-Throat offers the benefit of racking up points
for your opponent(s), digging him in a deeper hole. Competitive players will love this variation!
GAME 05 - ENGLISH CRICKET (For 2 players only)
This game is another variation of Cricket that requires precision dart throwing. The game
consists of two rounds. The players have a different objective in each round. During the first
round, player 2 attempts to throw bullseyes with the objective of needing 9 to complete round
1. Double bull (red center) counts as 2 scores. Any throw that does not hit bullseye is credited
his/her turn, player 2 will have one bullseye subtracted from the 9 needed, and 27 points will be
cr

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Meanwhile, player 1 attempts to score as many points as possible during this first round.
Doubles and triples count 2x and 3x their respective values. However, to score points, player 1
must score over 40 points in each turn (3 throws) to amass points against player 2. Only those
points over 40 are counted toward the cumulative score. Player 1 must also exhibit precision
dart throwing and avoid hitting any bullseyes during this first round because any hits scored by
player 1 in the bullseye area will be subtracted from player 2
Once player 2 reaches the objective of getting 9 bullseyes, the roles are reversed for round two.
GAME 06 - ADVANCED CRICKET
This difficult version of cricket was developed for the advanced player. Players must close out
the segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles! In this
challenging game, doubles segments count as 1x the number, and triple segments count as 2x
the number. The bullseye scoring is the same as in standard cricket. The first player to close out
the numbers with the most points is the winner.
GAME 07 - SHOOTER
each round of play. The computer will randomly select the segment the players must shoot for at
the start of each round indicated by a flashing number in the display.
Scoring is as follows:
Single segment = 1 Point
Double segment = 2 Points
Triple segment = 3 Points
Single Bullseye= 4 Points
When the computer selects players to hit double Bullseye, the outer bull scores 2 points and the
inner Bull scores 4 points. The player with the most points at the end of the rounds is the winner.
Adjustable Difficulty Settings for Shooter include 6 rounds, 7 rounds, ... 12 rounds.
GAME 08 - BIG SIX
This game allows players to challenge their opponents to hit the targets of their choice. However,
players must earn the chance of picking the next target for their opponent by making a hit on the
current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players must
agree on how many lives will be used by pressing SELECT button. Within the three throws,
determine the opponents target. If player 1 fails to hit the current target within 3 darts, they will
lose a life and a chance to determine the next target for player 2. Player 2 will shoot for the
single 6 that player 1 missed. Singles, doubles and triples are all separate targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets for
winner. Note: you can adjust number of lives.

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GAME 09 - OVERS
T
score. Before play begins, players choose the amount of lives to be used by pressing the
ree-dart total, they will lose
screen on the right will light up once for each life taken away. The last player with a life
remaining is the winner.
Adjustabl
GAME 10 - UNDERS
three-dart total. The game begins with 180 (highest total possible) when the player shoots
higher than his or her own previous three-dart total, they will lose a life. Each dart that hits
outside the scoring area, including bounce outs will be penalized with 6o points added to your
score. The last player with a life remaining is the winner.
GAME 11 - COUNT- UP
The object of this game is to be the first player to reach the specified point total. Point total is
specified when the game is selected. Each player attempts to score as many points as possible
per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For
example a dart that lands in the triple 20 segment is scored as 60 points. The cumulative scores
for each player will be displayed in the LED display as the game progresses.
Adjustable Difficulty Settings for Count-Up include 400, 500, 600, 700, 800, 900, and 999. To
change to these more difficult settings, simply press the SELECT button. Each option is played
exactly as outlined above with the exception of the total necessary to win the game. For
example, in Count-Up 500, the first player to reach 500 points is the winner.
GAME 12 - HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds (nine
darts) to win.
Adjustable Difficulty Settings for High Score include 4 rounds, 5 rounds, ... 14 rounds. Each
option is played exactly as outlined above with the exception of the number of rounds in the
game. For example, in High Score 7 rounds, the player with the most points after 7 rounds is the
winner.
GAME 13 - ROUND - THE - CLOCK
ROUND - THE - CLOCK - R1 singles
Each player attempts to score in each number from 1 through 20 in order. Each player throws 3
darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first
player to reach 20 is the winner.

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The display will indicate which segment you are shooting for. A player must continue shooting
for a segment until it is hit. The display will then indicate the next segment you should shoot for.
There are many difficulty settings available for this game. Each game has the same rules, the
differences are detailed as follows:
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single
numbers.
We have added some additional levels of difficulty to this game for those looking for a real
challenge!:
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through 20
in order.
ROUND-THE-CLOCK Double 5 –Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment from 1 through 20 in
order. ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15
GAME 14 - KILLER
This game will really show who your friends are. The game can be played with as few as two
players, but the excitement and challenge builds with even more players. To start, each player
must select his number by throwing a dart at the target area. The LED display will
at this point. The number each player gets is his assigned number throughout the game. No two
players can have the same number. Once each player has a number, the action starts.
double segment of your
number. Once your double Now, your objective
The last
player to remain with lives is declared the winner. It is not uncommon for playe
and go after the better player to knock him out of the game.
Adjustable Difficulty Settings for Killer include 7 lives, 8 lives, ... 14 lives. Each option is played
exactly as outlined above with the exception of the number of lives each player has in the game.
In addition, for those who really want a challenge, there are three additional difficulty settings:
Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives.
opponents by scoring doubles in their number segment.
GAME 15 - DOUBLE DOWN
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If no
hit, his score is cut in half. is
added to the starting total. The next round players throw for the 16 segment and hits are added

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to the new cumulative point total. Again, if no hits are registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LED screen will
indicate the active segment in which to throw). The player who completes the game with the
most points is the winner.
GAME 16 - DOUBLE DOWN 41
This game follows similar rules as standard Double Down as described above with two
exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is reversed
which will be indicated on the LCD display. Second, an additional round is included toward the
end in which players must attempt to score three hits that add up to 41 points (20, 20, 1; 19, 19,
to the game. Remember, a
players score is cut in half if not su
GAME 17 - ALL FIVES –51
The entire board is in-play for this game (all segments are active). With each round (of 3 darts)
example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5 points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of
each round must land in a segment. If a player throws the third dart and it lands in the catch
ring area (or misses the board completely), he earns no points even if the first two darts are
good.
The first player to total fifty-
point totals.
Adjustable Difficulty Settings for All Fives include 51, 61, 71, 81, and 91. Each option is played
exactly as outlined above with the exception of the number of points (or fives) it takes to win the
game.
GAME 18 - SHANGHAI
Each player must progress around the board from 1 through 20 in order. Players start at
number 1 and throw 3 darts. The object is to score the most points possible in each round of 3
darts. Doubles and triples count toward your score. The player with the highest score after

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completing all twenty segments is the winner.
Adjustable Difficulty Settings for Shanghai include the following options:
SHANGHAI 5 - Game starts at segment 5
SHANGHAI 10 - Game starts at segment 10
SHANGHAI 15 - Game starts at segment 15
In addition, we added Super Shanghai as a difficulty option. This game is played exactly as
described above except various doubles and triples must be hit as specified by the LED display.
Adjustable Difficulty Settings for Super Shanghai include the following options:
SUPER SHANGHAI 5 - Game starts at segment 5
SUPER SHANGHAI 10 - Game starts at segment 10
SUPER SHANGHAI 15 - Game starts at segment 15
GAME 19 - GOLF
s making par 27 for a nine hole round or 54 for a round of 18.
The segments 1 through 18 are used with e. You must score 3
hits in each hole to move to the next hole. Obviously, double and triples affect your score as they
allow you to finish a hole with fewer strokes. For example, throwing a triple on the first shot of a
.
hole). The voice announcer will indicate the player that is up - listen carefully to avoid shooting
out of sequence.
GAME 20 - FOOTBALL
Strap your helmet on for this game! The first thing necessary is to select each player
board. This is entirely up to you, but whichever segment is selected it.
Becomes your starting point which carries through the bullseye
and directly across to the other side of the bullseye.
For example, if you select the 20 segment, you start on the
double 20 (outer ring) and continue all the way through to the
ividual segments and
must be hit in order. So, keeping with the example above, you
must throw darts in the following segments in this order:
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single 20 ...
Outer Bullseye ... Inner Bullseye ... Outer Bullseye ... Inner
Single 3 ... Triple 3 ... Outer Single 3 ... and finally a Double 3.
The First plThe LED display will keep track of your progress and
indicate the segment you need to throw for next.

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GAME 21 -BASEBALL
BASEBALL –6 Innings
This dartboard version of baseball takes a great deal of skill.
As in the real game, a complete game consists of 9 innings.
The field is laid out as shown in the diagram.
Segment Result
Singles segments - one base
Doubles segment - two bases
Triples segment - Three bases
Bullseye can only
be attempted on third
dart of each round)
The object of the game is to score as many runs as possible each inning. The player with the
most runs at the end of the game is the winner.
GAME 22 - STEEPLECHASE
ound the board to the 5
segment and ends with a bullseye. Sounds easy right? What has not yet been specified is that
you must hit the inner single segment of each number to get through the course. This is the area
between the bullseye and the triples ring. And, as with a real steeplechase, there are obstacles
throughout the course to hurdle.
The four hurdles are found at the following places:
1st fence Triple 13
2nd fence Triple 17
3rd fence Triple 8
4th fence Triple 5
The first player to complete the course and hit the bullseye wins the race.
GAME 23 - BOWLING
This dartboard adaptation of bowling is a real challenge! It is a difficult
game in that you must be very accurate to Rack up a decent score. Player
one starts the game. You must select your by either throwing dart
or manually pressing segment of choice. Once alley is selected, you have
2 remaining darts to throw in which
Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins
Inner Single 7 pins

19
All Rights Reserved
©2014 Escalade Sports
EBR1000
For Customer Service Call 1-800-526-0451
There are several rules for this game as follows:
1. A perfect game score would be 200 in this version of bowling.
2.
second hit will count as zero point.
Hint: Try to hit each single to reach 10 points in the frame.
3.
4. Hitting the double segment with your second dart will only count as 10 points if you scored a
double on your first throw. Otherwise you will score a total of 9 points by throwing a double
with your second dart.
GAME 24 - CAR RALLYING
This game is similar to steeplechase except we let . You can set
up as many obstacles as you wish. The track must be 20 lengths long.
Before the game starts, the LED display will prompt you Players
should alternate selecting segments by pressing on the specific segment of your choice. Note:
You will have to hit the exact segment you selected to move on during the race. If you choose
inner single 20, that inner single area will need to be hit during the race. The LED display will
indicate inner single with a line next to the bottom of the 1, an outer single is shown with a line
next to the top portion of the 1.
Obstacles usually comprise hitting a difficult number before continuing on the racetrack. Again,
the route can be made as difficult or easy as you wish and can go anywhere on the target area
of the board. After the track is selected, press START to begin the race. The first player to
complete the course is the winner.
GAME 25 - SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles
are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with
the objective of scoring 3 points in each segment to move on to the next. If a player scores more
than 3 points in any one number, the excess points are given to the next player. The first player
to score 3 points in all segments (15 - 20 and bull) is the winner.
GAME 26 - NINE-DART CENTURY
The object of this game is to attempt to score 100 points, or come as close as possible, after 3
rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over 100
player closest to 100 wins (player that scored the lowest amount over 100.
GAME 27 - GREEN VS. RED (2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with
are green and works around the board clockwise. Player 2 starts at 20 and works around the
board counter-clockwise, shooting for red segments (the temporary score display will indicate
which segment to throw for). Note: a maximum of one double and one triple of the same number
can be scored in a single round.

20
All Rights Reserved
©2014 Escalade Sports
EBR1000
For Customer Service Call 1-800-526-0451
Whats more, hitting the wrong number (of your opponents color) subtracts that amount from
your score - so be careful. The player with the most points after completion of the game is the
winner.
GAME 28 - GOLD HUNTING
The object of this gam
collected only if your score is exactly 50 or a multiple of 50 (100, 150, etc.) at any point during a
for every
multiple of 50, you also steal 1 gold from all other players. Therefore, as you collect a gold, you
take 1 gold from all other players who have gold.
This is a real back-and-forth game, but the player who reaches to selected total gold required
first is the winner.
GAME 29 –CASINO A - FLUSH
This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat
your opponent. The object of the game is to be the first player to reach the designated point total.
Note: you can adjust the end-game point total.
Players usually wager high when a number appears they are confident in hitting. To change
your bet (at start of a round), press the BOUNCE OUT button. Your new bet will be indicated in
automatically revert to 10 points at the start of each round.
correct segment on the first throwcounts as 1x and 2x your bet respectively. Your next two darts
in the round count as 1x, 2x, and 3x your bet for a single, double, or triple. The segment scoring
display will light to indicate the number of successful hits you have registered. Failing to hit the
active segment in a round costs you the value of the bet you selected at the start of the round.
The first player to reach the designated point total is the winner.
GAME 30 - CASINO B - STRAIGHT
This game, while similar to Casino A, has an added element of play. Again, the object of the
game is to be the first player to reach the designated point total. Note: you can adjust the
end-game point total.
.
Players usually wager high when a number appears they are confident in hitting. To change
your bet (at start of a round), press the BOUNCE OUT button. Your new bet will be indicated in
automatically revert to 10 points at the start of each round.
g a single on the
correct segment on the first throw counts as 1x and 2x your bet respectively. This is where the
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