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response. The short response is used by default. If the verbose mode (See command
reference for SVM) is set, the verbose response will be used instead.
The response starts with an “@” sign (ASCII 0x23), followed by the original command
code and a space (ASCII 0x20) if the verbose response is in use, and a result code,
either “OK” or “ER”. If there are any parameters or additional message, the parameters
or message is given in text format, separated by a space (ASCII 0x20) from the result
code. The @ character (ASCII 0x40) must never appear in the parameters or message.
A carriage return (ASCII 0x0d) indicates the end of response. Each response must not
exceed 25 bytes including the start of response and the end of response bytes.
The illustration of the response structure is as the followings:
<Short Response> = <Start of Response><Result Code>[<sp><Parameters>]
<End of Response>
<Verbose Response> = <Start of Response><Command Code><sp><Result Code>
[<sp><Parameters>]<End of Response>
<Start of Response> = @, ASCII 0x40
<Command Code> = <byte><byte><byte>
<Result Code> = OK|ER
<sp> = space, ASCII 0x20
<Parameters> = command-specific
<End of Response> = CR, ASCII 0x0d
Status Update Messages Structure:
If the verbose mode is set to 2 or 3, the player will send status update messages
automatically. These messages are not a response to any particular command. Any
status change caused by commands from RS232, front panel buttons, IR remote control,
or playback progress may trigger status update messages.
The status update messages have the following structure:
<Update> = <Start of Update><Status Code>[<sp><Parameters>]<End of Update>
<Start of Update> = @, ASCII 0x40
<Status Code> = <byte><byte><byte>
<sp> = space, ASCII 0x20
<Parameters> = status-specific
<End of Response> = CR, ASCII 0x0d
Command Sequence:
Commands are executed in the order they are received. The host should wait for a
response from the player before sending the next command.
If the player receives a new command before executing the previous command, the
player may discard the previous command.
If the host does not receive a response from the player 10 seconds after the command is
issued, the host may consider the command or response lost during transmission, and
can retransmit the command.