ChamSys MagicQ MQ100 Pro User manual

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ChamSys
MagicQ Quick Start Manual

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Careofyourconsole
Tokeepyour consoleinbest conditionpleaseobservethefollowingrecommendations:
qKeepliquidsawayfromtheconsole. Drinkssplitover a consolemaycauseirreparabledamage.
qKeeptheconsoleout ofdirectsunlight–placetheconsoleintheshade. Excess heatfromthesunmaycause
damagetothetouchscreensand totheplastic bezel.
qDonotusesharpobjects onthetouch-screen. If youwishtouseanobjectother thanyour finger, thenusea blunt
objectthatwillnotdamagethesurface.
qDonotblocktheventilationgrillsontherear panel andunderneaththeconsole.
qDonotusetheconsoleoutsideits operatingtemperaturerange.
qHandletheconsolewithcarewhenmovingor transportingit. Theconsolecontainscomponents thatmaybe
damagedbyshocksuchasa harddrive. Alwaysusea paddedflightcasewherever possible.
qDonotusesolvents or cleanserstocleantheconsole. Donotrub firmlyonthemetalor plastic surfaces–thismay
causethepaintor letteringtoberemoved. Gentlyusea dampclothtocleanthetouch-screenandpanels.
SafetyInformation
qDonotopenthefront, rearor lower panelsoftheconsoleunless youhaveelectricalexpertise. Theconsole
containscomponents withvoltagesthatmayshock.
qDonotusetheconsoleifthepower cablesaredamagedinany way.
qRepairsshouldonlybeundertakenbyauthorisedservice representatives.
qIf liquidsarespiltover theconsolethenremovepower immediately, and seekadvicefromyour authorisedservice
representative.
qWhentransportingtheconsoleensurethattherearesufficientpeopletocarrytheconsole.

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Quick Start Guide to using MagicQconsoles
Introduction
Thisdocument isintendedtoenableyoutogetup and runningwithMagicQconsoles. It isdesignedtointroducethe
layout oftheconsolealongwiththekeyfunctions. It thenrunsthrough patchinga show, recordingCuesandCue
Stacksand showplayback.
Thisguideisnota substitutefor theMagicQmanual. Themanualprovidesdetailedinformationonall thestandard
and advancedfeaturesof theconsole. ThemanualisavailablefromChamSys websiteatwww.chamsys.co.uk. The
manualisalsoavailableontheconsole-simplypress theHelpbutton andusehyperlinkstonavigatetothetopic you
areinterestedin.
MagicQsoftwareisbeingcontinuallyimproved–pleaseusetheinformationinthismanualasa guideonly–detailed
informationonnewfeaturesandchangesareavailablein thesoftwarechangeslogsonour website.
MagicQ Consoles
The MagicQrangeof consolesincludesthe MagicQMQ100 Pro, MagicQMQ200 Pro, MagicQMQ300 Pro, Magic
MQ100 Xpertand the MagicQMQ50. All theconsolesrunthesameoperatingsystemand MagicQsoftware–they
just varyin styling, number of fadersand buttons, and choiceofinternalor externalscreen.

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Connections
Thepicturebelowshowstheconnectionson a MQ100 Proconsole. TheMQ200 Proand MQ300 Prohavethesame
connectorswiththeadditionofextra consolelampsockets.
Theexpansionmoduleslots canbefittedwith MagicQexpansionmodulessuchasthetwinDMX512 output module,
and other futureexpansionmodules.
Power socket
(110-240Vac)
Power switch
Audio
ports
Consolelamp
USB
port
butto
Network
ports
Monitor
port
Mouse
port
Serial
port
Reset
button
Keyboard
port
Remote
trigger
Expansion
module
Expansion
module
USBport
under arm-rest
Consolelamp
DMX
ports
USB
ports
MQ100 Pro

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TheoriginalMQ100 (MQ100 Xpert) hasthefollowingconnections.
Therear panel oftheMQ50 issimilar butwitha slightlydifferentlayout oftheconnectors.TheMQ50 power
connector isanIEC connector.
Pluggingup
•Connectthepower leadtothepower socketlabelledLINE INPUT.
•Put theconsolelamps intotheconsolelampsockets
•Connectthekeyboardtothesocketon thebackpanel markedKEYBOARD
It isnotnecessarytoconnectthemouse. Themouseisonlyrequiredifthetouchscreenbecomesdamaged.
DMX connections
The MagicQProseriesofconsoleshave4directDMX outputs on therear ofthepanel soyoucanconnectyour DMX
cablesdirecttotheconsole.
AlternativelyyoucanuseEthernetandanexternalEthernettoDMX converter boxsuchastheChamSys3Universe
EthernettoDMX converter. ConnecttheDMX converter totheconsoleNetworkportvia thenetworkcableprovided.
Whenmakinga directconnectioninthiswayan”inverted”networkcablemust beused.
ToconnectmultipleEthernettoDMX converterstotheconsole, usea networkhub or networkrouter usingstandard
networkcables.
Power socket
(110-240Vac)
Power switch
Audio
ports
Consolelamp
USB
port
Network
port
Monitor
port
Mouse
port
Serial
port
Reset
button
Keyboard
port
Remote
trigger
Expansion
module
Expansion
module
USBport
under arm-rest
Consolelamp
MQ100

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Poweringup
Topower up theconsolepress thepower switchon thebackpanel. OntheMQ50 press theredbutton inthetopright
ofthefrontpanel. Theblue LEDs on thetenS buttonswill lightup in turn. After a fewsecondsthescreenwill come
tolifeandyouwillseetheoperatingsystemquicklyperforming self tests. Oncethe self tests arecompletedthe
MagicQapplicationisstarted.
Poweringdown
Topower downtheconsoleitisnecessarytoquittheMagicQapplication. Theconsoleoperatingsystemthen
performsanautomatic shutdownandturnsitselfoffwhencomplete. Toquit theMagicQ application, press theSETUP
buttonandthenthe QUITsoft button. Whenaskedfor confirmation,press theYES.
Notethatjust removingthepower cordtotheconsolewillnothavethedesiredeffectsincetheinternalUPS continues
toprovidepower.
If for somereasonyouareunabletopower off theconsolethenyoumayneedtoresetitasbelow.
Resettingtheconsole
Under rarecircumstanceitmaybenecessarytoresettheconsole.
Toresettheconsole, press SETUP togo tothe Setup Windowandpress SHIFTand QUIT. Thisperformsan
immediatesoft resetoftheconsole-the MagicQapplicationwillberunningtheshowagainwithinabout 2-3 seconds.
If for somereasontheconsoledoesnotrespondtobutton pressesthentrypressingCTRLBREAKontheexternal
keyboard(holdCTRL whilst pressingBREAK).
If thishasno effectthena hardresetmayberequired. Hardresets shouldbeavoidedastheybypass theoperating
systemshutdownproceduresand maycauseproblemswiththefilesystem. To performahardreset, press and holdthe
reset buttononthebackpanel for 5 seconds.
Toforcetheconsoletopower off completely, press and holdtheresetbutton onthebackpaneluntilitpowersoff
(approximately10 seconds.)

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Console Layout
All MagicQconsolesareverysimilar -theydiffer onlyinthenumber ofplaybackfaders. Theprogramminginterface
isconsistentacross theentirerangeofconsoles.
Playback
section
Touch screen
&encoders
Keypad
section
Editor
buttons
Head control
section
Windowselect
buttons

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TouchScreen& Encoders
Thereare24 buttonsand8rotaryencodersplacedaroundthetouchscreen.
Thebuttonsarereferredtoassoft buttonssincetheir functionchangesaccordingtotheactivewindowonthetouch
screen. Thecurrentfunctionof a soft button isdisplayedonthetouchscreenadjacenttothebutton. Toselectthe
functionyoucaneither press thescreenor thesoft button itself.
Thefunction oftherotaryencodersalsochangesaccordingtotheactivewindowwiththecurrentfunctionbeing
displayedadjacenttotheencoder.
Atthetopleft and toprightofthetouchscreenthereareSHIFTand CTRLbuttons. Pressingthesesbuttonsselects
alternatefunctionsfor thesoft buttonsand encoders.

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Windows
Thearea in thecentreof thescreenisthewindowssectioninwhichthevarious controlwindowsaredisplayed. There
aretwo maintypesofwindows–boxesstylewindowswhichhavelargeboxessuchastheGroup Windowand
spreadsheetstyleediting windowssuchasthePatchWindow.
Awindowisdisplayedbypressingtheappropriatewindowbutton. Changingwindowdoesnotaffectprogrammingor
playback.
Multiplewindowscanbedisplayedatonetimebysizing thewindowsappropriately. Inadditiona complete
configurationof windows–i.e. a completeviewcanbeselectedusingCTRL and thetopsoft buttons. Forexample, to
selectthePalettesview(Groups, Positions, Coloursand Beams) press CTRL and thefirst topsoft button.
Whena windowbuttonispressed, thatwindowbecomestheactivewindow. Theactivewindowisonthetopofthe
screenandiseasilyidentifiedasthewindowwiththehighlightedtitlebar atthetop. Itisalsothewindowwiththe
cursor in it.
Anitemina windowcanbeselectedeither
a) By pressingthetouchscreenover theappropriatepartof thewindow
b) By movingthecursor totheappropriatepositionandpressingtheENTER button.
c) Bymovingthemousetothepositionandpressingtheleftmousebutton.
Thecursor canbemovedaroundtheactivewindowusing thecursor keysintheEditor area oftheconsoleor via the
cursor keysonthekeyboard. PGUP, PGDN,PGLEFTand PGRIGHT canbeusedtoscrollthewindowinthe
appropriatedirection. HOME and END canbeusedtogettothestartand end ofthewindowrespectively.

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Towardsthebottomof thetouchscreenaretwosmall windows, theStatusDisplayand theInput Display. TheStatus
Displayshowsthecurrentdateandtime, theADD /SWAP statusoftheconsoleandother relevantstatusinformation.
TheInput Displayshowsthedata thathasbeencurrentlyenteredthroughthekeypadand thekeyboard. Notethattext
isnotenteredintothemainWindowsuntilENTERispressed. Thisallowstheuser tochoosewhether thekeyboard
data isSET intofieldsinthewindowsor ontoPlaybacks.
After a commandhasbeenentereditalsoconfirmsthatthecommandhasbeenacceptedandshowsany error messages
whena commandisnotpossible.
HeadControl
Thearea aroundthetwolargerotaryencodersisreferredtoastheheadcontrol area. Itisusedtoalter theparameters
ofindividualheadsandapply effects suchasfansover groups ofheads.
TheNEXT HEADand PREVHEAD buttonsareusedtoselect
anindividualheadtomodify.
Theother buttonscontroltheselectionmode; LOCATE,
HIGHLIGHT, FAN, SINGLE,ODD/EVEN, and ALL.

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Editorbuttons
TheEditor buttonsareusedtomodifyprogramdata.The8buttonsonthe
righthandsidearetheaction buttonswhichareusedtomodifyshowdata.
Theactionbuttonsare
UNDO REMOVE MOVE COPY
SET INCLUDE UPDATE RECORD
Thebuttonsontheleft:
BLIND andCLEARaffecttheprogrammer
REL and SELECT affectplaybacks
SHIFT selects alternatefunctions
<-- undoeskeyboardinput and clearsactions
Playback
ThePlaybackarea issituateddirectlybelowthetouchscreenandconsists of10 playbackseachwitha fader and four
buttons(FLASH, GO, STOP,SELECT). Thearea aboveeachoftheplaybacksonthetouchscreenisusedtoprovide
informationabout thestatusoftheplayback.
Theplaybackarea alsocontainsa Grand Master, a SubMaster,PageSelectbuttonsanda ManualPlaybackfor taking
controlofCueStacks.
Thecross fadesection containsa GO, STOP.FWD, BCKbuttons, across fader and a master GO button. Thecross
fadesectioncontrolsthecurrentplaybackselectedwiththeS button.

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Gettinggoing
Starting up theconsole
After powering upyouarepresentedwiththeintroductoryHelpWindow. ChooseContinueShow.
You canrevert totheHelpWindowbypressingtheHELPbuttonat any time.
Theconsoleremembers all windows that wereopenwhentheconsolewas last used. Tocloseall windowspress SHIFTand
CLOSE.
Press SETUP toopentheSetupWindow.
Calibratingthe touchscreen
If thetouchscreendoesnot seemtoberespondingtoyour touchcorrectlythenyoumayneedtocalibratethetouchscreen.
Press theSETUP buttontoopentheSetupWindow. Press theCALTOUCH soft button. Whenaskedfor confirmation
press 1 on thekeypador press theCALTOUCH soft button again.
Calibration works byfindingthebottomleft andtopright corners ofthescreen. First press thebottomleftof thetouch
screenandthenthetopright. Youmaywishtouseafinebut bluntobject.

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Starting aNew Show
Tostart a newshow, gotothe Setup Windowandpress theNEWSHOWsoft button. Thiswillclear thecurrentshow
frommemory–showsthathavebeenpreviouslysavedtodiscwillnotbeaffected. Youwill beaskedtoconfirmby
selectingYES.
Thereisa choiceoffour modes.
•Normal- fadersactivateCueStacks. Whenrecording, all data in theprogrammer isstoredinrecordedcues
•Theatrenon-track- fadersoperatelevelsonly. Whenrecording, all datain theprogrammerisstoredinrecorded
cues
•Theatretracking- fadersoperatelevelsonly. Whenrecordingonlydata in theprogrammer thathaschangedsince
thelast recordisstoredinrecordedcues
•HogII warp–likeTheatreTrackingbut withsomeextrafeaturestomaketheprogrammingmorefamiliar toHog
II users.
InTheatremodes, fixturesreturntotheir defaultvalueswhenunder controlof a playbackor theprogrammer. The
keypadissetup toenableselection ofPalettesusingPalettenumbers, and CueStacktimingdefaults tobeingstepped
timingrather thanchasetiming.
Themodecanbechangedatany timebyusingtheProgrammingModesoft buttoninthe Setup Window. Inaddition
eachindividualoption/defaultvaluecanbecustomisedbytheuser and savedastheir personalsettingsfile.
Starting a showclearsall patching, all programmingandall palettes. It doesnotclear consolespecificoptionssuchas
theconfiguration oftheDMX outputs or thecalibrationofthetouchscreen.

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EnablingConsole Outputs
Toenableoutputofchanneldataselect theDMX IO VIEWintheSetupWindow. This windows enablesmodificationofthe
inputs andoutputs for the18 universes. The MagicQ Proconsoles support DMX directlyfromtheconsoleor viaanexternal
ArtNet toDMX convertor.
Using Direct DMX Outputs
The MagicQProconsolesand MagicQ XpertconsoleshaveDMX outputs directlyontherear panel. Older MagicQ
consolescanbeupgradedtohaveDMX ontherear panel via expansionmodules.
From MagicQsoftwareversion1.3.4.5thefour DMX outputson therear panel automaticallyoutput universes1to4
unless theyareconfiguredotherwise. TheDMX willbeoutput regardless ofthe“Status”enabledor disabledinthe
Setup window. OnProconsolesthereisa greenLED ontherear panel thatindicateswhenDMX isbeingoutput.
If youwishtochoosealternativeuniversestobeoutput tothefour DMX outputs on therear panel, or youhave
softwareprior toversion1.3.4.5thenyouwillneedtoconfiguretheoutputs manually. For eachof theUniversesyou
wishtooutput ontherear panel, selectOut Typeas“MagicQDirect”andPort1, Port2,Port3and Port4.
OnSoftwareprior toversion1.3.5.0select“ChamUSB” insteadof“MagicQDirect”andselect“Out Uni” to“Mod 1
Port1”, “Mod 1Port2”,“Mod 1Port3”,“Mod 1Port4” respectively. EnabletheUniverses.

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Using ArtNet and ArtNet to DMX interfaces
Tooutput ArtNeton aUniverse enableit andensurethat theoutput typeis set to ArtNet. Choosewhich ArtNetUniverse
youwishto Output the MagicQ Universeon. MagicQdefaults to outputing MagicQ universe1 onthefirst ArtNet Universe
(Art 0).
If youareusingEthernet toDMX512 conversionboxes thenyouwill needtoconfiguretheboxestorespondtothecorrect
ArtNet sub-net andArtNet universe. WithChamSys 3 UniverseEthernet toDMX boxesyouneedtosetupthetworotary
switches tothecorrectvalues – theleftonefor ArtNet sub-net andtheright onefor ArtNetuniverse. Theinterface will then
decodethethreeArtNetuniverses startingfromthat ArtNet subnet and universe.
Inmost networks theArtNet sub-net is set to0 (youcanchangethis onMagicQ intheDMX I/O Viewof TheSetup Window
bypagingright). The ArtNetuniverseis thesameas theUniverseset in“Out Uni”and“In Uni”DMX I/O above– ifyouare
usingonlyoneEthernet toDMX512 interface thenyoucan useUniverse0.
If youareusingmultipleEthernet Interfaces thenyouwill needtoset eachEthernet Interface toadifferentArt-Net Universe
– for examplewhenusingtwoChamSys 3 UniverseEthernetInterfaces set thefirst Interface toArtNet Universe0 andthe
second onetoArtNet Universe3.
Connecting a MagicQ Playback Wing
Toconnecta MagicQPlaybackWingsimplyconnecttheWingtothe MagicQconsolevia USB. Inthe Setup Window,
ViewSystem,ViewWingssetthefirst WingtobetypeUSBWing.
By defaultthePlaybackWingsaresetsothattheWingschangepagewhentheNext Page/ PrevPagebuttonare
pressedonthe MagicQconsole. It ispossibletomaketheWingsoperatecompletelyindependentlyof themain
MagicQconsolebychangingthe“Lower BankTie”and “Upper Bank Tie”.
Tousemultiple PlaybackWingssimplyconnectthemandchangethetypetoUSBwing.

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Connecting externalmonitors
MagicQhasVGAconnectorsontherear panelfor connectingexternalmonitors. Thesemonitorscanbetouchscreen
monitors.
Monitor output 1isa duplicateoftheonboardscreen. Thisenablestheconsoletocontinuetobeusedshouldtherebe
a problemwiththeonboardscreen. Monitor output 1alwaysduplicatestheon-boardscreen.
Monitor output 2canbeusedfor showingextra windows. ToenablewindowstobemovedontoMonitor output 2,
enableitin Setup, ViewSettings, Ports, Externalmonitor 2.
Beforeturningonthe2nd monitor output, ensurethatthemonitor cardupgradehasbeencarried out –thisrequiresthe
fittingof a monitor cardinsidetherear panel. Notethatthepresenceofthe2nd VGAconnector doesNOT indicatethat
thatthemonitor cardhasbeenfitted. It isrecommendedtoturnoff the2nd monitor output whena monitor isnot
connectedasthiswillimproveperformanceslightly.
The2nd monitor output canbea touchmonitor. Toconnecta serialtouchmonitor, simplyconnecttheserialcableto
theserialporton MagicQ. Thenselecttheappropriateprotocolin Setup, ViewSettings, Ports,Serialremoteprotocol
and setSerialtouchmonitor toMonitor 2.
Inorder toconnectUSBtouchscreenmonitorsto MagicQitisnecessarytoupgradethe Linux kernel. Thiscanbe
carried out bycopyingthekernel fileintothemain MagicQfolder on MagicQconsolesandtheninthe Setup Window
typing updatelinux andpressingQUIT. Toenablea USBtouchmonitor, set Setup, ViewSettings, PortSettings, USB
TouchtoMonitor 2
Whenyoustartanewshow, thepre-programmedlayout viewsincludeviewsfor the2nd Monitor -theOutputs Info,
CueStackInfoandProgrammer Infowindowsnowdefaulttothe2nd monitor. Thereisalsoan“Ext Palettes”layout
viewwhichputs theGroup, Pos,Colour, Beamwindowsontothe2nd monitor.

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Patching
OpenthePatchWindowbypressingthePATCH button. ThePatchWindow has threeviews, VIEWHEADS, VIEW
CHANSand VIEWDMX. In this sectionwedescribepatchinginVIEWHEADS.
ChoosetheheadyouwishtopatchbypressingtheCHOOSE HEAD soft button. TheWindowwill changetogiveyou alist
of manufacturers andheads. Select aheadbypressingthetouchscreen. Alternativelyscroll around theWindow using the
cursor keys, and press ENTER whenthecursor is over thecorrecthead.
Once youhavechosenaheadyouwill bereturnedtothePatchWindow. Press thePATCH ITsoft button topatchthehead.
You will bepromptedfor thenumberyouwishtoprompt and theaddress whereyouwishtopatchtheheads. Use@to
patchat aspecificaddress.
For exampletopatch5 Mac250 mode4 toUniverse2 channel 1 enter
5 @2 - 1

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If youwishtopatchmultiplechannels at fixedoffsets e.g. fiveMartinMac250s at DMX channels 1,21,41,61,81 then enter
5 @2 – 1 / 20
Topatchadimmer, simplypress CHOOSE DIMMER rather thanCHOOSE HEAD and thenpatchoneormoredimmers as
above.
InthePatchWindowall thelighter colouredfields canbeconfigured. To modifya field,first movethecursor tothefield,
theninput thenew valueusingthekeypadand keyboard, andfinallypress ENTER.
In this wayyoucanmodifyDMX address, headnumber, headnameandgel for eachofyour patchedheads.
Naming andNumbering Heads
Once youhavepatchedall theheadsyou canthennameandnumber themas youwish. It is recommendedthat younamethe
dimmeror theheadbasedonits location(e.g.frontwash/ backtruss SL). For dimmers youmaywishtoconfigurethegel.
This makesprogramming easier – enablingtheconsoletoautoprogramcues for you.
Thegelfieldusesgelnumbers. For Leecolours enter thegel number directly(e.g. 181 for Lee 181). For Roscocolours
enter thegelnumberprecededbydot (e.g. .14 for Rosco14). For nocolour enter 0. If you wouldprefer tousecolour names
rather thangel numbers thensimplyenter thecolourname.
Totest apatchedheador dimmer, simplypress theTESTMODE soft button(soft buttonencodeC) and theheadwhichthe
cursor is over will betested. Forheads it locates thefixture;fordimmers it sets thedimmer to100%. Press theTEST
MODE soft buttonagaintoturntest modeoff.

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ControllingHeads
SelectingHeads
In order tocontrolintelligentheads it is necessarytobeabletoselectwhichheadstouse. TheMagicQ consolekeeps track
of thecurrentlyselectedheads toenableit todeterminewhichheads toapplychanges to. Theoperator canselecthead
individuallyor canusegroups torecall configurationsofheads that areusedfrequently.
In “Hog Warp”modeor whenthe Setupoption “Keypadalways selects headis set”youcanselectheads fromthekeypad–
for instance toselectheads 1 through4.
1 THRU4 ENTER
In othermodes, youcanselect theheadsusing
1 THRU4 @@
Selectingheadsfromthe Group/Heads Window
Theconsoleautomaticallygenerates agroupfor all theheadsofaparticular headtype. Inadditionnewgroups caneasilybe
recorded.
TheGroupWindow has twoviews. VIEWGROUPS enables selectionofheadsusinggroups whilst VIEWHEADSenables
individual selectionof heads.
In VIEWGROUPS, pressingthetouchscreenfor aparticular groupselects all theheads associatedwiththatgroup. All
otherheads aredeselected. Toselectmultiplegroups, press SHIFTandagrouptotogglethegroupinandout ofselection.
In VIEWHEADS, individual heads areselected/ deselectedbypressingthetouchscreen. UsePG UPandPG DN toscroll
throughtheheads.
Recordinga Group
Select theheadsyouwant inagroupusingkeypadselection or intheVIEWHEADSview oftheGroupWindow.
ChangetotheVIEWGROUPS view.
Press RECORD and thenselect thegroupyou wishtorecordeither bypressingthetouchscreenor byusingthecursorkeys
and thenpressingENTER.
Naming a Group
Whenrecordingagroup, ifyou keyinanamebeforepressingthetouchscreen(orpressingENTER) thenthegroupwill be
namedat thesametimeas it is recorded.
You cannameagroupat anytimebykeyinginthename, pressingSET, andpressingthetouchscreen.
If youdonothaveakeyboardthenpress SETandselect thegrouptonamebypressingthetouchscreen(or usingcursor
keys and ENTER). Akeyboardwindowwill bedisplayedfor youtoenter thenameonscreen.

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Recallinga Group
Once agrouphas beenrecordedthenpressingthetouchscreenfor thegroupwill makeall theheads inthegroupselected.
All otherheadswill bedeselected. UseSHIFTtoselect multiplegroups. Thereis a Setupoptiontoallowtheuser to default
toselecting multiplegroups.
Settinglevels forDimmers
Fromthekeypadyoucanenter commands suchas
1 @50 ENTER
1 THRU4 @FULLENTER
It is alsopossibletousetheIntensityWindowbypressingtheINTbutton. This windowdisplays a fader for eachdimmer
and headpatchedontotheconsole. Pressingthesliderpart of the fader sets theappropriatelevel. Whena fader is moved
from0 thechannel intheprogrammer is activated– and the fader will turnred.
TheWindowhas 2 views, View ProgandView Preset – faders changedinthe ProgView affect theintensitylevels in the
programmer andarerecordedintoCues. Faders changedinthe PresetViewareliketraditional “oneper channel” preset
faders onolder lighting consoles – this enables levels onchannels tobesetwithout affectingprogramming. This is
equivalent to“Parking”onother consoles.
TheSQUARE OFF soft button enables fast programmingofintensities. Usingthetouch panel select thechannels you wish
tohaveat full andat zero– butdon’t bother beingexactlyaccuratewiththelevelof theselection. PressingSQUARE OFF
finishes thejob bysettingall channels that areless than50% to0 whilst settingchannels above50% tofull.
UsetheALL TO FULLandALLTO ZERO buttons tochangethelevelofall thechannels.
Press theCLEAR soft buttontoclear theprogrammer.
This manual suits for next models
4
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