Code Electronic Party 500 User manual

Lighting Console
User’s Manual
Ver. 1.043
CODE ELECTRONIC CO., LTD.
http://www.codelight.com


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Content
1. Welcome to Use the Party 500..............................................................................................................1
1.1. Setting up Party 500.........................................................................................................................1
1.2. The Front Panel of Party 500...........................................................................................................1
1.2.1. Unit keys.............................................................................................................................2
1.2.2. Preset keys ........................................................................................................................2
1.2.3. Playback part.....................................................................................................................2
1.2.4. Grand..................................................................................................................................3
1.2.5. Attributes ............................................................................................................................3
1.2.6. Function..............................................................................................................................3
1.2.7. LCD Screen........................................................................................................................3
1.2.8. Control Wheels..................................................................................................................3
1.2.9. Menu soft-keys..................................................................................................................3
1.2.10. Playback Mode keys.....................................................................................................4
1.2.11. Operate keys .................................................................................................................4
1.2.12. Other Devices................................................................................................................4
1.3. The Rear Panel of Party 500............................................................................................................4
1.3.1. DMX Output .......................................................................................................................5
1.3.2. Audio Input.........................................................................................................................5
1.3.3. MIDI Port ............................................................................................................................5
1.3.4. Power Supply jack and Fuse...........................................................................................5
1.4. Clear All Data..................................................................................................................................5
2. Patch..........................................................................................................................................................6
2.1. Patch the DMX Address ..................................................................................................................6
2.2. Patch Fixtures ..................................................................................................................................6
2.3. Setting up the Fixture Channels.......................................................................................................7
3. Manual Control of Fixtures.....................................................................................................................9
3.1. Select Manual Control of Fixtures...................................................................................................9
3.2. Manual Control of Fixtures..............................................................................................................9
3.2.1. Turn on the light beam......................................................................................................9
3.2.2. Look Over the Output Value............................................................................................9
3.2.3. Change the Attribute Values of Fixtures........................................................................9
3.2.4. Using the Preset..............................................................................................................10
3.2.5. Run the Effect..................................................................................................................10
3.2.6. Manual Clear....................................................................................................................10
3.3. Using Group...................................................................................................................................10
4. Edit Preset..............................................................................................................................................11
5. Effect........................................................................................................................................................12
6. Playback..................................................................................................................................................13
6.1. What is HTP and LTP....................................................................................................................13
6.2. Program Playback..........................................................................................................................13
6.3. Cue.................................................................................................................................................13
6.4. Chase .............................................................................................................................................14

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6.4.1. Create a Chase ...............................................................................................................14
6.4.2. Chase Parameter............................................................................................................15
6.4.3. Edit Chase........................................................................................................................16
6.5. Run Playback.................................................................................................................................17
6.5.1. Change Playback Page..................................................................................................17
6.5.2. Set into Present State.....................................................................................................17
6.5.3. Change the Running Direction of Chase and Pause.................................................18
6.5.4. Music Trigger ...................................................................................................................18
6.5.5. Performing Global Time .................................................................................................18
6.5.6. Change the Speed of Playback temporarily................................................................18
6.5.7. Pre-Locate the LTP.........................................................................................................19
6.5.8. Change Link Mode..........................................................................................................19
6.5.9. Change Flash Key Mode ...............................................................................................19
7. Advanced Function................................................................................................................................20
7.1. COPY.............................................................................................................................................20
7.1.1. Copy Preset .....................................................................................................................20
7.1.2. Copy Playback.................................................................................................................20
7.2. Delete.............................................................................................................................................20
7.2.1. Delete Preset...................................................................................................................20
7.2.2. Delete Playback...............................................................................................................21
7.2.3. Delete Unit........................................................................................................................21
8. Fixture Library Supervise .....................................................................................................................22
8.1. Upgrade Fixture Library................................................................................................................22
8.2. View System Fixture Library.........................................................................................................22
8.3. User Library...................................................................................................................................22
8.3.1. Add a new Fixture...........................................................................................................23
8.3.1.2. Import R20 File............................................................................................................24
8.3.2. Edit Existing Fixture........................................................................................................24
8.3.3. Delete Fixture ..................................................................................................................24
9. File management...................................................................................................................................25
9.1. Upload Show File ..........................................................................................................................25
9.2. Backup Show File..........................................................................................................................25
9.3. Utilities of USB Flash Drive..........................................................................................................25
9.3.1. Delete Document.............................................................................................................26
9.3.2. View the Capacity of USB Flash Drive.........................................................................26
9.3.3. Format the USB Flash Driver........................................................................................26
10. Setup the System................................................................................................................................27
10.1. Data Clear....................................................................................................................................27
10.1.1. Clear all Data.................................................................................................................27
10.1.2. Clear All the Preset Data..............................................................................................27
10.1.3. Clear All the Playback data..........................................................................................27
10.2. User Setup....................................................................................................................................27
10.2.1. Set Up Language..........................................................................................................27
10.2.2. Set Up MIDI...................................................................................................................28
10.3. Upgrade the Software ..................................................................................................................29

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11. Technological Specification ................................................................................................................30


Party500_V1013_EN.PDF http://www.codelight.com
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1. Welcome to Use the Party 500
The Party 500 is a special console for intelligent lights. For your convenient usage, the manual is divided into 11
chapters. Important contents are highlighted by shading and example explanations are added when necessary for
the sake of your better understanding.
In the manual, a square symbolizes a button, e.g. Enter, while a square bracket symbolizes a menu item shown on
the LCD Screen, e.g. [FileSystem]
1.1. Setting up Party 500
You need to prepare the following connection before you using Party 500:
Connect Party 500 withAC power supply;
Note: Check whether the local power supply is within the range of 100V-240V
Connect the fixtures with DMX cables.
There are two individual and optical-isolated DMX output jacks to provide the main and spare DMX
output.
1.2. The Front Panel of Party 500

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1.2.1. Unit keys
Party 500 has 5 Unit pages,
each of which can be
patched to 16 Units, one
Unit button can patch one
Fixture. Thus, 80 Units can
be patched totally.
Unit buttons are the selecting button for the Units. Two functions of them are:
1. Select the Units;
2. Fast enter English letters and symbols.
1.2.2. Preset keys
Party 500 has 4 Preset pages, each of which has 10
Preset buttons. After patched, some of data is set by
fixture library, it can be set by user too.
There are two functions for the preset buttons:
1. Rapidly mix all kinds of data, to change colour, gobo or location of fixtures and etc.
2. English letter buttons.
1.2.3. Playback part
Cue/Playback section contains Playback pages, Flash
buttons and Playback faders.
Party 500 has 5 Playback pages, each of which
contains 10 Playback faders. Thus, it can memorize 80
Playbacks.
All the preset Cue and Chase need to be saved in the
Playback. You can use the faders to playback the
programmed Effects
Flash buttons, above the Playback faders, has two functions:
1. The Flash function of Playback. When you don’t fade in the Playback faders, you can press
and hold still the button to run the program, which shares the same effect if you fade in the
Playback faders. The program will be turned off as soon as you release the button.
2. Press Shift and one of the Flash buttons to switch the present effective, Control wheel B can
adjust the Playback speed of the right Playback program temporarily.

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1.2.4. Grand
Grand --- controlling the general output level;
1.2.5. Attributes
These buttons are used for selecting different
attributes of the fixtures, working with the data
wheels, you can adjust the value of brightness,
location, colour and gobo of the fixture and etc.
1.2.6. Function
There are 7 buttons in the Function section:
Save to Cue --- Save the Playback program of Cue;
Edit Playback --- Program and edit Playback;
Edit Preset --- Edit the Preset;
Copy --- Copy function;
Delete --- Delete function;
Patch --- Patch the Units;
Setup --- Setup the Console.
1.2.7. LCD Screen
Display diversified information under various circumstances.
1.2.8. Control Wheels
The 3 wheels A, B and C are used to setup all the attributes
value of the Units, as well as all the controlling parameters of
the Effects.
1.2.9. Menu soft-keys
There are 4 soft-keys on the right of the LCD screen, S1 - S4, the functions of which depend on the
present state of the console. Under different situations, the enabled functions of the keys are displayed on
the corresponding place of the LCD screen.

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1.2.10. Playback Mode keys
Music Trigger --- Music trigger of Chase.
Pause --- Pause Chase.
Go+ --- Chase in order.
Go- --- Chase in reverse order.
1.2.11. Operate keys
Locate --- if you press this button, the selected fixtures will display white light beam. The locations of
Pan/Tilt are preset in the middle, so you can easily find out the fixtures and locate them
according to your need.
Shift ------ the functions will be illustrated in the following chapter.
Exit ------- the functions will be illustrated in the following chapter.
Clear ------ the functions will be illustrated in the following chapter.
Enter ------ the functions will be illustrated in the following chapter.
------ To switch pages of the menu shown on the LCD screen.
------- To switch items shown on the LCD screen.
1.2.12. Other Devices
The power switch of Party 500,
the jack for 12VDC gooseneck working light,
You can use the USB to backup the console data, update the light library, as well as update the
firmware.
1.3. The Rear Panel of Party 500

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1.3.1. DMX Output
There are two individual and optical-isolated DMX output jacks to provide the main
and spare DMX output.
1.3.2. Audio Input
Party 500 can pick-up the bass and rhythm of the audio signal to trigger Chase, so that Chase
can automatically follow the bass rhythm of the audio. There are two ways to input the audio
signals: one is through a 1/4 inch stereo plug; the other is by the microphone of the console.
After the stereo jack is plugged, the console will use the audio signals from the stereo cable,
otherwise, it will use the microphone to pick up the sound.
1.3.3. MIDI Port
Console not only can be controlled by the MIDI signals, but also can send out MIDI signals to
control another Party 500. Please refer to the relevant chapter for further information about
the controlling orders.
1.3.4. Power Supply jack and Fuse
Party 500 can adjust itself to a very wide voltage range (100-240VAC, 50-60Hz).
Thus, it can be used worldwide. If you need to change the fuse, please pull out
the power supply cable to insure a safe operation.
1.4. Clear All Data
Note: All the data in the console, including all the fixture patch, preset and playback, will be cleared, except
the fixture library.
You’d better clear all data in the newly-bought console so that you can avoid the unpredictable errors, caused by
disorder of the mixed patch.
Clear all data as followed:
Press Setup in Function section to enter the “Supervise Menu”;
Press S3 to enter “System Parameter” menu;
Press S1 [Clear Data];
Press S1 [Clear All];
Press S1 [Confirm], to finish clearing all the data
After finishing the operation above, pressing S4 continuously until the “Live Mode”

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2. Patch
After clearing all the data of the console, users need to patch the Units according to the connecting circumstance
of the fixtures, in order to use the 1-16 soft-keys with 5 pages. Before patching, user must make clear of the
model parameter of the Units and the present initial DMX address.
2.1. Patch the DMX Address
When patching fixtures, LCD screen will list the present patched addresses of the Units and give the
recommended DMX addresses automatically. Those free DMX addresses marked as Free.
You can also make your fixtures schedule for manual patching of the DMX address, the first line of the LCD
screen display the next DMX address to be patched, Control Wheel B changes available. If the DMX address had
patched, the number will twinkle, the console refuse iterative patching automatic.
2.2. Patch Fixtures
First of all, please fade in the Grand before using.
There are two types of Library in the console:
1. System fixture Library. The console has been uploaded the latest fixture library when it's on sale. You
can visit our website to download the newest library and upload it to your console.
2. User fixture Library. When you can't find the model of your fixtures in the System Fixture Library
you can build one yourself.
Note: Use the buttons to turn over the pages. You can use the English letter to fast skip to the initial
letter of the Manufacturer or the Model of the Fixture. Use the buttons to select the Manufacturer or
Fixture model.
Patch fixtures as followed:
Press the Patch in Function section to enter “Setup Patch”;
Press S1 [Fixture];
Select the fixture library;
Select fixture model;
The LCD display the patch state, free DMX addresses marked as Free;
Console will automatically patch the DMX initial address. If needed Control Wheel B change
available;
Select the Unit page, Press 1-16 buttons in Unit section to finish fixture patch;
Press Patch exit to “Live Mode”.

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Example:
Patch a Martin Mac2000 Profile with 24 channels to Unit 1 of the 1st page, the initial DMX address = 1, use 1
to 24 DMX channels;
Press Patch and enter “Setup Patch” menu;
Press S1 [Fixture];
Press S1 [SystemLib.];
Press S2 and select the Manufacturer order mode. You can search by the Model of fixture or
Manufacturer;
After found out the Name of manufacturer, press S1 to confirm. Then the LCD screen display all the
fixture models of the manufacturer;
Find out the fixture, Martin Mac2000 Profile 24CH, and press S1 to confirm;
Console will automatically patch the DMX initial address. If needed Control Wheel B change
available Here, we change the DMX address to 1 by Wheel B
Select the 2nd Unit page button, and press Unit button 1 (please refer to the illustration);
Press Patch to exit patching.
Example:
Patch 9 Martin Mac2000 Profiles with 24 channels to Unit button 2 - 10 of the 1st page, DMX the address
automatically patch to the address followed last example (thus commence with DMX address 25):
Press Patch to enter “Setup Patch” menu;
Press S1 [Fixture];
Select [SystemLib.];
Press S2 and select the Manufacturer order mode.
You can search by the Model of fixture or the Manufacturer;
After found out the Name of manufacturer, press S1 to confirm. Then the LCD screen display all the
fixture models of the manufacturer;
Find out the fixture, Martin Mac2000 Profile 24CH, and press S1 to confirm;
Console will automatically patch the DMX initial address. If needed Control Wheel B change
available. Here, we change the DMX address to 25 by Wheel B;
Select the 1st Unit page button;
Press Unit button 2 and hold still until press Unit button 10, which can quickly patch the selected
fixtures to Unit button 2 - 10 of the 1st page (please refer to the illustration);
Press Patch to exit patching.
Use the S1 [SelAnother] can patch other different model of fixtures; soft-key S2 for [Up] and S3 for [Down]
can be used to view the patching information.
2.3. Setting up the Fixture Channels
By setting up the swap of Pan and Tilt, you can control fixtures, which is installed against the stage, to swap
Pan/Tilt axis, Invert Pan and/or Tilt, so that the mirror movement makes the control more direct and easier.
Note: The setup should be done before you program the show. Otherwise, errors of moving direction will occur in
running the program.

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Setting Fixtures channels as followed:
Press Patch to enter “Setup Patch” menu;
Press S3 [ChannelSet];
Use the or button to select the fixture you need
to set up its channel;
Select S1 for [Swap P/T], S2 for [Invert Pan] or S3 for [Invert Tilt] according to your need;
Press S4 [Cancel] to exit;
Press Patch to exit patching.

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3. Manual Control of Fixtures
We will introduce how to manually control fixtures in this chapter.
3.1. Select Manual Control of Fixtures
First of all, select the units need to be controlled. Select the page in Unit section, then select the units buttons
need to be controlled.
Shortcut: If you need to select Unit button 1-10, you only need to press Unit button 1 and hold still until you
press Unit button 10.
Note: If the Unit buttons had not patched to any fixtures, you can not choose Units and the led of the Unit buttons
will not on.
3.2. Manual Control of Fixtures
It's very easy to control fixtures manually. Operate steps: Select the fixture and open the white light beam first,
then adjust the attributes of the fixtures or run the internal Effects of the console.
3.2.1. Turn on the light beam
Select the fixtures, one or more at one time.
Operate steps:
Select the fixtures in Unit section;
Press Locate;
Press S1 [Locate Fix.] to turn on light beam, median value automatically set into Pan/Tilt.
3.2.2. Look Over the Output Value
Under the manual Mode, the LCD screen displays the present attributes value.
Show as: Channel No. + CH + output value, for example: 19CH255, means the output value of No. 19
channel is 255.
Operate Steps:
Press Locate;
Switch to display channels by S2 .
3.2.3. Change the Attribute Values of Fixtures
You can select the attribute button to adjust the relevant attribute you needed, then there will be a particular
noted display on the bottom of the LCD screen, adjust the value by the relevant wheel. Different fixtures
have different attribute value, all of them can be displayed on the LCD screen.
There 10 attribute buttons in attribute section, switch 1-10 to 11-20 by 11-20 button. Each attribute button

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can control one or two attributes, different models of fixtures will have different attributes.
Use control wheels to change the attributes
Select the fixtures and turn on them as above;
Select the attribute button, then the relevant
attribute will display on the bottom.
Use wheel B or C to adjust the value.
If the fixture which is user added but not the Fixture Library, it will only display the channels in Dimmer,
Tilt, Pan, any other DMX channel will settle to other attribute buttons, LCD screen will display the channel
number directly.
3.2.4. Using the Preset
The preset had saved some preset value of fixtures (according to the data of fixture), users can change the
attributes directly by using Preset buttons, such as Brightness, Colour, Gobo or Location.
3.2.5. Run the Effect
Please refer to the introduction in 5th chapter.
3.2.6. Manual Clear
Manually-controlled fixtures can be cleared by pressing Clear, especially when you editing Cue and Chase,
you can quickly clear those unneeded effects.
3.3. Using Group
You can collect some fixtures into a Group, so that you can easily control them all together.
Example: Set Unit button 1-10 of 1st page as Group 1
Under the Live Mode, select the Unit button 1-10 of 1st page;
Press S3 [Group]
Control Wheel B to set the present group Number= 1 which shown on the LCD
Press S3 [Save Group].
Once you created the group, you can quickly select the Fixtures.
Example: Select the group 1
Under the Live Mode, Press S3 [Group];
Control Wheel B to set Number= 1;
Press S1 [Load Group], then Units 1-10 of 1st page are selected.

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4. Edit Preset
Party 500 has 4 Preset pages, each of which has 10 Preset buttons. User can save totally 40 preset data, which
named "Preset Table". After Patched, some preset were set (according to the data of fixture). You can set one or
more channel attribute values of fixtures to one preset button, which can be used quickly during live show or
programming.
After saved the preset, you can press preset button directly to quickly move the channel values, such as Brightness,
Colour, Gobo and Pan/Tilt Location.
There are two options when save preset:
1. [Changed CH] --- only save the attributes which were adjusted;
2. [All Stage] -------- save the whole scene of fixtures into the preset.
Example: Save the red colour of fixtures to the Preset section.
Adjust the selected fixtures attribute channel of Color to Red as the way of manually-controlling fixtures,
if there are several models of fixtures have been selected, you need to adjust them respectively.
After finishing edited, re-select those fixtures (their Unit buttons are on);
Press Edit Presets to enter “Edit Presets” mode. The led of the Preset buttons carrying data will twinkle;
Press S1 [Change CH];
Select a Preset button in Preset section to save the preset data (the led off means the Preset buttons is
empty);
Press Clear to clear the selected fixtures.

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5. Effect
There is an Effect Generator in Party 500, which will help you to create various lighting movement with far less
programming.
You'd better use at lest 4 neighboring fixtures to run the effect. Each of Playbacks can run two effects at the same
time, as well as manual control.
After adjusted the channel attributes of Pan/Tilt Location, Color or Gobo and so on, you can select a group of
fixtures to run the moving effect automatically by using Party 500. Use to turn over the page, use or
S1 - S4 to select a moving effect, Press Enter to confirm.
Using the effect as followed:
As the way of manually-controlling fixtures, select several neighboring fixtures in the Unit section;
Press Locate;
Press S1 [LocateFix.] to turn on the selected fixtures;
As the way of using Control Wheel to change the fixture attributes, to adjust Pan/Tilt location;
In the Live Mode, press S4 and enter [Effect];
Press S1 and enter [Sel Effect];
Use to turn over pages, Use or S1 - S4 to select one of the moving effect;
Press Enter to confirm running;
In this menu, use Control Wheel A, B, C to respective control the "Size ", "Speed", "Angle" of the
moving effect.
You can press S1 again to select running another moving effect simultaneously;
If two moving effect had run, use to switch to present state, then you can adjust each of the effect
parameter by using Control Wheel A, B, C;
Press S3 can change the running direction;
Certainly, you can press S2 [DEL Effect] to stop running of the enable effect.
After entered the moving effect menu, if you don't choose any effect, you can exit by pressing Exit.

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6. Playback
Cue and Chase are called by a joint name of Playback.
We had introduced how to control fixtures, and how to use Effect generator previously. Here we will introduce
how to save the created program and how to playback the program by using faders.
6.1. What is HTP and LTP
Before saving a program, you need to know how Party 500 works. It's very important to know how to playback
the Effect and how HTP and LTP work.
Important Concept: Usually, only brightness attribute adopt HTP, while other attributes adopt LTP.
When you are running two or more programs, or fade out a running program by faders. Party 500 needs to know
how to output the program.
The principle for controlling dimmer channel or brightness of fixtures is “highest takes precedence” (HTP). If
Playback faders of several HTP channels are controlling several different dimmer channels or fixtures
simultaneously, the console only output the program with the highest level.
Other attributes, such as location, color or gobo and etc., adopt the “last takes precedence” (LTP). If Playback
faders of several LTP channels are controlling some attributes simultaneously, only the latest level of fader
controlled will be output.
6.2. Program Playback
The manual control method we introduced previously is a temporary control for the fixtures. Once the console is
turned off, the Effect produced by manual control will disappear. If you have make a beautiful Effect and hope to
use it in the future, you have to save it in one Playback fader. So that you can replay the Effect by fading in the
fader later on.
There are 2 kinds of Playback programs: Cue and Chase. They are based on the manual control.
A Chase comprises of several steps. And Cue equals to a step of Chase.
There are 5 Playback pages in Party 500, each of which has 10 Playback faders to record the Effects. Each
Playback can be used to save a Cue or a Chase.
6.3. Cue
Two Record Modes of Cue:
Record Mode = Selected. Only the selected fixtures can be recorded in Cue.
Record Mode = Stage. No matter whether the fixtures are selected or not, all of them will be saved in Cue.

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Create a Cue as followed:
Create the scenes and Effects you need by manual control;
Press Save to Cue and enter “Record Memory/Cue” menu, then the led of Flash button which have saved
program will twinkle;
Press S1 or S2 to select record mode;
If you press the twinkling Flash button, LCD screen display “Playback isn't empty! Overwrite?”, if press
S1 to “Confirm”, the saved content will be overwritten (In spite of the content is Cue or Chase). If you
press the Flash button without twinkle, a new playback will be saved.
6.4. Chase
A chase is composing with some chase steps. Each of which has 3 timing parameters and Link mode parameters,
which are "HTP FadeIn", "LTP FadeIn", "LTP wait".
Each chase step time called independent time. When edit program step, console automatically give out
independent time and Link default value:
HTP FadeIn=0, LTP FadeIn=1, LTP wait=0 (sec.), Link=ON.
Please pay attention: when editing, user can change the independent time value of one of the chase steps. Once it
is changed, the relevant chase step time won't be superseded by the global time.
Each of Chases has a global time as well. When changing the global time of the Chase, the global time will
supersede the default independent time value of the chase step, but won't react on the chase step time which
independent time had been changed.After changing, the global time will be saved.
While Chase is running, you can temporarily use the Control Wheel B to adjust the speed rate of one of the
Playback (PB Speed), adjusting range is 10% - 500%. The Chase global time multiply the percentage is the actual
running time of the present chase step.
When actual running, the Chase global time is use for controlling the basic running speed of the relevant program,
while the PB Speed is use for temporarily changing the Chase speed. The temporarily speed rate won't be saved
when turn off the console, the PB Speed will automatically resume to 100% when turn on the console next time.
6.4.1. Create a Chase
Operate Steps:
Press Edit Playback and enter “Program Playback” menu;
Choose the Flash button number of the program which needs edit in the Playback section. (There
are 50 Playbacks, each page contains 10 Playbacks). The led of Playback buttons which have
saved programs will twinkle, those led off are empty. Pressing an empty Flash button means you
will save a new Chase in this button;
Create the needed scene and Effect by manual control;
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