CodeMasters Lord Of the Rings Online - Shadows of Angmar for PC... User manual

DVD ROM ONLINE FANTASY
GAME MANUAL
PLOTRCDUK05
DEFAULT CONTROLS
WMove forward zJump
AMove left MMap
SMove backward RReply
DMove right LQuest Log
QStrafe left sLDeed Log
EStrafe right 1– =Trigger corresponding skill or
item for this Quickslot icon
IToggle between
walk/run
c1– =
Trigger corresponding skill or
item on Quickslot bar 1
nAutorun ON/OFF a1– =Trigger corresponding skill or
item on Quickslot bar 2
tSelect next target
s1– =
Trigger corresponding skill or
item on Quickslot bar 3
BSelect nearest target *First person/third person
view (toggle)
1Select self `Attack target
c1–5Select bags 1 - 5 UUse
:Select, Use or Attack
(depends on context) IOpen/close all bags
LSelect eor /Type in Chat window
:
(press and hold) Mouselook (you turn
with your camera) c#Toggle “hooks” to rearrange
screen elements (on/off)
L
(press and hold) Rotates camera around
you (you do not turn
with camera)
-Take screenshot
:, LMove Forward
(hold :first,
then press Lto move)
=Toggle HUD on/off
Mousewheel Zoom camera in/out OSocial Panel (fellowship,
friends, Kinship and raid)
Mousewheel
(press)
+
move mouse
Rotate camera
(Mouselook)
TM
6129 LOTRO FR MAN COV PC UK V04.1-2 1-26129 LOTRO FR MAN COV PC UK V04.1-2 1-2 13/3/07 17:14:5813/3/07 17:14:58

10
Piracy Notice
Copying commercial games such as this, is copyright infringement and a criminal offence.
Copying and re-supplying games can lead to a term of imprisonment.
Think of a copied game as stolen property
This Codemasters game is protected by the SecuROM™ protection system. If you purchase an illegal copy of
the game, you will be able to play it - but not for long.As you play, the gameplay of a pirated copy will degrade.
Make sure this doesn’t happen to you.
Purchase only genuine software at legitimate stores.
If you are aware of illegal copying or illegal distribution of games and want to help stamp out piracy,
please telephone the ELSPA HOTLINE in strictest confidence on
0870 513 3405
or provide information anonymously at
www.elspa.com
Health Warning
WARNING: READ BEFORE USING YOUR COMPUTER GAME
A very small percentage of individuals may experience epileptic seizures when exposed to certain patterns or flashing lights.
Exposure to certain light patterns or backgrounds on a monitor while playing computer games may induce an epileptic
seizure in these individuals. Certain conditions may induce undetected epileptic symptoms even in persons who have no
prior history of seizures or epilepsy.If you,or anyone in your family, has an epileptic condition,consult your physician before
playing. If you experience any of the following symptoms while playing a video game:dizziness,altered vision, eye or muscle
twitches, loss of awareness, disorientation, any involuntary movement, or convulsions, IMMEDIATELY discontinue use and
consult your physician before resuming play.
Precautions
• Do not touch the surface of the disc when handling – hold it by the edge. •To keep the disc clean, wipe gently with a soft cloth.
Keepthediscscratchfree.•Keepthediscawayfrom extremes of temperature,directsunlightor exposure to excessive moisture.
• Never use a cracked or warped disc or one that has been repaired using adhesives. This could lead to operating problems.
Welcome
In the world created by J.R.R.Tolkien,
Middle-earth was never simply a setting
for his stories. In the fifty years of writing
that produced the history of Middle-
earth — including The Lord of the Rings
andThe Hobbit — the objective was to
create a living, breathing world.The War
of the Ring was never just a background
for the story of the Fellowship — it was
a living, comprehensive history through
which the lives of Frodo and
his companions moved.
The Lord of the Rings Online™: Shadows of
Angmar™ offers you the chance to truly
experience the War of the Ring… to
move through the world of Middle-earth
freely, to join the Free Peoples as they
face the shadows of evil that threaten to
engulf the world.
This is Middle-earth’s last great age of
heroes… you have been called to join the
ranks of those who will be remembered
in song and story as the Third Age passes
and the Fourth Age begins!
THE LORD OF THE RINGS ONLINE™: SHADOWS OF ANGMAR™interactive video game © 1995-2007 Turbine, Inc. and patents pending. All rights reserved.
Middle-Earth Poster Map © 2007The Saul Zaentz Company, d/b/a Tolkien Enterprises (SZC), under license to Turbine, Inc. All rights reserved. “The Lord of the
Rings Online”, “Shadows of Angmar”,TheWatcher logo, “The Lord of the Rings” and the names of the characters, events, items and places therein are trademarks
or registered trademarks of SZC under license toTurbine, Inc.Turbine and theTurbine logo are trademarks or registered trademarks ofTurbine, Inc. in the U.S.
and/or other jurisdictions. Codemasters is a registered trademark owned byThe Codemasters Software Company Limited and the Codemasters Online Gaming
logo is a trademark owned by The Codemasters Software Company Limited. All other trademarks are the property of their respective owners. This product
contains voice-chat technology licensed from GameSpy Industries, Inc. © 1999-2007 GameSpy Industries, Inc. GameSpy and the “Voice Chat Powered by
GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.
6129 LOTRO FR MAN INN PC UK V10.1-1 1-16129 LOTRO FR MAN INN PC UK V10.1-1 1-1 14/3/07 17:40:1014/3/07 17:40:10

2 3
Table of Contents
System Requirements
MINIMUM SPECIFICATIONS .............. 4
RECOMMENDED SPECIFICATIONS ... 4
Installation
INSTALLATION OF DIRECTX &
OTHER SOFTWARE............................ 4
THE README FILE ................................5
LAUNCHER.............................................5
CREATING A USER ACCOUNT............ 6
LOGGING IN........................................... 6
IN-GAME HELP ......................................7
CHARACTER SELECTION.....................7
Quickstart
HINTS ..................................................... 8
WALKING AROUND............................. 8
EXAMINING ITEMS ..............................9
INVENTORY............................................9
OTHER CHARACTERS & RINGS........10
COMBAT ................................................ 11
Creating a Character
RACE & GENDER..................................12
Basic Stats ............................. 13
Other Stats............................ 13
Dwarf ................................... 14
Elf ........................................ 14
Hobbit.................................. 15
Man...................................... 15
CLASS.....................................................16
Possible Classes...................... 16
Initial Stats ............................ 16
Skills..................................... 17
Burglar.................................. 18
Captain ................................. 20
Champion ............................. 22
Guardian ............................... 24
Hunter.................................. 26
Lore-master........................... 28
Minstrel ................................ 30
NAME,ORIGIN & APPEARANCE ...... 32
Name.................................... 32
Origin .................................. 33
Dwarf .............................33
Elf.................................33
Hobbit ............................34
Man...............................34
Appearance............................ 34
FINISHING ............................................34
Middle-earth Maps
ERIADOR............................................... 35
ANGMAR..............................................36
BREE-LAND.......................................... 37
ARCHET .............................................38
THE TOWN OF BREE........................39
ERED LUIN............................................40
THORIN’S GATE................................41
ETTENMOORS......................................42
LONE-LANDS........................................43
MISTY MOUNTAINS .......................... 44
RIVENDELL........................................45
NORTH DOWNS...................................46
THE SHIRE ............................................47
TROLLSHAWS .......................................48
Main Game Screen
OVERVIEW............................................49
1.CHARACTERVITALS .......................50
2.EFFECT ICONS................................... 50
3.TARGET ..............................................50
4.RADAR (MINI-MAP)....................... 50
5.MAP..................................................... 51
RADAR & MAP ICONS ..................... 51
6.WEB FEATURES ................................ 52
7.HOPE/DREAD INDICATOR .............52
8.QUEST TRACKER..............................52
9.CHAT WINDOW ............................... 52
10.PET SHORTCUT BAR.......................52
11.XP BAR............................................... 53
GAME CONTROL BAR.........................54
12. Main Menu...................... 54
13. Crafting Panel .................. 54
14. Social Panel...................... 54
15. Deed Log......................... 54
16. Quest Log........................ 54
17. Character Journal ............. 54
18.AUTO-ATTACK BUTTON............... 56
19.QUICKSLOT BARS ...........................56
20. INVENTORY BAGS.......................... 57
CUSTOMIZING YOUR SCREEN.......... 57
NPCs ....................................................... 57
Controls 58
Movement
RUN OR WALK...................................... 59
JUMP......................................................59
SWIM.....................................................59
CAMERA CONTROLS..........................59
Currency 59
Equipment
INVENTORY..........................................60
Combat
TARGETING AN ENEMY.....................62
ATTACKING..........................................62
SKILLS....................................................62
ENEMY LEVELS ....................................62
FELLOWSHIP FEATS.............................63
DAMAGE,DEFEAT & RECOVERY.......64
Defeat................................... 64
Wounds & Other Effects......... 64
Spirit .................................... 65
SPARRING.............................................65
Deeds 66
Traits
VIRTUE TRAITS...................................67
BARDS....................................................67
Quests
QUEST LOG ...........................................68
GETTING QUESTS................................68
SHARING QUESTS ...............................69
CANCELING QUESTS...........................69
FINISHING QUESTS.............................69
Instances
QUEST INSTANCES..............................70
ADVENTURE INSTANCES ..................70
LOCKABLEADVENTURE INSTANCES...70
Chatting 71
DEFAULT CHANNEL............................72
CHAT TABS............................................72
EMOTES................................................. 73
Music 74
Rapid Travel
TRAVEL NETWORK ............................ 75
MOUNTS ............................................... 75
Vendors
BUYING & SELLING ITEMS.................76
Buy Back .............................. 77
REPAIRING ITEMS............................... 77
VAULTS...................................................77
AUCTION HALLS..................................77
Trading 78
Mail 78
Leveling Up 78
Fellowships 79
VOICE CHAT.........................................81
RAIDING PARTIES ...............................81
Kinships
CREATING A KINSHIP ........................82
KINSHIP DISPLAY ................................82
KINSHIP TITLES...................................83
QUITTING A KINSHIP ........................83
ADDING A MEMBER ...........................83
REMOVING A MEMBER......................83
Crafting
MASTERS/MISTRESSES OF
APPRENTICES....................................84
VOCATIONS..........................................84
PROFESSIONS........................................85
CRAFT TRAINING............................... 85
TOOLS & WORKPLACES......................86
GATHERING MATERIALS ..................86
MASTERY OPTIONS.............................86
Monster Play
BECOMING A MONSTER ....................87
CREATING YOUR MONSTER .............88
THE ETTENMOORS.............................89
BATTLING AS A HERO.........................90
CHAT......................................................90
DESTINY POINTS.................................91
INFAMY & RENOWN ..........................92
RATINGS ...............................................92
KEY OBJECTIVES..................................93
OTHER LOCATIONS.............................93
Options
GRAPHICS.............................................94
ADVANCED GRAPHICS....................... 95
AUDIO....................................................95
UI SETTINGS.........................................96
COMBAT OPTIONS,SOCIAL OPTIONS... 97
CHAT......................................................97
QUICKSLOTS.........................................97
MOUSE...................................................98
KEY MAPPING......................................98
TROUBLESHOOTING...........................99
UI CUSTOMIZATION ..........................99
End-User License Agreement 100
Code of Conduct 107
Credits 110
Support Options 126
6129 LOTRO FR MAN INN PC UK V10.2-3 2-36129 LOTRO FR MAN INN PC UK V10.2-3 2-3 14/3/07 17:40:2514/3/07 17:40:25

THE README FILE
The installation disc for The Lord of the Rings Online has a ReadMe file
that contains the latest updated information about the game.We strongly
encourage you to read this file in order to benefit from changes made
after this manual went to print.To view this file, navigate to The Lord of
the Rings Online folder on your hard drive (default is C:\Program Files\
Codemasters\The Lord of the Rings Online\en) and double-click on the
file called ReadMe (ReadMe.txt).This folder also contains the End-User
License Agreement which describes the terms to which you agree when
you play The Lord of the Rings Online. Please review this document carefully.
LAUNCHER
Once installation is complete, to start the game:
If you are using Windows XP. Double-click on The Lord of the Rings
Online icon on your desktop to open the Launcher panel.You can also start
the game from the Start menu by choosing Programs >> Codemasters >>
The Lord of the Rings Online >>The Lord of the Rings Online.
If you are using WindowsVista. Click the Start button on your
Windows taskbar and click Games to open the Windows Games Explorer.
Double-click The Lord of the Rings Online icon to start.
If any updates to the game are available, the Launcher panel will automatically
download and install them. Check the News window of the Launcher panel
for notes about any game updates.You can turn off auto update via the
Launcher Options panel.You will be prompted about using this feature the first
time you close the game client.The launcher also contains hyperlinks to game-
specific web resources.Click the hyperlinks in the news articles or at the top of
the launcher to open the links in your Internet browser. Once you have signed
in and started the game, the launcher will minimize and will be available from
theWindows system tray when you quit the game. In this state,the launcher
will scan for updates and will be available for quick login. Right-click on
The Lord of the Rings Online icon in the taskbar to see available options.
NOTE
You do not need The Lord of
the Rings Online game disc
in your drive to play.
1.Insert The Lord of the Rings Online: Shadows of Angmar DVD into your
disc drive.
2.If AutoPlay is enabled, a title screen should appear. If AutoPlay is not
enabled, or the installation does not start automatically, click on the
Start button on yourWindows taskbar, then:
If you are usingWindows XP. Click Run and type D:\lotrosetup, then
click OK.
If you are usingWindowsVista. Type D:\lotrosetup in the “Search” box
and press e.
(If your disc drive is assigned to a letter other than D, substitute that letter.)
3.Click Next and follow the remainder of the on-screen instructions to
finish installing The Lord of the Rings Online: Shadows of Angmar.
INSTALLATIONOFDIRECTX &
OTHERSOFTWARE
Depending on your system and installed software, additional components
may need to be installed.The game will automatically detect, install or
update these components. Click Next to continue through this process.
4 5
MINIMUM
SPECIFICATIONS
• Processor. Intel Pentium 4®
1.8 GHz or equivalent
• Video. 64 MB NVIDIA
GeForce®3 or
ATI®Radeon®8500
• RAM. 512 MB
• Disk Space. 7 GB available
• DirectX. DirectX®9.0c
• OS. Windows®XP
• Connection. 56kbps Modem
• Optical Drive. 2X DVD ROM
RECOMMENDED
SPECIFICATIONS
• Processor. Intel Pentium 4®
2.8 GHz or equivalent
• Video. 128 MB NVIDIA
GeForce®FX 6800 or
ATI®Radeon®X850
• RAM. 1 GB
• Disk Space. 10 GB available
• DirectX. DirectX®9.0c
• OS. Windows®XP/Vista
• Connection. Broadband DSL/
Cable
• DVD Drive. 2X DVD ROM
System Requirements
Installation
6129 LOTRO FR MAN INN PC UK V10.4-5 4-56129 LOTRO FR MAN INN PC UK V10.4-5 4-5 14/3/07 17:40:3314/3/07 17:40:33

6 7
this agreement, and must accept its
terms before you can play the game.
Scroll to the bottom of the docu-
ment and click on the Accept button
to indicate that you have read the
document and accepted its terms.
(The game will require updates
periodically.The updates happen
automatically upon launch through
the update system.)
You can use qto bypass the
introductory cinematics.
IN-GAME HELP
The in-game help system can be
accessed any time after you log into
the game by pressing qand se-
lecting Help.There are three main
ways you can find help for in-game
questions or issues.
The first option is to use our online
knowledge base, which contains a
wealth of information pertaining to
all aspects of game play.The intuitive
search engine will make it easy for
you to find answers to your questions.
The second option is to check the
community site at www.lotro-
europe.com, where you will find
an interactive forum to commu-
nicate with fellow players and the
Community Support Team. It is
very likely that someone will have
already experienced and resolved
the very issue you’re experiencing.
The third option for finding sup-
port is by opening a ticket with
our in-game support personnel.
The help provided by the in-game
support team is limited to issues
such as abuse, cheating or other
undesirable interactions with other
players.The in-game support team
will not answer “how to” questions
and will refer inquires of that type
to our knowledge base.
CHARACTER
SELECTION
Once the game launches, you will
need to choose a character to play.
You are able to create and play up
to five characters on each world,
choosing from among four races
and seven different classes. If you do
not have any characters, you must
first make a new character before
you can begin playing (see Creat-
ing a Character, p. 12). If you have
already created a character, you can
click on that character’s name (in
the right-hand list) to see an image
of it. Click on the arrow buttons to
rotate your character’s image or the
“+” and “–” buttons to zoom in and
out. Select a character and click on
the Enter Middle-earth button to
enter the game with that character.
The Delete button removes the
selected character.You will be asked
to confirm your choice to delete by
typing in that character’s name.
WARNING!!
When you delete a character,that
character is gone for good!
The character and all of his or her
equipment is destroyed.
CREATINGA USER
ACCOUNT
Since The Lord of the Rings Online is
a massively multi-player online game,
all character information is stored
on the game servers.Therefore, you
must log in and connect to the cen-
tral game servers to play the game.
To do this, you must have a valid The
Lord of the Rings Online subscription
in your Turbine account. During
installation, you will be prompted to
activate your Product Key.
To create your subscription, click
on the link provided on-screen or
go to www.codemasters.com/cog
to reachTurbine’s Account Manage-
ment website.You will need your
Product Key (found on the inside
of your DVD jewel case or bundled
together with your CDs) as well
as a debit, credit or pre-paid game
card information ready during sign
up.You will also be prompted to
choose your Username and Pass-
word.This is what you will use to
login to the game via the launcher.
(Never give out this information! No
one from Codemasters or its partners
will ever ask you for this information.
Keep a copy in a safe place!) Follow
the instructions on the website to
complete the process.
You may return to the Account
Management website at any time
to update your account and billing
information. Simply return to the
Account Management website and
log in with your Username and
Password. Should you obtain ad-
ditional The Lord of the Rings Online
Product Keys in the future, you can
also return to this website to set up
additional subscriptions or apply
new pre-paid game cards using the
same Username and Password.
LOGGING IN
To log into the game, start the
Launcher (p. 5), enter the User-
name and Password that you chose
when you created your account (see
Creating a User Account, p. 6).
Remember that your Password is
case-sensitive — enter it exactly as
you did during account creation.
If you have not created an account
yet, click on Need a Username?
to create one.
If you have lost your Password,
click on Lost your Password? to
recover it. Once your Username
and Password are accepted, select
the world on which you would like
to play, and click the Play button.
The world names represent separate
worlds of Middle-earth.Your char-
acter will permanently reside on the
world you choose and cannot move
to another world.When you return
to play The Lord of the Rings Online,
make sure that you select the same
world name to play. (The game
will automatically highlight the last
world you played on.)
When you launch the game for the
first time (and after updates), the
End-User License Agreement is dis-
played.You should carefully review
6129 LOTRO FR MAN INN PC UK V10.6-7 6-76129 LOTRO FR MAN INN PC UK V10.6-7 6-7 14/3/07 17:40:4014/3/07 17:40:40

8 9
Quick Start
Once you have created and selected your character, click on the Enter
Middle-earth button to enter the game. (You can create another character
— up to five on each world at any given time — by clicking on the New
Character button.)Your character enters Middle-earth in a special tuto-
rial area based on your character’s race. Here you will be shown the basics
of playing the game and will be introduced to some of the characters in
Middle-earth.After this first private instance (an “instance” is an area where
you, or your fellowship, play in a special setting dedicated to just you) Hob-
bits and Men are taken to Archet in Bree-land, while Dwarves and Elves are
taken toThorin’s Gate in Ered Luin.There you start your journey through
Middle-earth.
For an illustration and description of the Main Game Screen, see p. 49.
HINTS
The game displays tutorial hints in a pop-up window as you encounter
new situations. Read the hints to learn the basic game mechanics. Each hint
will normally only pop up once. If you want a hint to continue to appear
periodically, uncheck the “Do not show this hint in the future” box.
WALKINGAROUND
Press Wto move your character forward, Sto move backward, and Aand
Dto turn your character left and right, respectively.You can also use the
arrow keys to move your character. Qand Emake your character slide, or
strafe, left and right, respectively. (These are the default keys; you can change
them in Options: Key Mapping, p. 98.)
Mouselook Mode. Hold down the right mouse-button to use your
mouse to control the direction the camera faces, even while you are mov-
ing.This is called mouselook mode. If you are in mouselook mode, Aand
Dwill make your character sidestep left and right rather than turn.
Doors. While exploring, you will come across buildings that you can enter.
Right-click or double-left-click on a door or gate to see if it opens for you.
Radar. The circular window in the upper right corner of your screen is
your Radar.Your character is represented by the triangle in the middle of
the map. See p. 50 for details.
NOTE
Some items are level-locked (can
only be used if you have reached the
required level),or bind on equip or
pick up. (Bound items cannot be sold
or traded to other players, although
they can be sold to NPC vendors.
You will be warned before
successfully acquiring OR
EQUIPPING those items.)
NOTE
You cannot equip armour or weapons
with which you are not proficient (the
ones with red text or frames), and you
cannot hold a second weapon in your
off (second) hand unless you have
dual-wield proficiency and it is an
off-hand weapon.
EXAMINING ITEMS
You can examine items that you have equipped (items displayed in your
Character Journal window) or items in your inventory by moving your
cursor over the item to automatically bring up the examination tooltip.You
can do the same with other players, non-player characters (NPCs), and in-
teractive items like doors.As an example, open your inventory (press Ior
click on one of the bag icons in the bottom-right of the screen) and hold
your cursor over any item; its tooltip will appear, giving you detailed infor-
mation about the item.Your cursor will change to show how you can in-
teract with the item.There is also a comparison tooltip for equipped items,
which compares the item you are examining with the item (or items) it can
replace that you currently have equipped.The equipped item is shown in
bold text as Equipped. For more information, see Equipment, p. 60.
INVENTORY
Open your bags (press Ior click on
one of the bag icons in the bottom-
right of the screen) and double-click
an item, such as a weapon or a piece
of armour, to equip it. (You can also
drag an item from your inventory to
an equipment slot, or right-click it.)
Dragging a weapon to the second
hand slot equips it as a second
weapon, in your off hand, but only
if you can wield two weapons. If
you drag an item to a Quickslot bar
(see Quickslot Bars, p. 56), you
can equip it by simply clicking on
the Quickslot bar button or pressing
the associated key on the top row
of your keyboard (1-=).You can
permanently destroy an item by
dragging it out of your inventory
and dropping it into the game world.
You will be asked to confirm your
action before the item is destroyed.
6129 LOTRO FR MAN INN PC UK V10.8-9 8-96129 LOTRO FR MAN INN PC UK V10.8-9 8-9 14/3/07 17:40:4814/3/07 17:40:48

COMBATOTHER CHARACTERS
& RINGS
As you explore the world, you will meet
other characters. Some of these are
controlled by other players (player
characters, or PCs). Some may be
enemies that you will have to fight
or avoid.The rest will be non-player
characters (NPCs).These are the or-
dinary citizens of Middle-earth, going
about their business.
Some NPCs have icons above their
heads, signaling a special purpose
of some sort.To talk to any NPC,
go up to him and right-click
on him. Keep your eye out for
NPCs with a gold ring icon
floating over their heads.These
characters have something im-
portant they need to talk to you about
— the gold rings indicate a character
who can offer you a quest (see p. 68),
or further a quest that you are already
on. (A silver ring means that the quest
the NPC has to offer is too high for
your level and you should come back
later; a flaming ring indicates a part of
the Epic storyline.)
Other important NPCs to keep your
eye out for are Vendors (see p. 76),
and Trainers (see p. 17).
Your Radar indicates quest NPCs
with a gold ring,Vendors with a
green and gold tabard, and Trainers with
a scroll (among other icons). Hover your
cursor over any Radar icon to get more
information about it.
You will not be in Middle-earth
long before you have to prove your
worth in combat against enemies
or wild creatures.To enter com-
bat, make sure you have your best
weapon and armour equipped, then
click on the enemy you wish to
fight to target it. (Press tto cycle
through available targets, especially
if you are having trouble selecting
the specific target you want.)
To engage in melee (close-range)
combat, approach the target and
click the large auto-attack button
(the circled sword) at the bottom of
your screen.You will begin to attack
as soon as you enter melee range.
Alternatively, you can enable your
character to automatically move to
the target you select.To enable this
option, go to the Options Panel and
select Auto Move To Target under
Combat Options. (This setting may
make it easier for players who are
new to online games.)
If you are using a ranged attack
— lore, bow and so forth — tar-
get the creature and then click the
auto-attack button.As soon as you
enter range, you will begin to at-
tack.The creature will probably run
to attack you; once it enters melee
range, you will automatically switch
weapons to melee combat.
As you become more comfort-
able in combat, try one of your
character’s skills.Your equipped
skills are located on your Quick-
slot Bar (see p. 56).To use a skill,
select a target and click on the skill’s
Quickslot icon (or press its cor-
responding key — for example, 1)
to perform that skill.
Alternatives: Move in to attack and
double-click on a target, or right-
click on a target.
Some enemies will not attack until
you attack them first; others will
be more aggressive (such as wolves)
and may assault you if you even get
close to them.
As you increase in level, you gain
access to special abilities (or skills)
that greatly expand your tactical
options in combat. However, you
have to purchase each one from one
of your class Trainers before you
can use it. Make sure you visit the
Trainer for your class (for example,
Hunter) each time that you level.
10 11
6129 LOTRO FR MAN INN PC UK V10.10-11 10-116129 LOTRO FR MAN INN PC UK V10.10-11 10-11 14/3/07 17:40:5714/3/07 17:40:57

12 13
Basic Stats
Damage Reduction (Mitigation)
Damage reduction (Common, Fire & Shadow)
reduces incoming damage to your character. Your
Character Journal lists your base value for each of
these three categories. However, a foe whose level is
higher than yours will lower that chance.
Common damage reduction is determined by your
Armour Value, your Might and any Traits or equip-
ment that adjust mitigation.
Fire and Shadow damage reductions are determined
by your Vitality and any Traits or equipment that
adjust those mitigations.
Resistances.Your Fear, Wound, Disease and Poison
Resistance values are your base percentage chance
to avoid these aspects of an attack. Will improves
Fear resistance; Vitality improves Wound, Disease
and Poison resistance. Appropriate Traits or equip-
ment can also improve your resistances.
Abilities.Abilities include Critical, Block, Evade and
Parry. Your Character Journal lists your base percent-
age chance for each one. A foe whose level is higher
than yours will lower that chance.
Critical. Most melee attacks can have a Critical effect,
but that effect varies depending on the type of at-
tack. Often, a critical effect increases the damage you
inflict, but (for example), a critical Shield Crush can
knock your foe down.
Block, Evade & Parry. All three work against melee
attacks. Ranged attacks cannot be parried.
Effectiveness.Melee Effectiveness and Ranged
Effectiveness values are not actually used by the
game. They are provided to help you estimate your
ability to deal damage. Higher values are better.
Other Stats
Each character has seven basic stats:
Morale, Power, Might, Agility, Vitality,
Will and Fate.Your initial stats are
determined by your class and race.
They improve as your character gains
experience (and levels).They can
also be improved by Traits (p. 67).
Morale.The higher your Morale:
The more damage you can take before you are defeated.
(This is the green bar in your Character Vitals display.)
Power. You use Power to trigger most of your skills;
if you are out of Power, you cannot use those skills.
(This is the blue bar in your Character Vitals display.)
Might.The higher your Might:
The higher your melee damage
The better your ability to block and parry attacks that
can be blocked or parried
The better your Common (physical) damage reduc-
tion (mitigation)
Agility.The higher your Agility:
The less often you miss with an attack
The better your ability to evade and parry attacks that
can be evaded or parried
The higher your ranged damage
The better your chance to critically hit a foe
Vitality.The higher your Vitality:
The higher your maximum Morale
The more quickly you restore Morale when not in
combat
The better your Shadow and Fire damage reduction
(mitigation)
The better your Wound, Disease and Poison
resistances
Will. The higher your Will:
The higher your maximum Power
The more quickly you regenerate Power when not in
combat
The better your Fear resistance
Fate.The higher your Fate:
The more quickly you restore Morale and regenerate
Power when in combat
The more likely you are to get a Critical result with
your healing abilities
Creating a Character
Who will you be in Middle-earth?
Click on the New Character button at the Character Selection screen to
create a new character.Your character is your in-game persona and will be
defined by the choices you make during character selection.Although your
character will develop while adventuring, the changes made during charac-
ter creation are not reversible.
These five buttons are available on most character creation screens:
Options To modify your graphic and other settings (see Options, p. 94).
Back To return to the previous screen (usually to make a different choice).
Continue To confirm your current choices and move to the next screen.
Exit To return to the Character Selection screen without saving your character.
Quit To quit your current game session.
RACE & GENDER
There are four races in the game —
Dwarves, Elves, Hobbits and Men — each
with its own strengths and weaknesses.
Click on one of the choices in the Select
a Race column (which includes all the
possible race/gender combinations) to see
a sample character and a brief description
of that race and what its playable classes are.
(Note that not all races can play all classes.)
If you want more information about a
race, select Play Movie.When you have
selected the race/gender combination you
want for this character, click Continue.
In addition, you can choose whether to
play as a male or female.There are no pen-
alties or bonuses attached to gender; it just
determines your appearance (and might
affect how you play your character or how
other players perceive you).
6129 LOTRO FR MAN INN PC UK V10.12-13 12-136129 LOTRO FR MAN INN PC UK V10.12-13 12-13 14/3/07 17:41:0514/3/07 17:41:05

RACIAL MODIFIERS
• Increased Might
• Increased Vitality
• Increased Common Damage
reduction
• Increased Morale
Regeneration in combat
• Increased Power
Regeneration in combat
• Decreased Agility
• Decreased Fate
RACIAL MODIFIERS
• Increased Agility
• Increased Resistance to Disease
• Increased Resistance to Poison
• Decreased Fate
• Decreased Maximum Morale
• Decreased Morale Regeneration
out of combat
RACIAL MODIFIERS
• Increased Vitality
• Increased Morale Regeneration
out of combat
• Increased Resistance to Fear
• Increased Shadow Damage
reduction
• Decreased Might
RACIAL MODIFIERS
• Increased Fate
• Increased Might
• Extra Morale when inspired
• Decreased Will
14 15
Hobbit Begins in Green Hill Country
There are few recorded deeds of Hobbits
until late in the Third Age of Middle-earth,
which is just the way Hobbits prefer it.They
are a simple, quiet folk, preferring to dwell in
hillside holes in and around the land known as
The Shire.These small folk enjoy the peaceful
endeavors of farming, eating and gift giving,
rather than concerning themselves with the
dangerous affairs of the rest of Middle-earth.
In these dark days, however, it is the unas-
suming Hobbits, with their often surpris-
ing cleverness in both word and action,
that will have the greatest impact in the war
between the Free Peoples of Middle-earth
and the lengthening shadows of evil…
from Angmar, to the north.
Man Begins in Archet
The race of Man is the shortest-
lived of the races of Middle-
earth, yet it is also the race des-
tined to rule in the years beyond
the Third Age.Their mortality
was considered a unique gift,
but in time it became known as
“The Doom of Men” and the
source of lamentation. Men are
capable of great courage and
honour, yet they can also easily
fall prey to ambition, deceit
and betrayal.
Dwarf Begins in the Silverdeep Mine
Dwarves can be excellent warriors, displaying unique
toughness in battle and ability to craft great things.
The stout Dwarves of Middle-earth are known for
their steadfast determination, hearty strength, and
commitment to all things found
in the world’s deep places. Living a
secretive life in their homes beneath
the great mountains, Dwarves are
expert miners and workers of stone
and metal.They stand on average
four-and-a-half to five feet high,
and live long lives, occasionally
reaching an age of 250 years.
Elf Begins in Edhelion
Tall and strong, fair and graceful, Elves have keen
senses and a deep affinity for the beauty of the
natural world.Throughout the ages, the deeds
and struggles of the noble races of Elves have
been entwined with the history of Middle-
earth. Elves do not grow old as other races
do — there are Elves abroad in Middle-earth
today who still remember their youth in the
First Age.They remember all too well the
devastation caused by the tides of evil that
once darkened the land — a
shadow that threatens to do
so once again. In ages past, the
Elves divided into
many different groups,
and settled throughout
Middle-earth, primar-
ily in the ancient
forested realms where
they still live.
6129 LOTRO FR MAN INN PC UK V10.14-15 14-156129 LOTRO FR MAN INN PC UK V10.14-15 14-15 14/3/07 17:41:0714/3/07 17:41:07

16 17
Skills
Each class can use certain weapons and armour, and begins with a few
special abilities — for example, a Burglar has surprise attacks, and a Captain
can shout out a Rallying Cry that boosts Morale.These special abilities
are called skills. In general, at each even-numbered level (until about Level
40) you can learn at least one new active skill.To gain a skill, you must go
to a Trainer for your class and pay a modest fee. (The payment is gener-
ally trivial, but the higher the level, the higher its cost.) Trainers are usually
found in towns and villages.
Passive Skills. When you talk to your Trainer to learn skills, be sure to check
the Passive Skills tab at the top of the window. These are skills that allow
you to wield additional types of weapons, wear more types of armour, and so
forth.They generally become available at Levels 10, 15, 20 and/or 30.
Fellowship Feats. The third tab has the fellowship feats.These skills can
be used to help contribute to a fellowship maneuver.They become available
after reaching Level 12. See Fellowship Feats (p. 63).
* Your character’s race will modify some of these stats.
CLASS
Your character’s class will most clearly
define the role you will play in fellowship
adventures.There are seven classes in the
game, each with its own unique qualities
and skills.The classes are Burglar, Captain,
Champion, Guardian, Hunter, Lore-mas-
ter and Minstrel (although not all races
can play all classes).
Click on one of the choices in the Se-
lect a Class column (which includes all
the possible classes for the race you have
chosen) to see a sample character and a
brief description of that class. If you want
more information about a class, select
Play Movie.When you have selected the
class you want for your new character,
click Continue.
Possible Classes
RACE BURGLAR CAPTAIN CHAMPION GUARDIAN HUNTER LORE-MASTER MINSTREL
Dwarf ––+++ –+
Elf ––+++ + +
Hobbit +––++ –+
Man +++++ + +
Initial Stats*
CLASS MORALE POWER MIGHT AGILITY VITALITY WILL FATE
Burglar 90 125 14 14 8 11 10
Captain 110 125 14 8 10 11 14
Champion 115 125 14 14 10 8 11
Guardian 115 125 14 10 14 11 8
Hunter 90 125 8 14 10 14 11
Lore-master 90 125 8 11 10 14 14
Minstrel 90 125 11 8 10 14 14
6129 LOTRO FR MAN INN PC UK V10.16-17 16-176129 LOTRO FR MAN INN PC UK V10.16-17 16-17 14/3/07 17:41:2114/3/07 17:41:21

18 19
SKILLS LEVEL DESCRIPTION ICON
Touch and Go 6 (Resourceful) You can improve your ability to evade your enemy’s
attacks for a short time. Using this skill will not break stealth.
Riddle 8 (Razor Wit) You are capable of posing riddles to your enemies,
which may momentarily distract them, dazing them for 30 seconds
or until damaged. Will not work on Beasts, Insects, or Creatures
of Nature.
Dual Wielding 10 (Passive Skill) Proficiency —
Medium Armour 10 (Passive Skill) Proficiency —
Mischievous Glee 10 (Tricks) You can surprise a foe with an active Trick on it, removing
the Trick and restoring some of your Morale.
Aim 12 (Razor Wit) Your careful aim ensures the next damage-dealing at-
tack skill will critical and has a much lower chance of missing. Using
this skill will not break stealth.
Exploit Opening 12 (Razor Wit) You are able to stun your target, opening up an op-
portunity to use fellowship skills if you are in a fellowship.
Addle 14 (Razor Wit) You confuse your enemy so thoroughly that he fails
any skills in progress, and any subsequent induction skills for a
short time take much longer to execute.
Trick: Dust in the
Eyes
16 (Tricks) You throw dust in your enemy’s eyes, making it more
difficult for your enemy to hit. You can only have one Trick on a
target at once.
Diversion 18 (Surprise) When in stealth, you can divert an enemy’s attention
away from yourself for a short time. Using this skill will not break
stealth.
Startling Twist 20 (Tricks) You startle a target with an active Trick on it, stunning it and
removing the Trick.
Initial Status
Morale 90 / Power 125
Might 14 / Agility 14 / Vitality 8 / Will 11 / Fate 10
Light Armour, Daggers, One-Handed Maces,
One-Handed Swords, Thrown Weapons
Burglar
Races. Hobbit, Man
Role. Debuffer
A stealthy trickster, the Burglar can dart in and out of the
shadows to befuddle, weaken or attack foes.An unexpected
strike from behind by a Burglar can stun or trip enemies,
allowing others in the fellowship to combine their efforts
for a devastating attack. Burglars are not formidable in
one-on-one combat, and must
exercise great caution when
adventuring alone.
The Burglar will be the class of
choice for players who enjoy using
cunning and tricks to defeat their
opponents. Using stealth, a Burglar
can strike from the shadows, taking
his opponents unawares.A Burglar can blind foes by tossing dust in their
eyes, or befuddle someone with a riddle.A Burglar’s combat style hinges
on his ability to outmaneuver and outwit his opponents while hitting them
where it hurts.
SKILLS LEVEL DESCRIPTION ICON
Cunning Attack 1 (Surprise) Your formidable cunning allows a darting attack which
continues to deal damage after you strike, dealing even more dam-
age if the attack is made while sneaking.
Subtle Stab 1 (Razor Wit) You make a quick, sharp attack against your foe.
Surprise Strike 1 (Surprise) You are skilled at surprising your enemy in battle, inflict-
ing more damage when attacking from behind or while sneaking.
Critical hits with Surprise Strike are more damaging than most skills.
Trick: Disable 2 (Tricks) You can strike a foe to slow its attacks for a short while. You
can only have one Trick on a target at once.
Burglar’s Advantage 4 (Razor Wit) You are able to make another attack after a critical hit,
inflicting more damage when attacking from behind.
Sneak 4 (Surprise) You have the ability to move about unseen, though there
is a chance enemies may detect you, especially when moving in
front of them.
Musical Instrument 5 (Passive Skill) Proficiency —
6129 LOTRO FR MAN INN PC UK V10.18-19 18-196129 LOTRO FR MAN INN PC UK V10.18-19 18-19 14/3/07 17:41:2514/3/07 17:41:25

20 21
Initial Status
Morale 110 / Power 125
Might 14 / Agility 8 / Vitality 10 / Will 11 / Fate 14
Light Armour, Medium Armour, Daggers,
One-Handed Axes, One-Handed Clubs,
One-Handed Hammers, One-Handed Maces,
One-Handed Swords, Two-Handed Axes,
Two-Handed Clubs, Two-Handed Hammers,
Two-Handed Swords
Captain
Race. Man
Role. Buffer / Pets
A Captain provides hope and leadership to his fellows,
inspiring them to greater deeds.A skilled Captain can
rally his fellowship back from the brink of defeat, or
seal a victory against many foes.While a Captain and
his Herald are respected fighters in their own right,
the Captain is primarily driven by his powerful sense of
leadership to those fighting around them.
The Captain will be the class of choice for players who
enjoy supporting their fellows
while participating in melee
combat.With a number of
support skills and the ability to
call Heralds to fight alongside, a
Captain is a natural leader for a
fellowship. His battle cries allow
him to take advantage of events
in combat to aid the Morale or
combat ability of his fellows.
His style of combat focuses on
inspiring those around him to glory.
SKILLS LEVEL DESCRIPTION ICON
Defensive Strike 1 (Melee) You attack defensively, causing light damage, but recovering
quickly to protect yourself from returned attacks.
Enraged Shout 1 (Melee) Your fearsome Shout strikes terror into the hearts of your
enemies and puts you into a battle-readied state.
Rallying Cry 1 (Buff) When a worthy foe is defeated, your Cry rallies the Morale of
your nearby companions.
Devastating Blow 2 (Melee) The effects of your Enraged Shout allow you to make a light
attack with a chance of causing great damage if you land a critical
blow.
Cutting Attack 4 (Melee) A light, bleeding attack, which causes your foe damage over
time.
SKILLS LEVEL DESCRIPTION ICON
War-cry 4 (Buff) When a worthy foe is defeated, you let out a Cry which
rallies your nearby companions to attack with greater speed and
determination.
Musical Instrument 5 (Passive Skill) Proficiency —
Telling Mark 6 (Debuff) You leave a Mark on your enemy, pointing out a weakness
in the enemy’s armour, which increases the chance that your com-
panions will critically wound it.
Make Haste 8 (Buff) You command your fellowship to make better speed, both in
and out of battle.
Routing Cry 8 (Buff) When a worthy foe is defeated, you let out a fearsome Cry
which slightly demoralizes all other foes nearby.
Spear 10 (Passive Skill) Proficiency —
Words of Courage 10 (Buff) You are able to renew the Morale of one of your companions
over time.
Pressing Attack 12 (Melee) The effects of your Enraged Shout allow you to swing twice
at your enemy, inflicting medium damage.
Call to Arms:
Herald of War
14 (Ability) You enlist a Herald of War to carry your banner into battle.
Halberd 15 (Passive Skill) Proficiency —
Shields 15 (Passive Skill) Proficiency —
Motivating Speech 16 (Ability) You are able to raise the Morale of your nearby companions
with a motivating speech.
Muster Courage 16 (Buff) You are able to renew the courage of your nearby companions,
removing all existing fear effects from them.
Command: On
Guard
18 (Buff) You command one of your companions to be on his guard,
increasing his chance of parrying attacks. You can only issue one
Command to a companion at any given time.
Escape from
Darkness
20 (Ability) You are able to revive a fallen companion.
Heavy Armour 20 (Passive Skill) Proficiency —
Pennants 20 (Passive Skill) Proficiency —
6129 LOTRO FR MAN INN PC UK V10.20-21 20-216129 LOTRO FR MAN INN PC UK V10.20-21 20-21 14/3/07 17:41:3014/3/07 17:41:30

22 23
SKILLS LEVEL DESCRIPTION ICON
Savage Strikes 2 (Melee) A pair of savage attacks followed by a quick off-hand
swipe.
Fervour 4 (Buff) Increases damage and Power regeneration at the expense
of damage reduction.
Flurry 4 (Buff) Increases your attack speed.
Musical Instrument 5 (Passive Skill) Proficiency —
Brutal Strikes 6 (Melee) A brutal series of three deadly attacks.
Exchange of Blows 8 (Melee) For every strike you receive from your enemy, you
return the blow.
Blade Storm 10 (Melee) A full area-of-effect attack.
Spear 10 (Passive Skill) Proficiency —
Two-Handed Axes 10 (Passive Skill) Proficiency —
Two-Handed
Hammers
10 (Passive Skill) Proficiency —
Two-Handed Swords 10 (Passive Skill) Proficiency —
Battle-frenzy 12 (Buff) Instantly increases Fervour.
Bracing Attack 14 (Melee) An attack which allows you to brace yourself against
counterattack, increasing your Morale by a small amount.
Shields 15 (Passive Skill) Proficiency —
Cleave 16 (Melee) A full area-of-effect attack, which causes light damage
over time.
Sudden Defence 18 (Ability) You lose all Fervour and enter a defensive stance which
increases your parry and evade rates.
Bows 20 (Passive Skill) Proficiency —
Heavy Armour 20 (Passive Skill) Proficiency —
Relentless Strike 20 (Melee) This skill uses all of your Fervour to deal a devastating
attack and a quick off-hand swipe. The primary attack can only be
evaded; it will never miss and cannot be parried or blocked.
Shoot 20 (Ranged) Fires the weapon in your ranged weapon slot.
Initial Status
Morale 115 / Power 125
Might 14 / Agility 14 / Vitality 10 / Will 8 / Fate 11
Light Armour, Medium Armour, Daggers,
Dual Wielding, One-Handed Axes,
One-Handed Clubs, One-Handed Hammers,
One-Handed Maces, One-Handed Swords,
Thrown Weapons
Champion
Races. Dwarf, Elf, Man
Role. Area-of-effect damage / Damage-per-second
A true master of arms, the Champion excels in combat,
focusing on little other than destroying her foes.The
Champion’s whirling blades can strike fear into the hearts of
even the foulest Orc, cutting down swaths of their numbers
at once.While a Champion’s training and armour grant her
some survivability, it is not her focus, and a Champion can
quickly find herself in trouble when facing several foes on
her own.
The Champion will be the class of choice for players who
enjoy fast-paced combat with multiple options available at
any moment. Champions can use
various weapon styles, but focus on
using two weapons simultaneously
(sometimes called “dual-wielding”).
With their active play-style,
Champions can consistently inflict
large amounts of damage to both
single and multiple opponents in
combat.Their style of combat is
based on the concept that the best
defence is a good offence.
Fervour. Champions have a Fervour meter above their Auto-attack
button.You must successfully execute certain skills to increase your
Fervour.As your Fervour meter fills, you unlock your more powerful skills.
SKILLS LEVEL DESCRIPTION ICON
Blade Wall 1 (Melee) A frontal area-of-effect attack.
Swift Strike 1 (Melee) A swift melee attack.
Wild Attack 1 (Melee) A single powerful melee attack.
6129 LOTRO FR MAN INN PC UK V10.22-23 22-236129 LOTRO FR MAN INN PC UK V10.22-23 22-23 14/3/07 17:41:3714/3/07 17:41:37

24 25
SKILLS LEVEL DESCRIPTION ICON
Guardian’s
Defence
4 (Buff) You focus your defences on blocking attacks.
Shield Swipe 4 (Melee) After successfully blocking an enemy’s blow, you may attack
with both your weapon and shield. This skill generates additional
threat.
Musical Instrument 5 (Passive Skill) Proficiency —
Vexing Blow 6 (Melee) You are capable of drawing an enemy’s attention to yourself
with this attack.
Retaliation 8 (Melee) You are skilled at swiftly retaliating after parrying an enemy’s
attack.
Bash 10 (Melee) After a successful Shield Swipe, you may bash it again with
your shield, stunning it briefly. This skill generates additional threat.
Overwhelm 10 (Melee) You are able to make a powerful attack against an enemy who
has suffered your Retaliation.
Spear 10 (Passive Skill) Proficiency —
Two-Handed Axes 10 (Passive Skill) Proficiency —
Two-Handed Clubs 10 (Passive Skill) Proficiency —
Two-Handed
Hammers
10 (Passive Skill) Proficiency —
Two-Handed
Swords
10 (Passive Skill) Proficiency —
Guardian’s Parry 12 (Buff) You focus your defences on parrying attacks.
Whirling
Retaliation
14 (Melee) After successfully Retaliating, you may make a whirling attack
against all enemies in a circle around you.
Heavy Shields 15 (Passive Skill) Proficiency —
Shields 15 (Passive Skill) Proficiency —
Catch a Breath 16 (Buff) Catch your breath after blocking an enemy’s attack, restoring
Morale.
Thrust 18 (Melee) Follow up your Retaliation with a thrusting blow which will
open a bleeding wound.
Guardian’s Pledge 20 (Buff) Your great skill enables you to strengthen your defences for a
short time.
Heavy Armour 20 (Passive Skill) Proficiency —
Guardian
Races. Dwarf, Elf, Hobbit, Man
Role. Tank
A sturdy fighter and protector of the weak, a skilled
Guardian can face even the toughest foes and survive.
The Guardian is one of the few classes willing and
able to try to draw more blows onto himself, and
can retaliate with devastating responses.
The Guardian will be the class of choice for players
who enjoy hard-fought battles and heavy hand-to-hand
combat.A master of the defensive
arts, a Guardian uses taxing attacks
and irksome taunts to draw and
hold opponents’ attention, relying
on his shield and weapon to turn
aside incoming attacks with blocks
and parries. His combat style
depends on creating openings
during an opponent’s attack to
provide the opportunity for his own counterattacks.
Reactive Skills. The Guardian is the master of reacting and counter-
attacking in combat.A sizable number of your skills are dependent on
certain combat situations.As you are attacked, you will see the appropriate
counter-maneuvers unlock for use against your foe. For example, the skill
Retaliation can be used after you parry an attack.
SKILLS LEVEL DESCRIPTION ICON
Guardian’s Ward 1 (Buff) Your great skill enables you to strengthen your defences for a
short time.
Shield Blow 1 (Melee) You strike your opponent with your shield. This skill generates
additional threat.
Sting 1 (Melee) A quick attack that will lightly wound your opponent.
Sweeping Cut 2 (Melee) Large sweeping strokes cut into all of your foes standing
before you.
Initial Status
Morale 115 / Power 125
Might 14 / Agility 10 / Vitality 14 / Will 11 / Fate 8
Light Armour, Medium Armour, Shields, Daggers,
One-Handed Axes, One-Handed Clubs,
One-Handed Hammers, One-Handed Maces,
One-Handed Swords, Thrown Weapons
6129 LOTRO FR MAN INN PC UK V10.24-25 24-256129 LOTRO FR MAN INN PC UK V10.24-25 24-25 14/3/07 17:41:4114/3/07 17:41:41

26 27
SKILLS LEVEL DESCRIPTION ICON
Stance: Strength 4 (Ranged) A stance which increases damage and penetration of shots,
while increasing Power cost and threat of attacks. While in a stance,
your chance to evade ranged attacks is increased.
Musical Instrument 5 (Passive Skill) Proficiency —
Set Trap 6 (Nature) Your survival skills enable you to lay traps for enemies which
can hold them in place. This skill is easily interrupted.
Blindside 8 (Melee) You are able to divert enemy’s attention with a single melee
strike, and follow it with a single bow attack at close range.
Focus 10 (Focus) Before combat, you may rapidly increase your focus. Focus is
required to use some bow skills and is lost if you move.
Medium Armour 10 (Passive Skill) Proficiency —
Penetrating Shot 10 (Focus) An extremely damaging shot that is able to pierce the armour
of your enemy, ignoring 10% of its damage reduction.
Find the Path 12 (Warfaring) Your skill as a tracker allows you to increase the speed
with which your fellowship can run across terrain. Entering combat
disables this ability.
Passage of Nature 12 (Nature) Your skill as a tracker allows you to detect the presence of
nearby beasts and other natural creatures.
Rain of Arrows 14 (Focus) You rain arrows down upon your enemies, allowing you to hit
multiple targets.
One-Handed Clubs 15 (Passive Skill) Proficiency —
One-Handed
Hammers
15 (Passive Skill) Proficiency —
One-Handed Maces 15 (Passive Skill) Proficiency —
Low Cut 16 (Melee) You can make a low cut in front of you which can temporarily
slow the movement speed of up to 2 of your enemies.
Purge Poison 16 (Nature) Your survival lore allows you to use naturally occurring
medicines to purge poisons from an ally.
Stance: Precision 18 (Ranged) You take a stance which decreases the possibility that your
enemies will avoid your shots. While in a stance, your chance to evade
ranged attacks is increased.
Bright Campfire 20 (Nature) Your survival skills enable you to make your fellowship
comfortable in the wild, increasing their recovery and enabling some
crafting skills. The campfire lasts for 3 minutes.
Dual Wielding 20 (Passive Skill) Proficiency —
Intent Concentration 20 (Focus) In a desperate time, you can instantly reach full focus.
Needful Haste 20 (Focus) You can sacrifice some of your focus to make ranged attacks
at a faster rate.
Spear 20 (Passive Skill) Proficiency —
Initial Status
Morale 90 / Power 125
Might 8 / Agility 14 / Vitality 10 / Will 14 / Fate 11
Light Armour, Bows, Daggers, One-Handed Axes,
One-Handed Swords
Hunter
Races. Dwarf, Elf, Hobbit, Man
Role. Nuker
Tracker, pathfinder and master of the bow, the keen-eyed
Hunter can fire arrows to devastating effect.Archery is
not the only thing in which the Hunter excels, for she can
lead her companions through Middle-
earth faster than they could travel on
their own, and can set traps to ambush
enemies.While the Hunter has decent
close combat skills, she would rather let
her bow do the work.
The Hunter will be the class of choice
for players who enjoy striking a target at range. Clever by nature, Hunters are
known to lure their targets into traps to hinder them, giving them time to
use their bows to deadly effect.A Hunter’s knowledge of nature also provides
skills that help her and her fellows survive in the wild.Their combat style
depends on their ability to wound targets while staying out of harm’s way.
Focus. Hunters have a Focus meter above their Auto-attack button. Focus is
increased by the use of several lower-level ranged skills,including Swift Bow
and Barbed Arrow; the “Focus” skill will completely fill your Focus meter.
As your Focus meter fills, you will be able to unlock more devastating skills.
Note that moving even slightly will start to empty your Focus meter.
SKILLS LEVEL DESCRIPTION ICON
Barbed Arrow 1 (Ranged) Your arrow can cause a wound that bleeds and slightly
slows movement speed.
Improved Range 1 You are so skilled with ranged weapons that you can attack from a
greater distance than others.
—
Quick Shot 1 (Ranged) You can nock and loose an arrow quickly.
Swift Stroke 1 (Melee) A fast, damaging melee attack.
Swift Bow 2 (Ranged) You are able to loose two missiles in rapid succession.
Scourging Blow 4 (Melee) This attack wounds your foe, dealing additional damage if the
enemy is suffering from your Barbed Arrow. However, using this skill
will stop the bleeding.
6129 LOTRO FR MAN INN PC UK V10.26-27 26-276129 LOTRO FR MAN INN PC UK V10.26-27 26-27 14/3/07 17:41:4414/3/07 17:41:44

28 29
SKILLS LEVEL DESCRIPTION ICON
Raven-lore 4 (Summoning) Your understanding of the speech of ravens allows
you to call one to assist in your adventures.
Musical Instrument 5 (Passive Skill) Proficiency —
Power of Knowl-
edge
6 (Knowledge) Steals the Power of the target, slowly increasing your
own.
Sign of the Wild:
Protection
6 (Signs) This sign wards your animal friend so that it may parry
enemy attacks more frequently. You cannot have more than one sign
active on your pet at a time.
Sign of the Wild:
Rage
8 (Signs) This sign asks your animal friend to make itself look as
threatening as possible. You cannot have more than one sign active
on your pet at a time.
Wind-lore 8 (Lore) Your knowledge of things natural gives you influence over the
air itself, allowing you to slow many of your enemies at once. Lore
skills cannot be stacked.
Blinding Flash 10 (Knowledge) A blinding flash accompanied by a loud crack and the
smell of gunpowder causes the target to stop all action. Your target
will break its stupor if it takes any damage.
Leechcraft 10 (Cures) Removes wounds suffered by the target.
Gust of Wind 12 (Nature) Air swirls around the target, kicking up debris and other
objects that can cause damage to enemies.
Friend of Bears 14 (Summoning) Your understanding of the speech of bears allows you
to call one to assist in your adventures.
Sign of Power: Istari 14 (Signs) When your pet has flanked your enemy, the sign of the Istari
provides you with Morale and deals damage to your enemy. Used
normally it is a light-based damage over time.
Inner Flame 16 (Healing) Self Power-to-Morale transfer.
Tend the Sick 16 (Cures) Cures disease.
Light of the Rising
Dawn
18 (Nature) Your wisdom can light even the darkest of places, harming
and stunning those that are in opposition to your purpose.
Books of Lore 20 (Passive Skill) Proficiency —
Cracked Earth 20 (Nature) The ground cracks beneath a target’s feet, doing damage
and hampering its movement.
Wisdom of the
Council
20 (Knowledge) Your knowledge of the White Council gives your
Morale a boost in times of need. It also protects you, while damaging
your enemies.
Initial Status
Morale 90 / Power 125
Might 8 / Agility 11 / Vitality 10 / Will 14 / Fate 14
Light Armour, Two-Handed Staves
Lore-master
Races. Elf, Man
Role. Crowd control / Pets
A keeper of ancient lore, the Lore-master uses his
knowledge of ancient wisdom to stave off the advance
of the shadow for a time. He can use this knowledge
to attack his foes or to treat the wounds and suffering
of his companions. He can even communicate with
animals and request their aid.
The Lore-master will be the class of choice for players who
enjoy using the power of ancient lore to aid their allies and
hinder their foes. Steeped in the history of Middle-earth,
Lore-masters are able to aid their fellows in recovering from
maladies caused by the forces of the
Dark Lord.They can also use their
knowledge to daze, harm or hinder
their enemies, as well as to give of
themselves to strengthen another.
Their combat style is anchored in
the power of knowledge and using it
wisely to defeat evil.
SKILLS LEVEL DESCRIPTION ICON
Burning Embers 1 (Nature) Red-hot embers swirl around the target, causing damage
over time.
Sign of Power:
Command
1 (Signs) This sign causes your enemy to pause, so it attacks more
slowly and parries less often.
Staff Strike 1 (Melee) With a mighty blow you raise your weapon to fell your
opposition.
Fire-lore 2 (Lore) Your knowledge of things natural gives you influence over the
very environment itself. You are able to subtly raise the temperature,
making it difficult for most creatures to hurt you. Lore skills cannot
be stacked.
Beacon of Hope 4 (Healing) Transfers Morale to an ally or pet.
6129 LOTRO FR MAN INN PC UK V10.28-29 28-296129 LOTRO FR MAN INN PC UK V10.28-29 28-29 14/3/07 17:41:4714/3/07 17:41:47

30 31
SKILLS LEVEL DESCRIPTION ICON
Piercing Cry 2 (Words) A shout that does light damage to your enemies.
Ballad of Steel 4 (Ballads) Tier 1 Ballad: A short song that gives you more armour and
harms your foes.
Musical Instrument 5 (Passive Skill) Proficiency —
Ballad of Swiftness 6 (Ballads) Tier 2 Ballad: A short song that gives you a bonus to your
attack speed and harms your foes.
Ballad of War 6 (Ballads) Tier 3 Ballad: A short song that gives your fellowship a bonus
to their melee damage.
Ballad of Resonance 8 (Ballads) Tier 1 Ballad: A short song that gives you more damage to
your light-based attacks and harms your foes.
Ballad of Unshake-
able Will
8 (Ballads) Tier 3 Ballad: A short song that gives your fellowship a bonus
to their resistance to fear.
Inspire Fellows 10 (Healing) Words of encouragement renew the Morale of your fellow-
ship and increase their vitality.
Cry of the Valar 12 (Words) Calling upon the name of the Valar can send certain evil foes
fleeing in terror for a short time.
Ballad of Balance 14 (Ballads) Tier 2 Ballad: A short song that gives you a bonus to your
ability to evade, and harms your foes.
Noble Cause 16 (Theater) The next three Herald’s Strikes you execute do extra damage
and return part of that as Morale to your fellowship.
Bolster Courage 18 (Healing) Words of encouragement that renew the Morale of a com-
panion. This maneuver is greater but slower than Raise the Spirit.
Song of Restoration 18 (Songs) A song that can make your allies’ hearts glad, removing some
of the oppression of defeat.
Song of the Dead 18 (Songs) This song causes undead to freeze in fear.
Anthem of the Free
Peoples
20 (Anthems) Reset Anthem: Increases in-combat Morale regeneration
for your fellowship.
Enlivening Grace 20 (Healing) Brings hope to those whose Morale has been entirely
depleted, reviving a defeated target.
Shields 20 (Passive Skill) Proficiency —
Initial Status
Morale 90 / Power 125
Might 11 / Agility 8 / Vitality 10 / Will 14 / Fate 14
Light Armour, Daggers, One-Handed Clubs, One-
Handed Maces, One-Handed Swords
Minstrel
Races. Dwarf, Elf, Hobbit, Man
Role. Healer
With song and tale, a Minstrel brings hope to places thick
with gloom. She can inspire those with fearful minds and
heavy hearts to great deeds. In battle, she can turn the tide
with uplifting songs that strengthen and restore her allies,
and dirges that strike fear into the hearts of her enemies.
The Minstrel is the class of choice for players who want to
aid their friends, inspiring them to keep going through the
darkest of times.With a vast repertoire of tales both fair and
foul, a Minstrel restores the Morale
of her fellows, as well as causing her
enemies to despair.Though able
to wield weapons, Minstrels prefer
to let their words, rather than their
swords, speak for them.Their style
of combat is based on maintaining
hope no matter what the odds.
Tiers.You must sing a Tier 1 ballad to unlock your ability to sing a Tier 2
ballad.You must sing aTier 2 song to unlock your ability to sing aTier 3
ballad.
Anthem.You have a short window after playing a Tier 3 ballad to play an
anthem. If you do so, it will reset your ballad counter back to Tier 1.
SKILLS LEVEL DESCRIPTION ICON
Ballad of Vigour 1 (Ballads) Tier 1 Ballad: A short song that gives you vitality and harms
your foes.
Herald’s Strike 1 (Melee) A melee attack that does extra damage.
Raise the Spirit 1 (Healing) Words of encouragement that renew the Morale of a
companion.
6129 LOTRO FR MAN INN PC UK V10.30-31 30-316129 LOTRO FR MAN INN PC UK V10.30-31 30-31 14/3/07 17:41:5114/3/07 17:41:51

32 33
Origin
Choose the origin you want from the pulldown menu. Origin has no bear-
ing on your stats or class, but it should be taken into account as you create
your character’s name and backstory. Origin also influences your appear-
ance options, so select your origin before refining your appearance (or lock
down your appearance before selecting your origin). Here are the possible
origins for each of the races:
NOTE
Character names must be unique.
If another character already has
the name you have chosen, you will
have to choose again.Inappropriate
names are not allowed and will be
automatically rejected.
NOTE
Later in your career you can gain
the right to add a surname. If you
choose to do so,seek out a Notary in
town to set or change your surname
for a small fee.
DWARF
Blue Mountains. Once the seat of
two great Dwarf-kingdoms, Ered Luin
— the Blue Mountains — is where the
kinsmen of Thráin and his son Thorin
Oakenshield lived in exile after Smaug
drove them from the Lonely Mountain.
Iron Hills. The Iron Hills were settled
by Dwarves as a refuge from the Cold-
drakes. From here came Dáin Ironfoot,
King under the Mountain, kinsman of
the great Thorin Oakenshield.
The Lonely Mountain. Erebor, the
Lonely Mountain, is where Smaug
the Golden made his lair until Thorin
Oakenshield reclaimed it for his people.
There does Dáin Ironfoot now rule as
King under the Mountain.
Grey Mountains. The chief of Ered
Mithrin, the Grey Mountains, is
Mount Gundabad, from whence came
Durin the Deathless, first Father of the
Dwarves. Dwarves returned to these
mountains after the Dragons perished.
White Mountains. The southwestern
halls of Ered Nimrais, the White Moun-
tains, border the lands of Andrast to
the south.Though far from the central
mountains where Men once dwelt, the
rumour of the Oathbreakers has given
this realm an ill name.
ELF
Lindon. Lindon is the green land of the
Elves between Ered Luin and the Sea,
where Gil-galad, the last great Elf-king,
once ruled. Círdan the Shipwright now
rules there from Mithlond, the Grey
Havens.
Lórien. The Elves of Lothlórien dwell
high in the mallorn-trees and are ruled
by Celeborn, wisest of the Eldar of
Middle-earth, and the Lady Galadriel.
Mirkwood. The Wood-Elves of
Mirkwood, once called Greenwood
the Great, are ruled by KingThranduil,
who keeps watch against the grow-
ing darkness of Dol Guldur, former
stronghold of Sauron in his guise as the
Necromancer.
Rivendell. Imladris, called Rivendell by
Men, was built by Elrond Halfelven as a
refuge for the Elves of Eregion as they
fled destruction at the hands of Sauron.
Edhellond. The Nandor of Edhellond,
the great Elf-haven in the south, was
built by Amroth at the Mouths of An-
duin, and there dwell many lesser Elves.
NAME,ORIGIN &APPEARANCE
Name
You must choose a name for your
character at this screen by clicking
in the Name field and typing in the
name you want. (This box also has a
variety of naming guidelines for the
race you have chosen, but you are not
required to follow these guidelines.)
In general, names must:
• be one word with no spaces
• contain at least four letters
• not contain three of the same
letter in a row
• have a vowel (A, E, I, O or U) or
Y within the first four letters
• not contain more then four consecutive vowels
• have a vowel orY as part of any five letters in a row
6129 LOTRO FR MAN INN PC UK V10.32-33 32-336129 LOTRO FR MAN INN PC UK V10.32-33 32-33 14/3/07 17:41:5414/3/07 17:41:54

34 35
At the time of
its launch, the
action of The
Lord of the Rings
Online takes place
during the Third
Age and in the
region of Eriador,
in the north-
west quarter of
Middle-earth.As
the game grows
and evolves,
more lands will
be opened to
adventurers.
Middle-earth Maps
HOBBIT
Fallohide. Lovers of trees and wood-
lands, the Fallohides were the first
Hobbits to come to The Shire.They
generally tend to be fairer of skin and
hair, as well as taller and more slender.
Harfoot. The Harfoots are the most
prodigious hole-dwellers and were the
first to cross west into Eriador.They
generally tend to be darker skinned than
the other kindred, as well as smaller and
shorter.
Stoor. The Stoors were the last of the
Hobbit kindred to come toThe Shire,
settling in the eastern marshlands that
became known as the Marish.They
generally tend to be heavier and broader
of build than the other kindred.
MAN
Bree-land. Bree-land was once part of
the North Kingdom of Arnor, ruled by
Elendil the Tall as High King of Middle-
earth and by his elder son Isildur. Now
it is but a simple, rustic land, and the
North Kingdom is no more.
Dale-lands. The Dale-lands lie in the
northeast of Middle-earth, beneath the
Lonely Mountain, where Bard the Bow-
man slew the dragon Smaug and fought
in the Battle of the Five Armies.
Gondor. The land of Gondor is the
South Kingdom once ruled conjointly
by the sons of Elendil, Isildur and
Anárion, ever-watchful against the
looming threat of Mordor.
Rohan. Home of the Horse-lords of
the Riddermark, this realm was granted
to Eorl theYoung by Cirion, Steward
of Gondor, and is currently ruled by
Théoden, son of Thengel.
Appearance
Modify your Appearance by clicking on the arrows for each characteristic,
or click on the Randomize button to generate a random appearance.You
can continue to randomize all characteristics, or just some.
To keep a characteristic from changing when you Randomize or
change your origin, click on the Lock icon next to it. (You can still
change a locked appearance; it just will not change when you Randomize
or change origin.) Appearance changes are cosmetic only and do not affect
your character’s abilities.
FINISHING
Once you are happy with your character, you can select Create Charac-
ter to create your character and return to the character selection screen, or
select Enter Middle-earth to go straight into the game.
6129 LOTRO FR MAN INN PC UK V10.34-35 34-356129 LOTRO FR MAN INN PC UK V10.34-35 34-35 14/3/07 17:42:0214/3/07 17:42:02

36 37
About 1700 years before the War of the Ring, the Lord of the Nazgûl established the
Witch-realm of Angmar in the far North. For more than 600 years, the Witch-king
harried the North Kingdom of Arnor, until at last he was cast down by a mighty host
of Elves and Men, led by Eärnur of Gondor and Glorfindel of Rivendell. But they had
come too late… Arnor had fallen.
Today, with the shadow of Sauron lengthening everywhere, Angmar has once again
become a place of gathering darkness.There, the Witch-king’s Steward musters the
strength of the Orcs and Angmarim to make war upon the North once more. Only
the most valiant heroes from among the Free Peoples of Middle-Earth would dare to
venture there.
The Town of Bree (and its outlying villages: Archet, Combe and Staddle) has man-
aged to remain a thriving outpost of civilization in the North, despite the wars and
turmoil that destroyed the North Kingdom of the Dúnedain. It is said that when
Men crossed into the west, the Town of Bree was there... and that when the old Kings
returned, they found the Town of Bree waiting. It is the only land in Middle-earth
where Men and Hobbits dwell together in harmony and is also an important hub for
Elves and Dwarves who are trading goods or traveling from one kingdom to another.
The epicenter of the Town of Bree’s economic and social scene is the Inn of the
Prancing Pony, celebrated as the home of the finest ale in the North.
6129 LOTRO FR MAN INN PC UK V10.36-37 36-376129 LOTRO FR MAN INN PC UK V10.36-37 36-37 14/3/07 17:42:1014/3/07 17:42:10
Table of contents
Other CodeMasters Video Game manuals
Popular Video Game manuals by other brands

GAMES MICROSOFT XBOX
GAMES MICROSOFT XBOX MORTAL KOMBAT-DECEPTION manual

Eidos
Eidos HITMAN-CONTRACTS manual

GAMES MICROSOFT XBOX
GAMES MICROSOFT XBOX 4X4EVO2 Guide

Disney
Disney Friends for Nintendo DS Instruction booklet

Fisher-Price
Fisher-Price EASY LINK L6367 user manual

Konami
Konami SILENT HILL 2-RESTLESS DREAMS manual

Fisher-Price
Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM R8127 user manual

Sega
Sega Zombie Revenge user guide

Disney
Disney Nintendo DS Wizards of Waverly Place instruction manual

Microsoft
Microsoft Games: user manual

Sega
Sega Sega Bass Fishing 2 instruction manual

Disney
Disney Disney's The Little Mermaid: Ariel's Undersea Adventure... Instruction booklet