Coleco Alien Altack 2370 User manual

Guide No. 76836A
AWenMack
THE >4CTION-B4CKED SB4CE MTTLE G4/VIE!
r^^ Forages 8to^dult
fl^^^v
/y/^^l ^^^^^_ ^^^Hf%4^HB>
Model No. 2370 ^NNSTRUCTIONS
AND
Aliens attack from all sides...
You defend with missiles!
WOW LONG C4N YOU HOLD OUT? GAME RULES
4Directional Movement &Firing
Arcade-Type Joy Stick Control
Multi-Color Display
Two Skill Levels
15 Attack Speeds
Electronic Point and Bonus Scoring
Space Battle Sound Effects
Requires 4"C" Cell Alkaline Batteries.
Ray-O-Vac #814-2 recommended (not included)
H'H=H-I MANUFACTURED FOR COLECO INDUSTRIES, INC.,
AMSTERDAM, NEW YORK 12010
©1981 Coleco Industries, Inc.

GAME DESCRIPTION
You defend against the attacking aliens in this action-packed electronic
space battle game! You command three defense ships —your mission, to
ward off and "eliminate" the attacking aliens. You move your first ship
out —the alien attack begins! They swirl toward you —firing destructive
beams as they come. You fire amissile —it's ahit! —One alien is elimi-
nated ...but others keep on coming! They fire ...you take refuge behind
an inpenetrable space barrier. Safe —but only for the moment! You move
your ship out again —aliens surround you —your ship is gone!
You summon your second ship into the battle. Fire ...miss .. . fire ... hit
... hit ... hit —their numbers are down! Finally, they're wiped out! And
yet, another alien fight swirls in. How long can you hold out?
GAME CONTROLS AND FEATURES
SKILL 1/OFF/SKILL 2SWITCH DEFENSE
SHIP SCORE
DISPLAY
ALIEN
FIRE
BUTTON
MOVE
BUTTON
SPACE
BARRIERS
DISPLAY
AREA
DIRECTION
CONTROL STICK
76836A

GETTING READY TO PLAY
INSERT THE GAME BATTERIES
IMPORTANT
Requires 4"C" cell alkaline batteries, (not included)
BATTERY
DOOR
BOTTOM VIEW OF UNIT BATTERIES
SLIDE OUT BATTERY
DOOR. INSERT BATTERIES
To install batteries, slide out battery door and insert 4"C" cell alkaline
batteries in order and direction as shown. Replace battery door.
NOTE: Game will not operate properly if BATTERIES are weak. Any erratic
display or play action may be asymptom of weak batteries. Replace with
fresh alkaline batteries.
OBJECT OF GAME
AVOID THE ALIENS. Shoot down as many attackers as you can with your
three defense ships. Compete against your friends. Player with the highest
score wins.
76836A

HERE'S HOW TO PLAY
STEP1.
Start the game by setting the On/Off switch to Skill 1or Skill 2. Aliens
attack at afaster speed in Skill 2than they do in Skill 1
.
STEP 2.
Using the DIRECTION STICK, and eitherthe MOVE or FIRE BUTTONS, you
can control the green Defense ship appearing in Start Position 1
.
Move your DEFENSE ship by pointing the DIRECTION STICK in the direc-
tion you want to go while pressing the MOVE BUTTON. The ship will
continue to move in that direction for as long as you activate both the
DIRECTION STICK and MOVE BUTTON. However, you cannot move
or fire through the barrie sor off the display. When this occurs, the DE-
FENSE ship stops unless you change direction by using the Direction Stick
(while still holding the MOVE Button).
GAME DISPLAY
DEFENSE SHIPS
REMAINING
(GREEN)
DEFENSE MISSILE
(GREEN) ALIEN (RED) ALIEN BEAM
(RED)
BARRIER
(GREEN) START 2START 1START 3SCORE
(RED)
STEP 3.
To fire agreen missile, point the DIRECTION STICK in the direction you
want to fire while pressing the FIRE BUTTON. You must release the
Direction Stick and point again for each missile you fire. There is ashort
"reload" delay before you can fire the next missile. Each time you destroy
an Alien with your missile, you score points. (See Scoring Chart)
76836A

STEP 4.
When an Alien engulfs your ship or hits it with aBeam, your ship will be
destroyed. When this happens your next ship will then appear in anew
starting position (see GAME DISPLAY), and the play continues. You have
3ships per game. The DEFENSE SHIPS REMAINING indicator on the left
of the DISPLAY keeps track of your ships. THE GAME ENDS WHEN ALL
THREE SHIPS ARE DESTROYED.
STEP 5.
To start another game, the On/Off switch must be set to the OFF position
then set to Skill 1or Skill 2.
GENERAL INFORMATION &SCORING
HOW THE ALIENS MOVE AND ATTACK
At the beginning of every game, Aliens start to appear from the corners.
They home in and fire Beams which can destroy your ship. When aflight of
six Aliens is destroyed, another faster flight will appear.
DEFENSE SHIP OR ALIENS CAN NOT MOVE OR FIRE
THROUGH BARRIERS OR MOVE OFF THE DISPLAY.
DEFENSE SHIP missiles CANNOT destroy Alien Beams; Alien Beams
CANNOT destroy DEFENSE SHIPS Missiles. Beams and Missiles travel a
maximum of 3positions.
SCORING
You score points by destroying individual Alien Attackers. Every time you
destroy aflight of six Aliens, BONUS points are added to your score. After
your third DEFENSE ship is destroyed, the game is over and the score-
board flashes your final score until the unit is turned off.
Any Alien occupying the Starting Position when the next DEFENSE ship
appears is eliminated, and no points are scored. Therefore, it is possible
to have less than the ROUND TOTAL score as shown.
SCORING CHART
FLIGHT SINGLE ALIEN FLIGHT BONUS ROUND TOTAL
1550 80
210 100 160
315 150 240
420 200 320
525 250 400
630 300 480
735 350 560
8..,through
end of game 40 400 640
76836A

SKILL LEVELS
There are 8Alien flight speed levels (1-8) in Skill 1. If level 8is reached, it is
sustained until the end of the game. There are 8 Alien flight speed levels
(8-15) in Skill 2. If level 15 is reached, it is sustained until the end of
the game.
THE DEFENSE SHIP ALWAYS MOVES AT ACONSTANT SPEED.
POINTS TO REMEMBER
•You cannot move and fire at the same time. To move you must activate
the Move Button and the Direction Stick. To stop, release either the
Move Button or the Direction Stick. Similarly, to fire, activate both the
Fire Button and the Direction Stick. To stop firing, release either the Fire
Button or the Direction Stick.
•At the start of each flight, the DEFENSE ship is repositioned at Starting
Position 1,and may be moved before the Aliens move.
•if aDEFENSE ship is destroyed, the next ship appears to fight the
remaining Aliens. Any Alien occupying the Starting Position when the
next DEFENSE ship appears is eliminated, and no points are scored.
•if aDEFENSE ship or Alien is destroyed after firing aMissile or Beam,
the Missile or Beam is still deadly -UNLESS THE SHIP IS YOUR THIRD,
which immediately ends the game.
SPECIAL INFORMATION
1. TO AVOID BATTERY DRAIN, always be sure game is turned off when
not in use.
2. IF GAME FAILS TO OPERATE after prolonged play, your batteries are
probably worn out or dead. Replace with fresh "C" cell alkaline
batteries.
3. DO NOT ATTEMPT TO OPEN GAME. This game does not contain any
serviceable parts.
CARE OF YOUR GAME
•TREAT YOUR GAME WITH CARE. •DO NOT DROP OR BANG ON
GAME. •DO NOT BANG OR FORCE CONTROL BUTTONS. •KEEP GAME
AWAY FROM HEAT AND MOISTURE. •DO NOT STORE OR LEAVE GAME
IN AUTOMOBILE WHERE IT MAY BE SUBJECT TO HEAT BUILD-UP.
76836A 6

NOTICE
This game generates and uses radio frequency energy and if not installed
and used properly, that is in strict accordance with the instructions, may
cause interference to radio and television reception. It has been type
tested and found to comply with the limits for aClass Bcomputing device
in accordance with the specifications in Subpart Jof Part 15of FCC Rules,
which are designed to provide reasonable protection against such inter-
ference in aresidential installation. However, there is no guarantee that
interference will not occur in aparticular installation. If this game does
cause interference to radio or television reception, which can be deter-
mined by turning the game off and on, the user is encouraged to try to
correct the interference by one or more of the following measures:
Reorient the receiving antenna.
Relocate the game with respect to the receiver.
Move the game away from the receiver.
If necessary, the user should consult the dealer or an experienced
radio/television technician for additional suggestions. The user may find
the following booklet prepared by the Federal Communications Commis-
sion helpful:
"How to Identify and Resolve Radio TV Interference Problems".
This booklet is available from the U.S. Government Printing Office, Wash-
ington, DC 20402, Stock No. 004-000-00345-4.
PLEASE RETAIN THIS GUIDE
AND ALL LITERATURE FOR FUTURE REFERENCE
COLECO INDUSTRIES, INC., AMSTERDAM, N.Y. 12010
76836A

LIMITED WARRANTY
Coleco warrants to the original purchaser only, each Game against factory
defect in material and workmanship for 90 days from the date of purchase.
If your Game fails to operate properly DURING THE FIRST 90 DAYS AFTER
PURCHASE, return it postage prepaid, together with your check or money
order for $5.00 for handling and inspection, and your name, address,
proof of the date of purchase and abrief description of the problem, to the
Factory Service Station as listed. If your unit is found to be factory defec-
tive during the first 90 days, it will be repaired or replaced at no additional
cost to you. If the unit is found to have been consumer damaged or
abused and therefore not covered by the warranty, then you will be
advised, in advance, of repair costs.
SERVICE POLICY
If your game requires service after expiration of the 90 day Limited War-
ranty period, Coleco will service the game and put it in working condition
or replace it with areconditioned model (at our option), on receipt of your
game, postage prepaid, with your check in the amount of $15.00. Coleco's
service obligation does not apply to defects arising from abuse, misuse or
alteration of the unit and Coleco shall not be obligated to service any game
after 1year from the date of purchase.
All returns must be directed to: Coleco Industries, Inc.
Customer Service Department
35 Willow St., Bldg. #5
Amsterdam, New York 12010
Coleco's sole and exclusive liability for defects in material and workman-
ship shall be limited to repair or replacement at an authorized Coleco
Service Station, and Coleco shall in no event be liable for incidental,
consequential contingent or any other damages, (some states do not
allow the exclusion or limitation of incidental or consequential damages,
so the above limitation or exclusion may not apply to you). This warranty
does not obligate Coleco to bear the cost of transportation charges in
connection with the repair. or replacement of defective parts.
This warranty is invalid if the damage or defect is caused by accident, act
of God, consumer abuse, unauthorized alteration or repair, vandalism or
misuse.
This warranty is made in lieu of any other express warranty, and except for
the foregoing warranty which is exclusive, there is no other express war-
ranty being made.
This warranty does not cover any claim concerning worn out or defective
batteries.
This warranty gives you specific legal rights, and you may have other
rights which vary from state to state.
H.H=M-I
COLECO INDUSTRIES, INC., AMSTERDAM, N.Y. 12010
8
www.handheldmuseum.com
Table of contents
Other Coleco Game Console manuals
Popular Game Console manuals by other brands

Sony
Sony PlayStation 3 (Uncharted: Drake's Fortune Limited Edition... instruction manual

Microsoft
Microsoft LPF-00004 Quick setup guide

Radica Games
Radica Games Tetris Color Screen instruction manual

GamePark
GamePark GP2X user guide

Microsoft
Microsoft XBOX Product guide

MERIT INDUSTRIES
MERIT INDUSTRIES MEGATOUCH SUPER IV owner's manual