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  9. Disney High School Musical User manual

Disney High School Musical User manual

Object
Keep inthe groove, follow the moves and dowhat the DJstell
you todo.
If
you're the only one togetthe moves right, you win!
Contents
*2
Twister Moves@mats
*2
CDs
Get
Ready!
Put the 2Twister Moves mats on the floor with the purplecircles next to
each other. Makesure they are on
a
flat hardsurface (we don't recommend
playing on carpeted areas).
Leave mme space between the mats and
make sure there's nothing inthe room
near you thatyou might bump into.
Let's make sure you have enough room
to do your moves. Players shouldstand
on the purplecircles and lift their arms
straight out, reachingtoward the player
across from them. You should be able to
reach the fingertipsof the other player.
See Figure
1
for alook
at
howto get ready.
We recommendplaying instockingfeet.
Figure
1
Dance
sesshs
21
on
may
be
mere
Qiffkult
thanothers.
Do
not over-
extend
or overexertyourretf, as
it
couldcause
you
to
become unstable
and
fall,
Dwe
to*'-f-&pct
&this
game,
avoid
cdng
in
dose
contact
with
other
players
to elminateany risk
of
injury.
Peoplewith any historyof hearttrouble, high
Mood
pressure, vertigo,
joint or ligament damage, or stroke should not playthis
game.
Get Set!
1
.)
Choose one of the
2
Twister Moves CDs and place itinyour
CD
player. It
doesn't matterwhich CD you choose.
8
Ifyou've never playedTwister Moves, start with Track
1
for an
introduction.
@
If you have playedbefore, you can skip the introduction.
2.) Each mat has anumber
(1
or
2).
To get started, choose one of the mats.
This will beyour player number. Stand
on your matwith your feet on the
foot spaces.
Groove!
Two DJs(a guy and
a
girl) are going to call out
a
set of dance moves. The
GUY
calls out moves for your LEFT hand or foot, and the GIRL calls out
moves for your RIGHT. Ifyou forget, look
at
the feet on your matfor
a
..
*
reminder.
OK,
let's review: guy
-
left; girl
-
right! Got It?Good!
LISTEN
UP-
The first time through
...
just LISTEN!
No
dancingyet! TheDJs
will call out one completeset of moves. This will letyou hear them once
beforeyou have to do them. Pay close attention and keep in mind:
If
a
DJcalls out
a
color, moveyour LEFT or RIGHT foot onto the
@
matchingcolor circle. For example, the guy says "purple" and the girl
says "green," you will then putyour LEFT foot onto the purplespot and
your RIGHT foot onto the green spot.
IMPORTANT:
You will never be
directedto move onto
a
spot with the other player.
@
If
a
DJgives
a
hand-commandsuch
as
"point," follow the command
usingthe handthat matches the DJwho made the call.
DO THE MOVES-
After the Djs go through telling you the moves, you'll
hear
4
short beats. This
is
the
"START"
signal and your cue to get movin'.
This time, when the music starts, you do the moves called out by the Djs.
Both players do the moves at the same time, so be careful not to bump into
each other.
Did
you make it through the
Twister Moves?
All
right!
When playingTwister Movesyou have three options: You can "Take the
Challenge," "Practice the Moves," or "Move On" to
a
new set of moves.
Take
the Challenge:
Make sure you're ready, then press the PLAY
buttonon your CD player and follow the commands. Try to get all the
moves riqht and keep
a
lookoutfor the other player.
-
.
-
@
If you did the moves right, you keep going.
@
Ifyou made
a
mistake, you're KNOCKED OUT and the other player wins.
Practice
the
Moves:
Press the REPEAT or PreviousTrack buttonon your CD
player to repeatthe same track. Keep practicingthis set of moves
as
often
as
you like.
Move
On:
Ifyou've got these movesdown and you want to learnanew
set, letyou?CD player go on to the next track. Let's see howyou do with
these new moves!
Solo
Play
Ifyou want to practicesome really cool dance moves, you can do itby
playingTwister Moves on your own. Justset up one mat and follow the
Djs' instructions.
Try
to complete as many sets
as
possible. Your "score"
is
the number of
tracks you successfully made
it
through. For example, ifyou make
it
upto
track
23
without messing up, your score
is
23.
Sessions
as
ard Sessions
moves
for
the
ent~re
Gameplay
Variations
Line Dance
To "Line Dance," putyour mats side-by-side.
Party
Moves
Ifyou and your friends all have Twister Moves, you can putyour mats
together to make one larger "Party Moves" game. If there
is
more than one
playerwith the same number, each of you show "your own moves," and let
the group choosewhich one to use. If you can't
think of a moveto use, look at the examples
on the back of these instructions
for some ideas.
m
INTRO
2 EASY
NOT
2
EASY
GOOD HANDS
SMOOTH SAILING
TEPS
TlCC
--
FAKIN' IT
TILT
LOWDOWN
REWIND
jUST FOLLOW ME
WASHING MACHINE
SHOULDER POPPIK
POP
'n'
TURN
MAKE UP YOUR MIND
BACKSPIN
TWICE AS NICE
CLAPS
JUMPOUT AND CHEE
SHUTTIN' UP
ALL AROUND
SlDE STEPPIN'
FREESTYLIN' STEPS
-
Dj Mix
THE OUTSIDE
-
Dj Mix
BONUS MOV
S
1
-
BOP
L
BOP TO THE TOP"
-
BONUS TRACK
BONUS MOVES
2
-
ALL
WE'RE ALL INTHlS TOGETHER*
-
BONUS TRACK
CLAP 'N' CHEER
PURPLE DUCK
FREEZE
ONE GOODTURN
HITTIN' THE BRAKES
IUST PURPLE
LEAN AND MEAN
KNOCK KNOCK
MOVE
IT
DITTO
YES
AND NO*
chS;EERO
SS
IGGLIN'
DOYOUR OWN MOVES
THlS
IS
THE ONE*
TOGETHER ONGREEN
MYTURN
HANDS DOWN*
2
MUCH
I
Ir
2
P.--- CAKE
3
TWO PIECES OF CAKE
28
RED'S ONFIRE
29 PUNCH IT UP
4
SNAP ITOR CLAP IT
5 SLIDER
30
HOPPIN'
31
POPCORN
6
SNAKIN1*
7
BLUE STOMP
32
GRAPEVINE
33
HIP
INNIES
'N
OUTIES
IUMPY REACH OUT
POGO-ING
TEXAS TAPPIN'
DODGEBALL
WATCH YOUR BACK
FLIP FLOPPIN'
HERE AND
THERE
HITIT
CHA CHA CHA
TWISTED CHA CHA
EITHER WAY
'CLAP
IT
UP
BRING IT HOME
PURPLE STRETCH
DRIBBLE
N'
SHOOT*
SIDEWAYS
MMMMMM
REDS
SNEAKIN' AROUND
CLAP SOME MORE
19
WOBBLIN' 45 GNARLACIOUS
20 DOYOUR OWN MOVES
46
THE WHOLE ENCHILADA
-
Dj Mix
21 jUST ONE 47 SIDE TO SIDE
-
Dj Mix!
22 TOOZ ALL AROUND
48 BONUS MOVES 1
-
EYES
23
BACK 'N FORTH
49
1
CAN'T
TAKE MY EYES Of
F
OF
YOUa-
-
TRACK
LISTS
24 THE BLUES
25
I
DON'T KNOW
26
2T01
BOWUS
TRACK
50
[IONUS
MOVES
2
-
HEAD
51 GET 'CHA
HEAD
IN
THE CAME*-
BONUS
TRACK

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