Family Fun Companies Basket Fortune User manual

Manual
Family Fun Companies, INC.
J. Richard Oltmann Creation
Parts, Service and Distribution
708-598-8580
1

79”
40.5”
78”
62”
40.5”
1. Specifications
(1) Rated power supply: AC "220V±10% 50Hz or 110V±10% 60Hz";
(Note: Game configured at factory for 110VAC or 220VAC)
(2) Power Consumption:Min90W, Max200W
(3) Dimensions: W40.5”×D40.5”×H79”
(4) Game Weight 410lb
Gross Shipping Weight 550lb;includes games and shipping materials
(5) Environment condition:Temperature(indoor): -10℃~+40℃
Humidity:≤90%;
Note: Game parameters are subject change without notice.
2

2.Package contents
Be sure to check that you have received all packages indicated below.
(1) Bady Assembly: 1 unit;
(2) Accessories:
Universal Space Amusement Equipment Ltd.,
Par t Li s t
Game:Basket Foutune
NO. Name Specification Qty Illustration Note
1 Power wire 15A/250V 1.8m 1
2 Fuse
5A/250V(10A/125V)
Φ5-20
2
3 Manual English 1
171 4 For service door
2222 2 For coin door
5
Infrared MOC70T4 2
`
6 LED(Blue) 42.5×0.8cm 2
7 LED(Green) 42.5×0.8cm 1
8 Belt XL260 1
9 Basket(Brown)
Φ28/Φ31/Φ35/Φ38/Φ41
5
9 Basket(Orange)
Φ25/Φ31/Φ35/Φ38/Φ41
15
合计 36
日期:2005-11-30
4
Key
Universal Space Amusement Equipment Ltd.,
Par t Li s t
Game:Basket Foutune
NO. Name Specification Qty Illustration Note
1 Power wire 15A/250V 1.8m 1
2 Fuse
5A/250V(10A/125V)
Φ5-20
2
3 Manual English 1
171 4 For service door
2222 2 For coin door
5
Infrared MOC70T4 2
`
6 LED(Blue) 42.5×0.8cm 2
7 LED(Green) 42.5×0.8cm 1
8 Belt XL260 1
9 Basket(Brown)
Φ28/Φ31/Φ35/Φ38/Φ41
5
9 Basket(Orange)
Φ25/Φ31/Φ35/Φ38/Φ41
15
合计 36
日期:2005-11-30
4
Key
NO. Name Specification Qty Illustration
1 Power wire 15A/250V 1.8m 1
2 Fuse 5A/250V(10A/125V)
Φ5-20 2
3 Manual English 1
4 Key
171 4
2222 2
5 Infrared MOC70T4 2
6 LED(Blue) 42.5×0.8cm 2
7 LED(Green) 42.5×0.8cm 1
8 Belt XL260 1
9 Basket(Brown) Φ28/Φ31/Φ35/Φ38/Φ41 5
9 Basket(Orange) Φ25/Φ31/Φ35/Φ38/Φ41 15
NOTE: This list is just for reference, please refer the actual part list.
Universal Space Amusement Equipment Ltd.,
Par t Li s t
Game:Basket Foutune
NO. Name Specification Qty Illustration Note
1 Power wire 15A/250V 1.8m 1
2 Fuse
5A/250V(10A/125V)
Φ5-20
2
3 Manual English 1
171 4 For service door
2222 2 For coin door
5
Infrared MOC70T4 2
`
6 LED(Blue) 42.5×0.8cm 2
7 LED(Green) 42.5×0.8cm 1
8 Belt XL260 1
9 Basket(Brown)
Φ28/Φ31/Φ35/Φ38/Φ41
5
9 Basket(Orange)
Φ25/Φ31/Φ35/Φ38/Φ41
15
合计 36
日期:2005-11-30
4
Key
Universal Space Amusement Equipment Ltd.,
Par t Li s t
Game:Basket Foutune
NO. Name Specification Qty Illustration Note
1 Power wire 15A/250V 1.8m 1
2 Fuse
5A/250V(10A/125V)
Φ5-20
2
3 Manual English 1
171 4 For service door
2222 2 For coin door
5
Infrared MOC70T4 2
`
6 LED(Blue) 42.5×0.8cm 2
7 LED(Green) 42.5×0.8cm 1
8 Belt XL260 1
9 Basket(Brown)
Φ28/Φ31/Φ35/Φ38/Φ41
5
9 Basket(Orange)
Φ25/Φ31/Φ35/Φ38/Φ41
15
合计 36
日期:2005-11-30
4
Key
3

3. Installation
3-1. Locations to avoid installing:
3-2 Game Leveling
Install this machine on a flat surface. Adjust levelers to lift casters
off the ground and level game.
Level adjust
Move
Caster
Fix
This machine is designed for indoor use only.
Do not install in:
●Locations exposed to direct sunlight.
●Locations subjected to rain or water leakage..
●Locations close to a heat source.
WARNING
●For indoor use only!
WARNING
●Unplug game before moving.
●Do not lay game on side during transport.
WARNING
4

3-3. Power Configurations
The game has two power feed options. The first is through the ball on the top of the
game and is for a ceiling feed configuration. There is approximately 6 feet of cord stored
in the ball on top of the game. It can be accessed by removing the cap on top of the ball
(it may be necessary to turn the ball upside down to get the cord) and removing the
desired length of cord. The next is in the bottom of the game and can easily be accessed
through the main door on the side of the game. Please see diagram below.
Stored Cable
Ceiling outlet power source
It may be necessary to
remove four screws holding
plexi top to invert ball to
access top feed power
cord.
5

4. Game Percentages
Game Default setting for a 32% payout
Table is for starting point reference
Coin Size .882” token
Jackpot Hole Size 1”
25 Point Hole Size 1-1/8”
Coin Size .900” token
Jackpot Hole Size 1-1/4”
25 Point Hole Size 1-3/8”
Coin Size $.25
Jackpot Hole Size 1-3/8”
25 Point Hole Size 1-1/2”
Coin Size .984 token
Jackpot Hole Size 1-1/2”
25 Point Hole Size 1-5/8”
32% Ten Point Baskets will always stay at 2-1/16”
Bonus Jackpot starts/resets to 100
Progressive Jackpot 1pt increment per coin played
Mercy 1 ticket for each coin played
Orange basket is set to 25 points
Brown basket is set to 10 points
For any other coin combinations call Family Fun Companies for custom baskets and
setup help.
6

5. Connecting the power cord and grounding
5-1 The connection:
1. Insert the socket end of power cord into the power input of the
game.
Insert the power cord plug into a service outlet.
7

6.Instructions for play
1. Insert coins to the coin mech, the coins run into the turntable;
2. When coins drop into the basketball hole on the turntable, the player getsthe corresponding
score;
3. When coins drop outside the basketball hole, the player can get least score;
5. When coins drop into JACKPOT hole, the player wins and gets the score which is displayed on
the SCORE LCD.
7. PCB Block Diagram
(CPU)
TEST
RESET
LEDCS1
LEDCS2
LEDCS3
LEDCS4 LED4LED3
LED1 LED2
PLAYC8F.PCB
SW1
SW2
POWER
IN 41-80
IN 1-40
AC 220V
or AC 110V
OUT37-40
OUT33-36
OUT25-32
OUT17-24
OUT9-16
OUT1-8
MUSIC
8

8. Switches
The DIP SW1 and SW2 Locations
Game parameters are controlled by two sets of dip switch banks labeled SW1
and SW2. Each bank has eight switches where in the SW2-2 for example refers
to bank 2 switch position 2.
DIP
ON
2
1657834
14387562
ON DIP
IC
(PLAYC8F)
The test button:
Ticket ResetVolume Control
Ticket CounterCoin Counter
Ticket Reset: If the game experiences a ticket jam the game will hold the value of tickets
owed and display them in the Bonus window. After the jam is cleared and the reset
button is pressed the game will resume the ticket payout.
9

9. Troubleshooting
No payout
Check continuity of all wires from main board and
power supply to mech.
Check for 12v at mech
(see game continually pays tickets)
Repair wires
Replace ticket mech,
Replace tip122 T3, T4, T5, T6
depending on side malfunctioning
Coin Mech
continually
rejecting
Verify all switches on the mech are in the correct
position.
NO/NC switch should be set to NO
Speed switch should be set to SLOW
Strict/Slack can be adjusted to allow more tolerance
on coin size.
Check continuity of all wires
Replace Coin Mech
Replace U1 74HC245N
Replace tip122 T4
Coin enters
game but does
not make
input sound
Wiring continuity problem, check white (coin signal)
wire back to main board.
Coin signal wire should have 5V and drop to 0V
when coin is inserted.
Verify nc / no switch is in the N.O. position and the
white coin signal wire at the mech has 5V
Replace mech
Replace U1 74HC374N
Game
continually
pays tickets
Verify ticket mech is operating properly
T3 transistor Tab should measure 12vdc to ground
when mech is off and 0vdc to ground when mech
is on. If not replace T3. verify inverter board is
inverting signal on white (enable) wire. You should
have 12V coming from main board on white wire
to inverter board and 0V on ticket mech side of
inverter board white wire to coin mech. If not
replace inverter board or TIP 127 on inverter
board. Check continuity of all wires
Replace ticket mech
Replace T3
Replace 74HC374N
Replace Inverter Board
Game not
scoring
correctly
Home position sensor failure ( sensor has a visible
red emitter and is always lit when working properly)
Coin score switch area failure, verify red led turns
on when coin is dropped past coin detect plate
Replace home position sensor
Replace coin detector
Turntable
stutters
Verify the red emitter light is on.
Clean Sensor.
Possible home position sensor failure ( sensor has a
visible red emitter and is always lit when working
properly)
Check wiring continuity
Clean home position sensor
Replace home position sensor
Coin Mech
Verify coin input signal switch on coin mech is in the NO position
Red wire: +12
Black wire: Coin Enable Signal , Ground 0V
White wire: Coin input signal , normal open = 5V, coin detect = 0V pulse
Inputsare logic level low to enable and hi or open to disable
Outputs are supplying ground to the device to enable with +12 always at the device.
Run Steps increment from 0 to about 4000 and reset back to 0 when home position
sensor detects home.
10

Technical Notes:
Input Table
Pins 1-14 read 5V in normal state (NO INPUT DETECTED =0FF=5V)
(INPUT DETECTED = ON = 0V)
CONNECTOR
J011
PIN#
DESCRIPTION Wire
Color ON /
*OFF
Voltage
Reading
Control
Chip
1 #1 PLAYER COIN BRN 0V/5V U1
2 #1 PLAYER TICKET NOTCH RED 0V/5V U1
3 #1 PLAYER PRIZE SENSOR ORN 0V/5V U1
4 #2 PLAYER COIN YEL 0V/5V U1
5 #2 PLAYER TICKET NOTCH GRN 0V/5V U1
6 #2 PLAYER PRIZE SENSOR BLU 0V/5V U1
7 #3 PLAYER COIN WHT/BRN 0V/5V U1
8 #3 PLAYER TICKET NOTCH WHT/RED 0V/5V U1
9 #3 PLAYER PRIZE SENSOR WHT/ORN 0V/5V U2
10 #4 PLAYER COIN WHT/YEL 0V/5V U2
11 #4 PLAYER TICKET NOTCH WHT/GRN 0V/5V U2
12 #4 PLAYER PRIZE SENSOR WHT/BLU 0V/5V U2
13 TURNTABLE HOME POSITION SENSOR WHT 0V/5V U2
Output Table:
Pins 1-7 read 12V in normal state (DEVICE NOT ENABLED=OFF=12V)
(DEVICE ENABLED=ON=0V)
Pins 9-20 read .7 or 6v depending on state of LED
Connector
J021-25
pin#
Description Wire
Color On /*Off
Voltage
Reading
Tip122
Position
1 COIN COUNTER ORN 0V/12V T1
2 TICKET COUNTER YEL 0V/12V T2
3 #1 PLAYER TICKET DRIVE MOTOR GRN 0V/12V T3
4 #1 PLAYER TICKET DRIVE MOTOR BLU 0V/12V T4
5 #1 PLAYER TICKET DRIVE MOTOR PURP 0V/12V T5
6 #1 PLAYER TICKET DRIVE MOTOR GRY 0V/12V T6
7 TURNTABLE MOTOR IMPULSE WHT 4-5 const T7
8 Not used 0V T8
9 #1 PLAYER EFFECT LAMP (GREEN) BRN .7V/6V T9
10 #1 PLAYER EFFECT LAMP (BLUE) RED/WHT .7V/6V T10
11 #2 PLAYER EFFECT LAMP (GREEN) ORN .7V/6V T11
12 #2 PLAYER EFFECT LAMP (BLUE) WHT .7V/6V T12
13 #3 PLAYER EFFECT LAMP (GREEN) GRN/WHT .7V/6V T13
14 #3 PLAYER EFFECT LAMP (BLUE) BLU .7V/6V T14
15 #4 PLAYER EFFECT LAMP (GREEN) PURP .7V/6V T15
16 #4 PLAYER EFFECT LAMP (BLUE) BLK/WHT .7V/6V T16
17 #1 PLAYER PRIZE LAMP BLUE .7V/6V T17
18 #2 PLAYER PRIZE LAMP BLUE .7V/6V T18
19 #2 PLAYER PRIZE LAMP BLUE .7V/6V T19
20 #2 PLAYER PRIZE LAMP BLUE .7V/6V T20
11

General Testing Help
Always check continuity of any wires related to a malfunction of a device (motor,
bulb, sensor) from the device to the board.
An easy way to get voltage reading of a TIP122 is to put one leg of your meter on
ground ( which can be found on the power connector on the main board) and the other
lead to the Tab of the transistor in question.
For further troubleshooting help we have a graphical lesson of general
troubleshooting techniques available. Call technical support and request the trouble
shooting guide for your game.
12

Basket Fortune I/O Chart 10Feb06 rev4.0
Input: 9/13/2005
INPUT Content INPUT Content INPUT Content
I
NPU
T
Content
SW11 SW12 SW13 SW14 SW15 SW16 SW17 SW18 I1 1#Coin in I11 4#Ticket counter feedback I21 I31
0on on on I2
#
Ticket counter feedba I12 4#Prize I22 I32
15 off on on I3 1#Prize I13 Turntable initial position I23 I33
25 on off on I4 2#Insert coin I14 I24 I34
JP 50 off off on I5
#
Ticket counter feedba I15 I25 I35
Start 75 on on off I6 2#Prize I16 I26 I36
Value 100 off on off I7 3#Coin in I17 I27 I37
125 on off off I8
#
Ticket counter feedba I18 I28 I38
150 off off off I9 3#Prize I19 I29 I39
1/3 on on I10 4#Coin in I20 I30 I40
JP 1/2 OFF ON
Increment 0 on off Output:
1 off off OUTPUT Content OUTPUT Content OUTPUT Content
U
TP
U
Content
0 ononon OUT1 Coin counter OUT11 2#Effect lamps(green) OUT21 OUT31
2 off on on OUT2 Ticket counter OUT12 2#Effect lamps(blue) OUT22 OUT32
4 ON OFF ON OUT3 1#Ticket drive OUT13 3#Effect lamps(green) OUT23 OUT33
Regular 6 off off on OUT4 2#Ticket drive OUT14 3#Effect lamps(blue) OUT24 OUT34
Basket 8 on on off OUT5 3#Ticket drive OUT15 OUT25 OUT35
10 off on off OUT6 4#Ticket drive OUT16 OUT26 OUT36
12 on off off OUT7
T
urntable motor impul
s
OUT17 1#Prize lamps OUT27 OUT37
20 off off off OUT8 OUT18 2#Prize lamps OUT28 OUT38
OUT9 1#Effect lamps(green) OUT19 3#Prize lamps OUT29 OUT39
Item Content OUT10 1#Effect lamps(blue) OUT20 4#Prize lamps OUT30 OUT40
SW21 SW22 SW23 SW24 SW25 SW26 SW27 SW28
Mercy 0 on on
Tickets 1OFF ON
2on off
3off off
5 ononon
10 off on on
Orange 15 ON OFF ON
Basket 20 off off on
Values 25 on on off
30 off on off
35 on off off
40 off off off
Attract 0 on on
Sound 1 off on
Delay 2ON OFF
5 off off
SW31 SW32 SW33 SW34 SW35 SW36 SW37 SW38
1on on on on
2off on on on
3on off on on
4off off on on
turntable 5on on off on
home 6off on off on
position 7on off off on
adjustmen
t
8off off off on
factory 9on on on off
se
t
10 off on on off
11 on off on off
do 12 off off on off
not 13 on on off off
adjust 14 off on off off
15 on off off off
16 off off off off
DIP SW
DIP SW
Item Content
真人篮球 2/19/2006
13

Top Assembly BF1
NO NAME Qty NOTE
BF-1-1 Top Socket 1
BF-1-2 Socket Fix Plate 1
BF-1-3 Top Basketball 1
BF-1-4 Top Plexi 1
BF-1-5 Fan net 1
BF-1-6 Fan 1

Upper Cabinet BF2
NO NAME Qty NOTE
BF-2-1 H Type Light (big) 1
BF-2-2 Light Plate 1
BF-2-3 Ballast (BIG) 1`
BF-2-4 Light Box Fiberglass 1
BF-2-5 H Type light(small) 1
BF-2-6 Shock Pad 4
BF-2-7 Catch Coin Funnel 4
BF-2-8 Coin Drop Funnel 4
BF-2-9 Light Box Graphic 4
BF-2-10 Coin Mech Plate 4
BF-2-11 Coin Mech 4
BF-2-12 Coin Ramp Bracket 4
BF-2-13 Coin Drop Board 4
BF-2-14 Coin Rundown Board 4
BF-2-15 Rundown Cover 4
BF-2-16 Light Box LCD 4
BF-2-17 LCD Graphic 4
BF-2-18 Coin Ramp Assembly 2-12,2-13,2-14,2-15 Assembled
BF-2-19 Coin Drop Assembly 2-6, 2-7, 2-8Assembled
BF-2-20 Ballast (small) 1

Main Cabinet (Outer) BF3
NO NAME QTY NOTE
BF-3-1 Graphic Inside 4
BF-3-2 LED Strip 8 4 Green and 4 Blue
BF-3-3 LED Cover Fix Board 4
BF-3-4 LED Cover 4
BF-3-5 Glass Spacer 8
BF-3-6 Glass 4
BF-3-7 Lock Board 4
BF-3-8 Lock 4
BF-3-9 Cabinet Fiberglass 1
BF-3-10 LED Strip 4 Blue
BF-3-11 Decoration Ball Emblem 4
BF-3-12 Ticket Dispenser 4

NO NAME QTY NOTE
BF-3-13 Speaker 4
BF-3-14 Speaker Net 4
BF-3-15 Castor Bracket 4
BF-3-16 Leveler 4
BF-3-17 Castor 4
BF-3-18 Bottom LCD 2
BF-3-19 LCD Bracket 1
BF-3-20 Ticket bin Bracket 4
BF-3-21 Wing Nut 4
BF-3-22 Ticket Bin 4
BF-3-23 Coin Box 4
BF-3-24 Coin Box Lock 4
BF-3-25 Coin Box Funnel 4
BF-3-26 Bottom Fan 1

Main Cabinet (Inner) BF4
NO NAME QTY NOTE
BF-4-1 Turntable mounting plate 1
BF-4-2 Turntable Sensor 1 Home position
BF-4-3 Sensor mounting plate 1
BF-4-4 Turntable coin funnel 4
BF-4-5 Turntable coin funnel seam cover 4
BF-4-6 Counter 1
BF-4-7 Sound board 1
BF-4-8 Main board 1
BF-4-9 Baffle 4
BF-4-10 Spring 4
BF-4-11 Coin Baffle 4
BF-4-12 Sensor 4
Power Supply
Stepper Motor Drive Board
Ticket Mech Inverter Board
Ribbon Cables
Power Selector Switch
On / Off Switch
Enlarge M

Turntable Assembly BF5
NO NAME QTY NOTE
BF-5-1 Basketball inside 1
BF-5-2 Fibreglass Base 1
BF-5-3 Basket Top 12 1Brown, 3Orange, 8Clear
BF-5-4 Basket holder 24
BF-5-5 Basket Bottom 12
BF-5-6 Basketball holder 12
BF-5-7 Turntable 1
BF-5-8 Turntable Flange 1
BF-5-9 Bearing Cap 1

NO NAME QTY NOTE
BF-5-10 Shaft 1
BF-5-11 Elastic collar 1
BF-5-12 Bearing 1
BF-5-13 Bearing bracket 1
BF-5-14 Key 1
BF-5-15 Table Pulley 1
BF-5-16 Elastic collar 1
BF-5-17 Belt 1
BF-5-18 Motor Pulley 1
BF-5-19 Motor bracket 1
BF-5-20 Stepper Motor 1
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