Freshnelly ReFleX Live Loop User manual

By Sandrine Sims
I. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .pg. 2
A. Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg. 2
B. Reflex In A Nutshell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg. 4
II. The Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg. 5
III. Panel Quick Guide By Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .pg. 10
A. Description of RP (Sampler) Modes by example . . . . . . . . . . . pg. 10
B. Description of PLAY FX functions by example . . . . . . . . . . . . pg. 12
C. Description of Slicing by example . . . . . . . . . . . . . . . . . . . . . . pg. 16
IV. The Record Modes (RP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.20
A. R/P (Record/Play) Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.20
B. Echo Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.21
C. Layer (Sound on Sound) Mode. . . . . . . . . . . . . . . . . . . . . . . . . . pg.22
D. Peak Slicing Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.25
V. The Play Modes (FX). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.26
A. The ST/END MiniLoop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.26
B. The POS/SIZE MiniLoop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.27
C. The G-Move Granulizer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.27
D. Recording PlayFX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.29
VI. Slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.30
A. Slicing Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.31
B. Playing Slices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.32
C. Slice Groove (Automation) Sequencer. . . . . . . . . . . . . . . . . . . pg.33
D. Slice Modifications using PlayFX. . . . . . . . . . . . . . . . . . . . . . . .pg.34
E. Slice Overdubbing/Global Overdubbing . . . . . . . . . . . . . . . . . pg.34
F. Slice Remove. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.35
G. Slices & Memory Delete, PlayFX. . . . . . . . . . . . . . . . . . . . . . . . pg.35
VII. Other Modes/Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.36
A. EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.36
B. Stutter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.37
C. RateLock. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.38
D. Live Pitch Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.39
VIII. Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.40
A. Knobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.40
B. Clocking and Syncing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.42
C. CV / Trigger Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .pg.43
D. Limits, Limitations, and Modular Serendipity . . . . . . . . . . . . . pg.44
IX: Advanced Settings and Configuration . . . . . . . . . . . . . . . . . . . . . . . pg.44
A. Settings Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.44
B. Expansion Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.45
C. Firmware Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.45
D. Addendums/Updates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . pg.46
*Note: Text highlighted in brown may not be implemented in your firmware. Please check
http://www.freshnelly.com/reflex/reflex.htm for latest firmware / updates

- 2 -
I. Introduction
A. Features
Congratulations on purchasing the new SDS Digital ReFleX Live Loop! This feature packed
sampler will be sure to satisfy your every sampling need on the rack.
Imagine being able to easily record and synchronize a long echo to existing music, endless loop large passages of
music, build a layered sound-on-sound that can be dubbed into at will, or just tweak a sample slice using Mini Loop
and Granulizing within that to make a revolving drone! This can all be done from the panel of the Reflex Live Loop,
so imagine now what could be done once plugged in to the 8 CV and trigger/gate jacks. It's unimaginable! ..which is
why this module is a must have!
Now suppose you just wanted to layer sounds on, but not continuously as with an echo. but more like a guitar
looper. A simple single footswitch (or the REC button) gives you control over when to add a Layer, or loop it, when
to go back a layer to build on in a different way, or stop to start a whole new Layer set. Echo and R/P Modes can
also be controlled via an external footswitch, trigger, or be synced with an incoming clock.
The Layering, R/P, and Echo modes use analog feedback so running that through the on-board EQ or the FX side
through an insert can apply more and more FX with each layer/Echo… great for grungifying, thinning bass, muffling,
or builds to flat top distortion!
Slicing, or cutting up a sample into manageable bites, is one of the most powerful aspects of the Reflex LiveLoop.
A sample can be sliced live during recording, or after when just playing, automatically at each Echo time, or Layer
stage, manually with the SLICE button, and even using audio Peaks, up to 400 slices at variable sample rates.
These slices can then be accessed from the panel, or via CV with a sequencer, length modified, sped up or slowed
down, over-dubbed, reversed, or even sequenced by the Reflex's onboard 200 note sequencer! They can also all be
modified on the fly with the PlayFX miniLooper and its Start/End, Position/Size, the G-Move Granualizer, and
Stutter mode, under panel control offset by CV control inputs.
Here's some features beyond the obvious 16HP size, dense "more bang for the buck" panel, and ease of use:
Record Sample Rate: 174 seconds in stereo at 48Ks/s.
This isn't an "up to" spec., it's better than CD quality for almost 3minutes!
- Maximum Record times / quality per channel:
174 seconds @ 48Ks/s 16 bit >CD Quality
248 seconds @ 24Ks/s 16 bit >FM Radio Quality
11.6 minutes @ 12Ks/s 16 bit >AM Radio Quality
23.2 minutes @ 6Ks/s 16 bit Retro Sampler Quality
46.4 minutes @ 3Ks/s 16 bit Min Voice Quality
92.8 minutes @ 1.5Ks/s 16 bit LFO, Wave making Quality )
- 10 octave Sample Rate Playback range via CV + Rate Knob offset
- Knob Take-over Sample Rate recall for each Mode transition:
- LED circle direction indication (four flashes) and present Rate position indication
- "Smart Take-over" eliminates "hard" jumps by becoming active once Knob returns to previous position
- "Slide-To" for moving away from previous sample rate position
I/O:
- Trigger inputs for Record/SOS/Delay/Play/Clock, Creating Slices, Playing Slices, PlayFX start/sync/gate
- Gate input for PlayFX, only plays PlayFX definition while Gate is high.
- Footswitch (S-Trig/Gate) for Record/SOS/Delay/Play, PlayFX start/sync/stop
- Bipolar CV inputs for Sample Rate Control/offset, EQ bands, with attenuvertors
- Unipolar CV inputs for Slice Selection, PlayFX start and End Control offsets
Audio:
- Stereo Inputs/Outputs 10V p-p L&R all samples rec/play in stereo
- Feedback Return input isolated mix to sampler, Feedback insert return
- Blend Control to mix incoming audio with outgoing audio
- Feedback Level control for send, or third output channel of sample output only (for multiple amps)
- intelligent auto fade-out for echo and layer stops independent of input mix setting (1/2 cross fade)
- Spectrum Analyzer for RGB "Color Organ" audio indication/analysis.
- Absolute Zero Latency Audio, direct, no Audio DSP/processing delays!
- Zero Crossing Point Loop Lock and Soft-Mute technology for click free speed looping.

- 3 -
RP (record/play) Sampler Modes:
- 3 Main RP (Record/Play) Modes: Layer, Echo (delay), R/P Sampler (simple record/punch-in/append)
- Foot Switch compatibility Mode (S-Trig) for foot controlled sync'ed echo/looping/layering
- Record (Continuous) PlayFX and Slices simultaneously into delay/sample/layer for Looping afterwards
- Auto-Slices R/P, Echo (delay), Layer action points for instant recall using Slice Select/CV
- No "Memory Full" stop of recording, loops forever! Good to recall recent sequences via Play Slices
- Clock Trigger Synchronization of Layer and Echo by "Arming" Steps with /1 - /16 setting for Arm
Record/Delay/Play sync and following sync of Slices looping
Sample Slicing:
- Sample Slicing during any mode (Record/Play/Echo etc), up to 400 slices,
- Slicing via T/G input &, Audio Peaks & Slice button simultaneously, or Auto-Slicing with every event (default)
- Peak Auto-Slicing by audio levels and intelligent noise floor, amplitude angle/delta algorithm.
- Slicing format controlled intuitively by Mode:
. Record: Sequential Slicing (Slice End = Next Slice Start)
. Echo (delay) / Layer (SOS) : Loop size slices starting at slice creation
. Infinite echo/Layer play: Loop size slices starting at slice creation
. R/P Record/Play loop: Sequential Slicing
. Play FX Start/End, Position/Size miniLoops: Loop sized slices starting at slice creation
. PlayFX G-Move: Present G-Move position
- Slice Modification via PlayFX and Save each slice
- Sequence Slices via CV voltage ratio / # of Slices and Slice Play trigger
- 1-16 Manual Slice Play selector/ CV offset with LED Slice# indication
- Slice Sample Rate recall + Rate knob offset + Rate CV offset
- Variable Rate Slicing to increase record time drastically when HIFI not req'd with "as created" playback
- "Slice Groove" 200 note sequencer feature: Record a tap sequence using selected slices, then loop playback!
- Slice Record Over-dubbing / replace
PlayFX:
- 3 PlayFX Modes to play sections of RP Sample at any time, slice-able
- PlayFX (all modes) inside of slices (global and unique) and Save Slice modifications to each slice
- Simultaneous Record and PlayFX/Slice to record/loop/echo out applied FX upon return to RP sample
- PlayFX Trigger input for Start/re-start miniLoop Play
PlayFX Modes:
- Loop Start/End controls & CV's for Sample/MiniLoop/Slice/G-Move Playing
- Reverse PlayFX when in Start/End Play mode (by reversing Start and End controls)
- Loop Position/Sizes & CV's for constant Loop size while panning through Sample/MiniLoop/Slice
- G-Move Flowing Granulizer Direction/Speed and Grain Size knob and CV controllable. Sizes: < 1 mS to 250 mS.
- G-Move Granulizer "roll space" defined by present Echo/delay space, Layer or Slice boundaries.
- Layered PlayFX priority: MiniLoop/Granulize inside a Slice, Granulize inside of a MiniLoop, Slice over a MiniLoop.
- Play FX or a Slice while still Recording / Layering / Echoing via Buttons or T/G.
- Built in CV band controllable EQ for fine tuning feedback and FX output. Flat band mode for CV VCA FX.
- FX (Left) channel feedback insert for external send return filter insertion. Adjustable Send 10V P-P standard.
-"Fine" adjust mode when in PlayFX can be accessed by tapping P.Sel to toggle.
Interface:
- 32 LED's, 9 for LED Circle to indicate Last Rate upon return from/to modes and Slice Select/Clock div set
- Power up panel Last Settings memory
- USART, audio and data bus Interface for possible Future Expansion:
MIDI controller, Extra audio, CV, SD Card/USB drive, Slicer/sequencer, Splitter, all of the above (Super Looper?)
- Arduino Atmega 2560 16AU with on-board USB
- Firmware Upgrade-able, ships with V1.01 as of May 2016:
. New additions to feature list:
. Slice overdub, Peak slice "back slice" alignment, Auto calibrate (Feedback Max Position), Auto Calibrate ( CV's)
. Loop End Trigger Output. Sends a pulse on Loop (Slice, PFX)

- 4 -
B. Reflex In A Nutshell
At first the Reflex can seen a daunting beast, but is actually very simple once you break away from the convention
of Red button=Record ONLY, Green button=Play ONLY.
This is not the case. The Red Button controls everything RP (Record Play) and the Green button "Captures" a
sample (or Slice) to play and to to work on from the sample recorded/played by the Red button.
The way the Record button works in all of the 3 modes in general is:
Tap to start Recording
Tap to start playing what has been just recorded, and
in Echo Mode: Keep recording as a delay. Setting also the echo time.
in Layer Mode: Switch to Play what has just been recorded. Setting also the Layer Loop time.
in R/P Mode: Switch to Play
Another tap on the Record will
in Echo Mode: Switch off record and enter infinite echo playing of the last loop/echo
in Layer Mode: Do nothing as a double tap on Record is needed to start a new Layer recording
in R/P Mode: Start Recording/Overdubbing immediately into the playing sample, while still playing.
Yet another tap on Record will
in Echo Mode: Resume echoing, with following taps to toggle between echoing and infinite echo
in Layer Mode: Single tap will switch to play if recording, or a double tap switches to Record
in R/P Mode: Stop Recording and switch back to play, with following taps toggling between the two.
So you can see that the Record button is Step based, and the 2nd tap always sets the initial length of the sample.
Holding the Record button (>1 second) always stops sample record and/or play.
PlayFX and Slices are best described using the diagram below
PlayFX windows over a certain area of a sample captured defined by the 2 knobs on the panel right, Start/End,
Position/Size, or G-Move, depending on the P.SEL PlayFX Mode. The initial mode at power-up is Start/End.
The 2 knobs can be used to set the Start and End positions of the loop captured from the RP Sample by pressing
the Play button. Subsequent presses on the Play Button will re-start play from the "Window" you have set.
To exit PlayFX, just hold the Play button longer than 1 second.
Slices are similar to a PlayFX loop when played, but are created silently during the recording/playing of an RP
sample., to be recalled once in SLICE SEL mode. The heavenly White button is all about Slices!
Slices can be created by simply tapping the Slice button during Record, Play, or Echo, then after, toggling on SLICE
SEL (the P LED over Slice button) will change the Slice button to play a Slice selected by the Rate knob.
As shown in the diagram. PlayFX can window through a Slice as it would a RP sample, then even modify it!
Slices can be created also by the Slice Trigger input, or Peak Audio levels, up to 400 at once.
As with all heirarchies, there are a couple of "rogues" and the Stutter and Live Pitch Shift modes are the Reflex's
rogues. Stutter will run during any Mode, at any time, while Live Pitch Shift only runs in one state (during record)
and one PlayFX mode (G-Move)
This is the foundation of understanding the Reflex LiveLoop. There are many many more features of course, or
else this manual could end right here!

- 5 -
II. The Panel
This panel diagram is a breakdown of the main controls and I/O. A description of each follows below.
(1) Audio Input Right Channel
The AC in R is the right channel input for stereo sample recording. It can tolerate a maximum of +/-5V before any
distortion and is capacitively coupled to respond to frequencies as low as 20 Hz. The input gain is fixed to ensure
equal response between the recorded sample, the played sample, and the other channel.
If the Reflex LiveLoop is used with the expander module, this input can become a separate RP (RecordPlay) input,
(This input can be used for Sample Recording, Layering, and Echo undisturbed, while FX are being applied to the
left channel ACin FX) but as a standalone, consider FX (left) the channel with feedback insertion.
(2) Audio Input Left Channel
The AC in L is the left channel input for stereo sample recording. It can tolerate a maximum of +/-5V before any
distortion and is capacitively coupled to respond to frequencies as low as 20 Hz. The input gain is fixed to ensure
equal response between the recorded sample, the played sample, and the other channel.
Being the "left" channel, it can also be designated the FX channel as it's feedback route can be inserted into using
FB Send and FB return. See (5) (6).
If the Reflex LiveLoop is used with the expander module, this input can become a separate FX input, (This input
can be used to record for Mini-Looping, Granulizing, Reversing, Stuttering, Slicing RP, Slicing FX, and Punch-ins
without disturbing an Echo, Layer Loop, Record, or Play on RP channel) but as a standalone it's the Left channel in.
*Note: If only a single signal is available, the Left channel is normalized to the Right so both sides become active.
**If low audio sources (non-modular) the samples may seem "noisy". Use a pre-amp to raise to modular levels.
(3) Audio Output Right Channel
The AC out R is the right channel mix output to feed sample audio mixed with input audio to an external amp,
filter, mixer etc. The maximum output level is +/- 5V (10Vp-p) and is capacitively coupled to respond to frequencies
as low as 20 Hz. Audio from the sampler is passed through the EQ before mixing with audio from AC in R.
If the Reflex LiveLoop is used with the expander module, this output can become the RP channel mono output.

- 6 -
(4) Audio Output Left Channel
The AC out L is the left channel mix output to feed sample audio mixed with input audio to an external amp, filter,
mixer etc. The maximum output level is +/- 5V (10Vp-p) and is capacitively coupled to respond to frequencies as low
as 20 Hz. Both audio from the sampler and audio from AC in L are passed through the EQ before mixing.
If the Reflex LiveLoop is used with the expander module, this output can become the FX channel mono output.
(5) Left Channel Audio Feedback Send
The Left Channel (FX) has the added benefit of a second output for feedback. This output level is controlled by
the Feedback knob (8). If this jack is plugged in and patched to a separate module the feedback will still pass
(unless a jack is in the FB Return) back to sampler. This output can be used as a monitor (headphones during play)
(6) Left Channel Audio Feedback Return
The Feedback Return feeds back into the left channel (FX) to be recorded back into sampler. Plugging into this
jack bypasses the internal Left channel feedback path.
This input can only be heard once the sample is played back, or during an echo (after echo delay of course) as it
isn't directly fed to any output. It can be used as a secondary Record input and will be mixed 1:1 with AC in L. The
maximum input level is 10Vp-p (i.e. +/-5V) without distortion or clipping.
(7) Blend
This stereo control knob sets the balance between incoming audio on AC in L & R and sampler output L & R. It can
be used to quickly cut incoming audio from the output. The Blend level does not affect the sample recording level
so can be left turned fully clockwise if input audio isn't to be heard. Fully anti-clockwise fades up the input to the
output jacks, muting the sampler output entirely. Centered, the blend between sampler and input will be 50/50.
Blend is CV controllable with the EQ attenuvertor CV input.
(8) Feedback
This control knob sets the feedback (stereo) levels from output back to sampler input. Maximum, a software limit
ensures a perfect dB gain level for nearly identical sample amplitude as compared to the original recorded audio
signal. This is an important feature for Layering and Echo with minimal amplitude degradation, but can be
overdriven or band muted if desired using the EQ. ( See sect. VIII.A. on pg.40 )
*Note: Using an inserted filter/FX/signal conditioner across the Left Channel feedback may cause unpredictable
gain behavior in Echo and Layering modes.
(9) PlayFX Mode Knobs
These knobs can be configured (10) to control FX playback 3 different ways:
Start / End: The upper knob adjusts Start Point of sample being played, while the lower knob sets the
end/loop point of the sample to create a "Mini-Loop" .
If start Pos is higher than End, then will play in reverse. ( See sect.V.A. on pg.26 )
G-Move / Size: The upper knob controls Granulizer Movement forward/reverse speed, while the lower knob
controls the Grain Size. Can move inside of a Mini Loop /Slice ( See sect.V.C. on pg.27 )
Position / Size: The upper knob selects the Position in a sample proportionately to create a "Mini-Loop" while
the lower knob adjusts the size of the Mini Loop. ( See sect. V.B. on pg.27 )
(10) Play Mode Selector
This Button selects the function of the Play Mode knobs (9), and also sets the play mode. The Blue LED signifies
G-Move mode, while the two reds are Start/End and Position/Size. ( See sect. V. on pg.26)
(11) Rate / Slice Select
This knob controls Playback sample rate from -4.9 octaves to +4.9 octaves for any playback (play Button), Slice, or
even Echo (Record & Play). If Rate CV input is present, then the Rate knob becomes an offset for that jack.
*This Rate is also the RECORD Sample Rate, so for maximum quality, set to SW detent at center.
If Slice Select (19) is toggled on, this knob will select the first 16 slices via the LED circle around the knob,
regardless of Rate CV input, which will "remember" Rate setting. ( See sect. VI. B. on pg. 32 )
This knob is also used for Advanced Settings. ( See sect. IX.A. on pg.44)
(12) Sample Rate CV
This CV input (+/-5V nominal) controls the Sample Rate as does the Rate Knob to +/- 5 octaves over the
unattenuated nominal voltage range. When jacked in, the Attenuvertor knob controls the gain (-5V to +5V) and the
Rate knob controls the offset (-5 octaves to + 5 octaves). Voltages beyond +/- 5V will just min/max Sample Rate.
*Also works in Echo Mode, but only in lower range (less than octave 0). Infinite Echo has full range +/- 5 octaves.

- 7 -
(13) Rate Attenuvertor
The Rate Attenuvertor will attenuate the incoming Rate CV's affect on the actual sample rate. For full range, or
gain, the attenuvertor should be set to extreme right, or extreme left. If left in the center, the incoming CV will
have little or no affect on the sample rate. This can be useful when using Rate CV with Echo Mode for a
phasing/chorus effect, where a large swing of sample rate makes the effect difficult to control.
The attenuvertor knob from center to (+) will control gain on the positive, where from center to (-) will invert the
CV input and control it's gain. * There is a fine Setting that switches Rate to control +/- 1.25 octaves.
Note: If there is no plug in Rate CV, the Rate Attenuvertor will have no affect on the sample rate.
See (11) Rate/Slice Select, and the section ( VIII. A. Knobs). on Sample Rate Control, Rate Knob
(14) Mode Select
The Mode Select button switches the RP (Record Play) mode to Layer, Echo, and RP modes. (Peak on/off)
Layer: This mode allows layers of sound-on-sound to be created by using the feedback loops during simultaneous
play and record. See section on Layering ( IV. C. ) for a detailed description.
Echo: This mode will start an echo that can be adjusted from milliseconds to 174 seconds. The method of
setting the echo time is unique in that it acts more like a looper than an effects module. See the section
on Echo Mode ( IV. B. ) to find out how to use echo mode.
R/P: This mode has no special sequences attached as does Layer and Echo modes. In this mode the Reflex
acts as a simple sample recorder/ player, with over-dub (SOS) and adding/appending capabilities.
This is the ideal mode for recording a sample, then using Play FX to mini-loop, granulize, slice, or just
play the sample back. See R/P Mode section ( IV. A. ) for more.
Peak: This isn't a Mode, but a universal switch to/from Audio Peak Slicer function. Selecting Peak will
turn on the Peak Slicer, then return to the Mode you left to select it. This will hold a Record by arming
it for the next audio peak to start. To turn off/cancel Peak Slicing, just tap the Mode Select button.
(15) Record Button
This button is generally used to record a sample. The way the button reacts depends on which of the 3 modes
(Layer, Echo, R/P) the Reflex is presently set to. It's important to note that the Record button becomes an "Arm"
button when Trig/FSW/Clk is set to Clock. Each step (rec/play/echo) won't start until Clock/div. is satisfied.
As a basic guideline, the record button tapped once will start a record, then tapped a second time to stop record
and switch to Play only. In Layer mode, the 1st tap will start a record, then the next tap a new layer, or double-tap
to switch to play. *Holding the record button will always stop RP record and/or play.
Following taps may be handled differently depending on the mode and stage of recording. See section IV. A, B, C
on pg. 20-24 for each mode's functions with the record button.
(16) Record Status LED
The Record Status LED indicates the present sampler Record and Play status.
Red: -indicates a straight record, with no RP play occurring.
Orange: -indicates Record and Play occurring together. This would be during Echo and Layer mode.
Green: -indicates RP Play Mode (non-PlayFX) that would occur during a Layer Loop only
Off: -indicates no RP Play or Record occurring. PlayFX/slices being active won't light this indicator.
(17) Play Button
The Play button on the Reflex isn't a conventional "Play Sample" button as it relies on settings of Start/G-
move/Position knob, End/Size knob, and Play Select modes which will determine the way the sample plays.
To play the full recorded sample as was recorded, P.Sel button can select either ST or POS, with the ST knob set
fully counter-clockwise, while the END knob is set fully clockwise. Overrides output of any R/P Play while active.
To restart a sample, just tap Play again. To stop Play FX, just hold it down for > 1 second.
For more info on PlayFX modes, see sect. V. on pg.26 .
(18) Slice Button - Slice / Play Slice / Automate
This is the "magic" button that lets you cut up that sample manually into smaller more manageable chunks called
"slices", which can then be selected manually, or via SL.CV input, for PlayFX, or just looping.
Up to 400 slices can be created, which would be a challenge to do by hand, but most of the time you'll only need a
couple of dozen at most.
Tapping the slice button can be used globally, during record, play, playFX, echoing, layering, or even while playing a
slice! Slices are assigned in the order they are created, so can be used to index certain points of a sample.

- 8 -
Slice Button…continued
*Note: If Slice Sel has switched the Rate knob to select a slice (green LED on) , then the Slice Button will always
play that slice, even during a PlayFX event, echo, layer etc.
For a lot more info on Slicing and Automation, See sect. VI on pg.30
(19) Slice Select Button
A created Slice can be selected by pressing Slice Sel. The Rate knob is toggled to Slice select mode. The LED
circle will display the first 8 (reds only) slices, which can be selected on the left side of the Rate knob, then
another 8 slices when the knob is on the right side. Slices 9-16 selected will turn on the yellow center LED to
indicate. The knob can only select the first 16 slices, but if more slices access is desired, the Slice CV input (0-
5V) can be used to offset the slice #. The number of slices will be displayed in 8's, with the yellow LED indicating
every second set of 8. Pressing Slice Sel again will exit Slice Select mode and return the Rate knob to it's default
function. (Rate/Offset) Following taps on the Slice Sel button will toggle the Rate knob to the same slice select
mode to access all slices. Slice Sequences can be recorded be selecting slices either way.
*Note: While in Slice Select (Rate knob takeover) The Slice Button becomes a play button, which will override
anything else presently playing. Holding Slice > 1 second will stop play. Holding Slice > 4 seconds will erase all slices.
(20) Slice Selection CV
SL.CV will select any slice over the range of the CV input. The voltage range is 0 V to 5V only, to make this input
compatible with nearly any sequencer, or positive offset LFO, VCO etc. In order for a new slice to play, there must
be a trigger or gate pulse present at SL.PLY, or a button press .
The slice sequencer can record the slice CV as well, giving the ability to hold a sequence, then switch to a new one!
A maximum of 400 slices are accessible via SL.CV, but if there are truly 400 slices, the CV voltage difference is
only 0.0125 V, which, due to line noise, would make accessing the same slice highly unlikely, giving it a random feel.
This could be a desirable feature in a play-though slice scenario! See sect. VI on pg.30 for more on Slicing.
(21) T/G Input Selectors
These buttons select the type of input that will be used to control PLAY and REC. Trigger, Gate, or Footswitch.
Record T/F/C:
Trigger: Record will toggle on/off on each rising edge, as per mode setting of course.
Clock: Record must be armed (rec button) to act, as this is a sync Clock input.
Footswitch: Record can be controlled via foot switch the same way as the button does. (S-Trig)
Hold > 1 second: Will allow setting of Clk input division from 1-16 clocks / sample loop
PlayT/F/G:
Trigger: Play FX will restart each rising edge. If Loop is off, then will stop at end. (except G-move)
Gate: Play FX will only be active during the high cycle.
Footswitch: Play can be controlled via foot switch the same way as the button does. (S-Trig)
Pressing the T/G Input Selector button will light corresponding LEDs, or all off which disables the input. Because
the selection isn't immediately active (after 1 second or so), and, for example, an input is present with a gate
signal; the T/G selector can step through from "off" to "gate" without inadvertent triggers starting a record
unintentionally. This is especially important when selecting through Footswitch, as it is active on the low side!
(22) Play Mode CV Inputs
These CV inputs are identical in function to the Play Mode Knobs (9), which become offset controls for use with
these CV inputs. The default voltage range is 0V to 5V, with the knobs acting as positive offsets, but the range can
be switched to +/-5V (in advanced settings) with the knobs acting as +/- offsets for full range. (Less used)
See also sect. VIII.C. pg.43 for more on CV/Trigger inputs.
(23) Triggers and Gates Inputs
The Reflex Live Loop has 4 T/G style inputs, Each one can be set / defaults to respond differently:
REC T/F/C: Starts/Stops/Controls Record using Trigger, Gate, Footswitch (see Section VIII.C. pg.43)
PLAY T/F/G: Starts/Stops PlayFX using Trigger, Gate, Footswitch (See Section VIII.C. pg.43)
SLICE: Creates a new slice (during any play/record) on the rising edge of a trigger or gate signal.
SL.PLY: Plays a slice selected by SL.CV + Slice Select Offset (1-16)
These inputs are considered active if the voltage is > .6V (Trig/Gate) or < .6V (Foot Switch) at max. 15 Volts.

- 9 -
(24) EQ Band Level & CV Attenuvertor
The EQ is a unique feature that has been added for delicate feedback effects primarily. Without an input to EQ
CV, the Attenuvertor acts alone to adjust the band selected by the EQ Button. (Band Selector) The range of
adjustment is +/- 15 dB, and is linear from the center. The CV input allows a single band (or all) envelope on both
the feedback and output audio, and operates smoothly, even with gate pulses! The RGB LED indicates Band levels.
*The "MID" band can be changed in Settings.
(25) RGB Band / Spectrum Indicator
More than just a pretty light, the RGB is band dependent during adjustment, and displays audio spectral
characteristics as a default time-out. Red represents Bass areas, Green the Midrange areas, and Blue the High end.
Different audio will create different colors, indicating the intensity of each band, which can be used to "flatten"
noise to "white" (literally!) for example, in fact it's more of a light "pink".
(26) EQ Band Adjust Selector
Pressing this button will select which band to adjust with the Attenuvertor knob, or which band is modified by an
incoming signal to EQ CV. If all of the LEDs (LO, MID, HI) are on, then all bands will be adjusted by EQ CV, and
the Attenuvertor. This is a quick way to flatten all of the bands!
If all 3 LEDs are off, then the Blend control is taken-over and adjusted. via CV.
Note: The previous band setting must be passed by before the new adjustment takes control of it.
(27) EQ CV EQ Band Control Input
This CV input controls selected band(s) level from -15dB to +15dB in 1dB steps over the CV Voltage range -5V to
+5V. (3dB/V) The affect of the EQ CV input can be adjusted with the EQ Attenuvertor.(See sect. VII.A. on pg.36)
(28) Loop On/Off for Slice and Play
This single button controls both the PlayFX loop on/off, and the Slice loop on/off.
Just pressing the Loop button will toggle the PlayFX loop on/off, while holding the button for > 1 second will toggle
on/off the slice loop (less used). The Slice Play and PlayFX loop functions with Slice and Play buttons are intuitively
similar, but have differences in their external triggering functions and modes. See each section for more.
(??) Hidden Features & Functions
Combinations of Buttons can access "higher" functions, allow access to less used features, and user settings:
*Hold SLICE SEL >1 second: Enters User Settings Mode (Section IX.A.p.44) that remain even after powering down
*Hold REC TRIG/FSW/CLK >1 second to set the clock divider for CLK input. Defaults to 1:1, every clock input.
*Press REC when playing a Slice (no PlayFX) to overdub that slice. Tap REC again to stop recording into it.
*Tap PlayFX button, then REC button within 1 second to save the PlayFX Modification to the present Slice.
*Hold SLICE button and tap REC to enter Slice Groove Sequencer Mode. Tap SLICE and Select Slices with Rate.
*Hold Slice button > 4 seconds to erase all slices and start anew, enables Auto-Slice in background
*Hold EQ Button to toggle band cut/boost CV input between -5V to +5V and 0V to 5V range. No indication.
*Hold MODE button to toggle Rate Lock/Rate Unlock
*Hold PSEL button to toggle Stutter mode on/off
NOTES:
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________

- 10 -
*If recording a rhythmic
passage, you may want to
start recording on the
"downbeat"
III. Panel Quick Guide By Example
For those who prefer to learn by example and hands on, this section lists some basic ways to get up and running
without going in too deep. First are some Mode examples:
-The R/P (Record/Play) Sampler, a "free-range" sample recorder/ editor / player
-Layer, which allows controlled and synced looping with multiples of original loop size
-Echo, which acts as and Echo will, but paints a history (accessible via slice play) for at least 3 minutes.
Then the more exotic functions:
-Play FX, which works live, on RP samples recorded, Layers, or Echo's, even Slices.
-Slicing samples to be recalled by Slice Play Selection
-Slice Sequencer, a built in tap-time based sequencer that holds and loops up to 200 Slices.
In keeping things simple, the example is in no way the limit of this function, Refer to sections IV, V, and VI for
a full description. Gates and Triggers/external inputs are not used in these examples (except occasional references
to footswitch function if you choose to control that way), for simplicity.
A. Description of RP (Sampler) Modes by example
RP Modes are LED indicated across the top of the panel marked LAY, ECH, R/P, (and PEAK…Not really a mode.)
You can think of RP functions as anything that's not PLAY(FX), or SLICE, which coincidentally (or not!) are 2 of the
3 large function buttons. RP Modes are for Looping, editing, over-dubbing, and appending a sample, sound on sound
Layering similar to a guitar looper, and Echo/Delay, a free-running delay with a long memory, and are the heart of
the user interface for getting samples into the Reflex in a controlled fashion. The "Mode" Button selects one.
All of these Modes can be Sliced, create Auto-Slices, and can have PlayFX applied to them, even while recording.
The REC Record button is the complete controller for all 3 RP Modes and alone, always starts
a record in the RP sampler.
Note: R/P is a MODE, whereas RP is the main sampler level, record/play/looping etc. anything
NOT playFX playing, or a Slice playing is consider as RP sample.
A Trigger, or Foot Switch input, if used, will act the same way as the button.
Rules of thumb with the REC button are:
First Tap: always starts a record
Second Tap: Always Ends a record, and switches to Play / combination play and record.
Holding REC > 1 second: Always halts a record or play, kills RP so to speak.
Below are some examples to familiarize you with all of the main Modes/functions of the Reflex Live Loop.
1) Recording and Playing a Sample
1 -To record a sample, press [MODE] until R/P LED lights. This is the "normal" Rec/Play sample mode.
2 -Assuming audio is feeding into AC IN RP / FX, press [REC] to begin recording. The REC LED goes red.
3 -Once you have recorded what you want for a sample, press REC
again to stop the record, which starts the Play. Because Playback is
immediate, you may want to stop recording on a downbeat / same
beat as the recording started, so the tempo remains the same.
* But I didn't want it to play immediately!?
-Turn the BLEND control all the way to the left so only the original
audio is coming through to the outputs (AC OUT RP/FX), then once the sample is to be heard, fade to
the right. Don't leave it too long though if it is to sync, or the sync might have fallen out!
-That's it! You've recorded and played your first sample!
Options:
-"Over-Dub": Adjust Feedback control all the way up and tap REC to over-dub, then REC again to exit.
-"Punch-In": Adjust Feedback control all the way down. Record over a section of playing sample by
tapping REC button, then tapping again to exit.
-Appending a recording: If a sample is playing, and you record past the end, the sample will be lengthened.
-Stopping Playback: Hold the REC button down until the REC LED, red or green, goes out.
-A New Recording: Stop, then just tap the REC button and a new recording will start. Repeat above.
*Note: The footswitch (select FSW input) works exactly the same way as the REC button.

- 11 -
*2 tap
/ trigger
echo time
can be useful when matching
tempo to a rhythm/beat
already in progress.
2) Recording Layers (Sound On Sound)
1 -To record and layer loops, press [MODE] until LAY LED lights.
2 -Adjust the FEEDBACK near the top and set EQ to Flat (all LED's off) and zero dB. (Center of range)
3 -Set BLEND around center so incoming audio mixes with sampler audio.
4 -Starting playing some music. When ready to record the first layer, tap the REC button.
5 -At the point you want to switch to:
Play what has just been recorded, just tap REC again at a beat point, or
Record another layer immediately, double tap the REC (2 taps within 1 second)
-The Layer Base Timing has now been established:
A new layer can be created by double tapping REC at any time, but actual recording won't start
until the Layer loop point happens. This allows for multiples with the same tempo/time.
-Double Tap REC to record the next layer, watch the REC LED change to red once recording begins.
-Let the Layer loop to play a 2nd time before tapping on REC to stop recording and switch to just play.
The new loop time will be double that of the original.
* See Section IV. for an illustrated in depth look at Layer.
Options:
-To Record the next Layer, always double Tap. This can even be done "late" as Reflex will anticipate it.
-To Switch to just Play the Layer, single tap at any time or "on time" to switch to Play at the loop point.
-To "Peel Back" to previous layers, triple-tap REC (max over 2 secs), but preferably between loop points.
-To end/stop Layer play, hold the REC button/Footswitch (>1s) and release at the point you want to stop.
! If a Footswitch is held for more than 3 seconds, the Sampler audio will begin to fade out over 3
seconds, so if you want a hard stop, the REC button must be released before then.
This feature acts well as a soft fade to blend back into "live" music without abruptness.
*All record button functions are duplicated with a Footswitch, except the fade-out.
3) Recording Echo's / Delays
* Echo is similar to Layer except that once initiated, it will run forever, always recording.
1 -To start an Echo, tap the REC button, at this point the Reflex is only recording.
2 -At the time you would like the echo to begin echoing, tap REC again.
Options:
-To put Echo into "Endless Echo" loop, just tap record again. The last
echo will continuously loop. Tap again to resume normal echo.
-To End Echo, either change the mode (MODE button) or hold the
record button > 1 second. The REC LED will go out after 1 second.
* If the RATE knob is adjusted, the echo will be controlled by it. The rate will speed up/slow down the
echo as a normal delay module would. A Rate CV input or REC T/G will also control the echo speed.
Rate Characteristics (Quick Guide):
During record, the rate can only drop downward from the maximum sample rate. This sets a standard (48kHz)
sample point, and allows recording/echoing at lower sample rates, to be sped up later. To set the echo to an
extremely fast spring reverb, Karplus Rich, adjust the rate all the way down, then quickly double tap to start
record, then an echo. Then bring the Rate knob back to or past center. Carefully adjust Feedback.
During "infinite echo", the Rate can be adjusted up to the full +5 octave range, which for the most part is too
fast to be useable (remember the old Star Trek episode?) See section IV. B. for more on using Rate with echo.
* Tip: For a smooth infinite echo, don't have loud & different audio playing just before it as it will be "chopped"
when the echo loops. (unless you want that effect!) Reduce your feed to the input just before, or do it between
notes etc. Normally leaving the echo run once first without incoming audio is enough for a clean "freeze".
* Tip: If sampling in a long passage, try to remove the source right after the echo start (2nd tap) as it will pile up
with the original, or double tap REC to switch to infinite echo immediately.
* Tip: Switching to infinite echo works best when Feedback is at or near 100%
* Note: The footswitch (select FSW input) works exactly the same way as the button.
* If a trigger signal is used to start and set echo, it should be removed once time has been established as
subsequent triggers will toggle into infinite echo and echo may not be smooth as expected.
If you are attempting to sync to a clock, perhaps try the CLK setting that starts and stays in sync. See
section VIII. B. (pg. 38) for more on clock sync'ing.

- 12 -
The "Entry Point" of the PlayFX loop will vary
depending on the RP Mode, but if controls are
at their extremes, the change will be seamless.
i.e. If Start Knob is all the way to the left, then
PlayFX entry will continue an echo (infinitely).
B. Description of PLAY FX functions by example
The second section of Examples is Play FX. Play FX is simply taking an area of a sample recorded/recording by one
of the RP Modes, (R/P, Layer, or Echo) and looping it, speeding up or slowing down, reversing, granulizing, pitch
shifting, etc. using different methods and CV inputs. This is non-destructive to the original sample, which still plays
in the background to be returned to in a timely manner.
Tapping the PLAY button starts Play FX. Play FX will take
either a full sample (R/P Mode), the present Echo/Delay Size
(Echo Mode), or the present Layer size for manipulation of
size, speed, direction, and Granulizing.
There are 3 modes of PlayFX:
- Start/End: To control the start and end points of the loop playing inside of PlayFX, also reverse.
- Position/Size: To control where in the sample the start is and the loop size
- G-Move: To Scroll through the sample at various speeds, forward or reverse, and with variable
Grain size.
1) "MiniLooping" an Area of a Sample
A "MiniLoop" is a smaller loop that will play within the RP Sample Loop, or a Slice, without changing the flow of
the larger sample. A miniLoop can be reversed, paused at a position, (G-Move), or set boundaries for a Slice.
To start a "MiniLoop" from the RP sample playing, or last sample recorded (from the first RP example) use the
following steps:
1 -Configure PLAY FX knobs (right side of panel) with the P.SEL button. Select the ST LED (Start/end).
2 -Adjust the PLAY FX knobs, now Start/End knobs, to the relative sample area's start and end points.
-Make sure the Loop LED (under PLAY button) is on. If not just tap its tiny button to turn on loop.
3 -Tap the PLAY button and the loop you have defined will start, replacing the RP loop (if was playing)
Options:
-Exiting PLAY FX MiniLoop. You can either:
Hold the PLAY button to exit, and return to previous state (RP) PlayFX entry point is also reset, or
Toggle off the Loop LED (under PLAY button) so PlayFX "falls out". Entry Point is Saved for re-use.
*Turning Loop back on, when not in PlayFX, will reset PlayFX.
If in Echo Mode and still echoing, this is useful for smooth exits in reverse,
then being able to start a new playFX on the previous playFX still echoing!
-Play the MiniLoop in reverse: Setting the Start knob higher than the End Knob will play reverse!
-Exit the loop: If the Loop LED is turned off, the MiniLoop will stop at the loop point, returning to
previous state (RP loop playing or recording, etc)
At this point, tapping the PLAY button will play the point of the Start knob as a 1-shot, with restart.

- 13 -
If a Sample (echo, layer, R/P) is
initially recording, G-Move will
start at Record point, allowing
a DJ dragging effect!
Tap PlayFX again to set end limit.
This also works for any PlayFX!
2) MiniLooping in an Area of a Slice
Please refer to Slicing in section C below for more on Slicing. This example assumes a sample has been recorded
and sliced already. (If you have been using Echo Mode, then likely there have been some Auto-Slices created)
1 -Press SLICE SEL button to enter Slice Selecting by Rate Knob. Tap SLICE button to find a slice.
2 -Use P.SEL to select either ST , POS MiniLoop controls. (Start/End style, or Position/Size)
3 -While still playing/looping a Slice, or in SLICE SEL mode, tap PLAY button to begin the MiniLoop,
and adjust Play FX knobs. (If PLAY is on, switching P.SEL to G-Move will granulize inside of MiniLoop.)
Options:
-To Exit back to the slice's beginning, hold the PLAY button for >1 second, or turn off Play FX Loop.
- Try G-Move (P.SEL to GM) and start Play FX. You can pan through the Slice in either direction!
* If Slices LOOP LED is off, the MiniLoop's Start/End and Pos/Size is still limited to the slice.
* If Play FX LOOP LED is off, the MiniLoop becomes a 1-Shot from Start/End and Pos/Size.
Once PlayFX exits this way, it saves the Position so can be recalled repeatedly!
Turning Loop back on resets PlayFX for a new sample point to "capture".
- Try Modifying the Slice with PlayFX, then save to the slice. This can be done by tapping the Play
button, then tapping the REC button, so it "records" into the Slice being edited.
Entering PlayFX on this modified slice will recover it's original size to be modified again.
* Tip: If the slices were created from an Echo or Layer Playing (not during initial recording) then
the Slice length will be the entire size of an Echo or Layer Loop cycle. This is very useful for
keeping a sync, or rhythm while playing slices. These of course can be modified. See Section VI. for
more on modifying, reversing, over dubbing, and changing rates of Slices.
3) Granulizing an Area of a Sample
If the RP sample created in the first examples still exists, it's time to G-Move it! G-Move is a sliding loop that is
engineered (in the Reflex hardware and software) to be quite small. It's a Mini-Mini-Loop comparatively, and can
yield some really great FX, drones, stutters, and odd timbres. The trick is to control it, as it is very tiny.
That's where "G-Move" comes in. When in G-Move Play FX mode, the Start knob becomes the GM knob, which
controls the Granular Movement. It can move forward, or backward through a sample, and even remain in one place.
If the GM pot is to the left some, then G-Move will move backwards through the sample, even though the grain is
playing forward still in tiny loops set by the second PLAY FX knob, SIZE.
G-Move can also be started during an initial Record (no Play Yet) so can be used to instantly granulize from a
sound that has just happened, or is still happening, even reverse over what has just been recorded!
But we'll digress back to playing a sample first . . .
Here's the Example, which will allow access to the entire sample:
1-In Echo Mode, Record a Sample, Echo and Start it playing as Infinite Echo to do this Example.
2 -Configure PLAY FX knobs (right side of panel) with the P.SEL button. Select the GM LED. (GMove/Size)
3 -Tap the PLAY button and G-Move will start, replacing the RP loop from it's present play position:
* If RP wasn't playing or recording, then G-Move will start at the
beginning of last played sample. Only G-Move can do this.
-Try adjusting G-MOVE knob, to move around sample both ways.
-Now try the SIZE Knob to adjust the grain size.
*Notice the SIZE has no effect on G-Move and vice-versa.
Once G-Move has reached the end of the RP sample it will "loop".
Options:
-Try adjusting the sample RATE! This one of the combinations that makes the Reflex shine!
-Exiting G-Move: Hold PLAY button >1 second. RP (if playing) will resume where it would have been.
-Exiting by turning off PlayFX Loop.
-Exiting to Silence (if RP Playing) Hold REC to stop RP, (R/G LED over REC off) then exit G-Move.
* Try recording your G-Move, but be careful not to record over the sample, which can happen!
* Try G-Moving during a fresh record of a sample. The G-Move loop point becomes the record point.

- 14 -
4) Positioning a MiniLoop in a Sample
POS PLAY FX Mode is similar to STart/END in that it's looping position is absolute. The difference is the POS
knob sets the relative point to start the MiniLoop in the sample, while the SIZE knob sets the size of the loop.
Note that, while the loop can approach grain size, it has a much wider range…to the whole size of the sample, so
would be fairly coarse to adjust at that end. This is normal and can't be helped.
Position and it's relationship to Size is how the MiniLoop is controlled (grey lettering in above diagram)
Adjusting POS will quickly move around the sample, sounding similar to a DJ Cue search, or skipping through a CD
if you remember the players that could do that. The loop tries to play, but if the POS knob is moved before it can
loop, it'll keep updating a new start position. This is also normal! As before, make sure you have a sample to work on
playing, then follow this procedure:
1 -Configure PLAY FX knobs (right side of panel) with the P.SEL button. Select the POS LED. (Pos/Size)
2 -Tap the PLAY button and POS will immediately jump to the relative position of the sample.
Options:
-Hold PLAY >1 second to exit. If RP playing/echoing, then will continue where it would be now.
PLAY LOOP on:
Causes a loop at the End point (set by knob) or Start point if playing in reverse.
PLAY LOOP off:
Acts as a 1-shot play. Stops at point set by End or Start if playing in reverse.
Once PlayFX exits this way, it saves the Position so can be recalled repeatedly!
Turning Loop back on after an exit will reset PlayFX start position, ready for new.
5) Granulizing "Freeze"
One very cool effect involving G-Move is the on-the-fly "Freeze" ability! This can be done manually or via the
Play trigger input, which should be set to Gate.
Switch to R/P mode and start Recording some audio. In R/P mode recording can be done indefinitely as part of the
"last 3 minute recall" feature, so take your time!
1 -Set PlayFX to G-Move with P.Sel button (blue LED) and set both knobs about half way
2 -Start a G-Move by tapping the PlayFX button
3 -Find the "Freeze" sweet-spot by adjusting the Start knob (Blue GM LED will go off)
4 -Hold to exit G-Move Freeze
5 -At any point in Recording, tapping PlayFX will freeze at that point in recording
Options:
-Set PLAY T/F/G input to GATE, then introduce a slow gate pulse to freeze automatically!
-Try different pulse widths on Gate and swinging Blend knob over to hear only G-Move.
6) Granulizing inside a Slice
It's pretty much the same method as Granulizing an RP Sample with PLAY FX, except the SLICE LOOP LED
controls whether or not G-Move is limited by the Slice boundaries. A Slice play is not affected by Start/End or
Position/Size knobs, but is affected if P.SEL is set to GM.
1 -Create slices on an RP Sample as described in Section C. below, (or try to use auto-slices if exist.)
2 -Tap SLICE SEL button to switch the RATE knob to select slices. (Green P LED will light)
3 -Select a Slice, indicated by LED Circle 1-8 (yellow LED off) or 9-16 (yellow LED on)
4 -Tap SLICE to play the selected Slice.
5 -Set GM knob (top FX knob) to center, so the grain will pause at start of slice to begin with.
-Set Size Knob (bottom FX knob) to the left, say 10 o'clock, so the grain size is fairly small.
-Set Play LOOP LED to your preference as follows:
On: G-Move will loop at Slice loop point
Off: G-Move will exit (if not in freeze setting) once it reaches the slice loop ( or start if reversed.)
-Tap PLAY button to start G-Move

- 15 -
Options:
-Tap and select different Slices, which will all have G-Move applied to them while G-Move is active.
-Hold PlayFX >1 second to exit back to Slice playing.
-Hold Slice >1 second to exit both Slice and PlayFX (G-Move in this case) back to RP Sample.
-Adjust GM forward some to get a Time scaled playback of the slice.
*Any slice played will have this GM setting while GM is selected.
*Note: PlayFX Loop off method doesn't Exit with G-Move, as there is no defined "end" point.
7) Granulizing/MiniLooping for Echo
If a PLAY FX is started during a running Echo Mode, and echo is long enough, while the PLAY FX is brief enough
(less than the echo time), this PlayFX sound will be echo'ed along with any audio input present.
If PlayFX Loop is off, the PlayFX will "1-shot" out a single play defined by the start-end knobs. This is key to
reversing a sample (ST/END mode) as it allows a smooth transition.
Depending on the PLAY FX mode, the way the play point is handled changes as follows:
Start/End or Pos/Size: relative positions in last echo cycle (present record minus echo delay time)
G-Move: Starts exactly 1 echo cycle back from present position.
This can be used for cyclic effects if Echo is then set to "Infinite Echo". The example is to use POS and Size:
1 -Start an RP Echo as described in Section A. and make it long, say 5 seconds or more.
2 -Tap P.SEL to select the POS LED and turn on PLAY LOOP (Yellow) LED if not already on.
3 -Set The POSition and SIZE knobs to relative values to describe the MiniLoop in the echo cycle.
4 -Hold PLAY button at any time in the echo (Remember POS will choose the MiniLoop Position in echo)
5 -After a second or two, release the PLAY button to exit the MiniLoop
The MiniLoop should now be punched into the echo.
Options:
-Try this with G-Move and Start/End Play FX Modes.
-Turn off Play LOOP LED so the PlayFX loop exits by itself. This is useful for longer echos.
* This can also be done in LAYER RP Mode while recording a new layer. if within loop time.
8) Reversing Echo
A desirable effect with echoing/delaying is the ability to reverse an echo and have it included in the delay train.
This is easy with the Reflex as shown in this example.
1 -Select PlayFX mode Start/End (ST) with the P.SEL button,
2 -Set the top knob fully clockwise, and the bottom knob fully counterclockwise
3 -Tap the Loop button to turn ON PlayFX loop LED
4 -Start an RP Echo as described in Section A. with some sound input to the AC in's.
5 -At the point you want to reverse, tap the Play button to start looping
6 -At the point you want to return to echoing, turn OFF the PlayFX Loop LED. PlayFX will exit
*There will now be a smooth transition with everything playing in reverse as an echo.
7 -Turn PlayFX Loop LED back on to reset playFX (unless you want to recall this loop.!)
-Repeat Steps 5 - 7 to reverse back to forward
Options:
You can play a reverse with the playFX Loop LED off, but it may not be as smooth as it may have
not yet completed a cycle, and could include the abrupt entry point. Give it a try!
An earlier echo can also be recalled if PlayFX Loop is left off. Turning it on will reset.

- 16 -
C. Description of Slicing by Example
One of the more powerful features of the Reflex LiveLoop is the ability to Slice samples. Slicing is basically
chopping up a sample to be recalled at will. Think of it as an index of times in a sample. It is not destructive to the
sample when creating slices, but if a slice is over-dubbed it, of course, will modify the sample.
A particularly great feature of slicing is the ability to intelligently slice while recording, playing FX, echoing, or
creating layers, so a section of FX (While recording), an echo (Auto-Slice), a layer or audio sample can be recalled
instantly by playing the slice. Audio Peak Slicing uses audio Peaks to create slices as well making many Slices very
easy to acquire! Up to 400 Slices can be created, unless Slice Sequencing Mode is used, at which point it's 200.
For more depth on Slicing, Peak Slicing, and Slice Sequencing see Section VI.
These examples use the buttons/controls on the panel for simplicity, not the Slice CV, Slice Play T/G or Slice T/G,
and are to familiarize you with the basic Slicing Options.
1) Live Manual Slicing
The simplest/fastest way to slice is to record some incoming audio, or play a previously recorded sample, , and
tap SLICE at the appropriate times to create slices. If the audio being recorded (which this example covers) is
known, and has a beat or rhythm, then slicing it is as easy as 1,2,3…slices!
-Use the MODE button to select R/P Mode, for a simple sample recording.
-Ensure SLICE SEL is off, or hold >4 seconds to erase previous slices (Slice P Green LED should be off)
-Turn on Slice LOOP LED (Yellow), if off, by holding the LOOP button in PLAY section > 1 second
1 -When an audio input is present, and ready to go, tap the REC button.
2 -Now Slices can be created by tapping the SLICE button. LED Circle will briefly indicate the Slice #.
3 -Once finished, switch to play by tapping the REC button a second time, or hold REC to stop.
4 -Turn on SLICE SEL by pressing the SLICE SEL button. The Slice P LED should light green.
5 -Turn the RATE knob to select a slice to play.
6 -Press the SLICE Button, and turn the rate knob to play different slices you've created.
Options:
You can create a Slice Sequence with your new Slices! See (4) in this section
You can apply PlayFX to these Slices that will start according to playFX Mode and Knobs Settings
You can modify these Slices length, pitch, direction, overDub into it, or remove. See Sect. VI.
*Up to 16 slices can be
accessed
via the slice knob. (Up to 400 can be accessed via SL.CV input)
When used with the Slice CV input (0-5V), The Rate knob will act as a 16 Slice positive Offset.
*These slices will remain until erased by holding the SLICE button for 4 seconds or more, or a
new Record Start (RP Mode), new Echo start (after Echo Stop), or New Layer start (after a stop)

- 17 -
2) Sample Scan Manual Slicing
If a sample has already been recorded, slices can still be created by just playing the sample back and tapping
the SLICE button, but for precise loops to be captured and turned into slices, really good reflexes with the finger
on the button would be an asset! Fortunately, the Reflex has it's own reflexes, which are quite a bit more accurate.
At this point it'd be great if you have tried creating a MiniLoop before this, as it will be used to "scan" the
sample (hopefully you have one playing!) for that perfect slice of musical pie:
1 -Ensure SLICE SEL is off or hold >4 seconds to erase previous slices (Slice P Green LED should be off)
2 -Start a POS MiniLoop Playing (P.SEL to POS, Play LOOP on, tap PLAY) and set the SIZE fairly quick.
3 -Use POS to scan across the RP Sample (or echo/layer) to find the start for the Slice
4 -Use SIZE to set the end of the slice. (If the slice won't be looping, then this won't matter)
5 -Tap the PlayFX repeatedly to get an idea of how the Slice will sound
6 -Tap the SLICE button to create a Slice.
-Do steps 3 - 7 again until you have enough slices
-Switch to SLICE SEL (Green P LED on) and use the RATE knob to select a slice.
-Tap SLICE button to play slices.
Options:
You can play a Slice, then apply PlayFX to it (ST or POS) and create more slices from that!
* This method isolates slices so they don't have to be created sequentially.
* If this is done with G-Move instead of MiniLoop, the slice should play a "snapshot" from when
the slice was created, not the whole G-Move slide. Slice Play won't recall Sample Rate at the time.
3) Peak Slicing Mode
Peak Slicing in a modular sampler is very rare (Reflex may be the first) like a jewel in the LiveLoop crown!
It is what it sounds like; a sample slicer that creates slices from audio peaks. It's not as simple as that, but the
results are usually ideal, and can be used to turn canned music into a frenzy of breakdowns, grooves, or chaos.
The best part is that once set, Peak Slicer takes over until the sample or recording is done, or it's stopped by you.
Because peak slicing is sensed at the Output of Both Channels, you can have audio at either, but no audio, no slices.
Also as the sensor is at the output, Live Slicing, or Slicing from a sample can be accomplished.
This example dives right into Peak Slicing an echo. The slices will be from various points in the echo, and all have
echo length. This will result in many slices, the first 16 of which you will be able to access from the panel:
-Select Echo Mode with P.SEL button
-Make sure you have some audio feeding into the Right and/or Left channel AC inputs (Left =mono)
-Hold the Slice button for over 4 seconds to erase any previous Slices
1 -Set BLEND to center, and FEEDBACK to a bit down from maximum, so echo fades.
2 -When ready, Tap the REC button, then tap again to set echo size, relatively short.
3 -Turn on PEAK Slicing by selecting it with the MODE button.
(The Mode LED will flip back to R/P, ECHO, or LAY after a moment)
*By this time a slice or two may have already been created. Watch the LED circle increment. Once it has
passed the 8th LED twice you have over 16 slices.
4 -Tap MODE button to Stop Peak Slicing.
-Tap the MODE button again to exit Peak Slicing Mode.
-Switch to SLICE SEL (Slice P Green LED on) to play back slices as usual.
Options:
-Try turning Blend over to the left, maybe 10 o'clock (toward input side) which will slice more with input.
-Try moving the RATE control while Peak Slicing an echo. Rate will be recalled when slices are played!
*Record can be Armed by the Peak slicer to Start Recording once there's audio, whether slicing or not!
Refer to Section VI. for more on the Peak Slicer algorithm and "Back Slice" timing

- 18 -
Treat the "end tap" on REC
as the start of a new SGS
loop to keep the beat!
4) Slice Groove Sequencer (Automation) Mode
A special feature of the Reflex LiveLoop is the Slice Automation Mode. This allows "recording" of a sequence
of Slice Play back actions on the slice button, or SL CV and SL.PLY T/G inputs. A sequence or "groove" can be
accomplished with this simple mode. Advanced use includes a Clock signal & quantizing (see more on"SGS" pg. 33)
Furthermore, depending on how SLICE SEL is set (Green Slice P LED on = Slice Select on the RATE knob, Green
Slice P LED off = Sample Rate on the Rate knob) the Slices can be selected to play during SGS recording, or the
Sample Rate can be changed on a single slice. If you're quick (or CV'ing), both can be done in a single recording!
The following example assumes some slices have been created, the Slice LOOP is on, and you have a bit of rhythm
to tap into the SLICE button:
1 -Switch to Slice Select Mode by pressing Slice Sel so green P LED comes on
2 -Hold down the SLICE button, then tap the REC button. Slice R LED will light indicating Ready to go.
3 -When ready and in sync, etc, tap the SLICE button to a rhythm.
Use the Rate knob to select different Slices. The LED Circle will
indicate which Slice you have selected.
4 -Once done, tap on the REC button when ready to start the Automation
playback. Once Playback has started, the REC button is "normal"
Options:
-To end the automation playback and start recording a new one, start tapping the SLICE button again.
This allows a continuously changing update as you tap in new "grooves"
-To Exit Slice Groove mode, press and hold the Slice button for > 1 second, but no longer than 4 seconds
or you will erase all of the Slices!
-Shift the Rate of your playing Sequence. Press Slice Sel to exit Slice Select (Green LED will flash)
so you can use the Rate knob. Adjusting the rate knob can shift all of the slices up or down!
-Try entering PlayFX modes while your Sequence is playing! (Hold PLAY button to exit PlayFX)
To find out how to slice with T/G inputs and Play slices with SL.PLY and SL CV inputs, clocking, see section VI.
5) Modifying Slices
A fairly recent addition to the Reflex Slicing arsenal is the ability to modify a Slice using PlayFX.
Sometimes a slice is too long, especially if it was acquired from a running Echo or a Layer, which makes a Slice the
length of a single echo or layer, which in of itself could be quite long. Fear not, for there is a way to shorten, shift
the start, or even reverse it!
It has already been mentioned above that PlayFX can be used on a Slice, but that modification can easily be saved
to that Slice as well! This short Example will show you how.
The following example assumes some slices have been created, and the Slice LOOP is on:
1 -Switch to Slice Select Mode if not already there by pressing Slice Sel so green P LED comes on
2 -Select a Slice to modify by using Rate Knob and tapping the Slice button
3 -Decide on which PlayFX mode you want to use to Modify the Slice (ST or POS, not GM)
4 -Tap the PLAY button to start a PlayFX on the playing Slice and adjust Start-End knobs to suit.
5 -Once ready to save it as is now, tap SLICE then REC immediately afterward. (You have 1 second.)
The "new version" of the Slice will be playing as PlayFX exits, ready for another Slice.
Options:
-Try Changing the Slice's sample Rate (you must exit Slice Sel for Rate Knob) and Save it
-Re-Editing an already modified Slice will act as an undo, but if the Rate was changed it must be returned
manually.
-It is possible to "copy" a slice to a new location by selecting a different slice once PlayFX is playing.
You will hear the newly selected Slice in PlayFX, but when you "save" it, it will save to the originally
selected Slice "slot". This will not damage or alter the "source" Slice or other slices.
*Note: At the writing time of this manual, G-Move is not implemented to be a Slice Modifier, mostly because of
the nature of G-Move and a single "grain" of sound wouldn't work well as a Slice.
*Note2: If the Rate knob has been moved to a new Slice position, a PlayFX modified Slice will be saved to the new
position! By re-entering PlayFX, the original Slice can be recalled and saved if this is accidental.

- 19 -
6) Over-Dubbing Slices
A very new feature of the Reflex LiveLoop is the ability to Over-Dub, or record into, a Slice.
This is a true Record, so Record cannot be active prior to entering Slice Play (Slice Sel), so if you are echoing just
switch to Infinite Echo (One more tap on REC button) before Playing Slices.
Setting the Feedback level for this feature is important as it operates as a "Mix" between incoming audio, and the
Slice itself. To "Punch-In" new audio and erase the old, turn the Feedback level right down. Contrarily, if you want
the original to remain, turn it right up. (Watch you EQ levels as this will also have a big affect)
1 -Switch to Slice Select Mode if not already there by pressing Slice Sel so green P LED comes on
2 -Select a Slice to Over-Dub by using Rate Knob and tapping the Slice button
3 -When ready to Over-Dub, with Slice Playing, tap the Record button to add incoming audio
4 -To stop Over-Dubbing (as it will continue in a Loop) just Tap REC button again.
Options:
-Leave the Record degrade the slice, or modify/grungify on-the-fly with the EQ
-Change the Slice Sample Rate with a CV input to Rate, or switch to Rate knob
*Note: Slice overdubbing is destructive to the original sample always. This can give an interesting effect when
Slice Mode is exited back to the now modified sample presently looping! This of course requires that the
Slices were created from this particular sample looping, and not a previous sample slice point.
Try Changing the Rate (Must exit Slice Sel first!) while recording for some great FX!
*Remember to put Rate back to original once done as you have adjusted the global Slice Rate.
*Note: If a Slice has been Modified to play in reverse, over-dubbing cannot be done on it for obvious reasons.
7) Auto-Slicing
As mentioned in sections above, Auto-Slicing is yet another method of "gathering" slices from a sample. This
function runs in the background and in no way impacts performance in any Mode. This allows one to "recall" an
earlier moment of recording, which can be handy for "winding down" a sequence.
If there are no Slices set by you, each RP mode has it's way of creating Slices automatically:
Layer: Creates a Slice at each Layer recorded.
Echo: Creates a Slice at each echo, but pauses when switched to Infinite Echo.
R/P: Creates a Slice at every End of record, from the start point of record. This includes over-dubs, appends.
Auto-Slicing an Echo is shown above. As long as the echo is running, new slices will be created until there is no more
room (400 slices) at which point Auto Slicing will cease. Sometimes the recording (as is usually the case with Echo)
will overwrite the previously Sliced memory. this will play back as out of sync on the "old" slices, which can create
serendipitous effects.
"Erasing" Slices:
If you have played AutoSlices then they become Valid, and further Slices created by you will be appended to
them. While this can be desireable, you may want to start fresh without stopping Record/Play.
Hold the Slice button for >4 seconds and they will all be erased and Slice #1 , if played, will default from Record
start until written over by a "real" slice created by you.
Note: Auto-Slicing is only active after all Valid slices have been cleared (Hold SLICE>4 s) and a Mode becomes
active, such as echoing, or Layers being created. A tap on the SLICE button when not in Slice Sel
(where the Rate knob becomes a Slice Selector), or entering Peak slicing will reset and auto-erase
AutoSlices in lieu of a "real slice".
If Auto-Slices have been created and you proceed to Play them (Slice Sel then SLICE button) they
become valid and won't auto-erase if more slices are added.

- 20 -
IV. The Record Modes (RP)
The Reflex LiveLoop has 2 "sides". The first is the RP side, which is covered here. The RP, or Record Play, side is
for sampling in stereo audio for clean looping, sound-on-sound, and echo, with performing in mind. The samples
recorded by these modes can be "worked on" by the other side, the Play FX Modes. Both of these sides can
operate simultaneously, but also affect each other. The 2 sides aren't so much physical as they are conceptual,
and isn't to do with stereo sides as sampling is always in stereo!
The 3 Record modes; R/P, ECHO, and LAYer, are separated to make maximum use of the
Reflex LiveLoop's capabilities in a logical fashion. These Modes can be selected using the
MODE button.
PEAK Mode is also selected by the MODE button, but isn't on it's own a record mode,
but is set to use with one of the RP modes, or a Play FX mode. (D.)
A. R/P (Record/Play) Mode
If you want to get a no-frills sample into the Reflex, this is the easiest way to do it.
175 seconds of stereo audio @ 48 KHz sample rate can be recorded uninterrupted in R/P Mode. Use the MODE
button to select R/P Mode, which is the 3rd LED across the top.
R/P Mode is not time/length dependant like Echo and Layer, but can be used in a timely fashion if desired.
A sample can be recorded, then immediately played, then, while still playing be recorded into/over, and finally
appended to become longer. This allows over-dubbing new passages into an already playing sample, or replacing
sections of it. If the record passes the end of the sample, the whole sample is appended to become longer.
Longer sample times can be realized by reducing the Sample Rate. As you rotate the Rate knob to the left from
center, the -1 LED will light. At this point you are 1 octave below maximum rate, or 24Ks/s. If there isn't a lot of
cymbals crashing or sharp squares in the recording, it's a barely noticeable drop in fidelity, and doubles the record
time to almost 6 minutes.
To Record in a sample, connect an audio source to AC IN RP (Right channel) and AC IN FX (Left
Channel), then tap the REC button. To finish recording and switch to Playback, just tap the REC
button a second time.
The sample just recorded will continue playing indefinitely, but if you want to stop it, hold the REC
button for more than 1 second.
If you want to do another recording, you can tap the REC button, even while the sample is playing,
and record will begin.
As a bonus, a "Punch-In" (Feedback knob down) or "over-dub" (feedback knob up) can be used to
overwrite/mix a section of the previous recording while in play mode. At the appropriate time, just
tap REC to record over playing sample from that point on. Exit record by tapping REC again.
The sample(s) can be edited this way endlessly, but no undo!
If left recording, the old sample will be appended with new recording from that point until end of memory (EOM) if
not switched back to play, at which point recording will loop. This allows a recall of the past 3 minutes at any time.
Play will resume once the REC button is pressed again in any case.
When appending a sample, the Playing sample "under" it will end at it's loop point with a soft stop. Once the now
longer sample is played, it will sound the same way it did during recording.
Holding the REC button will stop all Play and Recording.
Table of contents
Popular Recording Equipment manuals by other brands

Axxess
Axxess GMOS-LAN-03 installation instructions

epiphan
epiphan Pearl-2 Rackmount user guide

Solid State Logic
Solid State Logic Network I/O SB 8.8 Installation notes

Cochlear
Cochlear Nucleus 7 quick guide

BIOPAC Systems, Inc.
BIOPAC Systems, Inc. MP30 Hardware guide

Olympia
Olympia MEMO 99 operating instructions