Friden 130 User manual

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Instruction
Manual

Price $2.00
Published
by
Friden, Inc.
Educational
Center
31
Prince
Street
Rochester, New
York
14607

OPERATING
INSTRUCTIONS
FOR
Friden
130
Electronic
Calculator
Copyright
1964
by Friden, Inc.
*A
Trademark
of
FRIDEN, INC.

FOREWORD
Operating the Friden Electronic Calculator 130 is like stepping into a new world
of
computing power for the desk calculator user. Through the magic
of
electronics, the
features
of
storage capacity, flexibility, speed, silence, and decimal control are advanced
to
a
level
never before attained.
Designed
to
meet the styling requirements
of
modern business, the Friden 130 is a
pleasant complement
to
any
office
decor.
The complete operating silence
of
this machine
eliminates disturbance
of
office
personnel and promotes efficiency.
This
machine is a solid-state device. These non-moving components are the secret
to
high-speed calculation.
Input
amounts and results
of
operation are visible instantly on
the face
of
a cathode ray tube after the entry or function key is operated. Intermediate
results are automatically retained
in
the upperregisters. Also, an amount or result
may
be
stored for further use
in
a memory unit.
A feather-touch eleven-key keyboard provides the means for numerical input. Function
keys placed adjacent
to
this section are arranged for operator convenience and ease
of
operation.
Accuracy
in
decimal point control is insured by a fixed
point
system, around which all
input
amounts and results are automatically aligned.
No
other programming is nec-
essary. The decimal
point
location can
be
manually selected for
five
different operating
situations according
to
the requirements
of
the work at hand.
The 130 Electronic Calculator is able
to
handle a wide range
of
business and scientific
applications
in
a logical and direct manner. The high
degree
of
flexibility permitted in
approaching problems makes this machine highly adaptable
to
arithmetic calculations
of
great variety.

TABLE
OF
CONTENTS
BASIC
OPERATIONS
Interest
Rate
on
Installment Loans 19
Register Display 1
Equal
Monthly
Payments
20
Keyboard 2
Installment
Payments
on Mortgages . ..
21
Operating Controls 3
Addition/Subtraction 5
MISCELLANEOUS
APPLICATIONS
MUltiplication Probability . 22
Without
Decimals . 6 Actuarial Problem .
23
With
Decimals 6
Probability-Life
Insurance
24
Accumulation
of
Products
Geometric Series
25
Positive 6
Standard
Deviation 26
Negative.
6
Chain Multiplication 6
ENGINEERING
APPLICATIONS
Division Volume
of
a Sphere 27
Without
Decimals . 7 Conversion
of
Denominate
Numbers.
28
With
Decimals 7 Area
of
a Sector
29
Addition
of
Quotients 7 Interpolation 30
Addition/Subtraction
of
Quotients . 7
Evaluating
an
Integral
. 31
Squaring a
Number
Evaluating
a Polynomial
Without
Decimals . 8
Method
#1
32
Accumulative Squaring 8
Method
#2
33
Negative Squaring 8
Determinants.
34
Calculating Algebraically . 9 Cosine
Law
36
Sequential Operations 10 Square
Root
38
The
Memory
Unit
11 Cube
Root
40
Raising
to
a Power 12 Overcapacity Problems 42
Accumulation
of
Products/Multipliers 13 Double Precision Multiplication . 43
Problems Involving Two
Constants
14
Index
45
BUSINESS
APPLICATIONS
CHARTS
AND
TABLES
Invoicing 15 1941 Commissioners
Standard
Individual/Accumulated Percentages 16 Ordinary Mortality
Table
24
Percentage Problems 17
Tangents
and
Cotangents 30
Simple
and
Compound
Interest
18
Cube
Root
Table
40
i


REGISTER
The
Friden
130 Electronic
Calculator
employs a
new
concept
in
computation.
Commonly
referred
to
as
the
"stacking"
principle,
it
permits
automatic
storage
of
intermediate
answers for
later
usage,
according
to
the
requirements
of
the
formula
being solved.
Four
13-digit registers
are
arranged
in
a
stack
as
follows:
1.
WORKING
REGISTER
(#
1).
The
bottom
register is
known
as
the
Working Register. All
entries
and
answers
appear
in
it. All
numbers
enter
the
Display
through
this
register
and
are
displaced
upwards
as
subsequent
entries
are
made.
2.
REGISTER
#
2.
One
number
of
an
arithmetic
#4
#3
#2
#1
DISPLAY
operation
appears
In
this
register,
the
other
appears
in
the
Working Register. When, how-
ever,
the
two
terms
appearing
in
these registers
are
combined
arithmetically
(added,
subtracted,
multiplied,
or
divided)
the
answer
appears
in
the
Working
Register.
Any
values which were
in
the
3rd
and
4th
registers
automatically
shift
down
one position.
3.
REGISTERS
# 3
and
#
4.
These
registers
are
used for storage
of
intermediate
answers.
This
"stack"
of
four registers,
then,
fills
and
empties
from
the
bottom
on
a
"first
in,
last
out"
basis.
If
a fifth
entry
is
made
with
all registers
full,
the
contents
of
Register # 4 "overflow"
off
the
top
and
are
lost.
1

KEYBOARD
AND
OPERATING
CONTROLS
6 7 8 9 10 11
1.
Over-Flow
Lock
8.
Keyboard
2.
Clear
Entry
Key
9.
Decimal
Point
Key
3.
Change
Sign
Key
10.
Plus
Key
4.
Enter
Key
11.
Recall
Key
5.
Repeat
Key
12.
Minus
Key
6.
Division
Key
13.
Store
Key
.
7.
Multiplication
Key
14.
Decimal
Point
Selector
15.
Clear
All
2

OPERATING
1.
OVER-FLOW
LOCK
KEY
-If
a
number,
en-
tered
in
Working
Register
# 1, is
beyond
the
left
of
decimal
capacity
of
the
selected
decimal
point
pro-
gram,
the
OVER-FLOW
LOCK
signal
lights
up.
For
example,
if
the
Decimal
Point
Selector
is
set
on
"7"
it
would
mean
that
six
digits
only,
can
be
indexed
in
the
keyboard
to
the
left
of
the
decimal
point.
(13
digits
capacity
minus
7
decimal
places
equals
6
digits
to
the
left
of
decimal.)
If
then
1,234,567.89 is indexed
on
the
keyboard,
the
OVER-FLOW
LOCK
signal
lights
up
upon
depression
of
the
ENTER
key.
There
is
one
other
situation
in
which
the
OVER-
FLOW
LOCK
signal
lights
up.
That
is,
where
an
answer exceeds
the
number
of
digits
to
the
left
of
the
selected
decimal
point
program.
Once
the
over-flow signal
light
is on, all
keys
are
locked
to
prevent
further
usage.
Touching
either
the
CLEAR
ENTRY
or
CLEAR
ALL
keys
will
turn
off
the
signal,
unlock
the
keyboard,
and
simul-
taneously
clear
the
affected registers.
The
key-
board
may
also
be
unlocked
merely
by
touching
the
OVER-FLOW
Lock
key
itself.
A Decimal Interlock is
provided
to
prevent
over-
loading
digits
to
the
right
of
the
decimal
point.
Assuming
a
decimal
selection
of
2,
then
only
two
digits
can
be
indexed
after
the
decimal
point
key
is
depressed.
The
third
and
subsequent
digits
are
automatically
disregarded.
2.
CLEAR
ENTRY-A
touch
of
the
CLEAR
ENTRY
key
will clear
Working
Register
# 1.
If
a
mistake
is
made
in
indexing a
number,
touch
the
CLEAR
ENTRY
key
and
proceed
with
the
problem.
3.
CHANGE
SIGN
Key-This
key
will
permit
calculations
with
algebraic sign changes. As
an
example
take
the
problem
23.45-
(-.895).
Use
of
the
CHANGE
SIGN
key
permits
entry
of
.895
CONTROLS
into
the
Working
Register
with
the
negative
sign
attached.
The
resultant
answer
will
appear
with
the
correct
sign. See
page
9 for
other
examples
of
this
feature.
4.
ENTER
KEY-When
a
number
is
indexed
in
the
keyboard
that
number
appears
immediately
in
Working
Register
#
1-but
without
the
decimal
point.
A
touch
of
the
ENTER
key,
then,
decimally
aligns
it.
All
function
keys
cause
decimal
align-
ment
also. Therefore,
when
using
such
keys
as
CHANGE
SIGN,
REPEAT,
and
RECALL,
it
is
not
necessary
to
touch
the
ENTER
key
first.
5.
REPEAT
Key-The
REPEAT
key
duplicates
the
contents
of
Register
# 1
in
Register
# 2.
The
most
common
applications
utilizing
this
feature
are
those
involving
squaring.
But
the
REPEAT
key
may
be
used
equally
well for
problems
involv-
ing
discounts,
commissions,
chain
discounts
and
compound
interest,
to
name
a few.
Squaring
is a
three
step
operation:
(1)
Index
the
number
(2)
Touch
the
REPEAT
key, (3)
Touch
the
Multipli-
cation
(X)
key.
6.
DIVISION
Key-A
touch
of
the
Divide
key
will
cause
the
contents
of
Register
# 2
to
be
di-
vided
by
the
contents
of
Register
# 1.
The
answer
will
appear,
decimally aligned
in
Register
# 1.
To
divide,
the
procedure
is
as
follows: (1)
Index
the
dividend
(2)
Touch
ENTER
key
(3)
Index
the
divisor (4)
Touch
the
Divide
(
--;-)
key.
If
the
Divide
key
is
depressed
with
nothing
in
the
Working
Register,
the
Display
goes
blank
and
the
machine
will
run
indefinitely
in
the
process
of
division.
Touch
the
CLEAR
ALL
key
to
restore
the
Display.
7.
MULTIPLICATION
Key-A
touch
of
the
MULTIPLICATION
key
will
cause
the
contents
of
Register
# 1
to
be
multiplied
by
the
contents
of
3

O
......
It
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QIt
'it
1(
:. N ·
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J
l
napc
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,.
X
Register
#
2.
The
produ
ct will
appear,
decimally
aligned,
in
Register
# 1.
To
multiply,
the
pro-
cedure
is
as
follows: (1)
Index
the
multiplicand
(2
)
Touch
ENTER
key
(3)
Index
the
multiplier
(4)
Touch
the
Multiplication
(X)
key.
8.
KEYBOARD-All
numbers
are
indexed
on
the
"11-key"
keyboard.
The
"11th"
key
is a
decimal
point
key.
As
a
number
is
indexed
on
the
keyboard
it
appears
in
Register
# 1,
digit
by
digit
from
the
right.
9.
DECIMAL
POINT
Key-The
De
c
imal
Point
key
must
be
depressed
whenever
a
number
with
a
decimal
point
in
it
is
indexed
in
the
keyboard
.
If
the
Decimal
Point
key
is
not
used,
the
machine
accepts
the
entry
as
a
whole
number.
So
456.78 is
indexed
as
4-5-6-decimal
point-7
-8.
And
678 is
indexed
as
6-7-8;
the
Decimal
Point
key
need
not
be
depressed
in
this
case.
10.
PLUS
Key-A
touch
of
the
PLUS
key
will
cause
the
contents
of
Register
# 1
to
be
added
to
the
contents
of
Register
#
2.
The
answer
will
appear,
decimally
correct,
in
Register
# 1.
To
add,
the
procedure
is
as
follows: (1)
Inde
x first
number
(2)
Touch
ENTER
key
(3
)
Index
next
number
(4)
Touch
PLUS
(+)
key.
Repeat
steps
# 3
and
4 for
subsequent
numbers
.
11.
RECALL
Key-The
RECALL
Key
re
calls
any
number
stored
in
the
Memo
ry
Unit.
The
4
CLlI!!AR
"'-L
I
~«~
1\
.
~
+
L-
~eOA~
1\
1\
number
stored
may
be
repeatedly
recalled
to
Register
# 1 for
subsequent
operations.
12.
MINUS
Key-A
touch
of
the
MINUS
key
will
c
ause
the
contents
in
Register
# 1
to
be
sub-
tracted
from
the
contents
of
Register
#
2.
The
answer
will
appear,
decimally
c
orre
ct
in
Register
# 1.
To
subt
ract,
the
procedure
is
as
follows:
(1)
Index
the
first
number
(2)
Touch
ENTER
key
(3)
Index
the
sec
ond
number
(4)
Touch
the
MINUS
(-)
key
.
13.
STORE
Key-A
fifth register,
not
displayed,
is
provided
for
storage
of
a c
onstant
. A
touch
of
the
STOR;E
key
will
transfer
a
number
from
Register
# 1
to
the
Memory
Unit.
If
a
number
is
already
in
storage
,
it
replaces
the
old
number
with
the
new
one.
The
stored
number
may
be
recalled
as
often
as
desired.
14.
DECIMAL
POINT
SELECTOR-Automati
c
de
c
imal
c
ontrol
is
maintained
in
all
registers
in
keeping
with
the
numbe
r
of
de
c
imal
places
indi-
cated
on
the
de
c
imal
progr
ams
control
wheel.
The
re
are
five different
decimal
programs
avail-
able.
These
are
0, 2, 5, 7,
and
13.
To
eliminate
needless
shifting
of
the
Decim
al
Point
Selector,
most
pr
oblems
in
this
ma
nual
are
worked
over
a
5
pla
ce
de
c
im
al
prog
r
am.
15.
CLEAR
ALL
Key-A
touch
of
the
CLEAR
ALL
key
cle
ars
all r
egisters
-
including
the
Memory
Unit.

ADDITIONI
SUBTRACTION
GENERAL
INSTRUCTIONS
1. An
ON/OFF
switch
is
located
under
the
lower
right
corner
of
the
calculator.
Push
the
lever
back,
in
order
to
turn
the
machine
on.
The
Display
will
appear
in
a few seconds.
2.
Numbers
are
indexed
in
the
11-key
keyboard
just
as
they
are
written.
3.
If
an
error
is
made
in
indexing a
number,
touch
CLEAR
ENTRY
and
begin
over
again.
PROBLEMS:
4.
The
DECIMAL
POINT
key
is
used
in
all
cases-except
for whole
numbers.
For
example,
28.13 is
entered
as
2-8-decimal-1-3;
the
number
68 is
entered
as
6-8;
the
decimal
point
is
not
required.
5. Since all
entries
are
positive, a
CHANGE
SIGN
key
is
provided
to
make
these
entries
negative,
when
necessary. See
example
# 5 below.
6. Clearing is unnecessary
between
problems.
1.
Addition
without
Decimals. . . . . . . . . . . . . . . . . . . . . .
..
68 + 93 = 161
2.
Addition
with
Decimals.
. . . . . . . . . . . . . . . . . . . . . . . .
..
28.13 + 17.24 = 45.37
3.
Subtraction
with
True
Credit
Balance
...............
97.24 -118.43 =
-21.19
4.
Addition
and
Subtraction
..........................
15.243 +17.819 -23.147 = 9.915
5.
Subtracting
Algebraically. . . . . . . . . . . . . . . . . . . . . . . .
..
22.43 -
(-
32.46) = 54.89
SOLUTION
INDEX
IN
TOUCH
CONTROL
KEYS
KEYBOARD
IN
SEQUENCE
N~,
M~
""".."u
Pom''''''''''''
_",,0
I
1. 68 +93 = 161.00000 68
IENTERI
93
r±J
2.28.13
+17.24 = 45.37000
28.13
IENTERI
17.24
r±J
3.97.24
-118.43 =
21.19000-
97.24
IENTERI
118.43
El
4. 15.243 +17.819 = 33.06200
15.243
I
ENTER
I
17.819
r±J
33.062 -23.147 = 9.91500
23.147
EJ
5.22.43
-
(-32.46)
= 54.89000
22.43
IENTERI
32.46
ICHANGE
SIGNI
El
5

MUL
TIPLICATION
PROBLEMS:
1.
Multiplication
without
Decimals
..................
12 X 24 = 288
2.
Multiplication
with
Decimals
...
,
.................
24.02 X .9401 = 22.5812
3.
Accumulation
of
Products
Positive
.....................................
(39.445 X 15.2) +(41 X .6) = 624.164
Negative
....................................
(3
X .14) -(.007 X 21) = .273
4.
Chain
Multiplication.
. . . . . . . . . . . . . . . . . . . . . . . . .
..
23.8 X 16.92 X .708 = 285.10876
SOLUTION
INDEX
IN
TOUCH
CONTROL
KEYS
KEYBOARD
IN
SEQUENCE
N.",
Mo."
Dorim'"
P.,."o""",,,
_tionl
1. 12 X 24 = 288.00000 12
IENTERI
24
[8]
2. 24.02 X .9401 = 22.58120
24.02
I
ENTER
I
.9401
[8]
3. 39.445 X 15.2 = 599.56400
39.445
IENTERI
15.2
~
599.564 + (41 X .6) = 624.16400 41
IENTERI
.6
~[±]
3 X .14 = .42000 3
IENTERI
.14
[g]
.42 -(.007 X 21) = .27300
.007
IENTERI
21
[8]8
4. 23.8 X 16.92 = 402.69600
23.8
IENTERI
16.92
[8]
402.696 X .708 = 285.10876
.708
[8J
6

DIVISION
PROBLEMS:
1.
Division
without
Decimals.
. . . . . . . . . . . . . . . . . . . . . . . . .
..
145
-;-
12 = 12.08333
2.
Division
with
Decimals
...............................
4,962.184
-;-
13.2 = 375.92303
3.
Addition
of
Quotients.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
..
6:
3
4 +
7:':
= 64.63829
4
Add
··
/S b . f Q . 45 34.26 _ 17.76 =
1214820
.
ltIon
u
traction
0
uotIents....
. . . . . . . . . . . . . . .
..
3 + 12.1 3.125 .
SOLUTION
INDEX
IN
TOUCH
CONTROL
KEYS
KEYBOARD
IN
SEQUENCE
N_,
M.w
u..ci,,",
P.'.,
",,",00'
00
,.."",.1
1. 145
-;-
12 = 12.08333 145
!ENTER!
12
EJ
2. 4,962.184
-;-
13.2 = 375.92303
4962.184
!ENTER!
13.2
El
624
3. -= 48.00000 624
!ENTER!
13 13
El
78.2
+- = 64.63829
78.2
IENTER!
4.7
4.7
EJl±J
45
4. -= 15.00000 45
!ENTER!
3 3
EJ
34.26
+
--
= 17.83140
34.26
!ENTERJ
12.1
12.1
Elr±J
17.76
-
--
= 12.14820
17.76
IENTERI
3.125
3.125
BEl
7

SQUARING
A
NUMBER
PROBLEMS:
1.
Accumulative
Squaring
without
Decimals.
. . . . . . . . . . . . . . . . . . . . . .
..
252 + 122 = 769
2.
Accumulative
Squaring
with
Decimals..
78.232 + 26.352 = 6,814.25540
3.
Negative
Squaring
...................
34.1262 -18.292 = 830.05977
4.
Accumulative/Negative
Squaring.
. . .
..
18.1242 + 9.182 -15.232 -3.14162 = 170.92922
SOLUTION
INDEX
IN
TOUCH
CONTROL
KEYS
KEYBOARD
IN
SEQUENCE
1. 252 = 625 25
N~,
Mo""
Doo;m.
Pm"'
"''"'~
w
""",,,"I
I
REPEAT
I
~
+12
2 = 769
12
IREPEATII29
[±]
2.
78.232 = 6119.9329
78.23
I
REPEAT
I
~
+26.35
2 = 6,814.25540
26.35
I
REPEAT
I
~
I±l
3. 34.1262 = 1,164.58387
34.126
I
REPEAT
I
5J
-18.29
2 = 830.05977
18.29
I
REPEAT
I[s]
El
4. 18.1242 = 328.47937
18.124
IREPEATI~
+ 9.182 = 412.75177
9.18
I
REPEAT
I
GSJ
[±]
-15.23
2 = 180.79887
15.23
I
REPEAT
I
~
B
-3.14162 = 170.92922
3.1416
I
REPEAT
I
~
B
8

CALCULATING
ALGEBRAICALLY
PROBLEMS:
1.
Minus
--;-
Minus
.................
(-147.12)
--;-
(-13.67)
= 10.76225
2.
Plus
X
Minus
X
Minus
..........
14.25 X
(-8.69)
X
(-2.63)
= 325.67947
3.
(Minus
--;-
Plus) -
(Plus
--;-
Minus)
[(-278.35)
--;-
9.035] -[843.7
--;-
(-28.001)]
=
-.6769
4.
Plus
X
Minus
--;-
Minus
..........
[97.14 X
(-8.754)
1
--;-
(-2.345)
= 362.62838
SOLUTION
INDEX
IN
TOUCH
CONTROL
KEYS
KEYBOARD
IN
SEQUENCE
N~,
Mo~
D,,"mo
P.,.,
"""'''"
W
""",,,001
-147.12
ICHANGE
SIGNI
l.
= 10.76225
147.12
-13.67
I
CHANGE
SIGNI
B
13.67
2. 14.25 X
(-
8.69) =
-123.83250
14.25
IENTERI
8.69
I
CHANGE
SIGN
I
~
X
(-2.63)
= 325.67947
2.63
I
CHANGE
SIGNI
[R]
3.
-278.35
=
9.035
-30.80796
278.35
ICHANGE
SIGNI
9.035
B
( 843.7 )
-30.80796 -= - .67690
843.7
IENTERI
-28.001
28.001
I
CHANGE
SIGNI
EJ
EJ
4.97.14
X
(-8.754)
=
-850.36356
97.14
IENTERI
8.754
I
CHANGE
SIGNI
[RJ
-850.36356
ICHANGE
SIGNI
EJ
= 362.62838
2.345
-2.345
9

SEQUENTIAL
OPERATIONS
PROBLEMS:
10
1. (27.634 X 8.13)
-7-
23.45 9.58057
2.
(12.3 + 6.78) X 9.84 X 7.642 = 1347.93714
14.2 -6.07
3. 164 (14)3
13.1 X .
8.9
2 X 4.7 X .89 1.84547
SOLUTION
INDEX
IN
KEYBOARD
1. 27.634 X 8.13 = 224.66442
27.634
8.13
224.66442
--;-
23.45 = 9.58057
23.45
2. 12.3 +6.78 = 19.08
12.3
6.78
19.08 X
9.84
= 187.74720
9.84
187.74720 X (7.64)2 = 10,958.72896
7.64
14.2
Divide
by
(14.2 -6.07) = 1347.93714
6.07
3. 164
-7-
13.1 = 12.51908 164
13.1
Multiply
by
(1.4)3 = 34.35235
1.4
8.9
-7-
2 = 4.45
8.9
2
4.45 X
4.7
= 20.915
4.7
20.915 X .89 = 18.61435
.89
34.35235
18.61435 = 1.84547
TOUCH
CONTROL
KEYS
IN
SEQUENCE
No.,
M,~
"""mm
P".",,,,,,",,
"
-",.
I
IENTERI
[8]
EJ
IENTERI
[±]
lli]
I
REPEAT
IlXJ
[g]
\ENTER\
EJ
B
IENTERI
B
I
REPEAT
I I
REPEAT
I
~
[8J
~
IENTERI
B
[8J
[8J
EJ

THE
MEMORY
UNIT
GENERAL'
To
enter
a number into
the
Memory
Unit, index
that
number
into
the
keyboard
and
touch
the
STORE
key.
To
recall
the
number
from storage,
touch
the
RECALL
key.
The
number
entered
into storage remains
there
for subsequent usage.
It
will continue to remain
there
until
the
CLEAR
ALL key is touched,
or
another
number
is entered
into
storage.
PROBLEMS:
1.
CONSTANT
MULTIPLIER
$1.25 X
21
= 26.25
1.25 X 64 = 80.00
1.25 X 182 = 227.50
SOLUTION
2.
CONSTANT
DIVISOR
145
-;-
12.13 = 11.95383
214
-;-
12.13 = 17.64220
846
-;-
12.13 = 69.74443
3.
CONSTANT
DIVIDEND
164
-;-
18.92 = 8.66807
164
-;-
24.16 = 6.78807
164
-;-
2.013 = 81.47044
INDEX
IN
TOUCH
CONTROL
KEYS
KEYBOARD
IN
SEQUENCE
No.,
...,.."""""" Pmn,
.........
__
I
1. 1.25 X 21 = 26.25
1.25
I
STORE
I
IRECALLI *
[g]
21
1.25 X 64 = 80.00 64 I
RECALL
I
[g]
1.25 X 182 = 227.50 182 I
RECALL
I
[2]
2. 145
-;-
12.13 = 11.95383 145 I
ENTER
I
12.13
I
STORE
II
RECALL
IB
214
-;-
12.13 = 17.64220 214
IRECALLIB
846
-;-
12.13 = 69.74443 846 I
RECALL
IB
3. 164
-;-
18.92 = 8.66807 164 I
STORE
II
RECALL
I
18.92
B (Observe Answer) I
RECALL
I
164
-;-
24.16 = 6.78807
24.16
El
(Observe Answer) I
RECALL
I
164
-;-
2.013 = 81.47044
2.013
El
(Observe Answer)
*Depression
of
the
RECALL
key
will
cause
decimal
alignment
of
the
indexed
number
and
recall
of
the
constant
from
memory
in
one
operation.
11

RAISING
TO
A
POVVER
PROBLEMS:
1. 85 = 32,768
2.
Same problem; alternate method
3. (1.02)30 = 1.8113602
Law
of
Exponents
A
number
may
be easily raised
to
any
power
by
employing
the
"Laws ofExponents."*
The
follow-
ing laws are valid where m
and
n are
any
integers
(positive, negative,
or
zero).
1.
To
multiply,
add
exponents.
am X an = a(m+n)
2.
To
divide,
subtract
exponents.
am + an = a(m-n)
3.
To
raise
a power
to
a
power,
multiply
exponents.
(am)n = a
mn
4.
The
power
of
a
product
is
the
product
of
the
powers.
(a b)n = anbn
5. A
power
of
a
quotient
is
the
quotient
of
the
powers.
an
= bn
SOLUTION INDEX
IN
TOUCH
CONTROL
KEYS
KEYBOARD
IN
SEQUENCE
N~'
.....
""""""
"""""""'''-1
1. 85 82 = 64 8 1
REPEAT
11STORE 1I
RECALL
1[29
83 = 512
IRECALLI[~
84 = 4,096 " "
85 = 32,768 " "
2. 82 = 64 8 1
REPEAT
I I
REPEAT
1
~
84 = 4,096
IREPEATI
~
85 = 32,768
L8J
3. (1.02)2 = 1.0404
1.02
1
REPEAT
1
~
1STORE 1I
RECALL
(1.02)4 = 1.0824321
IREPEATllliI
(1.02)8 = 1.1716592 " "
(1.02)
16
= 1.3727852 " "
(1.02)32 = 1.8845392 " "
(1:02)32 + (1.02)2 = (1.02)30 = 1.8113602
IRECALLIGJ
*From
G.
James
and
R.
C.
James,
Ed.,
MATHEMATICS
DICTIONARY.
Copyright
1949, 1959,
D.
Van
Nostrand
Co.,
Inc.,
Princeton,
New
Jersey.
12

ACCUMULATION
OF
PRODUCTS/MUL
TIPLIERS
PROBLEMS:
2.
X
X2
--
14
196
1.
64
X
44
=
2816
15
225
27
X
56
=
1512
16
256
38
X
65
=
2470
17
289
--
129
6798
18
324
-
80
1290
FIND:
1;X
80
1;X2
=
1290
SOLUTION
INDEX
IN
TOUCH
CONTROL
KEYS
KEYBOARD
IN
SEQUENCE
N~,
M~
"""""'
Pom.
--
'"
__
I
1. 64 X 44 = 2816 64 !REPEAT!
44
[8]
I
STORE
I
27 X 56 = 1512 27 IREPEAT!
56 [8] I
RECALL
I
GjISTOREI[8
38 X 65 = 6798
38
IREPEAT/
65
~
I
RECALL
I
GjISTORE/
Gj
The
sum
of
the
products
(6798)
appears
IRECALL/
in
Register
# 1.
The
sum
of
the
multipliers
(129)
appears
in
Register
# 2.
2. 142 = 196
14
I
REPEAT
II
REPEAT
/
~
l
STORE
+152 = 421 15 I
REPEAT
II
REPEAT
I
[2]
/RECALLI
GjISTOREIG8
+162 = 677
16
Same as step # 2
+172 = 966 17 Same as step # 2
+182 = 1290 18 Same as step # 2
I
RECALL
I
Read
:E
X (80)
in
Register
# 2
Read:E
X2 (1290)
in
Register
#1
13

PROBLEMS
INVOLVING
T'NO
CONSTANTS
PROBLEMS:
1.
(Kl
X 0.95) + (K2 X 0.65) = 25.345
2.
(Kl
X 0.85) + (K2 X 0.55) = 22.115
3.
(K
1 X .78) +
(K
2 X 0.56) = 21.278
INDEX
IN
Kl
= 14.5
K2
= 17.8
TOUCH
CONTROL
KEYS
SOLUTION
KEYBOARD
IN
SEQUENCE
N~,
Mo,.
""",,,ol
Po'o'
""""'"
..
,.,.."";
1.
Store
Kl
14.5
I
REPEAT
I *
Store
K2
17.8
ISTORE
I
(14.5 X 0.95) = 13.775
.95
[R]
+ (17.8 X 0.65) = 25.345
.65
IRECALLI~
tEl
2. Clear previous answer
ICLEAR
ENTRY
I I
REPEAT
I
(14.5 X 0.85) = 12.325
.85
~
+ (17.8 X 0.55) = 22.115
.55
I
RECALL]
~
[±]
3. Clear previous answer
ICLEAR
ENTRY
I I
REPEAT
I
(14.5 X 0.78) = 11.31
.78
~
+ (17.8 X 0.56) = 21.278
.56
IRECALL
I
~
[±]
*The
REPEAT
key
causes
duplication
of
the
contents
of
Working
Register
# 1
in
Register
# 2.
The
lower
value
may
be
used
for
a
first
operation.
The
upper
value
will
be
carried
for
subsequent
usage.
14
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