Halex Impact 5.0 User manual

Halex Impact 5.0 Electronic dartboard 1
Impact 5.0
Electronic Dartboard
With Designer Mirror Cabinet
Owner’s Manual
And Game Instructions

Halex Impact 5.0 Electronic dartboard 2
LIMITED-1 YEAR WARRANTY
This Halex product is warranted to be free from defects in workmanship or
materials at the time of purchase for a period of 1 (one) year.
Should any evidence of defects appear within the limited warranty period
after the date of purchase, Regent Sports will either send replacement
parts or advise another course of action. A list of replaceable parts can be
found on the parts order page of this manual. Parts not listed on this order
form are not replaceable. This warranty covers normal consumer use and
does not cover failures, which result from alterations, accidents, misuse,
abuse, or neglect.
For prompt warranty service and special offers, please register your Halex
product by visiting our website at www.regent-halex.com or send in the
warranty registration card provided. Please be sure to visit our website to
order additional parts not covered under the warranty, as well as on-line
instruction manuals and new product information.
A purchase receipt or other proof of date of purchase will be required
before warranty service is performed. Requests for warranty service can
be provided by e-mailing the Customer Service Department at
877-516-9707 (Toll-Free)
10:30AM to 6:30 PM, EST. (Dec. through Feb.)
10:30 AM to 5:00 PM, EST. (March through November)
Or send request in writing to:
Regent Sports Corporation
45 Ranick Road
Hauppauge, NY 11788
Attn: Halex Customer Service
This warranty gives you specific legal rights and you may have other
rights, which vary, from state to state.
Unpacking the Game
Unpack your new dartboard carefully, making sure all parts are included. The following components
are included in this set:
•1 Electronic Dartboard •Soft tip replacement pack
•A/C Adapter •Owner’s Manual
•12 Darts (unassembled) •Designer Wood Cabinet
If you are missing a part or have any questions, please call our Customer Service Department
between 10:30 AM and 7:00 PM, EST. at 877-516-9707 (Toll-Free).

Halex Impact 5.0 Electronic dartboard 3
Setup / Mounting Instructions
Choose a location to hang the dartboard where there is about 10 feet of open space in front
of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard. Since this
dartboard can be powered with the included AC adapter, you may want to mount it close to
an electric outlet for convenience.
Locate a wall stud and place a mark 79 3/4” from the floor. Place another mark at the same
height 16” from the first mark. Due to the weight of the dartboard and cabinet, it is
recommended you mount onto the wall studs. If this is not possible, we have included 2
drywall anchors. Bullseye height should be 5’ 8” from the floor. Toe line should be 7’
9 ¼” from face of board.
Screw 2 cabinet mounting screws (long) in the center of the stud using the marks you made
as guides. Be sure the screws are level with one another (use a level for accuracy) to
ensure dartboard will be level.
Mount the dartboard to the cabinet before mounting to wall. Lay cabinet on floor with doors
open. Note the 4 screw receivers embedded in the backboard of the cabinet. Place the
dartboard into the cabinet and line up holes with screw receivers. The holed on the
dartboard are located in the catch ring area outside the scoring segment area. Using a
small Philips- head screwdriver, screw the dartboard mounting screws into the receivers.
The dartboard is now attached securely to the cabinet.
To mount the cabinet to the wall, simply line up the screws on the wall with the hang
brackets located on the back of the cabinet (top edge). It may be necessary to adjust the
screws until the board fits snugly against the wall.
Plug the A/C adapter into the wall outlet and into the jack at the bottom right of the
dartboard through the hole in the right side of the cabinet.
Cabinet
Hang Brackets
Cabinet Diagram
Dartboard
Screw
Receivers

Halex Impact 5.0 Electronic dartboard 4
Dartboard Functions
POWER button - Press to turn game on or off. Dartboard has an automatic suspend mode
to conserve power and battery life (if using batteries). The dartboard will make sound effect
and display “SLEEP” on the display after approximately 3 minutes of non-use. However,
the scores are stored in memory and can be restored by pressing any button.
GAME button - Press to page through the on-screen game menu.
SELECT button - Press to select various difficulty settings for games. Many games contain
several difficulty options that can be accessed by pressing this button.
RESET button - Cancels current score and returns to start of game.
SOUND button - Press to change volume to high, low, or off.
START button - This multi-function button is used to:
•START the game when all options have been selected.
•CHANGE to the next player when one player is finished with his round.
This will put dartboard in HOLD status between rounds to allow player to
remove darts from the target area.
DOUBLE/MISS button - This button is used to activate the Double In/Double Out option for
the “01” games. This function is only active when selecting 301, 401, etc. games. This
button is also used to register a “missed” dart. Player can press when dart lands outside
target area so computer registers a thrown dart.
PLAYER/PAGE button - This button is used at the start of each game to select the number
of players you want to play the game. In addition, this button allows players to see other
player scores of not on active display. This dartboard keeps track of up to 8 player scoring.
When playing with more than 4 players, some scores will be not be visible when not active.
This button allows you to page through all players’ scores as needed.
DART OUT/SCORE button - The estimate feature is active only during the “01” games
(301, 401, etc.). When a player’s score falls below 160, he/she can press the ESTIMATE
button and get a suggestion from the dartboard as to the 3 darts needed to finish the game.
The SCORE feature allows player to access score not on current display.
BOUNCE OUT button - Decide before play if you want to count darts that do not remain in
board (“bounce-outs”) or not. If not, simply press the BOUNCE OUT button immediately
after a bounce out occurs to deduct the score that registers.
DELETE button - Press this to delete a score made by error. For example, if you forget to
activate the HOLD status before removing darts and a score registers.
CYBERMATCH button – Press to select skill level of CyberMatch opponent. See page 5
for detailed instructions.

Halex Impact 5.0 Electronic dartboard 5
Electronic Dartboard Operation
1. Press the POWER button to activate dartboard. A short musical introduction is played
as the display goes through power-up test.
2. Press GAME buttons until desired game is displayed (see game chart on
page 16).
3. Press DOUBLE button (optional) to select starting and/or ending on doubles
(used only in 301 - 901 games). This is explained in the game rules section.
4. Press PLAYER button to select the number of players (1, 2, ... 8). The
default setting is 2 players.
5. Press START button (red) to activate game and begin play.
6. Throw darts
•The dart indicator display is located to the right of the score display. The
number of darts displayed indicate the remaining throws for the active
player.
•When all 3 darts have been thrown, a voice command will indicate “next
player” and the score will flash. The darts can now be removed without
affecting the electronic scoring. When all darts are removed from the
playing surface press the START button to go to next player. Voice
command will indicate which player is up.
Display Protective Film
This electronic dartboard may have a clear film over the entire display area to prevent
scratching during shipping. It is recommended that this film be removed before play to
enhance the display area visibility. To remove, simply lift edge of film, peel off, and discard.
CyberMatch Feature
This exciting feature allows solo player to play against the computer at one of five different
levels of skill! Only 1 player can compete against the CyberMatch competitor. This
adds a level of competition to normally routine practice sessions.
To activate the CyberMatch opponent:
1. Select the Game you wish to play
2. Press CYBERMATCH button
Select CyberMatch opponent skill level by pressing the CYBERMATCH button
continually
CyberMatch Levels
Level 1 (C1) Professional
Level 2 (C2) Expert
Level 3 (C3) Advanced
Level 4 (C4) Intermediate
Level 5 (C5) Beginner

Halex Impact 5.0 Electronic dartboard 6
3. Press START to begin play
When play begins:
The ‘human’ player throws first. After 3 darts are thrown, go to the board to take darts
out and press START to change to the next player (CyberMatch). Watch as the
CyberMatch opponent’s dart scores are registered on the display. After the
CyberMatch opponent completes his round, the board will automatically reset for the
“human” player. Play continues until one player wins. Good luck!
Caring for your Electronic Dartboard
1. Never use metal tipped darts on this dartboard. Metal tipped darts will seriously
damage the circuitry and electronic operation of this dartboard.
2. Do not use excessive force when throwing darts. Throwing darts too hard will
cause frequent tip breakage and cause excess wear on the board.
3. Turn darts clockwise as you pull them from the board.
This makes it easier to remove darts and extends the life
of the tips.
4. If you need to replace your AC adapter, use only a genuine Halex AC adapter
(available directly from Halex) for this dartboard. Use of a non-Halex AC adapter
may cause electrical shock, fire, and damage to the electronic circuits and will void your
warranty
5. Remove the batteries when using the A/C adapter or when not in use. This will
prolong the life of your batteries.
6. Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that
contain ammonia or other harsh chemicals as they may cause damage.
Batteries
If using battery power, insert three “C” batteries into the battery compartment located on the
back side of the dartboard toward the base. To remove the cover, press the two latches
inward while lifting gently. The batteries must be positioned as indicated inside the battery
compartment to power the dartboard.
Automatic Suspend Mode Feature
The dartboard will automatically suspend if no action occurs within approximately 3 minutes.
This is designed to save power or battery life. A sound effect will play and the display will
indicate “sleep.” All scores will be stored in memory and play will resume when any button
is pressed.

Halex Impact 5.0 Electronic dartboard 7
Game Rules
The Halex Impact 5.0 electronic dartboard is loaded with games and options. The rules for
each game are detailed below in the order they appear on the display when paging through
the games. The game number is indicated next to each game for your reference.
301 (G01)
This popular tournament and pub game is played by subtracting each dart from the starting
total until the player reaches exactly 0 (zero). If a player goes past zero it is considered a
“Bust” and the score returns to where it was at the start of that round. For example, if a
player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score
goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option).
•Double In - A double must be hit before points are subtracted from the total.
In other words, a player’s scoring does not begin until a double is hit.
•Double Out - A double must be hit to end the game. This means that an
even number is necessary to finish the game.
•Double In and Double Out - A double is required to start and end scoring
of the game by each player.
Dart-Out Feature (“01” games only)
The Enforcer has a special “DART-OUT” feature. When a player requires less than 160 to
reach zero, the estimate feature becomes active. The player can press the DART OUT
button to view the darts necessary to throw to finish the game (reach zero exactly). Doubles
and triples are indicated with 2 or 3 lines to the left of each number respectively.
Adjustable Difficulty Settings for 301 include 401, 501, 601, 701, 801, and 901. To
change to these more difficult settings, simply press the SELECT button. Each option is
played exactly as outlined for 301 with the exception of the starting total; 401 has starting
total of 401 points; 501 has starting total of 501 points and so on up to 901.

Halex Impact 5.0 Electronic dartboard 8
CRICKET (G02)
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable
for them. The object of Cricket is to “close” all of the appropriate numbers before one’s
opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player
must hit a number 3 times to “open” that segment for scoring. A player is then awarded the
number of points of the “open” segment each time he/she throws a dart that lands in that
segment, provided their opponent has not closed that segment. Hitting the double ring
counts as two hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is “closed” when the other
player(s) hit the open segment 3 times. Once a number has been “closed”, it can no longer
be scored on by any player for the remainder of the game.
Winning - The side closing all the numbers first and accumulating the highest point total is
the winner. If a player “closes” all numbers first but is behind in points, he/she must
continue to score on the “open” numbers. If the player does
not make up the point deficit before the opposing player(s) “closes” all the numbers, the
opposing side wins. Play continues until all segments are closed - the winner is the player
with the highest score.
Our exclusive Tournament Cricket Scoring (TCS) system utilizes realistic “tavern-like”
characters on the scoring display to indicate open/closed segments for each player. When a
number is hit, a slash [ / ] is registered; when a second hit in that segment is scored the
slash is replaced with two crossing slashes [ X ]; The third hit in that segment, the “X” is
replaced with a circled “X” [ (X) ] which indicates that segment is “open” for scoring to that
player until the other player(s) “close” the segment. The voice announcer will specify when
a segment becomes “open” and “closed” as well as when a player’s hit results in a “score.”
The Tournament Cricket Scoring system operates as follows:
Tournament
Cricket
Scoring
1st Mark 2n
d
Mark 3r
d
Mark
/ X ⊗

Halex Impact 5.0 Electronic dartboard 9
NO-SCORE CRICKET (Press SELECT button when Cricket is displayed)
Same rules as standard Cricket except there is no point scoring. The object of this version
is to be the first to simply “close” all the appropriate numbers (15 through 20 and the
bullseye).
CUT-THROAT CRICKET (G03)
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This
variation of Cricket offers a different psychology to the players. Rather than adding to your
own score and helping your own cause as in standard Cricket, Cut-Throat offers the benefit
of racking up points for your opponent(s), digging him in a deeper hole. Competitive players
will love this variation!
SCRAM (G04) (For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each
segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many
points in the segments the other player has not yet closed. Once player 1 has closed all
segments, round 1 is complete. In round 2, each player’s roles are reversed. Now, player 2
tries to close all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with
the highest point total is the winner.
COUNT-UP (G05)
The object of this game is to be the first player to reach the specified point total. Point total
is specified when the game is selected. Each player attempts to score as many points as
possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points.
The cumulative scores for each player will be displayed in the LCD display as the game
progresses.
Adjustable Difficulty Settings for Count-Up include 400, 500, 600, 700, 800, 900, and
999. To change to these more difficult settings, simply press the SELECT button. Each
option is played exactly as outlined above with the exception of the total necessary to win
the game. For example, in Count-Up 500, the first player to reach 500 points is the winner.

Halex Impact 5.0 Electronic dartboard 10
High Score (G06)
The rules for this competitive game are simple - Rack up the most points in three rounds
(nine darts) to win. Doubles and triples count as 2x and 3x that segment’s score
respectively.
Adjustable Difficulty Settings for High Score include 4 rounds, 5 rounds, ... 14 rounds.
Each option is played exactly as outlined above with the exception of the number of rounds
in the game. For example, in High Score 7 rounds, the player with the most points after 7
rounds is the winner.
ROUND-THE-CLOCK (G07)
Each player attempts to score in each number from 1 through 20 and bullseye in order.
Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next
number in sequence. The first player to reach 20 is the winner.
The display will indicate which segment you are shooting for. A player must continue
shooting for a segment until it is hit. The display will then indicate the next segment you
should shoot for.
There are many difficulty settings available for this game. Each game has the same rules,
the differences are detailed as follows:
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count
as single numbers.
We have added some new levels of difficulty to this game for those
looking for a real challenge!
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1
through 20 in order.
ROUND-THE-CLOCK Double 5 - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment from 1 through
20 in order.
ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15

Halex Impact 5.0 Electronic dartboard 11
GOLF (G08)
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The
object is to complete a round of 9 through 18 “holes” with the lowest score possible. The
Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54
for a round of 18.
The segments 1 through 18 are used with each number representing a “hole.” You must
score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your
score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on
the first shot of a hole it is counted as an “eagle” and that player gets a completes that hole
with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on
the current hole). The voice announcer will indicate the player that is up - listen carefully to
avoid shooting out of sequence. By the way, there are no “gimmes” in this game!
FOOTBALL (G09)
Strap your helmet on for this game! The first thing necessary is to select each player’s
“playing field.” Each player can do this by throwing a dart or by manually pressing a
segment on the board. This is entirely up to you, but whichever segment is selected
becomes your starting point which carries through the bullseye and directly across to the
other side of the bullseye (see diagram).
For example, if you select the 20 segment, you start on the double 20 (outer ring) and
continue all the way through to the double 3. The “field” is made up of 11 individual
segments and must be hit in order. So, keeping with the example above, you must throw
darts in the following segments in this order:
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single 20 ... Outer Bullseye ... Inner
Bullseye ... Outer Bullseye ... Inner Single 3 ... Triple 3 ... Outer Single 3 ... and finally a
Double 3.
The First player to “score” is the winner. The LCD display will keep track of your progress
and indicate the segment you need to throw for next.
BOWLING (G10)
This dartboard adaptation of bowling
is a real challenge! It is a difficult game
in that you must be very accurate to rack
up a decent score. Player one starts the
game. You must select your “alley” by
either throwing dart or manually pressing
segment of choice. Once alley is selected,
you have 2 remaining darts to throw in
which to score points or “pins.” Each
specific segment in your “alley” is worth a

Halex Impact 5.0 Electronic dartboard 12
given pin total:
Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins
Inner Single 7 pins
There are several rules for this game as follows:
1. A perfect game score would be 200 in this version of bowling
2. You cannot hit the same singles segment twice within the same “frame” (round). The
second hit will count as zero points. Hint: Try to hit each single to reach 10 points in
the frame.
3. You can score 20 points per “frame” by hitting the triple segment twice.
4. Hitting the double segment with your second dart will only count as 10 points if you
scored a double on your first throw. Otherwise you will score a total of 9 points by
throwing a double with your second dart.
BASEBALL (G11)
This dartboard version of baseball takes
a great deal of skill. As in the real game,
a complete game consists of 9 innings.
Each player throws 3 darts per “inning.”
The field is laid out as shown in the diagram.
Segment Result____________
Singles segments “Single” - one base
Doubles segment “Double” - two bases
Triples segment “Triple” - Three bases
Bullseye “Home Run” (can only
be attempted on third
dart of each round)
The object of the game is to score as many runs as possible each inning. The player with
the most runs at the end of the game is the winner.
The LCD display will indicate the runners on base. The first 3 boxes to the right of the dart
indicators represent 1st, 2nd, and 3rd base respectively. The boxes to the right indicate the
run total by inning.

Halex Impact 5.0 Electronic dartboard 13
KILLER (G12)
This game will really show who your friends are. The game can be played with as few as
two players, but the excitement and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target area. The LCD display will
indicate “SEL” at this point. The number each player gets is his assigned number
throughout the game. No two players can have the same number. Once each player has a
number, the action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your
number. Once your double is hit, you are a “Killer” for the rest of the game. Now, your
objective is to “kill” your opponents by hitting their segment number until all their “lives” are
lost. The last player to remain with lives is declared the winner. It is not uncommon for
players to “team up” and go after the better player to knock him out of the game.
Adjustable Difficulty Settings for Killer include 7 lives, 8 lives, ... 14 lives. Each option is
played exactly as outlined above with the exception of the number of lives each player has
in the game. In addition, for those who really want a challenge, there are three additional
difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these games,
you can only “Kill” opponents by scoring doubles in their number segment.
DOUBLE DOWN (G13)
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If
no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples
count) is added to the starting total. The next round players throw for the 16 segment and
hits are added to the new cumulative point total. Again, if no hits are registered, the point
total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LCD screen
will indicate the active segment in which to throw). The player who completes the game
with the most points is the winner.
15 16 D 17 18 T 19 20 B TOTAL
Player 1
Player 2
Any Double Any Triple

Halex Impact 5.0 Electronic dartboard 14
DOUBLE DOWN 41 (G14)
This game follows similar rules as standard Double Down as described above with two
exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is
reversed which will be indicated on the LCD display. Second, an additional round is
included toward the end in which players must attempt to score three hits that add up to 41
points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of
difficulty to the game. Remember, a player’s score is cut in half if not successful, so the
“41” round presents quite a challenge!
20 19 D 18 17 T 16 15 41 B TOTAL
Player 1
Player 2
ALL FIVES (G15)
The entire board is in-play for this game (all segments are active). With each round (of 3
darts) each player has to score a total which is divisible by 5. Every “five” counts as one
point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5
points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart
of each round must land in a segment. If a player throws the third dart and it lands in the
catch ring area (or misses the board completely), he earns no points even if the first two
darts are divisible by 5. This prevents a player from “tanking” the third throw if his first two
are good.
The first player to total fifty-one (51) “fives” is the winner. The LCD screen will keep track of
the point totals.
Adjustable Difficulty Settings for All Fives include 51, 61, 71, 81, and 91. Each option is
played exactly as outlined above with the exception of the number of points (or fives) it
takes to win the game.
SHANGHAI (G16)
Each player must progress around the board from 1 through 20 in order. Players start at
number 1 and throw 3 darts. The object is to score the most points possible in each round
of 3 darts. Doubles and triples count toward your score. The player with the highest score
after completing all twenty segments is the winner.
Adjustable Difficulty Settings for Shanghai include the following options:
SHANGHAI 5 - Game starts at segment 5
SHANGHAI 10 - Game starts at segment 10
SHANGHAI 15 - Game starts at segment 15
Any TripleAny Double “41” Round

Halex Impact 5.0 Electronic dartboard 15
In addition, we added Super Shanghai as a difficulty option. This game is played
exactly as described above except various doubles and triples must be hit as specified by
the LCD display.
Adjustable Difficulty Settings for Super Shanghai include the following options:
SUPER SHANGHAI 5 - Game starts at segment 5
SUPER SHANGHAI 10 - Game starts at segment 10
SUPER SHANGHAI 15 - Game starts at segment 15
STEEPLECHASE (G 17)
The object of this game is to be the first player to finish the “race” by being the first to
complete the “track.” The track starts at the 20 segment and runs clockwise around the
board to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet
been specified is that you must hit the inner single segment of each number to get through
the course. This is the area between the bullseye and the triples ring. And, as with a real
steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are
found at the following places:
•Triple 13 •Triple 17 •Triple 8 •Triple 5
The first player to complete the course and hit the bullseye wins the race.
CAR RACING (G18)
This game is similar to steeplechase except we let you set up your own “race track.” You
can set up as many obstacles as you wish. The track must be 20 lengths long.
Before the game starts, the LCD display will prompt you to select the course (“SEL”).
Players should alternate selecting segments by pressing on the specific segment of your
choice. Note: You will have to hit the exact segment you selected to move on during the
race. If you choose inner single 20, that inner single area will need to be hit during the race.
The LCD display will indicate inner single with a line next to the bottom of the 1, an outer
single is shown with a line next to the top portion of the 1.
Obstacles usually comprise hitting a difficult number before continuing on the racetrack.
Again, the route can be made as difficult or easy as you wish and can go anywhere on the
target area of the board. After the track is selected, press START to begin the race. The
first player to complete the course is the winner.
SHOVE A PENNY (G19)
This game is a variation of No-Score Cricket in that the object is to score 3 hits in each of
the segments 15 through 20 and bullseye. However, if you score more than 3 hits in a
segment, the number of hits above 3 are transferred to your opponent. For example, if you
have 2 hits in the 15 segment and you throw a triple 15, the 1st hit is yours to close 15, but
the extra 2 hits are given to the next player. The first player to close all the segments is the
winner.

Halex Impact 5.0 Electronic dartboard 16
NINE-DART CENTURY (G20)
The object of this game is to attempt to score 100 points, or come as close as possible,
after 3 rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively.
Going over 100 points is considered a “bust” and causes you to lose unless all players go
over. In that case, the player closest to 100 wins (player that scored the lowest amount
over 100.
GREEN VS. RED (G21)
(2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with
victory. Player 1 is “green” and player 2 is “red.” Player 1 shoots for only doubles and
triples that are green and works around the board clockwise. Player 2 starts at 20 and
works around the board counter-clockwise, shooting for red segments (the temporary score
display will indicate which segment to throw for). Note: a maximum of one double and one
triple of the same number can be scored in a single round.
What’s more, hitting the wrong number (of your opponent’s color) subtracts that amount
from your score - so be careful.
The player with the most points after completion of the game is the winner.
ENGLISH CRICKET (G21)
(For 2 players only)
This game is another variation of Cricket that requires precision dart throwing. The game
consists of two rounds. The players have a different objective in each round. During the
first round, player 2 attempts to throw bullseyes – with the objective of needing 9 to
complete round 1. Double bull (red center) counts as 2 scores. Any throw that does not hit
bullseye is credited to player 1’s point total. For example, if player 2 throws a 20, a single
bullseye, and a 7 during his/her turn, player 2 will have one bullseye subtracted from the 9
needed, and 27 points will be credited to player 1’s point total. Player 2 must exhibit
accurate bullseye dart throwing!
Meanwhile, player 1 attempts to score as many points as possible during this first round.
Doubles and triples count 2x and 3x their respective values. However, to score points,
player 1 must score over 40 points in each turn (3 throws) to amass points against player 2.
Only those points over 40 are counted toward the cumulative score. Player 1 must also
exhibit precision dart throwing and avoid hitting any bullseyes during this first round
because any hits scored by player 1 in the bullseye area will be subtracted from player 2’s
needed total of 9 bullseyes. Once player 2 reaches the objective of getting 9 bullseyes, the
roles are reversed for round two.

Halex Impact 5.0 Electronic dartboard 17
Electro-light Cricket Scoring Display
This dartboard utilizes a dedicated cricket scoreboard within the scoring display
that keeps track of each player’s segment status when playing Cricket. When
Cricket is selected, individual characters will be utilized to register marks. There
are 3 separate lights within each number (15 through 20 and bullseye). During
play, one of the status lights will turn on (black will appear) as a segment is hit. If
a double or triple of an active number is hit, 2 or 3 lights will turn on respectively.
The high visibility Electro-light display improves your ability to see scores from
the dart throwing line. The electro-light display automatically is in use when the
dartboard is turned on. To deactivate the electro-light, press and hold the sound
button for 5-6 seconds.
Press and hold the sound button again to reactivate the electro-light display
Bright Electro-light display
lights up the action!

Halex Impact 5.0 Electronic dartboard 18
Important Notes
Stuck Segment
Occasionally, a dart will cause a segment to become wedged within the segment separator
web. If this happens, all play will be suspended and the scoring display will indicate the
segment number that is stuck.
To free the segment, simply remove the dart or broken tip from the segment. If the problem
is still not solved, try wiggling the segment until it is loose. The game will then resume
where it left off.
Broken Tips
From time to time a tip will break off and become stuck in the segment. Try to remove it
with a pair of pliers or tweezers by grasping the exposed end and pulling it out of the
segment. If this is not possible, you can attempt to push the tip through to the back of the
segment. Use a nail that is smaller than the hole and gently push the tip until it falls through
the other side. Be careful not to push too far and damage the circuitry behind the segment.
Don’t be alarmed if tips break. This is a normal occurrence when playing soft tip darts. We
include a pack of 36 replacement tips, which should keep you supplied for quite some time.
When replacing tips, make sure you use the same type of tips that come with this dartboard.
Darts
It is recommended that you do not use darts that exceed 18 grams on this dartboard. The
darts included with this dartboard are 10 grams and use standard soft tips. Replacement
tips are available at most retailers carrying dart products.
Cleaning your Electronic Dartboard
Your Halex electronic dartboard will provide many hours of competition if cared for properly.
Regular dusting of the cabinet is recommended using a damp cloth. A mild detergent can
be used if necessary. The use of abrasive cleaners or cleaners that contain ammonia may
cause damage and should not be used. Avoid spilling liquid onto the target area since it
can result in permanent damage and is not covered by the warranty.

Halex Impact 5.0 Electronic dartboard 19
ACCESSORIES / SPARE PARTS
100-64675 12 darts with replacement Tips $ 9.95
100-64670 AC Adapter $11.95
68950 Aluminum Shafts (3 pack) $ 3.95
68750 48-pack replacement tips $ 5.95
68670 Metallic Flights (3 pack). Assorted Styles $ 3.95
68730 Soft Tip Accessory Pack (toe line, measuring tape, $ 8.95
and 48 soft tips)
Prices include shipping and handling.
To place order:
MasterCard/Visa
Call Customer Service at 877-516-9707 (Toll-Free) and specify item number. Have your
credit card number ready when you place call.
Mail
Make check payable to: Regent Sports Corporation and send to the following address:
P.O. Box 11357
Hauppauge, NY 11788
Attn: Customer Service
Please do not send cash. Please indicate item # on check.
Also, be sure to check out our web site at:
www.regent-halex.com
•Parts Ordering •Owners Manuals •Product Information

Halex Impact 5.0 Electronic dartboard 20
2002
Regent Sports Corporation
Hauppauge, New York 11788
Table of contents
Other Halex Sport & Outdoor manuals
Popular Sport & Outdoor manuals by other brands

Climbing Technology
Climbing Technology 3I83710 manual

Slingshot
Slingshot PHANTASM 767 LOWER PACKAGE quick start guide

Skywalker
Skywalker SMB036 Assembly, maintenance & user manual

Hathaway
Hathaway BG5017 Assembly instructions

Agora
Agora CHANNEL CLUB GOALS Assembly instructions

Gopher
Gopher BoulderBoost Activity Instructions