Halex IMPACT 4.0 User manual

Halex Impact 4.0 Electronic Dartboard 1
ElectronicElectronic DartboardDartboard
With wood cabinetWith wood cabinet
Owner’s Manual
And Game Instructions

Halex Impact 4.0 Electronic Dartboard 2
LIMITED 1 YEAR WARRANTY
This Halex product is warranted to be free from defects in workmanship or
materials at the time of purchase for a period of 1 (one) year.
Should any evidence of defects in materials or workmanship appear
within the limited warranty period after the date of purchase, Regent
Sports will either repair or replace the dartboard at its option. This
warranty covers normal consumer use and does not cover failures, which
result from alterations, accidents, misuse, abuse, or neglect.
DO NOT RETURN the dartboard to the store where purchased, as they
are not equipped to handle repairs. All warranty or repair requests require
a Return Authorization Number.
A purchase receipt or other proof of date of purchase will be required
before warranty service is performed. Requests for warranty service can
be provided by calling the Halex Customer Service Department at
877-516-9707 (Toll Free), between 10:30 AM and 7:00 PM, EST. Or
send request in writing to:
Regent Sports Corporation
45 Ranick Road
Hauppauge, NY 11788
Attn: Halex Customer Service
This warranty gives you specific legal rights and you may have other
rights that vary from state to state.
Unpacking the Game
Unpack your new dartboard carefully, making sure all parts are included. The following
components are included in this set:
•1 Electronic Dartboard •Soft tip replacement pack
•6 Darts (unassembled) •2 Mounting Screws
•Owner’s Manual •Wood Cabinet;
If you are missing a part or have any questions, please call our Customer Service
Department between 9:00 am and 5:00 pm Eastern Standard Time at
877-516-9707 (Toll Free),
This dartboard may have a protective film over the LCD display.
Film should be removed for better clarity.
See page 4 for details.

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Setup / Mounting Instructions
Choose a location to hang the dartboard where there is about 10 feet of open space in front
of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard. Since this
dartboard can be powered with the included AC adapter, you may want to mount it close to
an electric outlet for convenience.
Locate a wall stud and place a mark 79 3/4” from the floor. Place another mark at the same
height 16” from the first mark. Due to the weight of the dartboard and cabinet, it is
recommended you mount onto the wall studs. If this is not possible, we have included 2
drywall anchors. Bullseye height should be 5’ 8” from the floor. Toe line should be 7’
9 ¼” from face of board.
Screw 2 cabinet mounting screws (long) in the center of the stud using the marks you made
as guides. Be sure the screws are level with one another (use a level for accuracy) to
ensure dartboard will be level.
Mount the dartboard to the cabinet before mounting to wall. Lay cabinet on floor with doors
open. Note the 4 screw receivers embedded in the backboard of the cabinet. Place the
dartboard into the cabinet and line up holes with screw receivers. The holed on the
dartboard are located in the catch ring area outside the scoring segment area. Using a
small Philips- head screwdriver, screw the dartboard mounting screws into the receivers.
The dartboard is now attached securely to the cabinet.
To mount the cabinet to the wall, simply line up the screws on the wall with the hang
brackets located on the back of the cabinet (top edge). It may be necessary to adjust the
screws until the board fits snugly against the wall.
Plug the A/C adapter into the wall outlet and into the jack at the bottom right of the
dartboard through the hole in the right side of the cabinet.
Cabinet
Hang Brackets
Dartboard
Screw
Receivers
Inside Cabinet Frame
Cabinet Diagram Wall Diagram

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Dartboard Functions (see diagram on page 18)
RESET button - Cancels current score and returns to start of game.
POWER button - Press to turn game on or off. Dartboard has an automatic suspend mode
to conserve power and battery life (if using batteries). The dartboard will make sound effect
and display “SLEEP” on the display after approximately 3 minutes of non-use. However, the
scores are stored in memory and can be restored by pressing any button.
SOUND button - Press to change volume to high, low, or off.
PLAYER/PAGE/SCORE button - This button is used at the start of each game to select the
number of players you want to play the game. In addition, this button allows players to see
other player scores of not on active display. This dartboard keeps track of up to 4 player
scoring or 4 two-person teams. When playing with more than 2 players, some scores will be
not be visible when not active. This button allows you to page through all players’ scores as
needed.
DOUBLE/MISS button - This button is used to activate the Double In/Double Out option for
the “01” games. This function is only active when selecting 301, 401, etc. games. Press
the MISS button if you wish to register a dart that misses the target area.
BOUNCE OUT button - Decide before play if you want to count darts that do not remain in
board (“bounce-outs”) or not. If not, simply press the BOUNCE OUT button immediately
after a bounce out occurs to deduct the score that registers.
START button - This multi-function button is used to:
•START the game when all options have been selected.
•CHANGE to the next player when one player is finished with his round.
This will put dartboard in HOLD status between rounds to allow player to
remove darts from the target area.
GAME buttons - Press to page through the on-screen game menu.
Display Protective Film
This electronic dartboard may have a clear film over the entire display area to prevent
scratching during shipping. It is recommended that this film be removed before play to
enhance the display area visibility. To remove, simply lift edge, peel off, and discard.

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Electronic Dartboard Operation
1. Press the POWER button to activate dartboard. A short musical introduction is played
as the display goes through power-up test.
2. Press GAME buttons until desired game is displayed (see game chart on
page 16).
3. Press DOUBLE button (optional) to select starting and/or ending on doubles
(used only in 301 - 901 games). This is explained in the game rules section.
4. Press PLAYER button to select the number of players (1, 2, 3, 4, t 1-1, t 2-2,
t 3-3, t 4-4) The default setting is 2 players.
5. Press START button (red) to activate game and begin play.
6. Throw darts
•The dart indicator display is located to the right of the score display. The
number of darts displayed indicate the remaining throws for the active
player.
•When all 3 darts have been thrown, a voice command will indicate “next
player” and the score will flash. The darts can now be removed without
affecting the electronic scoring. When all darts are removed from the
playing surface press the START button to go to next player. Voice
command will indicate which player is up.
Sound Effects Demo
To hear your dartboard play through all the voice commands and sound effects follow this
procedure: 1) With power on press RESET and GAME buttons simultaneously; 2) Release
the RESET button first, then release the GAME button; 3) Press the BOUNCE OUT Press
the BOUNCE OUT button and you will hear sound effects demo.
Team Play
In addition to scoring for up to 8 individual players, this dartboard is capable of keeping
score for team play up to a maximum of 4 two-person teams (8 individuals). To enter team
play mode, press PLAYER button continually until a “tt” appears on the display. Each team
option is illustrated below:
tt 2-22-2 2 teams, 4 individual players (1st team-players 1&3, 2nd team-players 2&4)
tt 3-33-3 3 teams,6 individual players (1st team-players 1&4, 2nd team-players 2&5,
3rd team-players 3&6
tt 4-44-4 4 teams,8 individual players (1st team-players 1&5, 2nd team-players 2&6,
3rd team-players 3&7, 4th team-players 4&8)
During team play, team members combine their scores to arrive at a team score.

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Caring for your Electronic Dartboard
1. Never use metal tipped darts on this dartboard. Metal tipped darts will seriously
damage the circuitry and electronic operation of this dartboard.
2. Do not use excessive force when throwing darts. Throwing darts too hard will
cause frequent tip breakage and cause excess wear on the board.
3. Turn darts clockwise as you pull them from the board. This makes it easier to
remove darts and extends the life of the tips.
4. Use only the optional A/C adapter (available directly from Regent Sports) for this
dartboard. Using the wrong adapter may cause electrical shock and damage to the
electronic circuits.
5. Remove the batteries when not in use or if using the optional A/C adapter. This
will prolong the life of your batteries.
6. Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that
contain ammonia or other harsh chemicals as they may cause damage.
Batteries
If using battery power, insert three “C” batteries into the battery compartment located on the
back side of the dartboard toward the base. To remove the cover, press the two latches
inward while lifting gently. The batteries must be positioned as indicated inside the battery
compartment to power the dartboard.
Automatic Suspend Mode Feature
The dartboard will automatically suspend if no action occurs within approximately three
minutes. This is designed to save power or battery life. A sound effect will play and the
LCD display will indicate “SLEEP” (see below). All scores will be stored in memory and play
will resume when any button is pressed.
S l -S l -
EE e pe p
LCD Display in Sleep Mode

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Game Rules
The Halex Impact 4.0 electronic dartboard is loaded with games and options. The rules for
each game are detailed below in the order they appear on the LCD display when paging
through the games. The game number is indicated next to each game for your reference.
301 (G01)
This popular tournament and pub game is played by subtracting each dart from the starting
number (301) until the player reaches exactly 0 (zero). If a player goes past zero it is
considered a “Bust” and the score returns to where it was at the start of that round. For
example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals
38), the score goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option).
•Double In - A double must be hit before points are subtracted from the total.
In other words, a player’s scoring does not begin until a double is hit.
•Double Out - A double must be hit to end the game. This means that an
even number is necessary to finish the game.
•Double In and Double Out - A double is required to start and end scoring
of the game by each player.
401 (G02) Starting number 401 701 (G05) Starting number 701
501 (G03) Starting number 501 801 (G06) Starting number 801
601 (G04) Starting number 601 901 (G07) Starting number 901
CRICKET (G08)
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable
for them. The object of Cricket is to “close” all of the appropriate numbers before one’s
opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player
must hit a number 3 times to “open” that segment for scoring (Refer to Tournament Cricket
Scoring section for explanation on how players’ marks are registered). A player is then
awarded the number of points of the “open” segment each time he/she throws a dart that
lands in that segment, provided their opponent has not closed that segment. Hitting the
double ring counts as two hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is “closed” when the other
player(s) hit the open segment 3 times. Once a number has been “closed”, any player for
the remainder of the game can no longer score on it.

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Winning - The side closing all the numbers first and accumulating the highest point total is
the winner. If a player “closes” all numbers first but is behind in points, he/she must
continue to score on the “open” numbers. If the player does not make up the point deficit
before the opposing player(s) “closes” all the numbers, the opposing side wins. Play
continues until all segments are closed - the winner is the player with the highest score.
Cricket Scoring Display
This dartboard utilizes a dedicated scoreboard within the LCD display that keeps track of
each player’s segment status when playing Cricket. When Cricket is selected, all lights on
the Cricket scoreboard will light up - there are 3 separate lights within each number (15
through 20 and bullseye). During play, one of the status lights will turn off (black will
disappear) as a segment is hit. If a double or triple of an active number is hit, 2 or 3 lights
will turn off respectively.
NO-SCORE CRICKET (G09) (Press SELECT button when Cricket is displayed)
Same rules as standard Cricket except there is no point scoring. The object of this version
is to be the first to simply “close” all the appropriate numbers (15 through 20 and the
bullseye).
SCRAM (G10) (For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each
segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many
points in the segments that the other player has not yet closed. Once player 1 has closed
all segments, round 1 is complete. In round 2, each player’s roles are reversed. Now,
player 2 tries to close all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with
the highest point total is the winner.
/
X
⊗⊗
1
st
Mark
2
nd
Mark
3
rd
Mark

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CUT-THROAT CRICKET (G11)
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This
variation of Cricket offers a different psychology to the players. Rather than adding to your
own score and helping your own cause as in standard Cricket, Cut-Throat offers the benefit
of racking up points for your opponent(s), digging him in a deeper hole. Competitive players
will love this variation!
COUNT-UP 300 (G12)
The object of this game is to be the first player to reach the specified point total (300). Point
total is specified when the game is selected. Each player attempts to score as many points
as possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points.
The cumulative scores for each player will be displayed in the LCD display as the game
progresses. Additional variations of this game are detailed below. The rules are the
same except the point total varies as indicated in the number.
COUNT-UP 400 (G13) COUNT-UP 800 (G17)
COUNT-UP 500 (G14) COUNT-UP 900 (G18)
COUNT-UP 600 (G15) COUNT-UP 999 (G19)
COUNT-UP 700 (G16)
High Score - 3 Rounds (G20)
The rules for this competitive game are simple - Rack up the most points in three rounds
(nine darts) to win. Doubles and triples count as 2x and 3x that segment’s score
respectively. Additional variations of this game are detailed below. The rules are the
same except the number of rounds varies as indicated in the number.
High Score - 4 Rounds (G21) High Score - 10 Rounds (G27)
High Score - 5 Rounds (G22) High Score - 11 Rounds (G28)
High Score - 6 Rounds (G23) High Score - 12 Rounds (G29)
High Score - 7 Rounds (G24) High Score - 13 Rounds (G30)
High Score - 8 Rounds (G25) High Score - 14 Rounds (G31)
High Score - 9 Rounds (G26)
ROUND-THE-CLOCK – r1 singles (G32)
Each player attempts to score in each number from 1 through 20 and bullseye in order.
Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next
number in sequence. The first player to reach 20 is the winner.
The display will indicate which segment you are shooting for. A player must continue
shooting for a segment until it is hit. The display will then indicate the next segment you
should shoot for.

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There are many difficulty settings available for this game. Each game has the same rules,
the differences are detailed as follows:
ROUND-THE-CLOCK 5 (G33) - Game starts at segment number 5
ROUND-THE-CLOCK 10 (G34) - Game starts at segment number 10
ROUND-THE-CLOCK 15 (G35)- Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count
as single numbers.
We have added some new levels of difficulty to this game for those
looking for a real challenge!:
ROUND-THE-CLOCK Double (G36)- Player must score a Double in each segment from 1
through 20 in order.
ROUND-THE-CLOCK Double 5 (G37) - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 (G38) - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 (G39) - Game starts at double segment 15
ROUND-THE-CLOCK Triple (G40)- Player must score a Triple in each segment from 1
through 20 in order.
ROUND-THE-CLOCK Triple 5 (G41) - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 (G42) - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 (G43) - Game starts at triple segment 15
KILLER (G44)
This game will really show who your friends are. The game can be played with as few as
two players, but the excitement and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target area. The LCD display will
indicate “SEL” at this point. The number each player gets is his assigned number
throughout the game. No two players can have the same number. Once each player has a
number, the action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your
number. Once your double is hit, you are a “Killer” for the rest of the game. Now, your
objective is to “kill” your opponents by hitting their segment number until all their “lives” are
lost. The last player to remain with lives is declared the winner. It is not uncommon for
players to “team up” and go after the better player to knock him out of the game.
DOUBLE DOWN (G45)
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If
no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples
count) is added to the starting total. The next round players throw for the 16
segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half.

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Each player throws for the numbers as indicated in the chart below in order (the LCD screen
will indicate the active segment in which to throw). The player who completes the game
with the most points is the winner.
15 16 D 17 18 T 19 20 B TOTAL
Player 1
Player 2
DOUBLE DOWN 41 (G46)
This game follows similar rules as standard Double Down as described above with two
exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is
reversed which will be indicated on the LCD display. Second, an additional round is
included toward the end in which players must attempt to score three hits that add up to 41
points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of
difficulty to the game. Remember, a player’s score is cut in half if not successful, so the “41”
round presents quite a challenge!
20 19 D 18 17 T 16 15 41 B TOTAL
Player 1
Player 2
ALL FIVES - 51 (G47)
The entire board is in-play for this game (all segments are active). With each round (of 3
darts) each player has to score a total which is divisible by 5. Every “five” counts as one
point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5
points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart
of each round must land in a segment. If a player throws the third dart and it lands in the
catch ring area (or misses the board completely), he earns no points even if the first two
darts are divisible by 5. This prevents a player from “tanking” the third throw if his first two
are good. The first player to total fifty-one (51) “fives” is the winner. The LCD screen will
keep track of the point totals. Additional variations of this game are detailed below.
The rules are the same except the total needed to win varies as indicated in the
number following the game.
Any Double Any Triple
Any Double Any Triple ‘41’ Round

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ALL FIVES - 61 (G48) ALL FIVES - 81 (G50)
ALL FIVES - 71 (G49) ALL FIVES - 91 (G51)
SHANGHAI - 1 (G52)
Each player must progress around the board from 1 through 20 in order. Players start at
number 1 and throw 3 darts. The object is to score the most points possible in each round
of 3 darts. Doubles and triples count toward your score. The player with the highest score
after completing all twenty segments is the winner. Additional variations of this game are
detailed below. The rules are the same except the starting segment varies as
indicated in the number following the game.
SHANGHAI 5 (G53) - Game starts at segment 5
SHANGHAI 10 (G54) - Game starts at segment 10
SHANGHAI 15 (G55) - Game starts at segment 15
GOLF – 9 Holes (G56)
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The
object is to complete a round of 9 through 18 “holes” with the lowest score possible. The
Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54
for a round of 18.
The segments 1 through 18 are used with each number representing a “hole.” You must
score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your
score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on
the first shot of a hole it is counted as an “eagle” and that player gets a completes that hole
with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on the
current hole). The voice announcer will indicate the player that is up - listen carefully to
avoid shooting out of sequence. By the way, there are no “gimmes” in this game!
Additional variations of this game are detailed below. The rules are the same except
the number of holes needed to play.
GOLF – 18 Holes (G57) – Same as above except play lasts 18 holes (rounds)

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Bonus Game SoftwareBonus Game Software
At Halex, we always strive to offer as much value as possible into our products – offering
you as a consumer, more for your money. With this in mind, we included seven additional
games – some from our new Sports game software! These extra games should provide
hours of exciting competition. Enjoy!
FOOTBALL (G58)
Strap your helmet on for this game! The first thing necessary is to select each player’s
“playing field.” Each player can do this by throwing a dart or by manually pressing a
segment on the board. This is entirely up to you, but whichever segment is selected
becomes your starting point which carries through the bullseye and directly across to the
other side of the bullseye.
For example, if you select the 20 segment, you start on the double 20 (outer ring) and
continue all the way through to the double 3. The “field” is made up of 11 individual
segments and must be hit in order. So, keeping with the example above, you must throw
darts in the following segments in this order:
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single 20 ... Outer Bullseye ... Inner
Bullseye ... Outer Bullseye ... Inner Single 3 ... Triple 3 ... Outer Single 3 ... and finally a
Double 3.
The First player to “score” is the winner. The LED display will keep track of your progress
and indicate the segment you need to throw for next.
BOWLING (G59)
This dartboard adaptation of bowling
is a real challenge! It is a difficult game
in that you must be very accurate to rack
up a decent score. Player one starts the
game. You must select your “alley” by
either throwing dart or manually pressing Diagram
segment of choice. Once alley is selected,
you have 2 remaining darts to throw in
which to score points or “pins.” Each
specific segment in your “alley” is worth a
given pin total:
Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins

Halex Impact 4.0 Electronic Dartboard
14 Inner Single 7 pins

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15
There are several rules for this game as follows:
1. A perfect game score would be 200 in this version of bowling
2. You cannot hit the same singles segment twice within the same “frame” (round). The
second hit will count as zero points. Hint: Try to hit each single to reach 10 points in
the frame.
3. You can score 20 points per “frame” by hitting the triple segment twice.
4. Hitting the double segment with your second dart will only count as 10 points if you
scored a double on your first throw. Otherwise you will score a total of 9 points by
throwing a double with your second dart.
BASEBALL – 6 Innings (G60)
This dartboard version of baseball takes
a great deal of skill. As in the real game,
a complete game consists of 9 innings.
Each player throws 3 darts per “inning.”
The field is laid out as shown in the diagram.
Segment Result____________
Singles segments “Single” - one base
Doubles segment “Double” - two bases
Triples segment “Triple” - Three bases
Bullseye “Home Run” (can only
be attempted on third
dart of each round)
The object of the game is to score as many runs as possible each inning. The player with
the most runs at the end of the game is the winner.
BASEBALL – 9 Innings (G61) – Same as above except 9 innings
(rounds).
STEEPLECHASE (G62)
The object of this game is to be the first player to finish the “race” by being the first to
complete the “track.” The track starts at the 20 segment and runs clockwise around the
board to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet
been specified is that you must hit the inner single segment of each number to get through
the course. This is the area between the bullseye and the triples ring. And, as with a real
steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are
found at the following places:
•1st fence Triple 13 •2nd fence Triple 17
•3rd fence Triple 8 •4th fence Triple 5
The first player to complete the course and hit the bullseye wins the race.

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SHOVE A PENNY (G63)
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point,
doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers
in order with the objective of scoring 3 points in each segment to move on to the next. If a
player scores more than 3 points in any one number, the excess points are given to the next
player. The first player to score 3 points in all segments (15 - 20 and bull) is the winner.
NINE-DART CENTURY (G64)
The object of this game is to attempt to score 100 points, or come as close as possible,
after 3 rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively.
Going over 100 points is considered a “bust” and causes you to lose unless all players go
over. In that case, the player closest to 100 wins (player that scored the lowest amount
over 100.
GREEN VS. RED (G65)
(2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with
victory. Player 1 is “green” and player 2 is “red.” Player 1 shoots for only doubles and
triples that are green and works around the board clockwise. Player 2 starts at 20 and
works around the board counter-clockwise, shooting for red segments (the temporary score
display will indicate which segment to throw for). Note: a maximum of one double and one
triple of the same number can be scored in a single round.
What’s more, hitting the wrong number (of your opponent’s color) subtracts that amount
from your score - so be careful.
The player with the most points after completion of the game is the winner.

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Important Notes
Stuck Segment
Occasionally, a dart will cause a segment to become wedged within the segment separator
web. If this happens, all play will be suspended and the LCD display will indicate the
segment number that is stuck.
To free the segment, simply remove the dart or broken tip from the segment. If the problem
is still not solved, try wiggling the segment until it is loose. The game will then resume
where it left off.
Broken Tips
From time to time a tip will break off and become stuck in the segment. Try to remove it
with a pair of pliers or tweezers by grasping the exposed end and pulling it out of the
segment. If this is not possible, you can attempt to push the tip through to the back of the
segment. Use a nail that is smaller than the hole and gently push the tip until it falls through
the other side. Be careful not to push too far and damage the circuitry behind the segment.
Don’t be alarmed if tips break. This is a normal occurrence when playing soft tip darts. We
include a pack of replacement tips that should keep you supplied for quite some time.
When replacing tips, make sure you use the same type of tips that come with this dartboard.
Darts
It is recommended that you do not use darts that exceed 18 grams on this dartboard. The
darts included with this dartboard are 8 grams and use standard soft tips. Replacement tips
are available at most retailers carrying dart products.
Look for Halex soft tip dart accessories for all your electronic dart needs.
Cleaning your Electronic Dartboard
Your Halex electronic dartboard will provide many hours of competition if cared for properly.
Regular dusting of the dartboard is recommended using a damp cloth. A mild detergent can
be used if necessary. The use of abrasive cleaners or cleaners that contain ammonia may
cause damage and should not be used. Avoid spilling liquid onto the target area since it can
result in permanent damage and is not covered by the warranty. The wood cabinet can be
cleaned with a damp cloth and can be polished with furniture polish.

Halex Impact 4.0 Electronic Dartboard
19
1. Catch Ring 11. Score/Player/Page Button
2. Speaker 12. Start Button
3. Game Menu 13. Built-in Jack (for optional a/c adapter)
4. Power Button 14. Double In/Double Out Indicators
5. Sound Button (controls volume level) 15. LCD Display
6. Reset Button Button 16. Singles Ring
7. Bounce Out Button 17. Doubles Ring
8. Double/Miss Button 18. Triples Ring
9. Game Select (scroll up)
10. Game Select (scroll down)
1
3
16
2Buttons 3 - 12
13
15
14
18
17

Halex Impact 4.0 Electronic Dartboard
20
ACCESSORIES / SPARE PARTS
Item # Description Price
100-64675 12 darts with replacement Tips $ 6.95
100-64635 AC Adapter $11.95
68950 Aluminum Shafts (3 pack) $ 3.95
68750 48-pack replacement tips $ 5.95
68670 Metallic Flights (3 pack). Assorted Styles $ 3.25
67200 English-Style brass Soft Tip darts (3 pack) 16 grams $ 7.95
Prices include shipping and handling.
To place order:
MasterCard/Visa
Call Halex Customer Service Line at 877-516-9707 (Toll Free) and specify item
number. Have your credit card number ready when you place call.
Mail
Make check or money order payable to: Regent Sports Corporation and send to
the following address: 45 Ranick Road
Hauppauge, NY 11788
Attn: Customer Service
Please do not send cash.
Be sure to indicate item # on check.
Also, be sure to check out our web site at:
www.regent-halex.comwww.regent-halex.com
•• Parts Ordering •• Owners Manuals •• Product Information
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