Halex Manchester User manual

Halex Manchester
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Manchester Electronic Dartboard & Cabinet 1
Manchester
ManchesterManchester
Manchester
Electronic Dartboard
Electronic DartboardElectronic Dartboard
Electronic Dartboard
And Cabinet
And CabinetAnd Cabinet
And Cabinet
Owner’s Manual
And Game Instructions
Includes

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Computer Opponent

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LIMITED 1 YEAR WARRANTY
This Halex product is warranted to be free from defects in workmanship
or materials at the time of purchase for a period of 1 year.
Should any evidence of defects in materials or workmanship appear
within the limited warranty period after the date of purchase, Regent
Sports will either repair or replace the dartboard at its option. This
warranty covers normal consumer use and does not cover failures, which
result from alterations, accidents, misuse, abuse, or neglect.
DO NOT RETURN the dartboard to the store where purchased, as they
are not equipped to handle repairs. All warranty or repair requests
require a Return Authorization Number from Regent Sports.
A purchase receipt or other proof of date of purchase will be required
before warranty service is performed. Requests for warranty service can
be provided by calling the Customer Service Department at
877-516-9707 (Toll-Free), between 10:30 AM and 7:00 PM, EST. Or
send request in writing to:
Regent Sports Corporation
45 Ranick Road
Hauppauge, NY 11788
Attn: Halex Customer Service
This warranty gives you specific legal rights and you may have other
rights, which vary, from state to state.
Unpacking the Game
Unpack your new dartboard carefully, making sure all parts are included. The following
components are included in this set:
•1 Electronic Dartboard •Soft tip replacement pack
•Cabinet •2 Cabinet mounting screws with drywall anchors
•A/C Adapter •4 dartboard mounting screws
•24 Darts (unassembled) •Owner’s Manual
If you are missing a part or have any questions, please call our Customer Service
Department between 10:30 AM and 7:00 PM, EST. at 877-516-9707 (Toll-Free).
Aprotective film has been applied to the display and
button areas to prevent scratching. See page 5
for removal instructions

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Setup / Mounting Instructions
Choose a location to hang the dartboard where there is about 10 feet of open space in
front of the board. The “toe-line” should be 7’ 9 1/4” from the face of the dartboard. Since
this dartboard can be powered with the included AC adapter, you may want to mount it
close to an electric outlet for convenience.
Locate a wall stud and place a mark 79 3/4” from the floor. Place another mark at the
same height 16” from the first mark. Due to the weight of the dartboard and cabinet, it is
recommended you mount onto the wall studs. If this is not possible, we have included 2
drywall anchors. Bullseye height should be 5’ 8” from the floor.
Screw 2 cabinet mounting screws (long) in the center of the stud using the marks you
made as guides. Be sure the screws are level with one another (use a level for accuracy)
to ensure dartboard will be level.
Mount the dartboard to the cabinet before mounting to wall. Lay cabinet on floor with doors
open. Note the 4 screw receivers embedded in the backboard of the cabinet. Place the
dartboard into the cabinet and line up holes with screw receivers. The holed on the
dartboard are located in the catch ring area outside the scoring segment area. Using a
small Philips- head screwdriver, screw the dartboard mounting screws into the receivers.
The dartboard is now attached securely to the cabinet.
To mount the cabinet to the wall, simply line up the screws on the wall with the hang
brackets located on the back of the cabinet (top edge). It may be necessary to adjust the
screws until the board fits snugly against the wall.
Plug the A/C adapter into the wall outlet and into the jack at the bottom right of the
dartboard through the hole in the right side of the cabinet.
Cabinet
Hang Brackets
Dartboard
Screw
Receivers
Inside Cabinet Frame

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Cabinet Diagram Wall Diagram

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Dartboard Functions (see pages 22 and 23 for diagram)
POWER switch - Located on side of the dartboard, near the AC adapter jack, press this
switch to turn game on (“|”) or off (“O”). This can be accessed through side of cabinet.
GAME button - Press to page through the on-screen game menu.
SELECT button - Press to select various difficulty settings for games. Many games
contain several difficulty options that can be accessed by pressing this button.
PLAYER button - This button is used at the start of each game to select the number of
players you want to play the game. In addition, this button allows players to see other
player scores of not on active display. This dartboard keeps track of up to 8 player scoring
DOUBLE/MISS button - This button is used to activate the Double In/Double Out option
for the “01” games. This function is only active when selecting 301, 401, etc. games. This
button is also used to register a “missed” dart. Player can press when dart lands outside
target area so computer registers a thrown dart.
SOUND switch - Set to volume level of choice; MAX. (Loudest), LOW, or OFF.
START/HOLD button - This multi-function button is used to:
•START the game when all options have been selected.
•HOLD to put dartboard in HOLD status between rounds to allow player to
remove darts from the target area.
DART OUT/SCORE button - The estimate feature is active only during the “01” games
(301, 401, etc.). When a player’s score falls below 160, he/she can press the DART OUT
button and get a suggestion from the dartboard as to the 3 darts needed to finish the
game. Note doubles and triples are indicated with 2 and 3 dashes to the left of the number
respectively. The SCORE feature allows player to access score not current on display.
BOUNCE OUT button - Decide before play if you want to count darts that do not remain in
board (“bounce-outs”) or not. If not, simply press the BOUNCE OUT button immediately
after a bounce out occurs to deduct the score that registers.
DELETE button - Press this to delete a score made by error. For example, if you forget to
activate the HOLD status before removing darts and a score registers simply press
DELETE to remove score.
CYBERMATCH button – Press to select skill level of CyberMatch opponent. See page 6
for detailed instructions.

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Electronic Dartboard Operation
1. Press the
POWER switch to activate dartboard. A short musical introduction is played
as the display goes through power-up test.
2. Press
GAME button until desired game is displayed (see game chart on
page 20).
3. Press DOUBLE button (optional) to select starting and/or ending on doubles
(used only in 301 - 901 games). This is explained in the game rules section.
4. Press
PLAYER button to select the number of players (1, 2, ... 8). The
default setting is 2 players.
5. Press START/HOLD button (red) to activate game and begin play.
6. Throw darts
•The dart indicator display is located above the numbers in the LED displays.
The lights indicate the number of darts thrown in the round.
•When all 3 darts have been thrown, a voice command will indicate “next
player” and the score will flash. The darts can now be removed without
affecting the electronic scoring. When all darts are removed from the
playing surface press the START button to go to next player. Voice
command will indicate which player is up. Also, the player indicator lights
will illuminate to show which player’s turn it is.
Temporary Score Display
This electronic dartboard is equipped with a Temporary Score display. This display -
located to the far left of the display panel. This LED will display each dart’s score
immediately and remain until the next dart is thrown. This display is also utilized for
several games.
Display Protective Film
This electronic dartboard may have a clear film over the entire display area to prevent
scratching during shipping. It is recommended that you remove this film so display is
easier to read. To remove, simply lift edge and peel off.

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CyberMatch 2000 Feature
This exciting feature allows solo player to play against the computer at one of five different
levels of skill! Only 1 player can compete against the CyberMatch competitor at a time.
The CyberMatch feature adds a level of competition to normally routine practice sessions.
To activate the CyberMatch opponent:
1. Select the Game you wish to play
2. Press CYBERMATCH button
Select CyberMatch opponent skill level by pressing the CYBERMATCH button
continually
CyberMatch Levels
Level 1 (C1
C1C1
C1) Professional
Level 2 (C2
C2C2
C2) Expert
Level 3 (C3
C3C3
C3) Advanced
Level 4 (C4
C4C4
C4) Intermediate
Level 5 (C5
C5C5
C5) Beginner
3. Press START to begin play
When play begins:
The ‘human’ player throws first. After 3 darts are thrown, go to the board to take darts
out and press START to change to the next player (CyberMatch). Watch as the
CyberMatch opponent’s dart scores are registered on the display. After the
CyberMatch opponent completes his round, the board will automatically reset for the
“human” player. Play continues until one player wins. Good luck!
Caring for your Electronic Dartboard
1. Never use metal tipped darts on this dartboard. Metal tipped darts will seriously
damage the circuitry and electronic operation of this dartboard.
2. Do not use excessive force when throwing darts. Throwing darts too hard will
cause frequent tip breakage and cause excess wear on the board.
3. Turn darts clockwise as you pull them from the board. This makes it easier to
remove darts and extends the life of the tips.
4. Use only the A/C adapter that comes with the dartboard. Using the wrong adapter
may cause electrical shock and damage to the electronic circuits.
6. Do not spill liquids on the dartboard. Do not use spray cleaners, cleaners that
contain ammonia or other harsh chemicals, as they may cause damage.

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Cricket Scoring Display
This dartboard utilizes a dedicated scoreboard that keeps track of each player’s segment
status when playing Cricket. When Cricket is selected, all lights on the Cricket scoreboard
will light up - there are 3 separate lights within each number (15 through 20 and bullseye).
During play, one of the status lights will turn off as a segment is hit. If a double or triple of
an active number is hit, 2 or 3 lights will turn off respectively.
Built-In Dart Holders
This electronic dartboard & cabinet set is equipped with built-in dart holders on the left and
right hand sides of the board surface and on the inner doors of the cabinet. There are
enough holders to hold six darts on the board. Note, cabinet will not close if darts are
stored in dartboard holders. When closing cabinet, store your darts on the inner cabinet
doors.
Sound Effects Demo
To hear your dartboard play through all the voice commands and sound effects follow this
procedure: 1) With power off press CYBERMATCH button; 2) Turn Power switch ON;
3) Press the BOUNCE OUT button and you will hear sound effects demo.

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Game Rules
The Manchester electronic dartboard is loaded with games and options. The rules for
each game are detailed below in the order they appear on the LED display when paging
through the games. An illustration of the LED displays is indicated next to the game
description for your reference. Please note the characters may appear slightly different
than illustrated here.
301
G 0 1 s t d
G 0 1 s t dG 0 1 s t d
G 0 1 s t d 3 0 1
3 0 13 0 1
3 0 1 2 p
2 p2 p
2 p
This popular tournament and pub game is played by subtracting each dart from the starting
total until the player reaches exactly 0 (zero). If a player goes past zero it is considered a
“Bust” and the score returns to where it was at the start of that round. For example, if a
player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score
goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the
most widely used option). Simply press the “DOUBLE” button to change this setting. LED
indicators will display your current setting:
•Double In - A double must be hit before points are subtracted from the total.
In other words, a player’s scoring does not begin until a double is hit.
•Double Out - A double must be hit to end the game. This means that an
even number is necessary to finish the game.
•Double In and Double Out - A double is required to start and end scoring
of the game by each player.
Estimate Feature
(“01” games only)
The Pro 5400 electronic dartboard has a special “ESTIMATE” feature. When a player
requires less than 160 to reach zero, the estimate feature becomes active. The player can
press the ESTIMATE button to view the darts necessary to throw to finish the game (reach
zero exactly). Doubles and triples are indicated with 2 or 3 lines to the left of each number
respectively.
Adjustable Difficulty Settings for 301 include 401, 501, 601, 701, 801, and 901. To
change to these more difficult settings, simply press the SELECT button. Each option is
played exactly as outlined for 301 with the exception of the starting total; 401 has starting
total of 401 points; 501 has starting total of 501 points and so on up to 901.

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CRICKET G 0 2 c r i
G 0 2 c r iG 0 2 c r i
G 0 2 c r i s t d 2 p
s t d 2 ps t d 2 p
s t d 2 p
Cricket is a strategic game for accomplished players and beginners alike. Players throw
for numbers best suited for them and can force opponents to throw for numbers not as
suitable for them. The object of Cricket is to “close” all of the appropriate numbers before
one’s opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player
must hit a number 3 times to “open” that segment for scoring. A player is then awarded
the number of points of the “open” segment each time he/she throws a dart that lands in
that segment, provided their opponent has not closed that segment. Hitting the double ring
counts as two hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is “closed” when the other
player(s) hit the open segment 3 times. Once a number has been “closed”, any player for
the remainder of the game can no longer score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is
the winner. If a player “closes” all numbers first but is behind in points, he/she must
continue to score on the “open” numbers. If the player does not make up the point deficit
before the opposing player(s) “closes” all the numbers, the opposing side wins. Play
continues until all segments are closed - the winner is the player with the highest score.
The Cricket segment scoring is easy to understand. Each segment has 3 lights to indicate
the number of hits necessary to open/close it. As a segment is hit (“mark”) a light will turn
off, thus updating the number of hits remaining to open/close. The LED display is utilized
for this scoring as illustrated below. Please feel free to call our Customer Service
department if you need further explanation.
NO-SCORE CRICKET G 0 2 c r i
G 0 2 c r iG 0 2 c r i
G 0 2 c r i n c 2 p
n c 2 pn c 2 p
n c 2 p
(Press SELECT button when Cricket is displayed)

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Same rules as standard Cricket except there is no point scoring. The object of this version
is to be the first to simply “close” all the appropriate numbers (15 through 20 and the
bullseye).
CUT-THROAT CRICKET G 0 3 c u t
G 0 3 c u tG 0 3 c u t
G 0 3 c u t c r i 2 p
c r i 2 pc r i 2 p
c r i 2 p
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This
variation of Cricket offers a different psychology to the players. Rather than adding to your
own score and helping your own cause as in standard Cricket, Cut-Throat offers the benefit
of racking up points for your opponent(s), digging him in a deeper hole. Competitive
players will love this variation!
SCRAM G 0 4 s c r
G 0 4 s c rG 0 4 s c r
G 0 4 s c r 1
11
1 -
--
- 1
11
1
(For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each
segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many
points in the segments that the other player has not yet closed. Once player 1 has closed
all segments, round 1 is complete. In round 2, each player’s roles are reversed. Now,
player 2 tries to close all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player
with the highest point total is the winner.
ENGLISH CRICKET G 0 5 e n g
G 0 5 e n gG 0 5 e n g
G 0 5 e n g 1
11
1 -
--
- 1
11
1
(For 2 players only)
This game is another variation of Cricket that requires precision dart throwing. The game
consists of two rounds. The players have a different objective in each round. During the
first round, player 2 attempts to throw bullseyes – with the objective of needing 9 to
complete round 1. Double bull (red center) counts as 2 scores. Any throw that does not hit
bullseye is credited to player 1’s point total. For example, if player 2 throws a 20, a single
bullseye, and a 7 during his/her turn, player 2 will have one bullseye subtracted from the 9
needed, and 27 points will be credited to player 1’s point total. Player 2 must exhibit
accurate bullseye dart throwing!
Meanwhile, player 1 attempts to score as many points as possible during this first round.
Doubles and triples count 2x and 3x their respective values. However, to score points,
player 1 must score over 40 points in each turn (3 throws) to amass points against player
2. Only those points over 40 are counted toward the cumulative score. Player 1 must also
exhibit precision dart throwing and avoid hitting any bullseyes during this first round
because any hits scored by player 1 in the bullseye area will be subtracted from player 2’s
needed total of 9 bullseyes.
Once player 2 reaches the objective of getting 9 bullseyes, the roles are reversed for round
two.

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COUNT-UP G 0 6 c u p
G 0 6 c u pG 0 6 c u p
G 0 6 c u p 3 0 0
3 0 03 0 0
3 0 0 2 p
2 p2 p
2 p
The object of this game is to be the first player to reach the specified point total. Point total
is specified when the game is selected. Each player attempts to score as many points as
possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points.
The cumulative scores for each player will be displayed in the LED display as the game
progresses.
Adjustable Difficulty Settings for Count-Up include 400, 500, 600, 700, 800, 900, and
999. To change to these more difficult settings, simply press the SELECT button. Each
option is played exactly as outlined above with the exception of the total necessary to win
the game. For example, in Count-Up 500, the first player to reach 500 points is the winner.
HIGH SCORE G 0 7
G 0 7G 0 7
G 0 7 h s c 3 r 2 p
h s c 3 r 2 ph s c 3 r 2 p
h s c 3 r 2 p
The rules for this competitive game are simple - Rack up the most points in three rounds
(nine darts) to win. Doubles and triples count as 2x and 3x that segment’s score
respectively.
Adjustable Difficulty Settings for High Score include 4 rounds, 5 rounds, ... 14 rounds.
Each option is played exactly as outlined above with the exception of the number of rounds
in the game. For example, in High Score 7 rounds, the player with the most points after 7
rounds is the winner.
ROUND-THE-CLOCK
G 0 8 r o n R 1 2 p
G 0 8 r o n R 1 2 pG 0 8 r o n R 1 2 p
G 0 8 r o n R 1 2 p
Each player attempts to score in each number from 1 through 20 and bullseye in order.
Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next
number in sequence. The first player to reach 20 is the winner. The display will indicate
which segment you are shooting for. A player must continue shooting for a segment until it
is hit. The display will then indicate the next segment you should shoot for.
There are many difficulty settings available for this game. Each game has the same rules,
the differences are detailed as follows:
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single
numbers.
We have added some new levels of difficulty to this game for those looking for a real
challenge:

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ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1
through 20 in order.
ROUND-THE-CLOCK Double 5 - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment
from 1 through 20 in order.
ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15
KILLER G 0 9 h I l = 3 2 p
G 0 9 h I l = 3 2 pG 0 9 h I l = 3 2 p
G 0 9 h I l = 3 2 p
This game will really show who your friends are. The game can be played with as few as
two players, but the excitement and challenge builds with even more players. To start,
each player must select his number by throwing a dart at the target area. The LED display
will indicate “SEL” at this point. The number each player gets is his assigned number
throughout the game. No two players can have the same number. Once each player has a
number, the action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double segment of your
number. Once your double is hit, you are a “Killer” for the rest of the game. Now, your
objective is to “kill” your opponents by hitting their segment number until all their
“lives” are lost. The last player to remain with lives is declared the winner. It is not
uncommon for players to “team up” and go after the better player to knock him out of the
game.
Adjustable Difficulty Settings for Killer include 7 lives, 8 lives, ... 14 lives. Each option is
played exactly as outlined above with the exception of the number of lives each player has
in the game. In addition, for those who really want a challenge, there are three additional
difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these games,
you can only “Kill” opponents by scoring doubles in their number segment.
DOUBLE DOWN
G 1 0
G 1 0G 1 0
G 1 0 d o n 2 p
d o n 2 pd o n 2 p
d o n 2 p
Each player starts the game with 40 points. The object is to score as many hits in the
active segment of the current round. The first round, the player must throw for the 15
segment. If no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles
and triples count) is added to the starting total. The next round players throw for the 16
segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half.

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Each player throws for the numbers as indicated in the chart below in order (the LED
screen will indicate the active segment in which to throw). The player who completes the
game with the most points is the winner.

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15 16 D 17 18 T 19 20 B TOTAL
Player 1
Player 2
DOUBLE DOWN 41
G 1 1
G 1 1G 1 1
G 1 1 f 4 1
f 4 1f 4 1
f 4 1 2 p
2 p2 p
2 p
This game follows similar rules as standard Double Down as described above with two
exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is
reversed which will be indicated on the LED display. Second, an additional round is
included toward the end in which players must attempt to score three hits that add up to 41
points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of
difficulty to the game. Remember, a player’s score is cut in half if not successful, so the
“41” round presents quite a challenge!
20 19 D 18 17 T 16 15 41 B TOTAL
Player 1
Player 2
ALL FIVES G 1 2 a l l
G 1 2 a l lG 1 2 a l l
G 1 2 a l l 5 1 2 p
5 1 2 p5 1 2 p
5 1 2 p
The entire board is in-play for this game (all segments are active). With each round (of 3
darts) each player has to score a total which is divisible by 5. Every “five” counts as one
point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5
points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart
of each round must land in a segment. If a player throws the third dart and it lands in the
catch ring area (or misses the board completely), he earns no points even if the first two
darts are divisible by 5. This prevents a player from “tanking” the third throw if his first two
are good. The first player to total fifty-one (51) “fives” is the winner. The LED screen will
keep track of the point totals.
Adjustable Difficulty Settings for All Fives include 51, 61, 71, 81, and 91. Each option is
played exactly as outlined above with the exception of the number of points (or fives) it
takes to win the game.
Any Double Any Triple
Any Double Any Triple ‘41’ Round

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SHANGHAI G 1 3 s h i 1 2 p
G 1 3 s h i 1 2 pG 1 3 s h i 1 2 p
G 1 3 s h i 1 2 p
Each player must progress around the board from 1 through 20 in order. Players start at
number 1 and throw 3 darts. The object is to score the most points possible in each round
of 3 darts. Doubles and triples count toward your score. The player with the highest score
after completing all twenty segments is the winner.
Adjustable Difficulty Settings for Shanghai include the following options:
SHANGHAI 5 - Game starts at segment 5
SHANGHAI 10 - Game starts at segment 10
SHANGHAI 15 - Game starts at segment 15
In addition, we added Super Shanghai as a difficulty option. This game is played exactly
as described above except various doubles and triples must be hit as specified by the LED
display.
Adjustable Difficulty Settings for Super Shanghai include the following options:
SUPER SHANGHAI 5 - Game starts at segment 5
SUPER SHANGHAI 10 - Game starts at segment 10
SUPER SHANGHAI 15 - Game starts at segment 15
GOLF g 1 4 g o l 9 h 2 p
g 1 4 g o l 9 h 2 pg 1 4 g o l 9 h 2 p
g 1 4 g o l 9 h 2 p
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The
object is to complete a round of 9 through 18 “holes” with the lowest score possible. The
Championship “course” consists of all par 3 holes making par 27 for a nine hole round or
54 for a round of 18.
The segments 1 through 18 are used with each number representing a “hole.” You must
score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your
score as they allow you to finish a hole with fewer strokes. For example, throwing a triple
on the first shot of a hole it is counted as an “eagle” and that player gets a completes that
hole with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on
the current hole). The voice announcer will indicate the player that is up - listen carefully to
avoid shooting out of sequence. By the way, there are no “gimmes” in this game!
FOOTBALL
G 1 5
G 1 5G 1 5
G 1 5 f o t 2 p
f o t 2 pf o t 2 p
f o t 2 p
Strap your helmet on for this game! The first thing necessary is to select each player’s
“playing field.” This can be done by throwing a dart or by manually pressing a segment on
the board by each player. This is entirely up to you, but whichever segment is selected
becomes your starting point which carries through the bullseye and directly across to the
other side of the bullseye.

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For example, if you select the 20 segment, you start on the double 20 (outer ring) and
continue all the way through to the double 3. The “field” is made up of 11 individual
segments and must be hit in order. So, keeping with the example above, you must throw
darts in the following segments in this order:
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single 20 ... Outer Bullseye ... Inner
Bullseye ... Outer Bullseye ... Inner Single 3 ... Triple 3 ... Outer Single 3 ... and finally a
Double 3.
The First player to “score” is the winner. The LED display will keep track of your progress
and indicate the segment you need to throw for next.
BASEBALL G 1 6
G 1 6G 1 6
G 1 6 b a s 6 2 p
b a s 6 2 pb a s 6 2 p
b a s 6 2 p
This dartboard version of baseball takes
a great deal of skill. As in the real game,
a complete game consists of 9 innings.
Each player throws 3 darts per “inning.”
The field is laid out as shown in the diagram.
Segment Result____________
Singles segments “Single” - one base
Doubles segment “Double” - two bases
Triples segment “Triple” - Three bases
Bullseye “Home Run” (can only
be attempted on third
dart of each round)
The object of the game is to score as many runs as possible each inning. The player with
the most runs at the end of the game is the winner.
STEEPLECHASE G 1 7
G 1 7G 1 7
G 1 7 h o r 2 p
h o r 2 ph o r 2 p
h o r 2 p
The object of this game is to be the first player to finish the “race” by being the first to
complete the “track.” The track starts at the 20 segment and runs clockwise around the
board to the 5 segment and ends with a bullseye. Sounds easy right? What has not yet
been specified is that you must hit the inner single segment of each number to get through
the course. This is the area between the bullseye and the triples ring. And, as with a real
steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are
found at the following places:
•1st fence Triple 13 •2nd fence Triple 17
•3rd fence Triple 8 •4th fence Triple 5
The first player to complete the course and hit the bullseye wins the race.

Halex Manchester
ManchesterManchester
Manchester Electronic Dartboard & Cabinet 20
BOWLING
G 1 8
G 1 8G 1 8
G 1 8 b o l 1 0
b o l 1 0b o l 1 0
b o l 1 0 2 p
2 p2 p
2 p
This dartboard adaptation of bowling
is a real challenge! It is a difficult game
in that you must be very accurate to rack
up a decent score. Player one starts the
game. You must select your “alley” by
either throwing dart or manually pressing Diagram
segment of choice. Once alley is selected,
you have 2 remaining darts to throw in
which to score points or “pins.” Each
specific segment in your “alley” is worth a
given pin total:
Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins
Inner Single 7 pins
There are several rules for this game as follows:
1. A perfect game score would be 200 in this version of bowling
2. You cannot hit the same singles segment twice within the same “frame” (round). The
second hit will count as zero points. Hint: Try to hit each single to reach 10 points in
the frame.
3. You can score 20 points per “frame” by hitting the triple segment twice.
4. Hitting the double segment with your second dart will only count as 10 points if you
scored a double on your first throw. Otherwise you will score a total of 9 points by
throwing a double with your second dart.
CAR RACING
G 1 9
G 1 9G 1 9
G 1 9 c a r 2 p
c a r 2 pc a r 2 p
c a r 2 p
This game is similar to steeplechase except we let you set up your own “race track.” You
can set up as many obstacles as you wish. The track must be 20 lengths long.
Before the game starts, the LED display will prompt you to select the course (“SEL”).
Players should alternate selecting segments by pressing on the specific segment of your
choice. Note: You will have to hit the exact segment you selected to move on during the
race. If you choose inner single 20, that inner single area will need to be hit during the
race. The LED display will indicate inner single with a line next to the bottom of the 1, an
outer single is shown with a line next to the top portion of the 1.
Obstacles usually comprise hitting a difficult number before continuing on the racetrack.
Again, the route can be made as difficult or easy as you wish and can go anywhere on the
target area of the board.
After the track is selected, press START to begin the race. The first player to complete the
course is the winner.
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