Innovative Concepts in Entertainment SUPER TRIVIA Instruction Manual

1
OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
WEBSITE: www.icegame.com
Super
TRIVIA

2
TABLE OF CONTENTS
GAME ASSEMBLY & SET-UP………………………….PAGE 3 - 10
• SET-UP LOCATION
• PODIUM SET-UP
• HARNESS CONNECTIONS
• CHANNEL, SHELF & BEACON LIGHT INSTALLATION
• MARQUEE INSTALLATION
• POWER UP CHECKLIST
• POWER DOWN SEQUENCE
INTRODUCTION…………………….…………………..PAGE 9 - 12
• OVERVIEW
• GENERAL FEATURES
• KEY BENEFITS
• GAME FUNCTION
• GAME SCREENS
OPERATION……………………………...………….…..PAGE 13 - 15
• SERVICE & CONTROL PANEL
• TICKETS RELOAD & OPERATOR INVOLVEMENT
• OPERATION SETUP
ADVERTISEMENT..……………………………......…...PAGE 16
QUICK TROUBLESHOOTING…..………………..……PAGE 17
MAINTENANCE & TROUBLESHOOTING...……........PAGE 18 - 20
• MECHANICAL REPAIR
• MECHANICAL MAINTENANCE
• ELECTRONIC & ELECTRICAL REPAIR
SCHEMATICS…………………………………………....PAGE 21 - 25
PARTS LISTING………………………………………....PAGE 26
WARRANTY INFORMATION…………………………..PAGE 27 - 28
ICEDOC TG9001
REVISION D 11-02-07

3
GAME ASSEMBLY & SET-UP
Set-up Location
Before attempting to set up your Super Trivia game, please read the following instructions.
Choose a suitable location for your Super Trivia game. (See sketch below for approximate area required for set-up) The
approximate area required for the game is as follows:
Number of Podiums Front to Back Side to Side
4 Player game 10 Ft. Min. to 13 Ft. Max. 12 Ft.
6 Player game 10 Ft. Min. to 13 Ft. Max. 16 1/2 Ft.
8 Player game 10 Ft. Min. to 13 Ft. Max. 20 Ft.
NOTE:
A DEDICATED 15 AMP CIRCUIT WILL ALSO BE REQUIRED TO POWER THE GAME.
THIS GAME IS INTENDED FOR INDOOR USE ONLY.
ON THE BACK PANEL OF THE GAME: WARNING: SHOCK HAZARD - DO NOT OPEN. REFER SERVICING TO
SERVICE PERSONNEL.
Carefully unpack all of the components of the game. Be sure that you have all of the necessary components before be-
ginning set-up. (See Parts Package List)
1. Position the TV cabinet in the center of the area you have chosen for the game set-up.
2. If you will be positioning the TV cabinet against a wall, be sure to leave room to access the compartments in the rear
of the cabinet. You will need access to these areas to connect the harnessing and for future set-ups or repairs.
3. After positioning the TV cabinet, measure the distance from the front of the TV cabinet to approximately where the
“center” podiums will be positioned. (See sketch below) Since there will be an even number of podiums, measure to
where the two center podiums butt up to each other. (See page #3 for securing the podiums with the locating chan-
nel)
4. Position the two center podiums first and then the remaining ones. After they are positioned, please see pages #3
thru #6 for harness connections and game assembly.

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GAME ASSEMBLY & SET-UP
Connect the TG2059X AC Extension (black insulation)
and the TG2058X Podium Extension (grey insulation) to
each podium base. These harnesses are 180 inches long
and are used with 4 and 6 player games. If an 8 player
game is being assembled, the two outermost podiums (#1
and #8) use the TG2159X AC Extension and the
TG2158X Podium Extension which are 218 inches long
Connecting Harness TG2059X AC Extension and
TG2058X Podium Extension (short) or TG2159X AC
Extension and the TG2158X Podium Extension (long) -
For 8 player only
Place a Locating Channel TG1010 between each po-
dium as they are set in place on the floor.
Do not use hardware to locate TG1010. It would be easier
in the future to gain access to the bases if the TG1010
parts are not fastened to the bases.
Podium Set-up

5
GAME ASSEMBLY & SET-UP
Harness Connections
Run the harnesses through the bases toward the two cen-
ter podiums
Note the podium number on the connectors at each end
of the harness. Looking at the screen, the left podium is
#1
Run the harnesses into the lower TV cabinet as shown
and connect them in order with podium #1 on the left.
This picture illustrates an 8 player game.
Attach the two short Base Cover plates TG1014 and the
Cable Conduit Assembly TG3062CX to the two center
podiums. Attach the longer Base Cover plates TG1014
to the rest of the podium bases with #8 x 3/4 Square
Drive Screws 655.
PODIUM #1 PODIUM #8

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GAME ASSEMBLY & SET-UP
Channel, Shelf & Beacon Light Installation
Attach the Wireway Base Channel TG1013 to the Wire-
way Slide Cannel TG1018 and to the Cable Conduit
Assembly TG3062CX with qty 2 1/4-20 x 1 1/4 HH Bolt
6194 and qty 4 each 1/4-20 x 1 1/4 BHSCS 6211 and 1/4
x 3/4 Flat Washer 6212
Attach the Bracket, Playfield Support CG1012 to the
sides of the podiums using the screws already installed
on the podium sides
Attach the Shelf Assembly TG3060X to the Bracket,
Playfield Support CG1012 with qty 4
#6 Drywall Screws 6019 through the qty. 4 spacers
Attach the Beacon Assemblies to the Podiums with qty 4
each 1/4-20 x 1 1/2 HH Bolt PC60609, 1/4 Flat Washer
and 1/4-20 Kep Nut PC60604
Attach the plug
from the Beacon
Light to the plug
in the Podium.

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GAME ASSEMBLY & SET-UP
Marquee Installation
Marquee Assembly
Attach the Upper Cabinet Assembly to the Lower Cabinet Assembly with qty 6 each 1/4-20 x 1 3/4 BHCS 6220 and 1/4 x
1 1/2 x .090 Washer 6070. Place the monitor into the cabinet and reattach the Top Back 1,TV Cabinet and the Top
Back 2,TV Cabinet
Install the Marquee Assembly with qty 4 each 1/4-20 HH Bolt 6194 and 1/4 Lock Washer 6053
Bracket, Marquee Mount-
ing-Left
Bracket, Marquee Mount-
ing-Right

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GAME ASSEMBLY & SET-UP
POWER UP CHECKLIST / POWER DOWN SEQUENCE
Attach the VGA Cable 2822 to the TV and the Com-
puter as shown in the photo above.
Back of TV POWER UP CHECK LIST
1. Plug the TV cabinet Power Cord into a 110 Volt
outlet.
2. Turn on the main power switch and check for the
following:
− Both fans turn on
− PC turns on
− Lights in bases of podiums should be on
− Podium number lights should be on
− When game enters “Bonus Screen”, all
beacon lights should activate
3. Turn on the TV by using the remote or pressing
button on front of TV
− TV uses “Input—3 PC”
POWER DOWN SEQUENCE
The Super Trivia game uses a rear projection televi-
sion. This type of technology uses a high pressure
mercury lamp. The lamp runs very hot and must be
cooled properly before cutting power to the TV unit.
Failure to power down the Super Trivia correctly
may drastically limit the lifespan of the TV & Com-
puter, possibly voiding manufacturer warranties.
− While Super Trivia game is running,
press “Alt-F4” on the keyboard. This re-
turns you to the Windows XP desktop.
Use the mouse to navigate to “Start” →
“Shutdown” →(confirm box shows Shut-
down NOT restart) Select OK.
− Use TV remote or button on front of TV to
power down TV. Once blue light is off on
the front of the TV, (approx. 3 - 5 min-
utes) it is okay to turn off Main Switch on
back of the TV cabinet.
Plug the Marquee, Computer and TV into the plug inside
the rear cabinet as shown above.

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INTRODUCTION
Overview
Super Trivia TV is a Redemption game prepared to be
used in authorized places. It contains a very easy game
based on a competition where players get to answer sev-
eral questions and allows the winner to collect the tickets
from the rest of the players. A big bonus is awarded to the
player that answers all the questions correctly.
The machine is based on a PC system that emulates a
TV game such as Trivia, where the competitors can an-
swer a sequence of questions belonging to different cate-
gories. The aim of the game is to increase the competition
and arrange that an only winner gets the final prize con-
sisting in a given number of tickets. It is a system that can
be easily up-dated and that makes possible to send and
recover the data base of the questions and the answers.
General Features
Super Trivia TV has the following general characteristics:
• The machine runs with coins and deals out tickets.
• From 1 to 8 players can play simultaneously.
• 6 different categories.
• The game consists of 5 different questions per match
with 3 possible answers to each question.
• The winner gets the tickets of the other players.
• In case of draw, the winner is the player who has an-
swered in the shortest time.
• When the winner of the game answers all the 5 ques-
tions, he gets the bonus.
• The atmosphere, that seems like a TV program, and
the spectacular appearance of the cabinet attract the
players.
• The questions and the answers are up-to-dated by
means of a diskette, CD ROM or USB drive.
• The machine has a functioning register for the local
operator.
• The setup is easy.
Key Benefits
Super Trivia TV has many key benefits that increase
spectacularly its productivity. They are the following:
• Target. The machine is for a very large public, in par-
ticular for adults.
• Female Target. It has a high access of the female
target.
• Game philosophy. Quick and easy: it increases the
competition and the prizes.
• Contents. Very funny, easy and actual questions en-
couraging playing.
• Graphic Design. Pleasant and attracting the attention
for its simplicity and elegance. The messages on the
screen during the game are very clear and are joined
to the speaker’s explanations.
• Cabinet. Very spectacular. It seems like a TV studio
and gives the players the sensation to participate in a
real TV show.
• Data up-dating. Questions, answers and categories
are stored in central data bases.
Game Function
The functions of the game are shown below.
Machine in stand-by
Machine in stand-by: A video with the explanations, the
intros and the bonus appears. The bonus is fixed.
Game starting
The competitor introduces coins. The machine waits for
other players.
If the value is set ON, the game gives a Mercy Ticket to
all the players.
Closed game
After the game starts, no one else can participate.
Questions
The machine asks 5 questions with 3 possible answers
each one. The players press the button corresponding to
the answer they consider to be the right one.
Information
After each question, the machine will display the scores of
every player.
Winner
The amount of the tickets got by the winner second and
third position depends on the number of the other com-
petitors. In case of draw in the number of right answers,
the time taken to answer every question will be taken into
account. Information screens display the scores.
CAUTION:
A 15 AMP DEDICATED LINE IS REQUIRED.
CAUTION:
USE ONLY A 110-120 VOLT V.A.C. GROUNDED OUT-
LET FOR THIS PRODUCT.
FAILURE TO USE A PROPERLY GROUNDED OUTLET
COULD CAUSE SERIOUS BODILY INJURY OR DAM-
AGE TO THE PRODUCT AND COULD VOID YOUR
WARRANTY.
WARNING:
BE SURE POWER IS OFF BEFORE PLUGGING IN.

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Game Screens
Machine in stand-by
While the machine is in stand-by and it is not used by
any players, a succession of screens and 3D videos
attracting the players appears. The screen that appears
the most is Bonus screen, that gives information about
the number of the tickets totalled till then (see the
section Bonus Philosophy and Functioning).
The presentations that appear
on the screen are the following:
Presentation video with Logo.
TV Set Video, presentation
of the machine and the set.
Presentation video of the
categories.
Game instructions video,
step by step.
Game philosophy video.
Credits of the machine.
INTRODUCTION
Game starting screen
When a player inserts a coin into the machine, the waiting
for other players screen appears automatically. The
program waits for a few seconds for other players to
introduce their coins (see the section Operation
Parameterization). Four sections can be distinguished
on this screen:
• Tickets in the game section. In this section the num-
ber of the tickets that the winner of the game will get
can be verified.
• Graphic section of the players. It shows the number of
the players and the taken consoles in every game.
• Waiting time section. It is a little screen that shows
the left waiting time to the players. In the case of 6
players have introduced their credits, the timer does
not reach the zero.
• Bonus Section. In this section we can see the number
of the tickets that the winner, who has answered cor-
rectly to all the questions, will get.
Game starting Screen
Bonus Screen
Call Videos

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INTRODUCTION
Game Screens
Game screen
This screen appears at the beginning of the game and shows the following elements:
• Wheel. The wheel turns in a casual way, before each question that it is going to be asked, showing its category. The
category is also specified in the upper indicator.
• Time to answer. It shows the time left over to answer each question.
• Questions and answers zone. This is the biggest and more central zone of the screen, where the questions and the
answers appear.
• Score boxes. Every player has a score box where, in the lower part, he can see all the right answers and the total of
them.
When each of the 5 questions of a game match appears, the wheel turns showing one of the 6 categories.
In the questions screen, the player has a maximum time to answer. When the question and the three possible answers
(A,B and C) appear, all players must answer from their consoles pushing the button of the answer that they consider to
be the right one.
In case of draw, the winner is the player who has answered the question in the shortest time. The times taken to give the
answers are automatically added and appear in the final score screen.
The appearance of the machine before showing a
question.
The wheel turns and every players sees the number of
his right answers and his credits.
The appearance of the screen when each question is
answered.
The right answer is pointed out and every player sees
his score.

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Score Screen
After the end of the game, the score screen appears and shows the following details:
• Players. A graphic and a color correspond to each player of the game.
• Right answers. It shows the total number of the right answers given by every player.
• Total time. It is the sum of the time taking by each player to answer the questions. In the case of a draw, the winner
is the player who has given the answer in the shortest time.
• Tickets. It shows the total number of the tickets got by the winner, second and third positions players. If the winner
has correctly answered to all the 5 questions, he will get the bonus displayed on the screen.
If there are some credits to play left (credits are accepted in every moment of the game), the machine will pass again
from the score screen to the game starting screen. If there are no credits left, it will pass to the Call phase.
Voice in off
All over the game and the calls, the voice in OFF of the speaker attracts the players and leads the game. The players
are constantly helped to understand easily and quickly how the game works.
Moreover, the speaker gives continuously information and warnings about the scores, the answer to ask, the winner, the
categories shown by the wheel and the bonus.
Tickets distribution and winner of the game
One of the strength points of the machine is the competition that it creates between all the players starting a new game.
Only one of them will win and will get the tickets of the other players.
By means of the tickets’ internal control system, totally configurable by the operator, (see the Operation section), the tick-
ets of the game are given to the winner. Every inserted coin has an internal value of tickets that will be dealt out. The
more players join the game, the more tickets will the winner get. The winner has not to answer all the questions of the
game : he has only to answer more questions than the other players and in a shorter time. That means, a player can win
even if he gives only 3 right answers.
INTRODUCTION
Score Screen Showing The Bonus

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Service and Control Panel
In front of the TV cabinet, there is the service board of the machine. By means of that we can have an access to the dif-
ferent functions of the game, the operation and the upkeep. In this section we explain the functioning and the use of
these buttons:
Buttons from SER1 to SER6: Use them to give credits / services to the consoles from the number 1 to the number 8.
Button TICK: Use it to continue the operation, after having reloaded with tickets the console that was left without.
Button OFF: Use this button to turn off the PC before disconnecting the machine from the electric net.
Button PROG: Use this button to have access to the game configuration screen.
Button RESET: This button has 2 uses. Firstly, keep it pushed for more than 5 seconds in order to turn off the system
when it does not work or works badly or locks. Secondly, when the system turns off because of a lock, push again to
start it.
OPERATION
Service and Control Panel

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Tickets Reload and Operator Involvement
When the tickets are been given to the winner of a game, it is possible that one of the console could be left without tick-
ets. Immediately a warning diagram appears on the score screen saying which console has no tickets.
You have just to add tickets to the console in question. Then you have to inform the program that the tickets have been
put in again. Press the button Tickets, in front of the TV cabinet, so that the program can continue to give the tickets.
OPERATION
Screen Display Displaying the Absence of Tickets

15
Operation Setup
The machine has a special menu of parameterization by means of which some upkeep operations can be made in the software
of the machine and in the functioning of the operation. By pressing the service button PROG in the service board of the TV
cabinet, you will have access to this configuration program. Push it while the machine is in stand-by and when the Bonus
screen appears.
To move through the menus and modify/edit options, push the buttons A (go up), B (go down) and C (edit/execute) of the con-
sole number 1.
The way to create and modify the different options is very simple. We can distinguish 2 kinds of options: Immediate Options
(such as, for example, Save and exit from the menu) and the Edition Options, where a value can be changed.
Immediate Options
Push the buttons A and B to move to one of these options and when it is selected, push C to execute the action.
Edition Options
Push the buttons A and B to move to one of these options. Push C to enter into the mode Create. Push again A and B to
change the value of the option. At last, push again C to exit from the mode Edit.
Price per credit: (Edition) It specifies the price of the game. Approx. below, 1.00
Tickets per credit 1st position: (Edition) It specifies how many tickets are available in every game per each introduced coin for
the winner player. Approx. below, 15
Tickets per credit 2nd position (Edition) It’s specifies how many tickets are available in every game per each introduced coin for
the second position player. A 0 value deactivates the tickets for the second position. Below, 8
Tickets per credit 3rd position (Edition) It’s specifies how many tickets are available in every game per each introduced coin for
the third position player. A 0 value deactivates the tickets for the third position. Below, 4
The Value of the Tickets is two Points: (Edition) 0 →No, 1 →Yes. It specifies what the value of the ticket is. If this value is set
to 1, you will only be able to give pair values.
Language: (Edition) It specifies the language of the machine. This parameter refers to the language of the questions and not to
the language of the game.
Consolation Tickets: (Edition) Use this value to specify how many mercy tickets you want to give to each player in every game.
Zero value disables this function.
Enable Fixed Jackpot: (Edition) It specifies the bonus type. If this value is ON, the bonus is fixed. Use the next 6 values (Fixed
Jackpot for X Players) to specify the fixed bonus values.
Reset Jackpot: (Immediate) It puts the accumulative bonus totalled by the machine to Zero.
Get questions from unit X: (Immediate) It recovers questions from a data base supplied in diskette or CD-Rom.
Download all questions: (Immediate) If the machine is connected with Internet, download all the questions from the central
server.
>>>Save and exit menu: (Immediate) Save the changes and go back to the game.
>>>Exit the menu without saving: (Immediate) Go back to the game without saving.
>>>Exit program: (Immediate) Exit completely from the program.
OPERATION
Configuration Screen
Price per credit = 1.00
Tickets per credit 1st position =10
Tickets per credit 2nd position = 5
Tickets per credit 3rd position = 1
The value of the tickets is two points = 0
Language = 3
Consolation tickets (0 = disconnected) = 0
Fixed jackpot for 1 player = 5
Fixed jackpot for 2 players = 10
Fixed jackpot for 3 players = 15
Fixed jackpot for 4 players = 20
∗ Reset jackpot
∗ Get questions from unit A
∗ Download all questions
∗ Save and exit menu
∗ Exit the menu without saving
∗ Exit program
Keys (stand 1)
Move upA
Move downB
Toggle edit / moveC
Execute actionC
>

16
Advertisement System
Super Trivia TV has a basic Advertisement system that can be used and be updated by the client allowing the advertise-
ment of any product. The Advertisement has two different options:
• Promotional Videos
• Static Screens
Promotional Videos
All the videos that are used like reclamation of the game are founded in the folder c:\sttv_en\videos. Any video file added
to this folder (format avi/DivX) will be displayed during the reclamation of the game. The maximum number of allowed
videos is of 256 and will depend on the capacity of the hard disk. Add the videos in this directory to visualize them dur-
ing the reclamation of the machine, while nobody plays.
Static Screens
It is possible to insert an informative static image and an associated audio file before or after each game. This allows
informing directly to the players of the machine of any specific event related to the operation of the machine or the prem-
ises (special prizes, where to gather prizes, etc).
Advertisement before the game
Add an image of 1024 x 768, jpg format in c:\sttv_en\ad\ad1.jpg
Add an audio file in wav format in c:\sttv_en\sound\ad\ad1.wav
Advertisement after the game
Add an image of 1024 x 768, jpg format in c:\sttv_en\ad\ad2.jpg
Add an audio file in wav format in c:\sttv_en\sound\ad\ad2.wav
The time given for the advertisement can be adjustable in the SETUP.INI file (c:\sttv_en\save), in this section:
[Ad]
// Time before (5)
time = 5
// Time After (5)
inst_time = 5
ADVERTISEMENT

17
QUICK TROUBLESHOOTING
PROBLEM PROBABLE CAUSE SOLUTION
NO POWER TO GAME GAME UNPLUGGED
TRIPPED CIRCUIT BREAKER
DAMAGED POWER CORD
CHECK POWER CORD
CHECK ON/OFF SWITCH
REPLACE CORD
NO POWER TO PODIUM POWER CABLE UNPLUGGED
EXTENSION CABLE NOT CONNECTED
CHECK POWER CABLE
CHECK & MAKE SURE THE
EXTENSION CABLE IS CONNECTED
PROPERLY
NO PICTURE ON TV SCREEN WIRE HARNESS DISCONNECTED CHECK WIRE HARNESS
PICTURE ON SCREEN BUT
GAME DOES NOT PLAY
NO SOUND OR LOW GAME
SOUND
SPEAKER CABLE UNPLUGGED
VOLUME TURNED DOWN
DEFECTIVE VOLUME POT
BAD SPEAKER
CHECK SPEAKER CABLE
TURN UP VOLUME
REPLACE POT
REPLACE SPEAKER
NO BEACON LIGHTS WIRE HARNESS DISCONNECTED CHECK WIRE HARNESS
NO PUSHBUTTON LIGHTS WIRE HARNESS DISCONNECTED
FAULTY BULB
CHECK WIRE HARNESS
CHECK / REPLACE BULB
PUSHBUTTONS DO NOT WORK FAULTY SWITCH
WIRE HARNESS DISCONNECTED
REPLACE PUSHBUTTON
CHECK WIRE HARNESS
GAME DOES NOT DISPENSE
TICKETS CORRECTLY
BAD TICKET DISPENSER
BAD WIRING TO DISPENSER
OUT OF TICKETS
TICKET SENSOR IS DIRTY
DISPENSER JAMMED
GAME PROGRAMMING SET WRONG
REPLACE TICKET DISPENSER
CHECK WITH VOLTMETER
ADD TICKETS
CLEAN SENSOR ON DISPENSER
REMOVE TICKET JAM
RESET PROGRAMMING
MARQUEE DOES NOT LIGHT UP WIRE HARNESS DISCONNECTED
CHECK WIRE HARNESS
MARQUEE LIGHTS DO NOT
FLASH
FUSE BLOWN REPLACE FUSE
ERROR MESSAGE:
“SITV HASP NOT FOUND OR INCORRECT (-3)”
“THE USB HASP IS NOT FOUND”.
PLEASE CHECK THE REAR PANEL OF THE PC.
IF THE HASP IS MISSING, CALL THE ICE SERVICE DEPARTMENT AT:
716-759-0360 MONDAY - FRIDAY, 8:30 AM TO 6:00 PM
IF A HASP IS PRESENT, CHECK THE PART NO. ON THE HASP. (REFER TO THE LIST BELOW) IF THE HASP PART NO. IS IN-
CORRECT, PLEASE CONTACT THE ICE SERVICE DEPARTMENT AT 716-759-0360 MONDAY - FRIDAY, 8:30 AM TO 6:00 PM
4 PLAYERS: XCREB
6 PLAYERS: TAXGX
8 PLAYERS: XCTIB

18
MECHANICAL REPAIR
IMPORTANT: USE ONLY ICE REPLACEMENT PARTS
WHEN SERVICING YOUR GAME. USING NON-ICE
APPROVED PARTS COULD VOID YOUR WARRANTY,
AND COULD CAUSE SERIOUS DAMAGE TO THE
GAME OR INJURY TO OTHERS.
IF YOU HAVE ANY QUESTIONS REGARDING REPAIR
AFTER READING THIS SECTION, CALL OUR SERVICE
DEPARTMENT BEFORE PROCEEDING AT:
I.C.E. SERVICE DEPARTMENT
716-759-0360
NORMAL BUSINESS HOURS ARE:
MONDAY – FRIDAY, 8:30 AM TO 6:00 PM EST
LIGHT BULB REPLACEMENT
WARNING: TURN OFF THE GAME POWER
BEFORE REPLACING LIGHT BULBS
CONSOLE PUSHBUTTON LIGHT BULB
• Remove the panel from the underside of the Control
Panel. Locate the Pushbutton with the burned out
light and slightly twist the switch to the left. The switch
should then pull out. Replace the bulb and re-insert
the switch into the Pushbutton.
• REPLACEMENT BULB: PC20239
CONSOLE LIGHT
• Remove the panel from the underside of the Control
Panel. Locate the twisted fluorescent light and re-
move by unscrewing. Replace with new bulb.
• REPLACEMENT BULB: 8545
CONSOLE BEACON LIGHT
• Replace the bulb by removing the 3 screws that se-
cure the cover on the Beacon Light.
• REPLACEMENT BULB: 2389
INTERNAL MARQUEE LIGHTS
• Remove the front cover from the Marquee by remov-
ing the 10 screws from the flange around the Mar-
quee cover.
• Remove the retaining clips from the PL-L fluorescent
bulbs. Press the button by the end of the bulb that
plugs in and lift the bulb out. Replace with new bulb.
EXTERNAL MARQUEE LIGHTS
• To replace the blinking lights on the Marquee, un-
screw the clear plastic cap.
• Unscrew the light bulb and replace.
• REPLACEMENT BULB: 2943
PUSHBUTTON REPLACEMENT
WARNING: TURN OFF THE GAME POWER
BEFORE REPLACING LIGHT BULBS
• Remove the panel from the underside of the Control
Panel. Remove the switch and bulb assembly by
slightly twisting the switch to the left. The switch and
bulb assembly should then pull out.
• Remove the Pushbutton assembly by loosening the
large black nut from the Pushbutton assembly.
• Re-assemble in reverse order.
• REPLACEMENT PUSHBUTTON: MZ2005
MECHANICAL MAINTENANCE
IMPORTANT: FOLLOW THE SUGGESTED MAINTE-
NANCE TO ENSURE THE BEST OPERATION POSSI-
BLE FOR YOUR GAME.
GENERAL CLEANING
Clean the surfaces of the podiums, TV cabinet and decals
with a commercial cleaner such as 409™ or Fantastic™.
Do NOT use cleaners such as Wildcat pinball cleaner or
alcohol. It can take the finish off of the decals. Use
Pledge™ on all plastic and painted surfaces. This product
works especially well on clear plastics. Please note that
other spray polishes do not work as well.
Never spray cleaner directly on surface of game. Spray
cleaner onto rag and wipe clean.
Refer to the TV Users Guide for proper care of the Televi-
sion.
MAINTENANCE & TROUBLESHOOTING

19
ELECTRONIC AND
ELECTRICAL REPAIR
The following section will describe repair procedures and
trouble shooting hints for the game electronics.
Please read the section “Operational Background” in the
beginning of Maintenance and Trouble Shooting to get a
good understanding of the game’s basic operating pa-
rameters.
WARNING: EXERCISE CAUTION WHENEVER WORK-
ING WITH ELECTRONICS, THEY CAN BE VERY SUS-
CEPTIBLE TO DAMAGE FROM SHORT CIRCUITING,
OR PHYSICAL ABUSE. ALWAYS UNPLUG THE GAME
WHEN WORKING ON HIGH VOLTAGE AREAS OF THE
GAME, SUCH AS THE TRANSFORMER.
USE EXTREME CAUTION WHEN USING VOLTME-
TERS TO DO CIRCUIT CHECKS IF THE GAME POWER
HAS BEEN LEFT ON.
ALWAYS REMOVE THE BATTERY BACK-UP POWER
WHEN WORKING ON THE GAME. THIS IS NECES-
SARY AS SOME CIRCUITS ARE CONSTANTLY UN-
DER POWER FROM THE BATTERY.
WHEN USING A VOLTMETER, BE SURE IS SET TO
THE CORRECT VOLTAGE OR RESISTANCE RANGE
BEFORE USING. THIS CAN PREVENT POSSIBLE
DAMAGE TO THE PC BOARD OR MISDIAGNOSIS.
ALWAYS REMOVE POWER TO THE GAME WHEN
PLUGGING OR UNPLUGGING PC BOARDS.
IT IS NECESSARY TO USE ICE REPLACEMENT
PARTS TO CONTINUE WARRANTY COVERAGE. USE
OF NON-ICE APPROVED PARTS WILL NOT ONLY
VOID YOUR WARRANTY, BUT COULD CAUSE SERI-
OUS HARM TO THE GAME, OR CAUSE SERIOUS
BODILY INJURY.
IF YOU HAVE ANY QUESTIONS REGARDING REPAIR
AFTER READING THIS SECTION, CALL OUR SERVICE
DEPARTMENT BEFORE PROCEEDING AT:
I.C.E. SERVICE DEPARTMENT
716-759-0360
NORMAL BUSINESS HOURS ARE:
MONDAY – FRIDAY, 8:30 AM TO 6:00 PM EST
FUSES
Fuses are the first items that should be checked when the
game is inoperable or works incorrectly.
MAIN TV CABINET FUSE
There is one fuse in the game. The fuse is located on the
side of the Amplifier, located on the right side in the rear
of the TV cabinet. See photo below.
To check or service the fuse, FIRST REMOVE THE
POWER CORD. FAILURE TO DO SO COULD RESULT
IN SERIOUS INJURY OR DEATH.
• Remove the fuse by simply grasping the fuse with
your fingers and pulling it straight out.
• REPLACEMENT FUSE: 2222
MARQUEE LIGHTS FUSE
• Remove the front cover from the Marquee by remov-
ing the 10 screws from the flange around the Mar-
quee cover.
• Locate the fuse on the printed circuit board and re-
move.
• Replace the fuse.
• REPLACEMENT FUSE: 2259
MAINTENANCE & TROUBLESHOOTING

20
BALLAST
(MARQUEE)
• Remove the front cover from the Marquee by remov-
ing the 10 screws from the flange around the Mar-
quee cover.
• Unplug the wires and unscrew the Ballast from the
Marquee backboard.
• Attach the new Ballast and reconnect the wires.
• REPLACEMENT BALLAST CS8449X
PUSHBUTTON SWITCH
• Remove the panel from the underside of the Control
Panel. Locate the broken Pushbutton and remove
from the Podium.
• Slightly twist the switch and light bulb assembly to the
left. The switch and light bulb assembly should then
pull out.
• Remove each wire from the old switch and attach in
the same location on the new switch.
• Re-insert the switch into the Pushbutton.
• REPLACEMENT SWITCH: MZ2005
TICKET DISPENSER
Refer to the supplied service manual for all information
other than software settings.
The ticket dispenser comes pre-set from the factory to
dispense 1 ticket for every 5 points scored. In addition to
this, if the game player did not score enough points to get
1 ticket, the game is preset to give the player 1 ticket “just
for playing”.
These settings can be adjusted by changing the ticket
options in the “GAME OPTIONS” mode. If you change the
memory battery or Main PC Board, you may have to reset
the value for these options.
You can also set the game up so that the winner of MUL-
TIPLE player games ONLY, wins tickets or that a certain
amount of points must be scored BEFORE ANY tickets
will be dispensed. This is the threshold option.
OVERVIEW
IF YOU DO NOT FIND ANSWERS TO YOUR QUES-
TIONS IN THIS SECTION, REFER TO THE ACCOMPA-
NYING MANUAL FOR YOUR PARTICULAR PRODUCT,
OR CALL OUR SERVICE DEPARTMENT.
I.C.E. SERVICE DEPARTMENT
716-759-0360
NORMAL BUSINESS HOURS ARE:
MONDAY – FRIDAY, 8:30 AM TO 6:00 PM EST
MAINTENANCE & TROUBLESHOOTING
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