Kawai SUPER LAB FS2000 User manual

SUPER
LAB.
Ss
-oOooom
Owner's
Manual
Main
Features
of
the
FS2000
@
The
FS2000
offers
100
realistic
tones
and
100
exciting
rhythms
all
with
high-resolution
16-bit
PCM
sound
quality.
@
The
FS2000
has
velocity
sensitive
keys
which
allow
the
volume
be
loud
or
soft
depending
on
hard
or
soft
you
touch
the
keys.
@
The
Arrangement
Expander
varies
the
auto-accompaniment
patterns,
adding
dynamic
variation
to
your
performances.
@
The
stereo
speaker
design
produces
high-fidelity
sounds,
especially
in
the
low
frequency
bass
sounds.
¢
The
Microphone
IN
jack
allows
you
to
sing
along
using
the
attached
head
set
microphone.
@
Digital
Reverb
adds
echo
effects
to
the
sounds
of
the
FS2000
or
to
the
voice
input
from
the
microphone.
@
ONE
FINGER
AD-LIB
gives
you
earcatching
melodic
phrases
with
just
one
touch
of
the
keyboard.
@
A
22-parameter
Digital
Synthesizer
lets
you
create
and
store
new
sounds.
@
The
Pattern
Maker
feature
allows
you
to
create
and
store
up
to
five
|
personalized
auto-accompaniment
patterns.
|
@
The
Registration
Memory
section
lets
you
store
up
to
20
different
panel
|
“set-ups"
for
instant
recall.
|
@
The
Real-time
recorder
lets
you
record
3
performances.
The
Overdubbing
function
permits
recording
of
individual
parts
one
by
one.
@
Different
percussion
sounds
or
phrases
can
be
assigned
to
each
of
the
four
percussion
pads.
@
The
3.5"
Disk
Drive
lets
you
store
your
own
sounds,
accompaniments,
ONE
FINGER
AD-LIB
phrases
or
songs
on
to
floppy
disks.
@
The
Song
Library
function
lets
you
play
songs
with
melody
part
off
so
that
you
can
practice
playing
or
singing
the
melody
part
on
your
own.
@
FS2000's
full
MIDI
capability
allows
virtually
limitless
system
expansion.
KAWAI

Thank
you
for
purchasing
the
KAWAI
FS2000
SuperLab
Personal
keyboard
How
to
use
this
manual:
This
manual
is
divided
into
two
sections:
Basic
Operations
and
Advanced
Operations.
The
Basic
Operations
section
will
help
you
become
familiar
with
the
primary,
but
extremely
powerful,
features
of
the
FS2000.
By
the
time
you're
through
with
this
section
you
will
have
a
clear
understanding
of
how
to
select
Tones
and
Rhythms,
adjust
Tempo,
use
Auto-Accompaniment
and
Recorder
functions,
combining
Tones,
adding
Effects,
operate
ONE
FINGER
AD-LIB,
and
play
from
the
Disk
Library.
The
Advanced
Operations
section
will
help
you
explore
the
FS2000's
more
advanced
fea-
tures
such
as
using
the
Synthesizer
and
MIDI,
and
programming
Accompaniments
or
ONE
FINGER
AD-LIB
phrases.
To
get
the
most
from
your
FS2000,
please
read
this
entire
manu-
al
carefully
-
beginning
with
the
important
information
on
page
B
—
1.
Should
you
have
any
trouble
getting
the
FS2000
to
perform
properly,
please
refer
to
the
Table
of
Contents
on
the
next
page
and
review
the
pertinent
section
of
this
instruction
manual.
NOTES:
This
equipment
has
been
tested
and
found
to
comply
with
the
limits
for
a
Class
B
digital
device,
pursuant
to
Part
15
of
the
FCC
Rules.
These
limits
are
designed
to
provide
rea-
sonable
protection
against
harmful
interference
in
a
residential
installation.
This
equip-
ment
generates,
uses
and
can
radiate
radio
frequency
energy
and,
if
not
installed
and
used
in
accordance
with
the
instructions,
may
cause
harmful
interference
to
radio
com-
munications.
However,
there
is
no
guarantee
that
interference
will
not
occur
in
a
partic-
ular
installation.
If
this
equipment
does
cause
harmful
interference
to
radio
or
television
reception,
which
can
be
determined
by
turning
the
equipment
off
and
on,
the
user
is
encouraged
to
try
to
correct
the
interference
by
one
or
more
of
the
following
measures:
—Reorient
or
relocate
the
receiving
antenna.
—
Increase
the
separation
between
the
equipment
and
receiver.
—
Connect
the
equipment
into
an
outlet
on
a
circuit
different
from
that
to
which
the
receiver
is
connected.
—
Consult
the
dealer
or
an
experienced
radio/TV
technician
for
help.
@
This
instrument
complies
with
the
limits
for
class
B
digital
apparatus,
pursuant
to
the
Radio
Interference
Regulations,
C.R.C.,
c.
1374.

Table
of
Contents
1.
Basic
Operations
Section
@
Introducing
the
FS2000.............002.
B-1
@
Overall
Diagram
and
Explanation
tee
Siace
Whale
Sel
Au
igh
sRedlacety,
ively
usted
ahasieay
B-3
@
Getting
Started
on
your
FS2000
Selecting
SOUNGS
+:
.:c2iseeseciesaeveces
B-7
@
Using
the
DUAL
function:
Combining
Two
Sounds.................65.
B-9
@
Adding
Effects
oe
B-10
@
Selecting
Rhythms
.................008
B-11
@
Using
Rhythm
Functions
...............
B-12
@
Using
Hand
Percussion
and
Sound
Selectable
Pads
............00
eee
B-13
@
DRUM
Assignment
..............
eee
B-14
@
Using
Auto-Accompaniment
........
B-15
@
Explanation
of
AUTO
1
(NORM)...B-16
@
Chord
Criart
avs
sn
teciartecm
aes:
B-17
@
Explanation
of
AUTO
2
(PRO1).....B-20
@
Explanation
of
AUTO
3
(PRO2).....B-22
@
Explanation
of
AUTO
4
(EASY).....B-23
@
Using
the
ARRANGEMENT
EXPANDER
PN
ead
ak
Sa
haces
Pie
austen
eet
Gout
nnendeuomeases
B-24
@
Using
ONE
FINGER
AD-LIB
............
B-25
@
Using
the
Pedal...
B-30
@
The
Digital
Mixer
Section..............
B-31
@
Using
the
Real-Time
RECORDER
...B-33
@
Using
the
Disk
.00....
eee
B-34
@
Using
the
SONG
LIBRARY
Disks
....B-36
@
\
2.
Advanced
Operations
Section
@
Using
the
REGISTRATION
Memory
@
The
Synthesizer
Function
-
Creating
YOU
OWN
SOUNCS
occ
cceeesisncencesees
A-4
@
Explanation
of
The
Parameters
@
Try
Creating
Some
Tones
OL
YOUR
OW
iss
siscrstewescvagescoters
A-12
@
Pattern
Maker-Creating
Rhythm
and
Auto-Accompaniment
Patterns....A-14
@
Programmable
ONE
FINGER
AD-LIB
Disa
qaucleeiocln
Suaaadck
tases
apenid
a
dacaatoaamaudeeda
es
A-20
@
Advanced
DISK
Functions.............
A-22
@
Naming
Your
Own
Data...
A-29
@
Using
the
SYSTEM/MIDI
FOMCH
ONS
20
cceusessstrtciuiucd
tnncenduszkatns
A-31
@
Using
the
SYSTEM
Functions........
A-31
@
Using
the
MIDI
Functions
.............
A-35
.
Appendices
@
Trouble
SHOOTING)
iss
ciccscsesesccsccieeess
Ap-1
@
MIDI
Implementation
Chart.........
Ap-3
@
Chord
Progression
Chart
..............
Ap-5
@
Specifications
0.0...
eeseseees
Ap-18

Introducing
the
FS2000
Before
Using
the
FS2000
SuperLab
Cautions
@
Do
not
subject
the
FS2000
to
severe
shocks.
@
Do
not
expose
the
FS2000
to
direct
sunlight
or
high
temperatures
such
as
inside
your
Car
on
a
warm
day.
@
Do
not
use
the
FS2000
where
there
is
excessive
moisture
or
dust.
@
Do
not
disassemble
or
attempt
to
modify
the
F52000.
@
Should
the
FS2000
become
soiled,
clean
it
using
a
soft,
dry
cloth.
If
this
does
not
remove
the
stain,
wet
the
cloth
slightly
before
wiping.
Never
use
alcohol
or
thinner
to
clean
the
FS2000.
@
Do
not
allow
foreign
matter
to
enter
the
gaps
between
the
keys
or
around
the
but-
tons.
@
Do
not
put
combustible
or
flammable
materials
near
the
adapter,
especially
when
it
gets
hot
after
being
plugged
in
for
a
long
time.
@
Take
care
to
run
power
cords
and
connector
cables
so
that
you
don't
trip
over
them.
@
Make
sure
the
power
is
turned
off
when
you
hook
up
other
pieces
of
equipment
to
the
FS2000.
@
Do
not
unplug
the
FS2000
by
yanking
on
the
cord;
grab
the
plug
itself
and
pull
it
out.
Make
sure
your
hands
are
dry
before
doing
this,
because
there
is
some
danger
of
shock
from
handling
it
with
wet
hands.
@
Unplug
the
FS2000
if
you
won't
be
using
it
for
a
long
period
of
time.
Check
the
accessories
Open
the
carton
box
and
make
sure
all
the
following
accessories
are
enclosed
with
FS2000.
@
Owner's
Manual
@
Music
rack
@
Headphone
with
microphone
(ST-7MF)
@
Foot
switch
(F-1)
@
Cable
(Male
stereo
pin
to
mini
male)
@
Cable
(Male
monaural
mini
to
standard
female)
@
Cable
(Male
stereo
pin
to
female
phone)
@
5
pcs.
of
SONG
LIBRARY
DISKS
@
USER
DISK
@
AC
adaptor
PS-152
@
Dust
cover

Important:
Connecting
the
Power
Supply
d
Connect
a
PS-152
adaptor
(included)to
the
adaptor
terminal
on
the
7
rear
panel
of
the
FS2000.
Then,
plug
the
adaptor
into
a
wall
socket.
‘
We
recommend
that
you
use
a
KAWAI!
AC
adaptor
(15
volt
2400
mA)
with
the
FS2000.
if
you
decide
to
use
a
universal
adaptor
(from
another
manufacturer)
be
sure
that
the
voltage
selector
on
that
adaptor
is
set
at
15
volt
2400
mA.
The
polarity
selector
must
be
set
to
“negative”
(-)
polarity.
If
your
universal
adaptor
is
set
on
“positive
(+)",
your
FS2000
will
not
operate.
®
Connecting
the
FS2000
to
External
Devices
Out
put
? P :
1.
Listening
Through
Home
Stereo
System
‘
on
a
4
z,
You
can
listen
to
your
FS2000
through
your
[1]
ieee
home
stereo
system
by
connecting
the
LINE
OUT
~~
~~
jacks
on
the
FS2000
to
the
LINE
IN
or
AUX
IN
jacks
on
your
stereo
system.
The
FS2000
uses
sy
on
standard
RCA
type
phono
jacks
as
do
most
home
He
stereo
systems.
The
standard
RCA
phono
stereo
=
Min
cable
is
all
that
is
needed.
ote
Se
2.
Playing
Another
Device
Through
the
FS2000
You
can
play
an
external
audio
device,
such
as
a
tape
deck
or
portable
radio,
through
your
FS2000's
sound
system.
Simply
connect
the
LINE
OUT
from
your
external
device
into
the
FS2000’s
LINE
IN
jacks
which
again
are
RCA
type
phono
jacks.
If
the
LINE
OUT
from
your
external
device
doesn't
use
standard
RCA
type
phono
jacks,
then
you
will
need
an
adaptor
to
make
the
connection.
If
the
adaptor
or
cable
you
need
isn’t
one
of
those
included
with
your
FS2000,
they
can
be
purchased
at
most
electronics
specialty
stores.
3.
Connecting
a
Microphone
to
the
FS2000
Your
FS2000
Headphone
Set
comes
complete
with
a
microphone.
Simply
plug
the
monoaural
mini
plug
on
the
headphone
set
into
the
MIC
IN
jack
on
the
FS2000.
You
may
also
connect
any
type
of
microphone
into
the
MIC
IN
jack
with
the
appropriate
adaptors.
These
adaptors
and
cables
can
be
purchased
at
most
electronics
specialty
stores.
oy
You
can
abjust
the
volume
of
external
audio
and
mics
in
the
main
Super
Lab
speakers
by
using
Line
tn
the
INPUT
MIXER
Volume
sliders.
Set
the
INPUT
MIXER
sliders
to
their
minimum
settings
when
not
using
an
external
audio
device
or
a
microphone.
@
About
the
FS2000's
internal
memory
The
contents
of
the
FS2000’s
internal
memory
will
be
kept
stored
by
a
battery
built
into
the
unit
for
a
period
of
up
to
five
years.
The
data
that
is
maintained
by
this
battery
is
as
follows:
—
Song
data
recorded
using
the
recorder.
—
Sounds
created
using
the
synthesizer.
—
Accompaniment
patterns
created
using
the
pattern
maker.
—
Phrases
created
using
the
programmable
ONE
FINGER
AD-LIB
feature.
—
Registration
settings.
—
SYSTEM/MIDI
data
(except
Rererb
type
select)
@
Returning
to
the
Factory
Settings
Note
that
if
you
turn
the
power
switch
ON
while
holding
down
keys
C
and
E
at
the
left
end
of
the
keyboard,
all
of
the
contents
of
the
memory
will
be
erased,
and
the
keyboard's
factory
settings
will
be
restored.
@
Protective
plastic
covering
on
front
panel
Your
FS2000
comes
equipped
with
a
thin
plastic
covering
over
the
front
panel,
designed
to
protect
the
panel
from
dust
and
scratches.
If
you
want
to
remove
this
covering,
carefully
use
a
fingernail
to
lift
up
one
of
the
corners.
Then,
slowly
peel
off
the
covering
and
discard
it.
.
BH
2

Overall
Diagram
and
Explanation
-
Operation
panel
[Operation
panel]
oo
aes
Pare
jel
HERE
EET
Se
wre
hs
sess}
i.
orem
me
a
@)
POWER
Switch
The
Power
Switch
turns
the
FS2000’s
power
on
and
off.
(2)
MASTER
VOLUME
Slider
The
master
volume
slider
controls
overall
volume
of
all
notes
played
on
the
keyboard.
@)
INPUT
MIXER
Volume
Adjusts
the
volume
of
external
audio
and
mics
in
the
main
SuperLab
speakers.
@)
DIGITAL
REVERB
Slider
Adjusts
the
level
of
reverb
for
either
the
sounds
or
the
mic
and
external
inputs.
(S)
EFFECT
Buttons
These
buttons
allow
you
to
add
variety
to
the
FS2000’s
one
hundred
sounds
by
adding
effects
such
as
Sustain,
Stereo
Chorus,
Duet
harmony.
©
TRANSPOSE
Buttons
You
can
use
the
TRANSPOSE
function
to
adjust
the
FS2000’s
pitch
by
one
full
octave
upward
or
downward
(that
is,
-12
half
steps
to
+12
half
steps).
As
you
press
the
UP
or
DOWN
buttons
in
the
TRANSPOSE
Section,
the
display
will
briefly
flash
to
tell
you
the
number
of
half-steps
you’ve
moved
above
or
below
the
"normal
key".
When
you
press
the
middle
TRANSPOSE
button
(between
the
UP
and
DOWN
buttons),
the
FS2000's
pitch
goes
back
to
the
“normal
key".
28
at
@
DIGITAL
MIXER
Section
Sound
1,
Sound
2,
Chord,
Bass,
and
Rhythm
volumes
can
be
adjusted
individually
with
these
buttons.
Holding
down
the
UP
&
button
for
a
particular
part
raises
the
volume
for
that
part.
Holding
down
the
W
DOWN
button,
lowers
the
volume
for
that
part.
Pressing
the
middle
button
@
will
establish
a
preset
volume
for
that
part
which
is
in
"balance"
with
the
other
parts
of
the
accompaniment.
TEMPO
Buttons
The
tempo
buttons
can
be
used
to
control
changes
in
Rhythm
and
Auto-Accompaniment
tempo.
@
ONE
FINGER
AD-LIB
Button
This
feature
allows
you
to
sound
like
a
“pro”
by
activating
hundreds
of
impressive
preset
melodies
stored
in
the
FS2000
all
with
the
touch
of
a
finger.
DEMO
Button
Select
from
four
built-in
Demo
songs
or
the
first
song
on
your
disk
library.
To
listen
to
the
built-
in
demo
songs,
simply
press
the
DEMO
button
without
inserting
a
disk
into
floppy
disk
drive.
To
demo
a
song
from
your
disk
library,
insert
a
library
disk
and
press
DEMO;
the
first
song
on
the
disk
will
play.
B-3

@)
AUTO
Button
The
AUTO
button
is
used
to
select
between
two
"playing
modes"
for
the
nineteen
keys
on
the
left
end
of
the
keyboard
(which
we
will
refer
to
as
the
Lower
Keyboard).
In
“Normal
Mode”
(when
the
AUTO
light
is
off),
the
Lower
Keyboard
plays
the
same
sound
selected
for
the
Upper
Keyboard.
in
"AUTO
Mode"
(which
is
in
effect
when
the
AUTO
light
is
lit),
the
Lower
Keyboard
can
be
used
to
control
the
FS2000's
Auto-Accompaniment.
DISPLAY
The
display
window
shows
the
name
of
the
sound
on
the
LED
display.
The
window
is
also
used
to
display
a
wide
variety
of
other
information
which
will
be
described
later
in
this
manual.
@3
Selector
Buttons
(a)
Numeric
Buttons
(Ten
keys)
Used
to
enter
the
number
that
appears
in
the
LED
display.
To
enter
a
number
from
1
to
9,
just
press
the
number
you
desire.
The
SuperLab
will
wait
for
one
second
to
see
if
you're
going
to
press
another
digit.
After
this
brief
pause,
the
display
will
show
the
number
you
selected
(01
to
09).
To
enter
a
number
from
1
to
9
without
the
one-second
pause,
put
a
“zero”
before
the
number.
For
example,
you
would
press
“O"
and
“6"
to
select
sound
number
"6"
immediately
(with
no
pause).
To
enter
a
two-digit
number,
enter
the
two
digits
in
rapid
succession.
For
example,
to
enter
sound
number
25,
press
2
followed
quickly
by
5.
if
you
wait
more
than
one
second
to
enter
the
second
digit,
the
SuperLab
will
think
you
meant
to
enter
a
one-digit
number.
Referring
again
to
the
"25"
example,
if
you
wait
too
long
to
enter
the
second
digit
"5",
the
SuperLab
will
think
you
meant
to
enter
a
"2"
and
then
changed
your
mind
to
enter
"5".
The
display
will
end
up
showing
"5"
instead
of
"25".
BE
SURE
TO
ENTER
TWO-DIGIT
NUMBERS
IN
RAPID
ORDER.
(b)
"VW
DOWN"
“UP
A
"
Buttons
These
buttons
are
used
to
increase
or
decrease
the
numbers
in
the
display
window
by
a
value
of
1.
The
same
buttons
are
also
used
as
"NO"
or
“YES"
buttons
for
storing
or
transmitting
MIDI
data.
This
latter
function
will
be
described
later
in
this
manual
a4)
SONG
LIBRARY
Button
Used
when
playing
something
that
utilizes
the
Song
Library
a5)
SOUND
1
and
SOUND
2
Buttons
These
buttons
are
used
to
select
from
among
the
one
hundred
sounds
stored
in
the
FS2000.
@@
PITCH
BEND
Wheel
Rotating
this
wheel
up
or
down
allows
you
to
change
the
pitch
of
a
sound.
@
@
re)
@
@
@
@
MODULATION
Wheel!
This
wheel
can
be
used
to
apply
vibrato
to
a
sound.
RHYTHM
Button
This
button
is
used
when
selecting
from
among
the
one
hundred
rhythm
and
accompaniment
patterns
stored
in
the
FS2000's
memory.
RHYTHM
CONTROL
Button
The
FS2000's
Rhythm
and
Auto-Accompaniment
section
gives
you
four
types
of
patterns
to
work
with:
Intro
Patterns,
used
at
the
start
of
a
song;
Fill-
in
Patterns,
to
add
contrast
and
variety
during
a
song;
Ending
Patterns,
used
to
end
a
song;
and
Basic
Patterns
which
will
be
the
foundation
of
any
song
using
Auto-Accompaniment.
These
four
types
of
patterns
are
controlled
using
these
buttons.
Lastly,
the
SYNC.
button
lets
the
rhythm
and/or
accompaniment
start
when
you
press
any
key
in
the
Lower
Keyboard.
REGISTRATION
Button
Preset
song
set-ups
can
be
stored
and
recalled
with
the
REGISTRATION
button.
PROGRAM
Section
These
buttons
allow
users
of
the
FS2000
to:
(a)
Create
new
sounds
(with
the
synthesizer);
(b)
Create
Rhythm
and
Auto-Accompaniment
Patterns
(Basic,
Intro,
Fill-in,
and
Ending)
with
Pattern
Maker;
and
(c)
Create
ONE
FINGER
AD-LIB
phrases.
RECORDER
Section
These
buttons
allow
you
to
record
the
songs
you
write
or
perform
on
the
FS2000.
HAND
PERCUSSION/PAD
SELECT
Button
Pressing
this
button
transforms
the
entire
keyboard
into
a
complete
percussion
ensemble.
When
Hand
Percussion
is
on,
you
can
also
use
the
keys
of
the
keyboard
to
assign
a
percussion
sound
to
one
of
the
four
SOUND
SELECTABLE
PADS.
Holding
down
a
pad
while
pressing
a
key
assigns
that
key’s
percussion
sound
to
the
pad.
SOUND
SELECTABLE
PADS
These
pads
allow
you
to
add
drum
solos
or
fills
to
the
rhythm
and
automatic
accompaniment.
As
mentioned
above,
these
pads
can
be
assigned
any
of
the
percussion
sounds
available
from
the
notes.
ARRANGEMENT
EXPANDER
Dial
Adds
dynamics
to
the
auto-accompaniment
by
increasing
the
accompaniment
complexity.
SYSTEM/MIDI
Button
Allows
access
to
the
advanced
System
and
MIDI
functions
which
are
described
in
the
Advanced
Operations
section.
DISK
Button
DISK
Slot
Disks
containing
Song
Library
data
or
your
own
creations
are
inserted
here.

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Overall
Diagram
and
Explanation
-
Rear
Panel
and
Keys
Rear
Panel
@9
MIDI
IN/OUT/THRU
jacks
These
jacks
are
used
to
connect
the
SuperLab
to
other
MIDI
instruments
and
equipment.
60
Pedal
1
(DAMPER
Pedal)
jack
This
jack
allows
you
to
connect
the
F-1
footswitch
to
the
SuperLab.
When
the
footswitch
is
depressed,
notes
played
on
the
keyboard
will
play
continuously
for
as
long
as
the
footswitch
is
held
down.
It
operates
like
a
sustain
pedal
on
a
piano.
(This
pedal
has
no
effect
on
Rhythm
and
Auto-Accompaniment
performance.)
6)
Pedal
2
(Accompaniment
Hold)
jack
The
jack
allows
you
to
use
the
F-1
footswitch
in
a
different
way
from
above.
When
connected
to
the
Accompaniment
Hold
jack,
the
F-1
footswitch
can
be
depressed
to
add
variety
to
Rhythm
and
Auto-Accompaniments.
G2
Pedal
3
(SYNC/FILL
IN)
jack
Allows
the
F-1
pedal
to
contro!
the
FILL
IN
function
for
rhythm
and
accompaniment.
63
Pedal
4
(ARRANGEMENT
EXPANDER)
jack
The
optiona!
V-20X
pedal
is
plugged
in
here
to
add
dynamics
to
the
accompaniment
using
the
ARRANGEMENT
EXPANDER
function.
64
MIC,
Headphone
jack
The
headset
mic
that
came
with
your
FS2000
is
plugged
in
here.
(a)
MIC
jack
(b)
Stereo
Headphones
jack
When
stereo
headphones
are
connected
to
this
jack,
the
sound
from
the
speakers
is
cut
off.
This
allows
you
to
play
the
FS2000
at
night
and
at
other
times
when
you
might
be
concerned
about
disturbing
others.
65)
OUTPUT
jacks
These
jacks
are
used
to
send
the
SuperLab's
sound
through
external
speakers
or
a
home
stereo
system.
66
LINE
IN
jacks
These
jacks
allow
you
to
play
external
audio
devices
(like
a
compact
disk
player
or
cassette
tape
recorder)
through
the
FS2000’s
speakers.
6?)
Power
Adaptor
jack
This
jack
is
used
when
connecting
a
AC
Power
Adaptor.
See
page
B-2
for
special
instructions
if
you
are
using
a
universal
AC
adaptor
or
other
brand
of
adaptor.
Keys
68
Lower
Keyboard
(C1
~
F#2)
Used
as
a
specific
set
of
keys
when
the
AUTO
(chord
detection)
or
Hand
Percussion
functions
are
selected.
69
ONE
FINGER
AD-LIB
keys
(G2
~
B3)
Used
to
play
One
Finger
Ad-Lib
phrases
when
the
ONE
FINGER
AD-LIB
function
is
selected.
User
program
keys
(G4
~
C6)
Used
for
programming
Synthesizer
sounds,
Auto-Accompaniments
(with
Pattern
Maker),
and
ONE
FINGER
AD-LIB
phrases.
The
keys
in
the
special
keyboard
sec-
tions
named
above
also
function
as
a
normal
keyboard
when
all
automatic
settings
are
off.
~
Throughout
this
manual,
the
keys
on
the
FS2000
will
be
referred
to
in
the
following
manner:
—
Cl
stands
for
"the
first
C"
on
the
keyboard,
counting
from
the
left.
—
B2
stands
for
“the
second
B"
on
the
keyboard
from
the
left.
The
total
range
of
the
FS2000
is
C1
to
C6.

Getting
Started
on
your
FS2000
Playing
Demo
Songs
There
are
four
DEMO
Songs
in
the
FS2000.
1.
Press
the
DEMO
button.
There
are
four
songs
that
will
1
|
BENG
play
in
consecutive
order
and
then
return
to
the
first
song
to
begin
the
“cycle"
again.
To
select
DEMO
Songs
#2,#3,
or
#4
directly,
press
#2,
#3,
or
#4
with
the
fae
aS
numeric
SELECTOR
buttons
just
after
pressing
the
na
a
DEMO
button.
You
can
also
play
the
first
song
on
your
cr
no
Ne
disk
library
by
pressing
the
DEMO
button
after
—
ch
inserting
the
disk
containing
your
desired
song.
Press
the
DEMO
button
one
more
time
to
stop
the
is
demo
song.
Selecting
Sounds
This
section
will
show
you
how
to
select
and
play
any
of
the
sounds
listed
in
the
100
SOUND
LIBRARY
on
the
FS2000’s
front
panel.
1.
First,
check
to
be
sure
that
the
POWER
is
on.
The
sound
numbered
01
(PIANO)
should
show
in
the
Check
display.
0
Pray.
the
POWER
|
Ss
switch.
:
Display
1
Display
2
Check
to
be
sure
that
the
lamp
above
the
SOUND
1
button
is
lit.
Press
#2
and
then
#8
with
the
numeric
keys
to
select
sound
number
28
(ANALOG
BRAS).
yr
«Press
#2,
; ;
;
ot
uate,
*
fea
EE
Display
1
will
show
the
number
and
Display
2
will
show
sn
a
a
ote
#8.
the
name
of
the
sound
you
selected.
You
can
use
the
Tae
“lane
.
“
numeric
keys
to
choose
any
of
the
FS2000's
one
sF7
a
:
-
hundred
sounds
quickly
and
easily.
The
UP
&
:
an
Ene.
fe
Bee,
1
a]
button
adds
one
to
the
number
in
the
display,
while
the
©W
DOWN
button
subtracts
one
from
the
number.
The
number
shown
in
the
display
is
the
sound
currently
selected.

3.
Press
#4
and
then
#1
with
the
numeric
keys
to
select
BS
ss
ltoe,
Uh
sound
number
41.
If
you
select
one
of
the
SPLIT
oY
8
Press
#4,
sounds,
which
are
numbered
41
through
50
in
the
1700
1
Nei
raeee
a
-
SOUND
LIBRARY,
you
will
find
that
the
19
keys
on
the
Ue
faces
left
end
of
the
keyboard
(the
Lower
Keyboard)
-———-,
produce
a
different
sound
from
the
rest
of
the
keys
_f
H
E
fos
cae
ara
114
to
their
right.
Lower
Keyboard
|
OFA
-
HANI
Hi
TT
i!
Hil
lite
6
;
eine
means
yy,
Summary:
ONE
FINGER
AD-LIB.
A
To
select
sounds:
x
1.
Check
to
be
sure
that
the
lamp
above
the
Sound
17
button
is
lit.
If
not,
press
the
Sound
17
button.
2.
Select
a
sound
from
the
"100
SOUND
LIBRARY"
and
input
the
sound
number
using
the
selector
buttons.
Two-digit
numbers
must
be
entered
in
rapid
succession.
A
single-digit
number
will
be
automatically
entered
if
you
take
too
long
to
enter
the
second
digit.
You
can
control
the
volume
of
the
sound
with
Master
Volume
slider
and
Sound
1
volume
buttons.
(See
page
B-31"The
Digital
Mixer
Section"
for
a
detail.)
You
can
also
control
the
volume
with
VELOCITY
(how
hard
you
hit
the
keys).

Using
the
DUAL
Function
Combining
Two
Sounds
Try
combining
two
of
the
sounds
listed
in
the
FS2000's
"100
SOUND
LIBRARY",
for
a
rich
DUAL
sound
effect.
1.
First,
select
any
sound
you
like
using
the
numeric
keys.
see
As
an
example,
choose
sound
number
01
(PIANO).
Eo
GS?
2
ae
Next,
press
the
SOUND
2
button.
The
lamp
above
the
a
een
button
will
light
up.
Now
select
another
sound.
a
[We
will
choose
number
03
(E.PIANO
1)
for
our
example.]
Now
press
both
the
SOUND
1
button
and
the
SOUND
2
5
cv
phy
button
simultaneously.
The
lamps
above
these
buttons
will
light
up
and
the
display
2
should
change
to
So
read
dit’.
If
you
press
one
of
the
keys
on
the
it
le
PSH
ES
‘
i4|
keyboard,
you
will
hear
the
combination
of
sounds
—
a
O1and03,PIANOandEPIANO1,
22
aes
IMD
Son
7
REVS
ATION
y~\_
What
does
4
mean?
—
When
two
sounds
(4
iy
{):
are
played
at
once,
varying
the
pitch
of
the
sounds
slightly
with
respect
to
each
other
makes
the
combined
sound
much
richer.
=
[F
are
114]
This
varying
of
the
pitch
of
two
sounds
is
|/LILILE|
a
called
"Detuning."
The
FS2000
allows
you
to
detune
two
sounds
when
using
the
DUAL
effect.
The
"a"
in
the
display
therefore
stands
for
"Detune,"
and
the
“lili
following
it
represents
the
difference
in
pitch
between
SOUND
1
and
SOUND
2.
Press
the
#1
button.
The
display
should
change
to
read
ey
Wee,
Ha
du
i.
Now,
when
you
press
a
key
on
the
keyboard,
Ge
iy
Re
you
will
hear
a
slightly
richer
sound.
You
can
use
the
Oia
hae
Base
numeric
keys
to
set
a
detune
value
of
00
to
07.
The
‘ai
vee
higher
the
number
is,
the
greater
the
difference
in
—
—_—
aes
pitch
becomes.
You
have
up
to
40,000
different
air
H
JE
PG
DUAL
sound
variations
available
when
using
the
——
-
DUAL
effect
with
7
levels
of
detune.
The
volume
of
the
sound
1
and
sound
2
can
be
adjusted
using
the
volume
but-
tons
in
the
DIGITAL
MIXER
section.
(See
page.B8-31"The
Digital
Mixer
Section"
for
a
detail.)

Adding
Effects
The
FS2000
has
several
effects
which
can
add
realism
or
excitement
to
your
selected
sounds.
A
Few
Points
To
Remember
About
Selecting
Tones
@
When
you
choose
the
DUAL
effect,
the
STEREO
CHORUS
effect,
or
the
DUET
effect,
the
number
of
notes
that
can
be
heard
at
the
same
time
(polyphony)
will
be
reduced.
@
When
using
the
Dual
and
Stereo
Chorus
together,
the
Stereo
Chorus
effect
is
applied
only
to
the
tone
selected
as
SOUND
1.
PITCH
BEND
Wheel:
Pitch
bend
is
an
effect
by
which
the
pitch
of
a
sound
is
bent
smoothly
up
or
down.
It
is
useful
for
copying
the
sound
of
a
guitar
being
played
with
a
“Choking”
technique.
Try
rotating
the
Pitch
Bend
Wheel
while
holding
down
one
of
keys
on
the
keyboard.
The
pitch
of
the
sound
will
bend
smoothly.
MODULATION
Wheel:
The
Modulation
Wheel
is
used
to
add
vibrato
to
a
sound.
When
you
do
not
want
to
use
vibrato,
rotate
the
Modulation
Wheel
downward
(toward
you)
as
far
as
possible.
This
minimizes
the
vibrato
effect.
Turn
the
wheel
upward
(away
from
you)
to
increase
vibrato
depth.
STEREO
CHORUS:
stereo
cnonus
Pressing
the
STEREO
CHORUS
button
adds
a
deep
stereo
ne
9
richness
to
the
currently
selected
sound.
Pressing
the
fy
button
a
second
time
cancels
the
effect.
SUSTAIN:
a
Pressing
the
SUSTAIN
button
lengthens
the
duration
of
7a
notes
played
on
the
keyboard.
Pressing
the
button
a
(hy
second
time
cancels
the
effect.
DUET:
The
FS2000
will
add
a
harmonizing
note
to
each
melody
foie
note
that
is
played
on
the
keyboard
when
the
DUET
by
button
is
pressed.
This
lets
you
play
a
duet
performance
while
playing
only
one
melody
note.
It
is
extremely
effective
when
used
together
with
the
Auto-Accompaniment
function.
Pressing
the
button
a
second
time
cancels
the
DUET
effect.
REVERB:
Reverb
can
be
easily
applied
in
the
SuperLab.
Reverb
is
different
from
the
other
Superlab
effects
in
that
all
it
affects
everything,
not
just
the
SOUND
1
and
SOUND
2
tones.
Push
up
the
KEYBOARD
REVERB
slider
in
the
DIGITAL
REVERB
area.
When
you
play
a
key
you'll
hear
that
reverb
has
been
added
to
the
sound.
You
can
select
2
dif-
ferent
kinds
of
SuperLab
reverb
(see
page
A-33).
B-
10

Selecting
Rhythms
This
section
will
show
you
how
to
select
and
play
any
of
the
rhythms
listed
in
the
"700
RHYTHM
LIBRARY"
on
the
FS2000’s
front
panel.
1.
Begin by
pressing
the
RHYTHM
button.
The
lamp
pitine:
“Stina
Seine
meen
above
the
switch
will
light
and
Display
1
will
change
to
read
01.
Display
2
will
show
the
rhythm
name
on
the
a)
_/
left
side
and
tempo
on
the
right
side.
2.
If
you
press
the
START/STOP
button
at
this
point,
rhythm
number
01
(POWER
FUNK)
will
begin
to
play.
x
Now
find
the
numeric
keys
and
press
the
#2
button.
,
The
display
will
change
to
indicate
the
number,
name,
START/STOP
and
tempo
of
the
new
rhythm
selected.
a
ee
Use
the
SELECTOR
buttons
in
this
way
to
select
any
4
es
on!
ah
rhythm
you
desire.
The
display
will
change
to
indicate
Loa
ie
ae
the
number,
name,
and
tempo
of
the
rhythm
currently
selected.
!
a!
3.
Try
pressing
the
START/STOP
button
again.
The
rhythm
will
stop
instantly.
START/STOP
4.
You
can
adjust
the
volume
of
the
rhythm
part
using
(hy
the
RHYTHM
volume
buttons
in
the
DIGITAL
MIXER
section.
(See
p.
B-31
"The
Digital
Mixer
Section"
for
details.)
Changing
Rhythm
Tempo
Use
the
TEMPO
buttons
to
change
the
tempo
of
a
i
rhythm
pattern.
The
UP
A
button
causes
the
display
to
:
increase
in
value
and
the
tempo
to
increase.
The
W
DOWN
button
causes
the
display
to
decrease
in
value
and
the
tempo
to
decrease.
The
longer
you
hold
the
button
down,
the
more
the
tempo
will
change.
Pressing
the
TEMPO
PRESET
button
(middle
button)
will
change
the
tempo
to
a
"stan-
dard"
rate.
Display
2
shows
the
current
tempo
value
and
a
small
lamp
in
the
lower
right
area
of
Diplay
1
will
blink
in
time
with
the
tempo.
You
can
change
the
value
of
the
tempo
from
48
to
200.
If
you
continue
to
press
the
TEMPO
W
DOWN
button
to
minimum
tempo,
the
display
will
change
to
read
“SYNC"
which
is
an
abbreviation
for
“synchronized".
This
setting
Is
a
MIDI-related
function
and
is
discussed
on
page
A-43
in
the
Advanced
Operations
section
of
this
manual.
B-11

Using
Rhythm
Functions
There
are
four
kinds
of
rhythm
patterns
that
can
enhance
your
SuperLab
performances:
@
BASIC
Pattern
This
is
for
the
main
part
of
the
song.
All
the
rhythms
you've
heard
up
to
now
were
this
basic
pattern.
@
INTRO
Pattern
This
is
used
to
begin
a
song.
An
INTRO
pattern
will
give
your
songs
a
good,
solid
kick
off.
@
ENDING
Pattern
This
is
used
to
end
a
song.
When
you
use
an
ENDING
pattern,
you'll
get
a
nice
smooth
tag
to
wrap
up
the
song.
@
FILL-IN
Pattern
This
pattern
will
be
used
anytime
during
the
song
you
want
to
add
extra
emphasis
and
accents.
Adding
INTRO,
FILL
IN
and
ENDING
patterns
to
a
song.
1.
Listen
to
an
INTRO
Pattern
Rhythm
is
wrroenoinc
stopped.
Press
the
INTRO/ENDING
button.
You
will
hear
an
fhy
cunt
Intro
Pattern
followed
by
the
Basic
Pattern.
sHelnine
:
Pattern.
2.
Listen
to
a
FILL
IN
Pattern
Try
pressing
the
SYNC./FILL-IN
button
at
this
point.
S¥NC.FLL
WN
The
rhythm
will
play
a
"Fill-in"
pattern
suited
to
the
rhythm.
The
Fill-in
function
is
great
for
adding
variety
(hy
within
a
song.
3.
Listen
to
an
ENDING
Pattern
Next,
press
the
INTRO/ENDING
button.
An
Ending
Pattern
which
matches
the
rhythm
will
play
and
the
phy
rhythm
performance
will
end.
4.
Using
the
SYNC.
Feature.
The
SYNC.
feature
lets
you
start
the
rhythm
at
the
same
time
you
begin
playing
your
chords
and
melody.
Press
the
SYNC./FILL-IN
button
and
begin
playing
on
the
keyboard.
You
will
hear
the
rhythm
immediately
begin.
You
may
also
SYNC.
start
with
an
INTRO
pattern.
After
stopping
the
rhythm
you
want
to
play,
press
the
SYNC./FILL-IN
button
and
then
press
the
INTRO/ENDING
button.
As
soon
as
you
press
a
key
in
the
lower
keyboard,
the
rhythm
will
kick
in
with
the
INTRO
pattern.
INTROFENDING
:
B-12

Using
Hand
Percussion
and
Sound
Selectable
Pads
The
keys
can
also
be
used
to
play
percussion
instruments.
Press
the
HAND
PERCUSSION/PAD
SELECT
button
and
the
letters
"an"
will
briefly
appear
in
Display
1.
Press
any
of
the
keys
on
the
Lower
Keyboard
and
you
will
hear
the
sound
of
the
instrument
pictured
above
that
key.
With
this
feature
you
can
play
simple
drum
solos
in
time
with
the
rhythm.
Drum
sounds
can
be
aie:
ae
Slee
played
when
the
rhythm
is
turned
off
as
well.
The
drum
sounds
are
assigned
to
the
keys
as
shown
in
the
chart
on
‘a
the
next
page.
The
keys
in
the
rest
of
the
keyboard
will
also
produce
drum
sounds
even
though
no
pictures
are
above
them.
cot
Drum
phrases
are
assigned
to
the
five
keys
from
G#5
to
C6
instead
of
drum
sounds.
These
drum
phrases
can
;>—-——
=
also
be
assigned
the
four
Sound
Selectable
Pads.
fl
H
Pressing
the
HAND
PERCUSSION/PAD
SELECT
button
again,
the
Hand
Percussion
feature
will
turn
off
and
the
keyboard
will
again
function
as
a
normal
keyboard.
Assigning
Percussion
Sounds
to
the
Sound
Selectable
Pads
To
assign
percussion
sounds
to
the
Sound
Selectable
Pads,
press
the
HAND
PERCUS-
SION/PAD
SELECT
button
which
puts
the
keyboard
in
the
Hand
Percussion
mode.
Then
hold
down
a
pad
while
you
pressing
the
key
that
contains
the
sound
that
you
want
assigned.
For
example,
if
you
want
to
assign
the
“bass
drum"
sound
to
the
first
pad,
hold
down
the
pad
while
you
press
C1
on
the
keyboard
(which
has
a
picture
of
a
bass
drum
over
it).
Be
certain
not
to
lift
your
finger
off
the
pad
until
you've
pressed
C1.
Now,
the
first
pad
should
sound
like
a
bass
drum.
You
can
assign
percussion
sounds
to
the
other
three
pads
in
the
same
way.
B-
13

DRUM
Assignment
|
Key
|
MIDI
Key#
Ci
36
|
CHI
|
9
37
D1
38
D#1
39
E1
40
F1
41
F#1
42
|
G1
43
G#1
44
Al
45
|
AT
46
Boy
47
C2 48
C#2
49
D2
50
D#2
|
51
ED.
3
52
rp2
3
53
|
F#2
54
G2
55
G#2
56
A2
57
A#2
58
B2
59
C3
60
C#3
61
D3
62
|
D#3
>
63
E3
|
64
|
F3
|
65
|
FHB
66
G3
67
|
GHB
68
AB
69
A#3
70
71
B3
'
Bass
Dri
;
Rim
Shot
Instrument
nam
Normal
Snare
Claps
1
Pop
Snare
Low
Electronic
Tom
HH
Close
Low
Tom
Finger
Snap
Middle
Electronic
Tom
Hi-hat
Open
Middle
Tom
High
Electronic
Tom
Crash
Cymbal
High
Tom
‘
Ride
Cymbal
|
Scratch
1
'
Scratch
2
Tambourine
Brushes
1
Cow
Bell
Brushes
2
Sound
Effect
1
Scratch
Guitar
High
Bongo
Low
Bongo
Slap
Conga
High
Conga
Low
Conga
~
High
Timbales
|
Low
Timbales
High
Agogo
Low
Agogo
Sound
Effect
2
Splash
Cymbal
Low
Timpani
1
|
E4
B4
Key
;
MIDI
Key#
Instrument
name
ca
|
72.
|
High
Timpani
C#4
73
Sound
Effect
3
D4
74
|
Bar
Chime
D#4
75
Claves
76
Muted
Triangle
F4
77
Triangle
F#H4
78
Reverse
Snare
1
G4
79
Reverse
Snare
2
G#4
80
Slow
Attack
Cymbals
A4
81
Sound
Effects
4
A#4
82
Sound
Effects
5
83
|
Sound
Effects
6
c5
84
Orchestra
Hit
1
C#5
85
Orchestra
Hit
2
DS
86
Orchestra
Hit
3
D#5
87
|
Orchestra
Hit
4
E5
88
Orchestra
Hit
5
FS
89
|
Orchestra
Hit
6
FHS
90
Orchestra
Hit
7
G5
91
Orchestra
Hit
8
G#5
92
E.
Tom
Roll
A5
23
Conga
Solo
A#5
94
Tom
Roll
BS
95
Snare
Roll
C6
96
Timbales
4.
B-
14
MIDI
Key
Numbers
are
given
for
sending
and
receiving
MIDI
data
on
the
D
CHANNEL
(Drum
Channel).

Using
Auto-Accompaniment
Section:
AUTO-PLAY
The
FS2000's
Auto-Accompaniment
section
is
one
of
the
most
powerful
found
on
any
portable
keyboard.
It
will
work
in
four
different
modes.
Each
mode
is
designed
to
fit
people
at
different
levels
of
musical
ability
—
from
beginners
to
experienced
profession-
als.
The
following
outlines
the
four
modes
of
the
FS2000
Auto-Accompaniment.
A
more
detailed
explanation
for
each
is
on
the
next
page.
@
AUTO
1:
(NORM)
Lets
you
play
single-finger
or
fingered
chords
with
your
left
hand
while
playing
the
melody
with
your
right.
Your
left
hand
chords
trigger
the
Auto-Accompaniment.
@
AUTO
2:
(PRO1)
Lets
you
play
the
bass
with
your
left
hand
while
playing
chords
and
melody
with
your
right.
Preset
Auto-
Accompaniment
chords
will
play
—
but
are
triggered
by
the
chords
you
play
in
your
right
hand.
@
AUTO
3:
(PRO2)
AUTO
3
lets
you
play
chords
with
your
right
hand
and
bass
notes
with
your
left
just
as
in
AUTO2.
However,
in
AUTO
3
the
actual
notes
you
play
are
not
heard.
They
simply
“trigger”
the
auto
accompaniment
chords.
The
advantage
to
AUTO
3
is
that
it
allows
the
SuperLab
to
follow
any
chord
you
play,
even
chords
that
are
not
recognized
by
AUTO
2.
@
AUTO
4:
(EASY)
The
mode
to
use
when
you're
not
sure
what
chords
to
play.
AUTO
4
has
a
preset
chord
sequence
for
each
rhythm
(the
same
sequence
used
with
ONE
FINGER
AD-
LIB).
You
can
play
through
the
entire
chord
sequence
by
playing
successive
notes
(in
order
starting
with
C1)
in
the
Lower
keyboard
with
your
left
hand.
B-15

Explanation
of
AUTO
1
(NORM)
Your
FS2000
is
automatically
set
for
AUTO
1
operation
when
it is
turned
on.
In
AUTO
1
mode
you
play
chords
with
your
left
hand
(which
will
generate
full
accompaniment)
while
playing
the
melody
with
your
right
hand.
Even
a
simple
songs
can
use
lots
of
chords.
There
can
be
up
to
16
different
chords
using
the
same
root
note
in
the
FS2000.
So
if
the
root
is
C
for
example,
you
could
have
16
different
chords
based
on
it,
like
C
minor,
C7,
C13,
etc.
Look
over
the
chord
forms
on
the
next
page.
By
playing
the
melody
with
the
right
hand
and
these
chord
forms
with
the
left,
you'll
be
able
to
play
quite
a
number
of
songs
in
a
variety
of
styles.
The
FS2000
has
100
different
kinds
of
Accompaniments
that
you
can
play
along
with
-
you're
sure
to
find
something
appropriate
for
just
about
any
musical
genre.
Let's
say
you
want
to
play
a
song
with
a
bossa
nova
beat.
Select
61
BOSSA
NOVA
from
the
100
RHYTHM
LIBRARY
and
play
along.
Even
if
you
don't
know
what
kind
of
style
it
is,
quickly
listening
to
the
tune
will
give
you
an
understanding
of
what
to
play.
There's
bound
to
be
something
with
a
"feel"
that's
close
to
what
you're
looking
for.
After
you've
found
an
Accompaniment
you
like,
pick
a
tone
you'd
like
to
use
for
the
melody.
You
can
even
add
a
Duet
or
Stereo
Chorus
effect.
(see
page
B-10)
;
B-
16

Chord
Chart
inor
Diminished
minor
sixt
minor
Major
inor
seventh
fla
ted
fifth
(m7-5)
Ninth
(9)
——j
°
SS
7
Es
D#/
Eb
ALLL
sain
AU
TL
LL
LLL
TET
TTT
aa
_
wer
A
in
HL
renee
nH
HH
CW
WET
W
Am
i
lll.
dete
S
Bova
dst
ace aes
rig
i
oe
i
7
t
1
EI
WT
ee
ine
TW
zl
eothn
dcp
ae
Senet
oe,
1
RES
A
as
See
ETE
*
must
be
the
lowest
note
in
the
chord.
You
may
have
to
play
the
same
notes
in
a
differ-
ent
chord
voice
notes
in
a
different
chord
voicing,
i.e.,
play
C6
instead
of
A
minor.
\
on
|
.
.
mi
:
=
|
i
—
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