Konami Warzaid GKC22-UCC User manual

28
1
Operators Manual
GKC22-UCC
About This Product
Set-up, Operation, Maintenance, Parts catalog and Wiring Diagram
•Failure to operate the machine correctly could result in malfunction or accidents, so please read this manual
carefully before operation. Be sure to operate the machine as described in this manual.
•Keep this manual carefully so as to be ready for use when necessary.

2
Thank you for purchasing this KONAMI product. This manual explains how to operate your game machine
correctly and safely.
This manuals covers the following models:
Warzaid (KC22-UCC)
For Parts or Service contact your local Distributor or:
Betson Enterprises
303 Paterson Plank Road
Carlstadt, NJ 07072
Main Phone: 201-438-1300
Toll Free Phone: 800-524-2343
Parts Phone: 800- 828-2048
This equipment has been tested and found to comply with the limits for a class A digital device, pursuant to
Part 15 of the FCC rules.
These limits are designed to provide reasonable protection against harmful interference when the
equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio
frequency energy and, if not installed and used in accordance with the instruction manual, may cause
harmful interference to radio communications. Operation of this equipment in a residential area is likely to
cause harmful interference in which case the user will be required to correct at his own expense.
Portions of this product copyright 1996-1999 3DFX Interactive, Inc.
•Failure to operate the machine correctly could result in malfunction or accident, so please read this manual
carefully before commencing operation. Be sure to operate the machine as described in this manual.
•Keep this manual available and ready for use when necessary.
•If the machine fails to function correctly, immediately turn off the machine and contact you local distributor.
•The specifications of this product are subject to change without notice for reasons such as performance.
•The contents of this game, its main devices and design are protected under each law concerning patent,
copyright and other intellectual properties.
•Unauthorized reproduction of this document or any of its contents is strictly forbidden.
27

26
If the power switch is turned “ON” but the machine fails to start properly, take the
following measures. If the machine still malfunctions or any other problem than
described below occurs, immediately turn “OFF” the main power to the machine, unplug
the receptacle, and contact your nearest distributor.
TROUBLESHOOTING
Problem Possible Cause and check items Solutions
Nothing on screen, and
fluorescent lamp
doesn’t li
g
ht
Power not turned on
Power disconnected from wall
Fuse Blown
Turn on Power
Reconnect power
Re
p
lace fuse
Nothing on screen, but
title panel’s fluorescent
is on.
Fluorescent lamp
doesn’t light
Screen too dark or
too bright
Coins are put in, but
no credit is received
No sound or the sound
is too loud
“BAD” appears
repeatedly on screen by
“ROM” check in test
mode
“Hardware Error”
displayed on screen
There is no gun reaction
or occasionally the gun
doesn’t fire.
Memory card loose
PCB defective
Monitor defective
Fluorescent lamp or starter bad /
defective
Monitor incorrectly adjusted
Coin acceptor defective
Coin switch bad
Sound level incorrectly adjusted
Speaker disconnected
Memory card is defective
Memory card is defective
PCB is defective
Something wrong with hardware.
Gun is disconnected
Gun is defective
Gun is exposed to direct sunlight
Trigger switch is defective
Turn off game, check
memory card connection,
or contact your distributor
Replace the
fluorescent or starter
Adjust the screen
brightness
Replace the coin
acceptor or switch
Adjust sound in “SOUND
ADJUSTMENT” Check
s
p
eaker connections
Turn off power to the
game and contact
your distributor
Turn off power to the
game and Contact
your distributor
Check gun
connectors
Relocate machine
Replace gun
3
Table of Contents
1. Contact Information ---------------------------------------------- 2
2. Specifications -------------------------------------------------------- 4
3. Contents of the product ------------------------------------------- 5
4. Names of parts ------------------------------------------------------ 6-9
4-1 Gun
4-2 Cabinet
4-3 Power Unit
5. How to Play --------------------------------------------------------- 10-11
6. Game Settings ------------------------------------------------------- 12-25
6-1 Checking the game start up
6-2 Setting and adjustment of the game
6-3 Mode descriptions
7. Maintenance ----------------------------------------------------------- 26
7 Troubleshooting
8. Annex ----------------------------------------------------------------- 27-28
8-1 Wiring diagram

4
2 - Specifications
Dimensions ----------------------- Refer to the figure above: Inches
Weight ----------------------- 450 LBS
Rated Power Consumption --------- 600W
Monitor -------------------------------- 27 Inch – Medium Resolution
Service Conditions ------------------ Temperature 33 to 95 degrees F, Humidity 20 to 70%
(No dewing)
•The specifications of this product are subject to change without notice.
Specifications
25
SMode for setting the current clock time.
Once the clock settings have been made using this menu, the total coin and play data can
be viewed in the “BOOKKEEPING” screens. Pull the trigger of the player 1 or player 2
gun to select the “Hour”, “Minute”, and “Second” and press the start button of the player
1 or player 2 to set the current time.
To return to the “MAIN MENU” screen, select “SAVE AND EXIT” or “EXIT” and then
press the player 1 start button.
SMode for returning the setting back to factory setting.
Pull the gun trigger for the player 1 or the player 2 to select the desired item and press
the start button of player 1 to select.
When “YES” is selected, you are requested to confirm it. When “YES” is selected again,
all of the settings will be returned to factory settings, “NOW SAVING” will appear on
the screen as the settings are being saved. The screen will then go to the main menu.
If “NO” is selected “NO MODIFY SETTING” is indicated. This means the modified
settings are not saved.
CLOC
K
If the clock is not set (Just after this product has been installed or initialized, for
example), the following message appears on the “BOOKKEEPING” menu screen to
prompt you to set the clock.
FIRST SET THE CLOCK
“CLOCK” ITEM IS IN MAIN MENU
P1 START BUTTON = OK
ALL FACTORY SETTING
SThe following modes return to factory settings.
“Sound Options”, “Game Options”, and “Coin Options”
SThe following modes DO NOT return to factory settings.
“Calibration of Gun”, “Bookkeeping”, and “Ranking Data”

24
Screen for the total number of coins per hour
Screen indication of game play details
5
3 -- Contents of the Product
Make sure the following parts are in the product
3.1 -- Accessories
Make sure that the following accessories are all in the machine.
If any parts are missing or defective please contact your local distributor or
Betson Enterprises.

6
4 – Part Numbers and Descriptions
Complete Red Gun ------------------------------------------------ Part Number --- 47-4400-01
Complete Blue Gun ----------------------------------------------- Part Number --- 47-4400-02
Red Gun Case with trigger and Spring --------------------------Part Number --- 47-4409
Blue Gun Case with trigger and Spring ------------------------ Part Number --- 47-4408
Gun Lens -------------------------------------------------------- Part Number --- 47-4407
Gun Hose / Cable -------------------------------------------------- Part Number --- 47-4406
Gun Board --------------------------------------------------------- Part Number --- 47-4405
Trigger ---------------------------------------------------------------Part Number --- 47-4404-04
Spring ----------------------------------------------------------------Part Number --- 47-4409-09
Gun Trigger Switch ------------------------------------------------Part Number --- 47-9070
Gun Screw ---------------------------------------------------------- Part Number --- 47-4410-01
Gun Nut -------------------------------------------------------------Part Number --- 47-4410-02
23
Screen of the total number of coins for the last 7 days.
Screen total for the total coins for the last 52 weeks
Screen for the total number of coins for each day of the week

22
When the time has been preset on the “CLOCK” screen, and then the “BOOKKEEPING”
item on the “BOOKKEEPING” menu screen can be turned on.
Now the following coin data and play data screen shows up.
The screen changes in the order shown below each time the player 1 trigger is pulled.
To return to the “BOOKKEEPING” menu screen, press the player 1 start button in
individual display screen.
To return to the main menu, press the player 1 start button in individual display screen.
When “Coin Mechanism” on the “Coin Options” screen is set at “common” the
bookkeeping data except “PLAY DATA SUMMARY” is displayed for each of the 2
slots on the bookkeeping screen.
The slot number appears to the right of the screen.
BOOKKEEPING
Let’s suppose that the clock is not set yet (just after this product has been installed or
initialized, for example). If you try to set “BOOKKEEPING” to “ON”, the following
message appears on the screen to prompt you to set the clock. The bookkeeping screens
cannot be opened. In such case, press the start button for player 1 to clear this message
and set the clock on the “CLOCK” screen.
FIRST, SET THE CLOCK.
“CLOCK” ITEM IS IN MAIN MENU
P1 START BUTTON = O
K
COIN DATA OF LAST 7 DAYS [SLOT 1]
7
4 – Part Numbers and Descriptions -- Continued
One Player Start Button ---------------------- Part Number --- 47-9150-1P
Two Player Start Button ---------------------- Part Number --- 47-9150-2P
Left Side Decal --------------------------------- Part Number --- 1001-403-0004
Right Side Decal ------------------------------- Part Number --- 1001-403-0003
Control Panel Overlay ------------------------ Part Number --- 1001-403-0002
Front Decal ------------------------------------ Part Number --- 1001-403-0005
Marquee --------------------------------------- Part Number --- 1001-403-0001
Coin Door ------------------------------------- Part Number --- 40-0038-47
Speakers --------------------------------------- Part Number --- 43-3010

8
4 – Part Numbers and Descriptions -- Continued
Casters ---------------------------------- Part Number ------ 0095-001-001
Power Supply -------------------------- Part Number ------- 44-1065-IT
Warzaid CPU -------------------------- Part Number ------- 1001-503-0001
Monitor Assy -------------------------- Part Number ------- 44-4070-00
Mirror ---------------------------------- Part Number ------- D505-501-100
Back Door ----------------------------- Part Number ------- D505-602-000
21
SMode for settings and checking the coin options.
Pull the gun trigger for the player 1 or the player 2 gun to select the desired item and
press the start button of the player 1 or player 2 to select. To return to the “MAIN
MENU” screen, select “SAVE AND EXIT” or “EXIT” and then press the player 1 start
button.
SMode for setting, checking and deleting the ranking data.
As for the items followed by setting or deletion, pull the trigger of the player 1 or player
2 gun to select the item and press the player 1 or player 2 start button to delete the content
of setting. To return to the “MAIN MENU” screen, select “SAVE AND EXIT” or
“EXIT” and than press the player one start button.
COIN OPTIONS
The coin settings options are not displayed when “FREE PLAY” is set to “YES”.
In this case, remember the games will be free.
RANKING DATA

20
SMode for setting and checking the game options.
Pull the trigger of the player 1 or player 2 gun to select the desired item and press the
start button for player 1 or player 2 to select.
To return to the “Main Menu” screen, select “SAVE AND EXIT” or “EXIT” and than
press the player 1 start button to select.
Game Options
9
4 – Power Unit
The Power Supply is located at the rear of the machine.
•Be sure to use the enclosed AC power cord.
•Be sure to ground the machine.
•There are high voltage components inside of the machine. Only qualified technicians
are allowed to open the back door. When the back door is open, be careful not to
touch the monitor or it’s nearby parts.
•When opening the back door, be sure to turn off the main power switch and unplug
the power cord from the receptacle.

10
5 -- How to Play Game
This machine gives a lively entertainment of a soldier gun-shooting simulation game,
which can be competed by a maximum of 2 players at a time. By having shot down a
particular enemy, the player can get another weapon item, which allows for different
types of weapons depending on the battle situation and for other broader ways of
enjoying the game. The player can reload the handgun by directing it to the outside of the
screen and pulling the trigger. Similarly, by firing the gun to the outside of the screen, a
shield appears in front of the player by which he or she can protect against attack from
the enemy.
Find out the enemy and recapture the territory that has been occupied once the enemy, in
various ways of attack and defense.
SHow to Play ---------------------------------------------------------
1. Put coins(s) in the slot, press the start button, and the start demonstration appears
and “Posture-for Fire System Explanation” starts. Up to 2 persons can
simultaneously enjoy themselves in playing the game. In addition, another player
can join in and play the game during a current game.
2. Then, “Nickname Selection” starts. From the nicknames displayed on the screen,
aim at and shoot a desired nickname with the gun to select your nickname.
3. After the selection of a nickname, the “Operations Explanation” starts. The player
is given the knowledge about all the stages and the rules of the game as well as
the details of the operation.
4. After the explanation of the operations, the “Start Demo” appears and then the
game begins.
•One life point is lost whenever a soldier is attacked by the enemy. In
addition, one life point for all soldiers participating in the combat will be
lost unless the operations are executed successfully within the preset time
for each stage.
•If the player achieves exceptional results in the combat, he or she can be
promoted to a higher rank.
•If a soldier is wounded by a bullet from the enemy, one life point is lost
and at the same time the player is demoted down by one rank.
•When the operations for each stage have been executed completely, the
score of the game currently in progress is displayed. If 2 players
participate in the game, the higher ranking player is given the life point
bonus.
•If a bullet hits the “Enemy”, “Combat Vehicle”, or “Enemy Shell”, score
is added. (COMBO Points)
•If the player successfully hits enemies continuously, additional scores are
accumulated. (Great Shot)
•If the player hits an enemy in the head, he or she can gain additional score.
•When a particular enemy has been shot down, “Weapon Item” and “Life-
up” comes out. The player can obtain the items when he or she shoots
them.
19
SMode for setting and checking the sound options.
Pull the gun trigger for the player 1 or player 2 gun to select the desired item and
press the start button for player 1 or player 2.
To return to the “MAIN MENU” screen, select “SAVE AND EXIT” or “EXIT” and
then press the player 1 start button.
Di
p
Sw
i
tc
h Bi
t
Nu
m
ber
1 2 3 4
OFF OFF ON ON
Be sure to set the DIP switches as shown in the figure
to the left. Otherwise, the machine will fail to function
correctly.
SOUND OPTIONS

18
If the ROM check is aborted, “ABORTED” is displayed.
SMode for checking the DIP switch settings on the main PCB unit.
Be sure to set the DIP switches as follows.
To return to the “MAIN MENU” screen, press the start button for player 1.
ABORTED
If anything is wrong in the test results, “BAD” appears.
If “BAD” is indicated, turn off the power switch and turn it on again. If “BAD” still
appears, immediately turn OFF the main power switch, unplug the AC power cord
from the game, and contact your nearest distributor for assistance.
Please note
BAD
DIP SWITCH CHEC
K
11
Machine gun ---- Can shoot continuously
(The number of bullets is limited and cannot be reloaded)
Rocket launcher - Can destroy tanks and combat helicopter with one shot.
(The number of bullets is limited and cannot be reloaded)
Life up ---- Increases by one life point.
The obtained weapon items can be selected with the start button.
Those weapons are ready for use when they are acquired. Press the start
button to replace the handgun with one of them. With the battle situation
in mind, use the obtained machine gun or rocket launcher wisely.
5. The game is over when the life points become “0”.
•The “Result Report” then appears after the game-over or game-clear, and
the evaluation of the teams fighting power is displayed.
SHow to operate the gun unit -------------------------------------------
The player can reload the handgun by directing it to the outside of the screen and
pulling the trigger. Similarly, by firing the gun to the outside of the screen, a shield
appears in front of the player by which he or she can protect against the enemy from
attack. The shield stays in place until the next bullet is shot on the screen.
SJoining the game halfway ----------------------------------------------
Another player can participate in the game during another players game, at any
time during game play.
SPlacing the gun back into the holster ---------------------------------
Place the gun unit back into the holster after game play.
SContinuation of the game ----------------------------------------------
The continuation of the game is accepted for 10 seconds after the end of the game.
(This time is operator adjustable in the game options settings)
SEvent Mode -------------------------------------------------------
By selecting a desired 1 out of 11 modes programmed in the “Event Mode” of the
“Game Options”, this product can provide a mode suitable to the event or competition
organized by the customer.
SCleaning the lens ----------------------------------------------------
Periodically check the guns lens unit to see if it is scratched or stained. If so, sight
may fail or the gun unit may malfunction.

12
6-1 – Checking the Game at start up
SWhen the game is first turned ON after the installation of the machine, the self
diagnostic test will begin. The test results will be displayed on the screen. If the power
is not turned ON, make sure that the main power switch is in the ON position.
SResults of power up tests ---------------------------------------------
SSetting the time ---------------------------------------------------------
If the timer is not yet set in the “Clock”, the following message appears on the screen.
Press the test button, and the “Main Menu” screen shows up instead in the test mode.
Select the “Clock” screen and set the time. Without this setting, the above message
appears each time the machine starts.
SGun calibration setting--------------------------------------------------
If the gun has not been calibrated in the “Gun Check” section in the set-up and
diagnostics menu the following message appears in the screen. (The gun calibration is
made at the time of shipment so the message should not appear)
When the test button is pressed at this time, the menu changes to “Main Menu” of the
“Test Mode”. Then, calibrate the gun using the “Gun Check” of the “I/O” check menu. If
the gun calibration has not yet been completed, the above message appears whenever the
game is started.
•Do not change the DIP switch setting of this machine to anything other than the
factory settings. There are no operator adjustments using the DIP switches.
•If the game fails to function properly, immediately turn off the main power switch,
unplug the power cord from the receptacle and contact your local distributor.
If the test is O
K
– The machine goes to the demonstration mode and the attract mode
begins.
If the test fails – If “BAD” or “Error” appears on the screen, take proper measures, referring
to the Trouble shooting section on page 26.
PLEASE SET THE CLOCK BEFORE OPERATION
PRESS TEST BUTTON = MAIN MENU
PLEASE CALIBRATE GUN.
PRESS TEST BUTTON = MAIN MENU
17
Adjusting the screen distortion
SMode for checking the screen.
Adjust the vertical and horizontal picture size, as required, using the test screen
crosshatch pattern. Use the monitor adjustment PCB to make the adjustments.
To return to the “MAIN MENU” screen, press the start button for player 1.
Adjusting the color display
SMode for checking the color display
Adjust the monitor using the monitor adjustment PCB so that the colors of the color
bars in the monitor crosshatch are white, and the background color is dark.
Checking the content of ROM
SMode for checking the memory card ROM.
Check the memory card (ROM) which is located in the main PCB unit. “OK” appears
when the board is working normally and “BAD” appears when there is a
malfunction.
Press the player 1 start button to interrupt the ROM check or return to the main menu.
When the ROM check has completed, and passes the tested, “OK” appears.
Screen Check
COLOR CHECK
ROM CHECK
OK

16
Checking the gun reaction and Sighting
SThis is the mode for checking the gun reaction and sighting.
The reaction of the gun can be checked by pointing the gun at the screen and pulling
the trigger.
To return to the “I/O’’ item selection screen, press the start button for player 1.
SPerforming the gun calibration
To calibrate the gun hold down the test button and shoot the spot at the center of the
screen for each players gun.
A bullet mark appears after shooting.
Always perform a calibration for both guns when calibrating.
Gun Check
•After the gun has been repaired or replaced, be sure to calibrate the gun
•Be careful to calibrate the gun accurately to ensure the game operates properly.
•Perform a calibration for all (BOTH) the guns when calibrating.
13
6-2 – Game Settings and Adjustments
This section describes how to change and check the current game settings, as required.
SStarting the Test Mode ------------------------------------------
1. Turn on the power switch.
2. While the game is in the attract mode, press the test switch on the service panel.
The main menu is displayed on the screen.
SExiting the Test Mode -------------------------------------------------------------
1. Use / pull the trigger of the player 1 or player 2 gun to select “Game Mode” on
the main menu screen.
2. While the “Game Mode” is selected press the player 1 start button. This will
return the game to the game mode. (Attract Mode)
SMain menu Screen (Basic items) ------------------------------------------------
If the power is turned on while the test button pressed, the current settings and all the data
recorded in the “Ranking Data” and “Bookkeeping” are deleted and returned to their factory
settings. PLEASE NOTE
•If the system clock has not been set, “>” and “<” start flashing at both ends of
“BOOKKEEPING” to prompt you to set the clock.
•If the gun calibration has not been made, “>” and “<” will flicker on both sides of the
“I/O CHECK” screen to prompt you to make the gun calibration.
Please Note

14
SSelecting Each Mode ---------------------------------------------------
How to select each mode from the main menu..
--- Select ---- Pull the trigger of the player 1 or player 2 gun.
--- Set -------- Press the start button for player 1.
For a basic explanation of each mode refer to the above pages.
6-3 Mode Descriptions
SThe original factory settings are displayed; the changed settings are in red.
•To change the preset value, pull the trigger of the player 1 or the player 2
gun to select the desired item and press the start button for player 1.
•After the desired setting has been changed, select “SAVE AND EXIT”
and press the start button to enter.
•“NOW SAVING” will appear, the new settings will be saved, and they
will than return to the main menu.
•If “EXIT” is selected after the modification of the settings, the following
message will appear.
Pull the trigger of the player 1 or player 2 gun to make a selection of “YES/NO” and
press the start button for player 1 to enter.
If “YES” is selected, the new settings will be saved and the display will indicate “NOW
SAVING” and then the screen will return to the main menu.
If “NO” is selected, the message “NO MODIFICATION” will appear, the modified
settings will not be saved, and then the screen will return to the main menu.
Checking the Controls
SMode for checking the buttons.
Select the item(s) to be checked by pulling the gun trigger of player 1 or the player 2 gun, and
press the player 1 start button to select the item to be checked. Then, the screen for the item(s)
being checked appears.
To return to the main menu screen, select “Exit” and then press the start button for player 1.
YOU DID NOT SAVE. DO YOU WANT TO SAVE? [YES/NO]
If “FACTORY SETTINGS” is selected and the player 1 start button is pressed, all of
the settings will be reset to factory settings.
Please Note
I/O Check
15
“I/O CHECK” item selection screen
SThis mode is used for checking the switch inputs.
This screen is used to see whether the inputs on the controls are on or off.
To return to the “I/O CHECK” item select screen, press the start button for player 1
while pulling the gun trigger on the player 1 gun.
INPUT CHECK
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