Bay Tek Games GRIDIRON BLITZ User manual

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FACTORY CONTACT INFORMATION
BAY TEK GAMES INC.
Pulaski Industrial Park
1077 East. Glenbrook Drive
Pulaski, WI 54162 USA
PARTS
P: 920.822.3951 X 1101
F: 920.822.1496
E: parts@baytekgames.com
MON - FRI
8 AM - 5 PM C.S.T.
SERVICE
P: 920.822.3951 X 1102
F: 920.822.1496
E: service@baytekgames.com
SALES
P: 920.822.3951
F: 920.822.8936
E: sales@baytekgames.com
All games are proudly manufactured at our factory in Pulaski, Wisconsin, USA
JOIN OUR SERVICE FIRST NETWORK!
This free service is intended to keep you up to date on the latest game
information, early notication of parts specials, pertinent technical
bulletins, updates on retro t parts, software upgrades, and much more.
Log on to: www.baytekgames.com/parts
then click on the Parts N’ Service tab, or scan the QR code below with
your Smartphone to jump straight to this game’s parts page!
Scan here!

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TABLE OF CONTENTS
FACTORY CONTACT INFORMATION ..............................2
WELCOME TO: Gridiron Blitz .....................................4
HOW TO PLAY ................................................5
SPECIFICATIONS..............................................6
SAFETY PRECAUTIONS ........................................6
QUICK SET UP GUIDE........................................7-8
MAIN MENU FUNCTIONS .......................................9
GAME SETTINGS.............................................10
PAY IN/OUT MENU ............................................11
STATISTICS .................................................12
DIAGNOSTICS ...............................................13
PROMOTIONAL MODE ........................................14
WIRING DIAGRAMS........................................15-19
SENSOR PAD DIAGNOSTICS ................................20-22
TROUBLESHOOTING GUIDE ................................23-28
ERROR MESSAGES ..........................................29
POWER SUPPLY DIAGNOSTICS ................................30
HOW TO: ACCESS/REMOVE MONITOR...........................31
DEBIT CARD SYSTEM INSTALLATION .........................32-33
CIRCUIT BOARD PINOUT ......................................34
MAINTENANCE LOG ..........................................35
TECHNICAL SUPPORT ........................................36
WARRANTY .................................................37

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WELCOME TO: GRIDIRON BLITZ
Get your knees up!
Gridiron Blitz is a fast-paced, high-energy game that gets your players moving! With its
interactive gameplay, great football theme and some slapstick humor thrown in, Grid-
iron Blitz is sure to pump up the excitement at your location!
Please take a moment to read through this manual and be sure to contact our factory if
you have any questions, or would like some more information.
Thank you for your purchase! Your business is important to us and we hope you enjoy
this game as much as we do!
Your Friends at Bay Tek Games
GAME INSPECTION
Inspect the game for any damaged, loose, or missing parts.
If damage is found, please contact your freight carrier rst.
Then, contact Bay Tek Games’ Service Department at 920.822.3951

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HOW TO PLAY
Step onto the pad and coin up.
Run through the tires, jump the hurdles and avoid
mascots and flying golf carts!
Get through all three levels before time runs out
to win tickets and get your time on the high score
screen!
Finish the third level in record time to win the
jackpot!

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GAME SPECIFICATIONS
SAFETY PRECAUTIONS
WEIGHT
NET WEIGHT 540 lbs.
SHIP WEIGHT 600 lbs.
DIMENSIONS
WIDTH 57”
DEPTH 84”
HEIGHT 104”
OPERATING TEMPERATURE
FAHRENHEIT 80-100
CELSIUS 26.7-37.8
POWER REQUIREMENTS
INPUT VOLTAGE
RANGE
100 to 120
VAC /220 to 240
VAC
INPUT FREQUENCY
RANGE 50 HZ / 60 HZ
MAX START UP
CURRENT
OPERATING
CURRENT
2.2 AMPS @ 115 VAC 3.6 AMPS @ 115 VAC
1.1 AMPS @ 230 VAC 2.2 AMPS @ 230 VAC
DANGER
DO NOT perform repairs or maintenance on this game with the power ON.
Unplug the unit from the wall outlet or shut off the power strip located inside the cabinet.
!!
NOTICE
Modications to the mechanical, electrical and structural components of this game
may void its compliance certications.
!!
WARNING
Use of ammable subtances can cause sever burns or serious injury.
Always use NON-FLAMMABLE solvents for cleaning. DO NOT use gasoline kerosene or thinners.
!!
CAUTION
Lifting heavy objects can cause back, neck or other injuries. Be sure adequate lifting and moving
devices are available when unloading, unpacking and moving this game.
!!
ATTENTION
Be sure the electrical power matches the game requirements. See the serial number located on the
back of the game cabinet. Always plug into a grounded circuit. If the supply cord is damaged, it must
be replaced by an approved cord or assembly provided by the manufacturer.
A shielded power cable must be used for the game to retain EU/EMC compliance.
!!
IN CASE OF EMERGENCY
UNPLUG THE POWER CORD.
The power cord must be accessible at all times in case of an emergency.
!!
This appliance is suitable for INDOOR, DRY locations only.

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QUICK SET UP
Place the UNPLUGGED game near its final location.
Cut the banding holding up the sensor pad and
CAREFULLY lower it down to the floor.
Buddy lift the marquee into place, plugging in the
cable shown.
Secure the marquee with 6 included silver panhead
bolts and washers (hardware packet is in the cash-
box).
Plug the game into a standard electrical outlet and
switch the power strip to ON.

8
Move the game to desired promotional location;
consider the game’s size and trip potential when
choosing a location. Use the included straps
to secure the pad in the upright position, and
always use the buddy system when moving heavy
objects.
Plug in the game and switch the power on. Load
prize cards if desired, and switch the free play
toggle inside the cabinet to the on position.
Enter the game menu and enable promo play in the
Promo Mode menu. See page 13 for menu details.
Close up the game and let the fun begin!
Enabled
PROMO PLAY SETUP
*NOT AVAILABLE ON ALL MACHINES*

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MAIN MENU
To access the menu, press the MENU button
inside the front door of the cabinet.
Scroll through the menus with the MENU button.
Make your selections with the MENU SELECT
button.
MAIN MENU OPTIONS
GAME VOLUME 0 1 2 3 4 5 6 7 8 9 10
ATTRACT VOLUME 0 1 2 3 4 5 6 7 8 9 10
JACKPOT VOLUME 012345678910
CLEAR TIX/CRED Press the menu button 3 times to clear tickets and credits owed
RESET HIGH
SCORES Press the menu button 3 times to clear the high scores screen
MUTE Mute to turn off all sound

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GAME SETTINGS
GAME SETTINGS OPTIONS
AVATAR/STADIUM COLORATION
JERSEY COLOR GREEN BLUE AQUA PURPLE BLACK WHITE G RAY RED ORANGE YELLOW
HELMET/PANTS
COLOR GREEN BLUE AQUA PURPLE BLACK WHITE G RAY RED ORANGE YELLOW
GAME LEVEL TIME LIMITS*
LEVEL 1 MAX TIME 1 SEC -30 SEC DEFAULT: 20
LEVEL 2 MAX TIME 1 SEC -30 SEC DEFAULT: 20
LEVEL 3 MAX TIME 1 SEC -30 SEC DEFAULT: 10
*Each level must be completed within the set time to continue on to the next level
GAMEPLAY OPTIONS
ENTERTAINMENT
O N LY DISABLED ENABLED**
**Call Bay Tek Games’ Service Department to order entertainment only art.
Entertainment Only: Disabled

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PAY IN/OUT MENU
tix
Progressive Inc:
Increase:
Progressive Cap: tix
tix
tix
tix
tix
tix
tix
sec
PAY IN/OUT OPTIONS
CREDITS PER PLAY 0 (INCREMENTS OF 1) 10 DEFAULT: 4 CREDITS
CARD READER TRUE *
(CREDITS PER PLAY WILL
DEFAULT TO 1)
FALSE
DIVIDE TICKETS BY 2 TRUE* FALSE
JACKPOT START 0 (INCREMENTS OF 25) 1000 DEFAULT: 500 TICKETS
PROGRESSIVE CAP 0(INCREMENTS OF 25) 1000 DEFAULT: 1000 TICKETS
PROGRESSIVE INCREMENT 0(INCREMENTS OF 1) 25 DEFAULT: 1TICKET
JACKPOT MAX TIME
(time player has to complete level 3 to win the jackpot;
adjusts to time of last jackpot win)
0(INCREMENTS OF 1) 30 DEFAULT: 9 SEC
JACKPOT TIME INCREASE
(time added to record time per play to decrease
difficulty; stops when Jackpot Max Time reached)
0(INCREMENTS OF .01) .05 DEFAULT: .05 SEC
MERCY TICKETS
(awarded to players who fail to complete level 1) 0(INCREMENTS OF 1) 10 DEFAULT: 5 TICKETS
LEVEL 1 TICKETS
(tickets awarded on completion of level 1) 0(INCREMENTS OF 1) 50 DEFAULT: 20 TICKETS
LEVEL 2 TICKETS
(tickets awarded on completion of level 2) 0(INCREMENTS OF 1) 50 DEFAULT: 20 TICKETS
LEVEL 3 TICKETS
(tickets awarded on completion of level 3) 0(INCREMENTS OF 10) 200 DEFAULT: 50 TICKETS
* Some locations have custom software with differing default settings

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STATISTICS
STATISTICS
TOTAL GAMES Total number of games played since last Reset
TOTAL TICKETS Total tickets dispensed since last Reset
AVERAGE TICKETS Average tickets paid out per game since last Reset
JACKPOTS WON Number of Jackpot wins recorded since last Reset
HIGHEST JACKPOT Highest Jackpot value won
AVG. JACKPOT TIME Average time taken to win Jackpot
LEVEL-SPECIFIC STATISTICS
WINS Number of times the level
was completed HITS Number of times the player
was hit by an obstacle
AVG. TIME Average time of
completion for the level TIME OUTS
Number of times the clock
ran out before the player
completed the course
(losses)
RESET STATS Press menu button 3 times to clear all statistics and reset to 0

13
DIAGNOSTICS
DIAGNOSTICS READINGS
HOP
Indicates which area of the sensor pad is being detected
LEFT - OTHER
(LEFT FOOT ONLY)
LEFT - RIGHT
(BOTH FEET)
RIGHT - OTHER
(RIGHT FOOT
O N LY )
OTHER
(NONE)
TEST TICKET
DISPENSE Press menu button 3 times to test the ticket dispenser
CHANGE
MONITOR LIGHT Press menu button 3 times to test the colors of the side column lights
TROUBLE-
SHOOTING
DISPLAY
Enable Troubleshooting Display to view diagnostics information on the game
screen. See below for details.
TROUBLESHOOTING DISPLAY
FPS Frames Per Second Target ???
Feet: Number of objects seen on sensor pad
Tickets: Tickets owed Jackpot: Current Jackpot value
DebugTempoUI: ???
Res: Monitor/ image resolution
The Troubleshooting Display will appear in the top left corner of the screen and
remain in place until turned off again in the menu.

14
PROMOTION MODE
*NOT AVAILABLE ON ALL MACHINES*
Promotions
Promotion Mode Disabled
Time Allowed 9.5 Sec
Promo Prize Enabled
Card Dispenser Test 3x’s
PROMOTIONS OPTIONS
PROMOTION MODE
(FREE-PLAY only; push button
activates play)
DISABLED LEVEL 1
(easy)
LEVEL 2
(medium)
LEVEL 3
(hard)
TIME ALLOWED
(time in which course must be
completed to win a prize)
5 - 20 SEC
(INCREMENTS OF .5 SEC)
DEFAULT:
9.5 SEC
PROMO PRIZE ENABLED DISABLED
CARD DISPENSER
TEST Press menu button 3 times to test vend a gift card from the dispenser
Some Gridiron Blitz games are equipped with software to support an upgraded card reader/dispenser
unit to be used for promotional purposes.
Turning on Promotion Mode enables free play via a button on the outside of the cabinet.
Game consists of a single level; if completed in set time or less, game vends a pre-loaded giftcard.

15
WIRING DIAGRAM
AAMB2300 BOARD
Inputs connector to
hop pad interface
Outputs connector
to LED switching
Lo Tix connector
to low ticket
switch
Tix connector to
ticket dispenser
Comm connector to
communication board
Audio jack input
Speaker connector
to speaker
Power connector
Coin connector to
coin switches
DBA connector to
bill acceptor
To Count/Menu
connector on

16
WIRING DIAGRAM
MENU BUTTONS, COUNTERS, COIN MECHS, TICKET DISPENSERS
CE5516
Low Ticket Switch
Wired Normally Open
This connector is to be used
for Card Swipe Systems
To Ticket Dispenser
Part # A5TD1
12 Volt Power
Enable Signal
CE5516
CE5515
CE5515
Game
Counter
Ticket
Counter
Menu Select
Button
Menu
CE5514
CE5514

17
WIRING DIAGRAM
POWER IN & 12 VOLTS
Power Supply
Line Filter
Power In Cord
From Wall
Outlet Strip
CE5518
AC Power to Monitor
A5MO0060 AC Power to
Bill Acceptor
AC Power to
Power Supply
AAMB9‐HD
To Power connector
on 2300 board
SATA Hard
Drive
A5HD1800
CE5512
CE5500
‐+‐+
431
2
CE5507
Marquee LED lighting
CE5520
‐+
‐+‐+
STICKLIGHTSCE5521
POWERTOPAD
POWERTOPADBOARD

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WIRING DIAGRAM
MOTHERBOARD COMMUNICATIONS, SPEAKERS, LED LIGHTING
Not Used
Not Used
AACE2330
TOWERLIGHTS
LEFTANDRIGHT
CE5523
CE5524A5CORD21
To Speaker
connector
on 2300
Speaker
Speaker
CE5501
CE5501
CE5511
CE5511

19
WIRING DIAGRAM
SENSOR PAD
CE5512
from power To Cabinet
Emitter Boards - 2 Boards
Part # AACB2804
Two emitters per beam
Pad area will detect blocked
beams and register a hop
Detector Boards - Two Boards
Part # AACB2803
One detector per beam
CE5505CE5506
CE5504

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SENSOR PAD DIAGNOSTICS
The foot detection consists of 2 infrared emitter boards close to cabinet and
2 detector boards on the far edge of the hop pad.
These boards create 24 beams of infrared light. The players feet interrupt
these beams and the game interprets this as hops.
The game is constantly reading these beams and re-calibrating the position
of the player as they move across the pad
There are multiple diagnostic tools that will help in troubleshooting a faulty hop pad:
A - Diagnostic Menu screen will show the “Hop” position.
Remember the pad will have to “see” a empty pad between hops.
(As a player would be in the air)
Note: If a sensor beam is blocked - this will always show “No Feet” until obstruction is
removed.
B - LED indicators on Hop Pad Interface Board
Left LED is left foot
Middle LED is middle position
Right LED is right foot
Note: If a sensor beam is blocked - these LED’s will not light until obstruction is removed.
C - Green LED indicators on the detector boards that will indicate if the infrared beam is
blocked or sensor is faulty.
Middle Left
Right
ThegreenLEDisnormalON.
ItwillbeOFFifpathisblocked
IfLEDisdimlylit,theemi�erboardontheotherendofthepadisblockedorfaulty.
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