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  9. Kosmos Lagoonies User manual

Kosmos Lagoonies User manual

• For 2 – 4 Players
• From 5 Years
• About 20 Minutes
Who will find the hiding sea sprites?
In the enchanted lagoon, the cheerfully mischievous sea
sprites are up to their usual antics. These underwater ghosts
— like Margie, Lisa, Don, Al, Luke, and Bob — have all sorts of tricks up their fins!
Sometimes they bother the big ghost octopus Ed a little too much. When this happens,
Ed reaches out his long tentacles and twirls them around, stirring up a whirlpool of
bubbly trouble. The sea sprites aren’t strong enough to swim against the whirlpool
current. They are swept up and spun all around the fizzing foaming reef.
Can you use your magical bubble goggles to find your sea sprite friends and pick them
out from the look-alikes? Dive into this shimmering underwater world to capture the
most slippery sea sprites. Capture nine and you win!
It’s easier said than done. These slimy creatures are blobs of confusion. You
might think you spot Bob, the blowfish ghost, but then when you look
closer, you see it is really Luke, the snail ghost. It takes a
keen eye to outsmart these aquatic look-alikes.
Let’s go fishing!
Distributed in North America by
Thames & Kosmos, LLC. Providence,
RI 02903
Phone: 800-587-2872
Web: thamesandkosmos.com
Distributed in United Kingdom by
Thames & Kosmos UK, LP. Goudhurst,
Kent TN17 2QZ
Phone: 01580 212000
Web: thamesandkosmos.co.uk
Rocky reef with viewing window
and ghost octopus spinner
Sea sprite
Sea sprite
hiding hole
Lagoon holes
Bubble lens
Starfish
Lagoon game
board
Contents:
1 Lagoon game board
1 Large spinning disk
1 Small spinning disk of sea sprites
1 Ghost octopus spinner handle
14 Bubble lenses
60 Sea sprite tokens (10 of each type)
3 Ghost octopus tokens
4 Starsh markers
1 Die
1 Rulebook
Sea sprite tokens Die
Ghost octopus
tokens
Arrow for spinning
direction (clockwise)
These lenses make up your magical bubble goggles,
which let you spot the underwater sea sprites.
WARNING:
CHOKING HAZARD — Small
parts. Not for children under 3 yrs.
2
Before the first game
First, take the game materials out of the
box and carefully separate the cardboard
pieces. Dispose of leftover cardboard.
Then, build the turntable: Carefully push
the rotary spindle through the small
spinning disk and then through the large
spinning disk. Make sure that the fish and
sea sprites are facing upwards.
Before each game
Before each game, you must prepare the
game board. Place the turntable with the
fish and sea sprites in the center hole and
push it gently down into place.
Spread out all of the sea sprite tokens on
the large spinning disk with the fish.
Important: The tokens must be placed flat
next to each other. They must not overlap
each other or cover any part of the small
spinning disk. The plates should not be
tilted or uneven. The three ghost octopus
tokens are only used for the game variant
(see page 6).
Place the lagoon game board into the
box over the turntable with the tokens
on it. Gently push it down until it snaps
into place. Place the bubble lenses with
their curved sides facing upward onto the
lagoon holes. Place the ghost octopus
spinner handle onto the center spindle of
the turntable. The turntable rotates in the
direction of the arrow until a sea sprite
appears in the viewing window. Do not
press it down when spinning. IMPORTANT:
Make sure that the bubble lenses fit well
into the holes so they do not slip. Play in a
well-lit area.
3
Each player chooses a color (red,
yellow, green, blue) and takes the
starfish of that color. Set unused
starfish aside. Place the box with the
game board in the center of the table
so that each player sits in front of the
corner matching his or her starfish color
and can see the viewing window in the
rocky reef.
For 2 players: Each player gets two
starfish. Player 1 plays with green and
blue. Player 2 plays with red and yellow.
Place the box with the game board
between you so that both players have
their player color in sight.
Game goal
The first player to catch nine sea sprites
wins!
For 2 players: The first player to catch
18 sea sprites wins (nine in each hiding
hole).
Let’s begin!
The youngest player starts. A round
goes like this:
1. Roll the die and spin the octopus
2. Search for the matching sea sprites
3. Place your starfish
4. Pick up the matching sea sprites
5. Pass the die
1. Roll the die and spin
the octopus
Roll the die. Spin the octopus
on the turntable in the direction of the
arrow. Spin the octopus as many times
as indicated by the roll of the die. So if
you roll a two, turn the turntable with
the octopus two times — passing one
sea sprite and stopping on the second
sea sprite that shows through the
viewing window.
Important: Count the sea sprites that
pass through into the viewing window.
2. Search for the matching sea
sprites!
Now look to see which sea sprite
appears in the viewing window, and call
out the name or type of the sea sprite
(see page 1): Margie (seahorse), Lisa
(jellyfish), Don (mustache), Luke (snail),
Bob (blowfish), or Al (eel). At the same
time look for the matching sea sprite
in the lagoon, but without lifting any
of the bubble lenses. You must look
through the bubble lenses to find the
matching sea sprites. With some luck,
you’ll find a lot of matching sea sprites
under one bubble lens.
IMPORTANT: Look from above or from
the side through the bubble lenses.
Change your viewing angle to see more
clearly. Be careful not to obstruct the
views of the other players.
4
4. Pick up the matching sea sprites
All of the players who have placed
their starfish now have a chance to
fish for sea sprites, starting with the
player who rolled the die. Remove
your starfish from the bubble lens, lift
up the bubble lens, and look through
the lagoon hole at the tokens on the
spinning disk to see if the matching sea
sprite is hiding there.
If you discover one matching
sea sprite (or more than one) in the
hole, fish it (or them) out of the
hole with your fingers. Put all of the
matching sea sprites that you collect
from the lagoon hole into your sea
sprite hiding hole in the corner of the
board. You are allowed to move any of
the other sea sprite tokens in the hole
around with your fingers if you need
to. You are also allowed to slide or pry
any partially visible matching sea sprite
tokens out from under the edges of the
lagoon hole. So even if you don’t see a
matching sea sprite token right away,
you can try to fish around one.
If you don’t find a matching
sea sprite in a round, you do not collect
any tokens in the round.
Finally, when you are done
fishing for sea sprites, place the bubble
lens on the lagoon hole again.
IMPORTANT: Other, non-matching sea
sprite tokens might be pushed around
in the process of fishing. This can be
3. Place your starfish
Once you think you have located
one or more matching sea sprites,
quickly place your starfish on the
corresponding bubble lens. When all of
the players have placed their starfish
on a bubble lens, the hunt is over. If
you did not see the matching sea sprite
through any bubble lenses, place your
starfish on any free bubble lens. With
a little luck, the sea sprite is hiding
underneath!
IMPORTANT: You may not put your
starfish on a bubble lens that already
has another player’s starfish on it.
Place your starfish quickly to prevent
the other players from taking the best
bubble. A starfish cannot be moved
after it is placed.
For 2 players: Each player places his
or her two starfish on two different
bubble lenses.
Tip for Pro Lagoonies: When all
players except one have placed their
starfish, you end your search. While
the other players count to ten, the last
player must quickly decide on which
free bubble lens to place his or her
starfish. When the countdown
ends, he or she cannot
place the starfish any
more and misses the
chance to pick up sea
sprites in this round.
WARNING! Never leave the bubble lenses unattended in the
sun. The lens can concentrate beams of sunlight and cause
a fire! Put the bubble lenses back into the box after playing.
This way, they are also protected from scratches. Never look
directly at the sun either with the naked eye or with the
bubble lenses. There is a risk of blinding!
5
good or bad for you or your fellow players.
Be careful not to pick up a non-matching
token. If you do, you’ll have to put it back
in the lagoon hole.
For 2 players: The player who rolled the
die fishes for matching sea sprites in both
of their lagoon holes first, then the other
player fishes in both of their lagoon holes.
You can decide for yourself which of your
two hiding holes to put your tokens in. If
one of your hiding holes is full, start filling
the second hole.
5. Pass the die
Pass the die to the next player in the
direction of the arrow on the spinner. This
starts a new round.
Game end
The player who collects nine sea sprite
tokens first wins! If one player reaches
nine tokens, the current round is still
played to the end, giving the other players
a chance to catch up. If more than one
player collects nine sea sprite tokens,
these players tie for winner!
For 2 players: The first player to fill both
of their hiding holes with nine tokens each
(18 total) wins. Again, the round is played
to the end.
Game variant:
Ghost octopus
Distribute the three ghost octopus
tokens on the large spinning disk
during game setup. During the game,
the ghost octopus blocks the lagoon
holes in which he appears.
You cannot fish for sea sprites in the lagoon
holes where the ghost octopus tokens are
visible. During your turn, place the sea sprite
tokens you collect on the table in front of you,
not directly into your hiding hole. If you happen
to find a ghost octopus while fishing, you have
to put all the tokens you found in this round
back into the hole. The octopus tokens remains
in the whirlpool. If you stop fishing voluntarily
without having found a ghost octopus, you may
put all the collected sea sprites into your hiding
hole.
Tip for families: When adults and children play
together, you can have the game variant rules
apply to the adults only.
Authors: Jens-Peter Schliemann,
Bernhard Weber
Graphics and Illustration: ANOKA
DESIGN STUDIO
3D Graphics: Andreas Resch, argfx.at
Editing: Elisabeth Sieber-Baskal
English Translation: Joyce Fleissner
English Edition Editing: Ted McGuire
Additional Artwork: Dan Freitas
© 2016 Franckh-Kosmos Verlags-
GmbH & Co. KG, Pfizerstr. 5-7,
D-70184 Stuttgart, Germany.
Phone: +49 711 2191-0;
Web: kosmos.de
© 2016 Thames & Kosmos, LLC,
Providence, RI, USA
Thames & Kosmos® is a registered
trademark of Thames & Kosmos, LLC.
All rights reserved.
Printed in Germany / Imprimé en
Allemagne
Distributed in North America by
Thames & Kosmos, LLC. Providence,
RI 02903
Phone: 800-587-2872
Web: thamesandkosmos.com
Distributed in United Kingdom by
Thames & Kosmos UK, LP. Goudhurst,
Kent TN17 2QZ
Phone: 01580 212000
Web: thamesandkosmos.co.uk
697648-02-290117
6

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