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  9. Kurzweil K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP... User manual

Kurzweil K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP... User manual

Song Mode
Getting Started with the Sequencer
12-1
Chapter 12
Song Mode
Getting Started with the Sequencer
The K2500’s sequencer is a powerful and versatile tool for songwriters, composers, and anyone
else who needs to record and play back songs. As with any tool, however, it’s best to start with
the basics. This section begins with a tutorial where you will record a song, then shows some of
the mixing capabilities of the sequencer. If you are familiar with other sequencers, you will
have no problem using Song mode in the K2500. Read through this section, however, to learn
about the features that make the K2500’s sequencer unique.
What is a Sequencer?
A sequencer is similar in some ways to a multi-track tape recorder: you can record and play
back all sorts of music and sounds, layer sounds on top of other sounds, and change or
manipulate things that you’ve previously recorded. Unlike a tape recorder, however, you do
not actually record sounds with a sequencer. Rather, you are recording commands that cause
sounds to be played. Nonetheless, we will sometimes explain sequencer features by drawing
analogies to familiar tape recording techniques such as splicing and overdubbing.
There are several advantages to recording a song by sequencing. For one thing, sequencer
commands take up much less disk space than digitally recorded music would, so you can get a
lot of information (i.e., music) on a single floppy disk. Furthermore, you can easily make
changes to your sequences. For example, you can change individual notes, transpose parts, or
change instrumentation. Lastly, you can share the sequences you create with other musicians.
AWord about the Local Keyboard Channel
Before you being sequencing, we’d like to remind you about the Local Keyboard Channel
parameter on the MIDI Receive page (described on page 10-6). Local Keyboard Channel is
especially important for sequencing with the rack mountable K2500R, since it enables you to
record on different tracks without constantly switching transmit channels on your controller.
Therefore, you should do the following before you begin sequencing with the K2500R (or any
K2500 model, when using an external controller):
•
Set the Local Keyboard Channel on the MIDI Receive page to a specific channel (1-16).
•
Set your controller (e.g., keyboard) to transmit on the same channel.
Performing the above two steps means that you’ll be able to hear the individual channels (each
of which is assigned by default to a separate record track) as you scroll through the different
record tracks in the K2500’s Song mode. Local Keyboard Channel performs a "re-channelizing"
function that makes this happen.
PatchThrough
There’s one more use for Local Keyboard Channel. With any model of the K2500, the Local
Keyboard Channel parameter lets you "patch through" (also known as "soft through") to
external sound modules. When Local Keyboard Channel is enabled, the K2500 takes the
rechannelized information and sends it out the MIDI port. This lets you hear an external
module while you are recording a track assigned to that module.
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Song Mode
Getting Started with the Sequencer
12-2
Tutorial: Recording a song
In this tutorial, we’ll record a song by using the steps described below. Bear in mind, though,
that this is just one approach to sequencing a song. This example includes:
•
Assigning programs to channels
•
Recording a drum loop
•
"Unlooping" the drum track and adding the remaining instruments
•
Mixing the song
Assign Programs to Channels
Start by deciding what instruments you want to use in the song. Suppose you want to record a
bass /drums / organ rhythm track with a lead instrument on top. You’ve decided to use:
•
Jazz Kit (Program No. 52)
•
Mix Bass (Program No. 80)
•
Gospel Organ (Program No. 97)
•
Brt Saxy Lead (Program No. 46)
Set up your K2500 so that each of these instruments is on a separate MIDI channel. Since Song
mode automatically assigns each channel to a separate sequencer track (1-16, consecutively),
you’ll then be all set when you start laying down tracks, and won’t have to go scrolling through
the program list. Don’t worry about changing your mind later, though, since you can always
make changes after you’ve recorded your initial tracks.
It will be most logical to assign Jazz Kit to one of the drum channels, such as channel 1. If you
want to put the drums on a channel that isn’t a drum channel, though, you’ll have to change the
drum channel on the Master page (see page 11-1). For the sake of simplicity, however, we’ll put
the drums on channel 1 and assign Mix Bass, Gospel Organ, and Brt Saxy Lead to channels 2, 3,
and 4.
Follow these steps to assign the programs to separate channels:
1. Press the Song mode button to enter Song mode. The screen will look something like
this:
Notice that the sequencer is ready for you to record a new song, and the record track
(RecTrk) is set to track 1. If "1 NewSong" doesn’t appear in the CurSong field, press the
MISC soft button, then press the New soft button on the MISC page. You will be returned
to the MAIN page, and CurSong will say "1 NewSong."
SongMode:MAIN||Events:186K|||STOPPED||||
CurSong:1|NewSong||||||||||||Tempo:120||
RecTrk|:1||||Vol:127|Pan:64||Mode|:Merge
Program:1|Acoustic|Piano|||||Locat:||1:1
||||||||||||||||||||||||||||||||||||||||
Track||:R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record||Play|||Stop||Erase||MISC||MIXER|
Record track is set to track 1
Song Mode
Getting Started with the Sequencer
12-3
2. Use the down arrow button to move the cursor to the Program field.
When this field is highlighted, type "52" then press the ENTER button. You’ve now
assigned "Jazz Kit" to channel 1.
SongMode:MAIN||Events:186K|||STOPPED||||
CurSong:1|NewSong||||||||||||Tempo:120||
RecTrk|:1||||Vol:127|Pan:64||Mode|:Merge
Program:
52|Jazz|Kit||||||||||Locat:||1:1
||||||||||||||||||||||||||||||||||||||||
Track||:R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record|
|Play||
|Stop||
Erase|
|MISC||
MIXER|
NOTE:
If "52 Jazz Kit" appears in parentheses, it means that the current channel is not a drum channel.
You can either go to the Master page to change the drum channel, or assign the drums to a current drum
channel in Song mode.
3. Now use the up arrow button to highlight the RecTrk field.
Change RecTrk to "2". You can use either the alpha wheel or the keypad.
4. Return to the Program field, and set it to "80 Mix Bass".
SongMode:MAIN||Events:186K|||STOPPED||||
CurSong:1|NewSong||||||||||||Tempo:120||
RecTrk|:2||||Vol:127|Pan:64||Mode|:Merge
Program:
80|Mix|Bass||||||||||Locat:||1:1
||||||||||||||||||||||||||||||||||||||||
Track||:-|R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record||Play|||Stop||Erase||MISC||MIXER|
Notice that the "R" on the Track line, which stands for "Record", has moved to track 2. Also
notice how each of the sixteen tracks has a default channel associated with it. You could
change this if you wanted to, but most people find it easiest to associate track 1 with
channel 1, track 2 with channel 2, etc.
5. Repeat the above two steps to assign "97 Gospel Organ" to channel 3 and "46 Brt Saxy
Lead" to channel 4.
You’ve now chosen the programs for your first sequence. It’s important to realize, though,
that you have not recorded them yet. They will be there when you need them, but they
have not yet been included in a song. Also, don’t forget that you can change the program
assignments any time before or after you record the song.
Record a Drum Loop
Our song will be based around a four measure drum loop that we’ll record now. Then, a little
later on, we’ll "unloop" the drum track and really start jamming.
The length of the drum loop is determined by the current endpoint, so we’ll start by recording 4
measures of silence to set the endpoint.
Song Mode
Getting Started with the Sequencer
12-4
1. Set RecTrk to "1" then press the Record soft button. The Song Status indicator (top right
hand corner of the display) flashes "REC READY".
2. Press the Play soft button. The Song Status indicator now reads "RECORDING".
The K2500’s built-in metronome will begin clicking, and the Song mode LED will also
flash at the current tempo.
Notice the "Locat" parameter on the right side of the display, which shows the current
measure and beat number. When you begin recording, the K2500 will provide you with a
four beat count-off, during which time Locat’s measure and beat number will be preceded
by a minus sign.
Since we are recording four measures of silence, press the Stop soft button as soon as Locat
reads "4:4".
NOTE: The sequencer will truncate to the nearest downbeat, so as long as you press Stop before Locat
reads "5:2" (but after it reads 4:4) you’ll be alright. Don’t worry about this too much, though, since in the
next step we’ll show you how to check (and change, if necessary) the endpoint.
When you press Stop, you’ll be asked to confirm and name this song. Even though we’ve
just recorded four measures of silence, when you save it and give it a name it’s officially a
song.
For the purposes of this example, we’ll assume that you pressed Stop a few beats too late.
You’ll see how easy it is to correct this sort of thing in the Event Editor.
3. On the Song mode MAIN page, make sure that the cursor is highlighting any field
other than the Program field, then press the EDIT button.
If the Program field is highlighted when you press EDIT, you’ll enter the Program Editor,
which is not what you want to do right now. The EditSong: COMMON page appears:
EditSong:COMMON||||||||||||||<>Track:1||
Tempo|||||:120||||||StartStep|||:1||||||
TimeSig|||:4/|4|||||TempoControl:Song|||
EffectChan:1||||||||TriggerChan|:1||||||
ChainTo|||:0|None|||TriggerCtl||:ON|||||
TrackDest|:----|----|----|----||||||||||
DrumTrack|:----|----|----|----||||||||||
<more||EVENT||TRACK||STEP|||ARRANG|more>
SongMode:MAIN||Events:186K|||REC|READY||
CurSong:1|NewSong||||||||||||Tempo:120||
RecTrk|:1||||Vol:127|Pan:64||Mode|:Merge
Program:52|Jazz|Kit||||||||||Locat:||1:1
||||||||||||||||||||||||||||||||||||||||
Track||:R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record||Play|||Stop||Erase||MISC||MIXER|
song status indicator
Locat parameter
shows current measure
and beat number
Song Mode
Getting Started with the Sequencer
12-5
4. Now press the EVENT soft button to bring up the Event Editor, which will look
something like this:
EditSong:EVENT||(Ch|1)|||||||<>Track:1||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
|||1:1||||1:1.000|CTRL|BANK|||0|||||||||
|||1:1||||1:1.000|PCHG|||52|||||||||||||
|||1:1||||1:1.000|CTRL|VOL||127|||||||||
|||1:1||||1:1.000|CTRL|PAN|||64|||||||||
|Cut||||Copy||Paste|||View||AllOn||Done|
As you can probably decipher, the Event Editor gives you access to an editable list of all
note, controller, and other MIDI events that Song mode uses to describe your sequence.
While you’re looking at the Event Editor, notice the data that the sequencer keeps track of,
even when no notes are played.
5. Use the Alpha wheel to scroll to the bottom of the event display.
The last event listed is your endpoint, which should be the first beat of the measure
following the last measure you want to record. For our four measures of silence, then, the
endpoint should be 5:1. The display below, however, shows that five measures have been
recorded:
EditSong:EVENT||(Ch|1)|||||||<>Track:1||
|||1:1||||1:1.000|CTRL|VOL||127|||||||||
|||1:1||||1:1.000|CTRL|PAN|||64|||||||||
|||6:1||||6:1.000|END|||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
|Cut||||Copy||Paste|||View||AllOn||Done|
Fortunately, it’s quite easy to change the endpoint from "6:1" to "5:1" to remove the extra
measure that’s been accidentally recorded. (If your endpoint is at 5:1, you won’t need to
change it now. If, however, your endpoint is less than or greater than 5:1, you should
proceed with the next step.)
6. Check the endpoint, and change it if necessary.
To change the endpoint from 6:1 (or any other incorrect value) to 5:1, press the right arrow
button to position the cursor in the Bar:Beat:Tick column ("6:1.000" in the above example).
Type "51000" then press the ENTER button. The endpoint is changed, and the song is now
four measures long.
7. Press EXIT to return to the SongMode:MAIN page.
If you’ve made changes in the Event Editor, confirm them now.
8. Make sure that record mode and play mode are set to "Loop."
From the SongMode:MAIN page, press the MISC button. Set the RecMode parameter on
the SongMode:MISC page to "Loop".
The PlayMode parameter should already be set to "Loop". If it isn’t, turn the alpha wheel
until "Loop" is highlighted.
Song Mode
Getting Started with the Sequencer
12-6
9. Turn on Input Quantization.
While you’re on the MISC page, take a look at the quantize parameters (Quant, Grid, and
Swing) in the middle column of the page. Quantization is a very useful feature, especially
for the rhythmically challenged. When you quantize a track, the sequencer moves the
elements of that track closer to a grid based on the time signature of the tune. You can use
quantization to subtly tighten up a rhythm track or to create a precise, unwavering
mechanical rhythm.
For our drum loop, we’ll try the total quantize experience, so position the cursor over the
Quant parameter, then turn the alpha wheel until the value is set to "100%". Move the
cursor down to the Grid parameter. The default value "1/8" indicates that quantization
will move the notes you play to the closest eighth note. Try double-pressing the
increment/decrement buttons below the alpha wheel to move through a range of useful
grid values. Note that some of the values have "tr" or "t" appended to them. These are grid
settings that allow you to maintain a triplet feel. We’ll use a setting of "1/16", however, so
set this value, then press EXIT to return to the SongMode:MAIN page.
NOTE: The K2500’s sequencer also provides a full range of advanced quantization features that you
can apply to previously recorded tracks. To learn about these, check out the Quantize and Reference
Quantize functions on the EditSong:TRACK page.
10. Make sure you are in Merge Mode.
On the SongMode:MAIN page, check the Mode parameter, and make sure it is set to
"Merge" rather than "Erase". Being in Merge Mode means that while you are recording
this track you will be able to overdub more sounds with each successive loop.
11. Begin recording drums.
Press the Record soft button, observe the "REC READY" indicator on the top line, then
press the Play soft button when you’re ready to begin. Remember to wait for the four beat
count off before you start to play.
Since you are in Merge Mode, you don’t need to do everything at once. A common
approach to making drum loops is to record a different instrument each time the loop
comes around. For example, on the first loop you could record snare hits on the back
beats (1:2, 1:4, 2:2, 2:4, etc.). Then you could add kick drum to the snare when the loop
comes around again; you’ll be able to hear the previously recorded part, as well as the
new part. On the third pass you might record ride cymbal, followed by hi-hat or other
percussive accents. Keep it simple at first, because you can always save the part while it’s
SongMode:MISC||Events:186K|||STOPPED||||
RecMode|:Loop|||Quant:Off|||CountOff:1||
PlayMode:Loop|||Grid|:1/8|||Click|||:Rec
KeyWait|:Off||||Swing:0%||||ClickCh|:16|
Locate||:||1:1||Sync|:Both||ClickPrg:198
AutoIn||:||1:1||Clock:Int|||ClickKey:C|4
AutoOut|:||1:1||Tempo:Auto||ClickVel:90|
Record||Play|||Stop|||New|||In/Out|MAIN|
Quantize parametersRecMode & PlayMode parameters
Song Mode
Getting Started with the Sequencer
12-7
basic (but correct), then make additions later. To keep track of where you are, watch the
flashing Song mode LED or the Locat parameter on the SongMode:MAIN page.
12. Press the Stop soft button when you’ve finished recording the drums.
Confirm that you want to keep the changes to your song by pressing the Yes soft button
followed by the Replace soft button.
Record a Bass Line
When you are satisfied with your drum loop, you can begin using it as the foundation for a
song. What we’ll do here is set Record Mode to "unloop" while leaving Play mode set to loop.
This means that the drum loop will keep playing while we record new material of any length.
The endpoint of the song will change to reflect the length of the newly recorded material.
1. Press the MISC soft button to bring up the SongMode:MISC page.
2. Set the RecMode parameter to "Unloop". Leave the PlayMode parameter set to "Loop".
Depending on the type of song you are recording, you may also want to turn quantization
off before you record your bass part.
SongMode:MISC||Events:186K|||STOPPED||||
RecMode|:UnLoop|Quant:100%||CountOff:1||
PlayMode:Loop|||Grid|:1/16||Click|||:Rec
KeyWait|:Off||||Swing:0%||||ClickCh|:16|
Locate||:||1:1||Sync|:Both||ClickPrg:198
AutoIn||:||1:1||Clock:Int|||ClickKey:C|4
AutoOut|:||1:1||Tempo:Auto||ClickVel:90|
Record||Play|||Stop|||New|||In/Out|MAIN|
3. Press the MAIN soft button to return to the SongMode:MAIN page.
4. Set the record track (RecTrk) to track 2.
Since you previously assigned "Mix Bass" to channel 2, it should appear in the Program
field when you set track 2 as the record track. Note, too, that the track status indicator for
SongMode:MAIN||Events:186K|||STOPPED||||
CurSong:200*NewSong||||||||||Tempo:120||
RecTrk|:2||||Vol:127|Pan:64||Mode|:Merge
Program:80|Mix|Bass||||||||||Locat:||1:1
||||||||[|||||||||||||||||||||||||||||||
Track||:P|R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record||Play|||Stop||Erase||MISC||MIXER|
This track already has
material recorded on it.
Track status indicators: track 1 is set to "Play", track 2 is set to "Record".
Tracks 3 through 16 are empty.
Song Mode
Getting Started with the Sequencer
12-8
track 1 changes to "P" (for "Play") when you select track 2 for recording. The small square
above the track status indicator tells us that material is contained on that track.
5. Press the Record soft button to enter "REC READY" mode.
6. Press the Play soft button, then begin laying down a bass track.
Remember that by default there is a four beat count off, during which time the Locat value
will be preceded by a minus sign (-). No material is recorded during the count off, though
anything you play during the countoff will be quantized to the first note of the song. As
you are recording the bass track, your drum loop will keep playing. Play for as long as
you want; the sequencer will lengthen the song as needed.
7. Press the Stop soft button when you are done recording the bass.
You will be given the usual save options. To keep what you’ve just recorded, press the Yes
soft button followed by the Replace soft button.
Since you unlooped the drum track when you recorded the bass, you’ve changed the
endpoint of the song to be wherever you stopped the bass track. You can check the
endpoint (and change it, too, if you want) using the Event Editor, as described earlier.
Record the Remaining Instruments inYour Song
Now that you’ve defined your song with the bass and drum tracks, you can put the organ and
Brt Saxy Lead (or whatever instruments you’ve chosen) into your song.
1. Set the record track (RecTrk) on the SongMode:MAIN page to track 3.
Notice the small squares above the track status indicators for tracks 1 and 2, reminding
you that you’ve now got material on two tracks.
SongMode:MAIN||Events:186K|||STOPPED||||
CurSong:200*NewSong||||||||||Tempo:120||
RecTrk|:3||||Vol:127|Pan:64||Mode|:Merge
Program:97|Gospel|Organ||||||Locat:||1:1
||||||||[|[|||||||||||||||||||||||||||||
Track||:P|P|R|-|-|-|-|-|-|-|-|-|-|-|-|-|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record||Play|||Stop||Erase||MISC||MIXER|
2. Press the MISC soft button to bring up the SongMode:MISC page.
3. Set RecMode to "FixLen".
Since you’ve defined the length of your song with the bass track, setting RecMode to
"FixLen" means that the song will just play through once each time you record a new part.
4. Record the organ in the same way that you recorded the bass track in the previous
section.
Notice that you can do this from the MISC page, without returning to the MAIN page.
5. Continue recording instruments until you have played all the parts of your song.
Song Mode
Getting Started with the Sequencer
12-9
MixYour Song
The SongMode:MIX page lets you change the panning and volume levels for the tracks in your
song. Needless to say, this is one of the most important steps in the completion of your song
production, and potentially one of the most creative. This example will keep things simple by
showing you how to change the volume level of one of your instruments. We’ll also take a
quick look at the track mute feature.
1. Press the MIXER soft button to bring up the SongMode:MIX page.
The icons that represent pan position knobs and volume level faders resemble the controls
on a traditional mixing board. Manipulating them should be quite intuitive. Simply
position the cursor over a pan position knob or volume level fader, then turn the alpha
wheel to set the level you want.
For example, suppose you want to turn down the organ on track 3:
2. Use the arrow keys to position the cursor over track 3’s volume level fader on the
SongMode:MIX page.
Although the tracks aren’t numbered on the SongMode:MIX page, they are laid out
logically: left-to-right, from 1 through 16 consecutively. Track 3, then, is the third track
from the left.
3. Use the alpha wheel to turn down the volume of the track by changing the position of
the volume slider.
4. Press the Keep soft button and confirm the change.
Now when you play back the song, track 3’s volume will start playing at the newly set
level.
You can also record real-time volume and pan changes from the MIX page or enter
numeric values for these parameters on the MAIN page.
Using the Mode Buttons to Mute aTrack
Finally, we’ll take a quick look at the track mute feature, which lets you use the K2500’s mode
buttons to mute individual tracks. This can be invaluable during mixdown.
You may have noticed a horizontal line underneath the sliders for tracks 1 through 8 on the
SongMode:MIX page. As the illustration below shows, this is the "Quick Mute Track Bank
Indicator", showing which bank of eight tracks will respond to the eight track mute buttons on
the front panel of the K2500. If you’re looking for the track mute buttons on the front panel of
your K2500, they’re the eight mode buttons (Program, Setup, etc.); press one of these buttons
SongMode:MIX|<>Prog:46||Brt|Saxy|Lead|||
|||WXWXWXWX|WXWXWXWX|WXWXWXWX|WXWXWXWX||
|||wxwxwxwx|wxwxwxwx|wxwxwxwx|wxwxwxwx||
||||z|z|z|z||z|z|z|z||z|z|z|z||z|z|z|z||
||||_|_|_|_||_|_|_|_||_|_|_|_||_|_|_|_||
|||P|P|P|R||-|-|-|-||-|-|-|-||-|-|-|-|||
|||*****************||||||||||||||||||||
Record||Play|||Stop||Tr9-16||Keep|||OK||
Track 3 Volume Level Fader
Song Mode
Getting Started with the Sequencer
12-10
while you are on the SongMode:MIX page and playing a song, and the associated track will be
muted.
Use the M 1-8 / M 9-16 soft button to toggle between banks of eight tracks, either 1 through 8 or
9 through 16. When you press this soft button, the horizontal bar will reposition itself below the
affected tracks. The table below shows the K2500’s mode buttons, and which tracks they will
mute when you are playing a song:
Let’s listen to our song with and without drums:
1. From the SongMode:MIX page, press the Play soft button.
The song, with all of its instruments, begins to play.
2. Press the Program mode button on the front panel of the K2500.
The Program mode LED will light, and track 1 (the drum track) will be muted.
3. Press the Program mode button again to unmute the drum track.
Using your K2500’s front panel buttons, you can mute one or more tracks at once, or even
mute eight tracks at a time.
With any luck, you’ve just completed your first song. You should now be ready to take on the
more advanced features of K2500 Song Mode that are described in the remainder of this
chapter.
Available Buttons 1-8 9-16
Program 1 9
Setup 2 10
Quick Access 3 11
Effects 4 12
MIDI 5 13
Master 6 14
Song 7 15
Disk 8 16
SongMode:MIX|<>Prog:46||Brt|Saxy|Lead|||
|||WXWXWXWX|WXWXWXWX|WXWXWXWX|WXWXWXWX||
|||wxwxC{wx|wxwxwxwx|wxwxwxwx|wxwxwxwx||
||||z|z}~|z||z|z|z|z||z|z|z|z||z|z|z|z||
||||_|_|_|_||_|_|_|_||_|_|_|_||_|_|_|_||
|||P|P|P|R||-|-|-|-||-|-|-|-||-|-|-|-|||
|||*****************||||||||||||||||||||
Record||Play|||Stop||Tr9-16||Keep|||OK||
Quick Mute Track Bank Indicator Toggles track muting
between tracks 1-8
and tracks 9-16.
Song Mode
MAIN Page
12-11
MAIN Page
The Song Mode MAIN Page allows real time recording and playback, song and track selection.
From this page you can view and edit the tracks' channel, program, volume and pan settings, as
well as other useful items.
SongMode:MAIN||Events:317K|||STOPPED||||
CurSong:1|NewSong||||||||||||Tempo:120||
RecTrk|:1||||Vol:127|Pan:64||Mode|:Merge
Program:2|Stereo|Grand|||||||Locat:||1:1
||||||||||||||||||||||||||||||||||||||||
Track||:R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record||Play|||Stop||Erase||MISC||MIXER|
PARAMETER RANGE OF VALUES DEFAULT
CURRENT SONG SONG ID & NAME 1 NEWSONG
RECORD TRACK 1 – 16, NONE, MULT 1
PROGRAM PROGRAM ID & NAME CURRENT PROGRAM
SETUP SETUP ID & NAME CURRENT SETUP
TRACK STATUS - (EMPTY), R, M, P - (EMPTY)
CHANNEL 1 – 16 1 – 16
VOLUME 0 – 127 127
PAN 0 – 127 64
TEMPO 1 – 255 BPM 120 BPM
MODE MERGE, ERASE MERGE
LOCATION 1:1 – 9999:9 1:1
The Events field on the top line displays the amount of free RAM space. 317 K in the above
example represents maximum available memory with P/RAM installed. The maximum is 60 K
without P/RAM. This field is replaced by the Used field, as shown below, when the Song
Status is REC READY or RECORDING, to display the percentage of the record buffer (not the
RAM memory) being used.
SongMode:MAIN||Used:||0%|||REC|READY||
Song Status, also on the top line of the display, will be one of the following:
•STOPPED is displayed whenever the sequencer is not in another status, or when the
Stop or Pause button is pressed.
•PLAYING is displayed when the Play button is pressed (assuming Record has not
been previously pressed; and Key Wait is Off and the Clock set to
Internal)
•REC READY is displayed when the Record button is pressed while the sequencer is
STOPPED. It flashes, indicating that it is waiting to start recording.
•RECORDING is displayed when the Play button is pressed while REC READY is
flashing (unless Key Wait is On or the Clock is set to Ext). RECORDING
will also be displayed if the Record button is pressed while the status is
PLAYING.
•KEY WAIT is displayed when the Play button is pressed, if the KeyWait parameter
on the MISC page is set to On. It will go this status from both the
STOPPED and REC READY status. It flashes, indicating it is waiting for a
key to be struck to start recording or playing.
Song Mode
MAIN Page
12-12
•EXT. CLOCK is displayed when the Play button is pressed, if the Clock parameter on
the MISC page is set to Ext. It will go this status from both the STOPPED
and REC READY status. It flashes, indicating it is waiting for an external
MIDI clock message to start recording or playing.
Current Song (CurSong)
Current Song ID# and 16 character name selected for recording, playback or editing. When a
Song is selected, Program Change, Volume, and Pan information is sent to all MIDI channels
assigned to tracks that have data on them, and the internal clock is set to the Tempo.
Tempo
Controls tempo for the selected song. You can make temporary changes, record real time tempo
changes, or set an initial tempo for the current Song.
Whatever the tempo is set to when you record your first track will be the Song’s initial tempo.
Temporary changes may be made during playback, but the tempo will reset to the initial tempo
when the sequencer is STOPPED.
To change a Song’s initial tempo, press Record (the Song Status will change to REC READY),
set the tempo desired, then press Stop. The initial tempo can also be changed with the Tempo
parameter in the EditSong : COMMON page. The Song will always start playback at the initial
tempo, even though this tempo marker does not get recorded as a tempo event on any track.
If the sequencer is RECORDING, any tempo value changes will be recorded in real time. Unlike
the special case of setting the initial tempo, any tempo changes recorded in real time are
recorded as tempo events.
FractionalTempos
You can use fractional tempos (120.5, etc.) in your sequence. However, the initial tempo can not
be fractional, and you cannot enter a fractional number in the tempo parameter on the MAIN or
COMMON pages. You must first record a real time tempo event, then go to the EVENT editor
and change it to a fractional amount.
To do this, press Record, then Play. The sequencer starts recording. Use any data entry method
to choose a tempo. The value is unimportant since you will be changing it in the EVENT editor.
Next press Stop and save the Song. Now when you go to the EVENT editor (see page 12-28),
you will see a tempo event. You can now edit the value to a fractional amount. To have the song
start immediately with the fractional tempo, edit its location to 1:1:000.
RecordTrack (RecTrk)
Determines which track is record enabled. Set the record enabled track to Multi to record more
than one channel simultaneously or to use a Setup in your Song.
When RecTrk is set to a single track ( 1 - 16 ), Record (R) is displayed for that track in the Track
Status Indicator field (above the Track Channels). Conversely, with one exception, when any
Track’s Status Indicator is changed to Record (R), that Track is shown as the value for the
RecTrk parameter.
The exception is when RecTrk is already set to Multi, you can select the record enabled tracks
by toggling the Track Status Indicator to Record (R), and the RecTrk will remain set to Multi.
When Multi is initially selected, all of the empty tracks will be record enabled. Tracks
containing data will remain set to play (P), but you can manually set them to record (R).
Song Mode
MAIN Page
12-13
The parameter(s) below RecTrk will change according to the value of RecTrk and whether or
not you select a setup. If RecTrk is set to a single track (1-16), Program is displayed and you can
select the program to be assigned to that track. If you change RecTrk to Mult or None, the
display changes to show the Channel parameter followed by the Program parameter (although
the the word "Program" no longer appears). An example of this is shown in the screen below. If
you switch through the channels, the program will also change, showing the program currently
on that channel. Finally, if RecTrk is set to Mult, then if you go directly to Setup Mode and then
back to Song mode, the parameter changes to Setup, allowing you to choose a setup with which
to record.
Program
Scroll through the Program objects in memory to select the Program before initially recording
each track of your Song. Any MIDI program changes on the current RecTrk or Chan will cause
the ID# and name of the track’s program to change during playback.
This parameter’s name, Program, is not present on the display when the RecTrk is set to None
or Multi (to make room for the Chan parameter), but the value is still displayed.
The parameter is replaced with Setup when you select a Setup for playback or recording. The
Setup parameter functions similarly to Program.
Programs selected in Program Mode or from a Quick Access bank will be selected as the
program on the current RecTrk when you return to Song Mode.
SongMode:MAIN||Events:186K|||STOPPED||||
CurSong:1|NewSong||||||||||||Tempo:120||
RecTrk|:Mult|Vol:127|Pan:64||Mode|:Merge
Chan:4||2|Stereo|Grand|||||||Locat:||1:1
||||||||||||||||||||||||||||||||||||||||
Track||:R|R|R|R|R|R|R|R|R|R|R|R|R|R|R|R|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record||Play|||Stop||Erase||MISC||MIXER|
Channel (Chan)
This parameter determines the control channel and is only available when the RecTrk is set to
None or Mult. The Program parameter value remains on the display and can be edited, even
though the parameter's name, "Program”, no longer appears.
Setup
Displays the ID# and name of Setup to be recorded. This parameter is available by setting
RecTrk to Mult, then entering Setup mode momentarily by pressing the SETUP button
followed by the SONG button to return to Song mode. The screen below shows an example of
the Song mode page with the Setup parameter displayed.
SongMode:MAIN||Events:186K|||STOPPED||||
CurSong:1|NewSong||||||||||||Tempo:120||
RecTrk|:Mult|Vol:127|Pan:64||Mode|:Merge
Setup||:4|Total|Orchestra|||Locat:||1:1|
||||||||||||||||||||||||||||||||||||||||
Track||:R|R|R|R|R|R|R|R|R|R|R|R|R|R|R|R|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Record||Play|||Stop||Erase||MISC||MIXER|
Song Mode
MAIN Page
12-14
The Chan parameter will be replaced with Setup. It is important to know how many channels,
and consequently how many tracks, are needed for recording a particular Setup. Each Setup
can have up to three Zones that can respond to your playing differently, depending on what
range of the keyboard is being played, or if certain velocity and/or controller values
determines when a particular Zone will respond. Be aware of the behavior of each Setup you
intend to record so that you can allocate the proper tracks and channels needed in your Song.
Volume (Vol)
You can set an initial volume level for the playback and recording of each track as a value
between 0 and 127. If the channel of the RecTrk (or the control channel, if RecTrk is set to Multi
or None) contains any recorded volume change (controller code 7), the change will be reflected
as the Vol parameter’s value in real time.
Pan
You can set an initial pan position (the balance between the Left and Right audio channels) for
the playback and recording of each track as a value between 0 and 127. A value of 64 is center. If
the channel of the RecTrk or the control channel contains any panning data (controller code 10),
the Pan parameter’s value is modified in real time.
Mode
If Mode is set to Merge you will be able to overdub when recording on a track containing
previously recorded data. You’ll usually want to set Mode to Merge when RecMode (on the
MISC page) is set to Loop. Otherwise, each time through the loop, the previously recorded
information will be erased.
If you set Mode to Erase, the previously recorded data on the record enabled track will be
replaced with the new data only during the Bars and Beats you are actually recording, and the
previously recorded data before and after the newly recorded Bars and Beats will be preserved.
Location (Locat)
The Bar and Beat displayed as the Locate value changes relative to current location of the Song
during playback and recording. You can set this to a negative Bar and Beat location to start
playback a set length of time before the beginning of the Song.
Whenever you set the Locate point, that location will be used as the return point when Stop is
pressed. Simply press Stop again to reset the Song to the top (1 : 1).
||||||||[|[|[|x|||||||||||||||||||||||||
Track||:P|P|M|R|-|-|-|-|-|-|-|-|-|-|-|-|
Channel:1|2|3|4|5|6|7|8|9|10111213141516
Mode Indicators (+ and x):
Mode Indicators only appear when there is pre-existing data on a track(s).
A plus sign (+) appears above the Track Status Indicator of a track set to record (R) when the
Mode parameter is set to Merge.
An (x) appears above the Track Status Indicator of a track set to Record (R) when the Mode
parameter is set to Erase.
Activity Indicators ( [)
A small square ([) above the Track Status Indicator of a track set to Play (P) or Mute (M) means
there is data contained on that track.
Song Mode
MAIN Page
12-15
During playback and recording, the indicators above tracks containing any MIDI data will
flash a small, filled-in square when any MIDI activity is detected. The filled-in square also
flashes over a track any time that there is incoming MIDI data on that track’s channel, even
while the sequencer is STOPPED.
Track Status Indicators
Using the Up, Down, Left, and Right cursor arrows to position the cursor onto a Track Status
Indicator, you can toggle an empty track (-) into Record (R) with the Alpha Wheel or
Increment/Decrement buttons.
Once a track contains data, it will have a (P) as a Track Status Indicator, and it will be played
during playback. You now will be able to toggle between Play (P), Mute (M), and Record (R).
The track selected as the RecTrk will have an (R) in this field, designating it as the record
enabled track. If the RecTrk is set to Mult, initially all empty tracks will have Record (R) as a
Track Status Indicator, any of which can be switched back to empty (-) if at any time recording
on specific tracks is not desired.
If there isn’t a track with an (R) in this field, the RecTrk parameter’s value will be None. (The
exception is when the RecTrk is set to Mult and you have switched all of the tracks out of record
enable.)
Track Channels
Each track has a MIDI Channel that it uses to receive and transmit data. By default, tracks 1
through 16 of a new Song are assigned to channels 1 through 16 respectively, although a track
can play or record on any channel and the same channel can be assigned to more than one
track. However, keep in mind that only one program can be assigned to a channel at a time, so
if you have more than one track assigned to the same channel, they will be playing the same
program.
Soft Buttons on the MAIN Page
Although these soft buttons may look similar to the transport controls on a tape deck that
might require that you hold down play and record simultaneously to begin recording, they do
not operate in the same fashion. It is important that you only press one of these transport style
soft buttons at a time to insure proper record start points, and to always be sure of the current
sequencer status.
Record|Pause|||Stop||Erase||MISC||MIXER|
Record changes the Song Status to REC READY if the current Song Status is STOPPED. If the
current Song Status is PLAYING, it will be switched to RECORDING when you press Record.
If the RecTrk is set to None, pressing Record will select the first available empty track for
recording, thus setting the RecTrk to the newly record-enabled track number and placing an (R)
in that track's status display. Song Status will change to REC READY or RECORDING,
depending on the previous Song Status as described above.
Play plays back any recorded data when pressed while the song status is STOPPED. Playback
will begin from the bar and beat specified in the Locate parameter.
When the Song Status is REC READY, pressing the Play soft button will begin recording.
Pause and Play share the same soft button. Pause appears only when the Song Status is PLAYING or
RECORDING. Pressing Pause while the song is playing will stop the playback (soft button switches to
Play), and the location remains at the current bar and beat, allowing you to continue from that location
by pressing Play again.
Pressing Pause while recording will stop the recording process as if you had pressed Stop.
Song Mode
MAIN Page
12-16
Stop halts the playback or recording, and resets the Song's location to either the default "bar 1,
beat 1" value, or to whatever location you defined with the Locate parameter. If the location is
defined as something other than "bar 1, beat 1", press Stop twice to return to 1:1.
Pressing Stop when the Song Status is RECORDING will always prompt the "Save this song?"
dialog (shown on page 12-16), and provides you with the opportunity to listen to the "New"
Song and compare it with the "Old", previously saved, Song before answering Yes or No.
Here are some useful alternatives to using these button presses:
•Keyboard models have dedicated front panel buttons for Record, Play/Pause, and Stop.
You’ll find them just below the eight mode buttons.
•Footswitches can be assigned to Play/Stop and Record/Stop. On the MIDIMode :
TRANSMIT page, assign either footswitch to controller number 102 or 103. Using
controller 103, you can even record from within the Song editor.
•Double button presses allow Song Play, Pause and Stop soft button functions from most
places where these buttons are not available. Use the cursor Left+Right double-press for
Play/Stop, and use the cursor Up+Down double-press for Play/Pause.
Erase removes all channelized data from the track on which the cursor is currently positioned
(on either the Track or Channel fields) or from the record enabled track if the cursor is
positioned elsewhere. As shown on page 12-17, a dialog appears that allows you to verify your
intentions before permanently erasing any data. Once you’ve confirmed the erasure, it takes
place immediately, so be sure you really want to erase the track before pressing the OK soft
button. You will not be able to revert to a version of the song that includes the erased tracks -
even if you exit the song without saving edits. So before you go removing data that you may
not want to permanently lose, you should also check out Edit Song: Track - Delete (page 12-36)
and Edit Song: Track - Erase (page 12-34).
The Erase function will not prompt the dialog or erase any data if an empty track is selected.
MISC accesses more sequencer control parameters found on the SongMode : MISC page. These
miscellaneous controls include record and play mode settings, auto punch-in points,
quantization on input settings, tempo, and click attributes, as documented later in this chapter,
starting on page 12-18.
MIXER lets you view a graphic representation of panpots and level faders for each track in the
EditSong : MIX mode. You can modify program changes, volume and pan position in this
Mode. Record status can also be selected here. The section on the Mixer begins on page 12-23.
Save this song? Dialog
The following dialog page appears after you have recorded a track and pressed Stop, or if you
have entered the Song editor and made changes, then pressed Exit, or if you press Save in the
Song editor.
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
Save|this|song?|||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
PlayOld|PlayNew|Stop|||||||||Yes||||No||
PlayOld appears along with the PlayNew soft button in the "Save this song?" dialog after the
recording process has been stopped. Pressing PlayOld will play the current song, minus the
last, but not yet saved, recorded data. The exception is when there is no previously recorded
data (i.e., recording the first track of a NewSong), then you will only have a Play soft button to
audition the recorded data just entered.
Song Mode
MAIN Page
12-17
PlayNew / Play soft buttons allow you to play all of the recorded data, including data on the
track(s) you have just recorded.
Stop halts the playback of either the Old or the New version of the Song you are currently
auditioning. Press the Stop soft button to stop the playback or recording, and reset the Song's
location to either the default "bar 1, beat 1" value, or to whatever location you defined in the
Locat parameter
Yes saves the data on the track(s) you just recorded. Whatever was played back when you
pressed PlayNew will be the version of the Song to be saved when you press Yes. The "Save
New Song?" Dialog (shown below) will be displayed.
No returns you to the Song mode page in which you were last recording, without saving any
unsaved changes to the current Song.
Save New song? Dialog
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
Save|NewSong|as:|ID#200|||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
Object|||||||||||||Rename||Save|||Cancel
Saving a Song requires that you assign it an ID# and this is where you do so. If you select an
ID# of an existing Song Object in RAM, the Save soft button will become Replace and “Replace
existing Song” will appear on the display as a warning and a chance to change your mind.
There are only 20 ID#s available for Song Objects per bank in banks 100 - 900. In the zeros
bank, there are 75, ID#s 1 - 75. In the 200’s bank there are ID#s 200 - 219, in the 300’s bank, ID#s
300 - 319, and so on.
Object accesses some useful database functions while still in Song mode, before you actually
save the current Song. Pressing Object jumps you directly to the Object Utility, described on
page 11-6. When you press Done on the Utility page, you will be returned to the "Save New
Song" dialog.
The Rename, Save, and Cancel soft buttons function the same as they do in all other editors.
EraseTrack Dialog
This dialog asks you if you are sure you want to erase a specific track. The track number will
correspond to the track currently selected by the cursor position. When RecTrk is set to Multi
or None, the Erase track function looks to the cursor position to determine the track to erase. If
the cursor is positioned somewhere other than the Track or Channel fields, Erase will have no
effect. Erasing a track will not alter the Song’s End point, nor will it remove any tempo events,
since these elements are common to all tracks in the Song.
Yes erases all data on the selected track and returns to the MAIN Song Mode. The Song will
keep the erased track record enabled, but it will be an empty track.
No aborts the erasing of the selected track and returns to the MAIN Song Mode with all
previously recorded tracks intact.
Song Mode
MISC Page
12-18
MISC Page
This page contains parameters that determine how the sequencer behaves during playback and
recording, and when the K2500 is connected to another MIDI sequencer. Most of these settings
are stored in the Master Object, (all except the Auto punch-in points) and none of these are
saved with the Song.
SongMode:MISC||Events:186K|||STOPPED||||
RecMode|:Linear|Quant:Off|||CountOff:1||
PlayMode:Loop|||Grid|:1/8|||Click|||:Rec
KeyWait|:Off||||Swing:0%||||ClickCh|:16|
Locate||:||1:1||Sync|:Both||ClickPrg:198
AutoIn||:||1:1||Clock:Int|||ClickKey:C|4
AutoOut|:||1:1||Tempo:Auto||ClickVel:90|
Record||Play|||Stop|||New|||In/Out|MAIN|
PARAMETER RANGE OF VALUES DEFAULT
RECORD MODE LINEAR, FIXLEN, LOOP, UNLOOP, AUTO LINEAR
PLAY MODE LINEAR, LOOP, LIST, CHAIN LOOP
KEY WAIT ON, OFF OFF
LOCATE -25:2 – 999:4 1:1
AUTO IN 1:1 – 999:4 1:1
AUTO OUT 1:1 – 2500: 1:1
INPUT QUANTIZE OFF, 1% – 100% OFF
GRID 1/1 – 1/384 1/8
SWING -99% – 125% 0%
SYNC BOTH, XMIT, RECV, OFF OFF
CLOCK INT, EXT INT
TEMPO AUTO, FIXED AUTO
COUNTOFF OFF, 1, 2, 3 1
CLICK OFF, REC, ON, CNT REC
CLICK CHANNEL 1 – 16 16
CLICK PROGRAM 1 – 999 198
CLICK KEY C-1 – G9 C4
CLICK VELOCITY 1 – 127 90
The top line displays the amount of free RAM space and the current sequencer state, which is
one of the following: STOPPED, PLAYING, REC READY, RECORDING, KEY WAIT, or EXT.
CLOCK.
RecMode
When recording the first track of a new Song, you will be able to record as if you had an endless
length of “tape” no matter what the Record Mode is set to.
When you record the first track, all Record Modes operate the same way. This is because until
you define the length of a new Song, its End point is the default setting of Bar 8001, the
maximum amount of Bars in a Song. The End point is referenced and modified in different
ways depending on the RecMode.
The End point of a song is defined when:
1) The Stop button is pressed to end the recording of the first track. The new End point is
aligned to the nearest downbeat of the (empty) Bar immediately following the last Bar you
were recording when Stop was pressed.
Song Mode
MISC Page
12-19
2) Stop is pressed while recording any track past the previously set End point in Linear or
UnLoop Record Mode. Again, the new End point is aligned to the downbeat of the
(empty) Bar immediately following the last Bar you were recording when Stop was
pressed.
3) The AutoOut Bar and Beat is set past current End point, after recording in Auto RecMode,
and when the first track is recorded in Auto RecMode, the AutoOut Bar and Beat becomes
the End point.
4) A new End point is entered in the EVENTS edit mode.
5) Using the Track edit functions Copy, Insert, and Delete to alter the Song’s length.
The End point of a song is used as a loop point in Loop and UnLoop modes, and it defines the
Fixed Length of a Song when you record in FixLen mode.
Linear - Record as if you had a nearly endless length of “tape”.
FixLen - The song will not continue recording past the End point of the song when the
RecMode is set to Fixed Length. Recording will automatically stop at the End point.
Loop - While RECORDING, the song will play the data between 1 : 1 and the End point over
and over, allowing you to overdub in each pass if the Mode parameter on the MAIN SongMode
page is set to Merge. Make sure the Mode parameter is set to Merge if you intend to overdub in
Loop Record, or else each consecutive pass in Loop RecMode will erase the data recorded on
the previous pass. While you are still recording in Loop mode, you may selectively erase
individual note events by pressing and holding the Enter button and depressing the desired
notes on the keyboard during the times you would like them erased. Once the Song is saved,
you can not use this feature to erase individual notes.
UnLoop - When recording in UnLoop Mode, any existing tracks will be played back as if they
were looping from Bar 1 : Beat 1 to the End point, but they are actually being re-recorded
linearly over absolute Bars and Beats until you press Stop. UnLoop allows you to record a
linear track over a short looping section without first having to copy the section over and over
again to achieve a new desired Song length. The End point of the Song is extended to the
downbeat of the (empty) Bar immediately following the last Bar you were recording when Stop
was pressed.
For example, let's say you have a recorded a four bar drum loop and now want to record an
eight bar bass line. This would be a situation where UnLoop would come in handy. While the
drum track keeps looping, the bass track will record in linear fashion, and the end point will be
moved to the point at which you press Stop. Actually, the drum track will also change. It will
play through its loop twice, but while the information is repeating in the loop, it will be
recorded to the track. So now if you look at the drum track, you will see information in bars 5-8
(a duplicate of the information in bars 1-4).
Auto - Set RecMode to Auto to punch-in record, (either in merge or erase mode), on a track
between the Bars and Beats Defined in AutoIn and AutoOut. To punch in and continue
recording until you press Stop, set the AutoOut point before the AutoIn point.
PlayMode
The PlayMode setting, along with the End point, determine how the Song or Songs are played
back. The song’s PlayMode setting will be ignored when the song is included as a step in an
arrangement; See "Edit Song: ARRANGE Page" on page 12-46.
Linear - Set the PlayMode to Linear to hear the current Song played only once, from the song
position set in the Locate parameter to the End point. The Song will be returned to the Locate
Bar and Beat when it reaches the End point.
Song Mode
MISC Page
12-20
Loop - The Loop PlayMode will loop the current Song from the End point back to Bar 1, Beat 1
continually during playback until Stop is pressed.
List - Song Objects in memory can be played back to back in numerical ID# order starting from
the current Song followed by the Song with the next highest ID#. Once the current Song reaches
its End point, immediately the CurSong parameter is updated to the next highest Song Object
ID# and it will play from Bar 1, Beat 1 to its End point. When the Song with the highest ID# in
memory has played through to its End point, the sequencer will stop and that Song will be the
new “CurSong”.
Chain - For every Song, there is a parameter called ChainTo found on the COMMON page that
determines what other Song, if any, will immediately follow this Song’s playback when
PlayMode is set to Chain. When the current song ends, the ChainTo Song will replace the
previous CurSong, and if its ChainTo parameter is set to any value other than "0 None", then
the Chain PlayMode will continue playback with the next Song being chained. When the last
Song in the chain has played through to its End point, the sequencer will stop and that Song
will be the new CurSong.
The most common use for the Chain PlayMode is to construct a Set List of different Songs.
Since the Songs chained together are played immediately after one another, it is recommended
that you include a few measures of silence either at the end or the beginning of each Song in the
Chain.
KeyWait
KeyWait specifies whether the sequencer will wait for a Note event before going into PLAYING
or RECORDING status. With the KeyWait On, press the Play soft button while the sequencer is
STOPPED or REC READY and the new status, KEY WAIT, will flash in the Song Status Field
until a key is played. You can override the KEY WAIT status by pressing the Play soft button
twice.
Locate
The Locate Bar and Beat will change in real time during play back and recording to reflect the
Song’s current position. It can be set to a Bar and Beat before (negative values) or during a
Song. Once a Song’s length is defined, the End point is the maximum value for the Locate
parameter. If Locate is not set to 1 : 1, the count off, if any, is disabled during play back or
recording.
This parameter is identical to the Locate parameter on the MAIN page.
AutoIn
When you are in Auto record mode, AutoIn is the Bar and Beat when the recording will begin.
If AutoIn is not set to 1 : 1, the count off, if any, is disabled. The AutoIn setting will not have an
effect on recording unless the RecMode is set to Auto.
AutoOut
When you are in Auto record mode, AutoOut is the Bar and Beat when the recording will stop.
Set the AutoOut location earlier than the Bar and Beat defined as the AutoIn point in order to
record to the very end of a Song. The AutoOut setting will not have an effect on recording
unless the RecMode is set to Auto.
Input Quantize (Quant)
This parameter determines how much Note events are moved towards grid locations upon the
initial input of the events. If set to Off, no Quantizing will occur while you record, and the exact
timing of your performance will be preserved during play back. If set to 100%, every recorded
Note event will be aligned to the closest grid location, defined by the Grid setting. Input

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