LAI Games Speed Of Light User manual

OPERATORS MANUAL
SPEED OF LIGHT
Read this manual BEFORE operating the machine.
Keep this manual for your reference.
Go to www.LAIgames.com click on Support to register your
games and receive of future updates.
PLEASE NOTE:
© LAI Games

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AUDITS DETAILED ....................................................................................................... 25
GAME HISTORY MODE ................................................................................................ 26
SECTION A: SERVICE INSTRUCTIONS ............................................................................... 27
LOCATING AND ACCESSING PARTS............................................................................... 27
ELECTRONIC DETAIL POSITION..................................................................................... 28
PARTS DESCRIPTION ................................................................................................... 29
LAMPS........................................................................................................................ 30
MAINTENANCE ........................................................................................................... 30
SECTION B: TECHNICAL DETAILS...................................................................................... 31
MAINS VOLTAGE ADJUSTMENT ................................................................................... 31
COIN OPTIONS REFERENCE GUIDE ............................................................................... 32
TICKET DISPENSER REFERENCE GUIDE .......................................................................... 32
MAIN PCB FB66 CONNECTOR WIRING ......................................................................... 33
BAFB152 LAMP DRIVER PCB CONNECTOR WIRING....................................................... 34
BAFB162 INPUT LIST ................................................................................................... 35
SPEED OF LIGHT MAIN WIRING DIAGRAM.................................................................... 36
SPEED OF LIGHT MAIN WIRING 2 .................................................................................. 37
SPEED OF LIGHT MAIN WIRING 3 .................................................................................. 38
SPEED OF LIGHT CONTROL WIRING............................................................................... 39
SPEED OF LIGHT CONTROL WIRING 2 ............................................................................ 40
SPEED OF LIGHT CONTROL WIRING 3 ............................................................................ 41
SPEED OF LIGHT OPTIONAL WIRING.............................................................................. 42
SPEED OF LIGHT POWER WIRING.................................................................................. 43

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SAFETY PRECAUTIONS
The following safety precautions and advisories are used throughout this manual and are
defined as follows.
MACHINE INSTALLATION and INSPECTION
When installing and inspecting Speed of Light, pay attention to the following points to
ensure that players can enjoy the game safely.
Always turn Off mains power before removing safety covers to work on the
machine, and refit all safety covers when work is completed.
When unplugging the game from an electrical outlet, grasp the plug, not the line
cord.
Always connect to a grounded electrical outlet with a securely connected ground
line.
Do not install the game cabinet outdoors or in areas of high humidity, direct water
contact, dust, high heat or extreme cold.
Always use a digital multimeter, logic tester or oscilloscope for testing integrated
circuit (IC) logic PC boards. The use of a continuity tester is not permitted.
Do not connect or disconnect any of the integrated circuit (IC) logic PC boards while
the power is ON.
Do not use any fuse that does not meet the specified rating.
Before switching the machine on be sure to check that it has been set on the correct
voltage for your area.
Check that the feet levelers are set correctly on the floor so that the game cabinet is
level and stable.
Always make complete connections for the integrated circuit (IC) logic PC Boards
and other connectors. Insufficient insertion can damage the electrical components.
Only qualified personnel should inspect or test the integrated circuit (IC) logic PC
Boards.
* WARNING! *
Disregarding this text could result in serious injury.
* CAUTION! *
Disregarding this text could result in damage to the machine.
* NOTE! *
Is an advisory text to hint or help understand .

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INTRODUCTION
Congratulations on your purchase of Speed of Light, the competitive, speed and reflex game
by LAI Games. We hope you take the time to read this manual and learn about the many
other features and user-friendly adjustments that can be made to fine-tune the game for
maximum earning potential.
DESCRIPTION
The player has to press randomly illuminated lights on the button matrix. Six lights are
illuminated at once. Each time one is pressed, it goes out and another is illuminated.
Gameplay is fast and frantic, with the aim to get as high a score as possible within a
designated time.
PACKAGING
At delivery, the machine should arrive in good condition. To move the packaged machine for
transport or placement, use a forklift and take care not to hit the package or stack heavy
objects on top, as this may cause damage to the machine.
CONTENTS
The Speed of Light cabinet
Keys
2 x coin door keys
2 x back door keys
2 x ticket door key
Operator’s manual
IEC Power Cord (In cash box)
Parts & Accessories (In cash box)
Bonus and Gameplay signage
SPECIFICATIONS
DIMENSIONS
Weight: 250 kg ( 551 lb)
Width: 187cm (74”)
Depth: 164cm (65”)
Height: 237cm (93”)
Power: Maximum 1.2 - 1.3 A (220AC) 2.4 - 2.6 A (110AC)
ELECTRIC SUPPLY
The game has the option to operate on a 100V, 110V, 120V, 220V or 240V AC 50/60Hz single
phase mains electric supply. The supply must be a three wire grounded supply.
* CAUTION! *
Before switching the machine on be sure to check that it has been set on the correct
voltage for your area.
Please Refer to the mains voltage adjustment section of this manual. Machines are
normally shipped on 220V AC unless otherwise specified.

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UNPACKING
To unpack Speed of Light, first remove
the exterior carton.
The header and platform are both
located securely inside the Rear Bar
mounting.
Remove the 9 bolts from the Rear Bars
(4 at each bar top, one at the base),
then remove the Rear Bars.
Carefully take out the platform and the
header. Now re-bolt the Rear Bars to
the main cabinet.
Additional bolts are required at the base
of the Rear Bars, but this is done later in
the assembly.

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ASSEMBLY
THE HEADER
Open and remove the back panel on the middle section of the header so you have access to
the header cables. These cables are to be connected to the cable coming up through the
center two tubes in the button matrix. Position the header on top brackets and secure with
the 10 bolts supplied. Leave the bolts loose until all are fitted, then tighten them. Connect
the left and right speakers, score display, and LED connectors from inside of the header,
then replace the back panel on the Header and tighten all the bolts.

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THE PLATFORM
The cabinet will arrive with the platform separate from the cabinet. Position the platform as
per drawing 1.
Adjust the feet on the platform to allow the bars to slide into the front of the cabinet as
pictured. Slide the platform close to the cabinet and plug together the wiring connectors
(Platform Wiring) then slide the platform fully into place. Once the platform and the cabinet
are together, secure the platform from the back of cabinet first. Use the two bolts at the
very back to pull the platform into the correct position before installing the remaining bolts
that secure the platform and cabinet. Then add the side brace plates, and tighten everything
up to finish the assembly.
1
2
3

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WING SIGNS
To attach the wing signs, first bolt each wing to the external side, and top corner brackets as
illustrated. Next, bolt the top of the wing to the back of the bonus header bracket, using the
spacer provided.

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GAMEPLAY
OBJECTIVE
Players hit as many illuminated buttons as they can within the designated time limit. Bonus
points are awarded for hitting the lit buttons continuously at a high speed. At the end of
normal game time, there is a three-second bonus round in which all the buttons are
illuminated at once, and the player hits as many as they can.
HOW TO PLAY
Pay to play.
Select your game mode (1 player, 2 player, link mode)
Hit the lit buttons as fast as you can within the time limit
Hit as many buttons as you can in the three-second bonus round
Win tickets based on:
oScore (points per ticket)
oBeating the high score
oReaching the top score of 999
Or win bonus credits based on:
oBeating the high score
oReaching the top score of 999
TWO PLAYER
Players stand shoulder to shoulder and play on half of the playfield each
The winner is the player with the highest score at the end of the game
The machine pays out the sum of both players ticket winnings at once
Winner takes all, or they can divide the tickets as they see fit
If card swipe system is installed, there is an option that allows the sum of both
players tickets go to the winners card (Note: two card swipers are needed)
High score/999 bonuses can also be won in two player
CHEATING
The software is programmed to identify when two or more people are playing a one player
game. Once identified, the following occurs:
The speed bonus per button press (usually 1-5 points) is disabled, and the players
receive 1 point per button press.
Their score, if high, is not displayed as the day’s high score
They do not receive any bonuses for beating the high score or reaching a score of
999

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PROGRAMMABLE ADJUSTMENTS MODE
PLAY MODE
The display counts,
all lamps are flashing
and sound is played
ATTRACT MODE
1
1
1
C
0
0
C
0
1
C
0
2
C
0
6
C
4
0
0
0
0
0
0
r
1
r
r
R
r
TICKET RUN TEST
Press Service button to activate and dispense a ticket
Ticket dispenser test function
Software Version Number
AUDITS MODE
GAME HISTORY MODE
VIEW ERRORS - Press again to clear
OPERATION
The “Speed of Light” game has five operational modes: Attract mode, Play mode, Test mode,
Programmable Adjustments Mode and Audits Mode.
OPERATIONAL DIAGRAM
SOUND, LAMPS & DISPLAY TEST
No INPUT is active
TICKET notch
is active
SERVICE switch
is active
To
PRESS TEST
PRESS TEST
SWITCH INPUT Test
PRESS TEST
PRESS TEST
RUN Test
PRESS
SERVICE
PRESS
SERVICE
Dispensing Ticket
PRESS TEST
PRESS TEST
PRESS TEST
PRESS TEST

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ATTRACT MODE
The Attract mode provides a light and sound display while the game is not being played. This
feature is to attract potential customers to play the game. The attract mode sound can be
turned on and off
PLAY MODE
Speed of Light has two play modes. The standard Coin Play mode, where a coin, or coins are
inserted. Or Free Play mode where no coins are necessary.
COIN PLAY
The Coin Play mode is entered from Attract mode, by inserting coins in any of the two coin
slots on the front of the machine cabinet, then following the instructions in the “How to
Play” section of this manual.
FREE PLAY
Free play can be set in one of three ways:
From attract mode by holding the green service button for longer than five seconds
(this is reset to normal play when the machine is turned off and back on)
Or by setting the P-01 setting to FrEE (this is fixed, and stays set to free until this
setting is changed)
For a single free game, just press the green service button once. When issuing single
free games in this manner, prizes can be won as normal.
ERRORS
Button, ticket and machine errors can be alerted in multiple ways. A voiceover during the
attract mode, a silent red light flashing on the front of the machine, or both. The silent red
button is the default setting. To identify the error in this mode, press the red test button
once. To clear the error, press the red test button once more. The game will check if the
error is fixed. If the reason for the error is gone, the game will continue as normal. If the
error has not been fixed, error will remain on the display.
CODE
ERROR DESCRIPTION
SOLUTION
Err1
TICKET ERROR - Jammed tickets, no
tickets, or no ticket notch pulse for
longer than 3 seconds
Clear ticket dispenser jam or replenish
tickets.
Err2
GAME MODE BUTTON JAM - active
for longer than 30 seconds
Check button function using switch test
Err3
EEPROM ERROR - Problem with on-
board EEPROM
The main MCU is getting errors reading the
EEPROM (24C16 IC on MCU).
Err4
PLAYFIELD BUTTON ERROR - active
for longer than 30 seconds
Check button function using switch test
and clear the jam button or faulty switch
Err1 - TICKET ERROR
This error usually occurs if the game has run out of tickets or there is a ticket jam. If the
game was out of tickets, replace them, and the error will automatically clear as well as feed
any outstanding payout. Less common reason is if the game PCB tries to dispense tickets but
does not get a notch pulse for approximately three seconds. Use the switch test function to

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detect a notch pulse by passing a ticket in and out of the notch sensor. An active notch will
be display as C1.
Err2 - START/STOP BUTTON JAMMED
This error is usually displayed if the Start/Stop button is active for longer than 30 seconds.
Use the switch test function to clarify. An active button will be display as C3.
Err3 - EEPROM ERROR
This Error is only displayed in test mode, and means that the CPU cannot read the EEPROM,
or is receiving errors during communication with the EEPROM (The 23C16 IC on the main
MCU PCB). This could cause problems with the game audits and program settings.
If this occurs, firstly try switching the machine OFF and ON for at least 2 cycles. If the
message still appears, replace the EEPROM IC Atmel 24C16 on the CPU PCB with a new
EEPROM. If the error message remains, send your main MCU PCB to the nearest authorized
LAI Games dealer for repair.
Err4 –PLAYFIELD BUTTON ERROR
This error is usually displayed if one or more buttons are jammed, or a button switch is
faulty. Test the button function by using both the Run Test and Switch Test. Switch Test
should display numbers between C11 –C40.

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TEST MODE
The Speed of Light test mode allows you to run sound/lamp/display, switch, and run tests.
Cycle through these test modes with the red test button.
GAME SWITCHES
All game switches have a code from C1 to C40 as tabled below. By activating any of the
switches, their code will be displayed on the 4-digit display.
If there are no switches active, C - 00 be displayed.
If several switches are activated simultaneously, the display will consecutively show their
codes, indicating which switches are active.
CODE
DISPLAY
SWITCH FUNCTION
SWITCH LOCATION
C0
C
-
0
0
No Switch Active
-
C1
C
-
0
1
Ticket Notch 1 Active
Ticket Door (if fitted)
C2
C
-
0
2
Service Switch Active
Service Panel
C3
C
-
0
3
Player 1 Start Button Active
Control Panel
C4
C
-
0
4
Coin 1 Switch Active
Coin Door
C5
C
-
0
5
Coin 2 Switch Active
Coin Door
C6
C
-
0
6
Ticket Notch 2 Active
Only Used For Card System Mode
C7
C
-
0
7
Not Used
C8
C
-
0
8
Not Used
C9
C
-
0
9
Not Used
C10
C
-
1
0
2 Player Start /ink Button Active
Control Panel
C11 –C40
Playfield Button (See Diagram)
Playfield
PLAYFIELD DIAGRAM (C--)
* NOTE! *
Entering Test Mode will clear any credits remaining in the game.
If during test mode no ADJUSTMENTS or actions are made to the game for
approximately four minutes, it will automatically RETURN to Attract Mode.

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PROGRAMMABLE ADJUSTMENTS (P-Settings) REFERENCE
TABLE V1.5.0
No
Description
Range
Default
P01
Coin 1: number of coins
FrEE..20
1
P02
Coin 1: number of credits
1..20
1
P03
Coin 1: Activate multiple bonus pricing
On/Off
Off
P3-1
Coin 1: Number of coins bonus pricing level 1
Off,1…99
Off
P3-2
Coin 1: Number of bonus credits at pricing level 1
Off,1…99
Off
P3-3
Coin 1: Number of Coins for Bonus Pricing Level 2
Off,1…99
Off
P3-4
Coin 1: Number of Bonus Credits at Bonus Pricing Level 2
Off,1…99
Off
P3-5
Coin 1: Number of Coins for Bonus Pricing Level 3
Off,1…99
Off
P3-6
Coin 1: Number of Bonus Credits at Bonus Pricing Level 3
Off,1…99
Off
P04
Coin 2: number of coins
1..20
1
P05
Coin 2: number of credits
1..20
1
P06
Coin 2: Activate Multiple bonus pricing,
On/Off
Off
P6-1
Coin 2: Number of Coins for Bonus Pricing Level 1
Off,1…99
Off
P6-2
Coin 2: Number of Bonus Credits at Bonus Pricing Level 1
Off,1…99
Off
P6-3
Coin 2: Number of Coins for Bonus Pricing Level 2
Off,1…99
Off
P6-4
Coin 2: Number of Bonus Credits at Bonus Pricing Level 2
Off,1…99
Off
P6-5
Coin 2: Number of Coins for Bonus Pricing Level 3
Off,1…99
Off
P6-6
Coin 2: Number of Bonus Credits at Bonus Pricing Level 3
Off,1…99
Off
P07
Attract Mode sound
On/Off
On(1)
P08
Beat the High Score: bonus type
0 –None
1 –Credit
2 –Tickets
2
P09
Beat the High Score: Number of bonus credits or tickets
1 –10 credits (P08 setting on Credits)
1 –100 tickets (P08 setting on Tickets)
Credits
1, 2, 3...10
Tickets
1, 2, 3..100
20 tickets
or
1 credit
P10
Reach a 999 Score: Bonus type
0 –None
1 –Credit
2 –Tickets
2

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P11
Reaching a 999 score: Number of bonus credits or tickets
for reaching a score of 999
1 –10 credits (P10 setting on Credits)
1 –100 tickets (P10 setting on Tickets)
Credits
1, 2, 3...10
Tickets
1, 2, 3..100
50 tickets
or
2 credits
P12
Ticket Payout: Number of points per ticket
1 … 100
20
P13
Ticket Payout: Minimum ticket payout
0..30
8
P14
Ticket Payout: Maximum ticket payout
No,
(P13) … 100
No (No Max)
P15
Ticket Payout: Pay tickets on free mode
On/Off
Off
P16
Default high score
50-700
500
P17
Current high Score
(P16)…990
500
P18
Retain the High Score when game is turned off/on
On/Off
On(1)
P19
Ticket payout
On/Off
On
P20
Game linking type (optional)
0- None
1- Master
2- Slave
0
P21
Error message option
1..4
4
P22
Combine coin1 and coin2
On, Off
On
P23
2 Player Game - one credit
On, Off
Off
P24
Card system Mode (2 Swipers and 2 Ticket outputs)
On, Off
Off
P25
Competition mode
Off, 1…4
Off
Note: Default P-Setting give 15-20 ticket payout average (50c play , 1c ticket)

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PROGRAMMABLE ADJUSTMENTS DETAILED
P01 –Coin 1 –Number of coins per credit (Default 01, adjustable FrEE –20)
This sets the number of coins that need to be inserted into coin mechanism one, for each
credit. It can be set between 1 to 20 coins for one credit. The default setting is 1. Setting
P01 to “FrEE” enables free play mode. This stays active when the machine is switched on
and off.
P02 –Coin 1 –Number of game plays per credit (Default 01, adjustable 1 –20)
This sets the number of games for each credit inserted into coin mechanism 1. This can be
set from 1 to 20 plays for each credit. The default setting is 1.
P03 –Coin 1 -Activate multiple bonus pricing (Default OFF adjustable ON –OFF)
This turns on the multiple bonus credit system and activates the settings for up to 3 bonus
levels on coin mechanism 1. It can be set to ON or OFF. The default setting is “OFF”. This
means that multiple bonuses is disabled. If set to “ON”, the multiple bonus setting will be
active, and open the sub-menu P03-1 to P03-6.
Note: Settings P03 and P03-1 to P03-6 are only used for the setting of bonus credit levels.
For example if a setting like this is required:
o$0.50 = 1 play
o$1.00 = 3 plays
o$2.00 = 7 plays
o$5.00 = 20 plays
P03-1 –Coin 1- Number of coins needed to reach bonus credit level 1 (Default OFF,
adjustable OFF-99)
This sets the number of coins (or bills) that need to be inserted into coin mechanism 1 to
reach the bonus credit level 1. It can be set to either OFF for no bonus, or 1 to 99 coins.
P03-2 –Coin 1- Number of bonus credits given at bonus level 1 (Default OFF adjustable
OFF-99)
This sets the number of bonus credits that are given when credit Level 1 is reached. This is
the number of bonus credits given, on top of what has been paid for. It can be set either to
OFF, or from 1 to 99 bonus credits. The default setting is “OFF”. This means that P03-3 will
not open.
P03-3 –Coin 1- Number of coins needed to reach bonus credit level 2 (Default OFF,
adjustable OFF-99)
This sets the number of coins (or bills) that need to be inserted into coin mechanism 1 to
reach the bonus credit level 2. It can be set to either OFF for no bonus, or 1 to 99 coins.
P03-4 –Coin 1- Number of bonus credits given at bonus level 2 (Default OFF adjustable
OFF-99)
This sets the number of bonus credits that are given when credit level 2 is reached. This is
the number of bonus credits given, on top of what has been paid for. It can be set either to
OFF, or from 1 to 99 bonus credits. The default setting is “OFF”. This means
P03-5 –Coin 1- Number of coins needed to reach bonus credit level 3 (Default OFF,
adjustable OFF-99)
This sets the number of coins (or bills) that need to be inserted into coin mechanism 1 to
reach the bonus credit level 3. It can be set to either OFF for no bonus, or 1 to 99 coins.

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P03-6 –Coin 1- Number of bonus credits given at bonus level 3 (Default OFF adjustable
OFF-99)
This sets the number of bonus credits that are given when credit level 3 is reached. This is
the number of bonus credits given, on top of what has been paid for. It can be set either to
OFF, or from 1 to 99 bonus credits. The default setting is “OFF”.
BONUS CREDIT EXAMPLES
Examples
(Base price $0.25c)
(Base Price $0.50c
(Base Price $0.50c)
(Base Price $1.00)
P Setting
Adjustment
1 play $ 0.25c
1 play $ 0.50c
1 play $ 0.50c
1 play $ 1.00
3 plays $ 0.50c
3 plays $ 1.00
3 plays $ 1.00
3 plays $ 2.00
7 plays $ 1.00
7 plays $ 2.00
8 plays $ 2.00
8 plays $ 5.00
($0.25c coins or DBA
set on $0.25c pulses)
($0.25c coins or DBA
set on $0.25c pulses)
22 plays $ 5.00
18 plays $ 10.00
($0.25c coins or DBA
set on $0.25c pulses)
($0.25c coins or DBA
set on $0.25c pulses)
P01 / P04
1
2
2
4
P02 / P05
1
1
1
1
P03 / P06
ON
ON
ON
ON
P3-1 / P6-1
2
4
4
8
P3-2 / P6-2
1
1
1
1
P3-3 / P6-3
4
8
8
20
P3-4 / P6-4
3
3
4
3
P3-5 / P6-5
OFF
OFF
20
40
P3-6 / P6-6
OFF
OFF
12
8
P04 –Coin 2 –Number of coins per credit (Default 01, adjustable 1 –20)
This sets the number of coins that need to be inserted into coin mechanism 2, for each
credit. It can be set between 1 to 20 coins for one credit. The default setting is 1.
P05 –Coin 2 –Number of game plays per credit (Default 01, adjustable 1 –20)
This sets the number of games for each credit inserted into coin mechanism 2. This can
be set from 1 to 20 plays for each credit. The default setting is 1.

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P06 –Coin 2 –Activate coin 2 multiple bonus pricing (Default OFF adjustable ON –OFF)
This turns on the multiple bonus credit system and activates the settings for up to 3
bonus levels on coin mechanism 2. It can be set to ON or OFF. The default setting is
“OFF”. This means that multiple bonuses is disabled. If set to “ON”, the multiple bonus
setting will be active, and open the sub-menu P06-1 to P06-6.
Note: Settings P06-1 to P06-6 set the bonus credit levels. For example:
o$0.50 = 1 play
o$1.00 = 3 plays
o$2.00 = 7 plays
o$5.00 = 20 plays
P06-1 –Coin 2 –Number of coins needed to reach bonus credit level 1 (Default OFF,
adjustable OFF-99)
This sets the number of coins (or bills) that need to be inserted into coin mechanism 2 to
reach the bonus credit level 1. It can be set to either OFF for no bonus, or 1 to 99 coins.
P06-2 –Coin 2 –Number of bonus credits given at bonus level 1 (Default OFF adjustable
OFF-99)
This sets the number of bonus credits that are given when credit Level 1 is reached. This
is the number of bonus credits given, on top of what has been paid for. It can be set
either to OFF, or from 1 to 99 bonus credits. The default setting is “OFF”. This means
that P06-3 will not open.
P06-3 –Coin 2 –Number of coins needed to reach bonus credit level 2 (Default OFF,
adjustable OFF-99)
This sets the number of coins (or bills) that need to be inserted into coin mechanism 2 to
reach the bonus credit level 2. It can be set to either OFF for no bonus, or 1 to 99 coins.
P06-4 –Coin 2 –Number of bonus credits given at bonus level 2 (Default OFF adjustable
OFF-99)
This sets the number of bonus credits that are given when credit level 2 is reached. This
is the number of bonus credits given, on top of what has been paid for. It can be set
either to OFF, or from 1 to 99 bonus credits. The default setting is “OFF”. This means
P06-5 –Coin 2 –Number of coins needed to reach bonus credit level 3 (Default OFF,
adjustable OFF-99)
This sets the number of coins (or bills) that need to be inserted into coin mechanism 2 to
reach the bonus credit level 3. It can be set to either OFF for no bonus, or 1 to 99 coins.
P06-6 –Coin 2 –Number of bonus credits given at bonus level 3 (Default OFF adjustable
OFF-99)
This sets the number of bonus credits that are given when credit level 3 is reached. This
is the number of bonus credits given, on top of what has been paid for. It can be set
either to OFF, or from 1 to 99 bonus credits. The default setting is “OFF”. This means
P07 –Attract Mode Sound (Default ON)
This adjustment turns the attract mode sound ON or OFF. This is the sound and music
that the game generates to attract customers when not being played. The music will
loop approximately every 3 minutes.

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P08 –Beat high score bonus type (Default tickets)
This is the type of bonus awarded to the player for beating the high score. It can be set
to none, credits, or tickets.
P09- Number of bonus credits or tickets for beating the high score (Default, 20 tickets)
This is the number of tickets or credits awarded to the player for beating the high score
and is adjustable 1-100 is P08 is set for Tickets or 1-10 if P08 is set for Credits
P10- Reach score of 999, bonus type (Default, tickets)
This is the type of bonus awarded to the player for reaching 999.It can be set to none,
credits, or tickets.
P11- Number of bonus credits or tickets for reaching a score of 999 (Default, 20 tickets)
This is the number of tickets or credits awarded to the player for reaching a score of 999
and is adjustable 1-100 is P10 is set for Tickets or 1-10 if P10 is set for Credits.
P12- Number of points per ticket (Default, 20)
This is the number of points the player must score to accumulate each ticket and it is
adjustable 1-100.
P13- Minimum ticket payout (Default, 8)
This is the minimum number of tickets that will be paid out, no-matter the score the
player reaches. It is adjustable from 0 to 30
P14- Maximum ticket payout (Default, no max)
This is the maximum number of tickets that will be paid out to the player. It is adjustable
from no (No Maximum) to 100 tickets
P15- Pay out tickets on free mode (Default Off)
This is whether tickets are paid out when the machine is set to free mode and can be set
to on or off
P16- Default high score (Default, 500)
This is the high score the machine starts with, and resets to if P18 is set to off, it is
adjustable from 50 to 700.
P17- Current high Score (Default, 500)
This setting is used to manipulate the current high score and the score can be change up
or down and is adjustable down to the P16 setting and up to 990.
P18- Memorise the High Score (Default, on)
This sets whether or not the machine remembers the last high score when switched off.
P19-Ticket payout (Default, on)
This sets ticket payouts on or off
P20- Game linking type (Default, 0 none) (optional)
This sets the machine to either master or slave when linked with another Speed of Light
machine. It can be either 0 (no linking), 1(Master or 2 (Slave)

Page22
P21- Error message option (Default, 4)
This sets the manner in which errors are alerted. The default silently flashes the red light
on the front of the machine. It is adjustable from 1-4 as per the table below.
P22- Common coin (Default, off)
This controls the dual coin system. When set to OFF, both coin systems are separate
(double coin system), when set to ON, both coin inputs will be combined and into a
single accumulated pool. Note the value of both inputs needs to be the same. Example:
This is often used with a DBA set on 25c pulses and 25c coin mech.
P23- Double player - one credit (Default, off)
This allows the two-player mode to be played with just one credit instead of the default
2 credits.
P24- Card system (Default, off)
This allows splitting of the coin inputs for 2 player games, allowing the winner of a 2-
player game to be credited their winnings. This mode requires two card swipers installed
on the game and the Card system wired to the 2nd Ticket Dispense connector.
P25- Competition mode (Default, off. Adjustable 1-5 )
This setting allows for adjustment of the bonus ramp for in store competitions.
Exceptional players may be able to reach 999 on a regular basis. By adjusting this setting,
it can be assured players never reach 999, and thus the winner of a tournament can be
established. The settings (1-5) represent the max points per button press. The
recommended setting for a competition is 3.
Setting
Voice Over
4 Digit Display
Red Lamp
1
Played
Displayed
Flash
2
Played
Will display when test
button pressed.
Flash
3
Not Played
Displayed
Flash
4
Not Played
Will display when test
button pressed.
Flash
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