Leviton MC24/48 User manual

Software Version 3.05
i
Table of Contents
Table of Contents i
About The Encore®ix
About This Manual xiii
How to Use This Manual xiii
Text Conventions Used in this Manual xiii
About the User Guide xiv
About the Reference Section xiv
About the Appendices xv
ENCORE USER GUIDE 1
PART I: GETTING STARTED1
CHAPTER 1: 3
Setting Up Your Console 3
Step 1: Unpacking 3
Step 2: Set Up 3
Step 3: Power Connections 4
Step 4: Control Connections 5
Step 5: Worklights 5
Step 6: Energizing the Console 5
Step 7: Operating the Console 6
PART II: Fundamentals of Operation 9
CHAPTER 2: 11
Basic Console Conventions 11
Terminology Definitions 11
Console Controls 12
Display Keys 15
Macro Keys 15
Hard Keys vs. Soft Keys 15
Command Line and Its Syntax 16
Command Line History 17
Captured Channels / Wheel Control 18
Grandmaster Fader 19
Blackout Switch 19
Console Memory 20
Record Disk / Load Disk 20
CHAPTER 3: 21
Displays 21
The Basic Display 21
Changing Displays 24
Default Items 24
Moving Within Displays / Position Keypad 25
Channel Formatting 26
The Stage Display (a live display) 28
The Preview Display (a blind display) 32
The Group Display (a blind display) 34
The Submaster Display (a blind display) 36
The Effect Display (a blind display) 40
The Cuesheet Display (a blind display) 42
The Tracksheet Display (a blind display) 44
The Playback Display (a live display) 46
The Patch Display (a blind display) 50

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The Setup Display (a blind configuration display) 53
CHAPTER 4: 57
Console System Setup 57
Using the Setup Display 57
System Setup 58
Show Name 58
Number of Channels and Dimmers 59
Selecting Dimmer Protocol 60
Hand Held Remote 60
MIDI Interface 61
Reference By Name 61
Playback Fader Clearing Modes 61
CHAPTER 5: 63
Setting Up the Soft Patch 63
What is a Soft Patch? 63
Patch Displays 64
Patch: By Channel Display Mode 65
Patch: By Dimmer Display Mode 66
Other Patch Display Modes 66
Patching Channels to Dimmers 67
Unpatching Channels and Dimmers 68
Default Dimmer or Channel 68
Patch 1 To 1 69
Automated Channels 70
CHAPTER 6: 71
Setting Channel Levels 71
Two-Scene Preset Mode* 71
Channel Faders vs. Keypad in Multi-Scene Mode* 71
Crossfader Time* 73
Keypad Commands 74
Channel Lists 74
Captured Channels 75
Wheel Control 77
Proportional Control with the Wheel 78
Restoring Channel Levels (“Undo”) 78
Remainder Dim Command 79
CHAPTER 7: 81
Basic Submaster Operation 81
Submasters 81
Normal Submaster 82
Record Sub Command 82
Creating Subs Blind 83
Bump Buttons 84
Timed Submasters 86
Submaster Profiles 86
Selective Recording (Updating) of Subs 87
CHAPTER 8: 89
Creating and Recording Cues 89
Cues 89
Cue Time 90
Manual Cues 90

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Cue Numbering 91
Record Cue Command 92
Selective Recording 93
Creating Cues Blind 93
CHAPTER 9: 95
Playing Back Cues 95
Cuesheet Display95
Playback Display 95
GO Button 95
Stop/Reverse Key96
Playback Faders 97
Playback Fader Boxes 98
Grandmaster Fader Box 98
Manual Fades 99
Take Control Buttons 99
Taking Manual Control of Timed Cues 99
Clearing Fades From the Playback Faders 100
Fade Loading Hierarchy / Simultaneous fades 101
Go To Cue Command 102
Go To Link and Go To Clean Up Commands 103
CHAPTER 10: 105
Editing Cues and Using Track Modes 105
What is the Preview Cue? 105
Cue Recording/Editing Modes (Track Modes) 106
Selecting the Track Mode 106
Tracking Levels 107
Hard and Soft Zeros 108
Creating Cues in Tracking Mode 108
Creating Cues in Cue Only Mode 108
Creating Cues in Clean Up Mode 109
Examples: Creating Cues Blind: Different Track Modes 109
The Clean Up Attribute (Clean Up Cues) 111
Editing Existing Cue Levels in Different Track Modes 113
Editing Existing Cue Levels in Tracking Mode 113
Editing Existing Cue Levels in Cue Only Mode 115
Editing Existing Cue Levels in Clean Up Mode 116
Changing Soft Levels to Hard Levels 116
Changing Hard Levels to Soft Levels (Restoring Tracking Levels) 116
Copying Cues in Different Track Modes 117
Deleting Cues in Different Track Modes 118
Moving (Renumbering) Cues in Different Track Modes 118
CHAPTER 11: 123
Names 123
Alpha Mode 123
Cue, Effect, Group, and Submaster Names 124
Show and Disk File Names 125
Reference By Name 126
CHAPTER 12: 129
Utilities, Warnings, Printing, and Default Settings 129
Help Utility 129
Flash Command Utility 130
Dimmer Check Utility 131

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Software Version 3.05 iv
Channel Check Utility 131
Cue Check Utility 132
Warnings and Error Messages 132
Printers 134
Printing 135
CHAPTER 13: 137
Memory 137
Console Memory vs. Floppy Disk Storage 137
Memory Test 137
Clearing Memory 138
Performing a “Hard Clear” 139
System Settings in Memory 139
Recording to a Floppy Disk 140
Retrieving from a Floppy Disk 141
Disk File Management Subdisplay 142
Selectively Retrieving From Floppy Disk 144
Upgrading Software 145
PART III: ADVANCED TOPICS 147
CHAPTER 14: 149
Groups 149
Recording Groups 149
Recalling Groups150
Copying Groups 150
Renumbering Groups 151
Deleting Groups 152
CHAPTER 15: 153
Effects 153
What Are Effects? 153
The Effect Display 154
Creating Effects 154
Creating Effect Steps 154
Timing and Levels 155
Effect Patterns 156
Testing an Effect 157
Pile-On vs. Take Control Modes 158
Assigning Effects to Submasters and Cues 159
Editing Steps 159
Copying Steps 160
Renumbering Steps 161
Deleting Steps 161
Inserting Steps 162
Effect Utilities 162
Copying Effects 163
Renumbering Effects 163
Deleting Effects 164
CHAPTER 16: 165
Advanced Channel Lists165
Complex Channel Lists 165
Absolute vs. Proportional Levels 166
Channel Lists Made with Ranges 167
CHAPTER 17: 169

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Advanced Submaster Operation 169
Submaster Modes 169
Effect Submaster 169
Take Control Effects on Submasters 170
Inhibitive Submaster 170
Changing Modes 172
CHAPTER 18: 173
Profiles 173
Profile Editor Subdisplay 174
Defined Fade Points vs. Calculated Fade Points 175
Fix Range 175
Profile Utilities 176
CHAPTER 19: 179
Advanced Cues 179
Cue Follow 179
Delay Time 180
Split Fades 181
Cue Profiles 182
Cue Macros 183
Cue Names 183
Cue Links 184
Link Returns 184
Link Repetitions 185
Link Loops and Specifying Repetitions 187
Tracking Levels in Link Commands 189
Multipart Cues 190
Creating Multipart Cues 191
Viewing Multipart Cues 192
Editing Levels in Multipart Cues 192
Using Clean Up in Multipart Cues 193
Playback of Multipart Cues 193
Assigning Effects to Cues 194
CHAPTER 20: 195
Advanced Patching Options 195
Dimmer Profiles 195
Proportional Levels 195
Non-Dim Dimmers (Virtual Non-Dims) 196
Parking Dimmers 197
Viewing Parked Dimmers 199
Uses for Parked Dimmers 200
Automated Channels 201
CHAPTER 21: 203
Macros 203
Recording Macros 203
Macro Paging 205
Viewing Macros 206
CHAPTER 22: 207
Controlling Fade and Effect Rates with the Wheel 207
Changing Cue Fade Rates 208
Changing Submaster Effect Rates 208
Changing Cue Effect Rates 209
CHAPTER 23: 211

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Software Version 3.05 vi
Load Key Operations 211
Load Key 211
Range Loading 212
Loading Cues to Submasters 213
Loading Groups to Submasters 213
Loading Effects to Submasters 214
Loading Cues to Playback Faders 214
CHAPTER 24: 217
Selective Recording 217
Selective Recording of “New” Items 217
Selective Overwriting of Pre-existing Items (Updating) 218
PART IV: APPENDICES 219
APPENDIX A: 1
Maintenance and Customer Service 1
Upgrading Software 1
Memory Test 2
Replacing AC Power Fuses 3
Replacing the RAM Backup Battery 3
Replacing the Output Protection Module 5
APPENDIX C: 1
Hand Held Remote 1
Protocol 1
Pinout Information 1
Functions 2
Hand Held Remote Keys and Their Functions 4
APPENDIX D: 1
MIDI Interface 1
Introduction to MIDI 1
Enabling MIDI 1
Using Standard MIDI Messages 3
Using MIDI Show Control Messages 6
Testing the MIDI Ports 8
APPENDIX E: 1
ColorNet™ Remote Video 1
About ColorNet™1
System Components 1
System Wiring 3
Functions 4
Remote Video Displays 5
Channel Formatting 6
APPENDIX F: 1
Encore Console Specifications 1
APPENDIX G: 1
Auxiliary Monitor (Dual Video Option) 1
Setting Up the Auxiliary Monitor 1
Functions 1
Auxiliary Monitor Displays 2
Channel Formatting 2
User Guide Index 3

Software Version 3.05
ix
About The Encore®
Congratulations on the purchase of your new Encore lighting control console!
The Encore Series of lighting control consoles have been designed to be both simple and
intuitive to operate, yet sophisticated and powerful in their programming. You'll
discover that the Encore Series has a "multi-level user" operating approach: with a wide
variety of manual and programmed controls, running lights with the Encore can be as
basic or as comprehensive as your needs require. For example:
??The Encore 24/48 and 48/96 models may be operated as either completely manual
2-Scene Preset
consoles, or as a fully programmed Memory consoles.
??The first 48 or 96 channels on the Encore 24/48 and 48/96 models have dedicated
channel faders for
quick, live control.
??Advanced cue parameters include:
-multiple parts -special cue timing parameters
-custom fade profiles -cue names
-cue effects -cue macros
??Advanced cue sequencing features such as links, follows and subroutines.
??Programming features for operating color scrollers and moving lights.
??MIDI Interface for synchronization with other control devices.
??Hand Held Remote optional remote control device gives you freedom.
??Optional Auxiliary and Remote Monitors provide additional information where
you need it.
??Operating System stored in Flash-ROM allows easy System Software upgrades
from floppy disk.
??Selective Memory Loading from standard 3.5" High Density 1.44 MB floppy
disk.
??Help Feature provides instant on-line answers to your questions.
??Factory-installed or Field-upgradable options:
-2nd local monitor (Dual Video Option)
-Remote Video support (ColorNet?Option)
-Expansion Option for 24/48 and 48/96 models (increased channel and cue capacity)
-XL/2 Upgrade Kit (for XL model only)
In addition, the monitor displays --your most important interface with the Encore-- have
been carefully laid out and color-coded, providing concise, at-a-glance feedback for all

Colortran Encore Control Console
Software Version 3.05 x
console functions. Programming is simplified by a command syntax that doesn't require
parameters to be entered in any specific sequence. And don't be afraid to take your show
on the road-- the Encore's rugged physical design will stand up to a wide variety of
abuse.
There are six different Encore models. The two main differences are:
??The total number of channels, dimmers, submasters, cues, groups and effects
??The ability to operate in a Two-Scene preset mode, in addition to the Multi-Scene
mode
24/48 24/48
Expanded 48/96 48/96
Expanded XL XL/2
Channels
Two-scene mode 24 24 48 48 N/A N/A
Multi-Scene mode 144 512 144 512 512 1024
Dimmers 512 512 512 512 512 1024
Submasters 24 24 48 48 48 48
Total Cues/Groups
(per show) 300 550 350 600 600 600
Groups 200 200 200 200 200 200
Effects
(per show) 99 99 99 99 99 99
Table I-1, Encore Models and Capacities

About The Encore
Software Version 3.05
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Encore Model
48/96
Encore Model 24/48
Encore Models XL and XL/2


Software Version 3.05
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About This Manual
How to Use This Manual
The Encore Manual is designed for both the first time user and the advanced
professional user. The User Guide is the first half of this manual. The User
Guide is designed so the novice user can start at the beginning, with the most
basic topics discussed first. It is arranged in chapters in order of increasing
complexity. The User Guide covers all topics in depth.
The Reference Section is the second half of this manual. The Reference
Section is a complete documentation of soft keys, hard keys, and operational
topics, arranged alphabetically. The Reference section is intended to provide
quick answers to specific questions without making you read through an entire
chapter.
Text Conventions Used in this Manual
In this manual, actual key names and keystroke entries appear in capital letters.
Soft keys appear inside parentheses: (SOFT KEY). Hard keys appear inside
brackets: [HARD KEY].
The key name and keystroke conventions are as follows:
??Soft Keys appear as: (UPPERCASE
PARENTHESES)
(Soft keys are S1 -S10 on console.)
??Hard Keys appear as: [UPPERCASE
BRACKETS]
(Hard keys are all other console keys.)
??Anumber entry appears as: [#]
??Single or multiple number lists appear as: [# list]
?EXAMPLE:The soft key, "Show Channel", appears as: (SHOW
CHANL)
?EXAMPLE:The hard key, "Group", appears as:
[GROUP]
?EXAMPLE:The number entry, "253", appears as: [253]

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Software Version 3.05 xiv
?NOTE:In the previous example, you enter the number 253 by
pressing the [2], the [5], and the [3] keys.
?EXAMPLE:"[# list]" is used as a generic example of a list of
numbers created using the Thru [>], And [+], and Minus [-] keys.
About the User Guide
The User Guide is the first half of this manual. The User Guide has four Parts:
PART I, GETTING STARTED
PART II, FUNDAMENTALS OF OPERATION
PART III, ADVANCED TOPICS
PART IV, APPENDICES
The User Guide is organized with comprehensive chapters that discuss various
topics in depth. The most basic topics start with Chapter 1. The following
chapters get progressively more advanced. Topics always provide a
description, and may also provide any or all of the following:
??EXAMPLE:A sequence of keystrokes that executes a practical
example.
?BASIC RULE: A description of a basic rule that you should know.
Basic Rules usually apply to more areas of operation than the topic you are
reading.
??HINT:A good tip that will help you operate the console more
effectively.
??NOTE:Important information about console operation specifics.
Notes usually point out exceptions to rules.
??ADVANCED TOPIC:A reference to a related advanced topic,
typically in a later chapter.

About This Manual
Software Version 3.05
xv
About the Reference Section
The Reference Section is the second half of this manual. The Reference
Section is a complete alphabetic listing of soft keys, hard keys, and operational
topics. The Reference Section begins with keystroke symbols ([.], [-], [>], etc.).
The Reference Section is designed so the experienced user can answer specific
questions quickly.
A description of each console key is provided in the Reference Section. The
topic describes where the key is located, and how it functions. A keystroke
procedure that uses the key is also provided. Other keystroke combinations will
become apparent as you gain more experience with Encore commands. Related
topics are also listed at the end of each topic entry.
About the Appendices
The following appendices are included as part of this manual:
??Appendix A: Maintenance and Customer Service
??Appendix B: Soft Key Layout Chart
??Appendix C: Hand Held Remote Operation Instructions
??Appendix D: MIDI Interface
??Appendix E: ColorNet™ Remote Video
??Appendix F: Encore Console Specifications
??Appendix G: Auxiliary Monitor


Software Version 3.05
ENCORE
USER GUIDE
PART I:
GETTING STARTED
CHAPTER 1 Setting Up Your Console


Software Version 3.05
3
CHAPTER 1:
Setting Up
Your Console
Step 1: Unpacking
Carefully unpack your console from its carton. Underneath the console, you
will find:
??This manual
??A 7' AC power cable
??One 3.5", 1.44MB floppy show storage disk
??One 3.5", 1.44MB floppy disk containing the console operating program
??One 3.5", 1.44MB floppy disk containing the Help file
??1 or 2 gooseneck Worklight fixtures (if the option was ordered)
In a separate shipping container, you will find the console monitor. Carefully
inspect all items for evidence of shipping damage. If any damage is noted, call
the shipping company for an inspection. It is recommended that you keep the
shipping containers in case you need to transport your console in the future.
Step 2: Set Up
Place your console on a sturdy horizontal surface with at least 6" (152mm) of
clearance behind the console for cables and for proper ventilation. The
environment should be dust-free with an ambient temperature of 40?F (4?C) to
90?F (32?C) and a relative humidity between 8% to 80% without condensation.
?WARNING!! Do not run the console while it is in a road case, or
damage may occur.
Do not expose console to rain or moisture, or
damage may occur.
Place your monitor on a sturdy surface near the console in accordance with the
instructions provided by the monitor manufacturer.
Step 3: Power Connections
Power Supply Specifications: The console has an auto-ranging
power supply designed to operate on AC power at any nominal voltage between

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Software Version 3.05 4
100V and 240V, 50Hz or 60Hz. The power supply requires a maximum of 4A
(480 Watts). In the USA and Canada, it is intended that the console be
operated at 120V only, and a power cord with a NEMA/CSA 5-15P plug
(Edison, parallel blade type) is supplied for this purpose. In other countries
with different connector systems and/or operating voltages, you must use a
power cord with plug rated for at least 4A and at least the nominal operating
voltage of that country. The mating connector to the console is a female IEC
320, Sheet C13 connector rated at 10A, 250V.
Console Power Connection:First make sure the key switch is in the
OFF position, then plug the AC power cable into the console. Plug the other
end into an AC power source with a rating in compliance with the above
requirements, and with a computer grade ground. (A computer grade ground is
an insulated, isolated ground preferably connected to the point where the AC
power source is grounded in the building.)
Back Panel Power Outlets:On the back panel of the console are two
switched female IEC 320 style power outlet connectors for connecting the
monitor, or other peripheral devices. The connectors are rated voltage-wise
and frequency-wise at the same voltage and frequency being supplied to the
console via the console power supply cord, and collectively at 3A total for the
two switched outlets.
Monitor Power Connection: Your monitor is also typically an auto-
ranging unit, operating on AC power anywhere from 100V to 250V, 50Hz or
60Hz at a current of 1A maximum. The monitor is provided with a mating
"reverse" IEC 320 style plug. Refer to the instructions provided with the
monitor to find out whether the monitor is suitable for operation with the above
specified connectors. If so, plug the power cord of the monitor into one of the
console power connectors.
Worklight Connectors
(optional)
AC Power
Convenience
Outlets
Video
MIDI
In/Out/Thru Hand Held Remote
Model 48/96
Models 24/48, XL, & XL/2
Dimmer Control
Output (DMX)
Parallel
Printer
Colortran Service Only
Worklight Connector (optional)
Figure 1.1, Encore Back Panels

Chapter 1: Setting Up Your Console
Software Version 3.05
5
Step 4: Control Connections
A label on the back panel of the console identifies all control connections. (See
Figure 1.1.) They are all Class 2 low voltage circuits (extra-low voltage in
some parts of the world).
Monitor Connection: The monitor is supplied with a control cable
terminated in a high-density 15-pin "D" connector. Connect the monitor
control cable to the console connector marked VIDEO. The VIDEO connector
is a computer industry standard SVGA control connector. You can secure the
connector with a small, flat blade screwdriver, or in some cases, with built-in
hand-screws.
Dimmer Rack Connection: Since the purpose of the console is to
control dimmers, you must connect the console to the dimmer rack via the
DMX connector(s) on the back panel (standard 5 pin XLR type female
connectors). The DMX signals comply with the USITT DMX 512-1990
standard (except that pins 4 and 5 are not used for a second RS485 data
transmission channel; pin 4 is not connected, and pin 5 is use for an analog
over-temp signal). The DMX 1 connector contains data for dimmers 1 through
512, and the optional second connector, DMX 2, contains data for dimmers 513
through 1024. Connect Colortran dimmer pack control cables or control cables
previously wired to Colortran dimmer racks to the DMX console connectors.
Peripheral Devices:If desired, peripheral devices may be connected to
the console back panel connectors as follows:
??Printer = Computer industry standard parallel
printer connector.
??Hand Held Remote = Accepts Colortran Model No.7-2021
Hand Held Remote.
??MIDI = Industry standard Musical Instrument
Digital Interface
??Service Use Only = For Colortran service personnel only
?ADVANCED TOPICS:For information on Hand Held Remote, see
Appendix C. For information on MIDI, see Appendix D.
Step 5: Worklights
Worklights are optional console accessories. The worklight plugs into the 3-
pin XLR style connector on the right rear of the console. The Encore model
48/96 is supplied with a second worklight that plugs into the connector on the
left rear of the console. The rotary control knob for the worklight intensity is
on the top panel just below the blackout switch.

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Software Version 3.05 6
Step 6: Energizing the Console
?WARNING!! Do not consume food or beverages while operating
the console, because lethal voltages (120V or 220V) exist inside the console.
Spills may cause a hazardous condition, or may cause damage to the console.
?CAUTION!When the console has been stored in a cold
environment (below 40ºF ), do not turn the power on until the console warms
up, or else damage to the console may occur. You should avoid situations that
could cause condensation to occur inside the console.
Turning on the Monitor: Once the console and monitor have come to
room temperature (about 25ºC or 75ºF) the console is ready to be turned on.
Refer to the instructions provided with the monitor and turn on its power
switch. If you plug the monitor into a convenience outlet on the rear of the
console, you can leave the monitor power switch turned on because the
convenience outlet on the console is a "switched" outlet (it turns off when the
console is turned off).
Figure 1.2, Power-On Key Switch
Turning on the Console: Next, turn on the console key switch located
on the upper right hand corner of the control panel. The ON indicator LED
should illuminate. Within about ten seconds, the monitor should warm up and
show one of the console displays. Refer to the instructions provided with the
monitor to adjust its display. You may remove the key from the Key Switch
while the switch is in either position.
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